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/agdg/ - Amateur Game Dev General
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You are currently reading a thread in /vg/ - Video Game Generals

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Cute anime girls edition.

Demo Day 9 added to pastebin.

> Current Game Jam (Space)
https://itch.io/jam/agdg-space-jam

> Next Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/X6fLvtzA

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
>>148823370
>>
Can anyone give me a ballpark estimate of how much it would cost to get lewd sprites made for my roguelike?
>>
>>148823631
https://www.youtube.com/watch?v=SF-BCPtb_GM

Your dignity.
>>
>>148823631
See
>>148823370
>>
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>>148823631
$700 USD + gratuity
>>
>>148823682
How many niggers would it cost though?

>>148823673
my dignity isnt worth anything though
>>
I have a working prototype and maybe 1/2 a vertical slice
My site sucks but its functional
I also have a twitter and tumblr

What do I do next?
>>
>>148823838

Work on the other half.
>>
>>148823719
How many sprites are we talking about here?
>>
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>>148823989
24
>>
>>148823838

make a game, instead of tumblring all day.
>>
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>>148823673
But what's the purpose of the physical product? Couldn't people just create tiles/characters using the app?
>>
>>148823673
Kinda cool
>>
what if functions could return 2 types
>>
Is it too late for me to join a team?
>>
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>>148824269
Are you familiar with unity's LLAPI for networking. I need a programmer to finish the multiplayer for my game. I'll pay for the work
>>
>>148824256
Ever heard of lua bud?
>>
>>148824520
I can program but i've never touched unitys networking stuff sorry
>>
>>148824520

what kind of multiplayer exactly? Online coop?
>>
how do i create a "check if key is pressed" state in playmaker? the GetKeyDown input only checks the instant when the key is pressed down.

i have a key activate an infinite loop, i'd like the loop to only circulate while the key is pressed and when it is released transitions to the start again. i don't know anything about bool values.
>>
Opinions /agdg/? I tried to make it like Metal Slug or megaman.
https://clyp.it/4sjxuou5
>>
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>>148824841
It's for this game; each player controls one ship and they're on two teams.
>>
>>148822753
a spell that SENDS YOUR WAND FLYING AND TURNS IT INTO A BURNING DEATH BOLT but you lose your wand

a spell that forces your enemy to SIT DOWN PERMANENTLY

a spell that INVERTS THE GRAVITY OF THE BLOOD OF THE ENEMY, causing him to FUCKING FAINT

a spell that TURNS THE SKIN OF YOUR ENEMY INTO SPECTACULAR PLASMA that cooks his body EVENLY

a spell that sends PROGRESSIVELY LESS COMFY PILLOWS flying at your enemy every time its cast, eventually sending REALLY DANGEROUS COUCH DECORATIONS at literal breakneck speeds

a spell that CAUSES THE VOCAL CORDS AND EAR DRUMS OF YOUR ENEMY TO CHANGE PLACES, making him deaf and mute and also suffocating him

a spell that OPENS THE MAIN MENU

a spell that BREAKS OPEN THE ENEMY'S BODY and forces his skeleton to GO ON WITHOUT HIM

a spell that OPENS A PORTAL TO THE DIMENSION JUST NEXT DOOR, where you can sidestep into a universe that is essentially the same and fight yourself

a spell that turns the ground into IMPOSSIBLY SLIPPERY ICE, which is so slippery it accelerates things to RELATIVISTIC SPEEDS

a spell that causes FUSION JAZZ to play in the head of the enemy permanently, disorienting him and DECREASING HIS MANA BY 50
>>
>>148825429
>an online binding of isaac-style roguelite where you have spells, staves, wands, robes, hats all in this ridiculous style
>each dungeon floor you're put in along with 3-4 other players in opposite ends of the labyrinth
>the players FFA until the last man standing, who goes to face the boss and the next dungeon level
>>
How to use trello for games?
I want to use something that let's me write down ideas/tasks for my game while on my phone, and then be able to go deeper into them when I'm on my pc... what do you guys use?

I like to use a plugin for ToDo lists in sublime text (plain tasks I think) because I like the freedom of just sorting things out the way I like and adding any type of category at the front of a text like [engine] [quick] [version 0.1] and shit like that.

Also, do you guys use something special for bug reports? should I just try to use something like that for a "todo + ideas" thing?

I don't know if I will like trello in the long run.
>>
Which engine would you use for anything 2D?
>>
>>148826247
Gamemaker.
>>
>>148826247
> for 2D
unity > game maker > godot > monogame> unreal
In that order. Maybe in the future godot will be better
And maybe unreal will wake up and care a bit more about 2D too
>>
>>148826450
Are you memeing right? why would you suggest unity?
>>
>>148826247
are you experienced?
love>monogame>godot>gamemaker

do you not know what the fuck you're doing but you know coding?
gamemaker>love>monogame>godot

do you not know what the everlasting fuck you're doing?
bloxels
>>
>>148826551
> why would you suggest the most common 2D game engine?
because it has more support than all the other stuff listed combined. I hate it too, but it's still what should be recommended
>>
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>>148826450
>unity above gamemaker for 2d
>>
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>>148826735
/agdg/ has really degenerated into shitposting now hasn't it?
>>
>>148826735
>>148826551
> non-ironically using gamemaker
> on a real project
> sheeple
>>
>>148826785
It's summer and shit/source/senpai posters are back, what did you expect?
>>
>>148826882
I don't even use gamemaker, anon. Just didn't want any lurkers to be misled into thinking unity is a sane choice for 2d when GM or any other 2D framework exists.
>>
Fuck

I'm going to have to scale down my project and go with an isometric tile based system if I am ever to realise my game

This sucks
>>
>>148825429
a spell that binds the enemy to you, making him walk in the SAME DIRECTION AS YOU

a spell that ENCHANTS AN OBJECT to be ABSOLUTELY FROZEN IN TIME, letting you step on it etc

a spell that makes the ground MOVE TOWARDS THE ENEMY VIOLENTLY, causing him to fall over (probably you too)

a spell that explodes your wizard robes into fine threads that CAPTURE THE ENEMY but now you're naked

a spell that summons GUN

a spell that causes plants to grow REALLY FUCKING FAST, as in you can make grass under the enemy grow fast enough to PIERCE HIS BODY

a spell that creates a rune on the ground to which you can teleport FROM ANYWHERE

a spell that shocks the enemy with a KIND OF WEAK LIGHTNING BOLT, causing him to slip up and CAST THE WRONG SPELLS

a spell that PIXELLATES THE ENEMY, turning his limbs into 1-PIXEL THICK STICKS, forcing him to drop any heavy gear (if he's wearing armor his legs snap in half)
>>
>a spell that creates spells
>>
>>148828460
What were you looking to do?
>>
>>148828686
Space exploration game, like a mix between KSP and BASPM. No physics simulation or flight controls, but a 3D game world.
>>
>>148828876
>no physics simulation or flight controls
are you going to have detailed simulation in some other area then
>>
Space jam progress!
>>
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>>148829160
Oops, forgot webm.
>>
>>148829325
Lookin' pretty Outer Wilds there.
Which is fine by me.
>>
>>148829138
Yeah, realistic astrodynamics and hardware and stuff, mixed with more realistic management sim aspect. That, combined with a bunch of high poly hardware and places is not a one man project. Maybe I could do something like Big Pharma in terms of graphics style.
>>
>>148829325
what is this, some kind of space sandbox game? adventure?
>>
>>148829627
No-no, sandbox is too much out of scope for me. The goal is to build a rocket from random parts on the planet. Kinda like melt some iron, gather some shit, use a duct tape to connect all parts, etc.
>>148829325
Thanks, hope I'll finish before their release huh.
>>
>trying to come up with your pen name
>parents want you to use a combo you don't feel
>hate your first name in general
>choosing a different first name feels stupid

Time to die.
>>
>>148830059
that's when you make your pen name Anon of [hometown] [two or three roman numerals]
>>
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just wrapping up a quick tic tac toe game to keep the streak going.
>>
>>148830459
Ha. Thanks for the laugh. I like that my first name starts with N, but unisex names that start with N are pretty much nonexistent.
>>
>>148830708
careful there buddy, the copy right holder of tic tac toe will come after you
>>
>>148830821
neon ard o'pec à prio

yw
>>
>>148830821
>Unixes names
America sure is a weird place.
>>
>>148830708
Why do your games always have shitty memes in them?
>>
>>148830821
Nigger
yw
>>
>>148831023
my stock art folder is all chat emotes

saves time and lends some thematic consistency
>>
>>148830821
Nick, Noa, Neo, Neslie are androgynous
>>
>>148831045
I should have expected this.

>>148831175
Nick? Really? I've never met a female Nick.
>>
>Game set in the mindscape
>Factions are Impulse, Discipline, Altruism, Selfishness
I really suck at coming up with themes. I'm a mechanics first guy. Is this too dumb?
>>
>mfw bug in my tic tac toe game

i'm just gonna go to sleep right now, nothing good will come of this.
>>
>>148831329
how
>>
Does Code::Blocks have a version of Nuget? I've been spoilt by Visual Studio doing libraries for me. It seems like it would be even more useful for a cross-platform IDE as well.
>>
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>>148831329
how humiliating
>>
>>148831230
Nick as in a nickname for someone maybe named Nicole

most names derived from important persons have female forms
>>
>>148824869
if (Input.GetKey("your key here")
>>
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>>148830950
What kind of weird country do you come from where there aren't at least a few unisex names?
>>
https://github.com/chrislgarry/Apollo-11

This is literally what enginedevs do
>>
>>148830059
>tfw your longtime penname has the name of a copyrighted character
Wish I'd thought of this problem when I was 12. Now it's hard to think of a new, fitting one at all.
>>
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Which game should I complete? A or B ?

http://www.strawpoll.me/10774946

A) Multiplayer side scroller (See thumbnail)
>>
>>148832190
neither both are shit. Kill youareself.
>>
>>148831902
# There was a big emphasis on reusability of the code in the original project,
# apparently, but this reusability took the form of inserting your deck of
# punch-cards at the appropriate position in somebody else's deck of punch-cards.
# (Actually, I think the card-decks were turned into tape libraries, and the modules
# were mixed-and-matched from the tape libraries, but the principle is the same.)
# So, indeed, the method of file-inclusion is a very fair representation of the
# methods used in the original development ... with the improvement, of course,
# that you no longer have to worry about dropping the card deck.
>>
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>>148832190

B) Multiplayer RTS (see thumbnail)
>>
>>148831301
When put in this situation, I start with the game element as set in stone. So, the number four. I then think of all classic combinations using the number four. The four elements. The four seasons. The four horsemen of the apocalypse. The four basic colors.

If that fails to yield anything appropriate, I do "research." As in, I type things into Google and see what comes up relating to the theme. So, we're in the mindscape? I immediately think, war between different kinds of thinking, like Logic versus Emotion. I also think, war between different emotions. Maybe you want to get technical and pick out actual sections of the brain for each faction, to give each faction some multi-faceted depth based on the function that part of the brain does. You could get even smaller and look up how thoughts work, or emotions, or whatever, take your pick, and name the factions based on the different parts that make up those. Or maybe you want to get sleep-based, pick out different kinds of waves.

If all else fails, just make it about the horsemen of the apocalypse invading the mindscape, and you have to defeat them all to save the person from going to Hell or something. Idk.
>>
>when you mix juices with bugs
what did he mean by this
>>
>>148832190
B, clearly, it looks much cooler. It also seems like a more interesting challenge.
>>
>>148832190
Definitely B, looks like a more interesting version of DEFCON
>>
>>148832190
I'm a little bit skeptical about multiplayer only indie games. Of course, have some LAN or Internet, COOP or death match play modes, but having only these I don't think is a good thing. Of course it's fun and challenging to implement, but I'm not sure it worth the effort if you are doing it seriously.

If we are talking about local, split screen multiplayer, that's another thing.

So if you really want to force multiplayer, the question is, which one would you like to have?

In case of the RTS, the LAN/Internet option is better. For the side scroller a split screen (or one screen) option may be more fitting.
>>
>>148832571
>screencastify lite
just download OBS
>>
>>148832745
>If we are talking about local, split screen multiplayer, that's another thing.
That's what actually bothered me the most about Lovers in a Dangerous Spacetime: couch co-op only. Maybe they didn't want to deal with networking, or maybe it went against their "vision" of the game, but playing with friends that live far away would have been nice.
>>
>get orbs brushes, they'll very useful, I swear
>the only brush you and up using is orbs_cracks, that is free
fuck you, roger
>>
>Breeding season fail
Hola amigo, there's still market open for hentai game. Anyone wanna collaborate to do one?
>>
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Is it okay to make game using winform and picture boxes?
>>
>>148833293
what skills do you bring to my company
>>
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>>148833293
I'll do the programming if you do the art.
>>
>people with absolutely no experience with programming wants to make mmorpg with huge procedurally generated openworld and advanced crafting system as their first game
What the fuck is wrong with these people?
>>
>>148833434
making the same pong and breakout and top down shooters is fucking tiring
>>
>>148833370
Why wouldn't it.
>>
I'm going to make a dating simulator featuring all of the girl /agdg/ game characters.

What should each character's gimmick be?
>>
>>14883196
xXxSonicxXx is that you?
>>
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Animating and applying animation frames is so much harder than I thought
>>
>>148833293
Can someone link me an article about this Breeding season fiasco?

The sprites on the wiki is nice, tho. Will they open source the art, like Glitch did?
>>
Tutorial on how to render 2d sprites from 3d meshes please and thank you
>>
>>148833690
keyframes
>>
>>148833628
you're getting a A cease and desist
you can count on it
>>
>>148833696
http://breedingseasongame.blogspot.com/2016/07/breeding-season-is-over-s-purple-has.html?zx=e225a9d18e9d87f

http://s-purple.tumblr.com/post/147484294391/breeding-seasons-cancelation-my-side-of-the

The short version: The project lead was kind of a lazy and overly emotional asshole and the main artist got tired of it, so he exploited a part of his contract that allowed him to slink away, gather up all the art he made, and used it to start another, incredibly similar project by himself in secret, which killed the original project since he was basically the only thing keeping it together.
>>
>>148832576
Good advice all around. Thanks.
I actually tried this approach and, on the recommendation of another Anon, decided to try and make use of Plutchik's Wheel of Emotions.

https://en.wikipedia.org/wiki/Contrasting_and_categorization_of_emotions#Plutchik.27s_wheel_of_emotions

Couldn't really make Surprise/Anticipation work so I came with the above.

The number of factions is set in stone but the theme and setting really aren't. I just need to go for something really abstract to match the limited art style I can afford. Aside from some sort of a mental realm the other clear option is cyberspace but I had even less luck coming up with a good thematic division there. Was extremely close to just going for the four elements in cyberpunk before realizing that's probably too stupid.
>>
>>148833375
i can be the model reference.
>>
http://www.strawpoll.me/10775090
>>
>>148833690

That's because your sprite is HUGE compared to most games.

Do a 32x32 instead.
>>
blender won't open
AAAAA
>>
>>148834447
That sprite isn't mine, just a random Capcom's animation
And I'm not falling low enough to do pixelshit.
>>
>>148834576
>actually falling for the blender meme
do you enjoy wasting your time on learning and working in shitty software that's not even the industry standard?
just get maya or 3dmax, either for free through their student offers or by pirating
>>
>>148833903
what happens to all those patreon money?
>>
>>148833903
I see, thanks for the summary and the links!
>>
>>148834697
hehehe, laid money lies on the table goy :^^^)
>>
>>148834697
shut the fuck up go- uh guy, you're ruining it
>>
>>148834697
Patreon is a tip jar, not KS.
That's why you don't see many gamedevs (besides porn) there.
>>
>>148826882
Every completed agdg game that made money is made in gamemaker
>>
>stand up
>get a whiff of your hair
whoa, I almost fainted
reminder to wash yourself often
>>
>>148834886
>implying failed project in KS get refund
>>
>>148824978
that square kicking in at 0:11 mark sounds extremely generic and draining, maybe swap out the instruments or rearrange it up a bit
aside from that it's pretty good, the parts without square are much better
>>
>>148835132
Kickstarters themselves fail.
>>
>>148835119
>try to wipe hair out of face
>have no hair
>try to smell hair
>have no hair
>go to shower
>need minimal amount of soap because i have no hair
>going to dry
>have no hair, dry in seconds
>get a haircut
>don't even need to go outside to get a haircut, VRRRRRR and i'm done

remember: if you're a hikki NEET who is making amateur games because he has no direction in his life, you don't need hair! just let it fall out!
>>
>>148826882
>>148834965
Risk of Rain: Game Maker
Deadbolt: Game Maker
Cash_Out: Game Maker
Cavern Kings: Game Maker
Spaceman Sparkles: Game Maker
Uncanny Valley: Game Maker
Pixel Star: Game Maker

Skyrogue: Unity
Catmouth Island: Unity
Megabyte Punch: Unity
Xenoraptor: Unity
Stormworm+: Unity

Vagante: C++
Lethal League: C++

Painter's Guild: Flash
Restricted RPS: Flash

Aviary Attorney: Construct 2
Dreaming Sarah: Construct 2

Vampire of the Sands: Java

Aerannis: LÖVE
>>
>>148835556
>Vagante
>/agdg/
Since when?
>>
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Why is Japan always 10 steps ahead?
>>
>>148835595
Since he posted here.

Shit's been in-dev for goddamn forever, though.
>>
>>148835608
That some 3D -> lowres 2D?
>>
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>>148835608
>>
>>148835608
they can't even close their mouths
>>
>>148835713
Scary.
>>
>>148835518
But my mother would freak. Besides, I want to get longer hair, before I go to uni.
>>
>>148835713
That's actually pretty cool to see how that style done
>>
>>148835713

that's creepy but ingenius
>>
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>>148835518
>hikki
>>
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sleep tight jammers
>>
>>148833434
Nobody with good ideas has good ideas for simple, boring games.

People want to make good games from the get-go. You can't make a Pong clone good.
>>
>>148836024
Raspberry!
>>
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how are the new portraits? I'm stepping up my waifu/husbando game
>>
>>148835608
>those jittery pixels

this is probably the best 2.5D japan has come out with yet but it's still far from perfect

i give it 2.5 Ds out of 3
>>
>>148835556
Lethal league was unity
>>
>>148836180
>hey buddy i think you got the wrong door
>>
>>148835608
sauce pls
>>
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>>148835713
>>
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what are real life locations that might subtly work for horror levels?

i want to avoid cliches are much as possible, but even the subtle ones have already been done a lot, like subway stations and schools..
>>
>>148836224
the best japan has to offer in that department is Guilty Gear Xrd
>>
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>>148836180
They're good. Nice improvement.
>>
>>148835640
Posting something once here doesn't make it /agdg/ though.
>>
>>148836390
Server farms
>>
>>148836364
>twitter.com/mozuya_
Got it from here, not sure if this guy made it, too lazy to google translate.
>>
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>>148836294
>mfw I can't unsee that now
>>
>>148835713
incredible mouth technology
>>
>>148836519
you're welcome
>>
>>148836390
office buildings filled with cubicles
>>
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How do you like robodog's sister? She'll communicate with you and tell you what new items do or something like that.
>>
>>148836606
furshit pedo bait
>>
>>148835556
>Vampire of the Sands
>Java
That explain
>>
>>148836390
Malls maybe hasn't done to death.
Offices with samey corridors and rooms, serving as endless mazes.
I think basically everything can be scary. The main idea is to make it uncomfortable, unusual. You can do this, by simply removing one or two attributes of the given place. For example, what is the basic definition of any real life location? It's a place used by people to meet and gather, do business. So just simply do that: remove people. The reason why post apocalyptic flicks can make you feel uneasy is because you see these cities and huge buildings without any sign of life.
To simply put: just put your hero in an abandoned place. It doesn't have to be demolished or damaged. If it's in amazing shape yet there's no one around to take care of it, then it's just scarier.
>>
>>148836606
doesn't really tell me much
>>
>>148836606
It looks like she has a dong under that skirt and it's flip-flopping every time she bounces.
>>
>>148836606
tbqh i'd like it if you did a non-murrpurr female character just to contrast. Plus that doesn't look female, your style just = gay furry faggot to me.
>>
>>148836606
is it a porn game? if not then the pantyshot is way too blatant

Also the bottom white part of the tail beneath her legs makes it look like she's wearing a diaper
>>
>>148836606
anon no you don't have to do this. you're making a shitty pixel platformer, it features a fucking furry, said furry is wearing nothing but briefs and now you're catering to pedos as well

please anon take a moment to reflect on what you're doing for everyones sake, where you're putting all that effort
>>
>>148836972
>now you're catering to pedos as well
don't look up his porn, friend
>>
Finally got SSBO arrays compiling in my vert shader.
Who would have though i would have to embed my struct inside of sometype of pseudo struct?

struct vertBlock
{
vec4 pos;
int texi;
};
layout(std140, binding=0) buffer vb {
vertBlock bs[];
};
>>
>>148835608

All these mouthbreathers.

I already thought when I saw that stupid gif >>148835713 ploping up everywhere on social media that it can't change its expression.
>>
>>148837120
If you make the facial rig more complex it's easy to do.
>>
>>148836687
>>148836969
>>148836972
It's for people who like Roll, so sounds like it's going in the right direction.
>>148836853
Will keep that in mind along with the thing about it looking like a diaper for the next time I do things with it.
>>148836885
What if I add a bow? When I do her portrait it should make it more obvious.
>>
>>148837120
but theres no reason why you couldnt if you used shape morphing or whatever, all you need to do is change the shape of the mouth object
>>
>>148837329
>diaper

AAAA STOP ANON HOLY SHIT
>>
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>spend hours trying to figure out why I can't get the right size of the background
>all I had to do was divide by the parallax factor
I feel dumb
>>
>weebs
>pedos
>furfags


Purge this general already holy shit.
>>
>>148832571
this game already exists
>>
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>>148837542
sometimes I really enjoy this general but then I get a morbid reminder that there's genuine degenerates among us
>>
>>148836606
delete yourself
>>
>>148837653
Sorry about that.
>>
>>148837542
rapid unfunny shitposting at any season is a much bigger problem than any of these
>>
>>148831329
How do you even manage that? Please post a code snippet for the buggy section, I want to feel better about my complete lack of progress.
>>
>>148801191
What I had in mind is
>choose class
>choose one of portraits (or import one)
>choose name
>>
>>148836606
But how gay is her vagina?
>>
>>148836606
I'm sorry. I only pick on you, because I actually like your stuff, and it makes me feel angry at myself.
>>
>>148836261
And then it wasn't.

Thank you for participating.
>>
>>148836606
Skirt is flipping way too hardcore for the movement.
>>
>>148836452
I'm aware, Anon. Thankfully it was many times and not just once.
>>
>>148838283
maybe its wet
hnnggghghhghghghghghghhghgauuuuuu
>>
>my progress gets completely ignored
>furshit sprite gets 10 replies

Hello FA
>>
>>148838367
How to get replies:
1) make people angry
2) make cool shit
which one did you do
>>
>>148838367
Hi.
-FA
>>
>>148838186
Just give it a few years of study and practice~
>>148838283
Yeah I did it in a minute, will touch it up later.
>>
WHY ARE THERE SO MANY FURRIES HERE WHAT THE FUCK
>>
>>148838431
3) pander to furfags
>>
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>>148838520
>>
>>148837587
What do you mean?
>>
>>148838854
He means there are superficial similarities to a popular game that reminds him of your game. As such your game is a 1:1 clone and you should kill yourself.
>>
>>148838520
There are a lot of furries. Chances are, some of them would be here.
>>
Why is everyone telling me to kill myself constanly in this thread?
>>
Is furry escapism for zoophiles just like loli is escapism for pedophiles?
>>
>>148839435
pretty much
>>148839417
because if you haven't progressed beyond this thread in the time it took you to get to that conclusion, maybe you should
>>
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All that jitter when pushing many objects. Anyone familiar with Farseer who just so happen to have managed to fix this before?
>>
>>148839535
this webm is very satisfying to watch

please produce more for my enjoyment
>>
Im starting to think programming just isn't for me. Maybe I just need more practice.
>>
>>148839726
can you see tangible progress (any amount) within a week of practice?
if not, go for something else. nobody can learn everything on an equal level and you'll be wasting your time when you could be getting really good at something else.
and if you learn at a satisfying pace but you're still trash, get off your lazy ass and work on not being trash.
>>
>>148828554
>a spell that ENCHANTS AN OBJECT to be ABSOLUTELY FROZEN IN TIME, letting you step on it etc

it's truly immovable rod all over again
>>
>>148833293

>implying the programming in a porn game is hard.

I'm gonna 1MA the shit out of my h-game.
>>
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>>148839435
not really, I'd never fuck an animal
>>
>>148840021
>enchant pebble to be truly immovable
>nonzero mass slams into opponent at c
>solar system annihilated in hypernova
>>
Which is the last Unity 5 version that still runs on XP?
Wanted to upgrade from 5.1.0 to newest but that shit now needs Win7 even though it's the same shitty barebones crap that should run on Win98.
>>
>>148839858
Well starting today ill practice all week and maybe I'll see some real improvement by the end of the week. A while back I started learning Python through code academy and I got through a couple of the lessons and I had to go back most of the time to remember some of syntax that was needed.
>>
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>>148839591
I call this one the broom.
I still have to fix movement to be independent of framerate, all my previous attempts have failed.
>>
>>148839535
roll your own
one size fits all solutions introduce drawbacks detrimental to a mainly axis restricted 2d game
maybe try clamping the vase coords to a say 1/32 pixel each update
>>
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This is more tedious than anything, and is giving me motion sickness.
>>
>>148840080
>is it an animal
>will i fuck it

pick one retard
>>
>>148840205
syntax really isn't that important in the beginning, feel free to look it up. it'll stick with you after a while. focus more on being able to solve problems algorithmically, algorithmic/abstract thinking is an extremely useful skillset in general and vital in coding. bottom line is, would you rather know what you want the program to do and have to look up the syntax, or be fluent in the language but have no idea of where to start?
>>
>>148840318
True. I'm not sure I could actually manage to put one together though. Granted that I can look at sources from other engines to get a grasp on the structure of things.
>>
Is there any point to trying to make a digital card game now that Hearthstone has corned the market?

How can I make my game different?
>>
in gm, how do i use image_blend to color a sprite white? default c_red and c_green work, but c_white is the default value and doesn't seem to.
>>
>>148839535
What is the code you're using to move the player?
>>
>tfw realizing putting monster girls in the game makes a lot of sense and would save me designing enemies
Does anyone have that chart of them?
>>
>>148840639
I'm making a digital card game. I'm standing out by making it a single-player experience where you can earn all of the cards without microtransactions. Game's focused on limited.
>>
>>148840639
add non-TCG gameplay elements, turn based preferrably
see Duelyst for starters
>>
>>148840646
You can't. That's how colour blending works - it takes the white component of your sprite and shifts its hue. Since white doesn't have a hue, it doesn't do anything.

What sort of effect are you trying to achieve? If you want your sprite to be solid white you can use a trick with d3d fog:

d3d_set_fog(true, [color], 0, 1);
draw_sprite(whatever);
d3d_set_fog(false, 0,0,0);

If you want it to just by 50% white or something, maybe you could draw the sprite twice (once with the above fog thing @ 0.5 alpha).
>>
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Reposting because didn't get many replies last thread because posted so late.

I added berserk mode to the game. You fill berserk gauge by getting blood when full HP. Each "orb" gives 3 seconds of berserk time and once you press berserk button, it will use all full orbs. If you gain more berserk gauge during berserk mode, you can extend it by pressing berserk button again.

There's currently no bar to indicate how long it lasts, but I will add one. In berserk mode, PC ignores all knockback, attacks faster and dodge doesn't have recovery frames.

The current effect just adds afterimages (i think they are called that) and changes the palette (will have separate sprites later).

I'm also working on blocking, which currently does work, but there are still few issues with parrying.

I added double button dodge back, because I found single button option not working with the other mechanics and it just felt weird.
>>
>>148840808
you can always edit the actual assets if you don't mind bloat and sloppiness
>>
Is it wrong to use things from the asset store in your game? ie. shaders and shit like that
>>
What's a nice and informative way to display strengths for various weapons without just displaying the numeric value?
>>
>>148840668
I simply set the Body.LinearVelocity to movement * Speed (movement being a Vector2 with values of -1, 0 or 1 depending on input), and then after that the physics engine handles the rest in the World.Step function.
>>
>>148839435
3DPD little girls are annoying they're not like my 2D girls.
>>
Suck my dick while I fuck that ass
>>
>>148841125
>>148840080
Good. Keep yourselves deluded so you won't commit crimes.
>>
>>148840864
I'm going to MARRY Clarent
>>
>>148840947
if it's legal and you don't have an artist/the time/the will to do them, go ahead.
>>148840962
numbers are obligatory for 'raw number' stats like damage. for reach/swing speed and other direct gameplay stats, describe them in text and add a small gameplay preview when you hover/select them? just the player sprite swinging the weapon and maybe an indicator.
>>148840864
skill-gated supermodes are awesome game design
that being said, imo blood orbs should automatically extend your current berserk timer, maybe even up to a cap, to make it good for fights with lots of enemies but not 'press x for god mode'.
>>
>>148840521
the problem can be simplified to a single dimension and 3 states
a) a movable object is pushed and theres nothing along its way
b) a movable object is pushed and theres another movable object along its way
c) a movable object is pushed and theres an immovable object along its way
what a nice exercise to figure out!
>>
>>148841487
T-thanks I guess.

>>148841495
Player will still take normal amount of damage in berserk mode. I think I might even make PC get 50% more damage in it.
>>
>>148841034
You might wanna multiply the speed by deltaTime as well. It could fix it. But I doubt it.
>>
>>148840497
I guess that is true and probably better than knowing the all the syntax completely. I really hate using code academy because sometimes I know I wrote it out correctly but some small bullshit in the syntax throws it off and it returns with an error. I legit hate it when I find out it wasn't really my fault. Is there anything out there that's better? I don't care if it's not interactive like code academy.
>>
Mass Effect and Dragon Age seem to do fine with sex scenes. If I add sex scenes in my non-H game, will people consider the game immature in the same sense as H-games from Japan?
>>
>>148841484
Having sex with animals is not a crime in my country though
>>
>>148841668
Yes because it's indie trash.
Mass Effect and friends only BARELY got away with it because they are huge mature games for mature gamers like myself.
>>
>>148841484
>>148841690
The retarded immigrants here in Europe don't care either.
>>
>>148841484
>Keep yourselves deluded so you won't commit crimes.
But loli mangas are a crime in my country. See how retarded the law is?
>>
>>148841751
the natives are already well accomplished in that regard
>>
>>148841560
if you're going to be pushing multiple movable objects often, you could add every movable object into an object group, that moves together and assimilates every movable object you come across.
>>148841592
that's a good idea but not what i was talking about
i mean changing how the duration works. if the player has full control over how long they stay in berserk mode/how much of the meter they spend, they can just toggle it on when there's a harder fight. it becomes more mundane because there isn't much thought involved.
on the other hand if you make it so the player can only activate berserk mode with full orbs, make it short when first activated and have kills prolong it, the player has to think about when they use it. if they use it on eg. a high health boss, it'll run out quickly and be a waste.
>>
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Update from sonix dev pls
>>
>>148841974
he's just a memester with substance painter
>>
>>148842027
its good though
>>
>>148842220
Could've done better. It's not that hard to paint the fur flow in painter. And the spikes look like absolute shit.
>>
>>148841646
it was really your fault. you'll iron it out by writing a lot more code, and making many, many more mistakes along the way. and stick to code academy until you come across something specific that you find is better.
just get to coding, shit will sort itself out.
>>
so how do you manage your space jam collab? how do you share code and assets with your team mates? seamless syncing, manual copy pasting?
>>
>>148842309
right? youre learning a language and 'mispronouncing' some 'words' is a normal part of the learning process
as long as you know more each day youre making progress!
>>
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>>148839535
Wait a sec...
>>
>>148842494
set up a dropbox/google drive or whatever, overwrite previous version of what you updated, keep everybody notified in a group chat/log. anything works as long as you get started, you'll optimize as you go.
>>148842593
exactly. and don't worry about progressing slowly in the beginning. you'll find ways to learn faster as you go, as long as you don't get sidetracked by 'i have no more room for improvement' or 'i'm never gonna make it' or that kind of bullshit
>>
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>>148841596
Yeah, I've tried that. But the odd thing is that it actually doesn't do anything at all. Of course I have to increase the speed value to compensate, but the movement is still dependent on frames. Makes me think that Farseer is doing something funky behind the scenes.

The World.Step does take a delta value though, so it should also be dependent on time and not frames, but it still doesn't work. Or maybe I am just thinking of this incorrectly.

>>148842731
Well pushed brother. Are you using an engine or is it all homemade?
>>
>>148842823
>dropbox/google drive
>overwriting previous version
Do yourself a favor and go to GitLab. You can have private repositories there, and you can even configure the GitHub desktop application to manage your project on GitLab. Version control was never this easy.
>>
>>148842956
I'm using Gamemaker but I did the pushing myself, I think it's better than having to deal with weird behaviors from third-party code.
>>
>>148843123
Absolutely fabulous.
>>
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I scrapped the previous character selection screen (with the castle in the background) for something more aesthetic, how is it?
>>
So is agdg going to release a free 2D or 3D cute girl or what?
>>
>>148843480
very anarcho syndicalist
>>
>>148843510
Soon. My space jam team has a spare MC model that we're probably not going to use, I could upload that.
>>
>>148833370
Have you ever heard of Aurora 4X?
>>
>>148843480
Congratulations! You have made into the list of /agdg/ games which I'm actually hyped for! Tumblr when?

I wouldn't mind, personally to have something in the background. If you want it to keep it plain in order to make the text readable, then you can at least have something at the line between the red and the black. Silhouette of mountains, plains, bombed buildings etc..
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