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/4xg/ - Stellaris, Civilization & 4X Strategy General
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Kneel before your God Edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>Civilization VI trailer with release date:
https://www.youtube.com/watch?v=qvBf6WBatk0

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
http://well-of-souls.com/civ/index.html

Previous Thread: >>147319567
>>
ded game lazy developers
>>
>>147594557
>lazy developers
more like overwhelmed devs.
>>
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So fighting those space stations is almost as equal as fighting a fallen empire. when about 4 times with fleets of 8k+ and they trashed them like nothing.

After I got ark emiters the thing went easier.
>>
I'm going to make a 4x with octogons and blow the door off the hexagon monopoly.
>>
>>147594557

I want to believe this for Stellaris. Isnt it like one of their biggest sellers now? I have a feeling we were meant to have the last 2 patchs spread out over more than 2 months because of the changes being made.

Maybe once the holiday is over the crunch will be real and the finger will be removed from anus on the holes.
>>
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>>147596649
Did they ever post an update regarding their patch roadmap?
>>
>>147595815
I unironically think about doing something with triangles and a icosahedral global projection
>>
>>147597235
>triangles
What the fuck are you on about?
>>
Man gotta love these unannounced changes.
Rushing Nano Materials is no longer useful since pirates no longer spawn with a different T1 weapon tech when you already got Nano researched by the time they spawn.
>>
>>147597687
Armor being a flat bonus when?
>>
Fallen empire home worlds are too good
Dark matter generators and fabricators op
>>
>>147597074

Nevermind my original post then, but there are things that happened that arent on there so I shall continue to naively remain hopeful for the bandaid because I like the game for quite a few reasons

While I wait would anything similar be worth checking out? Stellaris has me hooked for more but might be worth taking a break.
>>
i've never had the unbidden spawn before
do they destroy planets like the swarm?
is there a way to stop their border expansion or is it goddamn infinite?
>>
>>147598265
a way to stop it without destroying the portal*
i'm a ways off from that
>>
>>147598347
No you need to destroy the portal
>>
>>147598546
do they rebuild their fleets too?
i feel like i'm gonna need a 200k to match theirs even if i specialize
>>
Ok, how to force a crisis to happen? it's been 150 years and nothing relevant has happened aside from weak empires fighting against other weak empires.
>>
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Forget what I said

It's them?
>>
>>147599189
Nothing to worry about
>>
>>147599356
Hope so. What's the best way to deal with them aside of lots of point defense and thing that ignore armor?
>>
>>147599787
Well they use shields and lots of energy weapons so I'm not sure point defense is going to help you, or armor pen
Basically take that fleet you have and destroy the portal, if you clear them out great if not they can't get reinforcements and you can win by attrition
Make sure to get a scientist to pick up the scraps matter disintegrators are nice
>>
>>147600159

is the scourge, not the unbidden, Anon.
>>
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Sega bought Amplitude studios.
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those poor fuckers
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>>147601151
>>
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>>147600996
Proofs? Also I can't fucking find my spurdo folder
>>
>>147601428
http://www.escapistmagazine.com/news/view/167864-SEGA-Strengthens-Strategy-Portfolio-by-Acquiring-Amplitude-Studios
Get ready for DLC up the ass.
>>
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Is Crystal Forged Plating still better than shields and armor after its nerf?
>>
>>147601428
There was a thread on /v/ yesterday.
>>
>>147601296
This isn't 2000 where everyone used dial up modems, fuck off.
>>
>>147601902
No its 2016 the age of phones using 2000 modem tier internet.
>>
>>147601957
Oh I'm so sorry for your shitty phone.
4G gives 3MB/s, not our fault that you are a jew.
>>
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>>147601902
>>147602130
>be this anal blasted
works every time.
>>
Is there an easy way to track down the Gold Crystals to get the crystal armour? I've scouted like half the galaxy trying to find them.
>>
>>147602363
>I was just pretending to be retarded.

Works every time anon.
>>
>>147602479
afaik they can only spawn around Pulsars and very rarely around Black Holes.
>>
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>space germans
>>
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In some pics graphics don't look that bad honestly

That UI is even more of a cancer than game graphics though
>>
>>147602607
Thanks, chum. That narrows it down nicely.
>>
>>147602479
>>147602607
It's a race to find them before the AI empire decides to kill them and ignore the research so nobody in the galaxy has plates like in my galaxy. I only got some greens around me.
>>
>try to play Civ5 with community patch
>shit keeps crashing all the time
This is why we can't have nice things.
>>
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>>147602828
>tfw they spawn right beside you
feels great.
>>
>>147603095
>just under 100 hours total so far
>still haven't seen these guys spawn ANYWHERE
nice of you to hide game breaking tech behind RNG, Paradox
>>
>>147602708
At least this will solve the problem of wonders being built in the ocean on coastal cities
>>
>>147603095
I got voidcunts everywhere ;_;
>>
>>147603370
>game breaking tech
not so game breaking anymore

>Crystal-Forged Plating effect on Hull Points reduced by 25%
>>
Where can I get the 1.2 patch for nosteam version?
>>
>>147601716
Well, half the relevant weapons still ignore most of your armor, and the other half still completely ignore your shields.
So yeah. Crystal plating requires no energy and never gets ignored.

I honestly do not remember what kind of changes to the irrelevant shit weapons they introduced, or if it's the next patch that will change them.
Please notify me if I'm being a huge faggot and they actually managed to make starfighters or mass drivers relevant.

But weapon and combat balance as a whole are still so fucked up that it'll require some major modwork and DLC to fix.
>>
>>147603649

Of stellaris, I mean.
>>
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Fug
>>
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>>147603370
>hide game breaking
>behind RNG
>Paradox
Are you experiencing emotional stress?
>>
>>147603685
> Increased the engagement range of strike craft from 80 to 120
> Strike Craft rebuild speed improved from 1 per month to 4 per month
> All Laser Weapons have had their armor penetration reduced from 50% to 33%
> Plasma Weapons have had their armor penetration reduced from 100% to 75%
> Most Projectile Weapons now deal +15% damage vs. Shields
> Crystal-Forged Plating effect on Hull Points reduced by 25%

Also Lasers got an accuracy buff across the board while mid-late lasers got a damage nerf.
Rockets got a damage buff.
Lances got their Armor Penetration nerfed from 100% to 75%.
Point Defense got an accuracy nerf but range buff.

Thats pretty much it.
>>
>>147603685
mass drivers are pretty great early game actually. it provides rudimentary shield penetration during the corvette phase where AI kinda *has* to go shields because armor tech is so garbage.
>>
>>147602708
The problem is that there is just nothing impressive about anything shown so far, the visuals have at best stagnated, the character design looks really bizarre and terrible, and the gameplay changes aren't revolutionary shit, its been done already.
>>
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>>147603418
That wasn't much of a problem of me, I kinda liked it but I can understand why would someone dislike it

One thing I didn't like about Civ V's wonder system was it's rendering cap, which was 7 IIRC. If one city builds more than 7 wonders, you only see the first 7 on the map and the rest won't be shown. I bet most people don't even know wonders like CN tower or Eiffel tower actually have models, because they have never seen them.

If I wonderwhore hard in Civ VI I want to see every wonder in the city(most likely capital)
>>
>>147604318
The game screams mobile first.
>>
>>147604153
> Increased the engagement range of strike craft from 80 to 120
This kind of shit is what convinces me that Paradox balances purely based on numbers. Now combined-arms fleet is even less useful because oops, some random carrier decided to puke fighters at a goddamn mining station and now my corvettes are approaching the enemy's main fleet at turtle-paced combat speed. The more changes they make, the more they encourage "pure" fleets against all logic.
>>
>>147604638
This.
They need to push it in the other direction so that mixed fleets are the ideal.
>>
>>147604153
>Lances got their Armor Penetration nerfed from 100% to 75%.
They should give shields the ability to mitigate energy damage, that would make kinetic artillery a viable choice again and shields actually somewhat useful since right now using shields is fucking retarded.
>>
>>147594838
>overwhelmed
they're going on a two month holiday
>>
>>147607018
Overwhelmed by forced communist holidays more like
>>
>>147590564
what mod fampai?
>>
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>>147607042
>communist holidays
>>
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>>147607042
>forced communist holidays
like working on an oil rig instead of a salt mine?
>>
>>147607221
Nah, taking the day off to attend a propaganda chanting event or forced to work in a salt mine for free.
>>
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>>147607398
I wouldn't mind taking a few days off here and there to attend propaganda rallies tbqh
>implying I work
>>
>>147607496
>implying I work
>tfw an americunt doesn't know about anti-neet laws in USSR
In your case you will work on salt mines regardless.
>>
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>>147607695
but with propaganda rallies thrown in right? gotta break up the monotony somehoe
>>
Guys whats your go-to 1.2 build?
Getting raped on Hard since both slavery and happiness are shit now.
>>
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So are torps/lance with crystal plating still op? I just updated to 1.2 and haven't played since a week or two after 1.1 was released?
>>
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>decide to go full purifier for once
>wipe out more than a few nearby races
>immedietly run into not one, but two fallen empires on either side of me
>enigmatic observes
>both declare war instantly
>mfw
>>
>>147607917
what did they do to make happiness shit?
>>
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>be peacefully studying the mysteries of the galaxy in my empire
>suddenly an evil fanatical purifiers declare war on me
>ok then
>defend myself and protect the galaxy by wiping them out
>somehow I'M the bad guy
>>
>>147607992
>Base Happiness reduced from 60% to 50%
>Happiness is now a linear modifier, with levels above 50% giving bonuses and levels below 50% giving penalties

The pre-patch rule was that 60% happiness is the baseline, where the breakpoints of 80% and 90% happiness provided a 10% and 20% productivity boost respectively.

Now in 1.2.1 after the Asimov Update, the baseline is 50%, and the 20% are spread across 50 to 100%. That's 20/50=0.4% productivity per 1% of happiness.
>>
>>147607773
GULAG prisoners only attend salt mines.
Also my state had a case of a person literally dying from too much clapping in one of those events, so they aren't as magical as you think. They are closer to "voluntarily-forced" corporate events than to a typical tumblr meet-up.
>>
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BAN THIS SICK FILTH
>>
>>147608356
Apart from the lower baseline isn't that better? You now get the increase in happiness bonuses as you go and don't have to wait to hit 80% and 90% effectively having no bonus between 60-80 as it was in prepatch?
>>
>>147608581
dude gay asteroids lmao
>>
>>147608581
I think you mean

DELETE THIS
>>
>>147608616
it used to go like this:
Moral Democracy +10% (now 0%)
Fanatic Spiritualist +10% (now 0%)
Communal +5%
Void Cloud Research +5% (now limited to 20y)

combined with pacifist/xenophile to enable the void cloud research and Adaptive and you get 20% on all planets of your biome from very early game.

The problem right now on Hard/Insane is that you no longer have that explosive start to keep up with the cheating AI.
>>
>have no clustered starts mod
>conflicts with another mod and doesn't work
>no way to know which mod it is
proper mod manager when
skyrim's mod organiser was amazing and I'm just so fucking annoyed that I have to put up with this shit now
>>
>>147609392
Which mods do you have?
>>
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I haven't followed anything strategy related for a while so I'm seeing these now, have you guys already discussed everything Civ VI related? Looking through civfanatics' CIV VI forum btw

For example, cities with walls now have two health bars, one for walls and one for cities. You actually have to siege for wall's health now, you can't just attack a city with archers and then conquer it with a melee unit

Also it looks like they changed moving a bit. For example, in Civ V you could move to grasslands and hills in the same turn if you had 2 movement points, even though hills themselves counted 2 points you could enter them with 1 point. This has been changed, now if you want to enter someplace with 2 points, you actually have to have two points. And I think if it requires 3 points, you give an order one turn, and in the next turn it moves (2 points from previous turn and one point from the next turn).

These might be wrong, I'm reading the threads from their beginnings and I'm about 20 days behind of the current date, something might have been changed
>>
>>147612014
>beijing with clearly western styled towers
Reeeeeeeeeeeeeeee
>>
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>mineral rich system nearby
>has 4 minerals in total all located on a single planet
>>
>still no empire borders for mac
I've compensated by playing in a small galaxy with only 4 AI empires
>>
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>stellaris
>>
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>>147616912
>mac
>>
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>>147616912
>mac
>>
What "tile" shape would work best in three dimensions?
>>
>>147619737
Octagon
>>
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>>147612523
Nah, looking through this screenshot thread, it looks like every civ has their unique place(?) models, for example this one is for China's and I'll post Japan's in the next post, they look quite different. Those building change depending on era ofc. It looks like ancient and modern era buildings look similiar in every civ though. I'm at this post right now in the thread, if you want to learn what I'm talking about check this I guess: http://forums.civfanatics.com/showpost.php?p=14322786&postcount=884

I think most buildings are not unique though. In most pics you can see monument and it looks the same for all civilizations
>>
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>>147620395
Japan
>>
>>147619737
hexagon
>>
>>147620131
>>147620547
Those are 2D shapes.
>>
>>147620724
>tile shape
>>
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>>147620724
>>
>>147620989
80 > 30 ?
>>
>>147621279
nope
>>
>>147622008
I thought maybe 20 > 00 but adding 4 black squares to the 3 would make it look more like an 8

Tell me lad pls
>>
I played stellaris at launch 1.0 version, is the recent updates enough to pick up the game again for another playthrough?
>>
>>147622492
No, there are still no empire borders for mac
>>
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>>147622423
only cause you asked so nicely :^)
>>
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>>147622610
>mac
>>
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>>147622610
>mac
>>
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>>147622610
>he plays games
>on a mac
>>
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>>147622654
>>
Individualist militarist spiritual or individualist militarist materialist?
>>
>Border tech pops up
>Currently not expanding
>Get something I desperately need
>200 years later still no border tech

Alriiiiiight
>>
>>147623348
yes
>>
>>147623348
Materialist pacifist individualist if you want to win the game
>>
>>147623616
Pacifist? More like -40% happiness whenever you want to expand.
>>
>>147623704
>Not peacefully taking lesser empires under your wing and integrating them
pleb/10

Also as long as you're not fanatical, and you won't be since 3 ethics, it's only like negative 5 instead of 15
>>
>>147623370
>in the middle of purging unneeded slaves
>run into a fallen empire
>immediately war decs me
>desperately need destroyers, cruisers, anything bigger than a corvette
>end up barely squeezing out a white peace after grinding away actual thousands of corvettes
RNG research is fucking stupid
>>
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>>147623370
>no influence tech for 200 years
>>
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>>147623824
It took me until 2500 this game to draw Battleships. I was on like repeating tech III for all my choices in Engineering before it popped up.
FFS
>>
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>>147623992
Influence is so fucked up lately. Protectorates no longer give you it because the diplo settings automatically sign you up to a defensive pact with all your vassals and protectorates. So protectorate is +1 and -1, vassals are -1.

I've been declaring humiliation wars just for the purple mana so I can afford to upgrade colony administrations.
>>
>>147619737
Literally only cubes work.
>>
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>guys i went pacifist and now i'm not getting any military tech
>>
Is there anyway to make other species follow your ethics? I want to vassalize some xenos and integrate them but now when they're disgusting space commies.
>>
>>147623784
>1.2.1
>lesser empires willfully subjecting to your rule without violence
are we playing the same game, friend?
>>
>>147624149
>I've been declaring humiliation wars just for the purple mana so I can afford to upgrade colony administrations.
This is exactly why my empire is in a perpetual state of war, the influence upkeep on it is too damn high
>>
>>147624430
It happens slowly over time, and can be sped up with the right technology and edicts.
>>
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>>147624430
Liberate Planet in your wargoals deposes the alien government and sets up a new one that has your ethics. And hopefully that should then go on to convert the populace to your ethics.
Otherwise use mind control lasers on your stations, theocratic government types, and reeducation campaign edicts
>>
>>147624430
when you "liberate" a planet you convert all pops in that planet to your ethos. liberate some planets (no more than 2-3 at a time regardless of your own epite's size because Relative Empire Size malus scales up stupidly high) and demand vassalization immediately afterwards before they start racking up too much Border Conflict or Distance malus.
>>
I blew up the Unbidden's portal.
How long does it take for their borders to recede?
>>
>>147625064
Ya gotta blow up their stations
>>
>>147624626
I hate the fact that empire expansion is checked by RNG and fleet power. Rivalry income for anyone other than Fanatic Militarists is so pathetic for the opinion cost that it's just not worth it. There needs to before flexible ways to gain influence than"go to war" or "be a democratic empire."
>>
>>147624904
>conquer a planet
>half the edicts are active
Of course cheating AI has no influence limits imposed on it.
>>
>>147625619
lol
>>
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Are there any other traits you can't pick on species generation except Fleeting?
Besides the Uplifted-specific ones, I mean
>>
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why are they doing with my GOD DAMN IRON.
>>
>>147634190
That's the thing with domination civs, if they have unique unit and if you're not playing on a slow speed, your unit can become obsolete before you can secure resources. Rome gets pretty hard by it, their ancient era units become obsolete most of the time before they can even meet other civs
>>
>>147634507
that triple hammer is fucking double iron senpai. What the fuck is taking it all
>>
>>147634626
Why don't you hover the mouse over the iron resource at the top and you tell us?
>>
>>147634626
Hover over the iron icon on the top bar, it should tell you IIRC
>>
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>>147634841
>>147634894
IT DOESN'T SAY WHAT IS USING IT.

accepting this shit rn.
>>
>>147634981
Do you have a swordsman? They also use iron I think. It has to be a unit, IIRC Civ V doesn't have a building that uses iron, that's unless you're using a mod
>>
>>147635493
nope!! I have no frigging clue. I have checked everything as far as i'm aware!!!!!
>>
>>147634981
Why can't the ai just get their duplicate luxuries online so it can fucking 1 for 1 trade for mutual happiness? I don't want your godamn horses and iron for 25 turns in the fucking classical era.
>>
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heh he knew i was about to rape that place. Now I can build an army to take out the other for 30 turns.
>>
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Civ 6 Egypt First Look.

https://www.youtube.com/watch?v=0YFh38ImZ58
>>
QUICK give me stellaris pro tips
>>
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Is their a check for if a faction name begins with V it gives them this logo? Or have I just ran into a random fluke?

What's the chance of running into another species and they have the same character for a V sound as we do?
>>
>>147642130
I want to motorboat her tits

I thought entire video would be about her, it was just like 5 seconds. Disappointed btw, didn't even hear her fucking voice acting
>>
>>147634507
That's one of many reasons why I play the Community Balance Patch.
>>
>>147642841
https://youtu.be/aWCytzRdRnQ?t=544
>>
>>147594221
Is the mod archive updated for 1.2?
>>
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can I somehow manage to get all of these resource-rich systems not in my territory with one frontier outpost?
>>
>>147646112
Place the frontier outpost in Zaniah and you will get the other two systems as your borders expand. as population growth and technology progresses
>>
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I'm stuck in a war in Stellaris.
>impossible war goals

I'm part of an alliance and another member has declared war on a neighbour. However yet another empire (on the other side of the defender) has also declared war on them and seized one of the planets that are part of the goals that my allied empire set.

So now I can't end this war, expand the alliance, etc. because that external empire is blocking the planet my ally is supposed to conquer. I've already reached 100 warscore, but that one planet can't be conquered.

Yes, I could maybe declare war on the other empire who snatched the planet, but I'd rather have them in my alliance and form a federation, they also shield me from the swarm.

WAT DO?
>>
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>>147642130
Why all egyptian are black?
>>
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>>147594221
Reminder to stop playing Memellaris and instead play DW:U
>>
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>>147646000
Come on Anons, I need to know.
>>
Alpha mod is over powered as fuck but it's very fun
>>
>>147648046
Because it's old history son.
>>
>>147649098

No , its all ogre now
even Skymods page on that rusky site only has outdated shit
>>
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am I larping correctly?
>>
>>147620395
I think anon was referring to the castle next to the city
>>
>>147648046
WE
>>
>>147657948
>trump america
>materialist
you fucked up already
>>
>>147658112
I thought protectionism is materialist?
>>
>>147658068
WUZ
>>
>>147658925
KANGZ
>>
>>147657948
I'm guessing all those disabled alerts are there to be funny? Or a reference of some kind?
>>
>>147658378
Protectionism is an economic practice.
Materialism is a rejection of religion, spirituality, and the supernatural.
>>
>>147619737
sphere
>>
>>147619737
Transdimensional hypertubes
>>
>>147620989
I can do it in one. Providing four is just a red herring.
>>
>>147642130
Egypt UA: Bonus Production towards Wonders and Districts to cities on a river. Districts and Wonders may be built on flood plains tiles.
Cleopatra UA: Outgoing trade routes generate additional Gold for Egypt. Incoming trade routes generate additional Gold for Egypt and additional Food for the trade route owner.
Egypt UU: Maryannu Chariot Archer (Replaces the Heavy Chariot). Increased movement on flat land tiles.
Egypt UI: Sphinx. Generates Faith and Culture, yields increased if placed adjacent to a Wonder.

It's a good all-rounder civ with an emphasis on building instead of being a one-trick pony, I like it.
>>
>>147665174
>Cleopatra
>"trade" generates additional gold for egypt
I'm sure it does. How much would you pay to "trade" with cleo?
>>
>>147619737
tetrahedron. there is a reason why its the go-to shape for finite element analysis.
>>
>>147666046
I'll send tried and true Colonel Angus to negotiate.
>>
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Maybe they wouldn't have fucking died if they didn't try to land on the surface of a black hole. Some of the survey failures are total bullshit.
>>
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I just realized that I could never build enough ships to compete with fucking Normal AI.

I had a smaller total of ships - basically one big 4.5K fleet and 2 other placeholder fleets that were around 7-8K a piece. I destroyed an enemy fleet that was 4K pretty easily, because my technology was better; but they grew another 4k fleet in response like a month later.

I guess I shouldn't have let them conquer the other Empire several in-game hours earlier, since it allowed them to have more resources than me. Stellaris is a game where you have to plan several generations ahead in-game or your race gets fucked.
>>
>>147668357
*real-time hours earlier, I meant*
>>
space refugees are a mistake

close the borders

purge factions

remove racemixing
>>
>>147668357
*not 7-8K, 7-8 hundred*
>>
>>147669513
I tried that and a 'fallen empire' bullied me into accepting them and letting undesirables run amok in my empire
>>
>>147624015
>not battleships until 2500
that's ridiculous
>>
>>147647043
>I've already reached 100 warscore
fucking end the war then and force you demands.
>>
>>147669513
>tfw you play fanatic spiritualist collectivist with conformist trait and purge all xenos or even any citizens whos ethics deviate from the norm at all.
>>
>>147674778
did the same thing for one of my games. Was one of the funner ones.
>>
How do i tell what componets my enemy is using? i want to counter them

stellaris btw
>>
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>this name

Don't run. We are your friends.
>>
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>>147679403
>>
>>147677731
hover over the energy icon at the top or check the budget tab in the government section (f1)
>>
>Be doing well
>Planet I took over has turtles that have completely opposite ethics I have
>They're a blight on my empire
>Try to pass them off on a sector
>Sector starts tanking my energy credits, research, and minerals
How do I change the ethics of filthy xenos already on my planets and how do I properly make sectors not garbage?
>>
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>>147665174
I also noticed they said Cleo has a certain power, and Egypt had another.
Could...could mutiple leaders for civs become a thing again, perhaps down the road? That'd be great.
>tfw afraid to dream
>>
>>147680221
But Civ 6 is going to have multiple leaders
Get with the times, famalam
>>
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This guy shows up and slaps your girls ass, what do you do?
>>
How do i convince a faction that they are retarded and to stop trying to declare independence
>>
So after playing deserts of kharak I can't help but think how amazing a space grand strategy set in the homeworld universe would be.
>>
>>147680221
hopefully. if not through dlc, im sure mods will pick up the slack, since they said modding will be much easier than civ 5.
>>
>>147680986
Make more of your people happy so they don't have any arguments.
>>
>>147681791

how can i do that? for some reason i havent been able to research any entertainment buildings yet, and propaganda isnt helping enough
>>
>>147682192
you are probably having an ethics divergence problem.

purge the ones who don't have the same ethics as your main planet.
>>
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I'm so fucking tired, guys. I've been at war with at least two people ever since turn 30 or whatever. First it was Austria and Turkey, then Turkey and Germany, then Germany and Persia, and now Germany and Turkey.

Christ, it's like I'm actually playing as historical ruskies.
>>
>>147685542
You gotta go full ruski and claim lots of territory to the east as a fall-back.
The west is were war is fought. That won't change.
>>
Been playing pacifist only Peaceful Bureaucracy and I always seem to have a neighbor who wants to start shit only to promptly get hit. Is it a good idea or the best idea to liberate as many of their planets as the initial warscore allows as a buffer state?
>>
can someone please explain what the satramene does?

it says "growth -15%" but i dont understand in what context or what that has to do with it being used for "calming people"
>>
>>147680831
Merely glance at the bloody gibblets that are now my gf as i prepare to be hate-fucked in the ass seeing as it is obviously donut steel edgy shrek.
>>
>>147688914
its horny gas. sartramene + food stacking is how you fill planets up.
>>
>>147669513
We're gonna build a space wall and make the non-humanoids pay for it!
>>
>>147689413

ahhh.. well i just found a small rare planet that's literally only food and 100% habitability.

sounds like a neato place to use it
>>
>>147690937
Make sure to use it on planets with naturally occurring pheromones too for maximum population gains
>>
How the heck do i get foreign units in Endless Legend?

I rebuilt the village, and I built the foreign district. Yet I still can't build foreign units.

Wat do? I'm stuck on this quest where I need 4 foreign units in a garrison.
>>
>>147690937
> just found a small rare planet that's literally only food and 100% habitability

Does it have the Holy World modifier? This is very important. Game-losing important.

> sounds like a neato place to use it

Not really. Satamarine is fairly useless as it's rare that you have problems filling up planets anyway. A world with plenty of food and high habitability is where you need it LEAST. 5% habitability no-food Tomb Worlds is where it might actually make a difference.
>>
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>>147693352

no
>>
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>>
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PLEASE SEN D HE
LP
>>
>>147694341
It is the year 2322
How are your outputs so bad
>>
>>147694615
>>
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>>147594221
Amarr empire here

So these Frubralav Dominion guys are tribute to me for gobs of money. I'm wondering if I should say fuck this noise and go to war with them, cede planets from them and turn them into sectors.
>>
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>>147694615

if i expand i go into negative influence

howe do i leave this loop
>>
>>147695364
say fuck that and get the frontier outpost influence cost reduction mod
>>
>>147695364
Declare rivalries and start shit with the empires around you, decommission frontier outposts and avoid too many defensive pacts
With what planets you have try setting planets for certain functions such as purely research or energy (beltharian plants all on one planet with an energy hub and etc) and max what outputs you have with the current territory
>>
Why does border friction cause such massive butthurt between my former allies?

I was +200 with one group but the moment two of my system's borders touched with his he immediately started hating me and now he's -50 with me
>>
>>147648885
How does DW:U stacks up compared to Stellaris anyway?
>>
>>147695864
DW:U is 2d top down. Very similar to stellaris but the universes are much much bigger, expanses are bigger and geography is much more apparent. Theres far more micromanaging and less automated shit. This is great if you like these aspects but its so much more complicated than it needs to be
>>
can someone please fucking explain to me why everyone is trying to break away.

i cant make people happy because they refuse to be happy.
>>
>>147695978
Also skill trees and research system is far more complex. Its a pick as you go skill tree and not RNG shit like stellaris is. There are like 5 different era you can be in from extremely primative space travel to extremely futuristic and advanced. There are far more traits, features and political systems you can explore including races, tens more races than stellaris but again this all adds to complexity and whether or not you like all that added shit
>>
>>147696092
isnt DW:U the game where you can automate everything?
>>
>>147696168
I suppose you can but the automation AI is as retarded as stellaris.
>>
Does this game have any depth whatsoever? Every single game feels the same; no exceptions

Will it get better?
>>
>>147696328
I blame the lack of depth on the linearity of the game and RNG
>>
>>147696037
Check your population for divergence. Different ethics cause tons of unhappiness.

The quickest and surefire way is to simply purge the ones with shitty ethics (I like how divergence almost always grants the polar opposite ethics, thanks Paradox) before they breed too much. If your empire's ethics don't allow purging, enact policies and ethics that reduce divergence. War dec and go for the Humiliation wargoal if you don't have the influence.

Divergence needs to be weeded out ASAP as you see them prop up. Happy population resource bonus is negligible, but unhappy population causes all sorts of troubles down the road.
>>
>>147695324
Anyone?
>>
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>>147694242
>>
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How should I design my foretress?
>>
>>147696168
You "can" but whether that's a good idea or not is questionable.
At most I automate ship design if I just don't want to deal with it. The AI does an ok job. Designs won't be optimal but they'll be equivalent to what the AI uses.

Sometimes I play economic survival games where all I manage is construction and colonization to see how long I can keep the AI from dying.
>>
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Thinking of having a Russia marathon game, is huge the biggest map in Civ V or is there a bigger map with mod? I want the biggest map that the engine supports
>>
>>147698528
>I want the biggest map that the engine supports
Catherine stop, we know you like big guys.
>>
>>147698013
no one?
>>
>>147699169
If you've mounted the snare you don't need long-range weaons, you can afford super-shortrange ones. Is there nothing that gives better damage than tachy lances up close?
Also why no shields?
>>
>>147699381
>why no shields
because I had armor in mind, I can do shields easily
>is there nothing that gives better damage than tachy lances

Are fighters and fighter bombers a good idea? they seem to give off a lot of damage

either that or I'll use regular lasers. Should I diversify the fit with small medium and large?
>>
>>147699532
hmm

Shields seem to take a lot of Power

should I go ahead anyway?
>>
>>147679835
purge them
>>
>>147695858
>Why does border friction cause such massive butthurt between my former allies?
this. border friction is a pain in the ass with everyone. Fucking faggots.
>>
>>147700053
>ewww our dicks touched, I'm dropping alliance, dropping our trades, dropping our pacts and defensive pacts, I'm not your friend, don't talk to me, we're going to war, cede your shit to me
>>
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>>147695324
>cede planets from them and turn them into sectors.
now you're talking like an empire meant to rule the stars
>>
>>147700183
THATS IT I'M GOING TO WAR

this is gonna cost a fuck ton because I already get 25% from them
>>
>>147700269
>cede their planets
>get 100%
>?????
>PROFIT
>>
>>147700392
I can't go to war for 10 years because they're not my buttbuddies anymore
>>
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>>147700443
ok since dropping the fruitloop dominion next door this has really put a dent in my finances.

This is my monthly income with all my fleets docked.
>>
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>>147701290
This is my income with all my fleets undocked

if I calculate it right, I can't go to war for more than 29 months otherwise I'll brown out
>>
>>147700183
Wouldn't that just create a new sector full of unhappy Xenos that try to get back to their old empire?
>>
>>147701290
>>147701406
>all those battleships

>>147701439
Listen you can be mine or I can purge you, there is none of this "I want my shit back"
>>
>>147701406
Only undock exactly as much of your fleet as you'll need.
I spent most of my first Stellaris game flying around with a third of the fleet, and the other 2/3 gathering dust in dock.
>>
So i have a giant fucking praethoryn infestation in my galaxy.

How do I get rid of them? How should I design my ships?
>>
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link to the stellaris book?
>>
>>147698013
Depends on what damage tech you researched at what level already.
>>
>>147624497
I've had it happen plenty. The trigger is that they're bordering or close to someone very strong with bad relations, and you're close to them with good relations and strong.
>>
>>147668357
Battleship Construction Yards on your five core planets and you can easily compete with whatever the game throws at you.
>>
Why does playing space cats make any fascist playthrough 100x funner?
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