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/agdg/ - Amateur Game Dev General
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One Day to Space Jam, Where is Collabfag Edition.

> Demo Day (Nine) is Over. Play some games and leave some feedback.
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

>Next Demo Day - Demo Day 10
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
I choose this one
>>
thanks for making a real thread
>>
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Shit thread. Go to >>148348865
>>
Post progress to validate this as the real thread
>>
I'm learning C and it's going pretty well. I want to get into using SDL or Allegro to make some small games. What shit about the language itself should I make sure I have down before I try and use a library like these?
>>
>>148349223
Posting in real thread without e-celebs and typos at the fucking topic.
>>
>that guy who thinks that Vulkan/DX12 replace OpenGL/DX11
They literally target the same hardware. You aren't getting access to any new features, they're just different ways to look at the same data.
>>
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>>148349578
No you can keep your e-celeb shilling.
>>
>>148349617
Just give up. You obviously don't know shit and you'er using a bad language (C) to get started. You don't know what the fucking hel you're doing and you should quit your while ahead.

>>148349694
anyone who doesn't pick blue is a moron
>>
>>148349694
But green is the best, is the most balanced.
>>
>>148349694
>>148349719
>Pick blue
>Someone has armor that blocks 1 damage
>You deal 0 damage to him 50 times
>I deal 49 damage to him 1 time.

Get rekt fucking nerd faggot.
>>
>>148349704
>MOM I POSTED IT AGAIN
You sound like a salty bitch, mad because he's got a game and you don't :^)
>>
>>148349834
>>MOM I POSTED IT AGAIN
Is that what you said when you made the thread with your e-celeb shill OP?
>>
>>148349675
http://www.eurogamer.net/articles/digitalfoundry-2016-doom-vulkan-patch-shows-game-changing-performance-gains
>>
>>148349801
>enchant weapon to do +1 damage
>suddenly im doing 50 more damage per turn
>redfags getting BLOWN THE FUCK YOU

>>148349901
Not even him but holy FUCK you are mad!
>>
no dudes we need to embrace the meme

And accept we are awful and when are dreams come true we deserve to be ridiculed for releasing a shoddy, half added game with countless bugs
>>
>>148349936
>Team at most influencial game tech company in the world re-implements OpenGL and gets a 30% performance gain
>>
>>148349949
>Enemy has anti-magic spell on
>wasted money and doing no damage

BLUEGAYS LITERALLY GETTING RAPED CONSENTUALLY
>>
How can I achieve slow player rotation in unity with a virtual joystick?

This is what I want to achieve: https://youtu.be/WFbOcqvHK6c?t=434 and this http://hastebin.com/otuzoyohud.avrasm is my virtualjoystick script (intended for android/ios touch screens).

The virtualjoystick's movement works perfectly (just not the rotation)

Sadly I still haven't figured out what to replace if (Input.>>>Getkey(Keycode.RightArrow<<<)) with so it works with the virtualjoystick instead of the right/left/up/down arrows.
>>
where my fellow /win32api/ bros at?
>>
>Necropolis comes out
>It's a game that lasts around 8-10 hours
>People are literally shitting on it saying it's too short
>Horrible reviews on steam, the game is a flop
>Meanwhile I'm here hoping my game will last even 4 hours.

Should I just give up?
>>
>>148350170
>breaking portability for the sake of using a shit API
>>
>>148350078
>CONSENTUALLY
>>
>>148350170
in hell.

>>148350221
Yes. Try making something with actual content instead of a fucking prototype.

>>148350156
k i l l y o u r s e l f

>>148350078
>i have to make up shit - the post.
>>
>>148349694
Honestly this question comes down to what the other game mechanics are.
It's like in monster hunter, you've got the great sword which is slow but deals a lot of damage, it's best used for pure raw damage. While the small fast dual blades are best for applying status effects because status is applied every hit, not based on damage.
It also depends on if enemies get hitstun invulnerability after every hit, or only after a certain threshold, and it depends on what that threshold is.
>>
>>148350221
How about making it last longer
>>
>>148350343
Either way, you're a fucking idiot if you pick Green.
>>
>>148350438
Green has no flaws
>>
>>148349578
Rekt, as always. Why do you keep doing this?
>>
>>148350290
not my fault SDL is shit and everything using SDL makes my computer sound like a jet
>>
>>148350221
The issue with it is it costs 35 bucks.
35 bucks for mediocore gameplay, shitty progression, no story, and 8 hours long?
It has nothing going for it. People wouldnt be complaining if it was 10 bucks, but its pricey and meh
>>
>>148349694
They look like popsicles.
>>
>>148341573
Can you please expand your post? I get what are you saying but I'm not really sure how to implement that, checking when the key is released and what's the hsp then play an animation and then change state?
Sorry for the inconveniences I'm still learning.
>>
Where the lewd bunnies @
>>
>>148350750
I want to see a slick bunny cunny
>>
>>148350750
in the last thread
>>
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Is anyone good with python? I'm trying to search my inventory list to see if I have components necessary for this scroll but I can't seem to get it to work.

[code]

def zombify_remains():
if 'remains' in inventory:
message(' TEST TEST You have remains to animate', libtcod.red)

[/code]
>>
>>148350792
>cunny
I googled this word.

Why
>>
>>148350921
>I googled this word.

You are now on Interpol watchlist, anon.
>>
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>>148350921
>>
What do I do to a variable to make it accessible from literally anywhere in Unity? Making it public static didn't work, I can't access it from a different script.
>>
>>148349719
Fucking kek, sorry that you started with HTML and have no idea what a function even is.
>>
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>>148350750
>>
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>it's another "anon stares at his code for 3 hours but writes nothing" episode
>>
>>148350675
>states: standing, speeding up, running, slowing down
>standing state: if the movement key is pressed, transition to speeding up state
>speeding up state: if the movement key is released, transition to standing state. If x seconds have elapsed since entering the state, transition to running state.
>running state: if the movement key is released, transition to slowing down state.
>slowing down state: if the movement key is pressed, transition to running state. If x seconds have elapsed since entering the state, transition to standing state.
>>
>>148351039
public static class
>>
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my bullying simulator is complete, now to make an actual game
>>
>>148349719
Of course I don't know shit you dumb fuck, I'm just getting started.
>>
0 -> Something different
1-4 -> Fix bugs
5-9 -> Art shit
>>
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>>148351167
I love you
>>
>>148351230
I need to make a public static class and then create the variable as a public static variable inside it?

I assume I'd access it as class.variable?
>>
>>148351257
can I punt this dragon?
>>
>>148351358
yes maybe, in the future
>>
>>148351310
Well shit. I didn't plan for that
>>
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>>148350921
>>148350792
cunny (plural cunnies)

Obsolete form of cony (“rabbit”).
>>
>>148351342
yes
>>
2-5: Unity
6-9: Phaser
0-1: SFML
>>
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>>148351156
right there with you buddy
>>
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>>148351156
>It's another "I'm going to use all the free time I have today to implement something that isn't necessary useful but I want it to make the game look better" episode
>>
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Squad customization in progress. You can now give your squad leader different gear than your grunts. Also added shields and some other stuff.
>>
>>148351770
Fuck yeah Season 0
>>
>>148351770
graphicsdev is the most fun part of dev

>you will never be a AAA graphics programmer and spend all day optimizing shaders
>>
>>148351481
I made

public static class PublicList
{
public static GameObject[,] MyList;
}

And I still can't access MyList from other classes.
>>
>>148351960
Nevermind, I'm retarded. I forgot the to put class. in front of the variable when accessing it.
>>
>>148351770
>screw the rules i have green hair
>>
>>148351809
Do you board game too bro?
>>
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>>148351960
you're fucking something up there bro

this isn't even from a static class
>>
>>148350675
Learnng is what these threads are about after all: besides lewds and shitposting

>Press Left arrow event:
image_index=0
sprite_index=sprite_stance_to_run
hspeed=something

>Release Left arrow event:
image_index=0
sprite_index=sprite_run_to_stance

>Animation end event
if(sprite_index==sprite_stance_to_run)&&(keyboard_check(vk_left))
{
image_index=0;
sprite_index=sprite_running
}

if(sprite_index==sprite_stance_to_run)
{
image_index=0;
sprite_index=sprite_stance
hspeed=0
}
>>
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>>148351770
>>148351156

>it's another "just kill me already I haven't done anything for days" episode
>>
>>148352119
Yeah, when I was younger. I don't really have the time for it anymore, but I'm still into all the models and books and all that.
>>
>>148352073
>>
>>148352410
You should pick up some and play with your friends. Lots of cool stuff out nowadays, especially if you're looking into strategy stuff.
>>
>You open the chest
>It's a *Puppy*
this is not ok
>>
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Progress time:
Started working on options menu, Won't affect the game too much, is mostly for resolution, music and sound volume, and stuff like that. Posting old pic because option menu is just boring letters at the moment.
>>
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If you have a bunch of units who would all do the same action (like telling units in an RTS to attack a building) would you have an action class that contains every action a unit can perform or would you give each unit their own methods?
>>
https://instaud.io/sSw
more shitty free-to-use scifi cinematic loops go make cool space games
>>
>>148352791
B-but I like your boring letters, senpai… ;_;
>>
Starting to learn Unity/C#, still completely inept, using this tutorial: http://www.lessmilk.com/tutorial/space-shooter-unity-1

How the fuck does C# handle method declarations?

http://pastebin.com/iYjsypda

I'm getting "The name 'getInputType' does not exist in the current context" and "The name 'shootBullet' does not exist in the current context" errors, so clearly those methods are out of Update()'s scope, so how do I get them there?

Also getting "A namespace cannot directly contain members such as fields or methods" errors.

Anyone want to help me fix these fuck-ups?
>>
>>148352957
Don't worry, senpai, I'll make them look cuter and post pic of them later.
>>
>>148352936
I would have all units have their own action which is inherited from a base unit class. So all I would call is units.attack(target) and all the different units would go do their thing.
>>
>>148353093
>I'm getting "The name 'getInputType' does not exist in the current context" and "The name 'shootBullet' does not exist in the current context" errors
Have you tried not making them private?
>>
>>148352328
Thanks fampai I hope I can make some progress today with it.
>>
Need ideas for microgames. Go!
No bullet hells please, I'm not making the next memetale
>>
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>>148351156
>it's a "go to sleep realizing you made 5 minutes of progress all day because you kept tabbing back into your browser" season
>>
>>148353093
The methods are not contained in the class. Private is fine. Move them inside the class
>>
>>148353274
Go look at the mario party games
>>
>>148353265
Doesn't fix shit. Plus, private/public determines whether functions can be accessed outside their domain (eg the bulletScript.cs would be able to call shootBullet() which I want to avoid).
>>
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https://youtu.be/0Lf5-Evndco

https://youtu.be/tj3tMSuseeU
>>
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>>148353349
this is the only way i can make progress
>>
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It's time to change the font and make this thing readable
>>
Input handling is so confusing
>>
>>148353476
You can make a function non-private without making it public. Just don't prefix it with anything e.g. "void shootBullet()".
>>
>>148353727
how so?
>>
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>>148353437
Awesome, that worked. Thanks anon, you are a real hero and human being.

Now I have one final problem: I need a function in C#/Unity that determines what key the user is pressing. Currently

if(!getInputType(Input.GetKey).Equals("movement"))

Gives the error "cannot convert from 'method group' to 'string'
>>
>>148353349
just uninstall the internet
>>
>>148353662
Clearly not working duders
>>
>>148353865
You can use Input.GetAxis("Horizontal") and Input.GetAxis("Vertical") to determine whether the player is toggling input on those axes and in what direction.
>>
>>148353865
if(!getInputType(Input.GetKey()).Equals("movement"))
will work
Input.GetKey() is a method, it needs ()
>>
>>148353865
you basically just need to learn the language

start here: https://msdn.microsoft.com/en-us/library/z1zx9t92.aspx
>>
Niantic should sell access to their database of gathering spots they've collected from their games. Indie devs are gonna go crazy wanting to make a pokemon-go-like, but it's impossible for an indie to have enough data for it.
>>
>>148354147
>trying to create an era of shovelware go-clones by shitty indie devs
No fucking thank you
>>
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Fuck you too tumblr
>>
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>>148354147
>They make a go-clone but with anime girls touching themself in the city
>>
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>>148354403
>>
>>148354403
Well, do you?
>>
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What's a decent free DAW i can use to make a couple loops for Space Jam?
>>
>>148354098
Looking at the documentation it looks like Input.GetKey(x) doesn't detect what key is pressed, just that it the key pressed matches the parameter x
>>
>>148353819
I think it's because there are a lot of things like the keys have to be rebindable and there are things that happen when you press a key or when you release a key or that keep happening when you hold down a key and also the input has to affect different things at different occasions. The input events come from the same place the close window events and I have to send them to the right classes
>>
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>>148354431
>Pokemon go except girls which you kidnap and take back to your place to molest
Walking around in public with that intent would be kinda exciting to be quite honest with you
>>
>>148354708
There's a severe lacking of kidnapping and raping in western games to be honest. I support this idea
>>
How do I make a rock paper scissor combat system without RNG
>>
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>tfw discover functionality within an engine that makes you want to redo an entire project
I guess Love2d actually does have good hitbox implementation through Box2D after all.
>>
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>>148354669
You can use this.
Because when you see it, you'll say "D'aaaaaw"
>>
>>148355012
die
>>
>>148355056
Rude.
>>
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>>148354517
>>
>>148355012
kys dogposter
>>
https://www.youtube.com/watch?v=C-T4VVZrmkA

>they'll never come back
>>
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>>148355263
kissu to you too, anon~
>>
>>148355056
>>148355263
Sorry for the misunderstanding. I'm not the dogposter. I just wanted to make a (lame) joke.
I figured i'd get mistaken for him though.
>>
>>148355012
i don't like puppies much.
>>
>>148355445
Delet
>>
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>>148355263
>we're not allowed to post dogs
No.
>>
>she is your illustrator for your games

Okey, what do you want to illustrate?
>>
>>148355846
Her ass
>>
If I have a microgame used to activate a special move in battle, should it be something that is always the same that you can memorize and do without looking after a while? Or something that changes every time you try to execute that move?
>>
don't reply to the guy above me
>>
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>>148355263
>>148355643
What's that? Post devdoggos? Can do
>>
Every dogowner fucks their dog
>>
>>148355012
>>148355056
>>148355139
>>148355489
>>148355263
>>148355445
>>148355476
>>148355643
>>148355994
you should like
post video games for a change
>>
>>148356074
u
2
>>
>>148355928
You have to explain what the micro game would be.
>>
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You see that mountain? you can climb it.
>>
>>148356176
The plan would be to have many different ones, but they would all be pretty short (like 2-3 seconds). One example would be a series of semi-filled tic tac toe games where you have to quickly put your mark to win each game. Stuff like that.
>>
>>148356292
How does a triple A studio continue to use an engine which doesn't support ladders?
>>
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>>148353716
>3 - drink blood of the animals
>>
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POST PROGRESS
>>
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>>148356292
you see that mountain? you can demolish it
>>
>>148356508
Shouldn't have posted that picture

2late now
>>
>>148356471
Does your engine support ladders?
>>
>>148356540
Are you actually making a game based on Empire of dust?

I hope so
>>
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this is a game made by industry "professionals"
>>
>>148356714
yes
>>
>>148356589
it's molyneux a faggot?
>>
Progress on Zombies in My Neighborhood
>>
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>>148356589
I will forever be salty that the "terrain deformation" in black & white 2 was so lame and limited
>>
>>148356820
looks like shit lmao
>>
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>>148356540
here, just developing.
You know i'm developer, Right?
Just look to my notebook's meme stickers.
>>
>>148356807
You forgot your picture, Todd.
>>
>>148354671
Fuck thats right.

Out of curiosity, why the extra method? All it does is parse to be parsed again. You can take it out completely and the code would run fine.
>>
>>148356770
>Unity
>>
>>148356940
It's a better attempt than anything Molyneux produced post Fable TLC
>>
>>148356974
not enough diversity or apple product placement/10
>>
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>>148357035
Who is Todd?
Sounds like a name for a man with much success
>>
>>148357117
You can make nice stuff in unity.
Con man is just at it again, trying to steal money.
>>
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We're gonna do it we're just gotta keep goooing.

I am trying to make the controls more tight. I still can't think of too much variation to game play besides the rock pushing, and bosses though... I kind of want to spice it up a little bit just so people don't feel too bored playing. Someone suggested maybe you could grow and be large but I'm not sure how that would change things.

You can now press charge to shoot forward without input because people said they wanted to try lining it up and I added a spinning animation, that I need to fix but now it's more obvious you're charging and when it ends.

>>148356540
I hope you get the berate Eddie.
>>
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>>148357218
I'm not professional but this was made by unity just with my knowledges.
>>
>>148357269
What controller scheme have you decided upon?
>>
>>148357269
Looks good!
The scaling on movement looks a bit strange though when its fully extended. Like its not moving, just being stretched.
>>
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How do I make a game
I want to have it all vertical and shit but without completely ripping off Downwell.
>>
>>148357269
You should look at how Starfy does it.
>>
>>148357365
It's pretty good but it doesn't look very armonic, like anything there fits the ambient.
>>
>>148356770
Bet practically no one here could do any better with the tools and hardware they had to use to create this, bro.
>>
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>>148357365
that kind of sucks, if you're gonna do a sponza/classroom/cornell box etc it better not look like a tech demo from 2004
>>
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>do programming for years
>very small following despite regular, interesting updates
>try doing art
>10x the following in a couple of weeks
I seriously hope you're expanding your skillsets
>>
>>148357714
Post art?
>>
>>148357714
Only autists like us can appreciate programming, art is something everyone can appreciate, and it doesn't even need to be particularly good for people to like it.
>>
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>>148357598
Someone from aggy daggy already did
>>
>>148357441

WASD (Vertical and Horizontal axis if you have a controller) and a Charge button (J, but can be set to a joystick button through unity's input layout). I may try to find a way so you can remap this while in the game through options so you can change it there too. not sure if it would recognize a joystick if you did it there though. It looks weird because I think my controller died so I have to use WASD. At the very least it means I play the game with the worst possible controls which might help with handling difficulty.

>>148357473
The swimming animation? He stretches a lot.

>>148357525
I think I saw bits of starfy it seemed like it moved in a direct vector where as this one is adding force to the character plus his attack did not seem to speed him up.
>>
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Redid item toggling system.
>>
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>>148357979
your game is always pleasing to look at
>>
>>148358023
Have you ever played LOL (not League of Legends, the Dreamcast game)?

Your MC reminds me of that.
>>
>>148358023
nice bomberman rip
>>
>>148357964
I meant look at Starfy to vary the gameplay. I think your movement system works fine.
>>
>>148357902
:3c
>>
>>148358023
rotatedev?
>>
Free released 2D or 3D cute girl when?
>>
>>148358157

Oh, ok. I only saw glimpses of the legendary starfy. I guess I will watch a longplay in depth for inspiration.
>>
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>>148357176
>>
rate the start of my bg muzak

https://clyp.it/bib0ehxl
>>
If I didn't "officially" sign up for the space jam, can I still partiss?
>>
>>148358609

pretty good up until 0:19 I guess.
>>
>>148358609
Could you share the snare?
>>
>>148352590
Yeah, there are a lot of cool games I haven't had a chance to play. But I couldn't even spare 90 minutes a week right now, without cutting into one of my other hobbies.
>>
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>>148358609
>>
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How's my pixel woman? It'll be a pain in the ass to animate her, but Spriter seems to bee a good tool for that.
>>
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If I make a working menu button is that a game?
Because I'm struggling with that haha
>>
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>Looking for some playlist of title screen to take some inspiration
>It starts with Megaman 2 so It's probably going to be good!
>Beyond Two Souls title screen start playing
>>
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>>148358113
No but now it gave me some inspiration for creatures and plants.

>>148358152
Thanks for the idea, bombs are exactly what I needed.

>>148358440
rude
>>
>>148359118
>mixels
>>
>>148358076
Pretty much the only reason I post progress like that (doesn't need suggestions) is that I hope there is at least one person slightly happier after seeing it. There was a moonrune and another roguelike that was like that for me; hope they've just paused the dev.
>>
>>148359121
cookie clicker got away with it
>>
>>148359178
Are you rotatedev's long lost brother: spindev?
>>
>>148359153
where does this sad anime come from
>>
>>148359118
Her legs, including the butt part aren't in proportion to her torso + arms + head
>>
Um, I asked a question??

See:
>>148358806
>>
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>working on feature
>realize you have no idea on how to make it
>go back to polishing old features
>>
>>148358838
it's 2 snares from the Vengeance EDM pack played at the same time, then reverbed to fuck
>>
>>148359178
>No but now it gave me some inspiration for creatures and plants.
Any time.
>>
I can't wait to finally finish my work tonight, begin my break, and finally get fucking started on Space Jam. These last two months have been killing me, I just wanna go back to devving ;-;

>>148359397
I think you can join mid-jam. You need an itch.io account, either way.
>>
>>148359363
The legs should be smaller, or the torso+head should be bigger?

Even if I draw in the lines for the proportions, somehow I end up missing them. The body here is separated to 6 parts, by the way, and not to 7-8 like usual.
>>
>>148357269
Was this inspired by Ika-chan?
>>
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>It's another ECS fag episode

https://www.youtube.com/watch?v=lNTaC-JWmdI
>>
>>148359749

No. I'm not really sure what sparked the initial concept. I suppose I do live marine life and I played ecco while growing up. I am aware of ika-chan though but I never played it.
>>
>>148359593
I started literally four days ago as a way to get back into game dev. So much fun, and I'm only making like a basic endless dodge am up kinda thing.
>>
>>148356820
Looks like a terrible greenlight game
>>
who needs music
>>
>>148359869
>Unite Europe 2016
>it's about video games

thank god
>>
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>>148359431
>don't know how to proceed
>start optimizing math
>>
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>>148357095
I generally try to turn everything into functions when possible to make it easier to understand the main control flow of the game/program.

http://pastebin.com/SYHg5FcB

Here's what I ended up with, if anyone's curious. My main issue was that the tutorial only allowed the ship to move in one direction at a time (eg pressing Left and Up would only move you Left).

Current issue I'm grappling with is firing bullets. I'm getting the error

"MissingComponentException: There is no 'Rigidbody2D' attached to the "bullet" game object, but a script is trying to access it.
You probably need to add a Rigidbody2D to the game object "bullet". Or your script needs to check if the component is attached before using it."

Bullet script posted below, I'm not asking for help on this one, but any input would be appreciated.

http://pastebin.com/4CiAcX0V
>>
I need to read a book but I keep putting it off, holy shit. HOW TO DISCIPLINE? No bullshit, give me the steps to build it up I don't want to be a useless shit anymore.
>>
Why the fuck did people tell me Unity was good for 2D

Basic fucking collision and physics don't work consistently

All this time wasted unless I feel like reprogramming this shit myself

What the fuck
>>
>>148359431
>working on features
>not making your fucking game already

you nodevs spend so much time on the mechanics
>>
>>148360142
>Why the fuck did people tell me Unity was good for 2D

they didn't
>>
>>148360204
They literally, LITERALLY, said it was the future of dev
>>
>>148360304

What is troubling your game exactly? You're not using transform.position to move things are you? You need to use a rigibody2D.
>>
I have a shipy ship.
I wanted to make welds with normals but I can't do it. Tried with some gimp plugin, but it's looking very bad. And of course by projecting and rendering to texture but again, what was rendered was a mess. Also, when I modeled welding looking thing, my pc couldn't keep up and took ages to do something.
I guess sculpting would do it, but I can't into it.
>>
>>148359871
It's fairly similar to what you're doing, but you seem to have more physics than just swimming. Good luck on completing your game, it looks nice.
>>
>>148360142
If you don't want to scrap what you've done, you can try using 3D physics but locking one translation axis and two rotation axes. Physx is, counterintuitively, more stable than Box2D for 2D stuff
>>
>tfw you jerked off so much that your dick is tired and you can't dev
>>
>>148360304
you were literally LITERALLY memed on
>>
What happens in your side-scroller game when I decide to hold the left-arrow key to move left and while still holding that left-arrow key I begin pressing the right-arrow key down?

It's a stupid issue that I'm having right now that is screwing with the logic for switching my character sprite's left or right-facing orientation. Makes my character moonwalk.
>>
>>148360069
um, error says to add rigidbody to prefab, so... add it?
>>
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>Try to meddle with stuff i haven't touched before for space jam.
>Have a bunch of game breaking bugs that appear at random
>>
>>148360069
Does your bullet have a rigid body 2d? it sounds like it doesn't.
>>
>>148360304
Unity is fucking behind and shittier than every other 2D engine
>>
>>148360069
Are you sure the gameobject your bulletScript is on has a RigidBody2D component on it beforehand?
>>
>>148360565
Generally in this situation I have the game consider which key was pressed first, and ignore the other.
>>
>>148360635
Except UE4s!
>>
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>>148360417
forgot a pic
>>
>>148360565
Option 1:
If left already pressed and player presses right, do nothing.

Option 2:
If left is pressed and right is pressed, do nothing.
>>
>>148360142
use rigidbody translation androtation tools instead transform default functions.
>>
>>148360404
That works until any high amount of speed/consistently applied force/ANY torque is factored in

Then shit just starts jankily pushing through each other, even if I use the highest collision setting.
>>
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>>
Side project time:
1-4 Catherine ripoff for mobile
5-9 dark Souls ripoff for mobile
0 don't make a side project you fucking failure
>>
>>148361010
Hahahahaha
>>
>>148360565
Either have it so if you have both pressed, you don't move or have the new key override the old one.

Like if you're doing precision while moving forwards and you press back, most players are either trying to stop their character without thinking about what they're pressing or are trying to move backwards.
Of course this will only be a problem for like 1% of people so just pick a solution and go with it.
>>
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>>148361010
>>
Hmmmm
I'm planning to make a multiplayer game with a quest mode for Space Jam, think Towerfall. There will be a bunch of enemies fought off in waves/levels and such, though these enemies will be pretty stupid because I've never done much AI before.

Will people play this?
>>
>>148360985
Good job. Your mom must be really proud of you.
>>
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>>148361010
>>
>>148360883

Generally I only have the player have a rigidbody with an actual box collider. everything else is a rigidbody with a trigger collider and walls have no rigibodies so they wouldn't ever move.

There's a thing called angular and linear drag. Inceasing their value to something big helps with stopping the object going floaty but you have to accept that unity is a 3D engine trying to do 2D whereas something like xna or godot I think have actual dedicated 2D aspects.
>>
>>148360985
Kek
>>
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>>148361010
>>
>>148361010
>>148361050
>>148361120
>>148361180
You're all fucking failures.
>>
>>148350221
Why would I pay 30€ for indie game with mediocre combat and bad animations when I can buy 80 hour game like DD:DA (which is AAA) for that price? How so many devs fucks up their pricing?
>>
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>>148359869
why do people think using memes in your presentation is a good thing to do?
>>
>>148361252
He may be a fucking failure but at least he's not burch
>>
>>148360985
shit when she grow up, she is going to be very sexy.
>>
>>148361280
YOU TOO LOL
>>
>>148361389
fuck me
>>
>>148361287
It's true. You need a certain amount of content and quality to start charging north of $10.

Necropolis looks like it had the price jacked up for no reason
>>
>>148361338
because reddit
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