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Subnautica General /sub/
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Premiere Edition

Website: http://unknownworlds.com/subnautica/
Trello: https://trello.com/b/yxoJrFgP/subnautica-development
Steam: http://store.steampowered.com/app/264710/
Wiki: http://subnautica.wikia.com/wiki/Subnautica_Wiki
>>
>>147110629
My lifepod is currently right above a reaper. What can I do to bring it back to the shallows? I still don't have a fabricator.
>>
>>147111275
I'm not sure if it's a bug, but if you don't repair your lifepod quickly then it will start drifting away from its original location. I think you can push it back into position, but it may be easier to just restart.
>>
>>147111405
Oh it's been fully repaired for a while. It still fucking drifts for no reason. And fuck, like two hours wasted.
>>
>>147111476
Definitely a bug, then. Hopefully they'll fix it soon. Seems to be random, though, I've only had it happen once in five different games.
>>
When is the Cute Fish going to be available? I want a creepy baby-sounding octoseal pet to bully
>>
>>147111706
Likely not until the game launches. You can spawn them in Experimental Mode.
>>
>>147111564
It was terrifying going from a colorful sandy bottom to fucking nothingness below me.
>>
>>147111798
Once you make a base/Cyclops, you can honestly just abandon the lifepod to the whims of the wind and currents. No real reason to go back to it.
>>
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I'm poor and want to play
Are the pirated versions good? My internets shit so it will take like 10 hours to torrent
>>
I got a signal form life pod 17 but didn't get any coordinates, is that a bug or am I missing something
>>
>>147111891
I was hoping to be able to make the components for a hab tool, but I couldn't find silver cystals. Where are they?
>>
>>147111894
It's only $11 right now.
>>
>>147112009
tfw no 11$
i wish i had enough :(
>>
>>147111951
Not everything's in yet, especially the story elements.

>>147111980
Silver ore can be found in the Kelp Forest and Grassy Plateau. Crack open the sandstone nodes.
>>
>>147112276
I was never able to find the grassy plateau, only a huge drop off and two kelp forests. Was I going the wrong way? Also, never saw a sandstone node, only salt deposits and limestone deposits. I got scared by the stalkers, lol.
>>
>>147112108
That sucks. Pirated works fine, but you can't get any updates, which come out quite often, and it's usually at least one major update behind.
>>
>>147110629
Hey guys.
So why does no one understand that Sandy Hook was fake?
Or are you all just liberal denial dicksuckers glad that it will finally save us from guns?
>>
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>>147112434
>>
>>147111980
You can find them in tunnels/caves

I've had the most luck looking in Kelp forrests.

Just get what you need to make a hab builder then a new fabricator.

Most base parts only need titanium/glass. Plus you'll want solar panels to power it.

Once you have that though you don't need the Life pod and can let it fuck right off
>>
>>147112562
I found a super deep cave under some really big wreckage in the kelp forest. Is that where it is?
>>
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>>147112378
This should help. Just head north from the lifepod and you should find one of the two Grassy Plateaus, look for red grass and Reefbacks.
>>
>>147112404
Damn, guess I'll just wait then. I dont wanna pirate from small devs anyway, they dont get too many sales as it is. Thanks :)
>>
>>147112762
You're welcome. It's still early access, so it might be better to wait until launch anyway, there's still a lot to be put in and optimizing to do.
>>
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>>147112761
why the FUCK is there a reaper that spawns literally next to the edge of safe shallows

what the fuck devs
>>
>>147112761
I'm colorblind, is there a map where all the zones are labeled directly?
>>
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My very own Reefback.
>>
https://a.uguu.se/gO2KQk57P6yX.webm


welp
>>
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>>147113012
To eat you, silly.

>>147113136
Not really, especially since there's several biomes that are underground and interconnected.
>>
My escape pod keeps breaking, anybody else getting this? When I get in I need to weld it up again.
>>
>>147113267
The fuck did you do?

>>147113471
I have sometimes, it's another bug.
>>
>>147113267
Wow, brutal.
Way worse than Sandy Hook was, being fake and all.
>>
>>147113267
Jesus christ anon what happened.
>>
>>147114153
looks to me like he has crabs
>>
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Name one creature more annoying than the Boneshark.

You can't
>>
>>147114336
bonesharks are easy to ignore though unless you're just sensitive to sound

I'd say reaper leviathans are much worse simply for the death factor and possibly losing seamoth upgrades
>>
>>147114615
Reapers are at least rare, those fuckers swarm everywhere, especially where there's stuff to scan. The only consolation is that a flare can keep them off your back for a couple of minutes.
>>
>>147114615
If you have a repulsion field and hit them with it reapers will leave you alone.
>>
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>>147114817
>bust out repulsor cannon
>send them flying
>>
>>147114918
Just like in Sandy Hook lol
>>
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>>147114918
>>
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>Those sounds
>Those fish
>Those sea cliffs
>That moon
>Have nothing to defend yourself with other than a dinky knife
Did he intend to make it scarier than horror games
>>
Guns
>>
Sell me on this game
>>
>>147111476
Craft some pipes and build a ring to fence it in, that will keep it from drifting.

I don't think it's supposed to drift, but since it's movable even the tiniest phantom forces will eventually push it.
When I first started I went on a trip away from the pod for a couple days, and came back to find it had somehow drifted 1.5km away, almost out of visual of the Aurora.
>>
>>147111951
Pod 17 is on one of the rocky outcrops in the shallows. Sort of Southeast of the starting area iirc.
>>
>>147115471
One thing is for sure.
It wasn't intended to be scarier than Sandy Hook.
>>
>>147112562
Silver is most easily found in the grassy plateaus. You just have to keep an eye out for sandsharks.
>>
>>147115471
Once you start finding and crafting the stasis rifle, propulsion/repulsion gun, and torpedoes and defense system for the Seamoth it becomes a lot less scary. Except for the Reapers.

>>147115584
It's not finished at the moment, but when it launches the story will be ooky things in the depths imprisoned the largest beast in the sea and shot down your ship, taking away all the other survivors for something sinister. You're the only free survivor, finding logs from previous crashees while you craft things and build bases and vehicles to travel deeper and deeper until you reach the lair of the ones responsible.

You can get cozy with building bases that have a good amount of pieces variety and essentials and fluff, travel around the current map in your personal submarine, and explore down to 1700 meters and see all sorts of weird and spooky flora and fauna in a lot of different biomes, with more on the way.
>>
Where are the rest of the Cyclops parts? Found the hull and 2/3rds of the bridge but cant seem to find any anymore. Is it also just the hull and bridge that makes up the cyclops?
>>
>>147116416
Hull, bridge, and engine iirc.

You can look up which biome they spawn in on the wiki if you get tired of searching.
>>
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Who builds their bases on the islands.

>no snapping teeth or prying eyes
>feels comfy man

>>147116416
Engine as well, the Mountains are your best bet for them.
>>
>>147116528
>>147116606
Thank you, m8s.
>>
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>no expresso option

Worst coffee machine ever.
>>
>>147117252
Can you actually use it? That'd be cool
>>
>>147117325
It's a work in progress. There's actually a lot of things they're working on.

Accumulator • Botanical Analysis Machine • Centrifuge • Vending Machine • Wall Shelves • Specimen Analyzer • Trash Cans • Lab Trash Can • Lab Counter • Bar Table • Single Wall Shelf • Starship Souvenir • Coffee vending machine
>>
>>147116606
I'm currently building about 600m below the floating island. It's actually pretty peaceful down there once you shoo away the crabsquids. It's got nice geothermal energy too.
>>
>>147112761
Wait wait, the map is the exact same for every game?
The fuck??

I was on the fence about getting it but now I know for sure I'll be avoiding it, holy fuck what a blunder
>>
>>147117598
How much power does a Thermal power plant make? Haven't made one myself yet.

>>147117679
It's not a rogue-like or random dungeon generator-style game. The map's large enough and there's a big variety of biomes that you'll take a while exploring everything while you're going through the story.
>>
someone have an extra copy they can gift me?

STEAM_0:0:32576796
>>
>>147117252
>not drinking your coffee black
Lol what a gay
>>
Anyone else playing in VR?
The big red moon is an ENORMOUS fuckup, made laughably obvious in VR mode, it literally feels like a beachball two feet above the water, like you can swim up and grab it. It's incredibly disorienting and surreal, don't know how they managed to do that.
>>
>>147117935
It's not a moon, it's the sister planet. The water world is part of a binary-planet orbit.
>>
>>147117809
I think the rate varies depending on the proximity to the heat source. I'm not totally sure though. I've been using just one so far, but my base isn't that large yet.
Nice thing is that they require no fuel and work 24/7.
>>
>>147117935
The only enormous fuckup here is Sandy Hook.
>>
>>147118036
Just looked it up, and it has a low power cap but very fast recharge rate, so that's good for a smaller base. Don't know if you can have more than one working together.

The Nuclear power plant is going to be interesting, since you have to craft uranium rods and have to deal with depleted rods. Maybe with the upcoming "creatures can attack your bases" update using the Nuclear plant has a chance to attract a Reaper Leviathan.
>>
>>147117935
I think it's just the lighting and lack of haze/atmosphere scattering on it. It would probably help if it orbited slower too.
I haven't bothered to study it's orbit, but I don't imagine the devs were too worried about accurate celestial mechanics.

I was thinking it would be super cool if it's tidal forces affected the sea level though. It would be interesting to have some areas that are only above water during low tide.
>>
So I played this yesterday and it was fine.
Suddenly, I'm playing today and I'm getting such huge framerate drops that it's basically unplayable.
Can't figure out what's causing this.
It was fine yesterday.
Thoughts?
>>
>>147118383
Yea I believe you can build multiples of them just like solar. You build them outside the base, so you can just plop them down near the vents.
>>
>>147118515
Tides and currents would be cool, as well as weather.

>storms and hurricanes can damage and destroy anything you have in the shallows
>crafting materials become easier to find after a storm because they were stirred up from the seabed
>some creatures become more/less aggressive because of the disturbances
>>
>>147118598
you have to tic on vsync each time or it'll try going above 60 fps
>>
>>147118515
>I was thinking it would be super cool if it's tidal forces affected the sea level though.

Nigger if it were realistic, there would hundreds feet tall waves with a fucking moon that close.
>>
>>147119695
Yea I know, but it doesn't have to be completely realistic. It's not hard sci-fi.

Plus it's an alien system, so you could always just say we don't know the density of the sister-planet.
>>
>>147119695
It's a planet.
>>
They really need to nerf the plants. Cut their food and water value by at least 1/3, or have them be high in one but low in the other. Literally all you need right now is one growbed and a few trees and you're set for life.
>>
>>147118818
That didn't seem to do anything.
Thanks though.
>>
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Post Seamoths
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>>147120485
>>147118598
It might be the size of your save game, right now the terraforming ability makes saves huge and the game unstable, which is why they're removing it.
>>
>>147120496
that's blue tho
>>
Any of you built long transmission lines to get thermal power to your bases?
>>
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>>147120662
Looks green to me.
>>
whats the best way to get stalker teeth? Im following them around and watching as they nom on scrap but I dont find any teeth
>>
>>147120496
>>
>>147121362
Let them bite at the Seamoth and keep an eye out for teeth. Deploying a Grav Sphere close by can help since it will grab the teeth.
>>
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>>147120496
>>147120949
>>147121439
>>147121760
Why is the Seamoth so damn cute?
>>
>>147122217
>Rounded shape
>comfortable
>Nice sounds
>>
>>147121362
If you're ever seen an area with 3-4 stalkers around it check if they're still there and loot the teeth
>>
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>>147110629
>Someone finally made a general for this game
Thank you anon
>>
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r8 muh autism
>>
>>147122680
Out of curiosity since I'm still learning how this game works; how do you get power down there? I assume solar panels are a no go
>>
>>147122680
8/10. A taller building on the right would make it better
>>
>>147122751
N U C L E A R P O W E R
>>
>>147122751
bio/nuclear reactors
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>>147122776
Will do
>>
>>147123023
Scale your rare gabens to 1280 x 720 for a better fit
>>
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>>147122680
"There goes the neighborhood."
>>
>>147122537
You're welcome. Hopefully we can keep it alive.
>>
Dangerous creatures attacking bases when?
The insides of your bases not rendering on screen at all times when in a Cyclops when?
>>
Where are all of the airsacks I just want to refill my hydration meter that empties every 2 minutes
>>
>>147123841
Upcoming, along with defense systems for your bases. What will attack, why, and how often are unknown at this time.
>>
>>147124049
Drink bleach mane
>>
>>147113409
looks like that one faggot cat that's about to drop a glass off a table
>>
>>147124095
I just found out you can just find table coral and salt and bam you have fresh water. Who knew it could have been this easy screw chasing fish
>>
>>147124254
>sustenance - water - disinfected water
>requires bleach? I wonder where that comes from
>resources - basic materials - bleach
>coral and salt? Lets see about harvesting those
Are you the sort of person who starts playing games without looking at the options menu?
>>
>>147124506
It just slipped my mind since until now my only source of water was off of airsacks.
>>
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Anyone else hoping they go back, balance this beast, and put him in as a hazard in the wide-open biomes?
>>
So does saving in the seamoth break the game? I load in dead clipping through the moth and respawn to the moth being underneath the terrain with some of my shit gone.
>>
>>147124913
Oh hell yes, the rumbling is scary enough when you're next to the Aurora. even though I know it's meaningless. It'd be even worse if I knew this fucker could pop out and grab me.
>>
Do sea moth upgrades stack? could I have four depth upgrades?
>>
>>147125791
Nope, only the most powerful one has any effect.
>>
>>147125791
You can stack the torpedo launcher and the defenseive matrix.
>>
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The day the Stalkers learned to drive Seamoths was the day humanity saw its impending doom.
>>
I feel like this game is one where if I buy it and play it now, by the time it's finished I'll have lost all interest and the full experience won't astound me.
>>
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Thankfully I was in a cyclops
>>
>>147127762
My intention is to have my fill now and come back every so often to play with the new stuff.

Regarding seabases, is there a way to force the foundation upward just a little rather than an entire module's height? I have grass coming through the floor.
>>
>>147127762
Get it while it's on sale, but hold off on playing it until it officially launches.

>>147127881
If only you could ram them with the Cyclops until they die.

>>147127953
You can only build them when the indicator turns green, so just try to get it to stop at a height you want it at, or find a better spot.
>>
Should I build scanner rooms? I heard that theres a bug that disables ambient noise.
>>
>>147128441
Yrah, that's a thing at the moment. When it gets fixed the scanner room will be useful as it lets you scan for resources, and it has cameras you can explore with.
>>
>>147128441
No, but that's not the reason. Their only functionality is exploring with probes within 500m, and pointing out local resources. As good as that sounds, it's not really that useful.
But hey, try everything once.
>>
live
>>
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Why is it still dark reeeee
>>
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>just by landing on this planet the bacteria and other lifeforms on your body are now spreading across every habitable fragment
>in millions of years, creatures born of Earth's biosphere will start overpowering all the native creatures, invariably leading to their total extinction
>>
>>147129651
Power doesn't work in creative. Change the mode to survival, get 1 power so the lights turn on, then turn it back.
>>
>>147127515
>Fallout 3 train head
>>
>>147129990
It seems to work sometimes with solar.
>>
>>147129990
>Change the mode to survival
You can change modes in the middle of an active game?
>>
>>147130083
Somehow, yes. Never played Creative, so I wouldn't know the exact command, but the wiki has a list of commands you can use.
>>
>>147130192
Nevermind, I figured it out. In the console you just type the name of the mode and it auto switches to whatever. I might just stick on survival now.
>>
I had a weird dream about the end game
The end game would involve you building a huge mech ala Pacific rim and just beating the ever loving shit put of everything living in the sea

It was a good dream
>>
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>>147130353
Fund it
>>
>>147130353
I had a dream about fucking a Reaper Leviathan and then becoming a Reaper Leviathan hybrid
>>
>>147130651
...
>>
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>Seaglide runs out of power
>Press R
>Put in new battery
>0% one erases itself
>>
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Recently made my cyclops and im outfitting it right now for an expedition to the grand reef
>>
>>147131456
>modify fins to generate power
>never have to worry about batteries
i still swap them tho, the constant on and off can get annoying
>>
>>147131657
I wish I understood where the "grand reef" was and shit. I wish I had an in game map
>>
>>147131991
yeah a lot of directions are all based on where pod landed and the big crash site since you can see it from anywhere
>>
>>147131991
refer to
>>147112761

Use the Aurora as a landmark. Other than that and building beacons there isn't really much else you can do
>>
>>147112761
What are the white and grey zones, like the one between the crash zone and the grand reef or the one between the blood kelp and the dunes? Just open water?
>>
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This game needs some bigger general-buildings.

Larger rooms for reactors/rooms specifically for housing reactors, general storage. Maybe a station setup for an underwater tram. Better observatories and different shaped rooms. Power, oxygen, and fresh water storage.
Deepsea-pressure doors and double-wide corridors.
Rooms specifically shaped and appropriately sized for bedrooms, laboratories, plant growth.
Cyclops docking. Hub buildings. Suit docking.
Open-sea elevators.
>>
>>147132641
Those are the spots where you can see the scales
>>
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Post Cyclops interiors
>>
Gah, gotta be parked above the reef cause I need the oxide crystals to allow me to go down further. This submarine expedition shit is atmospheric as fuck though.
>>
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>load lastest Experimental
>all picture frames are now broken, can't select images anymore
God damnit.
>>
>>147130651
Anon thats really hot
>>
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Finally finished my base. Now for comfy time.
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My corridor has a surprise.
>>
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>Didn't know why Reaper was so despised
>Get my first seamoth
>Reaper spawns behind me
I didn't know I was playing a fucking horror game jesus christ
>>
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>>147134948
Remove fast
>>
If yo cyclops aint yellow
you aint my fellow
>>
>>147134948
PROMOTIONS
>>
>>147110629
If you grab too many fish from a certain area, will the fish population not respawn? I have my base made in safe shallows and I keep having to search farther and farther for fish everytime I need to eat.

Also, are reefbacks non-hostile or are mine just bugged? One of them is literally spinning around in place perpetually, it looks hilarious.
>>
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>>147134918
Why don't you come out and play Anon? :^)
>>
>>147135761
How fast are reapers?
>>
>>147135613
That's a common reefback bug, try building a alien containment and filling it with tasty fish to repopulate to satisfy your hunger
>>
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How do I turn this shit off? It's really loud
>>
>>147136035
By getting the fuck away from shit dear lord why are you so close.

>Why are fire alarms so loud? How do I turn them off?
>NIGGA PUT OUT THE FIRE
>>
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>>147132932
My Cyclops is the SS Brucie and it's yellow with black stripes
>>
>>147136004
Fast enough to catch you in a Sea Moth if you don't juke and jive enough
>>
I'm thinking of packing everything up, tearing everything down making my base mobile, and probably build an outpost in the grand reef area
>>
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>crash
>crash
>crash
>crash
I just want to play the game.
>>
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>tfw setting up floodlights around the perimeter of my seabases

Just try and sneak near my base now u fuckers
>>
>>147136020
Alright so I'm trying to build a containment tank, but I can't build it where I want it for seemingly no reason. My base currently has 2 multipurpose rooms and one glass corridor connecting them. I can build the tank in the first room, but I cannot build it in the second. Does anybody know what the problem might be? I'm sure it is something stupid on my part.
>>
>>147137218
they can only go in the middle of a multipurpose room, and if there are multiple rooms stacked with more containments they merge into a bigger one
>>
>>147137287
I figured out what the problem was, there was another glitched invisible multipurpose room halfway inside the multipurpose room I was trying to place it in. Weird bug.
>>
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>>
>Trying to maneuver the Cyclops through a cave to see what's in it
>PING PING PING PING PING PING PING
STOP
>>
>want to play subnautica
>no motivation
>need ideas
What should I do/build /sub/?
>>
>>147137564
Build a base in a reaper nest on hardcore
>>
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>tfw legitimately afraid to play this game but not because of spooky deepsea but because it's like a beaten down truck
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There may be 3-4 reapers around but I want that fucking stalkers tooth
>>
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Down I go, lads
>>
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>>147138278
I have made a terrible mistake
>>
>>147138461
Maybe you can make it back up to the surface in time
>>
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>>147138461
Don't worry cap'm we'll buff out those scratches.
>>
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oh no
>>
>>147138767
https://www.youtube.com/watch?v=FkhBPF4yfkI
>>
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Oh shit my pet fish was in there
>>
>>147136958
my plan is as follows
>build cyclops
>give it a yellow paintjob
>build small bases with nothing but thermal energy plants, recharging stations and lantern fruits
Then im gonna explore the shit out of the ocean
>>
How do I manage to strengthen my base enough so it doesn't instantly rupture and flood? I tried reinforcements and it didn't seem to do jack shit.
>>
>>147139180
Foundations or reinforcement panels.

The tooltips on each module tell you how much HP they give or take, as long as you're above 1.0HP you won't rupture.
>>
>>147139246
I put in like 50 panels and it literally didn't seem to do jack shit and gave the exact same warning.
>>
Looking to pick this game up in the Steam sale, and I know pretty much nothing about it. Is the game focused 100% on the underwater gameplay, or are there landmasses? How much content is there at the moment? Is there combat at all?
>>
This or The Forest in vegetarianmode?
>>
>>147139321
It is centered around underwater gameplay. There are landmasses, but underwater is where you are going to be 95% to 100% of the time. Combat is limited, it is better to swim away from things. Content is great for at least 4 hours.
>>
>>147139180
>>147139246
You should also note you need to fix any ruptures that happen with the weld tool even after strengthening.

If you don't then your base will stay flooded even though the integrity is above what you need.

Also bulkhead doors let you lock off any areas that breach so you can have at least some of your base still running.
>>
>>147139460
I fixed everything up and have bulkhead doors all over already. Guess I'll try adding foundations
>>
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d'aww what a cuti--

WELL FUCK YOU CUNT
>>
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>>147139621
AAAAAAAAAAAAAAAAAAAAAAAAA
>>
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>there are people here right now that don't just give themselves a bunch of resources, upgrades etc on creative and then switch the game to survivor
>>
Is there a way to farm resources, namely quartz, aside from swimming around and looking for them? Not having trouble finding them, it just gets tedious swimming around everytime I want to build something.
>>
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>>147139747
>There are people in this thread RIGHT NOW that dont have at least two air tanks in their inventory
>>
>>147140084
Instead of going to gather it when you need it just go and get two or three lockers full of it, then go get more when you start to run out
>>
>>147140084
gotta go on a collecting spree, fill a couple of cabinets with them, you will use it all
>>
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finally found an island and some growbeds
>>
is there a limit out the alien tanks
>>
Any idea if this can run on a shitty 750 ti
>>
>>147141821
it runs on my GTX 560 so probably
>>
>>147141981
Gucci, How many hours can be put into it before it starts getting dull?
>>
>>147142087
I haven't exactly put a ton in myself, on my pirated version I think I had 20 before I went and bought it, there is a lot of shit to do just can be hard to find what to do next
>>
>>147142203
Great, thanks bro
>>
>>147113409
He's a big guy
>>
>>147142087
I'd say at least 15-20hrs depending on how fast you progress. It's more enjoyable if you avoid the wiki and such as much as possible.
>>
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I think I'm about done.
>>
Why isn't there a watch you can make so you know what time it is?

Not too big of a fan of the ocean during night at the moment
>>
>>147144260
You can look at the sun and moon, and there's notification that pops up when the sun goes down.
>>
>>147144595
Kinda hard to see the sun and moon when you're 100 feet down in sandshark territory, without a flashlight
>>
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Should I be worried? Never seen one of these things before, and it looks like it's about to cut through my base like a combine harvester
>>
>>147144064
you cheek cunt anon
>>
>>147144919
Just a bugged reefback, nothing to worry bout. Just a big spinning friend
>>
>>147144919
That's a Reefback, the spinning thing is a bug.
I thought it was a hilarious form of self defense at first though
>>
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home sweet home
>>
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>>147145097
nice
>>
Question before I inadvertently fuck up - Does deconstructing a locker drop its contents, or are they lost forever?
>>
>>147145030
Wait until you see it filled with shit and the surrounding area filled with sea dragons and reefbacks.
>>
>>147121760
>vanguard
>blue and yellow
i see what you did there
>>
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>>147145097
>having a base 9m deep
>>
>>147146305
It's just my comfy base that I started with. I'm currently building a new one at 500m.
>>
I'm trying to find a nice deep place to settle, roaming around in my cyclops doing so. Blood kelp and grand reef have been no goes so maybe koosh zone?
>>
According to everyone else the lifepod is supposed to drift a lot but I don't see this happening. Sure I repair the pod fairly quickly but even while its still broken for an ingame week it stays where it needs to be.

What I do notice is that sometimes when I'm in the pod and crafting something while standing too close to the fabricator, the pod will seem to shift in the world just a tiny bit. It's repaired now, but it is noticeably moving away inch-by-inch from my cloud of floating lockers.

I guess I could try picking up all my lockers and dumping them inside the pod. They're so heavy it could probably anchor the thing in place.
>>
>>147147275
build a ring of pipes around it to fence it in
>>
>>147137135
Check graphics settings, turn down from Experimental back to Recommended. Restart game after doing that just to be extra careful.
>>
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How is one gasopod able to create that many?
>>
>>147149604
When they hunt small fish, I've noticed they squirt out a bunch of yellow balls from their asses in all directions that explode
>>
>>147147349
Does this actually work? My pod is long gone, but I'd love to keep it around next patch.
>>
>>147149604
I think my Gasopods killed each other with their own gas. I just came back one day,the one was gone, the other dead on the seabed.

RIP Gas cows
>>
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>>147146760
find this and settle this
>>
>>147150561
If it's the place im thinking of I did visit it, was boring. not much on the inside either!
>>
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>>147150561
that is small-time
>>
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muh ship name reference
>>
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>>147151038
References huh
>>
Why are the eggs I put in the alien containment tank breaking apart now? I only have 5 fishes in it.
>>
>>147151674
Nothing hatched from them? Might have to remove the fish already in so the eggs can incubate safely.
>>
>>147151571
>white interior, red stripe
>literally driving a reaper moth
I HOPE THIS CAMOFLAUGE WORKS
>>
How do I get salt lads
>>
>>147152262
it's literally fucking everywhere in piles of little squares
>>
>>147152262
It's in the green creepvine areas mostly
>>
>>147152262
>>147152432
That, and I think the filtration unit you can acquire later on gives you a steady supply of salt as well as water
>>
>high tech game
>no sorters and filters
>no triggers and switches
>stone age levels of mobility from structures
whew lads GOTY

No seriously I would love to see some ingenuity possible like building more complex bases or systems for automatic ressource gathering.
>>
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Because my seamoth is my only ally against a world of obscene aquatic horrors
>>
>>147145873
Lost forever.
>>
>>147152607
It does. Too much salt, sometimes. They need more crafting recipes that use salt.
>>
They should add a seamoth upgrade so you can give it little arms to gather things without exiting it
>>
>>147153365
That's what the Exosuit is for.
>>
>>147153484
where the fuck is the exosuit
where will its fragments be?
>>
>>147153753
it's only spawnable in the experimental version afaik
>>
>>147153753
Not implemented yet, but it's nearing completion. Dunno where its fragments will be, but since it's the last vehicle you can get and it's needed to reach the deepest levels and fight off the biggest threats it'll likely be scattered in one of the deeper biomes.
>>
>>147152262
Play League of Legends :^)
>>
>>147154093
But if the exosuit is the only way to grab shit without leaving a submersible and I get to red diving depths, how will I scan shit without dying when depth damage or w/e is finally implemented?
>>
>>147154246
The DNA Infuser might be how, inject yourself with some DNA that increases your resistance to pressure and decreases your oxygen consumption.
>>
>>147154352
what if I wish to remain a pure human? I'm still up shit creek without a paddle if I can't scan shit past a certain depth
>>
>>147154603
I don't know, then. I doubt that it'll be so deep that you can't exit the Seamoth or Cyclops for a few seconds to scan the fragments.
>>
>>147154790
>have seamoth enhanced to go past its crush depth
>it's k for me to get out past 200 meters though
still worries me honestly
...actually it'd be perfectly sensible if the seamoth could scan things
>>
what is the best way to transport my base to a different location?
>>
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>put some fish in my tank and go explore the islands a little
>come back to this
Fuck. This is like LMAO 2CAT, except my base isn't in pieces.

>>147154925
Build a Cyclops, stuff it full of 30 lockers. Disassemble base, put all raw materials in the lockers and scoot over to the new location. Ghetto version: Seamoth with four storage modules.
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