Are you ready?
> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9
> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC (embed)
Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev
> Previous Demo Days
http://pastebin.com/Qi63yBxd (embed)
> Previous Jams
http://pastebin.com/hVhvNWLw (embed)
> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/
> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/
> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
Should I use Ue4 or Unity?
Isn't it cheaper to simply use transparent textures instead of tris?
>>147289712
maybe
Demo Day 9 is in less than 6 days.
40 games will be featured.
Why aren't YOU participating?
Is gamemaker drag n drop usable for anything but simple platformers? How complex of a game could one make using it? Or is it just a gimmick
>>147289782
I dont have a game
>>147289782
I didn't even know about it before 30 seconds ago and also I don't know how to make games
>>147289782
I'm 0.05% done with a game and then reach an impossible roadblock.
I give up for a few months then download another engine to see if it's better.
I then give up again.
Rinse and repeat for several years.
>>147289827
Limited
>>147289782
I will not take part in an event that endorses bullying
Here's a quick comparison of the different versions.
Made some more progress, managed to make it so that the player sticks to moving platforms.
Not pictured-managed to get Fall Damage working as well.
>>147289758
but really
>>147290381
What's your game?
>>147290327
12 easily looks the best
>>147290327
Can't you just make the 12 tris fatter so they cover more ground?
>>147290508
First person fantasy RPG with billboarded sprites for creatures.
I don't have a lot planned out already, want to see whats fun in game and what works first before committing to anything major.
>>147290327
12 is the only one without heavy aliasing.
Why is programming such fucking bullshit?
>Instruct the cube spin in 90degree increments on the Z Axis each time the script is called
>NOT ACTUALLY SPINNING AT 90 DEGREES WHEN RUN
There are four frames of animation. It's a 3D cube that you look forward at in a 2D perspective and each side of the cube has a different frame. As it spins in 90degree increments, you're supposed to see a different frame, but it isn't working as intended here.
>>147290675
>First person fantasy RPG with billboarded sprites for creatures.
Nice, I wanted to make something like this but I'm terrible with graphics, I'll just go with the regular top down rpg approach.
>>147290764
#pragma strict
public var speed : float = 10f;
function Update ()
{
transform.Rotate(Vector3.right, speed * Time.deltaTime);
}
Try that, its a script I made to make it turn.
>>147290764
>Why is programming such fucking bullshit?
You're dumb
>>147290327
I sent it to a non-dev friend:
>is this on a beach
>or something
>bottom one has too much grass
>even
>but the ground looks like sand
>>147291291
what is he trying to say?
>>147289712
ue4
>>147290853
Oh, I am too.
Going to try to aim more for artistic cohesion more then artistic excellence, hope I can at least get it to the point where the graphics are at least not detrimental to the player.
>>147290764
step 1: the machine is always right
step 2: if unexpected things are happening, examine your assumptions
anyone else dropped devving and focus entirely on programming or art?
>>147290764
i don't know much about programming, but it looks to me like you are telling the cube to rotate on the z axis at a speed of 90
if i had to guess, i'd say instead of applying rotating, set it's rotation to be current rotation + 90?
>>147291447
thanks
>>147291519
I dropped devving and focus entirely on shitposting.
>>147290327
You could weight it so theres more grass closer to you and sparser farther away
Actually there are probably huge amounts of resources on this, why listen to amateur opinions
>>147290764
>It's a 3D cube that you look forward at in a 2D perspective and each side of the cube has a different frame. As it spins in 90degree increments, you're supposed to see a different frame
congratulations on ur creative solution
>>147291456
Best of my luck, my guy, I'm looking forward to playing your game when it's ready.
>>147291612
following your dreams
>>147291657
I recall reading an extensive paper on random grass blade distribution to maximize coverage with the least amount of grass possible
thoughts?
>>147290327
Nigga, just paint the ground green.
Slap some grass texture on it if needed.
>>147291519
I'm still developing a small project on the side with a couple other people for the hell of it, but in terms of actual projects I've put everything on hold to try and figure out how to actually draw since I've always wanted to in the first place, and I'd like to be able to make my own assets for shit.
So far it's not going great.
>>147290327
grass LOD meshes
perfect example of a dev getting caught up on something meaningless while their gameplay goes nowhere
>>147290764
>90 degrees
>4 frames
are you actually retarded this is exactly whats supposed to happen
>>147290764
Maybe its not facing the camera exactly
I'd print out its rotation value every frame an ensure its not 'off', also ensure your camera is positioned properly
but really, don't do a hack solution like that
>>147289827
you could make a whole lot of games using just the drag and drop but it's actually shittier and more unintuitive than the language
GML isn't that hard, learning dragon drop would be the same thing abstracted
>>147291953
p good
right is better
I got it to work, but I used logic nodes instead of fagass python scripting since they actually work as intended. Guess what? Applying a 90degree Z rotation with nodes actually fucking works while the same command in Python doesn't.
I gotta screw around with the camera now. I need to figure out how to get a completely straight on view of the environment at all times so you can't see the side frames of a 3D object when it isn't centered on the screen.
How many tiles could I shit out in a 2000x2000 room in GM:S before I run into issues? Would deactivating instances outside of screen make this a non issue?
>>147292548
You can have infinite tiles as long as there's enough ram, all you do is only draw the ones on screen
what the fuck am I doing wrong ;_;
>>147292491
>making a game in blender
>crazy workaround instead of just animating the texture
why do you do this to yourself?
>>147292491
probably the python command is in degrees per second and the node in degrees per frame
is there a 4chan script that can hide posts including their replies?
>>147290327
>another dev fell for the grass meme
How horrible
>>147290675
>First person fantasy RPG with billboarded sprites for creatures.
THIS IS MY JAM
please post more about it i would like to hear some more thanks sempai
>>147292883
Yes, 4chanX has recursive post hiding. I keep suggesting to 4chan they implement this in the built in extension because it seems like a very basic feature to me but they never do
What was limbo made on? Did they made their own game engine or did they use an existing one?
>>147293071
they just used flash
>>147291953
So uh, how are you going to use this asset.
>>147289782
I got hired by a real game dev company, so now I have no time
oh the last thread just died so I suppose I can post this again for anyone who missed it.
>>147293028
works like a charm, thanks
Weekly Recap=~~
We have a total of 24 games. 13 games have returned from previous recaps! All this progress is great! All these games had best be submitted to Demo Day 9. Reply to >>146062906 if you want to make it in this week's recap!
~~=High Scores=~~
(6) [Placeholder Title]
(6) TacticalRPG
(6) Knightly Terrors
(5) Zero Quest
(3) Dark Elf
(3) Idol Comm@nder
(3) Stellar Jets
(2) Game
(2) God is a Cube
(2) Unnamed pixel platformer
(2) Vagabondia
(2) Vampire's Bit
(2) Vindis Saga Tactics
(Score is calculated by number of recaps in a row)
~~=Feedback=~~
Notice the scraper has made an error? Ideas or comments?
>>147293456
OUT REEEEEEEEEEEEEEEEEEEEEE
>>147290381
That's very close to what I wanted the graphics to look like from my game!
What are you writing it in?
>>147293671
nah, I'll continue posting my hobby project and there's nothing you can do about it but flail around in your shrinking pile of neetbux.
>>147293551
Hey I haven't seen you in a while. It's great to see some npcs. What do they do?
>>147293942
This one will wait until you swim above it and then jump up to snap at you. I think if I do keep any talking mechanics (which now seems rather unlikely) it would only be fellow jellyfish that do it.
Interesting observation.
The new mesh is reduced to 8 tris but is is larger and has more grass straws per mesh in the material.
This actually reduces the performance with 7 fps, showing once again that triangles are not the problem.
>>147293551
That crab is very cute but he doesn't fit in with the rest, namely his small pupils (this isn't as big of a deal as the next) and the fact this one has outlines and the others don't
What should I use for vector art? Is Inkscape alright?
What the hell happened? the last thread died, but half of the posts here were in the previous one.
>>147292936
Not much to talk about right now, just some really early prototyping.
I am going to have to try my hardest to make melee combat fun from a first person perspective though, I don't want to resort to it just pulling a Hexen where the player uses a magic wand like a gun.
>Melee range is buffed significantly to almost Halo Shotgun range if you are using a 2 handed weapon, having a large arc like in Strider on the Genesis.
>Attacks are overall much quicker then in games like Mount and Blade, avoiding damage will be done through a very short windowed counter or a block.
>Short range weapons like Daggers compensate for their range by being able to break a opponents block with a lot of very quick attacks and having a very short counter timer.
>Dark Messiah of Magic's Kick and Crysis's Grab n' Throw
>Magic is less focused on magic missle and more fun stuff. Can summon lots of skeletons, become a skeleton or transform your enemy into skeletons etc.
>spend all day making sprites
>put them in-game
>realize they're way too small
>>147295312
Zeno Clash has some fun melee combat.
>>147290327
https://www.youtube.com/watch?v=nR3k5rgAUT0
use a particle shader
or a geometry shader at least
also billboarding
save dat fps nigga
Can someone write a 1 sentence description of what a "stat" is?
>>147293071
They made their own engine. Their newer game, Inside, was made in Unity because the Limbo engine was only capable of doing monochromatic colors and they thought it was also just way more work than it was worth.
>>147294403
yes you fucking retard, overdraw is the bottleneck on alpha tested materials
>>147295682
Your character's attributes.
>>147295682
a measure of how strong you are in a certain discipline
I guess this doesn't cover when you have stats like "Luck"
>>147294403
>>147295783
at that scale just model the grass blades outright and don't waste perf on alpha, it'll be a lot cheaper
alpha is only cheaper when the amount of pixels to be tested are less than the amount of verts you would have with a full mesh. Such as in very dense, realistic or distant grass
>>147295425
>Spend time making a health bar
>Too tired to actually implement it
>>147295682
A stat is the amount a character has of a particular ability.
5 units of strength
4 units of defense
6 units of luck
etc.
Reminder that you literally cant write bad videogame music cause music is subjective and what is good or not is literally all up to opinion
>>147296145
t. industrial noise listener
>>147296145
Doesn't that mean you can't write bad video games period?
>>147296145
https://www.youtube.com/watch?v=Q-AQEPJ_KiA
>>147293612
whats the format?
>>147296218
You'd think that, but it turns out that all video games are bad.
>>147296182
I think noise is very enjoyable tbqh, I pretty much only dislike rapping.
>>147296335
Then I'm going to put rap in my game.
>>147296323
Thats actually good in a cheesy and corny sort of way. I mean at least it isnt Atonal
>>147296092
>got out of the shower feeling defeated and depressed
>realise I only slept 4 hours today
it's time to watch animes in bed good night aggydag I love you all
I have added bleh. If you suffer too much ouch, you will bleh.
>>147296684
Feels really wah
>>147296479
I hope you make some progress tomorrow anon.
>>147296684
I don't know how long you spent animating that but let me tell you it was worth it
>>147296684
me in the middle
>>147296323
Hey that's really g-
>start screaming
I don't like it in my very subjective point of view and opinion sir.
>>147296840
Wah?
>>147296845
Only about 15 minutes lol. This one wasn't too bad. Not compared to the explosion the other night that took me 45 freaking minutes.
https://clyp.it/subhi0wr
WEW
You guys got any of that feedback to share?
https://soundcloud.com/prutte-1/pantsu-harvest-castle-theme
Went with a brighter theme for this cause all the other songs so far has been a bit gloomy. I thought it would make for a good contrast
>>147297045
I actually kind of like it but the distortion around the middle is too bright and very unpleasant to listen to
>>147297045
>>147297123
Inconsistent shadow orientation
147297045
>no moan
you will get your (you) when you've earned it
>>147297045
>>147295783
there's no need to be mad, I'm just testing stuff.
i want to make game but i can't program??how i learn for program in 1 day?? (4 days max)
I made this jetpack backpack thing so the astronauts dont just float around.
>>147297171
its jsut a quick thing I was messing with for like an hour
might release it tho since ppl seem to dig it
>||=== Build finished: 0 error(s), 98 warning(s) (0 minute(s), 15 second(s)) ===|
>>147297627
>98 warning(s)
What are you celebrating about, fix that shit
>>147297698
99% of them are "comparison between signed and unsigned integer values."
>>147297123
It really has this magical aura on it, I like it
>>147297585
I was waiting for that, although I don't know where the jets are.
>>147292748
Tell us what you're tryin to do m8.
>>147297779
FIX
I
X
>>147296684
Ouch is Damage and Bleh is Death huh.
So what's your health, Moxie?
And what's magic, Ego?
A game where the player (IRL; not the player character) is converted to Christianity.
I'm going to bed earlier today. Good night aggydag.
>>147298672
A game where the cult guys aren't the bad guys
and we have a winner.
A game where
*record scratch*
*freeze frame*
"Yup, that's me shitposting on /agdg/. You’re probably wondering how I ended up in this situation. To understand, we need to go back to the beginning"
*VHS style rewind through multiple /agdg/ threads*
>>147298174
http://ccar.colorado.edu/asen5050/projects/projects_2015/Students/Wray_Scott/img/Figure_1.png
http://www.spacefacts.de/graph/drawing/drawings2/sts-82_eva-parazynski.jpg
https://upload.wikimedia.org/wikipedia/commons/thumb/f/fe/SAFER_-_Simplified_Aid_for_EVA_Rescue_2.jpg/220px-SAFER_-_Simplified_Aid_for_EVA_Rescue_2.jpg
>>147298672
A JRPG where the final boss isn't God
>>147298892
Looks good.
>>147297779
ez fixes m8.
I don't even know if this will work but can you guys give me some feedback about this life bar?
The character face is supposed to be in the circle.
>>147299458
it looks like 3 segments
>>147299174
A long RPG where the final boss is actually the main antagonist.
>>147299524
Those are 3 segments, if you get hit 3 times you are dead.
>>147299458
Why is the portrait so big compared to the actually important information?
>>147297021
>15 minutes
Damn, look at all these dead games.
https://itch.io/jam/agdg-demo-day
And I wanted so many of them to keep going.
been making progress on my android arcade rocket game thing. I'm at the point where it is time to consider easy/hard mode.
My current philosophy is this: Most mobile gamers want a game to be pretty simple and easy, while the gamers that may want a challenge would want a real challenge. Thus my first iteration of this is that easymode is simple enough that your farmland playing sister could play it, and hardmode is dark souls level unforgiving.
Easymode: Regenerates health, basically unlimited ammo, enemies slower and don't shoot as much.
Hardmode: No regenerating health ( Have to pickup health packs ), limited ammo so you have to get pickups, enemies smoke crack and be chargin their lazers.
Amidoingthisrite? Would anyone really care about a medium mode?
>>147299631
I was trying to make something like this, I thought it would be cute if the face reacts when you get hit or things like that.
>>147299174
whoa slow down peter
>>147299608
Alright then you've got that down. My only suggestion would be to make them all the same size.
>>147299458
is the face going to be reflected in the ball? why make it a fucking ball?
if anything make it a concave half-sphere so it doesn't look like a rubber ball.
>>147300093
That might work if you make the face show other information as well
>Holding their breath when swimming
>Drinking potion animation
>Talking
>Green muck on their face when poisoned
>Happy when level up/find item
>>147299740
>project tundra
>heroes' gain
>chateau quest
>vine actually doing something
Ah, that was my shit pham. RIP in piece.
>>147296684
what software did you use for this?
>>147299959
I'd say keep 2 difficulties, since you actually have good concepts for each. Also, difficulty differences in most games are generally artificial and pretty superficial to gameplay, so simpler is better.
imo tempting them into hard mode constantly with rewards would be great.
Should I give up and just make a gamemaker side scroller?
>>147298174
I might make the holes bigger so they are more noticable.
>>147300602
Aseprite dude
>>147300674
https://www.youtube.com/watch?v=5rGkVcnIuj0
>>147300674
Make as many games as you can
>>147300125
Okay I'll take note about that.
>>147300160
What's so problematic about a ball? I was just trying to get something that doesn't look bland man.
>>147300345
Yeah those are the kind of things that I want to implement.
>>147294543
The other enemies have outlines. the starfish still needs some and I'm deliberating on if the MC should have them too but it wouldn't be that hard to try. I could do it now to see.
5 D A Y S
D
A
Y
S
What is a good size for a sprite so it doesn't look like complete shit with resizing the window? Not going for the pixel "art" meme.
>>147299740
I bet half of those devs just decided to stop coming here.
>>147298295
>>147299295
Would fixing it even change anything? They're all from for loops.
>>147301034
steamchat pls go
A mobile game of matchstick puzzles
https://www.youtube.com/watch?v=nxdd24V9BZo
>>147301187
You don't know the feeling of 0 errors 0 warnings
Who here likes makes games but too stupid to build a real good game they would like to make?
>>147301034
Please let me have some rest ;_;
>>147301246
t. professor layton
Can I develop games on a laptop I bought 5 years ago? I'm too poor atm to build a new PC, and want to get started on making games.
>>147301471
The mobile market has no idea that game exists
>>147300657
The game is a basic arcade style system where you go for highscore. Hardmode gives more points.
I plan on making it so people can post their highscores to social media ( yes I know cancer, but normies like that kind of thing and hey it's free advertising ) and the only way to get something truly impressive is to play Hardmode without dying once and without using stage select. Basically hardcore NES difficulty in exchange for bragging rights.
>>147301517
Yes, 2d games at least
Don't close your eyes
something beautiful is still alive
>>147301517
game deving will not make you money you need a real career
>>147301284
Making a real good game requires a shitload amount of time even if you are fairly good at all the skills required.
>>147301517
Gamemaker runs well on potatos. Your compiling may be slow once your game gets big though.
>>147301658
I am only decent at programming I can't art at all
>>147301034
cool glitch art at the end
>>147301517
My laptop is like 10 years old and I can run GM without any problem, I can even record my games with fraps.
What hasn't been done yet?
If everything else is going to have an outline I gues sso should the jellyfish. I might try to tweak it. the legs look fine but the body and eye seem a bit weird.
>>147301916
Not your mother, that's for sure.
>>147301916
dragon husbando/waifu sim
>>147301967
cute
>>147296182
What the fuck is this "t." meme I keep seeing all of a sudden. I get what it's supposed to mean from context, but I've never seen it used in writing outside of here, formal or otherwise.
>>147301916
do a yoshis cookies clone
I'm new here. How often is demo day?
>>147301916
Make a Dark Souls clone.
>>147302242
The t. stands for thanks, I've heard
>>147302242
I forget what it's for in real life. It's annoying cause you can't even look it up on google. What do you even google search?
>>147302242
It's used as a "Regards, [name]" in old letters and stuff.
It's an /int/ meme about Portugal
A game where you become a beautiful ladyboy and you have to ass fuck your way to victory to the top to become the prettiest ladyboy on the block
>>147302516
t. any JRPG
>>147301967
by the way I thought the squids swim animation was a little too squishy squashy
maybe separate the tentacles and the body so you can have the head squash a bit less
not a big deal in any case
>>147301967
Looks good with the outline
>>147302418
>>147302242
It's shorthand for a word in Finnish that means "regards". It's like you're signing a letter with your own name.
Many retards on 4chan use it to make it out like they're calling YOU that thing, though.
I believe the standard is, if that's the only thing in their post, they're calling you the name.
Found the perfect low poly art style for my game
>>147301916
Overwatch, except it's a sex slave trainer with just the female protagonists
>>147302771
That's some sexy color / texture work.
Protip: Low poly doesn't mean easy.
>>147302771
Its a little intense, i cant imagine a whole scene like that
>>147302771
>falling for the low poly meme
RIP anon's game
Why aren't there any sex games that use ripped models from a wide variety of 3D games?
>>147302876
No I know, 3d part is easy for me (3d modeler node typing this) but nailing the textures will be v hard
>>147302897
Any ideas? My game would have small environments, fairly zoomed out
>>147302771
>394 tris
Wow, that's really wasteful.
You don't need more than 12 tris for a car.
>>147302771
>implying you'll be able to pull off that level of quality
lol
>>147302516
>no games about crossdressing
>>147303027
>>147302897
Think strategy game type camera perspective and distance
>>147303130
my idea has never been done before it would be a grand design
>>147303072
Nigger I've been doing 3d art as a hobby since 2003, I think this should be easy. The hard part is like make game, because I can't do anything harder than actionscript for code monkey work myself
>>147303275
show me ONE example of your art with that level of quality.
i'm not trying to shit on you, i just find it extremely unlikely that you're that talented and you're on /agdg/making game is easy, download unreal 4 and use blueprints
>>147303036
t.no-artist
>>147303275
then good luck anon, city sim and those kinds of games need a lot of pathfinding (maybe your engine covers this) and AI behavior code
>>147303275
If you can link some of your work and it's decent, I'll program your game.
t. programmer
>>147303130
>make a game about crossdressing
>people thinks that you are a SJW
>>147303130
plenty of games feature it, but it's hard to implement it as a core mechanic.
It would essentially just be Style Boutique but with minigames like waxxing your beard and taking vocal training exercises.
I'm going to make a Borderlands but with a simulated evolution system for mobs and populations, massively multiplayer features and procedurally generated maps to save on dev time.
>>147303483
wow get a load of this SJW
How does one go about making a rhythm game?
>tfw constantly cutting features due to laziness
>>147303626
Create an algorithm to analyze sounds files and find where the beats are.
>>147303686
here put on this dress you will game dev better and put on this lipstick
>>147303495
>minigames like waxxing your beard and taking vocal training exercises
Yeah... probably not
It would work as a VN, and I'm willing to bet there has to be one that fits the bill already, maybe untranslated though
>>147303626
Painstakingly map beats to times by hand.
who giving up here
>>147303540
Not by yourself you're not
Best engine for a 2.5D fighter?
Guys if we all worked together on one game we all agree on we would have a real good game done in 1 month we should do it
>>147303891
Source
>>147303838
Just the wagies.
>>147303780
>>147303864
No worries senpai I will be making a realistic text-to-speech system so I don't need to hire voice actors.
>>147303891
GiveUp Engine 6.0
Seriously don't even try making a fighter, you have no chance against any of the current fighters.
>>147303919
>make a game about crossdressing
>it's actually about programming
>>147303357
You misunderstand me. I've worked on mods but my skill set is not complete. I could get near that level of quality though I'm sure.
>>147303474
Not a city sim game, space program sim game
>>147303482
See above and to be honest I'll probably make a few models and abandon the idea. I know that I am a node piece of shit, I just like modeling and game design casually. Last thing I started and finished was a KSP mod in 2013.
>>147303838
i already did
>>147304034
Stop making excuses and post your designs right meow!
>>147303891
Please think about your abilities before thinking about an engine, you need at least 10 people to make a decent fighting game.
>>147303891
No indie ever made a good fighter
>>147304179
Dungeon Fighter Online
>>147304179
I liked skullgirls
>>147303891
Unity
>>147304276
skullgirls isn't indie. look at the credits list
>>147304276
Skullgirls is the less indie indie game, is a triple I.
>>147304179
Them's Fightin' Herds mite b gud
>>147304179
I did
>>147304334
>>147304438
Skullgirls is a 2D fighting game independently developed by Reverge Labs
t. wikipedia
Lets make a league of legends clone but an actual good one. Who is with me?
>>147304334
>>147304438
You don't know what Indie means, do you?
>inb4 the word changes its meaning depending on the amout of people that using in a different way, even if it's wrong
This probably won't be the final animation, but I've at least got some manner of a death sequence in the game now, so those crabs can finally exact their sweet revenge upon you. Hurrah!
>>147304742
Valve is not an indie, old stop
>>147304834
thought that was Necrodancer from the thumbnail
bit disappointed actually
>>147304834
reminds me of flashback, which a good thing
carry on
okay so it seems to be kinda working but I can only get it to pass through one point at a time
what the fuck am I doing wrong ;_;
I'll never even get past this tiny hurdle at this rate, I guess I'm just retarded
>>147304742
In this situation we were using the term indie as "some guys working in a basement in a game", Is kinda stupid to compare someone from here with fucking Lab Zero, but if you really think that is possible to make a game as good as them then go on.
>>147304179
>No indie ever made a good fighter
>>147304963
rotoscoping is a lost art
mocap doesn't cut it for me
>>147305006
You've posted like three times but I don't think anyone even knows what the problem is
how come there aren't many indie games like old-school final fantasy? is it because it requires actually talent?
t. who-dev
>>147303986
I don't really expect to.
>>147304179
Sorry I didn't know the idea was a meme here.
>>147304141
I have myself and 4 fairly confident friends, I know they are capable of impressive stuff.
We are 5 people short but we aren't in a hurry to get it done.