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Ace Combat General #238 - /aceg/
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 94
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We're so fuckin ded Edition

Thread theme: https://www.youtube.com/watch?v=wlPK_53Rrhw
AC7 Trailer: https://youtu.be/_zuBSUJfpBk
Update 13 trailer: https://youtu.be/y0Kyw7xXFvg

<< Frequently Asked Questions and other cool stuff >>
https://mega.nz/#F!Zs8nSQQB!oAp4FFtvBmgu4MHwnKU6dQ!Ykl10IIJ

<< Recent Events >>
Gold box? It's probably 30 tickets
Ace Combat 7 has been confirmed to return to Strangereal. VR equipment will not be required to play the game.
Nothing notable to fight for
An anon is making an AC inspired PC game: http://rb-d2.tumblr.com/
Someone else is making an open-source thing based on AH assets: http://zxstudio.org/blog/author/razgriz/
Rumors of a PS4.5 coming Fall of this year to go along with PS VR's release

<< Aircraft and Damage Calculator >>
http://asm.aceinf.glasscore.net/ (use Text to export the build into a text format)
<< Sieve's Helpful Infinity Tool (Outdated) >>
https://drive.google.com/file/d/0B06MZz-xxtyeR05WWmF0NE4yTzQ/view?usp=sharing

<< If you played JP release: Your progress will not be lost if you begin using an account registered to a different region >>

<< Ace Combat website (JP) >>
http://acecombat.jp/
<< Ace Combat Infinity website (JP) >>
http://ace-infinity.bngames.net/
<< Project ACES twitter (JP) >>
https://twitter.com/PROJECT_ACES
https://twitter.com/hashtag/ACEINF?src=hash
<< Steam Group >>
http://steamcommunity.com/groups/GhostsOf404th

<< Old OP >>
http://pastebin.com/whkD5Wmh
<</aceg/ pilots spreadsheet>>
docs.google.com/spreadsheets/d/1eP07-JbjTjXkD5nQlNkC0I8WidP_AXD1K4S9jESx-Jk/edit?usp=sharing
<</aceg/’s guide to Ace Combat Infinity>>
https://docs.google.com/document/d/1K3RrtoLfs089WDdEyhmBg6r7ge2j7WS-_-iXkCYOyrg/edit

Last Thread >>147614778
Because it deserves mentioning
>AC7 Soon™
>Ports never
>Campaign continuation never
>HD Remake never
>>
we really need news
>>
As dead as a certain puchiposter.
>>
Can we just <<Rise!>> when more AC7 news come?
>>
lmao, someone else posted an /aceg/ thread with like 50 embeds

But it has a pretty cool bit of footage

"Fuckin' shoot him!" edition

Thread Theme:
https://www.youtube.com/watch?v=PIUowqD0uY8
>>
>>147816989
Ded is forbidden
>>
>>147817479
Oh hey it's that reel again
>>
The state of the general is not good.
>>
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>>147821336
Was it ever good?
>>
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rip /aceg/
>>
>>147821938
There have been good moments. Just wait until 7 comes out and streamers start playing to satisfy ps2 nostalgia.
>>
>>147821938
Once upon a time
>>
>>147821938
Back when puchiposting ruled.
>>
Tomorrow, a bit lataer than this hour, I'm planning to burn all my 24 fuel to grind shekels in RTDM, would anyone be interested?
>>
>>147823834
Idols were a mistake
>>
>>147824146
I would if I wasn't in the mountains, states away from my PS3.
>>
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>aiming for top 200
>around 75 with roughly 10 stocked + supplied a day
>suddenly 6x forced
>fall back to 250
>do as usual
>230

Eh, doesn't seem to be worth it. Got like 10 million bucks in 3 days though
>>
>10
>>
Any news on project Nemo? I know they finished disc One but that was about one year ago. I havent checked out the general since then. Not even during the Ace Combat 7 anouncement since I knew that they would show jackshit after that.
>>
>>147828687
Disc 2 is translated but needs proofreading and to be patched in
>>
>>147816547
So, how about we try and make it to bump limit today ?
>>
We literally don't have enough 24/7 traffic to stay alive. All the posters we have are concentrated in just a few timezones, and when they go to sleep so does the thread.
>>
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>>147833178
So it is true. This general is finally dying. Just let it sleep. Forever
>>
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>>147833770
>Not posting superior version
>>
>>147833843
>unstarts.gif
>>
>>147833770
Oooooh no ya don't
>>
>>
Fun fact, Hoffnung is 653.4 km from Valais Air Force Base.
>>
>>147825440
>Last RTDM
>Burned 80 stocked
>Finished top 300
>Top 200 was another 100 fuel away
>>
>>147838609
That fact wasn't very fun.
>>
>>147840646
Fun fact: Old Yuke men love puchis.
>>
>>147841974
That was even less fun.
>>
>>147842141
Ur mum's not fun
>>
>>147842552
Take that back!

His mum's a lovely lady.
>>
>9
>>
RUSE
>>
XD
>>
>>147849382
Even shitpost hell might beat this ded
>>
>>147850498
JUST LIKE ACZ BEATS AC5 AMIRITE ??!!11!!
Would it, really ?
>>
But seriously, ACZ does beat AC5.
>>
>>147851952
It definitely has a less cheesy story and a better atmosphere
>>
>9
>>
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Ded thred post never evers
>>
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>>147853098
The only things AC5 does better is the amount of planes and the tunnel run. Between Fortress Intolerance, Megalith, Avalon Dam, the Fenrir Chase, and Chandelier, Dead Ahead is the most exciting, atmospheric, intense, and well-executed of the tunnel runs. With Hamilton on your tail, it forces you to go fast. With construction equipment and opening/closing walls, it forces you to constantly move around. With the small width across the tunnel, it forces you to be precise in your movements. The extremely long length of the tunnel forces you to endure. And the long length of the mission leading up to that point forces you to give it your all lest you wish to start from the very beginning. All this plus the music and best radio chatter in the game makes for the perfect tunnel run.
https://youtube.com/watch?v=wlPK_53Rrhw
>>
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>>147855961
>no fatties chairs
reeeeeeeeeeeee
>>
>>147855992
>amount of planes and the tunnel run
Let's not forget number of missions. Even with mission 27+, essentially 28, I think it had more than that. Like, the story did feel like a drag at some points due to all that cheese, but I seriously could've taken 10 more missions of ACZ. Maybe when the remakes NEVER EVER come out.
>>
>>147857151
Eh, it would be difficult to make more missions happen at this point. Where would they fit in the story?
>>
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>>147857151
Let's see:
>27 main missions
>2+ missions (8942 and The Unsung War)
>3 alt (coin flip) missions
>2 first arcade missions
>4 middle arcade missions
>8 final arcade missions
46 motherfucking missions, goddamn
>>
>>147858515
And now we know why some of them are so short
>>
>>147858390
Technically, ACZ has 55 missions if you include The Guantlet and every style as a separate set of missions, but only 3 missions (B7R, Mayhem, and The Demon of the Round Table) are actually different from each other in different styles while 3 others (Juggernaut, Merlon, and The Final Overture) are different depending on which operation you choose. All the other ones only have the slightest of variations, whether it's the radio chatter or aces that appear. The Guantlet at least changes depending on how fast you defeat the squadrons.
>>
>10
>>
>>147859287
Might as well call it 275 missions and count the different difficulties.
>>
>>147859287
Gauntlet seems to be a bit too generous to include, since it's a special bonus mission.

Counting the variants of Juggernaut etc. individually is fine, since they are different missions with different locations, enemies, and objectives.
>>
>>147861195
>10/10
>>
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I know the streak eagle and the modified Su-27 broke a bunch of time to altitude records, but did anyone ever beat the production F-4's low altitude speed record?
>>
>>147862149
I just mean what appears when you choose Free Mission.
>>
>>147866191
A blackbird might've been cheeky enough to try
>>
>>147867587
I don't know if even a blackbird could handle running a 3km course at 125ft. It was a very fragile plane.
>>
>>147867587
Blackbird couldn't exceed Mach 1 below 30,000 feet. It's engines weren't powerful enough.
>>
>>147851952
Yeah and MGS2 is better than MGS3.
>>
Is anyone hosting a ring team death match tonight?
>>
>>147869457
Put your trip back on, QuizNo.
>>
>>147869919
MGS2 is best Metal Gear.
AC0 is best Ace Combat.
Chicchan is best puchi.
>>
>>147870031
Meh!
>>
>>147869634
A-Anyone?
>>
<<RISE>>
>>
>>147870798
No.
>>
>>147871905
<<CHIE>>
>>
>>147867587
>Be Blackbird, 20 feet above the water
>Hit Mach 3 as per usual
>Your plane becomes fucking Mosesmobile, splitting the ocean in half
>All windows in a 20 kilometer radius are shattered
Sure, why not ?
>>
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>>147873564
lolno.

The SR-71 has less thrust than the F-22.
>>
>go for a run wearing girls leggings instead of men's skintight track pants
>it's late so nobody should be going down the secluded path i chose
>4 cars pass
nobody travelling 40-50mph will have had time to notice, r-right?
>>
<<RISE>>
>>
Ded as fuck

What are you guys even doing?
>>
>>147877584
RTDM
>>
>>147877584
Risin' every once in a while, waiting for news. Bamco sure could release some, even if it isn't on TGS.
>>
<<Altitude restriction cancelled>>
>>
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>Tfw AC news won't come out for months, after that it will be a few more months until it comes out
I hope Bamco just rused us during this E3 so they can launch it in a while.
>>
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So, who is best WWII bird, and why is it the FW 190 ?
>>
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>>147881161
The not so little plane that could...
...Try, but not really achieve success...
...Except at night, tugging targets, or engaging in early electronic warfare...
...And air-sea rescue
>>
>>147882296
http://blog.mongoosepublishing.co.uk/?p=310
>>
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>>147883030
The Roc is cute too.

As is the Skua
>>
>A motherfucking pepsiman speedrun
the times they are a-changing
>>
>10
>>
Reminder that the Yak-9 is best prop
>>
>>147877584
At a 21 pilots concert near dallas
Was p fun
>>
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>>147875165
How would you tell the difference anyway at night time
>>
>>147879680
Is the concept of patience foreign to you?
>>
Lost all the motivation for top 200 NTDM.

On the other hand, 400k credits every mission. I'm dying filthy rich in this game.
>>
<<RISE>>
>>
>>147893030
<<Perhaps>>
When did rise become a thing again?
>>
>>147893852
Would you prefer <<RAISE ALTITUDE>>?
>>
>>147894642
No, like when did <<Rise>>posting become an /aceg/ thing?
>>
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>>147894781
I really don't know.

One anon probably did the whole RISE RUSEGRIZ one day, and it just stuck.
>>
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<<STOP BEING DED YOU NUGGETS>>
>>
>>147894781
Rise Rusegriz comes from a screencap of a post from long ago. I can't ever remember what it said, but it was something making fun of the meta and a couple posts followed twisting quotes from AC4.
Anyway, some time after the screencap became popular, and it should be noted that this was months after the posts in question were made, <<Rise Rusegriz>> became a thing to get the thread off page 10.
>>
Bump before bed
>>
One last <<RISE>> before I hit the sack
Every ace needs a restful sleep
>>
>>147886468
>9
>>
>>147902069
>still 9
>>
<<Awaken>>
>>
ruzzgriz is my favorite squadron, I loved the homosexual element between chooper and Grinn xD
>>
>>147891243
>On the other hand, 400k credits every mission.

Are you using multiple fuels per sortie?

Otherwise, how?
>>
>>147906061
If you got both contracts on, no deaths. Surely you'll get 100k per sortie. If your gonna go forced sortie, your immediately rich
>>
Okay, Ive been playing Infinity for a cool minute. What fucking weapon is it (on which planes) which locks on to multiple ground targets? Is it just an enhanced version of the 4AGM because those never work for me as well as it seems to for others? Am I missing something? Do I just need to git gud with that?

Also
>how to get MSOD
>its still X'd out for me
>>
In about 4 hours I'll burn all my fuel in weaponless RTDM, anyone interested?

>>147909992
Are you talking aboutt ADMM?
It's Nosferatu's.
Also 4AGM are incredibly versatile and reliable, I don't lknow which is your problem.

MSOD is the same as MAGM, spend millions on bombers.
>>
<< Hey, don't fall asleep on me now! >>
>>
a
>>
>>147909992
>>147910264
4AGMs are only good on Attackers. And they only really shine once you get them to lvl 5.
>>
>>147909992
>SFFS
>FAEB
For carpet bombing

>LACM with area M can clear clusters
>or a double hit with LASM/LAGM with enhanced explosives
>>
>>147917721
They still have their uses to clear yellows while keeping air superiority in ixed maps.
If you go for the standards parts they are still heaps more useful than QAAMs, 4AAMs and the likes, in my opinion.
>>
>10
>>
>>147828687
>>147829781
Disk 2 was translated half a fucking decade ago and I'd be embarrassed for them if they patched it as it currently is. No really, read the scripts, or play the game while reading the scripts on the side. It's full of typos and awkward sentences, it's as if it was translated by someone that knows Japanese better than English (possibly translated by DSXIII and he didn't like those scripts himself either, in fact IIRC he actually paid the translator that made disk 1). If you want more precise info on what they're up to you could start lurking the forum DSXIII posts in, gamehackingworld or some shit.

Also bookmark UseaToday. Seriously.
>>
>>147855992
I gotta give it in AC5's favor that it has a lot more environment variety, while in ACZ you fly over deserts and woodlands all the fucking time. I don't think you ever even see the ocean if not once.

And I'm saying this as someone that really really dislikes AC5.


Oh I guess there's also the fact that ACZ really reeks of "unofficial/third party super polished expansion pack" I guess.
>>
>>147858515
>counting the arcade missions

>>147859287
I think the AI has really slight differences depending on the ace style but it's so slight a half decent player would pick them up only if he paid a lot of attention to it.
>>
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Can I just play one full sortie today? Fucking hell.
>>
>>147921118
Sounds like they just need an editor.
>>
>>147924112
Facedrag should be doing a room about 4-5pm EST
>>
>>147924803
As long as he knows Japanese and doublecheckes with the original scripts, but then again they also want to also translate the archive (think about it: the patched disks really don't bring much new to the table if you already played the game while reading the current scripts, other than more convenience (_big_fucking_deal_), better wording, roughly the same amount of typos if not more), and they know that people will get disappointed if they don't.
>>
>being this ded unironically
>>
>>147927343
>currentyear
>ded
>>
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>tfw having a more active conversation about ace combat with some random FTL player from steam than in this thread
>>
>>147928115
Nigger be the change you want to be. It's never too late for /aceg/.
>>
Anyone up for a couple of games? I've got 3 fuel left and nothing to do
>>
>>147928332
Oh i forgot the name
So if sony's not doing gamescom, that means TGS is the only place we'll get ac7 news, right?
>>
>>147929035
>Oh i forgot the name
>I actually replied to you
I want the 20 seconds it took me to write that post and this one back.
>>
>>147924112
I can't play right now due to thunderstorms and rolling blackouts. ;_;
>>
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>>147929237
>he replied again
>>
>>147929837
>ywn bully warcrimes about being a dumb weeb
>>
>>147928910
Fine, I get it, no one here really wants to play, but instead posts weebshit and whines about namefags.
>>
>>147932474
I was trying to revive the thread by talking about Project Nemo and regretted replying to a retarded namefag, I didn't complain about him as I filtered the waste of air.
>>
>>147932901
Project nemo sadly hasn't moved anywhere since disk 1. Really anticipating that one, can't die before disk 2 is released.
Electrosphere was objectively the strongest Ace Combat game story wise, the jap version I mean. Shit, I even have the original jap version that my dad brought over from japan and a sealed copy of the append disk.
>>
>>147933115
>Project nemo sadly hasn't moved anywhere since disk 1
See >>147921118
>If you want more precise info on what they're up to you could start lurking the forum DSXIII posts in, gamehackingworld or some shit.
Also they are patching disk 2. At their own leisure, but according to them they did finish the UPEO path which is arguably the most satisfying one because you manage to actually save some of your wingmen! As opposed to saving one and turning him/her in a human wreck, or having to kill one of them yourself..
>>
>>147933510
I've played through the game with my dad, he pretty much translated the game on the fly for me while playing as he was fluent in Japanese.
Also found out that he was a MiG-25 pilot to boot
>>
>>147933886
>I've played through the game with my dad, he pretty much translated the game on the fly for me while playing as he was fluent in Japanese.
Nice.

>Also found out that he was a MiG-25 pilot to boot
What the fuck, is your dad that soviet deserter?
>>
>>147934034
Nope, what I suspected first but apparently he stayed there till the collapse, spiraling down into depression as he lost his only job he enjoyed doing.
>>
>>147921118
>it's as if it was translated by someone that knows Japanese better than English (possibly translated by DSXIII and he didn't like those scripts himself either, in fact IIRC he actually paid the translator that made disk 1)

kek, every single thing in this quote is wrong!

never change 4chan, the ultimate in misinformation
>>
>>147935257
Post proofs.
>>
>10
>>
>>147931359
>tfw current bf's a bully
O i am laffin
>>
>>147938518
congrats on the sex
>>
>>147939758
It's official, the general's dead. Is there any other way besides posting literal blogging and shit to revive it in a way that generates conversation?
>>
>>147942270
shitpost about planes and stop your fag blogging
>>
>>147889169
no idea but i'm paranoid as fuck
>>
Talk about the current state of military aviation and its industry.
Go!
>>
>>147943435
make me. I'll just take my name and suddenly your shit filter doesn't work :^)

>>147944316
>caring what other people think about something as innocuous as wearing leggings made for women instead of leggings made for men
they're basically the same thing dude
>>
>>147944927
*take my name off
>>
>>147944927
Take your name and do what with it?
>>
>>147944395
Is the PAK-FA ever going to reach the level of mass production and viability that the Raptor did?
For that matter, what's going to become of the PAK-DA?
>>
>>147945015
See >>147944968
>>
>>147945034
>slavshit being relevant
[x] doubt
>>
>>147945034
>mass production and viability
>Raptor
>>
>>147944968
As evinced by this septuple nigger impersonating me again lmao

Also the flankers are all shit-tier ugly planes that can't handle their western counterparts in a real war
>>
>>147945186
187 production units sure beats half a dozen prototypes :^)
>>
I'm warcrimes.
>>
>>147945476
No I'm warcrimes
>>
>>147945476
>>147945513
fuck off
>>
>>147945402
187 production units is hardly mass production especially if it's shit made in USA. Moreover isn't that piece of shit's electronic suit ancient and even unable to actually fire sidewinders?
>>
>>147945325
>>147945476
>>147945513
>>147945550
Will the real warcrimes please stand up?
>>
>>147945631
>>147945550
>>147945513
>>147945476
Can Spartacus please identify himself
>>
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>when the slav(e)aboos start moving the goalposts so the T-50/PAK-FA looks less shit
>>
Did we ever vote to restart raptor production yet?
>>
>>147945898
I made the post about the >F-22 >mass production and I could completely destroy the PAK FA by posting a single picture of it. And you could too if you knew what to look for.
>>
>>147945965
I think they took apart the jigs, and the government is sketchy about restarting shit they voted to finish, so it's unlikely such a vote could ever get off the ground
>>
>>147946050
Is this the engine fire one?
>>
>>147946187
Fuck no, that happened to practically every plane at some point. It's something more subtle.
>>
What upgrades could we possibly see for the raptor?
I know they want to add block 2 upgrades for the aim-9x for that delicous lock after launch ability but what else?
Will we ever see an f-22b/c/e.etc?
>>
>>147946257
Oh, that one delicious frontal angle
>>
>>147946438
I'm not sure if we're on the same wavelength. If you don't get it by the next post I'll post the solution myself.
>>
>>147946573
I was thinking of the one with the rivets and the exposed turbofan blades
>>
>>147946707
>exposed turbofan blades
Bingo~

I mean I guess they have the excuse that it's a prototype and it hasn't received the intended engines yet but still.
>>
>>147946845
That was actually what I was talking about with the delicious frontal angle.
It seems to be more of an issue with the placement of the intake ducts from the angle that photo was taken, and intakes aren't easily fixed
>>
>>147947483
They could just cover the turbine blades with bump like in the F-35, I imagine the current air intakes is just a "placeholder" made with ease of maintenance in mind. At least that's what common sense would lead me to believe, because
>making a stealth plane with a fuckhuge frontal RCS
>the place where you want to have absolutely the least RCS is the front for very obvious reasons
>>
>>147947917
>PAK-FA
>Russia
>Stealth
No
>>
Where/what do you guys see military aviation and its industry in the next decade?
>>
>>147950910
Dead. Like every other industry.
>>
>>147950910
Drones, stealth, and BVR out the ass
>>
>>147950910
Remember that AI that was actually getting well developed? I forsee human pilots controlling drones from inside of combat airspace until long range, fast, high volume, secure data connections become possible from across the world
>>
>>147952713
>Fucking 64 tic drones
>Bamco in charge of drone connections
>Buy unlimited drone connection flight now
>>
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>>147945631
Sure
I can post pics again or something lmao
>>
>>147952713
You left out latency. The speed of light is a hard limit on these things. Latencies much above 100 ms are too much for the human brain to consider 'realtime.'
>>
>>147956437
Ohhhh so there's hope? To achieve a useful latency, the controller will have to be close, meaning we'll always have pilots, right?
>>
>>147953797
DIOOOO
>>
>>147956719
We'll probably have pilots for the foreseeable future, maybe not because the tech isn't available, but because it isn't reliable enough.

Humans make mistakes, sure, but they're also able to correct those mistakes, or at least minimize the damage from them and adapt to unforeseen circumstances. Like putting it down in a stadium.

Once you get into drone territory pure AI becomes unreliable, just look at the shit Tesla is being dragged through at the moment. Sure it's in-development tech, and you can argue that eventually it'll have a fraction of a percentage risk of just misinterpreting everything and nosediving into the ground, but you've got to convince the people in charge that it's worth the millions of dollars in equipment (a price that will only go up) to risk that.

And sure, people can fuck up, but better the devil you know and have spent like 2/3rds of a century planning around.
>>
>>147957790
But then what if your foes pick the devil you don't know
>>
>>147958171
they spend a ridiculous amount of money and time implementing something that you've been developing 'hypothetically' for years.

It's not like for example in the US development will cease on AI or remotely controlled drone-fighters, it just won't be used for actual combat.

Just look at the number of projects cancelled in favour of updating or refitting old hardware, replacing old shit with brand new shit is expensive and basically causes a huge amount of unrest amongst your staff etc. Again, not that it doesn't happen, but it won't be like "We made an AI that can dogfight somewhat reliably, suddenly we don't need pilots."
>>
>9
>>
>>147960215
>99
>>
>>147956719
We may not have pilots in the planes, as drones will likely have a good grasp on basic maneuvering. However we will have commanders in an RTS sort of sense, and we might even have people babysitting the drones to make sure they don't do anything stupid. Programming does fuck up, and it does it a lot.

I have a feeling that direct control over drones will be the norm for quite some time.
>>
>>147963003
>direct control over drones
What could possibly go wrong.
>>
>>147950910
Dead and ruined.

It's already pretty bad. Peaked around the 80s or 90s, possibly the 70s, as did aviation in general.
>>
>>147963207
What do you mean? Fighter drones would be no different from current fighter aircraft except the pilot would be safer.
>>
>>147964082
>What do you mean
Absolute shit situational awareness unless you want to waste money and weight equipping the drones with double UHD cameras (and even then not even a VR set that has a resolution of 8k per eye comes close to the human eye), the pilot's brain getting conflicting information from his eyes that see one thing and his body that is moving in a completely different way than what his eyes see (and that's a HUGE deal, and one of the reasons why the MBT70 was shitcanned, the drivers got disoriented from that, some even got motion sickness IIRC some even puked because of it).

It just seems to be a recipe for disaster.
>>
>>147964726
>his body that is moving in a completely different way than what his eyes see
Is that really a problem with a drone?

You don't get motion sickness playing Ace Combat.
>>
>>147965341
It could very well be given that it proved to be a problem with tanks.

>You don't get motion sickness playing Ace Combat.
Because 1 you're not moving at all and 2 you aren't using headtracking or a VR headset.
>>
>>147965669
>it proved to be a problem with tanks.
They were physically in the tank though. It was also a problem with British Rail's tilting train prototypes (I believe the solution was to let passengers feel *some* tilt, but nowhere near what it actually was.)

>Because 1 you're not moving at all and 2 you aren't using headtracking or a VR headset.
Never got Motion sickness with X on a bus, and I can't see head-tracking doing it. A VR headset would be unnecessary. (Even head tracking may be unnecessary.)

If you sat them down in a proper simulator-like environment (360 camera, recreation of a cockpit and such) and then moved that in ways that didn't match what was displayed, then it's easy to see why motion sickness would occur. But when they were sitting elsewhere, in a clearly different environment I can't see it being a serious issue.
>>
>>147965912
So no depth perception?
>>
>>147966093
You can't really get that with a VR headset yet, can you?

I've heard at least with a head-tracker, formation flying is a nightmare compared to real life due to the lack of it.
>>
>>147965912
>A VR headset would be unnecessary
Yeah sure let's throw sense of depth (what allows you to visually spot planes in flight at 20km+ given the conditions are good enough) out of the window.

>(Even head tracking may be unnecessary.)
If you want to have even worse situational awareness, sure. There is a reason why headtracking is so big in flight sims and why it's also slowly expanding to racing sims and also shit like Arma.

>But when they were sitting elsewhere, in a clearly different environment I can't see it being a serious issue
Unless you can make so that they feel like they aren't flying inside a 737 or whatever it's going to be a huge liability.

>>147966225
>You can't really get that with a VR headset yet, can you?
According to people that have VR headsets you can.

And I never had problems with flying in formation while using headtracking.
>>
>>147966501
Thought that just occurred:
Do we really need one pilot to have all that situational awareness anyway?

In terms of general flight, one could always have a team of people assigned to one aircraft (or at least one other person) lowering the workload signifigantly.

Who needs to see another aircraft 20km away when you've got someone panning a highly zoomed camera around the sky who'll tell you if anything comes up?

It wouldn't even need much more hardware in the drone itself, it just means another laptop to send sensor data to.
>>
Why are we arguing about drone controlled fighters
You have one command pilot flying in his formation of drones. When they detect an enemy, he decides on a plan of attack and they execute. This gives the flexibility of not tying down fighter control to a ground location, allowing for deeper penetration into a hostile environment
>>
>>147966764
Oh sweet summer child. You spot flying objects not by clearly seeing them, but rather by sensing the movement with your eyes' peripheral area. A computer could theoretically do that, scan it with IRST and if it's emitting heat start tracking it. There'd still be problems about reliability though (such as the system locking random shit). Spotting things in the air with a high power (zoom) camera is dumb, you'd rather need multiple cameras with stupidly high definition, sensibility, refresh rate. Something that has characteristics similar to the human eye.

>Do we really need one pilot to have all that situational awareness anyway?
Yes.
>>
>>147967742
>Spotting things in the air with a high power (zoom) camera is dumb, you'd rather need multiple cameras with stupidly high definition, sensibility, refresh rate. Something that has characteristics similar to the human eye.
Not really. Scale is a bigger problem than quality beyond a certain point.

"A big black blurry fuck is moving around in an airplane like way" is enough to tell you there's something there to kill. You don't need to know it's an unarmed MiG-21.

>Yes.
Whoa what a great justification that sure convinced me that Pilots need to have the same workload they've always had despite no longer being physically present in the aircraft (and thus 10 crew being no more difficult than 1.)
>>
>>147968031
>"A big black blurry fuck is moving around in an airplane like way" is enough to tell you there's something there to kill.
You have to be 21 for posting on this website.

And I hope you understand that having to communicate with another person is workload in itself.

Anyway, I'm going to bed. Try keeping the thread alive will you?
>>
>>147968402
>You have to be 21 for posting on this website.
Amazing refutation, you patronizing fuck.

Try killing yourself.
>>
>>147967136
Because autism spoke today, from both parties
>>
>>147968031
Having 360 spatial awareness is VITAL for a plane, as any shot fired in a blind side could destroy the plane before he could react
>inb4 what are lock-on alarms
Time is of the essence, if you lose 0.5s to react to the already differed sound of the alarm, that's a lot of time wasted on something you could have seen and prevented altogether if seen it
>>
>>147968782
>Having 360 spatial awareness is VITAL for a plane, as any shot fired in a blind side could destroy the plane before he could react
That's why you render the concept of a blind-side obsolete with multiple cameras providing a 360 degree view, instead of one guy who will never be able to look everywhere at once.

Which is what the point of "Does one pilot need all that spatial awareness anyway?" comes from: It's not a rejection of spatial awareness, it's splitting tasks between multiple people. (All of whom could theoretically have a control column, or an "oh fuck it's an enemy missile, initiate automated evasion program" button.
>>
>>147966764
you're wasting time on relaying information amongst team members, I mean, it's doable, but it'd probably not stand up to a single human in 'complete' control of a single craft.

>>147967136
IIRC, you can't have fully automated killer robots at the moment, and honestly it'd be really really hard to get someone to sign off on them, people already make blue on blue mistakes. Robots would probably be even worse at that since you need to either teach them everything they're ever going to see, and hope you have enough references to prevent them misidentifying them.

Basically drones etc need a human operator. You can have them fly pre-programmed routes, and automatically look for movement, heat signatures etc but they need a human being on the other end controlling the weapons, or at least holding the little button that fires them.

Accountability is just that important, and without the human operator you're relying on a robot to decide whether an individual lives or dies, that's a lot of responsibility, especially given the destructive power of modern weaponry, what if it misidentifies a school as a target?
If a human makes a mistake then people look at the scenario and determine whether that could have been reasonably avoided. When a robot makes a mistake it's an error with the software or hardware, that software was developed by somebody, and the scenario the mistake occurred in should have been accounted for or the drone/AI isn't fit for duty. That hardware was designed/maintained by somebody, if the hardware fails then that's a problem with the equipment and that model of drone might not be fit for duty.

Basically we're not good enough at AI, and we might not ever be to justify giving an artificial 'intelligence' control of a very important situation that lots of humans aren't even fit/trained for. Not to mention the moral issues that arise from a computer killing people based on pre-determined data.
>>
>>147969073
It would be losing time in communication between crew members, and actually triggering the automated reaction from the plane, which would make the pilot lose control of his plane during a vital moment.
Have you tried playing a game with 2 person controlling one thing ?
Also automated reaction are often predictible
>>
This debate was actually keeping the thread alive
Why stop ?
>>
>>147971103
drones are fucking gay

the only use for drones is targets in mission 2 of ac5
>>
>>147971103
Because they ran out of blood sugar
>>
>8
>>
>>147972921
>99
>>
>>147974092
>99 red balloons
>>
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>>147945325
>Also the flankers are all shit-tier ugly planes
Absolutely the worst of taste.
>that can't handle their western counterparts in a real war
Maybe.
>>
>10
RISE
>>
>>147975609
>maybe
Why do you think the soviets invested so heavily into AA tech?
>>
>10 again
>>
>>147966501
>>147966764
>>147967742
>>147968031

A fighter aircraft sized object, under ideal conditions (high contrast paint, and presenting the largest possible surfact towards the observer,) can only be spotted at a maximum of 11km.
>>
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>>147984164
*By the human eye

There's also pic related.

Late model F-4Es had the TISEO (Target Identification System Electro-Optical ) system added to the left wing. This was a steerable, stabilized, telescopic camera used to indentify targets before engaging.
>>
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>>147988321
This is a mess of anachronisms
Was this Wolfe figure ever even here?
>>
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>and I was the one given the penalty!
>>
>>147989007
Remember, the host can do no wrong :^)
>>
>8
>>
>>147988321
what
>>
>>147989657
Of course... and the spam spread out, leave the bunched up targets for me.
>>
How outrageous will the super/experimental plane be in AC7?
>>
>>147992307
An unmanned Night Raven
>>
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I'm getting seriously pissed off now.
>6 sortie fuel
>flown 2
Should have popped the 10 sortie as well.
>>
>>147993815
Q u a l i t y b a m c o d e
>>
Our brothers at /agdg/ have been busy

https://rb-d2.itch.io/wingman
>>
>>147994621
>aw gee whiz would ya look at the OP
>>
>>147988580
>Was this Wolfe figure ever even here?
That's a very metaphysical question.

Who is "wolfe"?
What is "here"?
>>
>>147996634
All questions commonly asked about any war in history.
t. Brett Thompson
>>
>>147995795
Over victor, 2's blind
>>
>>147998786
What is FCR, anyway?
>>
<<RISE RUSEGRIZ>>
>>
so what's new on the ticket/bamcoin shop this month?
>>
><<Raise Altitude.>>
>>
>>147968463
You post DA tier edgy shit, you get treated as a teenager. Cause and reaction and all that. Nice to see that the thread's still alive though.
>>
>>148010092
the edgiest thing he posted was his last post, desu.

patronizing him was unnecessary.
>>
>>148010160
>"A big black blurry fuck is moving around in an airplane like way" is enough to tell you there's something there to kill.
Come on.
>>
>>148010847
he's not wrong if you're in an obvious combat zone where there shouldn't be civilian traffic.
>>
>>148011308
That's how blue on blue incidents happen though. IFF is important, visual identification is part of it. Yes, you have dedicated IFF, but what if you're in a clusterfuck such as, dunno, fighting alongside a nation that uses mostly soviet tech and has no NATO IFF? Visual ID would be faster than having AEW declare it or raygun>buddyspike, for example.
>>
>>148011543
what if you're not in a clusterfuck, and you know full well that if there's anything in that airspace that doesn't belong to the good ol' US-of-A then it has absolutely no business being there?

while you're deciding to visually identify him, he's already worked out that you're NATO and fired.
>>
>>148011734
>what if you're not in a clusterfuck, and you know full well that if there's anything in that airspace that doesn't belong to the good ol' US-of-A then it has absolutely no business being there?
Then you don't wast time visually IDing in first place, and do with IFF or if IFF isn't working for some reason with one of the methods I previously listed?

Also it's not like visually IDing something takes a lot of time. Moving around the high power camera can be a completely automated process, just like scanning bogeys with IRST.
>>
>>148011886
Actually now that I'm thinking of it if the camera's automated (IIRC IRL F-16s already do that) you visually ID it first anyway, as long as it's feasible to do so (eg, the weather conditions allow you to do so from reasonable range, the bandit isn't already beaming you, etc).
>>
ALTITUDE TOO LOW PULL UP
>>
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>>147881161
I couldn't really decide. FW190 and the P-51 are pretty damn based.

On the other hand you have the Italians with the Folgore and the Centauro.
>>
>>148016935
Shame they didn't make more of em
>>
>>148021858
With how clean it looks you wouldn't expect it to have four 13mms and a 20mm all in the nose.

It's a shame they decided to add ugly wing-cannons with long barrels on the other series. Then again can't argue with even more firepower.
>>
>>148022252
>4 mg151s
>plus 2 mk108s and a central mk103
Christ alive krauts
>>
>>148022252
>can't argue with even more firepower.
Roll rate, weight, drag? There is a reason if the krauts and eyeties ditched wing armament in some fighters. Also nose mounted guns are always better than wing mounted guns.
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