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Subnautica General
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 157
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Comfy mermaid edition

Previous thread : >>148225092

Website: http://unknownworlds.com/subnautica/
Trello: https://trello.com/b/yxoJrFgP/subnautica-development
Steam: http://store.steampowered.com/app/264710/
Wiki: http://subnautica.wikia.com/wiki/Subnautica_Wiki
>>
I blame the mesmers
>>
>>148594247

Are you sure you actually saved? Are you playing on experimental?
>>
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>Save several times while getting a bunch of shit done for my base.
>After four hours I finish and save to head off to bed.
>Return to find I am back to square one.


Words can't describe how much this hurts me and my soul. How the fuck did it not save any of my progress? Is there any way to fix this?
>>
>>148594392
Says early developmental build is that the experimental?
>>
>>148594553

Well the game in general is still in early development/EA. If you're in the experimental builds it'll have [experimental] next to Subnautica in your Steam library.
>>
>>148594967
I just checked and I did opt out of anything doing with the beta but that doesn't solve my issue. Still I found it out it remember one my oldest saves and not 20 saves I did before hand.
>>
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Which Seamoth design that wasn't used would you want in the game and with what differences/specialized functions compared to the default Seamoth?
>>
>>148596910
3C looks comfy.
>>
>>148596910

Probably 3C or 3B
>>
>>148596910

3B or 3D, however the design they chose is probably the best as far as following aesthetic is concerned.
>>
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>can't keep a thread alive edition
>>
>>148596910
3B. I get the appeal of the one without the bottom but its not comfy enough for me. Plus quad engines and stream lined design is great.
>>
>>148596910

Those should all be different variations of the Seamoth that can be docked in the moonpool and in the Cyclops.
>>
Alright think about it for a second...

If these people don't use animals for shit anymore then that likely means the bio engine is only designed to take plant matter.

So when you feed it fish it's not humanely euthanizing them first or something its literally just grinding them up or melting them down.

Jesus.
>>
>>148596910
3D or 3E, whichever is most eggman
>>
>>148601774
Oh well. Fish don't feel pain anyway.
>>
>>148602362

Yes we do
>>
>>148602410
Get back in your tank, Peeper.
>>
>>148602362
Aren't fish overly sensitive to pain or something
>>
>>148602780

No?
>>
>>148599684
youre welcome in /indie/
>>
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Spooky
>>
The Reapers came and devoured the posters.
>>
>>148607574
The lack of updates is not helping
>>
>>148607574

Don't be silly. We're all here, down among the creepvines. You should join us, anon. Its very comfy down here.
>>
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>>148608104
The comfiest
>>
>>148608104
Reapers don't live in the Kelp Forest.
>>
>>148607598
Be strong and patient. Better a late and complete thing than an on-time and half-assed thing.
>>
>>148608104
Speak for yourself. I'm down here among the bloodkelp. Its cold and lonely down here.
>>
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>>148614407
weaponized mesmers when
>>
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>>148614407
>>
>>148615489

>The Cute fish was originally the crash
>people think it's too cute to be a kamikaze fish
>replace it with another cute fish
>>
>Tfw cant chance fov cuz pirated

True sufffering.
>>
>>148594424
>early access
no
>>
>>148615489
His ancestors are smiling upon him, can you say the same?
>>
>>148593810
>>148608346
>Indoor stuff out in the water
Explain this wizardry
>>
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>>148618316
Both pics are mine, and it's magic I ain't gotta explain shit
>>
>>148593810

This show is so much like this game I wonder if there is any relation.

Anyone else watch The Deep?
>>
>>148615489
>>148614407
>Against lethal guns
>Makes a gun that shoots fish into other Fish.
>>
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>>148621048
>Its okay because the fish are violent

This is like saying it's okay to shoot gun lobbyists with a gun that only shoots babies of gun owners
>>
>>148623603
They deserve it now if only could shoot stalkers then I would be happy.
>>
>>148593810
Anons, how do I deal with Sand Sharks in the early game? Still scrounging for decent fragments and it's taking me a few days in-game because these guys are so aggressive. I'm probably doing something wrong, aren't I?
>>
>>148627169
Sidestep and jab em with your knife, that usually makes em fuck off for a few
>>
>>148627169
Juke them out on your seaglide. If you're good not even the reaper can get you
>>
>>148621048
REEEEEEEEEEEEEEEEEEEEEEEEEEE
BAN ASSAULT FISH NOW
>>
>>148627169

You can literally outswim them with a circle strafe while retreating. They're also not nearly as damaging as you expect.

They're also more interested in fish than in you, so go find a patch of red grass and go ham.

You're going to hate tiger plants a lot more than sandsharks when you really get the farm going.
>>
>>148593810
Why is this game so fucking scary even in creativr mode. I have cyclops but I'm scared shitless about all those deeper places where suddenly I'm at 700m and cant see for shit. Plus everything is so fucking dark all the time even during the day.
>>
>>148632194
The lighting on the vehicles are so shit I hardly even notice my lights are even on.
>>
So the fragments how the fuck do you pick them up? One build I just picked them up but they seemed locked now. I tried a laser cutter and it didn't do shit.
>>
>>148634072

Scanner. They're supposed to eventually be debris models, so you scan them for data, then collect any still usable material, currently abstracted to 2 titanium exclusively.
>>
>>148634496
thanks m8
>>
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>>
Cuttlefishes when?
https://www.youtube.com/watch?v=l1T4ZgkCuiM
>>
>>148641393
Mesmers took their spot.
>>
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>>
>Warning: Passing safe page.
>>
>>148647025
What's the worst that can happen
>>
We should've stayed on /v/
>>
>>148650929
And deal with all the shitposters? No thanks. It's also the weekend, all of /vg/ gets slow on weekends.
>>
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>>
live
>>
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>>148615489
>>148616758
He says "WITNESS ME!"

Please help me find Cyclops fragments. I have a base on Grassy Plateaus, right next to the wreck with NS2 poster inside, and am scouring nearby biomes for fragments. However, so far I only have 1/3 Hull and 2/3 Bridge (?), plus some other 1/1 fragments.
I can't find the rest, nor I can find Seamoth Upgrade Station fragments. I've been to the floating island, to Kelp Forests, to Shallows and some deep chasm near the plateaus that goes below 250 and has lots of those blood oil trees.
I also went to Koosh zone, but heard DOOK DOOK and got the fuck out of there.
Two more questions - how do I scan wall flower pots and the poster in that wreck and where do I find LED lights?
>>
>>148659223
The Mountains also have Cyclops fragments. The pots can be scanned in the island bases.
>>
What the cyclops needs is a floodlight mounted on each of the cameras, and you can toggle wether it stays on when the camera is deactivated.
>>
>>148659223
Mushroom forest and mountains were where I found all my pieces
>>
>>148660024
Yeah, I did already. I am talking about those wall-mounted pots with tiny plants inside the wreck. Are they scannable at all?
>>
>>148659223
Hull and bridge are in Mushroom Forests and for the engine parts, skirt the top of the ridge between Mountains and Floating Islands.
>>
>>148660789
Those ones, I don't know.
>>
Please come soon, update

I don't know how much longer we can last
>>
>>148664479
I stopped my first playthrough a week ago after getting my cyclopse and cruising around a bit. Anon had told me the update would be here any day now.

I'm drowning.
>>
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>>148661026
>>148660417
Thanks, found the bridge and hull. No sign of engine though. Also found my first Leviathan and it promptly snuck up on me after I deemed it to be far enough to not notice me.
I am thinking of building a second base inside the caves. What should I use for power? Sandshark-powered bioreactors or nuclear? How quickly do they burn through rods?
>>
>>148665101
>>148664479
Play SOMA for now (TPB and magnet links are your friends). It has nice underwater aesthetic and a relatively good plot that, however, hinges on main character being a brain-damaged liberal arts major.
>>
>10 pages under the sea
>>
>all of those updates that were meant to be done in june
>It's now halfway through july
And here I thought I could trust the subnautica devs
>>
page ten thousand leagues
>>
>>148669418

A lot of horror stuff does, unfortunately.
>>
>>148651125
15 minutes to page 10 is pretty fast. Also /vg/ has plenty of shitposting too.
>>
Could we make a /sub/ steam group seeing as the general is slow as shit in between patches? I asked this a few threads ago and didn't get a response.
>>
>>148688938
yes
>>
>>148690816
Well if one isn't made by then I'll hop on it after work tonight.
>>
>tfw alcoholic
>>
>>148688938
/indie/ could be a good place to go while we wait for the update.
They're always looking for new games to talk about
>>
>>148694256
Sounds like a plan.
>>
>>148696032
If that doesn't work out
>http://steamcommunity.com/groups/subnauticageneral
>>
>cruising in moth
>bump into little shit on the way
>10 percent health left
>guess I better get home
>ooh silver
>bump into peeper
>seamoth explodes
I guess I deserved that.
>>
So ded not even a bioreactor could use the corpse.
>>
>>148701934
It'll revive after the patch. In the meantime
>>148694256
>>148697230
Rest in Pepperonis, /sub/
>>
>>148631349
For when the thread dies
>>148631349
>>148631349
>>148631349
>>
>10
>>
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>>148693564
>tfw drunk and playing this
everything is 10x scarier fuck
>>
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>>148703771
>>148702353
We're not sunk yet.

Anyone else want them to go back and work on this and put it in?
>>
>>148707451
What is supposed to be the scale for that thing? It looks way bigger that it probably should in the pic. Also i remember someone in a previous thread saying they took it out because it's too hard an enemy to escape or fight?
>>
>>148707775
It's actually smaller than a Reaper Leviathan, length-wise. Their reason for not working on it anymore was "it was too overpowered", hilarious how the people who made it couldn't figure out how to nerf it. Here's the best video I've watched that shows off the Scarab in action.

https://www.youtube.com/watch?v=SFtfPOCQwiY
>>
>>148708442
>it was too overpowered
have the screen shake as it's about to surface. Give 3-5 seconds for the player to get out of the way. Doesn't seem that hard It'd be cool as fuck to see those things out in the dunes. Even when the terraforming gets taken out they could just have tons of sand and bubble particles show up when the thing breaches to give it some realism.
>>
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I thought this was supposed to be a bottomless abyss. I mean, I kinda wish it was since this is way more fucking terrifying.
>>
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>>148709295
And that's exactly the best way to do it, either a screen shake or a low growling/screeching sound and a cloud of sand like the Sandsharks make before it erupts out to attack. If it hits you directly it can be a OHKO and damage from a glancing blow like what the Reaper does, and if it attacks the Seamoth it grabs it and holds for a few second before releasing it without doing much damage.

If it grabs another creature it could drag it into the sand. Imagine luring a Reaper over it.
>>
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>>148709650

There's a surprising amount of land in the void. Not quite sure why it's all there
>>
>>148709650
get back there and post more pics
>>
>>148710249
For now the story stops at 1700m, but they never said it would be the end of the story. All of that could be for the expansions and super-deep biomes they'll add later.
>>
>>148708442
This video reminds me. Are they going to make the day night cycle go by slower. It really takes me out of it whenever i look up and the big red planet just fuckin zips across the sky like that.
>>
Looks like the Inactive Lava Zone got some updates.

https://www.youtube.com/watch?v=muMK63gXCcU

-grass and new water filter
-Sea Dragon attacks the Cyclops
-didn't show it here, but the Sea Dragon also spits large rocks at other creatures and you
>>
>>148712209
>Quit to main menu
FUCKING TOOK LONG ENOUGH
>>
>>148712209
Also will the sea dragon and emperor just be there or do i have to spawn them in?
>>
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>>148710404
Loaded creative to try again without all the hustle and bustle of constantly welding a sinking sub, but I think I took a wrong turn somewhere and have yet to hit any sort of floor. Maybe I went too far out?

I started going back towards the pod but kept going down, and eventually the darkness was lit up with a very faint blue.

I don't think sunlight penetrates this deep.
>>
>>148712967
Keep us posted anon. If they have actual terrain there it may be a scrapped or under development Mariana Trench biome
>>
>>148712797
All the creatures will be there when it's finished. The Sea Emperor will be deeper than the ILZ or the ALZ, down inside the Prison room.
>>
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>>148713358
Their might not be much more to show, at least in this run. I went too far off before i started descending and overshot any potential terrain they had, then going back I probably ended up underneath the entire map.

I dunno, I may keep going down though, looks like some peculiar things are happening.
>>
I made a Cyclops, saw the SPOOKY giant skull, and now I have no urge to play the game. When will the story content be done? Like in a year?
>>
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>>148713743
Everything is jittery and I keep hearing shit in the distance. Like, I know I'm probably just underneath a creepvine biome but that doesn't make this any less horrifying.
>>
>>148713960
Spawn 5 sea dragons and fight them off with a knife
>>
So when are they going to program the Reaper to actually attack the Cyclops?
>>
Lantern Fruit completely trivializes survival in this game. With making a containment fish farm, there was still a setup. But with Lantern Fruit you just fly your way to the island, grab one of them and scan the pot and you're set for the entire game. They need to make it a bit harder to get, hopefully as part of a story element.
>>
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>>148714484
>spawn five sea dragons
>they immediately speed off into the distance
>roaring
>climb back into the cyclops
>they won't stop roaring

Jesus fucking Christ.
>>
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So where do you nerds live? Creepvine Forest has been pretty cozy. This is where Mesmers spawn, right? I've never seen one. Am I the Mesmer?
>>
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>>148715218
>pop outside
>pop right back in
>get back to the wheel and descend
>not even five seconds and they swarm right around the window
I don't care if this is creative, I'm discovering phobias I never knew I had.
>>
>>148715218
Spawn big things one at a time, otherwise you're going to launch them into space.
>>
>be new to the game
>lifepod floats into dangerous waters because i didn't repair something fast enough

stop this meme
>>
>pick up some quartz
>while getting a last piece run into a jellyfish
>die within literal seconds
>>
Can I upgrade my cyclops spotlights somehow? They are really bad and would be lovely if I could see shit
>>
>>148715218

https://www.youtube.com/watch?v=6aPGJoANTDY
>>
>>148719682
yeah, no thanks.
>>
>>148718814
Not currently. Can you put floodlights/spolights on the Cyclops? I've never tried.
>>
>>148593810
okay
>>
>>148715281
They do spawn in them but I think it's more in the caves/around a area thats near the deep
>>
>>148720042
No, can't mount more lights on the sub.
>>
>>148618675
>that many hatches

Arent you scared something might get in?
>>
>>148728507
Like what, anon?
>>
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>>148728507
Alien natives aren't in the game yet.

Though, they don't look like they'll be that dangerous outside of the water.
>>
>>148730412
>extremly advanced alien race that terraformed and engineered all life on the planet
>uses stalker teeth
wew
>>
>>148730412
Isn't that a fan-made image?
>>
>>148717556
>mining silver
>crash charges
>dodge and he somehow makes the turn around
>bump into a 2cm long stinger trying to evade him and he hits me anyway
Why don't you drop shit on death in this game? It just goes poof. That was like 15 precious silver.
>>
>tfw i want a space game like subnautica
>tfw i want them to do a "space engineers" game
>tfw i'll never explore derelict ships in a debris belt in deep space and build bases on asteroids
Shit would be so cash.
>>
>>148730412
Anon, thats a fan project...
>>
>>148730987
The precursors almost definitely aren't natives
>>
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>>148740051
What kind of dick alien sets up an orbital defense platform and just leaves it on to fire at everything that passes by. Played the Solus Project and it had it's own ancient dickass aliens with ancient abandoned but still functional anti-ship guns.
>>
>>148715281
Grassy Plateaus, next to that huge wreck.
I was thinking the wreck was a source of never-ending titanium, but turns out fragments don't respawn.
>>
>>148740440
Shame you can't scrap the wreck and all the debris for materials.
>>
>>148740368
The same fucks who made a planet wide dna altering virus.
>>
>>148715281

Near mushroom forest, can watch the jellyrays swimming around, pretty cozy. There's a reaper nearby though, the faggot fucked my seamoth while i was gathering lithium.
>>
>>148593810
How the fuck do I get all the blueprints for the Cyclops? I've explored the huge ship and visited 3 of those marked locations (Shromm Trees, Glowing Pink jellyfish and the tiny volcanoes) and I'm still sitting at 66% completion
>>
>>148732273
There is Duskers that may play with your tastebuds for a bit.
There are also games like... like... No, I don't fucking know any games like this and Allah's the witness I'd kill for a well-made one. /egg/ is as dead as our general.
I ate up everything remotely resembling the game you described, I even bought fucking Shattered Horizon just to masturbate over its maps.
SPAZ, Spengies, PULSAR, Avortion, Dead Space 3, GMod's Spacebuild, Wayward Terran Frontier... Some games had good elements that I'd tear out and include in my dream game made by a dream team of hacks like John Romero (the long-haired one), Derek Smart, Peter Molyneaux and those insane bastards who made Space Rangers. But none so far let me spacewalk to a "80's future"-style derelict, power it back up, fix the breaches, try to turn on the engines, watch it blow itself in half.
Or just board it and... wait. WAIT.
Parkan 2!
>>
>>148740794
You surely mean the Kharaa virus, right?

>>148740778
I'd trade my anal virginity for an ability to at least fix the breaches and repressurize compartments inside. Speaking of compartments, water is really wonky inside bases. Bulkheads often forget how to work - they either prevent flow between sections altogether, even when open, or do nothing to prevent flooding, even when closed.

I'd also like to see a modular single buildings, like a larger version of a corridor or a multipurpose room that lets you install walls and doors inside.
So that when you are bourgeoisie enough, you can give yourself some breathing room and make wider corridors and "I can't believe I'm underwater" office spaces for your imaginary friends.
>>
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>>148744821
Is that a giant rabbit ray?
>>
>>148744821
multiplayer confirmed
>>
>>148747425
Yeah. Concept art labels it as a "whale", though. I hope they put giant oceangoing rabbit rays in, they can inhabit the areas the Reefbacks don't.
>>
>>148747552
I don't want any normies invading my Stalker rape dungeon.
>>
>>148749816
Don't you want to watch them get raped by Stalkers?
>>
>>148755297
>implying the stalkers are the ones that are doing the raping.
>>
Does anyone know where I can find the blueprint for the stalker maid outfit?
>>
>>148757506
In your dreams, nigga
>>
Under da sea
>>
Do mesmer and reefback eggs exist?
>>
>>148742696
Dead space 3 did it pretty well. It was the idea i had in mind
>Shattered Horizon
Don't remind me brother
>>
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>>148759836
I just want one to my aquarium to speak to me so that I don't cry myself to sleep covered in shit from fearing the leviathans beneath me.
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