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/emugen/ - Emulation General


Thread replies: 315
Thread images: 46

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http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
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>>
ded twice in a row
>>
3rd for transistor accurate mountain dew spillage on SNES emulation
>>
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Emugen, I'm new to this thing but I'm trying to use a DS3 for Rune Factory Frontier on Dolphin 4.0000 but it's not accepting my inputs in game
The controller config does it fine, but in game it doesn't respond
Is there any help for this?
>>
>>147183272
>I was the one who wrote that exact comment in response to the metroidposting. Not sure why someone other than the salty autist who spammed the thread would copy/paste it out of context.
This salty spamming autist figure you're referring to is supposed to be me then? I honestly only wanted to get a hint on how to snatch up an early super missile tank, but the thread was so dead I succumbed to searching up some walkthroughs before the rescue came by. My skimming game is too strong so I always end up ruining the experience for myself with excess spoilers; brief hints like you'd get from asking friends are a lot more enjoyable.

After that I did some more posting from my adventure since the thread was dead silent anyway, but if you prefer early death over seeing occasional Metroid and Mickey pics from me then sure we can go that route instead.
>>
>>
>>147200631
Somehow that shader actually seems to lower the detail of that scene.
>>
>>147201768
Composhit video does that
>>
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>>
>Almost 4 hours old
>Not even 10 posts

Yep, emugen is dead. It's been fun, everyone.
>>
>>147193846
>>147200631
You will always be my favorite poster, composhit anon. Godspeed you glorious bastard. May you stay comfy for the rest of your days.
>>
>>147208660
>>
Hey guys, I wanted to try emulating some Andriod ports of games, Dragon Quest and FFT come to mind.

If you don't mind spoonfeeding me, what's the best way to use these android emulators? I see a lot of them tend to have some shit with them that I rather not have to deal with. Does anyone have a suggestion for the matter?
>>
>>147210252
If you seriously want to emulate android on your PC you're gonna have to deal with that shit you'd rather not deal with so get used to it.
>>
>>147210252
I'd suggest not emulating Android ports. FFT on the PSP emulates great, FFT on the PSX emulates perfectly, and the Dragon Quest games emulate much better on every system they're available on than the Android ports too.
>>
>>147208660
Has composhitposting become an /emugen/ thing?
>>
>>147210717
Ah alright then, I'm surprised someone hasn't hacked one of these emulators apart to fix that then.

>>147210784
To be honest, I just want to play FFT with a touch screen. That and I heard the best version of Dragon Quest IV was on the Android and I kind of wanted to try it out.

>>147208775
What filter are you using friend, I really wanna try it.
>>
>>147208775
why dont u play the nglide version with patched playstation sountrack? are you and idiot? do you like laggy gameplay?
>>
Hey /emugen/, I'm new to emulation, and I'm wondering if you guys could direct me to a safe rom site. I don't want any surprise adware/malware on my computer.
>>
>>147211062
CRT Royale + NTSC 320px composite

These settings for the shadowmask effect

http://hastebin.com/emayasinan.ini
>>
>>147211865
kys
>>
>>147214478
NO U
>>
https://www.youtube.com/watch?v=n6RoOwSKI7M
>>
>>147211062
>best version of DQ4 is on Android
God no. Only thing it has over the DS version is party chat.

Play 1-3 on Higan with translations
4-6 and 9 on DS
7 on 3ds in a few months since it seems strictly superior to the PSOne version
8 on PCSX2: the 3ds version looks like ass and the PS2 version already emulates wonderfully
>>
>>147217618
1-3 SFC on Higan*
>>
>>147217618
Definitive versions of 1-3 are on the GBC. SNES versions have none of the charm.
>>
>>147212917
Can you try that without the composhit? I think it would look really nice.
>>
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I'm getting real fucking scared right now, guys.

Th-this isn't really the end, is it...?
>>
>>147224942
Yes, this is the end. Archive here we come.
>>
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Win7 x64, ePSXe 2.0.2

I'm trying to play Chrono Cross, but I can't seem to get the game to render right.
I'm having serious texture alignment problems.
Text flows outside of given textboxes, prerendered backgrounds seem to not be aligned correctly with collision (And I end up having to 'feel' for walls, like pic related).
I've tried to look up and use a few configs online, doesn't seem to help the issue.

Halp?

My current config, as copied from the config suggestions I was seeing:
http://pastebin.com/sTNyTQjD
>>
>>147227287
Disable the widescreen hack and lock the aspect ratio to 4:3. That hack only "works" for full 3D games.
>>
any news on the 3ds/wiiu/ps3 emulators?
>>
>>147227287
>ePSXe
>>
>>147227732
I wasn't even aware I had a widescreen hack on, though I guess it's obvious with the way it looks.
I found it in ePSXe's options instead of the GPU Plugin options and disabled it, and it fixed the problem.
Thanks a bunch anon.


>>147228256
What would your suggestion be?
>>
>>147228402

Mednafen (or RetroArch w/ the Mednafen PSX) plugin is an alternative.
>>
Time to merge back with hbg to not be on constant death watch.
>>
>>147229502
>hbg
pls no
>>
>>147229502
I'd rather die
>>
>>147229502

What does emulation have to do with homebrew anyway?
>>
>>147229502
>merge back with hbg
>back
They were never a part of emugen but rather spawned out of the Gateway general, and it's still 99.8% exclusively kids talking about 3DS piracy. No thanks, I'd rather we moved to /g/
>>
>>147233123
>No thanks, I'd rather we moved to /g/
I was actually thinking about this earlier today.
It could attract more technically knowledgeable people and should keep things more focused on the technical aspects of emulation and less so on the game oriented discussions.
>>
>>147233232
But that's boring as shit, and no one cares in the slightest. Why do you think this thread is dying? Open it up as a complete emulation general where people can yap about vidya and it will never die again.
>>
>>147233385
>But that's boring as shit, and no one cares in the slightest.
You're just plain wrong and hyperbolic.
>Why do you think this thread is dying?
The time of day.
>Open it up as a complete emulation general where people can yap about vidya and it will never die again.
All that would do is dilute the general and make actual discussion of emulation harder.
>>
emucen
>>
>>147233668
>You're just plain wrong and hyperbolic.
95% of the people here either just post screenshots or ask basic questions regarding controllers and settings. There's like 3 people involved in actual development active here. Don't pretend there's any pertinent discussion going on here.
>>
>>147234256
>95% of the people here either just post screenshots or ask basic questions regarding controllers and settings. There's like 3 people involved in actual development active here. Don't pretend there's any pertinent discussion going on here.
Where are you getting these stats from, your ass?
>>
>>147233123
you'll have the exact same kids with the exact same questions when citra becomes good enough to actually play the games
>>
>>147234606
So 3 years after the 3DS' lifespan comes to an end.
>>
Where can I download more ram to speed up Cemu?
>>
>>147234971
newegg.com
>>
>>147235531
How long would it take to download http://www.newegg.com/Product/Product.aspx?Item=N82E16820233852 and could I pirate it instead?
>>
>>147235604
Depends where you live.
Sure, if you got quick fingers and a store nearby that carries it.
>>
Is there some sort of database where I can look up how every game has to be configured to run as correctly as possible in PCSX2?
>>
>>147236843
The PCSX2 wiki
>>
>>147228402
For you to read the wiki.
>>
What will you be emulating this weekend?

I'm probably just going to play on my 3DS tbqh
>>
>>147240037
Finishing up SOTN on Mednafen. Then I'll either restart Rondo or start FFV advance with a music hack, provided I finish DQ4 on DS soon.
>>
>>147240037
im going to emulate a gf with my hand
>>
Why does everyone here shit on Android emulation? Most phones have very high DPI screens which really helps with shaders.
>>
>>147241837
>mostly payware emus with stolen source code
>good screens but often underpowered processors
>touch controls
I know there's attachable controllers, but they won't fit in your pocket and I'd just us my much more powerful PC if I'm at home. Has anyone made an attachment with low profile buttons. Something that makes your phone look like a small PSP in a way?
>>
>>147241837
Because by design android is shit for emulation and most emu on it are shit in comparison to their PC counterpart.
>>
>>147241837
>shit CPU
>shit audio timing because of design flaws in Android
>java
>touchscreen controls
No.
>>
you guys are so gay
>>
>>147244708
You're the one sucking my dick, faggot.
>>
Is DOSBox-libretro just broken? I can't get it to load a conf/bat/exe at all; it just goes to Z:\> no matter what.

I mean I guess I could still manually type shit in, but fuck that.
>>
>>147242168
- It's not stolen if most emulators are open source. Besides, RA exists.
- We're finally seeing a change. Phones are becoming much more powerful.
- External gamepads have existed for years. As have Android gaming handhelds.

>>147242491
It's a shame that shaders will continue to look like shit on PC until 8K monitors are a thing. They look great on my 5" phone, though. Honestly better than on an actual CRT.

>>147243414
lol
>>
I see there are various emulators for android too, but the more advanced consoles ones seems to be very irregular arent they? (Dolphin, play!)

My father was a great gran turismo fan, and he has become tired of one of those freemium games that keeps updating, what could he do?
>>
>>147248659
Buy ePSXe off the Play store and download an ISO of Gran Turismo from emuparadise.
>>
Are there any complete rom-pack torrents anyone here recommends?
>>
>>147246059
'Ey lad, he's got a point. You've licked quite a couple of knobs yourself. Mine included.
>>
>>147250494
You mean like a complete set of romsets?
>>
>>147250986
yeh. The ones I find are always full of holes
>>
>>147250347
I remember trying GT1 once, the car handling did not felt half as good.
>>
>>147251207
You could try the PSP game on PPSSPP.

Also, don't ever buy ePSXe, that guy is either retarded or a shill. RetroArch with PCSX-ReARMed is better and free.

Read the wiki btw.
>>
I have a question about pcsx2
Do I absolutely have to update windows 7 completely to get 1.4 to work? because nothing else I've done has allowed the C++ redistributable to install properly
>>
>>147252801
Yes you have to.
>>
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>>147253146
fuck
thanks for the answer
>>
>>147253146
Hm, it works for me and I've had windows updates turned off for years.
>>
>>147253972
how many years? because mine's been off since 2010
>>
>>147228402
>What would your suggestion be?
Don't listen to the braindead RA army and play whatever works for you.
>>
>>147254279
idk
>>
>>147248543
>external game pads have existed for years
No shit, but they don't fit in your pocket. Has no one made something that clamps onto your phone that makes it look almost like a PSP GO or something?
>>
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I'm getting the first error message while playing Mario Sunshine on dolphin 5.0 r116. if I press no the emu crashes, if I press yes I get the error message below, and other errors with similar messages to the second box.
>>
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>>147254424
yes, i'm not sure if this one is good

>>147242168
>underpowered processors
which devices of the same size have better processors?
>>
how do I get the keyboard working on archlinux when using retroarch in KMS? I have to have xorg running if I want to use it
>>
>>147255656
>which devices of the same size have better processors?
Nothing really except maybe the Shield. Though my point is that all portable emulation is kinda lackluster
>>
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>>147255656
Looks aight.

I really want something that fits on the back/bottom, is less than a CM thick and can slide up into itself.
>>
>>147256728
I don't think for mobiles emulating the power is the problem, top of the line devices are already running dolphin.

Dolphin devs said once that the driver support for most mobile SoC manufacturers is absolutely fucking bad. Many emulators have issues where it simply can't be fixed because shit drivers.
>>
>>147255783
It's a permissions issue, check out this article maister wrote about it:
https://github.com/libretro/RetroArch/wiki/Input-drivers-in-Linux-without-Xorg

Essentially you want this udev rule:
$ cat /etc/udev/rules.d/99-evdev.rules
KERNEL=="event*", NAME="input/%k", MODE="666"

Do chmod 666 /dev/input/event* for a temporary fix so you don't have to reboot.
>>
Playing Final Fantasy Mystic Quest through Dolphin with a Gamecube controller with FXAA on a big screen tv..

Fight me!
>>
>>147260834
bump xd
>>
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>>147260834
>FXAA
>>147261172
>xd
>>
>>147242168
>>touch controls
That's not Android's fault, that's problem with the current mobile market. Most Normies want thin phones, and want to use a touch screen. Smartphone killed using physical controls for mobile devices. So most mobile games don't use physical control because the majority of the market use touch screens.


Android has no problems with creating 3DS(GPD), PSP/Vita(JXD), and PSP Go(Xperia Play) form factors. Android is the only OS where you can find a Flip Phone, or Slider form factor with decent specs.
>>
>>147251998
>PCSX-ReARMed is better
How so?
>>
>>147262024
oh boy the ePSXe shills are here
>>
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>>147260834
>playing jrpgs

You fucked up before you even started
>>
>>147262725
What kind of games do you like?
>>
>>147262586

Let's not be too hasty with the word "shill". I would rather not have this turn into /vr/ 2.0 (where you could have 10 solid pages littered with the word).

>>147251067

https://archive.org/download/No-Intro-Collection_2016-01-03_Fixed

https://archive.org/download/No-Intro_Thumbnails_2016-04-10

>>147234954
>>147234606
>>147234451
>>147234256
>>147233668
>>147233385
>>147233232
>>147233123
>>147231647
>>147231384
>>147229840
>>147229502

This is an argument that needs to happen. My personal opinion is that the emulators are like the hardware they mimic: completely fucking meaningless without the games that ran on them. In that context, I think discussion of the games (within reason, of course) is justified.
>>
>>147264449
whoa thanks a lot for the links
>>
The eternal debate, 4:3 or the aspect ratio of the actual console
>>
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>>147264570

Glad to help.
>>
>>147265174
Forced 16:9.
>>
>>147265174
>the aspect ratio of the actual console

Yeah no, that would be 4:3 in most cases. Pixel ratio is not aspect ratio.
>>
>>147265805

That's actually what I emulate at on replays (first time through I'm a strict accuracyfag).
>>
VBAM fucks up the aspect ratio when going full screen, any tips to fix this?
>>
>>147266064
*tips mGBA*
>>
>>147266064
RetroArch
>>
I wish Dolphin listed what types of controllers are supported and genre for each game. Way more useful than listing the fucking file size.
>>
>>147265174
NES and SNES always maintain 8:7 pixel aspect ratio on 4:3 NTSC TVs, filling the screen by overscanning. 1:1 pixel aspect ratio (resulting in 8:7 or 16:15 display aspect ratio) is not accurate, and neither is naively stetching to fit 4:3.

Not sure about other consoles since they ran at different internal resolutions.
>>
>>147266159
m'GBA
>>
What are some amazing technical stunts emudevs have pulled?
>>
>>147267232
Selling code
>>
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Win 10 x64, ePSXe 2.0.0, Chrono Cross
Hi, I'm having some problems using ePSXe to emulate Chrono Cross. I saw another thread dealing with this game on this emulator already, but my problem is of a different nature.

I started using the recommended config for Pete's OpenGL2 2.0 with the Natural custom shader. The game itself runs fantastically on the updated textures/filtering. Enemies look good, moves look fine, character models have higher fidelity, it's wonderful. My problem is that most menus--such as the battle menu or the post-battle status screen--have a problem where the text and box are distorted and wonky. Not unplayable, but not pleasant to look at, either.

Is there something I can do to fix this issue?
>>
>>147266483
That info isn't easily obtainable metadata in the ISO, like the other stuff dolphin shows. So there would need to be a database for info like that, that would most likely be on a remote server.
And seeing as most people know basic info of games they get, before they get them, it's probably not worth the effort.
>>
>>147267381
>Is there something I can do to fix this issue?
Avoid ePSXe.
>>
>>147267381
>Win 10 x64, ePSXe 2.0.0
>I'm having some problems
Shocking.
>Is there something I can do to fix this issue?
Use RetroArch.
>>
>>147267485
What emulator should I be using, then? I know there are plenty to choose from, but what's generally recommended?
>>
>>147267567
Check the wiki, lists them and pros/cons.
>>
>>147221165
>>
>>147267875
Turn on bilinear filtering for 3D textures and we're golden.
>>
>>147267681
I see that some of them are listed as "plugin dependant", which is also what ePSXe runs on. Would a plugin dependant emulator such as PCSX-R suffer from the same problem I'm having, or is ePSXe just shit enough that it'll fuck up even a good thing?
>>
>>147268830
>Would a plugin dependant emulator such as PCSX-R suffer from the same problem I'm having
Yes. Just use mednafen w/ RetroArch.
http://emulation.gametechwiki.com/index.php/Dummies_Guide:_RetroArch
>>
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>>147266754
>SNES always maintain 8:7 pixel aspect ratio on 4:3 NTSC TVs, filling the screen by overscanning
That's absolutely false though. When's the last time you've used an SNES, if ever? Some games like Chrono Trigger even make their circle shapes with being stretched to 4:3 in mind. It's just that many others (including most Nintendo games I've played) don't, and get stretched on the TVs the console was made for use with, so some games will always be a little off of what their intent was no matter what you choose.
>>
>>147267438
Its not hard to do. Each game already has ini files that list info such as compatibility notes and whatnot. I have practically every game I don't mind taking an afternoon and making notes of whats what. Most of the games already say it on wikipedia and other places anyways, not hard to compile everything.
>>
>>147267381
>Win 10
>ePSXe
>Chrono Cross
Three strikes in three phrases, well done. Change all of these if you want to have a good time.
>>
>>147268202
Could the PSX even do that?
>>
>>147269708
Example

# JBKE01, JBKP01 - Breath of Fire II

[EmuState]
EmulationStateId = 4
EmulationIssues = Needs progressive scan for proper speed.

[Video_Hacks]
EFBToTextureEnable = False

[Controller_Sup]
GC = True
Classic = True
>>
>>147269919
No
>>
>>147269708
>probably not worth the effort
>>
>>147269150
>>147267560
Ignore the shills, use standalone Mednafen
>>
>>147270494
Least we have out of date STARS
>>
>>147269696
What does /vr/ think?
>>
>>147271482
>use the version that has less features

Why.
>>
Gaming and software in general is moving towards online distribution and require Internet connectivity to function because some important stuff is computed server side and received by the software. How does it make you feel that you won't be able to preserve gaming systems and computers of the future?
>>
Here's how it looks mid-solving, for the anon who was asking the other day.
>>
>>147273460
I'm sure they'll be a way if people give enough of a fuck
>>
>>147273460
Server emulators exist.
>>
1st quadrant done
>>
>>147273287
>Use the version that doesn't geotag and isn't loaded with bloatware emus
ftfy
>>
>>147273460
>some important stuff is computed server side

but it's never important stuff. like the marketplace on diablo 3. leaderboards for destiny or hitmans. you could strip all that shit out (and they did for one of the console releases) and be no worse off at all.
>>
>>147269150
>>147271482
With either Mednafen or RetroArch (which I'm really taking a shine to, the interface is wonderful) is there a way to upscale graphics like with plugin-dependant emulators, or is that a feature specific to them?

Apologies for the numerous questions by the by, I've never really had an issue with emulators before that wasn't really up to just interface.
>>
>>147273897
Yes, only with mednafen on RetroArch though.
>>
>>147273880
>geotag

0/10

>suggesting mednafen
>complaining about "bloatware emus"

the ironing
>>
>>147273863
What other sorts of games do you play, if any?
>>
>>147273897
The RA version has an experimental HW renderer that let's you render in HD.
>>
>>147273967
How do you go about that, then? I've been searching online for the last few minutes, and none of them seem to be particularly helpful, at least with the most recent stable build.
>>
>>147274042
Start the game, go to the menu, under Core Options.
>>
>>147274042
In the core options, internal resolution.

Be prepared for horrible performance though.
>>
>>147273667
But you can never replicate server side code 1:1, you can only observe the request-response pairs and guess how the server behaves internally, you can't be completely sure if that's what the developer intended

>>147273884
Emulation should always strive for 100% accuracy, leave no features behind
>>
>>147273008
/vr/ don't know anything about anything but would want to use the canonical CRTs of the era anyway, so 4:3.
>>
>>147274130
Does it put a particularly strong load on the system as opposed to HQ settings on a plugin emulator? My rig ran Chrono Cross with the upscaled internal resolution just fine; my issue was that it bloated the text and fucked with the menus.
>>
>>147269696
>That's absolutely false though.

Nope.

http://wiki.nesdev.com/w/index.php/Overscan
>Multiplying the pixel rate by the scanline length gives 39,375,000*6/4/11*640/(135,000,000/11) = 280 pixels per scanline. The PPU puts signal in 256 of these and a border at the left and right sides. The color of this border is the same as the backdrop color (usually the value in $3F00). This makes the pixel aspect ratio on a 4:3 TV to be 240/280*4/3 = exactly 8:7, or about 1.143:1.

>that image
Nice job conflating 8:7 PAR with 8:7 DAR (i.e. 1:1 PAR) yet again.
>>
>>147274448
>Does it put a particularly strong load on the system as opposed to HQ settings on a plugin emulator?
Yes, it's software rendering, and single threaded, so you need the one of highest end CPUs to do 4x. Most CPUs should be able to do 2x just fine though.
There is a hardware rendering build of it, but it's still in the early stages and buggy.
>>
>>147269696
Might want to tell that to byuu since his emulator always outputs SNES with 8:7 PAR with overscan visible, since it's accurate and all.
>>
>>147273985
What are you implying?
>>
>>147273995

Plenty, I've been playing some Zeus and Castlevania lately.
>>
>>147274138
>leave no features behind

It's just tacked-on multiplayer features. I'm sure on some level you could even emulate most MMOs.

But stuff like Team Fortress or Overwatch, you'd need actual people on the other side. But then new arena type games like that come around all the time. They're less like experiences, more just diversions.
>>
>>147274652
That's unfortunate. My rig is pretty high end but I wouldn't necessarily think it capable of 4x.

So there's not really a way to get higher fidelity graphics on a PSX game without also sacrificing the legibility of its text and menus?
>>
>>147274615
Note: this applies to SNES as well since it outputs with the same pixel clock as the NES.
>>
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>>147193370
>>343532169
So I've been trying to play ssbu with cemu but I can't find the wiiu common key.

None of the current keys I have work. Can anyone tell me the key?
>>
>>147275287
The highest fidelity you can get is 1x native. It's inherently more faithful than a higher resolution.
>>
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What's going on here?
>>
>>147275567
Just google 'cemu key file', you'll find big lists.
838CB2A5EE10408E64C1C9E19D8C7532 # Super Smash Bros. for Wii U
36262B5F49C69164E3BE2BB87C9922A7 # Super Smash Bros. for Wii U
7B5BB5CA225196786893FD72DDBF82AD # Super Smash Bros. for Wii U
A851D78AB8F0A6FE1E93CFCEAF99A179 # Super Smash Bros. for Wii U
>>
>>147275676
You must be fun to be around.
>>
>>147275145
That the emulator modules in Mednafen besides PSX or PCE are forks of ancient versions of other emulators, and they are statically linked in the binary so you can't remove them.

Quite funny to be complaining about "bloatware emus" when you are not even forced to have unneeded cores around since they're dynamically linked...
>>
>>147275567
Not familiar with Wii U emulation. What are the keys for exactly?
>>
>>147275958
Does anybody unironically use Mednafen for something other than PSX?
>>
>>147275919
Next time use words you know the meaning of.
>>
>>147275882
I'm not looking for the title key I'm looking for the common key.

>>147276048
They're like codes to unlock each individual game but I'm looking for the common key which is the base code needed for certain games.
>>
>>147276180
>I'm not looking for the title key I'm looking for the common key.
Well you'll find that too.
d7b00402659ba2abd2cb0db27fa2b656 # Wii U common key
805E6285CD487DE0FAFFAA65A6985E17 # Espresso Wii U ancast key
2EFE8ABCEDBB7BAAE3C0ED92FA29F866 # Espresso vWii ancast key
>>
>>
>>147276283
Thanks. I had it in there but there was an extra letter on the end.
>>
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Shouldn't this be saying something?
>>
>>147276146
Well he's not totally wrong. When you're talking about music, high-fi means as close as possible to what it sounds like in the real world to human ears, right?

With games, what is more important to accurate reproduction? The console or the game? With textures, it's pretty clear cut, it looks like the original or it doesn't. But what about vectors? They're infinitely scalable.
>>
>>147275875
Any idea what I'm doing wrong?
>>
>>147276180
Why do the games need to be unlocked?
>>
>>147276576
"Please support the developers!"
>>
>>147276135
Virtual Boy and PCEngine
>>
I haven't touched PSX emulation in a long time but I want to get into some of the JRPGs from that era.

Is retroarch a safe bet? I've only used epsxe before.
>>
>>147276135
>PC Engine
>Virtual Boy
>WonderSwan
>NeoGeo Pocket
If Saturn happens you can add it to my list.

I use mednafen for PC Engine a lot more than for PSX
>>
Is playing online with Retroarch easy? What cores support it?
>>
PCem-Experimental won't let me install Windows :(
>>
I'm using the desmume core on retroarch, and I was wondering, how do I limit the framerate? It is okay when I'm playing dragon Quest 4 in the over world, but in buildings it skyrockets to what feels like 100 frames
>>
>>147279147
install gentoo
>>
>>147279727
oh, come on.
>>
>>147279790
There's no escape.
>>
>>147279976
What do you mean? Help me out, bro.
>>
How do I get mednafen to run in retroarch? Just download the core and put the bio is the system folder?
>>
>/emugen/-Malware Shilling General
>>
>>147280562
And start a game.
>>
>>147280895
We actively discourage anyone from using Windows 10 or Project64, what more do you want?
>>
>>147278465
Yes.
>>147279101
>What cores support it?
You can check here:
http://wiki.libretro.com/index.php?title=Main_Page#Core_Software_Library
>>147279154
Hit spacebar.
>>147280562
Yep, refer to this if you need more info:
http://emulation.gametechwiki.com/index.php/Dummies_Guide:_RetroArch
>>
>>147281107
>Project64
Why?

Also, please help me with PCem-X
>>
>>147280562
Navigate to the Core Updater menu to get the cores. Then when you have the one you want, go back to the main menu, Load Content, find your rom and auto-detect the core. For Beetle PSX (Mednafen), remember that you're finding the CUE file and not the BIN.
>>
>>147281201
Thanks senpai for helping me locate the fast forward button
>>
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>>147280562
>retroarch
>>
>>147281217
The build before last had legitimate adware and other shit bundled with it, though it's reportedly been removed on the most recent release.
>>
>>147281790
Nah, 2.2 is still the latest official release. Whatever their next release is shouldn't have malware.
>>
Is there a way to make RA automatically grab the mouse? I just want to double click my shortcut and start playing; it's actually really annoying.
>>
>>147281428
Do you have something to say or not man, don't leave us hanging
>>
>>147279101
All RA's netplay does is emulate the same instance on both hosts and sync inputs. Basically you can use netplay for anything with split screen/same system mulit, and nothing more(eg no Game Boy).

Though there is actually also the requirement that the core supports savestates, as they are used with real time rewind for latency hiding.
>>
>>147276372
Wrinkled old frog sits with tongue extended, hoping a fly will just land on it
>>
What's the best program to use to be able to use my PS3 controller on PPSSPP?
>>
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How come there is a Reicast but no Asukacast?
>>
>>147288318
because asuka a shit
>>
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>>147288568
Finally, somebody who understands.
>>
>>147217618
>4-6 and 9 on DS
Only if you can read moon, coz the English translations are fuckawful. Even the NES version of 4 has a better translation than the DS version. Wait for the fan translations of the DS ports.
>>147227287
>ePSXe
>>147265174
>4:3 or the aspect ratio of the actual console
The actual aspect ratio is 4:3 so the answer is 4:3.
>>147266754
>NES and SNES always maintain 8:7 pixel aspect ratio on 4:3 NTSC TVs
No they don't.
>>147267381
>Win 10
>ePSXe
>>147276135
Yes
>>
>>147290368
>Wait for the fan translations of the DS ports.
Are there autists actually working on this? Because that is a whole fuckload of text for each game.
>>
>>147248543
>It's not stolen if most emulators are open source.
It is if they don't redist their changes as well to the source code, if its licensed under GPL or the license stipulates that source is needed.
>>
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>>147269801
>>147267485
>>147267560
>>147290368

>epsxe
>not good or accurate

http://emulation.gametechwiki.com/index.php/PS1_Tests

Educate yourselves mongoloids, it's in the goddamn wiki ffs
>>
>>147288318
DC emulation is already shit, do you want it to get worse? Get taste
>>
>>147291934
Those tests became useless when ePSXe specifically started targeting them for 2.0.x.
>Like all hardware tests, these shouldn't be taken too seriously, and are certainly not a direct measure of an emulator's accuracy. ePSXe in particular seems to deliberately target these tests(partly by using the Amidog software GPU plugin), at the expense of accuracy, rather than for the sake of it, as using the plugins and settings that would get these results causes serious bugs in actual games.
>>
>>147292098
You can easily make a emulator pass tests, and then make it fail on anything else ;)
>>
>>147267381
If I were you, I'd forget about ePSXe entirely and go with Mednafen through RetroArch instead. As for Windows 10, I don't know if it's because ePSXe doesn't work properly on it or something, which sounds like the only reasonable reason, but outside of that, I don't see why everyone else is pointing it out as a major flaw. I've been using it for a year now and I really haven't gotten any issues of extreme importance.
Didn't get the feds knocking at my door for torrenting shit either so paranoidfags can kindly fuck off.
>>
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>/r/emulation modqueue
>5 pages of this

kill me
>>
>>147293039
>doing it for free
Fuck off, crossposter.
>>
>>147291934
Found him.
>>
Can I use Blargg's NTSC Composite shader with every core in RetroArch, or is that not how the shaders in it work?
>>
>>147255365
https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Sunshine
Don't see anything here about that specifically but one of the settings it mentions might be relevant somehow anyways
>>
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>>147292192
Yeah. PCSX-R's interpreter hangs during the CPU test on instruction JR (and probably 12 others) because it uses some old ICache code that's not quite right, and you could easily fix the hang and have PCSXR pass more tests by removing it. However, this will happen if you do that.
>>
>>147295278
Nah, that's just F-Zero.
>>
>>147290368
>No they don't.

See

http://wiki.nesdev.com/w/index.php/Overscan
>>
>>147294878
>Mario has never had so many cool new moves, or looked so good in 3D.
>>
>>147294337
That filter only works with certain resolutions, use Maister's NTSC shader instead.
>>
>>147293039
Select all, remove selected.
>>
>>147293039

Fuck off Rev Sins. You're a turbo faggot of the highest order. No one cares. Eat a dick. Just fucking die already.
>>
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did anyone try playing final fantasy crystal chronicles on dolphin 5.0 with the VBA-M link support?

does it work?
>>
>>147298772
That wasn't me brave anon. Donno what your issue is, did I remove your important pokemon question post?

Besides I don't give a shit to share anything here, that was another mod.

When I post, you know it.
>>
Would it be possible to extract a color palette from a game?
>>
>>147299678
How do you mean?
>>
>>147299045
No m'GBA support?
>>
>>147299642

>there are two redshitters in emugen

kill me.
>>
the update trailer said VBA-M
>>
>>147299934
More than that.
>>
>>147299767

I'm making something and I'd like to re-use the color palettes from a few games. Actraiser and Symphony of the Night. Do I manually just take screenshots and extrac the colors or is there some tool to make it easier?
>>
>>147300813
Infested.
>>
>>147300875
Its called gentrification. This place is dead anyway. That's why it need bumps all the time. Its like a broken down ghetto.
>>
>>147301002
Onwards to taking over /hbg/.
>>
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>someone took a pic of me
>hair is getting long
>getting a little fat
>starting to resemble the Turtle
>>
>>147301195
But do you have a sweet ass mobile?
>>
>>147273460

I don't give a fuck. There are enough games in the 2nd-6th gens alone to keep me busy for the rest of my natural-born days. Fucktons more if you count DOS through Win 9x.

Let the sheeple have their spoonfed hogshit.
>>
>>147302313
Well, that about fills our edge quota for the evening.
>>
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>>147299934
r8 my shader /emugen/
>>
>>147302539

You don't get to simultaneously call everything you don't agree with or like "edgy" while still being taken seriously at any level. Life doesn't work that way.
>>
>>147302729
it makes me angry/10
>>
Can existing CRT shaders replicate the look of old DOS games on a PC CRT in line-doubled 320x200?
>>
>>147303038
I don't necessarily disagree with you, I just think your post is very embarrassing and you should stop. There are some things you should keep to yourself. Like any sentence with the word "sheeple" in it.
>>
>>147303505

>Oh no! He used a word I don't like!

And not a single fuck was given.
>>
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how do i even run iso on pcsx without it acting all crazy with the audio?
>>
>>147306281

Don't be an idiot; just use mednafen.
>>
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>>147306554
Is it any better?
>>
>>147307163

Even standalone mednafen is better than that plugin hell. Get the retroarch core for the experimental features and it has complete parity with PCSX/ePSXe without any of the nasty plugin diddling.
>>
>>147307163
What is this?
>>
>project64 can't even run OoT anymore
I keep getting Unknown Memory Action error
What the fuck is going on
>>
>>147306281
Why would you use PCSX at all?
>>
>>147307368
I'm just trying to run the whole "GTE Accuracy" thing but it keeps telling me "missing render-texture extention + no pixel format avaliable" then it crashes, I just want to play me games at this resolution.
>>
>>147308628
Are your GPU drivers up to date?
>>
>>147308628
>>147308996

That sounds remarkably like a driver error (or that your card can't hack it at all, but I assume you wouldn't be THAT stupid).
>>
>>147308996
I don't know, I'm clueless about this stuff.
>>
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Is there a reason dolphin has stopped putting out builds for lunix?
>>
Does anyone know where ePSXe stores it's settings?

I unzip it into it's own folder. It runs straight from the folder. I need it to reset so I delete the folder and unzip again, it's still saving the previous settings.

How do I fix?
>>
>>147312265
>Does anyone know where ePSXe stores it's settings?

Windows registry. Because reasons.
>>
>>147312572
Are they good reasons?
>>
>>147312659

No, it's just an old program.
>>
>>147274615
NIGGUR THAT'S NES NOT SNES!!! FUCKING PLEB.
The NES has a different output resolution and overscan area than the SNES.
The NES is 256x240 and it becomes 8:7,
the SNES is 256x224 and it becomes 4:3!!!
In the case of Playstation for example normal games that are 320x224 or 640x224 become 4:3, while 512x480 or 640x480 become squished to a 1.37:1 aspect ratio, but appear to be still 4:3 as the overscan e.g. the area beyond 224/448 is cropped off on most tvs. Now I don't know the exact technical details how it works in the case of the nes but because of the dfferent resolutions and overscan areas the NES becomes 8:7 and the SNES becomes 4:3. That is a fact.
>>
>>147275539
>Note: this applies to SNES as well since it outputs with the same pixel clock as the NES.
That is not true. The NES outputs 256x240 and adds horizontal borders to that. The Snes outputs 256x224 and just adds vertical borders to make it 240.
>>
>>147299045
Only on the same system, and even then barely. You need a fast as fuck CPU to deal with the overhead of keeping everything in sync.
>>
>>147312659
There's never a good reason for storing settings in the registry.
>>
DesMume SVN got an update for Linux, it compiles fine now, works pretty well
>>
>>147313421
SNES does output horizontal borders as well, just like any console from that area (GENESIS, MASTER SYSTEM, NEC) and it has same pixel clock as NES in 256-pixels resolution mode.

The number of active lines (=lines with PPU rendered tiles pixels as opposed to lines filled with overscan color) might differ but SNES has a 256x240 mode as well so saying one has a DAR of 8:7 and the other is 4:3 does not make really sense.

Most 4:3 CRT TV from that time could only show 224/448 lines at 60Hz (the rest being hidden under TV edges) anyway so DAR is pretty much subjective as most people never saw those 16 extra lines.

>Now I don't know the exact technical details how it work

Yes, I can see it, seems like you are just repeating stuff you have read elsewhere without really understanding what they mean or if/how they are related to the discussion. Swearing when being confronted is also generally a sign of people quite insecure and not very confident of their beliefs.
>>
>>147322745
Yes I agree, we should get married.
>>
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Running Dolphin 5.0 is great, but every now and then despite running full speed, I get stutter where the emulation halts for a split second then resumes.
It happens in most games and commonly when entering new screens, never occurs if I'm doing something like playing a VC title in Kirby's Dream Collection for example.

I was wondering what this stutter is and if there's a way to eliminate it, is it shader cache issues or possibly just disk reading?
I keep my GC and Wii ISOs on my HDD, but could try loading them from my SSD instead if that will alleviate the issue.

I've also learned about the Ishiiruka fork recently, which looks like it's tailored to low end machines without dedicated graphics.
https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version
It sounds as though this build may alleviate the issues, has anyone tried?
I am about to try myself.
>>
>>147323575
Shader stutter. Get Ishiiruka.
>>
>>147318823
>SNES has a 256x240 mode
correct, but it is never used.
SNes only outputs 256x224 and always 4:3.
You must be a millennial. Every kid older than 25 knows that 8:7 is the wrong aspect ratio. Ask byuu.
>>
>>147323952
224...and some games have 448. But never 240 and 480!
>>
>>147323623
Tried an arena run using Ishiiruka, it ran smoother with I think one instance of stutter, but also noticed oddities like characters disappearing for single frames.

Hope Dolphin can iron out this issue perfectly in the future.
>>
>>147323952
Yeah, the SNES internal resolution is 8:7, and the video output is 4:3, so there's a slight horizontal stretch for non-square pixels.

When I emulate I prefer square pixels personally, even Nintendo's SNES VC on N3DS respects this and gives you an original resolution option.

It really does vary by game too, Super Metroid's spheres are spheres in 8:7, not 4:3.
>>
>>147324126
It's something that mainline dolphin for whatever reason doesn't want to sort out. Possibly because it would involve some sort of dirty hacks. They mentioned in the latest update blog that they might be adding generic shaders in future that will take some of the strain while the real shaders generate. Apparently using D3D rather than OGL will save the shaders for next time you start the game, so you won't get stuttering in the same areas.
>>
>>147324224
That's true. It varies from game to game. Some games are anamorphic designed for 4:3 other appear stretched in 4:3 like super mario or metroid. But if you are going for an authentic / accuracy based setup, you should go with 4:3, because that is what all games looked like on a CRT in a 90s.

With the NES it was a bit different because it was an older system and there were older TVs, so it basically looked different on every TV back then. When going after facts and the NTSC specifications/standards the correct output of the NES is indeed 8:7 as calculated here http://wiki.nesdev.com/w/index.php/Overscan
By the time the SNES came out the output was standardized to be always 4:3.
>>
>>147324327
The Dolphin team have cracked some amazing hurdles before, I hope they can prove themselves again with the shader stuttering someday.
>>
>>147323623
>implying anyone on here uses botnet
>>
>>147324773
literally what
>>
>>147324773
If that shit were actually a botnet, there's no way in hell it would have a 500+ page thread on Dolphin-Emu.org's forums.
>>
>>147301002
I wouldn't call it gentrification when a cesspool is overtaken by a even worse cesspool.
>>
>>147325512
>>147326020
botnet === windows, duh.
>>
>>147324327
>>147324126
Both GPU backends can cache shaders just fine.

As for what they haven't implemented ubershaders yet, it's simply a large undertaking and work on it hasn't really started yet. They definitely intent to do it.
>>
>>147327452
Windows 10 and later updates of 7 & 8 violate your privacy and act as keyloggers, but a botnet is more like an array of ready hijacked computers to launch attacks and spam from in coordinated fashion.

Anyway every sane /emugen/ user is using Windows 7 without the Win10 shit on it. It's by far the most desirable emulation setup until based Linux emudevs catch up.
>>
>>147327541
And yet they still want to fuck around with all sorts of other shit first like it's not a big deal. It's more important than absolutely everything else they're working on considering it has an irritating negative impact on every single game played, including the ones they consider to be working perfectly.
>>
>>147299045
I can't get it to work with 4 players but I can do 1 player.
>>
Cutting it close here boys
>>
>>147332495
Always.
>>
>>147334601
I can't handle this risk.
>>
Let's try and stimulate a bit of conversation then.

Most emulators do fairly well with options for improved 3d rendering these days. However, there may still be some useful options missing from some emulators. Does going into the 3D properties section of my graphics card settings and increasing things like anisotropic filtering actually make a difference?
>>
why are rom sites so fucking bad
their download speed is slow as hell
can't find a decent God Hand torrent either ;_;
>>
>>147200631
That's not how I remember Final Fantasy II
>>
>>147340263
Isn't that FF4?
>>
>>147340391
In the US, Final Fantasy IV was called Final Fantasy II. Just like Final Fantasy VI was called Final Fantasy III there.
>>
>>147341782
It's a good thing no one, not even among the most crabby nostalgiafags, goes by the old localized numbers anymore. That debate died sometime in the late 90's.
>>
>>147327851
>he fell for the 'its not really a botnet" mem
>>
With autism running rampant I'm surprised nobody out there has a long compiled list retroarch core comparison pros and cons.


I wish I had time or else I'd do it myself.
>>
>people still don't get the difference between 8:7 pixel aspect ratio and 8:7 display aspect ratio

Kill me
>>
Ded
>>
>>147344981
?
>>
>>147307874
>I keep getting Unknown Memory Action error
>What the fuck is going on
Let me guess, you're using x64 version of PJ64?
>>
>>147347329
People don't get that when talking about 8:7 PAR for NES and SNES that it's not referring to the overall aspect ratio of the screen like what happens when you display 256x224 with square (1:1) pixels.

It seems that some people see "8:7" and immediately jump to conclusions.
>>
where the F*ck do I get sonic cd japanese version? Isozone only has american and euro
>>
>>147352604
ebay.com might help you out there.
>>
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>not emulating SNES in a disgusting compromise aspect ratio
get on my level
>>
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256x240 with no overscan cropped

Stretched to 4:3
>>
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256x240 while maintaining 8:7 pixel aspect ratio

(this is higan's default)
>>
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256x240 with 1:1 pixel aspect ratio (resulting in 16:15 display aspect ratio)
>>
>>147327851
>every sane /emugen/ user

>sane and /emugen/ in the same sentence
_____LOL_____
>>
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>>147352604
>F*ck
>>
Is MAMEdev ever going to change their ways and make 3D system drivers not run like shit?
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