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/agdg/ - Amateur Game Dev General
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Gallery Piece Edition

Last Thread: >>147167791

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC
Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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crab walk
>>
how do I make unity export just one single .exe?
>>
>>147212716
I think you must use Innosetup to create an installer .exe
>>
>>147212525
What a good crab.
>>
>>147212796
not installer, something like molebox
>>
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>>147212436
Where is your mecha game?
>>
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Added floppy eyeball enemies. Also experimenting with starker color schemes, I like this far more.
>>
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With sound:
http://neetdev.tumblr.com/post/146783280904/added-little-middle-eastern-guys-on-flying

Added little middle eastern guys on flying carpets.

They’ll either remove 5 or so bricks from a segment of wall or just fly right above your lower walls unless you hit them with a brick before.

Towards the end of the video you can see the indicator of the country’s debt racked up by the other country for the construction of the wall. If you shoot it or build a wall high enough above it, it will break. The higher the amount of money shown, the more the text shakes every time it grows. Also, the bible pickup gives you double brick shooting abilities for a while, the steak will give you triple-shot which is pretty sweet. I might change the bible though.
>>
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>>147212875
How about molebox then
>>
>>147212963
Looks good, but I also think there should be more of an indicator that you're hitting them. For example, if they flashed red a little upon impact or if there's an accompanying sound.
>>
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nothing is finished, everything is broken. demo day dread setting in. inb4 mixels
>>
>>147213189
>I might change the bible though
Literally because someone said trump has nothing to do with the bible (they're right)

Can you maybe, uhh idk, make design decisions yourself you filthy neet?
>>
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Components definitely talking with each other
I'll have to make the small green box non-colliding with the player green box though.
I just finished compiling Aseprite so I'll make some dank sprites for now
>>
>>147213294

The part you're hitting flashes white, but not here cause I limited the colors. Thanks for pointing it out, I'll go change it now!
>>
>>147213309
>around coons never relax
>>
>>147213382
>Expecting a silly leaf to have a spine
>>
>>147213309
the raccoonpeople are p cute
>>
>>147213382
>calling neetdev a neet as an insult
probably not going to work
but you have a good point, some devs are too willing to change based on a mere suggestion from a stranger

i spent a lot of spoopy space devs time with my suggestions about timing and in the end it was worse off
>>
>>147213219
I would uniornically play and enjoy a properly made pepe adventure
>>
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Woohoo! Got done what I wanted to. Added in damage states, and also added a flippy-flip for when you wall-jump off of platforms.

Also wrote a track for general dungeon exploring on unexplored planets.

https://soundcloud.com/jasozz/space-jam-2016-planet-depths
>>
>>147213219
I'll be waiting for your demo anon!
>>
>>147213573
>pepe adventure
Don't adventures require some level of lore/backstory/setting?
>>
>>147213578
>Smears
Don't let googum find you.
>>
>>147213667
>implying pepe doesn't have deep lore
>>
>>147213667
With so many edits and personas you could make him do just about anything.
Though I prefer the R A D classic, or newer depressive version.
>>
>>147213578
This looks really good and I'm beginning to see the polish in it. I'm personally not a fan of the tiled background, but that could be an artistic thing that doesn't agree with me than a legitimate criticism. I still think it could use a duck/crouch state when you press down so that you can target lower enemies better, but it looks good so far! Proud for you.
>>
>>147213578
I know what game you ripped those tiles from friendo =^)
>>
>>147213881
Generic platformer with generic tilesets #3001?
>>
>>147213776
The tiled background is 100% placeholder lol, it won't be there for long. Duck state is still coming! I still need to sprite it and decide if crawling is gonna be a thing.
>>
>>147214051
If not crawling, rolling could be a thing. Plus it would make for some interesting level design and looks like it'd fit the character better.
>>
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eternal reminder
>>
>>147214187
What does this have to do with video game generals?
>>
>>147214186
I've been considering that too! The little dodge-shuffle you can do in the SNES Star Wars games as Han is pretty nifty.
>>
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How's your gaming coming along, /agdg/?
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>>147214187
all boards are anime boards, video games discussion for anime fans
>>
>>147214270
It could be that or something akin to the roll/shuffle in Nidhogg, as well.
>>
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>>147214345
wrong
>>
>>147214291
Good, thank you for asking
>>
>>147214291
eerily realistic
>>
>>147213309
Nice Sheik side-B clone
>>
>>147214187
>>147214345
>>147214396
Take it somewhere else. Nobody mentioned it til you brought it up.
>>
>>147214504
Sorry to interrupt your thread with my posts my liege
>>
>>147214382
Haven't seen that before. I might have to look into that also. Thanks anon
>>
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>>147214481
YY is a masterpiece.
>>
>>147213578
>>147213726
>watch for a while
>no smears
what are you even ta-
>double jump
FUUUUUUUUCKING SHIT wow that's a big scary smear holy crap
>>
>>147214493
kek
>>
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>>147214589
yuru yuri is litter
>>
>>147214291
I'm still learning OpenGl and SDL, ask me in like 2 months when I can actually fucking do something with it and I'm not working 2-11pm, 5 fucking days of the week.

I'm optimistic tho
>>
How completed needs to be your game to make it into the demo day?
>>
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>>147214845
>>
where do I get eroico sprites?
>>
>>147212525
THAT"S SLAVERY
>>
>>147214865
use an engine senpai
>>
>>147213309
I still don't see the difference between pixels and mixels
>>
>>147213578
>you can jump while halfway through a platform
That's such a great feature! Your game's looking pretty schmicko, too.
>>
>>147214930
playable demo... obviously?
>>
>>147213578
I like your dude. Like I really like your dude. Have you been doing pixel art for a while?
>>
>>147215031
Fuck you kyouko
I've been looking for rum raising ice cream for years and I still can't find it.
>>
>>147214930
it needs to open.
>>
>>147214930
It needs to be something playable, that's the only requirement
>>
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>It's another dev spending time and energy to make another generic pixel art platformer
>>
>>147215224
>>147213309
It's the fishing line that the MC is throwing. It's really distractingly different from the rest of the game because it's much thinner than the regular pixel size.
>>
What's the best way to alert the user that a cutscene is happening?

Black bars? What if your background is black already?
>>
>>147215260
>>147215469
>>147215546
Ok thank you guys
>>
>>147215695
Why do people do this?
>>
>>147215784
disabling input?
>>
>>147215784
>Black bars? What if your background is black already?
Make it white
>>
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+ Titlescreen
+ Camera shake
+ Attack animation
>>
>>147215784
Arbitrarily drop your game to 24fps
>>
>>147215784
Fade into a letterbox
>>
>>147215909
is he moving his arm or is his jaw falling off?
>>
>>147215909
Nice ET spiritual successor
>>
>>147215784
a giant flashing title that says "PAY ATTENTION TO THIS"
>>
>>147215427
Thanks! Animation longer than spriting. I used to be really into Flash. Just started dabbling in pixel stuff maybe two years ago?
>>
>>147215784
A titte saying "press x to skip"
>>
>>147215784
don't have cutscenes

allow the user to freely move at all times

if they walk away during an important plot scene, or do something else stupid, give them a game over
>>
>>147216247
>half life's system is good or worth copying
"no"
>>
>>147216247
Have a black border come in from the top and bottom to make the scene letterbox, it's that fucking simple
>>
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>>147216203
What if my cutscenes aren't skippable?
>>
>>147213726
everyone should use smears just to annoy googum
>>
UE4 blueprints, gamemaker GML, or unity + playmaker?
>>
>unity project deleted itself

nailed it
>>
>>147216676
C++
>>
>>147216558
reminder that i love noses and i would absolutely hate it if you cut off your nose to spite me
>>
>>147216676
Godot.
>>
>>147213578
I take it your knight game is on hold until after space jam?

What about demo day?
>>
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>>147216741
I will smear IRL for you, then.
>>
>>147215137
Nah, I NEED TO BUILD IT WITH MY OWN TWO HANDS.
>>
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>>147216487
>unskippable cutscenes
DON'T
>>
Quick retarded question.
Does Unity has a default human 3D model like U4 ?
>>
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Pepe can now talk smug to the player.
>>
>>147216919
What is that supposed to be? There are no visible exhaust products in space
>>
>>147217108
Looking forward to more progress m8.
>>
>>147216770

what is godot besides something to wait for?
>>
>>147216946
this but also don't make it easy to skip them accidentally
>>
>>147217106
Get some in the asset store.
>>
>>147217108
>mixels
>>
>>147217106
There's one in the basic assets if you downloaded those when you installed it in the first place.

If not you can download one from the asset store. I think Unitychan is free and there's probably a couple others.
>>
>>147217252
Have a prompt show up if you press a button, and then have it be skippable on the prompt's button press (spacebar preferably)
>>
>tfw you dont even want to work on anything

I just want to go to sleep and never wake up
>>
>>147216897
Im gonna try to have a playable something for the jam, and after that the plan is to develop this and knightgame side by side simce they use basically the same engine. Not sure if ill have anything to share on demo day :/
>>
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>>147217443
>>
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>Emulate some classic genesis games to see how they made their pixelart
>Ends up just playing for two hours
>>
Would game maker be acceptable to use in making a 2d Dragon's Dogma? I have 0 experience with game maker aside from the fact that I know Risk of rain used to slow down to a crawl occasionally.
>>
k y s
>>
>>147217823
Make me
>>
is it just me or did i become fucking retarded

ive been trying to reset this fuckin IP address for hours but for the life of me i cant seem to fucking change the shit, ive done this before but i cant seem to get it right
>>
>>147217976
ipconfig /renew
>>
>>147217976
delete system32
>>
>>147212945
I could model and rig shit like this but I just need someone to design them. I can't draw for shit.
>>
>>147217782
if it's 2D and not something super computationally intensive like a huge sim game or an RTS, game maker can do it
>>
I could do this thing I just dont feel like it
>>
>>147218101
prove it remake that one.
>>
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post dev music!

https://www.youtube.com/watch?v=3o1MW3QoQME
>>
>>147218129
Thanks my man
>>
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>>147218261
Well I made this based on a concept.
>>
>boot up GameMaker Studio and watch video tutorials
>make Asteroids in only 4 hours
>tweak it better than on the vids cause they left some stuff out
>give it a soundtrack

F-fuck.

How can games be this easy. How does it take someone 2-3 years to make a 2d platformer. How are people asking for 500k to make one and weird shit.

I'm already learning how to make a VN now and I can tell that is gonna be even easier.

HOW CAN IT BE THIS FUCKING EASY
WHY DO PEOPLE GET SO MUCH MONEY
>>
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>>147217443
>>
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>think about game
>plan game
>make game
>publish game
>sell game
>laugh at poorfags and wageslaves

It's as easy as that. NO EXCUSES
>>
>>147218659
Oh wow, that's pretty good.
you really like beveling,huh.
>>
>>147218659
lmao now try to rig that
>>
>>147218686
It becomes increasingly more difficult to make a finished game the more features and content you have. It's also very easy to have the basic gameplay in place in a few days and still take weeks to make it feel just right.
>>
>>147218686
ah I wish I could go back to the stage you are in
>>
Is a collection of small games (not made in game maker or some shit) enough to get me a decent job?
>>
>>147218686
now try to make a game that hasn't already been made
>>
>>147219134
https://www.reddit.com/r/gamedev/comments/4qsc4w/one_man_games_company_kpi_update_142551_in/
>>
>weebs get picked on in agdg every summer
>can never handle it
Why is that?
>>
>>147219134
you won't even get a job at mcdonalds with your shitty flash games.
>>
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>>147218886
The concept art was like that so I went with it.

>>147218941
It has a semi functional rig. My middle mouse button broke which makes it rather impossible to operate Blender so this is the best I can show right now.
>>
>>147218686
>terrible bait
>You got me to comment though, so there's that.

But I'll give you the benefit of the doubt.
Basically senpai, gamemaker is a nice little engine for 2d and prototyping, but anything challenging more than what the engine can do is just not plausible.

So yeah, you can upgrade and use Unity or Unreal, both powerful and have pretty neat features, but more difficult than GM so it scares away new devs, plus they have some limitations.

Assuming you're using one of these, a well made game can easily take 1-2 years (art, music, code, etc.. these things add up), possibly longer, especially if you're building from scratch.

And to hit your last question, asking for money allows devs to quit or delay day jobs so they can focus on making a game that the donators want to see, simple as that. Plus, more money == bigger team and all around better game quality.

500k is pretty fucking high though, who is asking for that much?
>>
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>>147219319
>cristian

safely saw the picture and immediately-
not a single word has been read
>>
>>147219213

does flash even still exist in 2016. get with the times my dude
>>
>>147219416
>capitals
>not is instead of it's
Is it really him?
>>
>>147219416
>still namefagging about boogeymen
It's 2016.
>>
>>147218601

https://www.youtube.com/watch?v=2_zAxPqKa8Y
>>
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new npc/vendor. time for bed, may good progress come to all of you.
>>
>>147217110
photons my nigga
>>
>>147219675
thats a big photon
>>
>>147219416
>cristian
>safely saw the picture and immediately-
not a single word has been read

Huh?
>>
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C++/[insert API here]
>>
>>147219659
>you can't say yes
>>
>>147219739
Autism.
>>
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>>147219262
haha cool, i'm pretty sure I used the same concept art while learning blender!
>>
>>147219803
I'm currently thinking about whether the following would be fairly manageable or a fucking nightmare for a programmer.

You know how in some RPGs there's button-prompted action commands to defend against enemy attacks? Well in all those games, the enemies attack one at a time, with a set speed. I wanted to make an RPG that further developed the action command gameplay by having all of the enemies attack at once, not simultaneously, but to where you have push your buttons like AA A AAA instead of pressing A as one enemy approaches, attacks, retreats, and then the next enemy comes. Does that make sense? Now, on top of that, so it wouldn't feel like a shitty rhythm game, I wanted the timing of the enemies beginning their attack to be elastic within a certain range. So sometimes three enemies could take off like 1, 2, 3, other times it might be 1-2, 3 or 1, 2-3. There would have to be some kind of parameter set for the timing of that takeoff. It can't be too fast that the player can't press the buttons to block each individual attack (no more than eight times per second), but it can't be so slow that the challenge is lost. Considering there could be up to ten enemies within an area you roam around, and that any one of those ten could be together with other enemies in a battle, I'm assuming that means you'd have to write code the parameter for enemy takeoff time with respect to each enemies' own speed and attack pattern, so that both of the above conditions are satisfied.

Just talking about it on that basic a level makes it sound exhausting, which makes me worry because the combat system is supposed to be the absolute core of what I want this game's identity to be.

It sounds like an absolute headache and it makes me concerned that even if I had money save up for a programmer to come on board, they'd turn it down over the unconventional challenge from a genre that's otherwise one of the easiest to program for (so I've heard).
>>
>>147219803
Boost
>>
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>>147216247
>stand still
>don't play the game
>look at animated characters talk to each other
>cameraman simulator
>>
>>147219881
the mechanic you're talking about is not particularly dificult, but simply setting up the entire system for battling in the first place would be. or maybe not even super difficult, but very time-consuming
>>
>>147219958
I've heard modern on-rails AAA shooters described as movies where you are the cameraman.
>>
>>147220065
order 1886 at least had the good sense to just be a movie so you can lean back and watch
>>
>>147219659
>mixel fishing line
>>
>>147220184
God, Order 1886 was such a shit game. What a waste of a terrific setting and GOAT graphics
>>
>>147219659
>everything is pixelated
>suddenly this HD ass fishing line just pops out

nah fuck off
>>
>>147219659
Youre gonna need to learn how upscaling a surface works pretty soon anon, or that fishing line is gonna trigger your entire audience.
>>
>>147220225
But Order 1886 is the best exclusive for the moviestation 4.
>>
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>>147219843
Seems the same yeah. Can't find the actual picture I used in the mess that is my random pictures folder.
>>
>>147220437
Not after Detroit: Become Human comes out

https://www.youtube.com/watch?v=QD1pbWCJcKQ
>>
bokube dev is asleep thank god
>>
Lets collab guys
>>
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>>147215830
>>
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>>147217976
does your router not have a mac address spoofing come with it. i thought it was standard
>>
>>147220975
Please leave bokudev alone.
>>
>>147221092
boku nodev
>>
>>147220218
>when it compiles with no errors or warnings
https://www.youtube.com/watch?v=x6Tuum1VXzY
>>
>>147220937
>Detroit
>Eminem doesn't make a cameo
>>
>>147221008
What is your skillset?

>>147220937
This is fine. It's a cyoa with good graphics and no filler. It won't make you slog through gameplay to unlock movies.
>>147220975
Fuck right off. I wish he was better at seeing, but he actually listens to feedback.
>>
How would I go about making a 3d engine? What would be some books I should read, or things should I need to study?
>>
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>>147220225
the presentations on the graphics are pretty interesting

www.gdcvault.com/play/1020162/Crafting-a-Next-Gen-Material
www.readyatdawn.com/presentations
>>
>>147221008
I'll help

I'm an idea guy
>>
>>147221234
programmer and music guy
>>
>>147221281
read the technical documentation for other engines to get an idea of how they work, check out the analysis of the doom 3 source code

read about ECS, data oriented design, and time and state in multithreading
>>
>>147221368
>text-based materials
I-it's beautiful

Shame they couldn't even make a cookie cutter Gears clone though
>>
>>147221471
I can draw ms paint sprites
you wanna be avante garde?
>>
>>147218686
This shit is the most bulletproof game dev copypasta ever because loads of people will fall for it no matter what regardless of how many times it gets posted.
>>
>>147221592
i can into music idea, not music
>>
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>>147221668
>music idea guy
How the fuck does that works?
>>
>>147221668
>>147221592
>>147221471
>>147221390
wow it's the shittiest collab in the history dagg
rare music idea guy
>>
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i hope i never wake up after i fall asleep tonight agdg. i'm tired of no progress
>>
>>147221592
post paint sprite
>>
>>147221741
I'm just imagining some anon sending vocaroos or mp3s to the people he's working with that's just terrible humming with the text "Make it just like this"
>>
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>>147221818
>>
>>147221815
I hope you live a beautiful life
>>
>>147221934
Well memed my friend
>>
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>>147221815
my sides hahahah

haahahah
>>
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I finally decided to add in some gameplay
>>
>>147222384
doing the inventory before the combat?

that takes some guts anon

good work
>>
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Shibe spawn capsule is now in. Doesn't work as a save point yet though.
>>
>>147223003
the level art looks really dark and gritty compared to the character

I like both separately, but it's kind of weird when put together
>>
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should i make my game in pico8, agdg?
>>
>>147223003
seriously just dump the fucking pants man, make him wear proper trousers or a cool shirt or fucking anything but that furvert shit
>>
>>147223573
>shit
don't give him ideas
>>
>>147223573
I kind of assumed this is his no armor or low health state

ghosts'n'ghouls had the character's armor strip away until he was wearing only underpants
>>
>>147223686
then this character should take off its fursuit
>>
>>147223426
That's kinda the idea. Cute animal robot characters in a dystopian environment.
>>147223573
The other demo we did had the character running around in a gold thong and nobody cared about it. You think briefs are worse somehow?
>>
>>147223764
This. Would make the game infinitely better.
>>
Why are furfags allowed to live? Shouldn't we be putting them in extermination camps?
>>
>>147223861
It's all fault of tumblr, feminists and sjws
>>
>>147223487
I was considering that earlier but I've decided to wait for the superior fantasy console dev tool:

http://pixelvision8.com/
>>
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>>147223764
harsh. rocket knight was also pretty furry
>>
>>147223861
>>147223901
>>/pol/
>>
>>147223003
>>147223778
Leave.

You have to learn that yiffing in public is not socially acceptable.
>>
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>>147214187
>>
>>147223984
I played that game so much on sega genesis back in the day, I wonder if it would be possible to make a 3D adaptation today. The flying shoot em up sidescrolling levels always messed me up the most.
>>
>>147223909
>unity
>>
>>147224373
there was something 2.5D semi-recently

https://www.youtube.com/watch?v=A9vWXNvOZyM
>>
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Re-implemented save/loading and added another enemy whose true purpose was to make it easier to jump-kick off of compared to the green rectangle(not pictured). Now I have to add permanent +HP/+MP pickups and a way to get to the boss room.
>>
>>147216203
>A title saying "press x to skip"
>"x" is the default button to run
>>
>>147224617
looks fun even with placeholder graphics, nice job
>>
What causes this? https://youtu.be/_NGEnc8umPo?t=3m44s
My assumption/theory is that the game made a reference call to update the position of the NPC, but found it was occupied (by the PC) and checked the last known position of the NPC (all the way down the hallway)
Since it was clear, the game updated his position to that spot.
Of course I've never actually programmed a game in my life, how wrong am I/what's the real answer?
>>
>>147224662
>press escape to go to menu
>press escape again to quit the game
>pressing escape again doesn't end it all
>>
>>147224506
feel free to greentext when i make the greatest game of all time while you're running into pico8's oppressive size restrictions
>>
>>147224845
>pico8's oppressive size restrictions
>operating under famicom, gameboy, and gamegear restrictions
m8 just use unity and make your own game with no restrictions
>>
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>>147224764
>>
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>>147224338
>>
>>147224994
>unity
>>
>>147225198
KEEP MOVING
>>
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>>
>>147225594
Delicious flat shading
>>
>>147225594
Is this one of those witches from dark souls 2?
>>
>>147225594

>that fucking cat cutout
>>
>>147224731
Thanks anon.
>>
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>>147225648
never played it
>>
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>>147225750
thats what they all say
>>
>>147224338
>neighboardhood
huh
>>
>>147214396
>>147214187
>still engaging anime posters
>2016
They do it for the attention, you fucking idiots.
>>
>game starts
>final boss fight
>final boss says "it's over" and uses his ultimate attack
>just before the attack hits the hero
>*record scratch*
>*freeze frame*
>"Yup, that’s me. You’re probably wondering how I ended up in this situation. To understand, we need to go back to the beginning..."
>*rewinds backwards through entire game in 5 seconds*

What do you think of the start of my game?
>>
>>147226168
Yeah because >>147214187 isn't doing it to get drowned in (You)s.
>>
>>147217110
it's supposed to be helium plasma (see plasma thruster) that's extended unrealistically far out from the ship
>>
>>147226248
nice Emperor's New Groove ripoff
>>
>>147226248
It's shit.
>>
>>147226248
why don't you go back to the beginning of this thread?
>>
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GETTING THERE
>>
>>147226248
The situation ain't nowhere near fantastical/exotic enough to be treated that way, it's just going to come off as real annoying.
>>
>>147226248
I think this kind of thing would only really work if it was the halfway point in the story instead of the actual final.
>>
>>147226248
Good for a jam game, or a 30 minute demo but not something for a real game, unless your whole game is comedy/parody.
>>
>>147226519
>30 minute demo is the final boss fight
>its challenging but beatable, because you have a game's worth of powerups and skills to play with
>game releases
>you start with nothing
>first boss is brutally difficult
>practice, git gud, git the first powerup
>it's one of the "final boss" powerups
>you know what skills you'll get but not the order
>finally reach the endgame boss, same as the demo
>same loadout as the demo, but it's harder this time
>to defeat me this time, you'll have to purchase the mandatory $29.99 DLC
>>
>>147226248
This is really top quality bait, good job. The record scratch was a nice touch.
>>
>>147226248
>literally Megamind
Man what a shit movie.
>>
>>147213561
people are prissy cunts tho, like sometimes i get a suggestion "implement X" but i think that is stupid so i go like "thanks for the suggestion, but i don't think i can use that in my gem" and they are like "fuck you then cun't i hope u die from cancer ;_;" like they take it as if i raped their mother or some shit
>>
안녕, I fuckin hate unity, is there something that is as simple as gamemaker (not dragon drop, but the rest) and uses a simpler language like gml for 3D?
>>
>>147224994
It absolutely does not operate under gameboy or famicon restrictions.

I assure you Pico-8 doesn't accomodate enough room for just the tiles of a single route of a gameboy pokemon game.
>>
>>147226248
The player shouldn't be able to act before the rewind. The writing is awful.

CouldWorkIfDoneWellButGoodLuckDoingItWell/10
>>
I'm watching a unity playmaker series on a paid website, ask me anything
>>
>>147227171
How sore is your asshole?
>>
>>147226383
I aknowledge this post but i really don't know what's that supposed to be
>>
>>147227128
talking about this pixelvision8 shit not pico8, get some context clues fool
>>
>>147226383
spess is hard
today i tried for two hours to get a spessship to turn toward the mouse without wobbling
gl orbit-anon
>>
>>147227090
Godot
>>
>>147227090
Fucking any programming language + game library or game framework
>>
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>>147227245
Shit sorry anon. It's late and I'm le tired.
>>
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What kind of shading is this?
>>
>>147224994
to be fair it says on the twitter that you can set your own restrictions or just choose not to follow them
>>
>>147227727
c e l
e
l
Thread replies: 255
Thread images: 177

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