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/emugen/ - Emulation General
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Thread replies: 255
Thread images: 113
http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
>>148163415
I don't know how people stand native res
>>
Oh shit, we actually got a thread to the bump limit. I'm proud of us.
>>
>>148163912
Like it or not, dev shitposting is what keep us alive
>>
>>148163858
It's the lack of dithering that bothers me the most.
>>
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Should have used these absurd ultra high resolution renderings of MGS as the OP.

This guy is so distorted he becomes a midget.
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Post your most disgusting image
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>>148165763
>>
>>148165982

That distortion effect doesn't work at all and should be removed.

Also, can you use Win95 in Dosbox? Like could you set it up to connect to the internet?
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>>148166249
Well, he DID say post a disgusting image.

And yes, Win9x does work on DOSBox. It can be pretty slow, though, and you need a special build to play some advanced Windows games, especially if they use DirectX or Glide, as well as networking.

I personally like running Windows 3.11 on it better. It's comfier and works without a hitch.
>>
/emugen/ - drama circlejerk
>>
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>>148165763
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>>148167273
looking good. i can taste a little bit of puke in the back of my throat.
>>
>>148166249
>Also, can you use Win95 in Dosbox?
You can, but why not just set up a proper virtual machine?
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>>148164938
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>>148166586
>Robotron

Is that a predecessor to Robobot? I didn't know there were Kirby games on PC.
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>>148165763
Am I doing it right?
>>
To the Anon who posted that awesome Sega Saturn hacking video as the previous thread was dying: thank you. _That_ was interesting quality content.
>>
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>>148169598
Yes.
>>
>>148169827
Post it here fag
>>
>>148169954
Is that Minecraft DLC?
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>>148165763
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>>148165763
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>>148168749
Aww yeah those buttpants
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>>148170327
Literally nothing wrong with it
>>
>>148170471
Sorry I don't have many disgusting images. It's just high-res and scanlined and I think majorly oversaturated.
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>>148170327
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>>148170276
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>>148165763
>>
>>148170616

>1080p

That's not interger.

>composite

Is that maister? Because I always felt that thing was x2 worse than it should be.
>>
>>148170664
That looks fucking beautiful, can it actually run during gameplay or is it just one of those intensive filters for stills?
>>
>>148170909
Any kind of blur-using shaders don't care about integer ratio, it makes basically no difference. It matters for NN.
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>>148171095

it's using a CRT shader as well numb nuts.
>>
>>148170909
>Is that maister? Because I always felt that thing was x2 worse than it should be.

Composite looks right. S-video just needed the scale increased to make it sharper.
>>
>>148170909
>That's not interger.
Pretty sure we had this discussion in the previous thread. It's intentional. You can't achieve that slotmask look with integer scaling.
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>>148165763
6% deadzones
>>
>>148171152

The scanlines are non-existent though. The settings for that were optimized for 1080p or higher, integer scale makes it too small.
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>>148165763
>>
https://github.com/libretro/mupen64plus-libretro/commit/e52afbb8aac20b6215950a2e96eb89f08c71f0d3

It begins.
>>
>>148169959
https://www.youtube.com/watch?v=jOyfZex7B3E
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>>148172539
HABBENING
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>>148169827

Thanks anon, that was me.

And yes i'm actually quite excited with that, the guy name dropped Yabause at the end and the first thing he said when asked about the short term consequences were: emulation, whit that the Saturn is not a black box anymore this could lead to much better emulation.

Can't wait.
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>>148170276
The best part of that movie is the bushy eyebrows, fucking ruined with butter
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>>148170928
Too intensive for real time use, unfortunately
>>
>>148172539
Based "Tiny Tiger"

N64 emulation is finally becoming viable
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https://www.youtube.com/watch?v=81LE_NHAf7o


Shame there's still no emulator for R-Zone. Maybe this is my calling to stop being a filthy end-user.
>>
>>148174807
oh god. if it wasn't already disturbing enough. this is truly horrifying.
>>
>>148174807
>SEGA
https://www.youtube.com/watch?v=6o47N-aYd08
>>
>>148172638

That's pretty cool. It reminded me that I don't understand why the PSIO folks didn't go that route for their module. Their current approach requires a bunch of soldering and different switchboards for different consoles.

If instead they had gone to the CD-replacement route the installation would be trivial, there's just a small ribbon cable and a power connector.

Now of course you'd lose the ability to play from disc but given that a PSIO costs around 10 times more than a used PSX it's not really a big deal IMO. I also seem to recall that the compatibility of the PSIO is pretty bad currently, although I don't know if it's because of software bugs that can be fixed or hard limitations coming from their architecture.
>>
>>148174293
Now the payware can begin

;)
>>
>>148175125
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>>148175429
I don't know if they wanted to the same but at first they claimed that the PSIO would be a solderless experience.
Then later on, they had to change that for some reason or another.
But tbphwymf, I don't like the idea of having to remove the CD/DVD drive. Even if it's obsolete/useless by such devices.
And I hope that the guy doesn't go that route.
>>
Anyone know if the desmume netplay is any good?

I'm interested in trying to get Jump Ultimate Stars netplay working.
>>
How can I play Haunted Castle with save states? Do I have to emulate the ps2 version? Is it Japanese only? Is there a retroarch or standalone option to play the arcade version? Mame? I've never used Mame but I read that it doesn't support save states?
>>
>>148176385

I wonder if the expected wobble is the same for all Saturn discs? Or, alternately, if there are only a few valid wobble values?
>>
>>148176554

MAME has save states. Play the JP version too, as it's more fair.
>>
>>148176718
which mame? this is confusing
http://wiki.libretro.com/index.php?title=MAME
> MAME
>MAME 2000
>MAME 2003
>MAME 2010
>MAME 2014
>>
>>148176385

>tbphwymf

wat?

>I don't like the idea of having to remove the CD/DVD drive. Even if it's obsolete/useless by such devices.

Why not? It's much easier than soldering crap on the main board and if you want a clean PSX to play discs you can just buy one used for super cheap. I'm sure you should be able to find PSX with a busted CD drive basically for free.

Of course a completely non-invasive flash cart would be best but as far as we know it's simply impossible for those consoles.
>>
>>148177015
>tbphwymf
to be perfectly honest with you my friend?
>>
>>148177217

It's the first time I see this initialism.
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>>148177407
just guessing
>>
>>148177015
tbphwymf = to be perfectly honest with you my senpai

And yes, you are correct. But that's the reason. I want to have a PSX that _looks_ clean. And replacing the drive would definitely not do that, since you know. Once you open up it's missing.
Having to buy a second PSX is just a waste of money and space (even if it doesn't take much of both but still is).
I'd rather solder the shit out of it that's hidden under the plastic.
Same reason why I've never modded a console for extra shit, like a SNES with a region switch. Because that'd irreparably damage the shell.
My autism wouldn't allow this.
>>
>>148170797
What's wrong with that one, besides being mirrored?
Just looks like a standard bilinear filter. Looks pretty much like what I use.
>>
>>148171284
I feel your pain anon
I too fell for the F310 meme
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>>148168083
no emulation of hardware like the soundblaster
>>
>>148177531

Replacing the drive is completely reversible though, and the module might be entirely hidden in the shell which would be invisible when the console is closed. Soldering hacks are much less elegant IMO.

But I guess I understand the appeal of having a fully functional console instead of a frankensteined one.

It's just that at its current price I don't understand who could justify buying a PSIO. You need to be a pirate who plays so many PSX games that the PSIO is less expensive than a pile of CD-Rs and a modchip and cares about accuracy enough not to use an emulator but not enough to pass on the CD-emulation of the PSIO.

For homebrew devs (all 5 of them) there are much cheaper alternatives, albeit maybe not quite as convenient once everything is setup.
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>>148171742
>>
>>148178128
Have you experienced the true suffering of F-Zero GX on it yet?
>>
>>148179004
No, I've given up entirely trying to play 3D games with it

I just use it to play 2D games on it, since the dpad isn't too bad
>>
Anybody tried emulating Crash Team Racing using Rearmed an a RPi2?
It worked for me at first, no it just hangs after first two title screens
>>
http://www.libretro.com/index.php/first-ever-revolutionary-n64-vulkan-emulator-coming-soon-only-for-libretro-parallei/

#n64dev eat your heart out :)
>>
>>148179285

it's finally happening
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>>148170276
>tfw it's pretty accurate if you replace iTunes with HDTV
>tfw no face
>>
>>148179381
holy fuck, this is real?
jesus
>>
>>148179381
It's perfectly accurate, the screenshot on the left is taken from the iTunes encode (aka "WEB-DL") while the right is from the muh filters BD.
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>>148172539
>>148179285
This isn't themaister's plugin, is it?
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>>148180164
It is. He's going under an alias for this release. He does work for a big enterprise, after all, and he probably doesn't want his name officially attached to an emulator project that uses NDA'd docs.
>>
>>148179285
I'm fucking hyped. I don't even care that it won't be MUH HD.

Now, if only the core bugs in Mupen64Plus that prevent it from booting several games could be fixed...
>>
libretro
@libretro
World's first Low Level Emulation N64 Vulkan renderer will soon be released. Libretro-exclusive, first async compute emulation ever, etc.

is this nice?
>>
>>148179285
I'm sure it will be great like PPSSPP and MAME cores. I'm sure he wont quickly get bored and start working on another snes core or refactor RA code just because.
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>>148181043
>is this nice
for everyone who plays n64 gaems
nobody
>>
>>148181727

Considering he didn't make this, I'm not sure how it matters what he does or does not do beyond merging it in.
>>
>>148181727
SP and others have worked on that N64 emulator for many years already, too bad for you their attention goes there instead of a hacky emulator for a handheld with no games. MAME works fine, the one tracking latest git revisions goes to shit occasionally because upstream for some reason needs to reinvent the wheel every couple of months.

>>148182021
You can keep playing your PS2, babby. No one's taking it from you just because decent N64 emulation finally is happening.
>>
>>148182565
MAME is shit, bro, too much overhead for cash registers rather than vidya games
>>
>>148182565
It's amazing how far the libretro team has gone. They went from just being emulator porters to emulator developers. Now they are releasing emulators that are better than the emulators they originally forked from.
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>>148183669
>to emulator developers

Lets not get carried away.
>>
>>148181727
And I'm sure you, mikeryan, need to not have your fee fees hurt by people not praising cen64.

Oh wait, people already do that. Now time for me to go back to my one person hugbox.
>>
Anyone able to get Mortal Kombat running on the PSP MAME4ALL?
>>
>>148176857
The one with no suffix is latest SVN, the other are a collection of various versions from different point in time as shown by the number, some older version run way better with minimal problems so that's why they're here.

Generally stick to MAME or MAME 2014 especially if you're using the archive.org set, use others if you know what you're doing.
>>
PSIO
>SD card only, 32GB max
>no multi track bin/cue support
>compatibility issues
I was looking forward to it too. I wouldn't mind dealing with soldering the addon PCB but I feel like some of it's limitations are deal breakers. Let's see how far FW updates will take it
>>
>>148192775
The only things that bother me is the (in)compatibility list and no multi track bin/cue support as those are really important things to have done.
32GB SD card is more than enough. You can still fit almost 50 games on it (if every game were to have 700MB which most of them didn't afaik)
>>
so, how are emulators going to deal with the 3d aspect of the 3ds? anaglyph glasses? or just rendering it as a normal game?
>>
Is it possible to include the .sbi files inside the cue file?
Because I have two seperate folders for the .bin and .cue files (my younger autism did this and now I got used to it and don't really want to change it) and now I wanted to make a third dir with the subchannel files so I'd like to include them inside the cue file so mednafen knows where to pull them from.
Yes, I'm aware that I could simply mv *.cue ../bin but I don't want to do that.
>>
>>148194640
The same way the 2DS handles it, I assume.

Very few 3DS titles actually use the 3D effect in gameplay- the only one that springs to mind is Mario 3D Land, and even that's still entirely playable in 2D mode.
>>
>>148194640
3D will be the same as it is in Dolphin - or any other PC game that features 3D.
>>
>>148194834
No. Should've thrown all you .cue/.bin files in a folder, then pointed to them with an .m3u file.
>>
Is there any acceptable way to use a scanline shader? I see these "crt shaders" everywhere and everyone using them, but most of them look like utter trash. I fiddled with them myself a bunch but didn't understand the appeal so many people see. The Lottes and Easymode ones were probably the least offensive and passable of the bunch. I know emugen hates them so I'm wondering why they even exist. Is there ever an appropriate time to use one with certain monitors/set ups?
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>>148195196
Just use whatever you want. I find a lot of the CRT effects help blur and round pixels together, while the lines break that up so it doesn't become too blurry.
>>
>>148195632
Now you see, that doesn't look bad at all. Which shader is that?

I just don't understand why most of them seem to be made with the goal of distorting everything as much as possible, to the point of trying look like shit quality TVs that nobody would want to play on even back in the 80s/90s.
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>>148195754
Around 60% of the shaders posted here are awful on purpose just because it's amusing
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>>148197405
Honestly crts looked awful. HD is better
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>>148197616
>HD
>2D games

What?
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>>148198027
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>>148198027
Referring to the trade off of getting an HDTV and having games look like the first link there vs just having a CRT and being stuck in 480pland
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>>148194942
It makes me ill how Nintendo ruins their hardware with gimmicks, especially when those gimmicks cannot effectively be emulated
>>
>>148198406
Why is Yoshi's Island the best Mario game?
>>
>>148201262
because it's designed for children such as yourself.
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>>148201486
>Comparing Mario games
>Say one is designed for children
But they all are designed for children.
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If only epsxe let you see your changes without restarting the emu
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>>148200732

Nintendo makes me ill, full-stop. Corporations should have the decency to fucking die with their creators.

(Yes, I know Nintendo is much older than Yamauchi, but it can also be argued that videogame Nintendo had very little to do with card company Nintendo).
>>
>>148202939
Well it can be also argued that modern gimmick software Nintendo has very little do with videogame Nintendo.
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>>148203040

Quite true.
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>>148203040
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I wish I knew how to get that GTE accuracy hack working without it telling me "missing render-texture extention + no pixel format avaliable"
and crashing
>>
>>148147659
>End users are end users. It's like a movie director complaining that the audience is not helping creating the film. Not everybody is a coder. Only a tiny minority of users will ever contribute to an open source project, emulation or not.
There's ways to contribute without coding. There aren't even enough testers who actually give feedback. I've even seen people here complain about things in emulators that are never reported to the devs.

>Doing worse would be a greater feat.
If that were true, then what's stopping you from significantly improving emulation?

>I can't tell if you're being serious with the end of your sentence there. Is your emulator bottlenecked by sprintf? Because if it is I don't think optimizing this function is the answer.
It was an exaggerated example. Sometimes, doing these kind obscure optimizations are helpful though.

>Byuu is terrible for this but he's not the only one.
I agree. I think reinventing the wheel can be a great thing, but only when you have a good reason.
>>
>>148179285

Hey SP,

https://www.youtube.com/watch?v=Jy8IOxcj8r4

Love,
#n64dev
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>see
>ga
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>>148204391
Whoop-dee-fucking-doo. You got an extremely barebones emulator with shit sound running a very simple game at full speed.

Let me know when you get proper gamepad support, shaders, multi-monitor support, proper sound and A/V sync, the option to run in HLE for HD, and maybe you'll compete with what libretro just accomplished.
>>
>>148204921
Now now children! There is room for both parties here!
>>
>>148204391
>Test machine was a 2600K at 4.4GHz. About equal to an i7 4770 (stock).

Oh.
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>>148194640
>>148194963
>TFW you have a bag of anaglyphic glasses
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>>148204391
Not sure if this is a case of *shots fired* or trolling. Then again this is someone who trolls without even knowing they are trolling.

Love, some brainless cunt who can't code ;)
>>
>>148204921
>multi-monitor support
what
>compete with libretro
ferris is only a month or so in and he'll surpass everyone in another 2.
>>
>>148179285
I hope someone ports crt-royale to Vulkan soon, it's the only reason I don't use it for software-rendering cores
>>
Getting closer.

https://github.com/dolphin-emu/dolphin/pull/3935
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>>148205016
Stop being poor.
>>
>>148179285
Vulkan requires modern hardware.. It's not the end all be all. all be all.

>>148204921
>running a very simple game at full speed
Calling a 60 fps game "simple". Well played m8.

>proper sound
M64p does not have proper sound in RE2 and some other games :) .
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>>148206135
Vulkan (and backported OpenGL especially) compute shader accelerated angrylion is potentially mobile-friendly.
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>>148206517
And thus you will find it in a emulator for a nominal fee.
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>>148205973
This is on a 750ti with 4x resolution and per-pixel lighting.
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>>148206638
CPU?
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>>148206638
Post the build?
>>
Is it possible to move the .sav file from the GBA emulator on my phone i was playing and play it on my computer?
>>
>>148206780
6600k @4.1GHz
>>148206960
http://dl.dolphin-emu.org/prs/pr-3935-dolphin-latest-x64.7z
Make sure XFB is disabled, as it's not implemented.
>>
>>148207171
Thanks, it runs really well. I'm impressed.
>>
>>148180751
>>148179285
Will it eventually gain muh HD like mednafen did?
>>
>>148163858
It's the correct way to play PS1 and Saturn 3D games.
>>148168978
You can't be serious...
>>148195196
Whatever you think looks good.
>Is there ever an appropriate time to use one with certain monitors/set ups?
Shaders are the only way you can play 2d games on a modern monitor without it looking like utter horse shit.
>>
>>148206581
>>148175882
Geez, little jellybelly ButterLord, stop being a lazy fat ass blaming people for getting money out of their work and go out finding some job, you can't be an angry parasite all your life...

Mom
>>
Trying to set up my DS4. Using DS4Windows, my touchpad is working, but the rest of my buttons aren't responsive. Any suggestions?

Windows 10 using bluetooth for FFXIV ARR.
>>
>>148176718
>>148189895
thank you. gonna try it out.
>>
>>148209050
Geez Mom, stop making money from warez and I dunno, get a real job? Also, I was a waste of semen so why the fuck did you get knocked up and had to have me?

Sincerely,
your retarded son.
>>
>>148209417
* I'm using Clrmamepro for rom sorting. Usind redump.org and datomagic no intro org. Where do I get dat files for arcade games or mame?
>>
>>148209551
Because you are my little jellybelly.

And if it wasn't for money, you would never have got this hardcore computer to make your "stuff" on...

And speaking about "stuff", I know about the porn btw, we will need to discuss this later with reverend Byuunsen.

Love,

Mom
>>
>>148198406
haha
>>
>>148202154
so stop using the literal shittiest ps1 emulator there is
>>
>>148209887
The computer is not hardcore, Mom, anyone can make this piece of shit.

Byuusen will be most displeased about that stuff. Though thats the least of my worries. Copyright infringement with 0day warez is up there with criminal trafficking of people these days.....And with the TPP it will only get worse.

Geez, people can get prison sentences for things. Just look what happened to the console people, and all they did was hack some servers.
>>
>>148210364
You think Mom that cracking DraStic doesn't come with risks? You wonder why people using FiSH of all things on private IRC channels get busted for copyright infringement? People go to jail for that shit. You don't know nothing Mom and I am NOT your son.
>>
>>148210462
My dear little Bradwurst,
You will never go to jail because 1) you are neither a gangsta or real hacker 2) your old friend Exophase is too busy to enjoy being a millionaire to care anymore about you

But don't be sad, mummy loves you and will always support you, we can even pretend you have a very dangerous outlaw life if that makes you feel better...

> I am NOT your son.
I have recovered you from that trash bin outside Reverend Byuusen's church when you were at most 2 months old (nobody really knew though since you were already quite a beefy baby) so I consider myself as your mom, like it or not, Brad Theodorus Miller
>>
Emugen will never be Jerry Springer, give up. We don't have the ratings to support you.
>>
>>148176619

Why does it matter?

I don't know about the Saturn but the PSX has the same protection system (albeit the wobble is at the inner edge of the disc) and from what I've read it simply modulates "SCEx" where x is I, A or E depending on the region. So it serves as both a copy protection mechanism and a region-locking mechanism.
>>
>>148213224
how many midgets do i gotta fuck around here?
>>
>>148213471

Is there some way you could simply forge the value(s) it expects? I mean, these are _known_ value(s), right? Why not simply give it what it wants regardless of what's really there?
>>
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>>148165763
I somehow ended up with this a couple years ago when I was experimenting with plugins for Project 64
>>
>>148214117

The problem is not to figure out the value, it's to write it on the disc.

This groove is normally called the ATIP, and it's not just regular CD data you can write with a conventional consummer CD burner:

https://en.wikipedia.org/wiki/Absolute_Time_in_Pregroove

http://www.cdrfaq.org/faq02.html#S2-38

> The polycarbonate layer has a spiral pre-groove that is formed when the disc substrate is injection molded against a stamper. The read/write laser in the drive will follow this pre-groove track as it is writing, in order to maintain the spacing between the written tracks with a high degree of accuracy. This spiral has a wobble frequency introduced into it, which the drive can read while it is writing. The drive will synchronize the rotation speed to the reference speed of the wobble signal, allowing it to maintain an accurate linear velocity (the speed of the track as it passes the laser). This wobble is further modulated with a timecode reference signal containing minutes, seconds and frames. This modulated signal is known as ATIP.

So normally it's a CD-R thing used to synchronize the drive head while it's writing but the PSX (and apparently the Saturn) abuse this system to encode the copy protection/region locking string because they know it's impossible to forge without professional equipment.
>>
>>148215305

So, I assume the hardware in the drive module decides whether the disc is legit based on the wobble, right?

Like, it doesn't simply report the values back to the main logic board, then the logic board issues the "hey-wait-a-minute-stop-reading-that" command to the drive module?
>>
Does anyone experience some real input lag with the mupen64 core in retroarch? I'm playing some OoT here and it feels kinda ridiculous. Like playing Dark Souls through OnLive. I don't remember it being this unplayable.
>>
>>148216619

Not the drive itself but rather the microcontroller on the mainboard which runs a dedicated piece of software (like the guy on the saturn video explains really, it seems very similar to what I know of the PSX).

Then the BIOS running on the main CPU asks the controller if the disc is authentic before starting it, but you can bypass that final check relatively easily by using a parallel port module or something like that. It still won't unlock the CD controller though, so some commands won't work properly and the game will fail to load. As far as I know there's no way to flash this microcontroller to alter the code (at least nothing easier than installing a modchip).

No$ also documents a secret unlock command that can be used to unlock the drive from the main CPU on certain hardware models, I suppose this could be used to boot unlicensed discs but I didn't try it myself.
>>
>>148216913

But the drive module measures the wobble, and sends it along wires or a ribbon cable or whatever to the main logic board, whence some of that gets shunted to the microcontroller running the dedicated software to perform the authenticity check on the wobble data?
>>
>>148216850
You didn't play it on an LCD when you were a kid, you played it on a CRT. With a wired controller. And no Vsync.
>>
>>148217502
Sure there has to be some input lag with that, but then it doesn't explain why I didn't experience said input lag just a couple of years ago on Project64.

Granted I didn't try that one again.
>>
>>148217561
What you are describing is not "input lag" (which seems the new buzzword among emulator end-users who love to make as if they were knowledgeable techies) but emulation framerate slowdown because your PC is too slow or the emulator you are using is too CPU hungry
>>
>>148218302
Well shit, must be that then. i5 4460 + 280x here. I'm using default core settings mostly.
>>
https://youtu.be/Jy8IOxcj8r4
libretro port when?
>>
>>148204275
>I've even seen people here complain about things in emulators that are never reported to the devs.
Everyone assumes it's already been reported
>>
>>148210046
Til mednafen has a wimp gui that isn't a launcher and muh HD and PCSXR doesn't crash in random games on Windows, it is the best
>>
>>148220061
I'm going to be a worthless piece of shit and ask: Why would you want this? It looks like shit, it sounds like shit.
>>
>>148220917
I agree, the libretro port will likely be hyped first, then half-finished and finally ending worst than standalone, as usual.
>>
>>148204391

LOL, software only gArbage is still supposed to be. a threat little MarathonMan ? requiring an overpowered 4.4Ghz Intel CpU at that?

Can you even write a graphics plugin from scratch or is all you can do tinkering with Angrylion and oman all day? Lulz, so much for the 'savior' of N64 emulation.
>>
>>148221121
Kind of like the mummified corpse of PPSSPP found rotting inside RetroArch
>>
>>148220917
> Why would you want this?
Cycle accurate LLE.
I want this as a core and themaisters LLE vulkan core,
Fuck mupen64minus and project54 and their HLE mess that is worse than wii u emulation!
>>
>>148224194
Alright my man, I don't hold it against you. I just don't see the appeal, I wouldn't feel like playing those games with sound crackling on a small window with aliasing.
>>
>>148217152

I'm not sure I understand your question.

https://svkt.org/~simias/rustation/04_mainboard-top-annotated.jpg

The CD-ROM drive is connected to the main board through the CN-701 and CN-702 connectors (just below the CDROM signal processor). As far as I know there's no logic on the drive itself.

The microcontroller handling the CD-ROM is on the underside of the motherboard, at the top-left here: https://svkt.org/~simias/rustation/05_mainboard-bottom-annotated.jpg

No$ has some documentation on the modchips: http://problemkaputt.de/psx-spx.htm#cdromprotectionmodchips

Apparently they would just connect themselves between the CD-ROM drive and the CD-ROM signal processor and send the SCEx string so that the controller thinks it's reading a genuine disc.
>>
>>148224296
you probably use epsx or pcsx-r instead god-tier mednafen psx, judging by the under-age echo in your post
>>
>>148224453
That's the funny thing, I actually use mednafen instead of those. It works fairly well and I had less trouble with shit like Um Jammer Lammy.

Your thing however seems to be in early development.
>>
What ds games are worth emulating on android
>>
>>148224617

ma dick in yo mouth
>>
>>148224617
Hotel Dusk and Last Window.

>>148224657
This, too
>>
>>148221736
>Can you even write a graphics plugin from scratch or is all you can do tinkering with Angrylion

Maister work is based on Angrylion as well so he is not so much a 'savior' either

And SP is probably the worst shameless code copypaster (then later refactored and advertised as it own) of the entire emu scene
>>
>>148226019

LOL, little MarathonMan still feeling upset he is not much of a GPU coder and cannot walk a mile in somebody else's shoes.

What is the significance of a software-only Angrylion running fullspeed on a 4.4Ghz Intel CPU overclocked? That is not much revolutionary or noteworthy. This is.

Tell me what emulator is the first async compute-based emulator right now? This is. I don't see you doing that, either now or two/three months from now,
>>
>>148226019
>then later refactored and advertised as it own

He has never advertised cores as his own work.
>>
>>148226178

hahaha

I was just triggering you, I don't even care about N64 emulation, you are taking this so much seriously as if this was a real competition or your life depended on it that it is unlimited fun
>>
>>148226178
>the first async compute-based emulator

Cool, a new buzzword to brag about.

Thanks SP
>>
>emulating Sega Saturn

All this work to play Shining Force 3
>>
>>148226178
>Tell me what emulator is the first async compute-based emulator right now?

All I can tell is I was told that RA is not an emulator
>>
>>148226538
Maybe but he sure does advertise his endless unsignificant refactoring & copypasting work as major contributions.

Hopefully, real emudevs are not fooled by him.
>>
>>148226712

"as if this was a real competition", yeah because releasing a video immediately after somebody else makes a blog post sure does give one the indication you don't care much about 'competition', MarathonMan. I guess e-fame and e-peen is in limited supply in your mind and there must only be 'one' to hold the ring.
>>
>>148227030

Who are these 'real emudevs'? Guys who are still busy wasting time on software rendered angrylion instead of making their own plugins? Guys who made an indiegogo around a shitty GLN64 fork?

If those are 'real emudevs', I want no part in that thank you very much.
>>
>>148227046
OMG, you SERIOUSLY believe that this is a competition

HAHAHA

This is actually funnier than I thought.

>e-fame and e-peen
Hum, seems like those are very important to you, right?
>>
>>148227319

Just for the record, this

https://www.youtube.com/watch?v=Jy8IOxcj8r4

and this

https://www.youtube.com/watch?v=L7IFoQb17qk&feature=youtu.be

has nothing to do with e-peen right? Except in this case it's just an angrylion fork made to be a little bit faster. Not much significance going on there.
>>
>>148227124
Triggered again by carefully picked word.

That was again too easy.
>>
>>148227383
Honestly? Not much more than this...

http://www.libretro.com/index.php/first-ever-revolutionary-n64-vulkan-emulator-coming-soon-only-for-libretro-parallei/

> First ever
> revolutionary
> libretro only
> stupidly hyping plugin name

> asynchronous compute capabilities


All I see is different people being proud of their work and hyping upcoming public release
>>
>>148227745

Comparatively though, this

>SSB baby!

and this

>I have been multithreading the RDP behind the scenes and decided show it off today. This is a vectorized and multithreaded fork of angrylion's (pixel-accurate) RDP in CEN64.

seems much less self-promoting and e-fame seeking than SP blog entry
>>
>>148227046
>>148227383
>releasing a video immediately after somebody else makes a blog post

What are you talking about?

those videos were published respectively on 07/11 and 07/10

libretro blog post was published today (07/12)
>>
>>148228058
>seems much less self-promoting and e-fame seeking than SP blog entry

Because there's nothing to brag about :)

It's just a fork of angrylion, of which there exists a million others.

And it still needs an overclocked Core i7 at 4.4GHz. Whoop-dee-doo. This will even be capable of running fullspeed on an Android phone by comparison.
>>
>>148227745
>> First ever

is true. In multiple ways.

>> revolutionary

True too.

>> libretro only

True as well

>> stupidly hyping plugin name

As opposed to stupidly hyping 'CEN64' or 'quasi-cycle accuracy mode' or something lke that?

> asynchronous compute capabilities

True too, and very significant as well. First ever emulator using async compute as well.

To put this in perspective: the only software out there right now using async compute is pretty much Doom and Rise of the Tomb raider and that is it. Cutting-edge stuff only done by triple-A game companies normally. Allow one to brag about that. It's a lot more significant than the usual crap going on in emudev.
>>
It makes me sad N64 emulation took the wrong path. Concentrating on only popular games was a mistake. Plugins were a mistake. Pay2version was a mistake. Malware was a mistake. Android is a mistake.
>>
Have some money that I need to donate for reasons, its not much only $100~

Wanted to give to a foss emu developer
Any suggestions
Was thinking maybe to the retroarch project or Desmume as I actually use that
Or someone working on cfw
>>
>>148231516
Whatever you do try to make sure it'll go to someone trying to invest it back into the project rather than just pocketing it
>>
>>148231673
Even if they pocket it I don't mind, it would be some form of small gratitude for a good and useful program that makes my life slightly easier, can't put a price on that tbvh
>>
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Who the fuck set Bluestacks as free and recommended? Ads for different games and apps everywhere. Used it for one fuckin day and it forces you to download apps or pay for the program. Bluestacks shills please go away.
>>
>>148231943
Maybe you could put a glitch bounty on some DS game that has an emulation bug troubling you or the like. Not sure if that would still count as a donation though. Or maybe just somehow get them to optimize the damn thing for higher res since 3x res is easy on PPSSPP and yet is very rough on CPUs on Desmume for some reason.
>>
>>148232004
Theres no other good options. Android emulators on PC are all scams in some manner.
>>
>>148226019
>Maister

You mean Tiny Tiger.
>>
>>148228058
Is that why they posted it to Reddit?
>>
>>148233405
>They

Redditors will post about anything

They posted about libretro blog entry as well, don't worry
>>
>>148228865
The point was not that it was true or not but that it was much more e-peen related than those youtube entries

>>148228694
Again the point was not to compare contribution value but to respond to that flawed argument that posting youtube videos was part of a huge e-peen enlargement plan or trying to compete with libretro


Try to follow discussion next time and be less of a fanboy
>>
>>148233621
But the person who posted on Reddit was the same as the person who made the video...
>>
>>148233759
>but that it was much more e-peen related than those youtube entries

Both are the same to, bragging about respective improvements. But apparently it is bad when SP does it...
>>
>>148232554
I know, I've tried the top ones. Genymotion is annoying to use. Droid4X doesn't support a lot of games and BlueStacks is by far the best one but it cost money or forces you to install shit apps. Gotta warn people before they download it.
>>
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>>148171284
>>148178128
>>148179004
>>148179171
>mfw one of those are sitting on my desk
>mfw I had no idea of any problems it had since it had been working pretty well, even with 3d games
>>
https://www.reddit.com/r/emulation/comments/4seb6c/emulators_and_usability/
>>
>>148232004
>>148232554
>>148234691
Use a VM you plebs
>>
>>148210462
What's FiSH?
>>
>>148234754
>r/emulation in particular (as well as NeoGAF) have been extremely welcoming toward me, and I can't tell you how grateful I am for that. But for the most part, I still put up with an unbelievable amount of shit almost everywhere else. Try looking at emucr or 4chan threads about me or my software. They act like I'm worse than Hitler. I find it kind of funny, honestly, seeing how hyperbolic people can get about a completely free video game machine emulator.

Is this true?
>>
>>148234920
Problem with VM is compatibility. These are custom OS builds but if you install the regular Android OS to a VM first you have to find a torrent for the OS and it's probably gonna be an older OS. It just doesn't work out very well.
>>
>>148235026

i thought byuu didnt read 4chan emugen

crybaby is crybaby
>>
>>148235026
I was fine with byuu until he sold out to Hyperkin. Doing business with a company that disregarded emulator licenses to make their shitty emulator box is just simply shameful. Especially after criticizing Hyperkin himself.
>>
>>148234312
Nobody said it was bad, stop victimizing him.

It was a response to people arguing cen64 was "competiting" with libretro
>>
>>148235434
He is finding you funny actually, does not seem to make him cry that much
>>
>>148234754
>No GBA emulator in Windows would vsync until BizHawk (and later RetroArch) stepped in with a new rendering engine (VBA could get pretty close, but I still dropped about one frame every four seconds), FCEUX required very specific settings to get vsync dialed in, SNES9x only vsyncs with very specific settings in full screen that cannot be captured by OBS, higan gave up vsync in Windows entirely when it was still just bsnes, and so on and so forth. Even for a timing discrepancy, I'd much rather be able to choose to not have dropped frames and tearing, please and thank you.

lol and people keep telling me those emulators sync fine.
>>
So the new epsxe version comes with inbuilt GTE Hacks that also has a widescreen option
Anyone know what it does and how to use it?
>>
>>148234752
I rocked one for about a year. Thought it pretty okay, though it was a bit uncomfortable after a couple hours. Been using a WiiU pro controller for 2 years now and haven't looked back. Incredible for both modern shit and /vr/ emulation.
>>
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>>148236602
Never mind just found out how
It actually looks okay
>>
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>>148237302
And here is 4:3 complete with black borders
>>
so with retroarch's vulkan thing and cen64 doing 60 frames, THIS WILL BE THE YEAR OF THE ACCURATE N64 EMULATOR
>>
>>148237834
Yeah but Cen64 is shit
>>
>>148237996
prove it
>>
>>148237834
>cen64 doing 60 frames
So its running 6 times as fast as your average N64 game?
>>
>>148238073
CPU software renderer that runs like shit unless you have a NASA supercluster.

Or, like sane people, we could just use ParaLLEl which is Vulkan powered and will run on normal computers.
>>
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>>148235026
LOL he is such a petty twat, our hitler-kun
>>
>>148237996
>>148238173
>>148238234
>butthurt mupen64 and pj64 devs that have achieved nothing but buggy ULTRA HLE in 10 years
>>
>>148238173
HLE faggot detected. N64 outputs 60fps, it just frame doubles or triples on many games.
>>
>>148239374
>emulating N64 in the first place

>>148239775
>N64 outputs 60fps
It can output 144fps if it wants, doesn't change the fact that most games run around 15 fps for it
>>
>>148235559

This.
>>
>>148240648
So you're telling me that a CRT plugged into an n64 refreshes 15 times a second? You're retard
>>
>>148236745

>wireless

eeeew!
>>
>>148227383
>has nothing to do with e-peen right?
The 2nd video was not even made by the creator of that plugin..
>Except in this case it's just an angrylion fork made to be a little bit faster.
Dude did you even watch the video? That doesn't look "a little bit faster"... It looks way faster.

>>148229831
nice memes.
>>
>>148227030
>Hopefully, real emudevs are not fooled by him.
They aren't.

>>148227124
>Who are these 'real emudevs'? Guys who are still busy wasting time on software rendered angrylion instead of making their own plugins?
So working on a more portable graphics plugin is a waste of time? Top kek m8. Vulkan requires new hardware. Therefore it is not the savior of N64 emulation... You can pretend that software renderers require NASA computers all you want.

Being able to play a fair amount of games full speed on a toaster is much better than not being able to play ANYTHING.
>>
>>148240791
>refresh rate is the same as a game's framerate
You are in no position to call anyone retarded shit for brains.
>>
>>148240648
Not even the PAL version of Zelda OOT runs 15fps...
>>
>>148228694
>This will even be capable of running fullspeed on an Android phone by comparison.
Not with that unoptimized RSP interpreter lol..
>>
>>148224617
ghost trick, castlevanias, the world ends with you, there are lots actually.
>>
>>148226918
>ra is not an emulator
and the NFL is a non-profit organization

uh huh
>>
>>148243809

> They aren't.

Says one autistic loser to the next, who can't do much else other than refactor code made by others (Angrylion) and then locking up his changes behind a code vault.

At least when SP refactors, he opensources his shit as soon as Github allows for it. What's your excuse?
>>
>>148243809
>So working on a more portable graphics plugin is a waste of time?

You know you are dealing with your typical underachieving emudev retard when they claim 'DirectDraw' == more portable. A graphics API that has been killed by MS now since time immemorial.
>>
>>148245754
>who can't do much else other than refactor code made by others (Angrylion) and then locking up his changes behind a code vault.
You mean like cxd4 and themaister?

>At least when SP refactors, he opensources his shit as soon as Github allows for it. What's your excuse?
What's your excuse for not calling these friends of yours out? Oh right, I already know why :) .
>>
>>148246125

> You mean like themaister?

It's not my problem if you cannot check sourcecode repos on Github. It's all there in plain view. Not that you'll be able to do anything with it one or two months from now, though, I wager.

BTW, speaking of which, Last I heard from theboy181, you were having problems with regressions you made in your Angrylion fork. I offered that you could visit our channels and maybe when the certain guy was in, we could help you. We were prepared to help you EVEN with you not having any intention supposedly of open sourcing code which you honestly should be compelled to open source by mere fact that the code you are piggybacking off is all open source.

Now you go and attack the very same people who extended a hand to you and wanted to help. So much for 'wanting to work together'.
>>
>>148246115
>You know you are dealing with your typical underachieving emudev retard when they claim 'DirectDraw' == more portable.
Using ifdefs for blitting and initialization code is not that difficult m8. MarathonMan and cxd4 both already have OpenGL code for the blitting anyway.


If you're telling me that you could easily port the vulkan code to an API that works on a decent amount of hardware, then I will admit I was wrong.
>>
>>148246557
>Using ifdefs for blitting and initialization code is not that difficult m8. MarathonMan and cxd4 both already have OpenGL code for the blitting anyway.

Welcome to Angrylion inside mupen64plus libretro. It has already been portable for years, without requiring DirectDraw or even OpenGL, but if it's implemented on the frontend, you can get it to blit with GL or DDraw all the same.

That is how you do modularity. Not yet another crappy graphics plugin made for some plugin emulator.
>>
it's nice that emu devs have taken time to make their software portable. If android was a viable means of gaming, or linux wasn't a joke it might be worth their time.
It's kind of cute.
>>
>>148247135
Why isn't android viable? Its viable for me, I have a n6 though
>>
>>148247410
he knows nothing, he is jon snow. don't listen to him. he is a trollister.
>>
Are there any special settings to consider when playing wii games on dolphin netplay? After getting the latest development build, we got the emulated wii controllers to work but now we can't get the game to start. Like insta black screen and desync. We have SD cards disabled and unchecked write to memory. We can play game cube games online fine. We are trying to play Tamagotchi - Party On!
>>
>>148216850
>>148217502
>>148217561
>>148218302
>>148218442
OoT has built-in input lag. It's present even in real hardware, although I'm sure emulation adds a couple more frames. Nothing you can do about it.
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