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/agdg/ - Amateur Game Dev General
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Happy DD9 Edition

>Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

>Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC (embed)

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd (embed)

>Previous Jams
http://pastebin.com/hVhvNWLw (embed)

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

>Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
first for hahha
>>
How do I make video games?
>>
>>147842696
You just like do them
>>
>>147842441
Great OP pic
>>
>>147842759
But I only know how to do YOUR MOM LOL
>>
>>147842759
>>147842947
OH SHIIIIIIT! REKT!
>>
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>>147842686
>>147842947
>>147843184
>>
The only thing in my game not broken is walking (yet)
>>
>>147842947
WEW
>>
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Is anyone actually playing the demos?

Screw progress POST FEEDBACK.
>>
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Free game idea coming through
>>
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Is VR a meme?
>>
>>147843213
autism is fun anon. you should try it.
>>
>>147843286
I'm spending some time each game and then post feedback in the itch.io page.
>>
>>147843301
Post it on /v/
>>
>>147843286
all of them were shit tbqh
>>
>20 views and 10 downloads
>18 of the views came from people searching in itchio
>Tfw I'll never get feedback
>>
So, nodev here.

Is there a program for making text games? I ask program not language, because I would rather jump into action than having to program things such as save system. I don't want to go professional, I just want to make something for fun.
>>
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quick post your dead games
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>>147843876
>>
>>147843805
I'm going to make a video for every game.
>>
>>147843805
what agme
>>
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>>147843286
I'm trying to finish my demo but I'm too busy shitposting.
>>
>>147844080
Don't bully me
>>
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retrieved some old projects but the code is unworkable hacky shit sadly

not that i'm much better now but i'd build this stuff again faster than i'll figure out half of it
>comments
:(
>>
>>147842441
I've planned to go trough every Demo Day game, but I've got tired in the middle. Will continue later.

Since I don't want to spam the thread with my notes of the games, here's the pastebin version, which I'll update and repost later:
http://pastebin.com/CfBELs4X

I would like to say thank you for all the devs who participate in this event. It's a great thing that you are dedicating this much time and effort into bringing joy and fun to other people's lives. Keep up the good work! And for crying out loud, zip the game's folder and not the game's files.
>>
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>>147843876
I'll return to the idea some time after I finish my current game.
>>
>>147843805
i played all the games(except lostboy) and I gave feedback to those who asked on the last thread, what's your game?
>>
>>147844367
>I don't want to spam the thread with my notes of the games
but anon thats quality OC that directly relates to the thread
>>
>>147844367
>http://pastebin.com/CfBELs4X
Dungeon Break dev here.

Could you elaborate on:
>- For some reason, when I hit an enemy, I feel like my hit not always counts.

Do you mean there's just not enough feedback to make the hit feel satisfying, or the hits aren't actually connecting and doing damage?

Thanks in advance
>>
>>147844367
travelers dev here, thank you for the feedback!
>>
Ayy Torpedo senpai, you there? I've been playing your game and having a lot of fun with it. Some of the later levels are plain evil, and I don't think I'm finished yet... good job mate.

My only problem with your game so far is the fact that in some levels you're guaranteed to die the first time through since you can't tell what's coming next. Maybe add a (skippable) pan through the level when you first enter it so players know what to expect?
>>
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>>147844367
Good job anon, I'll be waiting until you play my game.
>zip the game's folder and not the game's files.
S-sorry
>>
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>>147843845
something like Quest?

you're probably looking for an engine, unless you plan to make it in powerpoint
>>
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Progress: you can get in the fucking robot
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>>147844810
now put the robot inside the other robot
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>>147844690
Forgot muh pic
>>
>physics based rts
rate idea
>>
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>>147842441
>tfw I've made several aggy dagger meme pics
>it's now the OP
>>
>>147844894
>Window Snip
Th-thanks Snipping Tool
>>
>>147844367
Skeleton Boomerang dev here. The music is all placeholders at the moment, I probably should have mentioned that on the page. I need to get into contact with the musicians on the actual soundtrack. They're all just songs they had previously made that I chose to use in the demo because I felt they fit, they'll likely get replaced at some point.

Thanks for the rest of the comments!
>>
>16 views
>16 downloads

We outchea
>>
>>147843952
Glad to see you at least still browse here. What you been up to?
>>
>>147844960
thanks
>>
>>147844367
Bunnydev here, thanks a lot for the feedback. glad you enjoyed the game.

I've gotten a lot of complaints about the controls. I got used to playing with one hand so they didn't feel weird to me but I realize most people prefer playing 2-handed so I'll def do something about them. I was using WASD at first, someone suggested QWER as more sensible so I changed them.
Same thing for Bunny's position. At first she was an overlay on the track but people said it was distracting and suggested I make a clear separation between the song and the rest like other rhythm games do.
I'll try some things and see how it looks.
>>
>>147844810
Looks like Dva's mech
>>
>>147845149
Please post the secret code to unlock the costume ;_;
>>
>>147844810
Can you masturbate to the comatose body of a German tsundere bitch(?)?
>>
>>147845132
>filname
Not the dev, I was just posting a dead game
>>
>>147845128
Screencap or you're lying.
>>
>>147845368
>post your dead games
>your
You deceitful little shit
>>
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>>147833176
>>147834606
>>147836751
r-reading pixel info is easy g-guys
>>
>>147845463
What in the world are you doing
>>
>>147845264
Okay.
When you're on the title screen, hold the spacebar down and type the following wordsGIT GUD
No but really, git gud
>>
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>>147845234
Yeah that was my reference

>>147845283
someday
>>
>>147845463
It is if you are not stupid about it.
>>
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>>147845415
>>
>>147845535
it works thanks
>>
>>147845636
Well I'll eat my hat. Congrats man.
>>
Alright, I've downloaded every single DD9 game released by now except the games above 100MB (Project Wingman, Comfyville and Tier 1) and a single shitty whodev game.
I understand how Wingman and Comfyville can get over 100MB, but how the fuck did you manage to do that Tier1dev? Holy shit, it's a 2D space game, its size shouldn't be anywhere close to 200MB.

Gonna play every game and posts opinions of diverse sizes.
>>
>>147843286
where did this meme sword originate from?
>>
>>147844783

Well, a bit like Kingdom of Loathing. But complete text.

Ah yes, engine. Also I will check this program.
>>
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>>147845618
>>147845504
just joking around, I already did it
It's kinda cool actually, you can see the map itself when you zoom out the text
>>
>>147845739
agdg I believe
>>
>>147843845
When it comes to interactive fiction, I can vouch for Inform being pretty solid and accessible.
>>
>>147844367
Thanks, looking forward to the feedback
>>
>>147845729
I hope you didn't download Lostboy 2
>>
>>147845797
This must take forever to load and parse
>>
>>147845729
Thanks anon I really appreciate it.
>>
>>147845870
Yeah, I didn't download that either.
>>
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>More downloads than views
I wish I knew why this was happening.

Post stats so far.
>>
>>147845729
>and a single shitty whodev game
Which one?
>>
>>147845797
What the fuck
>>
>>147845930
I'm gonna reduce it significantly, I just used a huge image to make sure everything works fine
>>
>>147846074
It would be literally easier to read the pixel data from an image directly than what you're doing.
>>
>>147845990
Probably people sharing the download link to friends or people having a download mess up and doing it again.
>>
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>>147845729
>over 100MB
It has ~12 tracks and a lot of sound effects for things, the audio takes up 96MB
Why don't you download it? It's fun.
>>
>>147845729

Sauce me up, senpai
>>
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>>147844028
Good man.

>>147844367
MUTEKI dev. Thanks for checking my demo out. I'm glad to know nothing's gone horribly wrong yet.

In any event, I want to set some goals for myself before work starts and I have to keep minimizing Unity. I can see myself following one of two game plans:

>Plan A
Work on the UI, AI, camera and controls and make a survival-type game mode where you can have fun blowing up waves of enemies.

>Plan B
Spaceship welding. That is to say rendering/baking debris onto a ship sprite as opposed to just using a FixedJoint2D.

It's terrifying but I'm leaning towards B. I'll probably start dreaming in C# at some point and ask a waitress to get me a component in her parent.
>>
>>147846159
easier isn't always faster or better
>>
>>147844472
Well, maybe, but I know that /v/ people does not like walls of texts, and I didn't want to get bullied.

>>147844530
It's hard to explain. I see that it gets hit. It flashes, it makes a sound etc, yet I feel I've done nothing to them. Maybe the problem is that it's not clear how much I have to hit them, and because of this, even if they die, I feel powerless after all. But hey, maybe it's just me, and I've played so much Castlevania that I've got used to that enemies freeze for a small second when I hit them. I'm sure it's rather a game play thing (which is subjective) and not a bug.

>>147844671
The pleasure was mine! It reminded me of Counter Strike 2D, but, well, in 3D.

>>147844778
No problem.

>>147845118
Ah, that makes sense. I just wanted to make sure you know about this. You have a good taste, and that remix really fits your game.

>>147845149
Yes, I remember she was at top first. I don't know how much work would it be, but maybe adding a menu option for it? So the player can set where he wants to see her? Regarding the controls: I see no problem with simple WASD and one hand. If you get mixed feedback on this, maybe you should add this as a thing which the player can set. Like he could set which key to press for green, which for red etc..

>>147845846
I'm happy that I'm not writing it for myself, but like I've said earlier: it's me who needs to say thank you!
>>
>>147846268
https://itch.io/jam/agdg-demo-day-9
>>
>>147845990
ok
>>
>>147846268
>>147846321

But I meant the doujin...
I guess I could play games instead.
>>
>>147846424
Just look for show by rock on sadpanda.
>>
>>147846294
Hm, alright, I'll keep that in mind. I'm all for adding punchiness and making attacks feel effective, so this may be something I need to revisit. Thanks mang
>>
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https://itch.io/jam/agdg-demo-day-9/rate/75023

Posted a demo.
Actually had it ready yesterday but I was asleep when the demo day submissions opened and then I've been at work all day.

Enjoy anyway/
>>
>>147846530

Thanks, fampai
>>
>>147845797
>>
Thanks guys, I'm really happy. I hope you're enjoying my game.
>>
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whaddha think of this pooch design?
>>
>>147846290
It would be both easier and faster in this case.
>>
>>147847590
aw shit it's like a zerger doggo
>>
>>147846176
All of these will get downloaded eventually. Maybe.
>>
>>147847567
Which one is it?
>>
>>147847590
Doesn`t look like a game to me.
>>
>>147847590
cute and nice/good
>>
>>147847590
it's so cute I'm stealing it.
>>
>>147847762
filename
>>
>>147847602
is reading a 100x100 image each pixel color component really faster than reading a 100x100 char array from a text file?
>>
>>147846294
Tender Arms dev here

I appreciate you taking the time to explore the tiny demo - if I'm correct the breeze text only appears when you get the first instruction wrong twice. No doubt you picked up the statuette then as well.
>>
>>147847805
It's a bunch of horny fucks trying to unlock the secret costume. Imagine their anger when they find out she's wearing swimwear and not fully naked.
>>
>>147847590
best monster dog, what will its role in the game be

I think the world needs more games about dogs biting stuff
>>
>>147847590
Cute/5. Could you animate it?
>>
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apologies for the laggy gif, obs isnt working
>>
Why are you guys complain about 100 fucking megabytes.
It shouldn't take longer than 2 minutes to download that.
>>
>>147848034
I love the minimalistic palette you're using, looks great
>>
>>147848034
looks cool af
>>
>>147848058
This is because of people like you that indies feel free to do whatever they want.
>>
why did pug repost the same demo of his same years-dead game
>>
I think I have to move this weekend for my new job
>tfw haven't told the gf yet
;~;
>>
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Actually what do you guys think about the enemies and stations being a lighter shade like this
>>
>>147848601
Fuck off normie
>>
>>147848601
Don't worry, she'll find a new guy.
>>
>>147847602
in what way is that faster retard
>>
>>147848612
can't tell the difference
>>
>>147847814
>>147848686
Actually I was wrong, they'd be the same.
You do get the advantage of not having to turn your image into a text file if you read directly from a bitmap.
>>
>>147848612
>>147848773
This but I guess it's more noticeable when you're overlapping with them.
>>
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>>147844690
>>147844894
OK, now that I completed World 3 I have yet another complaint, this time about mines: you literally can't tell what their range is supposed to be. There were plenty of times when I got caught in the blast that I didn't I should've been, maybe you could add an expanding red circle or something to make their range clearer to the player?
>>
>tfw you realize AGDG is over five years old now.
>>
>>147848612
It's not very good, since lighter shaded objects generally means "background images". It may cause conflicts at future with your background objects. It, of course, depends on your plan. What's your master plan anon?
>>
Fuck Unity! Why can't i run my game in Unity if there are errors in the code in scripts which are not even used in the fucking scene? I imported some shit asset from the asset store and it's full of errors and now i can't fucking run my game because some scripts in my projects contain errors. THEY ARE NOT EVEN USED IN THE FUCKING GAME! REEEEEEEEEEEEEE how do i fix this?
>>
>>147849014
Oh shit that was the end of the demo ;_;

Good game nonetheless Torpedodev. I hope to see more from you, as well as a complete version of this one day.
>>
>>147849063
>tfw you realize you've been shitposting for 5 years
>>
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Tonk
>>
>>147849069

crashing this demo day
>>
>>147849167

Looks really nice. I assume the turret is WIP. What is your game?
>>
>>147849167
How come every time I try to make pixelated textures all I get is blurred shit
>>
>>147849167
Looks comfy! I'd ride in that tank.
>>
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>>147847602
>>147847782
>>147847803
Thanks m80s
Me and a friend are making a multiplayer rouge like. doggo is just a mob
>>147848017
perhaps. Ive got a lot to do yet besides the poochy

Doesnt look as great in game. Might try messing with the anti-aliasing or just making the lines thicker
>>
>>147849479
Make sure you have it set to nearest texture filtering.
>>
>>147849106
When you run your game within Unity, it compiles all of the scripts in the project, regardless of whether you're using them. Just comment out the code that has errors in it, if you don't want to delete the unused scripts from the project.
>>
so who uploaded pugs life?
>>
>>147849479
Turn off texture filtering and mipmapping.
>>
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How would one best handle branching dialogue?

One way to do it would be to let each character read their lines from a text file and then have a huge switch statement decide which lines to display, but there might be some other more efficient way,
>>
>>147849624
Pugdev himself
>>
>>147849624
>>147849697
what a nodev
>>
>>147847830
Yeah, it took some time to figure it out, but I had to switch to the English keyboard layout to press the ; key. You see, it's not a default key on some keyboards.

And I can not express it enough, but you've really given some actual life to those squares. I hope it won't sound weird, but you've put my imagination in work, and I was totally immersed in the situation. It's another thing which is really hard to explain, but your work even in this unfinished state feels professional, and it gives the impression that it's made by an experienced developer.
>>
>>147849515
How does your game handle turns?
>>
>>147849697
for what reason
>>
>>147849667
Undertale had a switch with 800 cases, you'll be fine

except if you're, you know, not a masochist

I imagine the way to do it is to have each NPC comment be a node with a map of response options that point to new nodes
>>
>>147849667
>microsoft edge.webm
>>
>>147849441
thinking about doing a tankwars game

>>147849479
remove texture filtering when rendering
>>
>>147849814
sequentially
>>
Just a reminder I'm not downloading any demo that has a boring ass itch.io page.
Spruce those pages up. Make me want to download your game!
>>
>>147849479

Filtering mate. Not sure what software you are using but you can change the filtering.
>>
>>147849817
You're better off asking him: https://twitter.com/seventeenuncles
>>
>>147850035
>downloading any itch game
>>
>>147849874
https://www.youtube.com/watch?v=5DAPXMZk2iw
>>
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>that horrifying realization you're too dumb for game development.

are there any 3D game development platforms for people with IQ's below 100?

its incredibly frustrating to have basically every aspect of how a finished product should look and play in your head and next to nothing to show for it. i just want to make a basic, proof of concept, functional showcase for a control scheme i created but i'm functionally retarded.

i'm running out of time before someone does my concept better than i possibly ever could.


is U4 at least more intuitive than unity? rigging joints in this fucking program is making me want to jump off a bridge.
>>
>>147850165
oh i see now
>>
>>147850247
Dude, Phil "I'm a complete retard and a fuckface" Fish made a game. You're just not confronting your problems hard enough and simply giving up at the first opportunity.
>>
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hello agdg bros.
i made a new track
https://soundcloud.com/user-795244489/new-adventure
It sounds like an rpg adventure theme sort of thing. What are your thoughts on it?
>>
>>147850359
>Phil Fish made a game

>A Polytron Production
>Designed and Created by
Phil Fish

>Programming
Renaud Bedard

>Producer
Marie-Christine Bourdua

>Music and Ambience
Rich Vreeland (Disasterpiece)

>Sound Effects
Brandon McCartin

>Animation
Paul Robertson
Adam Saltsman
Annabelle Kennedy

He didn't do any work on it, he's a literal ideasguy.
>>
>>147850247

The real question is, why the fuck are you trying to rig in fucking Unity? Use a 3D modeling software.. jesus
>>
>>147850408
Sounds like something from a Studio Ghibli film.
>>
>>147850590
>fuckface
Exactly, if even an ideas guy can make a game so can you.
>>
>>147850408
Like it. It could make a cool loop, with a bass line.
>>
>>147850247
>is U4 at least more intuitive than unity?
No.

>rigging joints
I've been using unity for 4 years and I still haven't rigged a single joint, I make sure to design around things that I don't know how to do and leave learning it for playground projects or jams.
>>
>>147850660
So what you're saying is, all you need to make a game is money to pay people to do everything for you.
>>
>>147850761
Maybe? If that's your thing.
>>
>>147850247
>Character Joint

are you sure that's what you want?

https://docs.unity3d.com/Manual/class-CharacterJoint.html

>Character Joints are mainly used for Ragdoll effects.
>>
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>Shape Souls
>The game doesn't even run if you don't rename build_Data to ShapeSouls_Data
ayy
>>
Idol Comm@ander :
Game looks neat. Controls are just not good. this is one of those game i should be

using a controller or that dancing machine to play. gerneral 6. It is fun but gets hard

fast i just blame the controls.

Frogs Life:
Game is cool as fuck. Its StardewValley with better dialogs. And that make me wonder if

this dude is able to get to this point before demoday9 why tha fuck satardewvalleydev

took 5 fucking years to finish his game?. Anyway solid 9 to this game looking forward

to see it greenlit.

Ctesiphon:
Confy graphics, and nice controlls. thats all i can say. I dont like shooters but i

know they are hard to make it right. It would be fun as a free to play game to shoot

some friends online. its welldone, take a 7.


Jelly :
Reminds me of a game from genesis where you played as a dolphin. Eco i think it was called. Well in eco you atleast had this problem of gettign air or you would die. This game is just too easy. The art well done but i think the game is way to easy and gets boring after a while. i will give it a 6.
>>
>>147850408
First thing, that was a lovely little song and I could totally see it in a game as like a town theme or something.

Secondly, fuck your fucking shit the song after that was so loud and horrible and I got blasted in my headphones because I wasn't expecting it.
>>
>>147850408
Amazing piece of work. However I think it would fit a film better than a game.

Do you play it on the piano? Or did you 'just' fed the score to the machine?
>>
>>147850614
lol are you just saying that cuz the image was from a ghibli film? I honestly cant tell
>>147850667
yeah. its made to loop so that would work. I was thinking of adding more instruments so maybe in the future.
>>
>>147851072
XD dam i didn't think it was that loud
>>147851098
all of that is me playing. I recorded it in different parts because doing it all in one take perfectly would be hard.
>>
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I'm not sure I understand this. My game is an .exe, and it uses the .dlls from SDL2. Does that mean I still have to include this file with my game, since I'm including the .dll?
>>
Can someone list all the block types for Battle City on the NES and what their qualities were - breakable, slow, stealth, only breakable with the gun powerup, etc.
>>
>>147849167
How many times do I need to post "not enough texture detail and too sharp" before you fix it
>>
>>147850408
sounds bretty good.

have any stuff for a fantasy theme world/game?
>>
>>147851072
o wait, you mean this song https://soundcloud.com/dj-pie-1/a-garbage-test-song-with-the-only-time-i-ever-used-the-brk-sample-now-i-will-never-use-it-again
yea that was one is really loud. watch out everyone
>>
>>147851474
I apologize, looking again the song was actually in the 'related tracks' section:

https://soundcloud.com/dj-pie-1/a-garbage-test-song-with-the-only-time-i-ever-used-the-brk-sample-now-i-will-never-use-it-again

Don't listen to it it's a horror.
>>
>>147845797
but why
>>
Frogs life game is good
>>
The only game my archaic notebook could run was the dogfighting one. DESU, I didn't really know what I was doing. Somehow I made it through stage 1, but in stage 2 all I could manage to do was fly around mashing z and x until I died. Not exactly a newbie friendly demo.

Oh, and was the only plane I could hit really the one marked with a diamond? That's a mechanic really hard to handle when you're fighting againsts dozens of planes at the same time.
>>
>>147851580
i have one that could fit that description
https://soundcloud.com/user-795244489/aftermath-orchestal-interlude
>>
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>>147850359
>>147850598
>>147850680
>>147850835

because im trying to recreate this hydrolic physics based movement system i made in gmod

forgive the arms, they weren't done at the time.

pure IK or partial IK wont give me the desired effect. i want to make a self contained system with as little external support for the character as possible.

there are some flaws with exanimas system and gang beasts system i'd like to try to my own take on.
>>
>>147851294
>lol are you just saying that cuz the image was from a ghibli film? I honestly cant tell
Nope, opened it in another tab so I didn't even see that image.
Here's one that I think has a similar feel to it (I'm obviously a real music expert): https://www.youtube.com/watch?v=KKNeL6oknXg
>>
>>147851490

https://tldrlegal.com/license/bsd-3-clause-license-(revised)
>>
>>147852176
So yes.
>>
Give up and make a horror walking simulator.

It will sell and you fucking know it.
>>
>>147852424
>Caring about sales
>Not just making a game because the game you want to play doesn't exist
>>
>>147852112
>>147852112
that does have a similar feel in a way. I need to watch this movie
>>
>>147852424
If you want something that sells, make a free to play multiplayer game with heavy RNG elements and real money loot uncrating

kids these days like slotmachines
>>
Livestream of AGDG demo day games

https://www.twitch dot tv/multiverselabyrinth
>>
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I FOUND IT

nice demo btw
>>
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>spend all day hurriedly fixing bugs to submit my game in time
>fixed a shitload of bugs, almost ready to submit
>find new bug i didn't know existed, no idea how to fix it
>>
>>147851798
How many did you try?
>>
>>147852719
2soon
>>
>>147852039
Maybe try Configurable joints instead and/or some custom force solution?
>>
>>147851798
I'm gonna go back and do some proper level design this afternoon so hopefully the levels will be a bit more newbie-friendly. I was pretty rushed trying to have multiple levels

And yeah, the only plane you can hit is the one with the diamond. I've been trying to figure out the best way to do that; since the machine gun is an area-of-effect I thought it would be a bit overpowered if it could hit everything at once. I also originally had it so missiles could hit any enemy, not just the jet they were fired at, but when there are a lot of jets they almost never hit their original target since it's too crowded. I'm trying to find a better way to indicate the player's target so they don't get lost in big dogfights. I had a little arrow that would point toward the player's target but I broke that and forgot to add it back in. I'll definitely do that this afternoon

Maybe the solution is to just never have dogfights that big, or find a way to get everyone to spread out a bit more. Maybe increase jets' speed and decrease their maneuverability

Thanks for the feedback! It's also good to know that it's at least decently-optimized
>>
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>>147852836
never too soon :^^^^^)
>>
>>147852774
Thanks. Glad you liked it. Any constructive feedback you'd like to give?
>>
>>147844690
>>147849014
>>147849145

thanks anon

to be honest i also have the same problem with the mines.

these circles you talked about are already in the game, but i don't have time now to upload a new version of the demo.
>>
>>147853021
that was going to be my first step using apply force instead of contracting joints for now. there's just so little visual conveyance of how the joints are rigged i can't tell whats going on.
>>
>>147853335
The only thing that annoyed me were the chests, having to stand in that very specific spot to open them felt counter-intuitive.

Anyways good job mate, this looks like it will be a fun game when it's complete.

I discovered the aggy dagger by accident while trying to quit the game by alt + f4
>>
>>147852734
>flash
>>
>>147853549
use livestreamer nerd
>>
>>147853527
https://docs.unity3d.com/ScriptReference/ExecuteInEditMode.html

https://docs.unity3d.com/ScriptReference/Gizmos.html

combine those two and you can get whatever auxiliary graphics to show how things are hooked up in the scene view
>>
>>147852826
I downloaded about 12, but they all bitched about graphic requirements. I figured it was an issue with my drivers, but I gave up after half an hour of reading and installing shit. I'll just leave it as a hardware problem, it wouldn't surprise me at all.

I'll eventually find a way try the Torpedo one and the Parkour one, tho, I was really hyped about those.

>>147853068
I just don't think it's a good idea to add another layer of complexity above chasing the enemy's tail and outmaneuvering the enemy. I see what you're saying with the machine gun, but I'd look for other alternatives. Maybe increasing the heat faster while shooting, narrowing the area of efffects, idk. Or keep it as it is now, but auto-target the closest plane who's in front of you.

Well, in the end you're the one who knows what you're aiming, I'm just a guy just played it for like 10 minutes, but those are my two cents. The arrow aim does sound a lot better, but... I don't know. Eh, good luck, man.
>>
Are there any decent games actually made using SDL alone or is this the meme in which you are stack forever trying to create everything before you can actually create a game?
>>
>>147853335
I didn't play it, but from watching it, man those knights need an outline or color or something. Grey knights on grey stone is not good.

>>147851636
DELETE THIS SONG RIGHT NOW.
>>
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>15 downloads
>one folder had the wrong name so the game wouldn't start
>Nobody told me until just now
>>
>>147853335
>>147853546
We can make them so you can open them while standing on top of them rather than in front
>>
>>147853931
ah, thanks. no idea why something like this isn't included by default. i honestly had an easier time with blender's UI than unities.
>>
>>147854602
>Nobody has played your game anon.
>>
>>147854602
>uploads a build that doesn't even work without testing it
>blames other people
>>
>>147853607
>recommending a CLI tool
>calling others nerds
>>
>>147854435
Increasing the heat faster and narrowing the area of effect are good ideas too. They also might help handicap the AI a bit, since the AI is really good with the machine gun
>>
>>147854536
lol its not my song tho
ill try
>>
>>147854992
cheer up friend
>>
>>147850408
This fits
>>147852039
>>
>>147854602
Are you shape souls dev?
>>
>>147842441
>Download a udemy course
>GameMaker
>Aww yis this is going to be great.
>It's a pajeet
Goddamnit
>>
Where should I post feedback for DD games? Just on the individual itch.io pages?
>>
>>147855882
Meanwhile you can learn c++ from old white people who know what they're doing.
>>
>>147855882
if you paid for it get a refund.

It sucks cause I can't stand esl-people speaking english with an accent. But it's often those people making tutorials on stuff that's relevant to me.
>>
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slightly faster prototype.

has anyone had any experience with completely physics controlled characters in unity? what kind of problems did you run into?
>>
>>147848601
Excellent vlog. Have a upvoat.
>>
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>>147856048
Unity's physics are atrocius, why would you even use Unity for a physics based game? There's a reason the few good physics based games made with Unity have made their own physics engine ya know.
>>
>>147855996
and in the thread
>>
The new pen nibs I ordered for my tablet finally arrived.

Time to get back to doodledev.
Got bored of pixels.
>>
>>147855785
hue
>>
>>147850408
Pokemon bike riding music.

It's actually really good but it would be hard to match to a videogame without making it just seem like someone downloaded a baroque tune from the internet for their Newgrounds flash RPG.
>>
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>>147856048
>He fell for the Unity meme

Seriously we should just autoban Unity users its not fair to trick new devs into using it.
>>
>>147856285
would U4 be better for a physics based fighting game?
>>
>>147856438
Somewhat pointless when the particular dev isn't here though, innit?
>>
>>147856659
Not that guy, but i'd guess so since it has built in skeleton animation/physics blending for one thing, and it has amazing physics by default.
>>
>>147856771
good thing i didn't get too far into this than.
>>
>>147856564
that pokemon bike riding music is exactly what I thought while making it.
I think it could fit into an rpg without sounding forced- personally. idk
>>
>>147856692
Its a discussion thread
Lets discuss aggydaggy games
>>
>>147856771
>>147856285
https://docs.unrealengine.com/latest/INT/Engine/Physics/
>Unreal Engine 4 uses the PhysX 3.3 physics engine to drive its physical simulation calculations and perform all collision calculations.

http://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/
>As announced at GDC’14, Unity 5.0 features an upgrade to PhysX 3.3.

You are both fucking retards
>>
>>147856692
You should post it in itch.io desu, is more easy to find and other people can read it there when they are going to download it
>>
>>147857086
B T F O
T
F
O
>>
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>>147857086
>If to engines uses the same physics library the physics are identical

Sometimes I forget not everyone here are actual programmers.
>>
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>>147857086
>Unity haters
>Spouting random impression based opinions as facts
and all is well with the world
>>
>>147856963
Make what you want dude.
>>
What do I do for music for my demo?
>>
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how is my vidya music

is it vidya enough?

http://picosong.com/hF6b/
>>
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>>147857376
>>147857215
>>147857086

>Unity fags things two programs using the same library must have identical functionality
>Unity fags believing random impression based opinions as facts
>>
>>147857430
Find free, royalty free music online
Ask someone to use their music in your game
Show off your amazing game and ask if any musicbros want to make music for you
Pay for it
Make it yourself
>>
>>147857430
>not having a music slave on hand

it's like you want to fail
>>
>>147857465
>http://picosong.com/hF6b/
Sounds like some sort of smooth music to play in restaurants.
>>
>>147857547
If they both use the same physics engine theres no difference besides what person x does differently vs person y.
Only dummies use stock anything
>>
>>147857086
>physx

fucking disgusting
>>
Talk to friend who is a programmer saying I want to be good at programming so I can make a game.

Two days later he gives me thousand page book called principles and practice in c++. He gave me another book by the same author that is a thousand pages today. Says he might give me a book called introduction to algorithms that is also a 1,000 pages.

I just want to make games, not read thousand page books.

He knows how to program as I've seen his github and he worked at google for a bit. But, he is a bit autistic.
>>
>>147857465
First isn't bad
Second sounds like something in a saloon
Third sounds like an opera
Fourth is pretty good
Fifth is pretty good

Didn't listen to the rest. It needs proper production as the recording quality is crude enough to notice, and some other instruments would help. You're obviously talented at writing and playing.
>>
͏ ͏ ͏▲
▲ ▲
>>
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>>147858058
no way...........................................................................
>>
>>147858026
>download game maker
>go on youtube and watch one of the dozens of "make your first game" tutorials
>>
>>147858026
Just start programming dude, fuck those books, or use them as a reference.
>>
>>147858026
>introduction to algorithms

That's a great book desu.
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