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a wood elf qt for everyone edition

>Patch notes
http://wiki.totalwar.com/w/Total_War_WARHAMMER_Update_1

>FAQs & General Info
http://pastebin.com/gZ1T9VCN

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

>OVERCASTING SPELLS
Double click a spell (it needs to be a boostable spell and you need to have enough magic in the magic pool) to overcast the spell
There's a 50% chance that the caster damages itself though!

>QUEST BATTLE TELEPORT
Select your lord (make sure he isn't garrisoned or in a stance)
Select the quest battle (on the map or through quest log)
There's a button in the bottom right of the quest battle window that you can use to teleport for 5k gold (when the battle's finished you're automatically teleported back to your original position)

>GROUP ATTACK
Group units with ctrl + g
Select your group and right click the enemy
All your units move and automatically direct themselves to and engage enemies they get close to while maintaining formation

OLD >>147085080
>>
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>>147143804
Rollan!
>>
>>147143804
wood elfs are for brettonian cocks
>>
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>>147143804
KHORNE'S BLOODY GLORY
>>
# for artillery edition
>>
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>>147143905
>Bretonnians are for Wood Elves cocks
You know it's true
>>
Based
>>
>People actually complaining that there isn't any matched combat in TW:W

Seriously? Matched combat was one of the worst things to ever happen to the TW series. I can appreciate it make the game feel more "cinematic" but for gameplay it does NOTHING and even hurts it. Why do people want it?
>>
what's better, vampires or wight kings?
>>
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>>147143905
no u
>>
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How do you guys build Grimgor?
>>
>>147143960

man, I always crack up when I remember Ciaphas Cain's reply to that.
>>
>>147143980
>Wood Gaylves
>Fucking anything but their own ass
>>
>>147144056
for sex
>>
>>147144101
What was his reply?
>>
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>>147144053
>that image
>Warhammer wood elf

ayy lmao
>>
>>147143804
pls ;_;

>>147144158
That's just imperial propaganda, wood elf qt's are superior in every way to dirty human 'females'
>>
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I quite like the blood and gore effects
>>
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>It will be months before you can Jew Bretonnia and kill shit with trees
>>
>>147144041
wight knights because vampires has the lore of death
>>
>>147144156

HARRIERS FOR THE CUP! *headshot*

or basically:
"(insert for favorite football team) for the Cup!"
>>
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>>147143976
>>
>>147144281
But I want Wood Elves now!
>>
>>147144253
Great camerawork mate..
>>
>>147143976
And now we need a new one with blood and gore
>>
>>147144158
>that art style for the wood elf
made me not buy the game

this is what they look at on the cover of an official book, not some shit licensed l4d copy
>>
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>>147144337
>>
>>147144415
Sisters of Twilight are literally anime-tier.
>>
>>147144253
what a boss
>>147144238
>>147144158
>>147144053
>>147143804
>>147144415
>>147144338
>qt edition
best edition
>>
How do you think they could implement Wood Elves?

It just seems Wood Elves would be difficult to do.

Maybe they could place woodland shrines around forested regions, and those shrines are attacked by Chaos, Beastmen, Orcs and so on, and you have to defend them?
>>
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Wild Riders, coming through
>>
>>147144386
I'm gonna assume you're not being sarcastic.

Thank you! I actually didn't plan any of that, it all just happened while I was trying to enjoy the show.
>>
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>>147144643
No idea actually, will they have walled settlements?
Will they have settlements at all?
Will they be able to cross impassable wood terrain on the campaign map will Beastmen be able to do the same?
What can they even conquer?

The mini campaign will be great though, of that I'm sure!
>>
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>100 year anniversary of the Somme
>still no Great War TW
>you will never kill 50,000 huns
>>
>>147144643
I think they will have settlements around forests, as well as the Beastmen. Then they and Beastmen will have an underway style of travel, but through the forests and with forest themed battles.

Forest battles could make it harder to use flyers and reinforcements, and maybe make more units vanguard
>>
>>147144643
>>147144812
>Wood Elves vs Beastmen
>Forest battle
>Both armies get mass vanguard deployment
>>
>>147144643
ok here are a few, just ideas
Number 1.
Horde army. Can only use the settle function in wooded areas. Cannot capture settlements of any other factions. Optionally add a new type of woodlands settlement type that only wood elves and beastmen can capture.

Number 2.
They have settelements in Athel Loren. These are in provinces owned by different wood elf factions. The Athel Loren portion of the map gets extended and made larger than it is in the current build. Can not capture settlements other than those in Athel Loren. There has to be something that drives the wood elves to do things other than just sit in their forest though, maybe the trees get VENGEFUL AS FUCK and decide "yknow what fuck karak norn fucking manlet fucks" and march on them OR ELSE

There will be a mini campaign the likes of Hannibal or the emperor augustus campaign I think, which would be this giant map of athel loren along with beastmen in there and some bretonnians also

I had more ideas when i started writing but i forgot them as i was writing which is sad because I know that at least one of them was a good idea
>>
>>147144765
If they ignore the lore completely they could have the Wood Elves expand their woodland in a version of the corruption mechanic.
>>
>>147144876
and only being able to conquer each others settlements, like dwarfs and orcs. doesn't sound that improbable
>>
>>147144917
same with Beastmen but a corrupted and wilder forest. Wood Elves can spread their corruption in Beastmen forests faster than on clear ground, and vice versa
>>
>>147144917
That's actually not a bad idea
>>
Did these cunts not remove the restrictions to unit size this patch?
>>
>>147144876
Will we get hilarious deployment results like celts vs. celts in Attila again?
>>
>>147144917
Don't the forest sprites in Athel Loren want to expand their forest anyway?
Managing forest growth could be a pretty cool mechanic, if you expand then you'll get advantages on both campaign and battle map but suffer penalties in diplomacy and make Beastmen attacks more frequent, while restricting growth will give you a more balanced influence.
You've then got a bit more options when functioning as a truly neutral faction.
>>
>>147144997
They could make it somewhat consistent with the lore by having only those factions which threaten the heart of the woodland get targeted for forestation. You could rationalize that it's still defensive that way. So if Bretonnia keeps disrespecting their borders, it's fair game to spread the forest over a few settlements.
>>
>>147145254
This is a Total War game made by CA. We should embrace all its flaws. If you say otherwise you are a retard. This is how we help the game evolve. I have never played any other games than Total War games. I love CA. CA is pleasure. CA is life.
>>
>>147145426
>here we go again
Stop shitting up my thread, fuckface
>>
>>147145508
don't talk to me or my thread ever again
>>
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>It's a /twg/ discusses future content which makes you desperate for more stuff episode
>>
>>147145578
>it's a dumb phoneposter frogposter episode
>>
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>>147145345
>>147144917
>>147145305

Get over yourselves elfcucks.
>>
>>147145606
I don't know shit about the lore but it doesn't seems like the kind of forest which would burn like that

Isn't it magic or some shitlike that ?
>>
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>>147144876
>Both armies get mass vanguard deployment
pls no, its completely broken in Attila, the AI has no idea what to do in such situations, its too easy to completely meme them
>>
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>>147145568
>ladies and gentlemen, time to start your shitposts
Don't make me post more Nonon
>>
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>>147145426
>>
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>>147145606
LUMBAHFATS GET OUT RRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
I want a special bretonnian rebels group to be peasants with smuggled empire muskets.
>>
>>147145426
Bud...
>>
>>147145661
>>147145657
>>147145508
Don't give the idiot attention and he will fuck off all by himself
>>
>>147145661

God Bless the man whose cock and balls get to ravage that qt.
>>
>>147145606
grow a pair of ears
>>
>>147145692
>There will never be an Otomo-esque Bretonnian dukedom that imports firearms and Lets the peasants worship Sigmar
>>
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>>147145692
In the lore, there are Bretonnian merchants with smuggled Empire tech who want to have a revolution against the nobility.
>>
>>147145692
>with muskets
You want Bretonnia eradicated within 10 turns?
They get cucked by gunpowder so hard, a single rebel unit would turn the western Old World into a smoldering wasteland!
>>
>>147145786

Yeah I kinda remembered that bit due to WHFRP game I was once in, we played as filthy marienburger smugglers selling shitty nuln-knockoff's to the wine drinkers.
>>
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>>147145776
What is Nippon? except Sigmar
>>
>>147144643
Athel loren(the forest) used to be spread around the entire world but has now shrunk. the wood elves want to expand the forest and will likely do that trough a mechanic similar to corruption
>>
>>147145928
Was this the "let's pander to weebs" book
>>
>>147145928
Not a real faction
>>
>>147145945
do they really? Don't they have stones containing the forest around it? And doesn't Athel Loren have its will of its own?
>>
>>147145928
We don't talk about that anon.
>>
>>147145928
Shit
>>
>>147145636
Considering most of their monster units are super weak to fire I'd say no.

I mean there's a reason why Humans, orcs and Dwarfs are spread all over the world and control gigantic territories while they're confined to a tiny little forest
>>
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Best workshop mods for rome 2 ?
>>
>>147146001
they used to be, just as Chaos Dwarfs (though on a lesser scale)
>>
>>147146086
My guess is that when they expand East they'll include them in some capacity, just like they did with Tilea, Estalia and Border Princes. They're just there to keep things busy. Though they'll probably use a single generic "Eastern Humans" faction rather than making unique Cathayan and Nipponese factions.
>>
>>147146063
i could go into a lenghty rant about the elves and the warhammer world but wont since im at work

long story short, the woods are magical as fuck and cannot just be burned down like that

There is a reason the woods still exist. Its basically its own dimension of being outside of the rest of the world and the wood elves can live there because the forest lets them

There is a reason trespassers and raiding parties disappear just from walking into it
>>
>>147145826
You realize warhammer guns, which are more or less medieval guns are complete garbage right?

In the table top game they literally have less range than crossbows or long bows and contrary to the latter they have to stay stationary if they want to fire their weapons.

Even in tw:wh they suck and are extremely situational and barely usable against a real opponent.
>>
>>147146063
True, but the forests where they live are pretty much impregnable to attackers with the exception of beastmen. They can't take on big factions head to head, but they're nearly impossible to flush out and can exploit or cooperate with them in relative safety.
>>
>>147146205
I honestly doubt the map will ever go that far. We don't have any real concrete map information beyond the Ogre Kingdoms and even that is patchy.
>>
>3 dingery dillery dollary doolery dooes for blood
>>
>>147146394
Ogre Kingdoms and Chaos Dwarfs are 99,9% confirmed due to start locations in the game files.
Also the east would be pretty empty without Ogres and Chaos Dwarfs
>>
>>147146356
well, walking into it if they dont get shot down first
>>
>>147146472
there's been a new leak?
>>
>>147146472
I meant Nippon and Cathay. The Darklands seem quite likely at this point I agree, it just makes sense from a strategic point of view.
>>
>>147146567
It's been from 2 weeks or so ago
>>
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>>147146205
Most likely. I really doubt we will see any unique models for them, if they even go that far east. My bet is that they stop at Mountains of Mourne (Ogre Kingdoms) because there hasn't been anything official east of there for decades
>>
>>147146592
Oh, should've read further.
I'm pretty sure Cathay and Nippon won't be in the game, really not likely!
>>
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What does /twg/ think of Maximus Decimus Meridius?
>>
>>147146457
delete this
>>
>>147146567
I dunno anon, the statement from CA saying "ALL FACTIONS WITH RULE BOOKS WILL BE INCLUDED" is a big give away on what factions are in.
>>
>>147146716
>you can trust CA's words

ok
>>
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>>147146681
Karl Franz I, Protector of the Empire, Defier of the Dark, Emperor Himself and the Son of Emperors, Elector Count of Reikland and Prince of Altdorf would beat him
>>
>>147146716
i knew about the factions thing
i was asking about the starting locations
dick
>>
>>147146070

Uninstall.exe mod
>>
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>>147146567
look at the map, there's too much space east for ogres and evil manlets to be left out
>>
>>147146837
You can when the head designer says he loves Warhammer, is sick of History and wants all the races in

I think the only reason they wouldnt would be because they dont get the amount of sales they need to fund it. But I have no doubt they really do want all the races in.
>>
>>147146627
hey, i think they modeled it by our real world and they put high elves where atlantis is said to have been, the most advanced civilization.

neat
>>
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what the fuck
>>
>>147146867
That's from some russians that found the dlc markers for beastmen and wood elves but also start locations that gave away some early dlc schedule.

>http://totalwars.ru/index.php/total-war-warhammer-news/2576-total-war-warhammer-fb-dlc-and-expansion-pack-plans.html
>>
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>>147147001
yes it's a bit like an old distorted map
>>
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Lizardmen when? I want the best wizards of the Old World in the game
>>
>>147147184
3 to 5 years
>>
>>147147283
it's just like waiting times in table top, or even better
>>
>>147147036

Well, savage orc one is warranted. The others, no.
>>
>>147147036
Makes no fucking sense at all, I serious dont understand how or why they balanced like this

All orc units need buffs, not nerfs. Same with Dwarf.
>>
>>147143865
Rolling
>>
>>147145928
Can they deploy 2hus?
>>
>>147147707
not to mention demigryphs literally got a damage buff
>>
>>147144713
Nope, no sarcasm, it kind of reminded me of that long shot in Battle of the Bastards. Nice work.
>>
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>It's a their whole army is dogs, trolls and Marauder Cavalry episode
>>
a laptop that can run TW:WH
please no meme answers.
>>
>>147147787
They didn't. It was a nerf, because they lost AP damage and gained normal damage which is worse, seeing as almost everything has armor. It was a way too gentle nerf, but still.
>>
>>147147958
well I am running it on an msi gs60 on med settings
>>
>>147148127
can you post a link?
what are your unit sizes?
>>
When can we hope to see new factions?

This patch is all well and good, its given me the motivation to start a VC campaign.

However the game still desperately needs factions, especially in the south where orcs steam roll 95% of the time.

Anyone tried a mod that removes confederation? It just seems that the game always pans out the exact same.
>>
>>147148208
>can you post a link?
what do you mean? I got it as a gift, just check any store or amazon or whatever, if you are asking for its price
>what are your unit sizes?
ultra, it runs well when its 20vs20, but there is noticeable stutter in 40vs40
>>
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>>147147832
Could be worse
>>
>>147148267
I'd say Beastmen in August to September, Bretonnia in October to December. Wood Elves in early 2017.
Enough time to play the waiting game
>>
DUDE
VIKINGS
LMAO

https://www.youtube.com/watch?v=wDPL5GFSLHM
>>
what sets Kemmler apart from regular masternecromancers?
>>
>>147148267
the only thing I've heard is Wood Elves or Beastmen around christmas. Bretonnia will probably have their campaign before that though
>>
>>147148267
In my playthroughs the dwarfs have come out on top in 2/3 campaigns, so it doesn't seem like orcs are steamrolling.
>>
>>147148598
With some many units and land in the game it seems that Bretonnia is good to go soon. Also, maybe new Orcs spawning around are a test for Beastman. Yet, all I want are Wood Elves with forest spread corruption-like mechanic...
>>
>>147148541
Nigga bretonnia is already in the game, it's going to be the first dlc
>>
>>147148593
A deep sense of regret picking him
>>
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What sort of pc would you need to play the newer total war games at minimum 30fps and ten thousand + men battles on medium settings.

I know one anon here said he used to play Rome 2 with 400 man units or so, did he just play on a slideshow?
>>
>>147148593
His legendary items
>>
so whats the consensus on the patch?
>>
>>147148593
He raises them dead real good
>>
>>147145750
Men.
She is a slut for cocks.
>>
>>147144795
But oh, I've killed 50.000 huns.

Huns, not those germanic knockoffs
>>
>>147148645
I have beat it 4 times so far and in all my campaigns the dwarfs are fully dead by turn 80, I beat my chaos campaign on very hard without even fighting the dwarfs once.
>>
>>147148759
Bretonnia's not going to be a dlc, they'll be the free-lc race and for whatever reason CA take their time until the end of the year to release them...
>>
>>147148959
Lucky you. In my VH chaos campaign dwarfs owned all possible lands except in Norsca and the two settlements furthest south by the time I was done with empire and Bretonnia.
>>
>>147146627
>tfw playing as dwaves when they add ogre kingdoms and chaos dwarves, and all my comfy eastern holds get suddenly buttraped
>>
>game updates
>now it doesn't recognize my nvidia graphics card and uses the intel integrated 3k graphics chipset
>crashes
Fucking CA, it was working just fine yesterday.
>>
Now hold on

Do they really plan to drag this fucking game for 10 years ?

If they did the same with M2 the game would just have been finised now

TWW is never going to see the end of the plan, will it ? it will be outdated well before 10 years
>>
>>147148868
schiesse
>>
Re-released every 3 years as a new game with none of the previous DLC so you can wait again for it!
>>
>>147149445
The 10 year plan would have started ticking down when they begun the planning stage. We're several years into it already.
>>
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Is it just me, or does Attila's combat feel different from the other games? It feels a lot less like a rout is set in stone because there's so many variables to morale that units can rout with a good amount of units left, only to come back a few seconds later and almost have full morale again.
>>
>>147149215
that's when you play as ogres and reinstate the comfyness
>>
>>147149580
just you
>>
>>147148868
Could be better. Ok first patch, as long as the second one isn't far off. Though something tells me CA got a stricter budget this time.
>>
>>147149580
I think Attila has the best combat out of all the games, formations hold but the game is still fast paced.

Only problem with it you cant cycle charge without losing 20 horses.
>>
>>147149580
early units in attila rout from a stiff breeze, so battles early on are pretty dull and easy, but late game what you described becomes apparent, its pretty neat
>>
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GREENSKIN SHITS GET OUT OF GRENZSTADT REEEEEEEEEEEEEEEEE
>>
>>147149580

thats when you switch to brets and enjoy their comfy coastline untill they add dark elves and their rape cruiseliners
>>
>>147149934
there has to be a million fantasy images like pic related

someone post one
>>
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>volley cannons never getting enough kills
>feels like a total waste because they cant fire often enough to be useful
>wonder what happens if I put them on the front of my line, but make a small gap so they can shoot through
>200+ kills each
My life is a lie, iv been playing wrong all along
>>
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>woodelfposting

Niggers, our G the beastmen are the next faction, stop talking about knife-eared fags
>>
>>147150083
The road to trve vnderstanding is long and perilous
>>
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>>147147832
>fight twin stack of norsicans
>dozen units of perfectly synchronised and micro'd missile resistant poisoned chaos hounds

kill me
>>
>>147150217
But an open mind is like a fortress with its gates unbarred and unguarded
>>
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>>147150061

>GET OFF THE EMPERORS FORGE WORLD REEEEEEEEEEEEEEEE
>>
>>147150083
No shit? Did you think it fired overhead or something? Just take a look at the gun man
>>
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>>147150215
get this foul beast out of this forest
>>
does anyone else's game CTD now after the patch when trying to load a battle?
>>
>>147143804

good OP

much better than those Druchii whores who will probably kill you as fast as suck your dick
>>
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>>147150342

>FUCKING TYRANIDS GET OUT REEEEEEEEEEEEEEEEEEE
>>
>>147150502
Turn of all mods
>>
>>147150650
did that. Its not even detecting my graphics card.
>>
So how are the Blood Knights?
>>
>>147150721
Have you validated steam cache? Updated drivers? Reinstalled? Restarted your computer?
>>
>>147150721
Verify data? Update graphics driver? I'd keep trying stuff until something sticks. Googling similar problems in previous games is probably a good idea.
>>
>>147150342
>cova is for da weak ;D

>"Easy for you to say you fucking power armored steroid buffed child of a literal god
>What a faggot, try fighting in paper armor using a flash light and not using cover you pussy"
>>
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>>147147184
>Lizardmen
>Old World
>>
>>147150775
Strong but not halberd Demigryph tier
>>
I hope Beastmen and Wood elves will bring new battlefields

like rotten forests, giants trees and shit
>>
>>147150813
>>147150804
did everything except verifying the steam cache. My drivers are updated and I am not in a place I can reinstall the game.
yes, twice
>>
>>147150840
To be fair, Space marines use cover too
>>
>>147151140
Not this one. He knows better.
>>
>>147150891
Awesome. Fuck demmigryphs.

What are the skirmish/multiplayer prices for Blood Knights and Demigryphs now after the patch? (Im far from home)
>>
>>147151205
Based titus. He reminds me of Karl Franz.
>>
>>147150215
>Beastshitters
Coprophilic faction.
>>
>>147144056
To be DA BEST! full combat stats or you're nuttin but a zoggin hoomy
>>
>>147151140
>smurfs
>knowing anything
Knowing things is not supported by the codex astartes,
>>
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>GREENSKIN SHITS STOP FUCKING WITH MY TANK REEEEEEEEEEEE
>>
>>147151215
not sure, but I think Demigryphs are 1600 and Blood Knights are 1700. Worth noting is that Blood Knights has more models
>>
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>beastmen will be the first "big" dlc, leading people to buy and like them
>Bretonnia is FLC, so everybody will try them on campaign
>Tomb kings DLC offers a new land to conquer and a realy interesting startpos

>The 3 faction GW hated the most will be the most loved of the first game
>>
How the fuck do you play VC on legendary. I get buttfucked from orcs, dorfs while i adance into the empire. turn 101 and i lost 4 settlements already to those backstabbing fucks. VC garrisons are a joke.
I also tried the meme zombie stacks but they suck and do not fill any purpose. Yeah sure you can recruit good units on the front but thats all about it.
Also wrights are confirmed now, really good unit after the patch. Does nearly take no damage.
>>
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>>147144056

Fur maxy mum' stompyness.
>>
>>147151391
>ze are scratching your paintjob helmut
I miss Relic
>>
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>>147151474
too fuckin bad that out of those 3 only the Tomb Kings have a decent-sized roster
>>
>>147150804
>>147150813
>>147150952
>game was missing 5 gigs worth of data
>was still running
the ride never ends.
>>
>>147151736
It's pretty easy to expand Brettonia and Beastmen's roster though while keeping with lore.
>>
>>147144337
Is Helblaster finally good?
>>
https://forums.totalwar.com/discussion/179315/ok-changes

supposedly real changelist for the patch
>>
OVER THE ICE, YOU SAY?
>>
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>playing as Empire
>have a pretty good trade empire set up already
>chaos invades
>everyone suddenly cancels trade agreements with me over the next 3 turns
>>
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>Grimgor gets shot in teh ass and keels over
>Greenskin shits run for the hills


lmeo what a """warrior race"""
>>
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>>147151320
>tfw I don't poo in the loo
>I am going to play beastmen
>they are also serial rapists like me
CA finally represents my people in an authentic manner.
based.
>>
>>147144643
there's a big speculation (probably baseless tho) that Athel Loren will be a map within the world map, with its own settlements.
>>
>>147151441
Demis are 1500, not 1600. And while they have fewer models, they also have significantly better stats. They should probably cost just as much as the Blood Knights in their current state.
>>
>>147151765
how the fuck could it miss 5 gigs when it was 2.5 gig
>>
>>147144812
I have a feeling that Beastmen will have squalor as unique mechanic. It would fit them.
>>
>>147152075
It probably fucked up the patch application, corrupting some files.
>>
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Greenskin shits destroyed my veteran tank but it sold itself dearly.
>>
>>147151486
> zombie stacks
>suck and do not fill any purpose
Did you get the tech upgrades? I haven't played since the patch but on my legendary VC campaign I just rolled over everything I didn't feel like actually fighting with mass zombies since [enemy stacks +1] zombies can win nearly every autoresolve.
>>
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Here we go for the hundredth time
Hunnic shits tryin' to take whats mine
Throw 'em back and watch WRE shine
Going out of my fucking mind
>>
In TWW, if I have a military/defensive ally who gets me into war (I believe he was the defender), and I accept a peace treaty with the aggressor whilst he's still at war with my ally, are there any repercussions?
>>
>>147152364
nah
>>
How lore breaking is the "Men of the Empire" mod, really? The state troops armor looks so cool but I've seen plenty of autists complaining about how it "breaks lore".
>>
>>147152075
Britbong coding
>>
>Added a new random incident that may respawn the Savage Orc Skull-takerz or Top Knotz tribes if they are destroyed.
Well at least there's no incident that can respawn Norscan tribes right?
>>
>>147152275
Maybe they nerfed it because zombies are worth nothing in auto resolve right now
>>
>>147152364
I think you might get a minor opinion penalty for "treaty with enemy" or something, but in practice it doesn't matter.
>>
>>147152415
it isn't. Older versions of the TT had the empire far more armored. Take a look at the mark of chaos intro.
>>
>>147146681
Autistic but informative
>>
So dwarves are the defense and artillery faction?
>>
>>147152507
Yeah I did see something in the patch notes about making expensive units stronger and cheap units weaker in autoresolve. Zombies are the cheapest units in the game so RIP zombies saving the world. At least we shouldn't have to worry about losing our puppers in a random garrison autoresolve anymore.
>>
>>147151821
Yus
>>
>>147152661
Nope, Empire is

Dwarfs are the 'get fucked by everything' race
>>
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Beastmen look awesome

Think ill go through and make a big image for each upcoming race so people can see whats coming

Obviously better than this, its just a screenshot of a folder
>>
>>147148805
Requesting answer but for minimum settings. Toaster gonna toast.
>>
>>147152929
can't wait for Bestigors myself, was kinda disappointed they weren't included in the Chaos Warriors
>>
>>147152929
Would be cool desu, seeing the units and names of every faction is something I'd like! Looking it up on the whfb wiki takes far too long for every single faction and unit ;_;
>>
>>147152929
are they doing everything?

I mainly just want tomb lords and skaven
>>
>>147153087
Yeah thats why I want to do it

Luckily every single unit has a official image taken on a nice white background so making the image will be easy, cbf doing it tonight. Might do one or two tomorrow and upload them here.
>>
>>147152929
you better get everything then
the fa/tg/uys are here
>>
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>>147152929
That'll be good, please do.
>>
>>147153174
During the Chaos DLC shitstorm they stated in a post they wanted to do every single faction with a rulebook.

There hasnt been any other word on which factions are in or out, but that statement + the map taken from the datafiles suggests they are planning them all.

>>147153230
I dont think they will all fit in a single image, but ill see if I can
>>
Lore wise, Chaos warrior vs black orc vs ironbreaker vs empire champ.

Who wins?
>>
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>>147153302
TRIARII
>>
>>147153302
A more fair fight would be Chosen vs those

And Chosen would win, lore and tabletop wise
>>
I haven't seen much talk about the Luminark here after the patch, but it's really good now. Bringing any single unit into it's range is a death sentence if it's able to get off clear shots.
>>
>>147153302
Whose armybook is it in?
>>
>>147153302
out of those, probably the ironbreaker
or chaos warrior
depends on how good the empire guy is
if he is a proper manguy then the empire guy
>>
>>147153414
are we talking like RA2 sniper?
>>
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>>147153293
alright
i was thinking of doing a similar thing a while ago but then completely forgot about it
should you miss a unit i will be sitting in a tree, R E E I N G
>>
Didn't the best black orc beat the everchosen twice? (sort of)
>>
>>147146954
Dark Lands will definitely contain

1. More Orcs
2. More Gobbos
3. Chaos Dwarfs
4. Ogres

Expect Cathay and Nippon to be referred to in events but not to appear.
>>
>>147153668
not just a black orc
Grimgor Ironhide gave archaon a hot monkey dicking in the Storm of Chaos
Then GW decided that no chaos has to win everything and retconned it
>>
>>147153569
>mfw put sniper in IFV
>>
>>147146954
Derp

I never even thought about zooming out of the map to see what size it was, but that makes a lot of sense they would make it contain the whole thing in the start
>>
>>147153569
It will rout a lord in two shots, and kill with the third so any normal lord charging at it won't make it, and will die while running away most likely.
>>
So how´s the game?

How long do multiplayer matches usually last?

How does it run on lower specced computers?

Did they fix those cavalry charges? Last I saw, cavalry stops right on its track upon making contact and it looked disappointing as hell
>>
>>147153852
>How does it run on lower specced computers?

It ran pretty bad at first for me but recent patches seem to have improved things.
>>
>>147153752
>>147153430

I thought the black orc would be a clear winner, or at least 2nd to the chosen.

I don't read much lore though. Are orcs just not all they're made out to be?
>>
>>147153852
>So how´s the game?
its ok
>How long do multiplayer matches usually last?
mp is rather shit at the moment due to balance, battles are rather short
>Did they fix those cavalry charges?
I wish the muh collision fags would just fuck off desu
>>
>>147153852
good
battle are really short
better than r2
they were fixed in Attila,warhammer has added even more impact,to everything,it's r1 all over
>>
>>147153712
That's pretty much my thought too, Cathay and Nippon being mentioned in events would be really cool!
>>
>>147153414
I hadn't used it at all before the patch because I read it was shit and I'm a faggot like that, but yeah it seems pretty able at sniping. I'm guessing it wasn't before?
>>
>>147153829
it fires pretty slowly. Its like a 88 mm FLaK 36
>>
>>147154128
It wasn't that good before, though not terrible. It's more accurate now, and does more damage, so it can do it's job properly.

>>147154136
It does fire slowly, but it doesn't matter as much since it's better at hitting moving targets now.
>>
>>147153852
game's good
apparently it runs ok
cavalry charges are pretty good now
>>147153926
a black orc could be an even match with the chaos warrior i think but the ironbreakers are meant to be the hardest of the already hard dorfs
not to mention c4
if an empire guy is skilled enough he can kill black orcs ok
the orcs are strong and all but they arent particularly skilled combatants. Black orcs are a bit of an exception but but not by an amazing margin
They are stronger and more skilled sure but their main strenght is in being able to function om the battlefield without resorting to infighting like other greenskins

in tabletop terms the others are more skilled fighters
(an ironbreaker has a weapon skill of 5, the chaos warrior also has a WS of 5 while the black orc has 4. Normal orcs have 3 and goblins 2 which is pathetic)
Now if its some kind of black orc hero we're talking he might do better. I think the order goes as 1. is either ironbreaker or chaos warrior, 2. is the one that loses out, 3 is the black orc and 4 is the human
>>
>>147153926
You just don't get how powerful Chosen are supposed to be. Each represents a significant investment of the ruinous powers in that they bear heavily enchanted arms and full plate plus a few Gifts as well. Black Orcs are stronk but they can't really compete unless they're 1-in-a-billion prodigies like Grimgor.
>>
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> Tomb kings still not announced
>>
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>>147154505
>tomb kings has been canceled due to concerns of depictions of skeletons in china
>>
>>147154359
it you can counter it by keeping your high priority units behind cover or building or units.
>>
>>147145672
Thinking about getting warhammer, are the armies limited to 20 units like they said they would be?
>>
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>he is laying siege to altdorf
>alone
>one guy is apparently enough to call it a siege
>>
>>147153907
>>147153996
>>147154369
Well that sounds great, I love my cavalry chargy and my archers piercy.

How are archers by the way? Ranged in general. Nerfed to hell and back like in Medieval or actually useful and dangerous?


And finally, is it actually similar to the original tabletop?
>>
>>147154585
its not a blizzard game though.
>>
>>147154717
>he is just standing outside and yelling insults.
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