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/domg/ - Dominions General
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Fox Girls Edition

Previous Pantokrator >>146951476

Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a war game.

>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Our pastebin
http://pastebin.com/dHdZ1cch (embed)

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Debug Mod:
For testing battle formations and spells
http://dom4archive.kermodebear.org/www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod.html

>Where do I get it?
It is available on Gamersgate and Steam (currently -50%). Desura is kill.


>THE BASICS
>Read the manual
>Read the wiki
>Read the pastebin
>Watch some LPs by Maerlande or NuclearMonkee
>Start playing multiplayer games

Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
First for Mother Hydra.
>>
second for DO YOUR TURNS.
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New EA game on Shahrivar map. Worthy Heroes 1.23 mod.

12 slots total, all welcome. Map here:
https://mega.nz/#!tQ4y1TTb!A6xEjz4A4_Alwly0LKIyPkvYnllRVBD9q9sWfEq3Iog

http://www.llamaserver.net/gameinfo.cgi?game=PersianDream
>>
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Nth for memes
>>
Fifth for newbie game
http://steamcommunity.com/groups/vanheimageofvidya/discussions/0/358416640392212422/
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>>147267829
I would join, but I am unable to pick a nation.
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>>147267958
Pick EA Ry'leh
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>>147268172
I would, but I already signed up to play as them in the Blitzserver PBEM.
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>>147268339
Machaka then
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>>147268635
Actually not a half-bad idea. Provided nobody steals them before I get back from work, I'll send in a pretender.
>>
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I thought dominions was autismal but then I heard about Wizardry IV
>mfw
>>
ded
>>
ded ded
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ded ded ded
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Threadly reminder for the admin to set Lanka AI.
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When I make some minor changes to the Communicant it's showing up as a commander to be recruited instead of a unit. How do I fix this?

#selectmonster 538
#descr (words)
#name "Theurg Novice"
#gcost 10
#reclimit 10
#maxage 70
#end
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>>147274757
You need to use #selectnation, then use #addrecunit to add it to the unit roster, I think.
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>>147274929
It's being modded for Pythium, though, and shows up in it's commander list. I'll try adding those in though, gimme a sec.
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Everything is a commander by default. Units are just dumbed down commanders.
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>>147274757
>Giving Communicants reclimit 10 and gcost 10

The absolute madman
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le french man has arrived
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>>147276249
>yfw each theurg waltzes onto the battlefield with a fucking harem of 10 communicants
>yfw there's twenty theurgs
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>>147276905
>ermor's face when
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>>147276905
I feel like that would make 256 man communions viable, at which point you'd have like 30 theurgs all casting Master Enslave.
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>>147277292
renownedsmithandharvardmage.jpg
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>>147277292
You've discovered my master plan.

You've rain-of-stoned one too many times, Ulm
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>>147277292
>>147276905
What could possibly go wrong?
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>>147277292
As Pythium you can get from S2 to S4 with a skullcap and coin fairly easily, at which point you only need a measly 32 communicants to master enslave. I mean, they'd all die after like, one round of casting, but you could still do it. With 64 you'd half the fatigue cost to 50 and ensure your communicants survive.
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>>147277730
>Not getting N9Ex on Pythium
Now your communicants only go squish after two turns!
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>>147277730
But the penetration boost!
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>>147277730
Using Arch Theurgs and boosters you only need sixteen communicants.
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>>147279087
But 256 gives an additional +2 penetration.
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Every saturday, the thread is ded and I have no turns.

I should make a game with week long deadlines so that turns only progress on weekends just to have more turns to do.
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>>147281192
Do it.
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lel down to 4 players now, the game ends when its down to zero, I won't end the game prematurely.
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>>147281541
Soon.
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>>147281541
Tell me your Steam name so I would never ever join your shit games.
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>>147281541
I'm not sure who is worse - this admin, or the guy who hosted BigGayCity
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>>147281721
>>147281867
I have admined a shitton of games here, odds are you've played in a few of mine already if you've been playing dom4 through here for the past year and a half.
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>>147281867
I vote for the NoMemes admin.
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>>147282015
So YOU'RE the one who keeps fucking up all those games
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>>147282015
You're saying this like it's some kind of achievement. Again, tell me who you are, I'm never going in one of your games again.
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>>147281192
Blame all these fucking assholes asking for extensions over the weekend, every single weekend.

I bet it's all the same guy.
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>>147282132
Most games run pretty smoothly desu, I'm quite surprised Evropa had such issues with players not submitting the right pretender and then others backing someone fucking up. Yes I could roll back but the shit I've gotten for ever rolling back turns has been way worse. /domg/ is pretty hostile at the best of times, people here are impossible to please and are quick to shit on admins who do all the administrative work of setting up and maintaining games while trying to enjoy it themselves.

AI'ing people as an example is a pretty pain in the ass thing to do if you're playing the game. You have to get someone else to install maps/mods etc. and then set AI and send the turn off. This means you have to have good friends willing to do it and you have to be sharp about getting it done quickly to avoid stales. If you're knocked out then you've got to maintain a game you're not even playing which has happened a couple of times to me. Watching the /domg/ thread is mandatory too and I have to keep an eye on it 24/7 just to make sure I can keep the games running without issue.

At the moment I run three games here, one Evropa I've mentioned. I won't mention the others incase some aspie decides to quit out of the other 2. I wouldn't put it past some of the players here.

Here's a partial list of the games I've run here:
ScrubOff
ScrubsAnonymous
ExtremeWays
TornVale
Haerland
Persia
CastleDoctrine

There's like another 6-7 games I've run through to the end who's names escape me and probably another 3 which ended prematurely due to player fuck ups similar to Evropa. By all means hate on me but you've never actually obligated to join any game I run and ultimately if you don't like what's hosted you can always host yourself.

If you really do hate me so, avoid all games that are run on Worthy Heroes 1.23 alone as a mod. That's how I run my games mod wise and it's a good way these days to ID me as an admin.
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>>147283213
>CastleDoc, where the admin rolled back a turn so his friend could rescript a lost battle
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>>147283213
>/domg/ is pretty hostile at the best of times, people here are impossible to please and are quick to shit on admins who do all the administrative work of setting up and maintaining games while trying to enjoy it themselves.

I've admined games here before and never been shit on. Admining is honestly easy - the only time consuming part is setting it up, and even that is very minor. If you're being shit on, it means that you've manged to fuck up a pretty simple job. If it happens repeatedly, you're -probably- doing something fundamentally wrong. Evropa and CastleDoc are pretty good signs that this is the case with you.
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>>147283213
>joethepro36
And we get the steam name at last.
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>>147283213
>Atlantis and Riley share cap circle
>no restart
You deserve everything you get.
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>>147283423
Did that really happen? Wew, that's fucking disgusting.
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>>147283423
I was told by Pangaea that he was having issues with turn sending like Machaka did who had to quit because turns weren't sending to Llama successfully. Apologies though, I do think rolling back in general is a mistake, it causes more problems than it fixes.
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>>147284104
A couple of admins here have shut the game down entirely when they start losing. I know of one guy in particular who when losing set the turn time to the max he could and just let the game run with impossibly long turns. Another who just force hosted over and over until he won at a certain point. There's plenty of bad admins here.
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>>147284104
YEAP, after doing 48 hour turns pretty much immediately with extensions for his friend. Hell, he was even defeated then when someone staled twice took them over. I'm not sure what happened in the end but currently it's LITERALLY JUST PAN AND THE AI.

>>147284210
He didn't stale that turn, he attacked Ermor and got his ass handed to him. Rolling back when NO-ONE STALED is stupid unless something went majorly wrong with llamaserver, which it didn't. Hell, it's a dead game and you haven't removed it from llamaserver, you have one job dude ONE JOB.

http://www.llamaserver.net/gameinfo.cgi?game=CastleDoctrine
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>>147283213
Multiple people in Evropa asked you for a restart, first on turn 1 when only 2 people sent their turns, then on turn 2 when it was discovered that two nations were 1 province from each other. You answered "haha, you just want to get a better position, so the game won't restart. you're free to make a new game and AI yourself". The most disgusting thing about you that now you're spewing "I'm the misunderstood good guy" bullshit (even using cringe-inducing Churchill's pic) while telling everyone that "/domg/ is impossible to please". The one thing that admins do is listen to players. Players asked you for a restart, and you decided to be a prick about it. You literally had one job and you fucked it up because of your ego and "lol, those players, why would I listen to them, lmao XD" attitude. Fuck off.
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>>147284416
>Turn 175
what the shit
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>>147284349
>Another who just force hosted over and over until he won at a certain point.
Actually, he set the turn timer to 2 hours by, did a few turns, either couldn't figure out how to roll back or didn't care to, then declared the game over. That was BigGayCity
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>>147284826
Unless there was another game where that happened, in which case nvm
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>>147284416
I took over T'ien Chi after he'd staled 5 turns in a row and had obviously quit. I did lose to Pangaea, he'd been able to get demon lords and such by that point and I couldn't turn the tide.

Again I'm sorry for rolling back, I learnt my lesson to never roll back and also to not trust players who tell me to do so.

>>147284639
Well it is tough shit if you have poor starts and/or submit pretenders wrongly. Fucking deal with it. I've restarted games up to 3 times to deal with shitty players complaining about starts or fucking up pretenders and all it does is cause even more rage when people lose good starting positions for shit ones because players fuck up. Hence why I'm saying you can't win with the complainers here.

>I listen to players and restart, people bitch like fuck at me.
>I don't restart, players bitch like fuck at me
>People have issues with starting position, bitching ensues
>I restart, bitching ensues
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>>147285130
>I learnt my lesson to never roll back and also to not trust players who tell me to do so.
There exist times when rollbacks are okay. They are pretty much always obvious to everyone.
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>>147285130
https://riapei.at/vg/thread/120458812/#q120514207
http://www.archived.moe/vg/thread/126506085/#q126812459
Hell, just google for "castledoc" with some rakted dom4bullshit to find vg threads.

Also, this bullshit:
"The admin for the game FirstBreath has sent you a message:

__General Reminder__

To all players, if you are last to submit a turn please submit a double. This has been an issue for most players in the game and is not directed at one or two.

Hope the game's going well for you.

Peace.

(End of message)"


If it was earlygame, I'd understand, midgame, maybe, but fucking turn 71?
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>>147285423
Yeah Shiny in that game I think was leaving turns to the last minute on a 48 turn timer. Literally last hour before host. Did it something like 12 times in a row. Never ever did a double turn. I asked nicely, eh what can you do?
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>>147285130
>Fucking deal with it.
I did. I AI'ed immediately.

"Bad start" is one thing, starting in each other's cap circle is entirely different. If you can't uderstand that simple fact, just don't admin games.
>>
Man, the only time I ever failed to start a game was All Tomorrows, but trying to start that while Memegeddon just started, and while Flatus was still running, and another biggish disciple game started, was a tad ambitious.

Honestly, the whole game concept was super ambitious. Trying to find 30 players that won't stale/ai/quit . . . good luck (I could maybe muster 20 in all, which given 6 teams that have/did sign up is about accurate).
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>>147285552
Firstbreath, the EA game in which unless my scouts missed a battle you got BTFO twice by 5 province Therodos. So nah, shinny wasn't in that game.
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>>147285757
Big games are by design memegames

>>147285795
My mistake, I did send a similar message to a guy playing shiny in one game though. Is there really much wrong with asking though?
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>>147285879
All Tomorrows was only going to have 10 teams though, and in disciples # of teams is more important for determining game length than # of players.

As I learned the hard way in DwD.
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>>147285998
Never played a disciples game, whats it like?
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>>147285879
It shows a lack of understanding of how long turns can take at different stages of the game, which is not too bad if you listened to players, but as you don't seem to.
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>>147286215
Glorious.

If you have good teammates.
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>>147286246
My teammates bully me ;_;
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>>147286243
Should be asking the admin to extend turn timer then if that's the case really. You should never have to leave it to the last hour every turn because your turns take so long to do.
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>>147286351
If the case is not doing doubles on turn 71? Why would that need an extension?
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>>147286497
I mean in terms of overall turn timer length
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>>147286330
probably cause you're a fag, nerd
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Thank you Lemuria, you continue to martyr yourself so that we may live in harmony and contentment.
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>>147287101
Now combine it with foul air.
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>>147287101
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>>147287221
Those are his spooks biting the gas line
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>>147287306
Well, his spooks are immune to disease, so when the lightnings hit other players their guys will get afflictions. Win-win.
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>>147287275
It was the second biggest single loss of ghosts I've had this game (my first Genocide wiped 8k+)
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>>147287425
That's not lightning.
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>>147287562
Oh, it's that enchantment. RIP.
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>>147287425
That's Purgatory. Literally the 'Fuck Ermor/Lemuria' global that kills undead at a ridiculous rate.

Flatus Lemuria has hundreds of thousands of ghosts.
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>>147287793
It's technically only friendly dominion, so unless you're a blood sac nation, you're unfortunately not going to be able to rely on it to clear forted thrones.

Or, to put it another way,
I T S A L R E A D Y T O O L A T E
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>>147288065
You can outpreach Lemuria pretty easily with most nations.
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>>147287793
Ayup. C'tis dom kills my spooks, Xibalba's would kill my commanders if I ever get there.

Thankfully at 90+ death gems per turn, I guess I can BoT to clear at least one of them.
>>
In some RPGs, there's the concept called "Rusty knife shanktown", due to at early levels both players and enemies being crap and yet able to die to each other due to one fluke of luck.

With that in mind, I present to you a 10 man disciple game, two sides of 5 players. Set in EA, as UW in MA is PELAGIAVILLE and LA is non-existent, gold and rescources are on 50% to make scales matter slightly, research needs to be discussed.
The map it will be on is a modified version of Talis, which shall be uploaded once the nations are chosen, so one team starts against the right side, the other the left.

Three level three thrones will be placed, in 6, 13 and 14.

http://www.llamaserver.net/gameinfo.cgi?game=RustyKnifeShanktown
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>>147289291
Interesting concept mate
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>>147289291
>Talis (33 prov, 2 - 3 players)

I see.

Fuck it, sounds interesting. I'll be in the steam chat for a bit if anyone wants to discuss teams.
>>
Are you using summod for this mad venture?
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>>147290029
NO SUMMOD

Devourer of souls suffered enough.
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>>147290142
>>147290029
Teams will choose on that and worthy heros before starting. As well as choosing how to distribute nations, whether by draft or gentlemen's agreement.
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>>147290142
You'll be pleased to hear that the newest version, which is out once I finish writing up the changelog and big testing, makes luck amulets a little less good.
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>>147283213
>that picture
>kek
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>>147289291
>10 players
>UW

whad
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>>147290738
I tell it to myself every time I attack someone aggressively without warning.
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>>147290949
Between 0 and 2 members of each team can be UW, and one throne will be.

ALso, I made a steamthread http://steamcommunity.com/groups/vanheimageofvidya/discussions/0/358416640394954429/
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>>147289291
Have you tried not playing DnD?
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>>147291841
Some editions of Dnd have that, others don't, and other rpgs also have it.
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ultra ded
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>>147283970
Restarting because you didn't get the position you want isn't something a good admin should do, desu.

Playing LA R'lyeh in the same game as LA Atlantis is always a big risk.

Not restarting after an early AI was dumb though.
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>>147295797
>Playing LA R'lyeh in the same game as LA Atlantis is always a big risk.
Thank you for your words of wisdom, but no nation shoud ever share a cap circle with one another. Especially if one nation can kill the other in 2 turns. And that is a good reason to restart.
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>>147295920
Except all the land nations who end up sharing cap circles with UW players (or even having adjacent capitals, in some cases). None of us get a restart.

It's nice to see this bullshit actually affecting an UW nation for once.

>Especially if one nation can kill the other in 2 turns. And that is a good reason to restart.
Blessrushes are a thing, this isn't particularly different.
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>>147296441
Look me in the eye and tell me that this is the same as blessrush again, you dense motherfucker.
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>>147296441
It literally is you dense motherfucker

That shit isn't okay. You were using a map designed for a maximum of 7 people with 10 people, of course it's going to fuck up all the starts.
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>>147296624
That looks pretty damn similar to a blessrush to me.

Some faggot comes in and takes your shit before you have any way to fight back.

>>147296838
I'm not the admin, I just agree with him that restarting should not happen just because someone got a bad start.

I've called him out on his other stupid decisions, but in this case he's doing the right thing.
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>>147297507
Similar doesn't mean same. Before you have any way to fight back doesn't mean on turn 2. If two nations share a cap circle any sane person with at least rudimentary knowledge of MP will support a restart.
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So what maps are generally multiplayer acceptable? I want to start admining some summod/mostly vanilla games but I'm not sure what maps are kosher.
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>>147298307
I like pymous's maps, like Snerdryn. They're pretty, and while not perfectly balances are still pretty good.
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>>147298307
Well, generally everything without too much clustered terrain and starts in a 1-2 1-3 province is acceptable. Most balanced maps have fixed starts/many nostarts to prevent you from starting in a swamp connected to two wastes.
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Well fuck looks like we have a winner, Man just snagged 3 level 3 thrones in one turn to pull the game. Posting a few graphs. Congrats Man.
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>>147298585
Snerdryn/Hexawyr are the only two "balanced" maps. Pelywyr is a fucking trainwreck, and I fart in the general direction of every person who considers it fit for MP.

The Old Kingdom is pretty nice.
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>>147297913
I have not once seen people ask for a restart due to overlapping capcircles before now, and I've been in half a dozen games where I know it's happened.

Having an capcircle which intersects with a land nation is almost a given for UW nations, due to the way water provinces are set up.
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Note the research change in Ulm when I took over and proceeded to run it to the ground by being a massive noob.
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>>147298869
>research actually went DOWN
What did you even do, jesus.
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>>147298715
Why are you moving goalposts again? Atlantis and Riley are both UW-ish nations, and if you don't know how that matchup goes don't speak to me and my son ever again.

If they didn't ask for restarts, it means they didn't care about actually winning. Because when someone shares a cap circle with Ermor they're fucked even if they rush the skellies.
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>>147298707
>I didn't even get to be the persistent thorn in the side of Marignon

Ah well, good win by Man. I might've actually seen that coming if throne points hadn't been entirely irrelevant to me for the last ~50 turns or so.
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And that's all I fee like posting, once again Congrats man and sorry for letting you down first Admin.
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>>147298928
I was at a level where I didn't need really need anything else research wise and threw all my mages to the front to speed up gobbling AI Shino, but apparently they could have been used elsewhere. I also was swamped at work so some turns had about 80+ commanders without orders, but hey at least I didn't stale I guess.
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>>147299423
That still doesn't explain how you actually had your research go down. Like, not just stop rising, but reduced in value.
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>>147299038
Eh, if they have an awake expander that domkills the skellingtons in the first 6 turns, should be fine.

I've only ever seen Mictlan's be on the receiving end of that fate though.
>>
>wittymeme Man sieging my capital by year 3

I blame the mountains for making my early expansion a nightmare
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Collecting pearls to dispel the BoT on this thread
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>>147302884
Flatus Gath, is that you?
>>
http://blitzserver.net/matches/view/471
PBEM using a very pretty map called Ragnarok Comes.
Will start at 15 players, or in roughly two days, whichever comes first.
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Bump for destroying this pitiful world.
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>>147299489
He hit level 9 in a school. The overflow is counted on the turn it is generated but removed from the count afterwards.
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>>147308348
That makes sense, thanks.
>>
Never taking death and misfortune scales as kailasa again. 3rd pop kill event in my capital this game.
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>>147310665
Yeah, take D3L3 and get a Wraith Lord on Turn 3
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>>147305551
I'm helping!
>>
Dont die on me you awful thread.
>>
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DO YOUR FUCKING TURNS REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>147314626
>not HarmonyAndContentment
I'm not mad, just disappointed.
>>
>>147314626
Good fucking luck, Lambert mcfucking died.
>>
>>147314878
He's probably fine.
>>
So is this game not going to ever start? Bc I might join a different game, in which case I'd want the admin to remove my pretender. But if the admin is around to remove my pretender, I want them to start the damn game.
>>
>>147314959
The Game Will Start When It Starts. Join Other Games At Your Own Peril. You Are Trapped Here With The Rest Of Us. We All Await Admin Fiat.
>>
>>147314878
>joining 30 games when you know illuminati is out to get dominions players
Literally killed himself by jumping at the top of hit list.
>>
>>147315260
LAMBERT IS FINE
>>
>>147315260
I guess the dominions illuminati finally located the server room that the program known as LAMBERT was run from.
>>
>>147315296
Ara ara, luminardi, your lies will not help you.

You can't get me, I'm the mighty Rejakor, the best player in the world! You are 100 years too early to challenge me, small fry!
>>
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http://blitzserver.net/matches/view/471
Game's started. Go turn 1 expand into elephants and nightmares.
>>
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Japan makes everything better.
>>
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pls tell me if it's possible to look up cluster calues for thrones, ded people
>>
>>147322939
It depends
>>
>>147322939
>cluster calues for thrones
What?
>>
>>147323117
cluster values, obviously. Values that make them spawn together in one game. Read the manual.
>>
>>147323324
>Read the manual.
lol no
>>
>>147323031
>>147323117
>>147323324
>>147323359
Malakal go away
>>
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Bump and reminder of new game starting up.

New EA game on Shahrivar map. Worthy Heroes 1.23 mod.

12 slots total, all welcome. Map here:
https://mega.nz/#!tQ4y1TTb!A6xEjz4A4_Alwly0LKIyPkvYnllRVBD9q9sWfEq3Iog

http://www.llamaserver.net/gameinfo.cgi?game=PersianDream

pic unrelated
>>
>>147282985
What are normalfags doing playing this game? They really ruin everything, nowhere is safe.
>>
>>147324468
Quite a lot of people here have full time jobs and/or family. I know because I'm one of them too.
>>
>>147282985
>I bet it's all the same guy.
I make a point to mention who I am in which games every time I ask for an extension, partially to avoid such accusations and partially so the admin can just replace me if he doesn't want to wait for me.

People who ask for extensions without saying who they are annoy me, and in games I admin I never grant them if they post anonymously.
>>
Well, it's literally me and Patala, and my turn file's corrupted.

I think it's time to put this game out of it's misery.
>>
>>147324318
Are noobs allowed? Assuming I don't mind losing
>>
>>147324865
Alright, I'll delete the game. Thanks for sticking the course while you did.
>>
>>147324927
Noobs are always welcome, all I would ask is that you play to the end when you win or die and you do not stale turns.
>>
>>147283213
>Castledoctrine
I HAVEN'T FORGOTTEN THAT ROLLBACK YOU SON OF A BITCH
FUCK OFF
>>
>>147325025
Isn't that the case for everyone? I'm new to MP games not an asshole.
>>
>>147325168
see
>>147284210

>>147325272
Yes but there's a huge amount of players who basically quit at the first sign of trouble.
>>
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So, I decided to go on holiday to France. I thought that I'd still be able to do my turns there, but apparently they have yet to invent decent mobile internet coverage. I have to cycle about 2 miles to the nearest 3g spot to pick up my turn files, cycle back to the chalet, then cycle back again to send the turn file off.

Attached is the route back to the village.

I'm going to cycle up here at 12 GMT each day to pick up and complete any turn file, but if the turn hasn't processed yet I will leave it until the next day. Admin, I would appreciate short extensions to facilitate this.

I am back in civilisation on Wednesday.
>>
>>147325642
Now this is dedication.
>>
4 people in so far, probably up to 6 by days end through people I have on steam. Open to all as I said.

>>147325642
Admirable.
>>
>>147325642
Alright, I'll keep an eye on the timer.

Assuming I understand right, you'll be able to hand in your turn today fine but you'll probably need an extension on the next turn?
>>
>>147325567
>>147324971
>>147324318
Daily reminder that this admin rolled back when his friend lost a major battle then forcehosted once his friend had submitted different orders.
>>
>>147325567
YOU ROLLED BACK AND FORCEHOSTED ROUGHLY TWO HOURS LATER
ISSUES MY ASS
>>
RIDE
YOUR
BIKE

REEEEEEEEEEEEEEEEEEEEEEE
>>
>>147315530
>>147315558
>>147315260
Meta-/domg/ shadowrun game when?

It's not like I really like the AI rules of shadowrun and wanted to play one for ages.
>>
>>147315558
>tfw Rejakor is shitposting on every possible forum for discussing Dominions about what a great and experienced player he is
>>
>>147326045

I should get turn 10 in also, turn 11 may require a short extension. After that I will be back to normal. Thanks.
>>
>>147327856
I never forcehosted the turn, I did roll back when I was apparently wrongly told there was turn file corruption but I did not forcehost.
>>
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bump
>>
>>147280037
Hey, use 'em if you've got 'em.
>>
Does air shield work against magic missiles as well or just crossbow bolts and arrows?
>>
>>147337196

>>expecting xbows to hold the line
>>bullying Mari, one of the weakest nations in the game
>>
>>147339364
Arrows and mundane projectiles lie blade wind only, not magic damage like fireball.
>>
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>>147298707
>>147299123
Thanks. I'd probably seize those thrones a few turns later if not for Mari thronerushing after conquering Ermor. I managed to keep one, put a citadel there, and attacked three other in my range. Two were unforted, one had a tiny garrison. There was no real reason not to drop Three Red Seconds/Wizard's Tower there next turn and move my H3s and a god to claim them.

More words ahead.
>>
>>147299189

This was my first ever MP game and Man was a great player. He helped me out and taught me a lot of the basics to MP. Even though I died early, I learned a lot about how real players play. Congrats, Man!
>>
>>147339364
>>147340786
It works against all missiles, but fireball is an AoE spell even if it has a ball flying across the map. It will mess up Nether Darts, Magma Darts and Iron Blizzard just fine.
>>
>>147346587
If it messes up stuff like Nether Darts, wouldn't it also mess up Storm Demon ranged attacks?

Almost 100% certain magic projectiles are immune to air shield.
>>
>>147348342
I'm 100% sure it works on nether darts and magma bolts.

I think that lightning strike attacks might be special, but that's based only on hearsay and the weird animation. I haven't tested them.
>>
>>147343343

Provinces >>147298707
I expanded with Knights of Avalon, 6-8 were enough to take pretty much every indie province without losses. Prod3 as well as Caelum's and Agartha's slow expansion (both of which were probably not really their fault, considering Agartha was blocked by mountains and Caelum player was a newbie who subbed in after the original player staled turn 1) allowed me to get quite big. Around turn 12 Agartha was already encircled, at which point he attacked me (a sensible thing to do). I defeated his army, though I failed to take his cap (thank you, Illfraud, for fixing the bug with immobile pretenders not being able to patrol provinces in Dom3, great work). Around the time I got something to kill Agartha's Jew Pillar, I got attacked by Nazca. F9 Supayas are a pain to deal with, but I managed to spook dead birds with some deep raiding, using trapeze'ing Mothers of Avalon and Zotz from Agartha's cap, which gave me some time to research counters to flying ghosts with flaming spears and kill them.

Research >>147298869
Magic2. Monks are pretty amazing. I found a Steel Ovens province around turn 10, so my F1E1 Logrians with Dwarven Hammers and Copper Arms (5F+5E gems, forgebonus1 in summod) were forging 1 gem lanterns.

Dominion >>147299189
Started templespamming in the late midgame, when I had an okay blood economy already and was summoning vampires. My plan to win Enchanted Forests + dompush from temples and stealthy monks; it wasn't necessary though.

I had a Mother Oak pretty much the entire game and also did cast Gift of Health when I got to Conj9 and started summoning Tartarians. At the end of the game, I had a decent blood economy with 150-200 slaves/turn (thanks to Shinu allowing me to take Garnet Sorceress province). I had a ton of gems (with nature income being the lowest, ironically) which I used for gearing discounted Golems and Tarts as well as forging boosters/armor (2F for RoS immunity is really nice) for my most important mages.
>>
>>147348778
Post pretender?
>>
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>>147348778
My troops were mostly wolves from the Soulstone. Forts in the endgame were all Wizard's Towers/Three Red Seconds Citadels. Income was good because of scales and Mari conquering dead provinces while fighting Ermor.
>>
How can I generate corpses in a province?
Death scales and bad luck events seem to decrease pop without leaving behind any corpses.
Should I just pillage target provinces?
Are there any units that kill off pop for corpses?
>>
>>147348342
I specifically tested Nether Darts, so I am *actually* certain in this case. Not sure about Storm Demon attacks, they have the "Ignores Shields" tag, but I haven't done enough testing to know if that would actually matter.
>>
>>147349513
fighting between armies.
>>
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>>147349136
I'm just pleased with the clinic I put on Ermor, and with how close I came to securing a MA Marignon win. I decided to try something new with my pretender, but I would not recommend T/L on Marignon; things are too expensive
>>
>>147349627
Does it work on Iron Blizzard as well (100% tested/confirmed)? This is an important discovery for me if so.

It will damper Ulm in killing my cute Golems.
>>
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>>147349136

>>147349087
Here it is. F4 makes Wardens able to reliably hit stuff (and they hit pretty hard), now that summod gave them the ability to actually fight battles instead of spending their lives travelling. Flaming Arrows is necessary for Longbowmen/Slingers nation. Astral access was pretty useful as well, Gateway/Astral Travel is great. If he weren't ironfisted to death, he could also forge Rings with a Crystal Coin.

>>147344724
Thank you. I'm pretty sure most other players would give you some advice as well, though, /domg/ is surprisingly helpful to newbies.

And thanks to everyone who played. Especially Ulm-Admins, who went against the meme and were actually very reliable, both as admins and players.
>>
Wittymeme players- thoughts on summod?
>>
>>147351240
Being able to recruit red toads outside of my cap was wonderful, I was actually able to hold the line against Ermor for a few turns before dying horribly.

I had no complaints. It was a well-played game by everyone, and I like to think I became significantly less shitty towards the end.
>>
>>147350569
No, I didn't test and confirm it, but I'm 99% it works like nether darts.Test it yourself if you need to be 100% sure.
>>
>wake up
>no internet
>finish turn
>try to fix internet
>running out of time
>go to library
>closed for another hour
>go to work
>think I got there just in time
>was 45 minutes late

Goddammit, you guys. I really wish I could be a competent late game adversary in this game but this was kind of fucking crippling.

If I can't get my issues resolved then I'll just focus on getting my turns in earlier using another computer. I shouldn't need any extensions but if the admin does happen to notice there's about 6 hours before I stale then I probably won't be making that turn in on time.

Or I could just concede to Agartha and he can win two games in one day.
But that's not going to happen.
>>
Deadlands sites are so cash. I like the easier to utilize Angels. I think the improvements to sacreds merit more experiments with blesses, but you still have the same problem as vanilla, too many different sacreda that need different blesses. I think I'll try N9 first andGoH for freespawn flags.
>>
>>147353180
> Not using your phone as a wi-fi hotspot to send a turn
>>
>>147353180
>Or I could just concede to Agartha and he can win two games in one day.
I, uh... I'm sitting here without globals nor gem income to speak of, with Arcane Nexus R'lyeh on one side and full Blood Abysia on the other, getting wrecked by a 600 units strong army of Storm Demons, Fiends and Debils, with at least two Demon Lords leading it, while castles on my borders have garrisons of tens of Demon Knights and I'm slowly getting domkilled.

I'll be happy to accept your surrender!

Seriously though, the reason why I'm still in the game is because going AI now would be kingmaking one of you. And that's kinda dickish.
>>
>>147353947
Squids definitely have the best gem income and is currently causing the most damage to me right now.

I should probably just start bumrushing some VPs.
>>
>>147324318
When the game starting/how many will we wait for?
>>
>>147330662
I'm up for it. Which edition?
>>
>>147356059
Hopefully a full game of 12, otherwise in about 2 days or so with what we have.
>>
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>>147351240
MA Man isn't particularly strong right now, I think (I won thanks to blood, death and lucky sitesearching, honestly). Knights of the Round Table, with all their amazing stats, are useless as units after early midgame (and you won't have them earlier). Mothers aren't so expensive for what you get now, but I'd really like to see A2 on them more often (they need a spell to spam in order to utilize the Soothing Song to its fullest potential). Logrians and E random Mothers lost their turn1 RoS (and/or Cloud Trapeze RoS), which is a significant nerf, since you can no longer murder stacks of mages with paths that are simply better at killing stuff. National buff spells are nice, but low range limits their usefulness; Wardens (cap-only) and Knights (reclimit 2 if you didn't max Prod, remove barding premium) are worth buffing, but Foresters... not so much.
Can't say anything about Slumber and other post-0.55 changes.
>>
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I have no dominions pics on this pc.
>>
Admin, delete my pretender plz I will have no time to play
>>
when is LA going to be fixed?
>>
>>147361610
>Oceania
You realize that Sharivhar only has like 5 UW provinces?
>>
>>147361610
Done
>>
>>147361660
What needs to be fixed?
>>
>>147362932
Nothing he just got rekt
>>
>>147361660
Thursday
>>
>>147362932
Ragha
>>
Been out for a while.

What the fuck are underwater elves? fucking flatus is still going?

should I even start playing again?

>just want to play to get my morning routine going again

also, who won that nationgen with the OP lizards?
>>
>>147367854
Underwater elves have arguably the best sacreds in the game, or at least on the level of Ragha. But their resource cost is sky-high. I didn't play them in MP yet though.
>>
>>147367854
>What the fuck are underwater elves?
Ys, a gimmick nation that is essentially a combination of Eriu, except bad, Oceania, and Marverni.

>fucking flatus is still going?
'Going' is a misnomer. Flatus is still a thing, but I'm pretty sure the remaining players need to be sectioned.

>should I even start playing again?
Sure. Why not?
>>
>>147368340
>Eriu, except bad
>Implying Eriu isn't bad
>>
>>147368340
Ys is legitimately better than eriu
>>
>>147371168
They're... very different. I think I agree with you on that, but Eriu is 'a thug out of every fort forever and basically no army' and Ys is like 'Coastal Marverni without the stuff that makes Marverni good and super elves in their cap instead'
>>
>>147348778
Yeah I tried to fight your raiding but turn 1 RoS proved to be hard for me to manage
>>
Ok lads, lorewise - let's go over the elves. I get the Fomorians (giants from the sea, took over Nemedia, got cursed), but I'm not 100% on the other elves. What's the relationship between the Nemedians, the Tuatha, and the Sidhe? All I know is that they all make Firbolgs their bitches.
>>
>>147367854
>also, who won that nationgen with the OP lizards?
Still going, last I checked. OP Lizards died very early, one of the first.
>>
>>147351240
I've spoken before about my thoughts on summod Ermor but the gist of it: I really like what it does with the nation, but having no research sucks so hard.

I probably could've done better in another game, and there may have been some changes to the mod since we started playing, but as it stands now they really drop off hardcore around year 3. This was compounded by my own lack of skill at managing research, however, but it's certainly much harder than several other nations.
>>
>>147373454
First, there were Partholonians. They got wiped out, but their blood survived to become the Nemedians. They got wiped out, but their blood survived to become the Tuatha. They all went back into the Land of the Ever-Young and vanished from the world, but their blood survived as the sidhe. Essentially Partholonians were the super-elves of the pre-EA era, and then as that blood gets diluted they become less and less super until you only have traces of sidhe blood left in Fir Bolg and regular humans, who tend to become great heroes and warriors.

Meanwhile, the Fir Bolg were conquered by every single one of them, plus the Fomorians. Merrow are underwater Fir Bolg who get conquered by Morgana.

Oh, and Banshee are just undead Sidhe from the EA..
>>
fug it.

What's a good non-meme game that's recruiting for me to sink my teeth into?
>>
>>147374383
What does Summod do to Ermor?
>>
>>147374519
Europa.
>>
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I'm totally doing it.
>>
>>147374956
Dominions 1? Really?

The game was ass.
>>
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>>147375587
This is Dom1 and I agree.

The previous spell is from Master of Magic. And it's pretty easy to code for dom4 too.
>>
>>147374616
Their cap income was nerfed drastically, and they now instead get death sites spawning in provinces they control. This sets back their dusk elder / other researcher summoning drastically. They also have more expensive infrastructure
>>
>>147374616
5 death gem site in the capital instead of 15.
Provinces with at least 1 candle and 1000 or less population can spawn a site that gives 1D and increases death scales.
First 5 death sites are easier to get, something like 7000 population or less.
Castles are 1200 gold to construct.

I feel like I might be forgetting one or two small things, but these are the major changes.
>>
>>147375859
Lictor Def 10->9
Censor Def 11->10
>>
>>147375949
... but why?

I'm not saying that the nerf is awful or anything, but it seems so irrelevant that I don't see why you'd bother.
>>
>>147376231
ARMOUR CHANGES
>>
>>147376231
I guess it's one of those microbuffs/nerfs that makes game a little wee bit more balanced. Like draugr buff.
>>
>>147376359
Draugr buff was hardly a microchange. It gives Helheim a viable endgame that isn't just a harder to achieve version of Vanheim's STORM DEMONS FOREVER shtick.
>>
>>147376951
Oh, no, I meant the basic draugr buff for all norse nations except Hel. Hel got D1 + D random on its shitty mages, of course it's pretty huge.
>>
>>147374492
Thanks
>>
>>147376359
>>147376951
>>147377132
Wait, what happened to draugr?
>>
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This Ugly Son Of A Bitch Is Banging Hot Elf Chicks Right Now And Basically Your Fort Is Fucking Screwd.

LEARN HOW
>>
>>147379267
I'm pretty sure about 3 D2 mages could hold that guy up forever tbqhwyf
>>
>>147379620
Good thing he knew exactly where to trapeze so there were no D mages.
>>
>>147379267
>Fatigue 103
nice corpse m8
>>
Managing all this clutter is making me lose my desire to play on in memegeddon honestly, and especially to start a new war.
>>
http://blitzserver.net/matches/view/471
Niefelheim take your turn reeeee
>>
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>>
What's generally a good strategy for Sauro? The Sacreds are pretty shit right?
>>
>>147386149
Cirno incoming in 3
2
1
Here we go
>>
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>>147386149
I won a game with W9E4. I sent Cirno the turn files and he thinks I generally sucked.
>>
>>147387147
>listening to Cirno about anything
>>
>>147386325
My reputation precedes me.
>>147386149
Just gonna shill out my guide here.
http://kiirno.github.io/Sauromatia_Guide.html
In general, a bless strategy is shit.
Sauromatia only has H1s, and while their sacreds are good (being shitty white centaurs), they will get beaten by almost every other bless nation.
General sauro strat is a decent expansion, followed by a power spike in midgame using skellies and cascades, to a turtle in late-game until tarts and mass vamps are available.
Sauro experiences a large power-trough in late mid to early late-game as people get shit like RoS, EQ and firestorm which completely fuck communions.
>>
>>147387147
My end game was summoning faerie queens, empowering one for Air queens, then bullying Yomi off of the throne I needed to win.
>>
>>147387147
You had 5 provinces by turn 12 with W9E4.
>>
>>147388326
That is actually shit.

Even a broken clock is right twice a day
Thread replies: 255
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