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Poschengband 5.0.0 released (breaks save compatibility!)
http://angband.oook.cz/forum/showpost.php?p=111423&postcount=233

Vanilla Angband Comp(until July 6)
Elf Warrior with a permacursed Deathwreaker:
http://angband.oook.cz/competition.php

Junethack is ongoing for the rest of June: https://junethack.net/

DCSS Trunk Updates:
http://crawl.develz.org/wordpress/trunk-updates-12-june-2016

>FAQ and What to Play
FAQ: http://pastebin.com/Q7K91Q34 (embed)
What to Play?: http://pastebin.com/yfUKx35f (embed)

>Webterminal
Rogue Nexus – Cataclysm online with shared map and tons of other roguelikes in a simple online package! (USA Only)
http://roguenex.us

>Individual Game Pastas
http://pastebin.com/pkf1qnuZ (embed)

Previous thread: >>146831818
>>
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It's a beautiful day outside.

Don't spend it coding roguelikes.
>>
Am I the only one in love with the new monster display in 5.0? It's amazing.
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>>146952352
You are not my real mom.
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>>146952369
Agree, it's the only thing that made it worth updating for me.
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How am I doing? Just got snake rune as my first, not sure what I should be training really.

Ring of slaying+3 actually worth using over more dex/resists?

Also, any spells there particularly good?

Should I do swamp next?

It's tough being an octopus
>>
>>146952369
No.
If there is one thing Chris is surprisingly good at, it's the UI stuff.
PCB has ridiculous amounts of info to display in a lot of places and where he has done work it is so, so much better.
>>
>>146952618
>Ring of slaying+3 actually worth using over more dex/resists?
over dex, yes. you've already hit the treshold where buffing dex stops being relevant anymore
>>
>>146952718
Noice, what is that threshold? as in, how much dex could I remove before it becomes an issue, got 2 +4 dex rings on atm that I might swap
>>
>>146952796
buffing dex stops being essential at around 20 if you're playing trunk
then it stops being so good at 27
basically at 32/33/34 it's not worth investing any more points in it.
>>
>>146952980
cheers, that works out well for me

now to pray i survive swamp
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>>146953231
you're a squid. You'll do fine.
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I have a bunch of feedback, I can give it here or open an/several issue(s) on github if you prefer. Though I don't know how much of it will be things you are planning on implementing any way(probably a lot).
>>
>>146954520
Give it here, please.

Also thanks a lot, I can't believe that somebody actually tried my game.
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>>146954040
For a squid is it good to wear a shield or should I just keep all my tentacles free
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>>146955283
squids get a lot of mileage out of shields but you won't be able to use blade hands
what's your SH with a buckler
>>
>>146955353
Three. I'm not him and I'm also very new to SS's most recent versions to the point where I just about forgot how to play
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>250ft
>take 4 steps, see 2 mountain trolls, a pack of Crebain and an orc patrol in the neighboring rooms
>decide to get the fuck out
>a group of enemies comes down the stairs
>get gangraped
>>
>>146955786
INTERESTING
TACTICAL
CHOICES
>>
>>146955171
>The viewport is way too huge.
I like the border, it's cute, but the viewport is way too big. Make the sidebar 20 wide, and make the viewport 58+2 wide. Then make it a bit shorter, 16+2 tall is good. Then you have 6 lines of message log, and some extra space for the sidebar so that people can play in 80x24 terminals (widely considered standard). If possible, allow expansion so that people can play with huge viewports if they so please.

>Screen redraws occur every turn and are ugly and slow
I am not familiar with ruby, but I feel like this is a curses problem. I don't know if it's just my system, but border, player, and monsters flash every turn. It's also very slow.

>No shiftwalking.
This is crucial, HJKLYUBN should move you in a direction until interrupted. The qualifications for that interrupt should be
>moving from a square with an adjacent wall on any one side to a square with no adjacent wall on one side
>moving into a square with a monster in LOS
>moving into a square with an item in LOS (later this can be tweaked into moving into a square with an item on it or moving into a square with an *unseen* item in LOS)

>worn/held items should be abcdefg... and worn/held items should use the same list and maintain their glyph
You could also make an option(in a config file?) for people who want to use 01234...

The rest is stuff I'm sure you'll implement yourself, like examining items, examining monsters, and removing player x-ray vision(would be a cool item or potion though!)

I also opened a PR on github which improves the Linux installation instructions/compatability.
>>
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>>146955846
Thanks, especially for the PR. I am wondering what to do about screen redraws too.
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>>146955438
>Three.
that's impossible. Bucklers scale with SH.
MuMos get 4 with 15 dex by default and 5 SH at skill 4.
Unless you haven't been training shields
>>
>>146956163
Look at how other roguelikes with curses displays handle redraws.
I don't know any roguelikes made in ruby, but I'm pretty sure roguebasin has a list of roguelikes by programming language, so check there for any curses-using ones.

There's also fcrawl, it's written in python, but it may be similar since it's also an interpreted language. fcrawl redraws much faster- it's still slow, but it also doesn't flash.
>>
So I was driving down the road and spotted a military bunker on my map, so I headed towards it. Noticed there was a bunch of fungal creatures along the way, so I decided to seek out the source and end them. Drove across a field until it popped up on the map, a fungal flower thing. So I made my way in that direction and stopped at a decent walking distance away.

As soon as this thing is on screen it's reproducing like mad, so I figured I had to end it quick, but I have no idea how close is safe so I decided to burn this fucker. Pulled out a molotov and tried to light it, but for some unknown reason it kept going out? Was mildly annoyed but whatever, said fuck this and pulled out my flamethrower instead. Lit three different spots then stood back and watched it burn. Everything within the fungal bed area that had spread since it came into view, was burnt to a crisp, except for anything that was in the immediate vicinity of the giant fungal flower in the center.

Now there's a self sustaining firewall around this thing because apparently it's got such frequent and massive spore output that it's spreading fast enough to keep the fire going, but any fire that gets any closer is smothered by spores one or two turns later. I can't get close enough to consider throwing an explosive in there without taking heat damage and my ranged skills aren't good enough to reliably shoot it from a safe distance. Wound up just leaving it like that to go loot the bunker, is it worth going back and killing that thing or should I just leave it in the fiery prison I've manage create around it?
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>>146956409
Well it is a new octopode.
>>
>>146956939
oh no
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>>146956890
>Noticed there was a bunch of fungal creatures along the way
there's options to disable cata's inherently broken legacy dynamic spawns. Use them.
Personally I wouldn't play with fungaloids again if my life depended on it.
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>>146957102
W-what
>>
>>146957235
you said it's a new octopode
which means the old one is dead
>>
>>146957283
H-hah. I'm not bad I swear it's it's it's the RNG's fault!
>>
>>146957197
Eh, I don't mind them that much. They scratch my pyro itch cuz I like to just burn them all. Plus it's better than just fighting zombies all the time. I like to mix it up every now and then, you know? Although I do understand most people hate fungals, but I'm not sure exactly why. Is it just because of how fast they spread? Or is there something else to it?
>>
>>146957842
>Is it just because of how fast they spread?
Fungaloids can spawn and reproduce up to 100 maptiles from a fungal tower.
And a single spore if left alive will create a single fungaloid, which will continually spawn spores which will continuously evolve into fungaloids which will continuously evolve.

100 maptiles is a lot
>>
>>146956549
Would you please try it again? I think it works without blinking now. I had to remove the border though, since I couldn't fix it (I think the problem is inside the ruby curses implementation), but monsters don't flash anymore.
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He'll make DDA great again. I'm sure of it.
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Does -Tele block getting abyssed in crawl?
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>>146959453
Nope. Neither does outright stasis.
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>>146958393
Works great now. And it actually looks really nice with the border/coloured LOS features.

Another thing I noticed about redrawing:
Some things don't update immediately, I assume this is because the screen seems to only redraw certain things on player input, you should change it to make monster death and other things "force" redraws. So, for example, you kill a goblin, the space he was in looks empty, but the goblin who was behind him is actually standing there! You don't know this until you try to move into that square. It's very weird.

Also the low HP effect doesn't appear until you take another action, which can be really odd with the regen per turn(you go down to low HP, then on your next turn you heal out of it while killing a monster, then you immediately go back).
>>
>>146958957
The DDA is competing hard with Dwarf Fortress in adding fluff features while the game is still incomplete
>>
Does anyone have an updated or personally maintained CDDA blacklist in the vein of (Dil)don'ts?
Pasta is old as fuck.
>>
>>146955846
Not the dev, but I'd like to respond to
>>Screen redraws occur every turn and are ugly and slow
In a roguelike, you're meant to redraw the screen every turn, which is already a lot less of a performance impact than redrawing it every frame (16.6... ms @ 60fps, or 6.94... ms @ 144fps), so if you're noticing that the game is slowing down when the screen redraws, it's not because it's being redrawn every turn, it's just that the redrawing function, or indeed the entities it is in charge of drawing, are extremely inefficient.

I haven't taken a look at the code, and I'm not sure I would understand it if I did, on account of my not knowing any Ruby at all, but I find it very likely that it's simply because the Ruby interpreter can't keep up. Coincidentally, this is why games made entirely in Python generally don't go very far.
>>
>abandon xom and incur his wrath
>don't notice anything different
>>
>>146961375
hm-hm

I eventually divided dildon'ts in several other mods so you can choose between what you want to use and not.

Ignore the jury rigged robots, it's just a cool mod I found on the forums.
>>
>>146961438
Yeah, I phrased that badly. I realize redraws should occur every turn, I just meant that the game flashes every single turn.
>>146961734
Link?
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whoops
cursed again

>>146961734
>>146961375
>>
>>146961868
Can you up it to mega, please?
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>>146961961
https://mega.nz/#!lBsAFbqJ!7K0u9OGimltKz6g5kXr9Fr9JmmLYYabJaKlNzrIJFQE
'ere you go buddy.
>>
>>146961868
Your Windows looks like ponyposter's but on Italian
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>>146962994
silly anon
I've always been italian
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>>146963058
For some reason I assumed you were a slav
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>>146962265
Thanks baby.
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>want to do a spellsword run
>"Lmao, no you can't. Platemail brings your casting chance down to 0% just because :^)"
>>
>>146963506
I should tell you that override adds some personal quality of life changes so it might not be up your alley:
first off the cloth seat doesn't need to be welded and is instead nailable because that was retarded
then lighting stuff with a lighter scales with your survival skill
slime pits don't spawn any more than one maptile away from the blob pit and don't reproduce indefinitely if you sleep nearby
and that's it
>>
>>146963753
Those all sound good, I don't know about the blobs thing though because I don't really know how they work anyway, so I may take that out.

How does the scaling work? It's a nerf to firecheese, right? How does it work with matchbooks?
>>
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Remember to never underestimate a catoblepas.
From full health to 0 in one single petrification.
I am at fault anyway, because I could have done so many things to avoid this, but I didn't.
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>>146964189
It happens.
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Feels like a less shittier mauler (at least early game).
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>>146964108
>It's a nerf to firecheese, right?
yep. I copied the code from the "extended_firestarter" and applied it to every source of fire available. Even matches and refillable lighters.

Works the same way, do not try to light shit on fire at 0/1 skill because it'll take an hour and half an hour respectively. At skill 2 it takes around ten minutes and at skill 3 5 minutes.
I suggest just crafting some bindles/makeshift slings to get it to 1 survival right at the start and get to two using another quick recipe like atlats.
>>
>>146964393
What are you playing? Golem?
>>
>>146964189
You should say "Remember never to underestimate being an absolute shitter."
>>
>>146964189
it's okay anon. most of the work is accepting fault.
>>
>>146964456
Spellwarp to be exact.
>inb4 penalty
Demigods get higher penalties pham.
>>
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>>146964530
no bully, you nigger loving kike
>>
>>146964530
Hey, that's uncalled for, the guy clearly accepts fault.
>>
>>146964532
>Demigods get higher penalties pham.
But you haven't been playing those, you've been mostly playing humans. You're gonna sudoku once you hit the 30s.
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>>146964530
>>
>>146964726
>not playing demigods

just use the stairway to heaven lol
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>>146964726
I played a wyrm once and got to 50, wasn't THAT bad. My strategy for high penalty races is arena as soon as possible which I hope will work for spellwarp.
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>>146964530
>>
>>146964532
You have to play the highest penalty demigod on a 150% penalty class to equal the spellwarp. It's pretty bad.

I always forget about the movement thing and get destroyed in midgame.
>>
>>146964412
That sounds like a good thing. Probably takes a bit too long at low survival values, I will change the scaling. Thanks for the heads up.
>>
>>146965023
>I will change the scaling
if you manage to do that please explain post about it later on, I hate using the default scaling too.
>>
>>146964994
Yeah nevermind that makes my stomach hurt just thinking about it. Not sure what class to play next though, I guess blood knight looks sort of interesting.
>>
>>146964849
desu I don't think the exp penalties for the most part are the worst

I mean yes you're weaker for longer but you already are taking more than that much time to find enough gear and potions for the Serpent anyways. It's only at its most awful on stuff like...I dunno...demigod sorcerer.
>>
Can you play a blood mage of nature in PCB?
>>
>>146965189
Too late I quit. Not like I was having a lot of fun with spellwarp anyway. I WAS going to try blood knight but they look like trash late because I imagine a fight looks like this
>get low so your combat abilities will start wrecking shit
>get breathed on for a fucking ton
>what a noble sacrifice!
>>
>>146965281
Sure.
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>>146965107
What did you doooooooo
>>
>>146965281
>can't study herbal healing
weak, chris.
Very weak.

fucking pug hogging jerking off with his max score and showing everyone his exploit.
>>
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She even has a little dress.
>>
>>146965527
I'VE ONLY DID THE WORK ON WINDOWS

NOT ON LINUX SYSTEMS

no but seriously what's the problem there
I mean you're supposed to copypaste the contents of the "mod" folder in the "mod" folder
>>
>>146965527
Is this your second coming?
>>
>>146965649
Why are there two mods folders, one with less stuff, and inside the data folder?
>>
>>146965546
Exploit, you say?
>>
>>146965527

Just tested it, works on windows with the latest release.

it's either a difference between the .jsons on linux not working properly or you're doing something wrong.
>>
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>>146965851
>Why are there two mods folders, one with less stuff, and inside the data folder?
because I screwed the zip
delete the "data" folder
sorry anon
>>
>>146965403
blood knights are pretty fun though
>>
>>146966025
Okay. I figured that was it. I just wanted to make sure that there wasn't any difference between the files in one /mods directory.
>>
>>146965546
Looks like they can learn vampirism true from death realm, though.

Though you get half effect from healing so it's probably not that amazing.
>>
Alright, updated the mod folder

https://mega.nz/#!YdtWyQZR!PrNMekEpH38Mb56DPfLKeOUHNn1OyiKXIfTKRan-wBk

removed the robots mod while I was at it because it clashes with the new turret system

>>146966276
you might want to delete that one mod too. I did some pretty rough patches to stop the game from segfaulting when I launched it.
>>
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Give me a good idea for Crawl and a bad idea too.
>>
>>146966565
https://loom.shalott.org/learndb.html#bad_ideas
>>
>>146960880
>competing hard
Provide proof.

Its development is well known for:
no order, no goal and let Coolthulhu do the rest.
>>
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>>146966641
>Being seduced and killed by a siren rewards the player with ASCII porn after his chardump.
>>
>>146966565
good idea: make all enemies spriggans
bad idea: restore mountain dwarves
>>
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>>146966565
like you know swords?

double swords
>>
>>146966938
dude
dude what if

what if TRIPLE SWORDS
>>
>>146965852
Blood mages used to be able to take Life for maximum broken healing and shit. Chris disallowed that and seemingly the use of other healing spells (and I think cut healing for them in general) after someone posted a ludicrously high score using said combo.
>>
>>146966457
Yeah, I didn't plan on using that anyway.
Also you're correct, the scaling of the firestarter is not mod-able. I will see about pushing a commit which introduces the change once I've gotten more used to CDDA's code and fixed Generic Guns.
>>
>>146967268
>pushing a commit
opening a pull request*
>>
>>146967057
duuuuude Quintuple swordsssssss
>>
>>146966938
>What would you do with a million gold pieces?
>I'd tell you what I'd do, man. Two swords with one hand.
>>
>>146967532
That's retarded.
>>
>>146966565
Remove ?Remove Curse, ?Enchant Weapon, ?Enchant Armour, and ?Recharging.
Replace with ?Enchantment. ?Enchantment lists all the weapons, armours, and rechargable devices in your inventory as well as -(remove curses) if you are cursed. On weapons, armour with >=10 ER, and wands with >=24 charges, ?Enchantment has a 35% chance to trigger once, a 60% chance to trigger twice, and a 5% chance to trigger 3 times. (maybe just 40/60 though)

Completely remove decks and remove Nemelex too.
>>
>>146967639
But you could hit your enemy with 4 swords duuuudee
>>
I'd pork Kirke.
>>
>>146967532
Fucking idiot.
>>
>>146967532
you've gone too far.
>>
>>146966565
Add more two school necromancy spells, specifically necromancy/poison and necromancy/hexes.

Rework most of the conjurations spells so that they aren't "shoot the dude with a black beam." Make the level 9 conjurations more unique and take a few turns to amp up like tornado. Firestorm should make a small localized storm of flame rather than dumping a large amount of fire and elementals on a dude. Stuff like that.
>>
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>Nothing can hurt you now!
Y-yeah, nothing
>>
>>146966457
Do you mind if I make a PR to try and get a modified version of this modpack (two mods: No_OP_Stuff and No_Joke_Items as one and No_Zombie_Animals as the other) into mainline? If you don't mind, what should I credit you as (if you want credit at all).
>>
>>146969514
Nothing can hurt you anymore. But sadly you're already dead
>>
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>>146969514
This invulnerability seems to be of questionable effectiveness.
>>
>>146969514
>>146969687
Kenshirou (and a couple other monsters) deal damage as though they were hitting you with GF_PSYCHO_SPEAR. Psycho Spears penetrate invulnerability.
>>
>newfaggots who do not remember the explanation on how triple swords work
Fucking summer.
>>
>>146969557
That'd be super.
And just anonymous works.
>>
>>146969826
There are people who think that the bastard sword/claymore change was good and miss it, anon.
Never underestimate the failings of anon.
>>
>>146969925
I do.

Triple swords and double swords are fucking dumb.
>>
>>146970040
I guess opposites attract, which (applied in reverse) would explain why you dislike them.
>>
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>>146969514
>>146969593
this is correct
>>
>>146969925
I liked the tiles for bastard/claymore a lot more than 2sword or 3sword.
>>
>>146970205
They're stupid and you can't convince me otherwise. They are singlehandedly responsible for me never using long blades.
>>
>>146969514
fun fact: when your invulnerability gets dispelled (see: literally any lategame unique) you get *heavy stun* for several turns.
Or was it paralyzed.
anyway you're dead.
>>
>>146970415
no you just skip one turn but the monster also spends a turn on the dispel
>>
>>146969557

Oh yeah now I remember.
http://smf.cataclysmdda.com/index.php?topic=11926.msg264375#msg264375
I tried to put the "no joke items" it in the mainline with coolthulu's help, but Grenade was strongly against it and it never reached the pull stage.

So feel free to do that, but as always be aware of the fursuit king.
He was okay with the animal mod at least.
>>
>>146970415
It ends when you damage a monster so it's really only useful for healing up against non-summoners.

Probably I'll end up finding out what happens when it gets dispelled thanks to the monster memory reset in 5.0.0
>>
>>146970398
Not him, but I wouldn't dream of trying to convince someone so uselessly stubborn of anything.
>>
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>>146970746
>>
>Its a cyclops with ruks when you only have 45 HP episode
WHEN YOU SEE A CYCLOPS
YOU PRAY FOR NO RUKS
>>
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>>146970746
>This is why i suggested you not provide a rationale, the vast majority of those items are not "jokes", and the mod would not be merged with that name, again I suggest "controversial", because that's the only common factor.
>the vast majority of those items are not "jokes"
>>
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>>146971286
a man's gotta do what a man's gotta do, anon.
>>
>>146970746
Grenade is strongly against everything.
>>
>>146971595
Someone should make an armoured furshit mod and see if he would be against that.
>>
>Search for "sil remove curse"
>second result
https://www.youtube.com/watch?v=vrV4p4TasaU

Well that wasn't really helpful.
So is there a way to remove cursed items in Sil besides the talent?
>>
>>146972118
>I'm an energy healer
is that a branch of electric engineering
>>
>>146970746
Yeah, I've renamed everything and heavily rephrased the argument for the blacklist.
>>
>>146972394
best of luck.
>>
Granade should be removed somehow from CDDA. (and Rivet because reasons)
If not
Coolthulhu should start his own fork. This is the first step
https://github.com/CleverRaven/Cataclysm-DDA/issues/17398.
Im 99% sure mugling and other good coders will follow.

Lets wait what will kevin say... will he spot the threat.

>>146972061
Interesting idea. But that will only end up with more bloat.
>survivour wolf suit
>don't do it, its risky
>>
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>>146972118
>GangStalk Watch 1 year ago
>Im not afraid of Africa Or Jamaica but If I fully well know that a certain friend has evil intent and has been envious and jeaous of me then I know the crap thats come into my life is cos they have called upon evil spirits to attack me this has nothing to do with me attracting bad energy why is it my life was so right and balanced be fore I knew this shit head sick twisted people.
>>
>>146964530
What an ass, he already accepted the fault
>>
>>146972061
>Someone should make an armoured furshit mod

This will just end up with armored furshit being in the game

>must accept all PRs in order to maintain the illusion of something being done
>>
>>146972061
I kind of want to do a PR adding an obnoxious number of dildos, and the ability to combine them with fursuits and power armor, just to see how Rivet would react.
>>
>>146972876
>just to see how Rivet would react

Probably by adding Rivtech dildos of her own. Then some autist will come by and complain that there aren't the 5000 types of dildos in real life and add them all. Then someone will go through them all and make sure the materials are realistic.
>>
Did crawl become a whole lot less fun after your first win?
>>
>>146973026
No, it became more fun.
>>
>>146973026
yep
>>
>>146965636
Bai is bae
>>
>>146972492
You can follow it here:
https://github.com/CleverRaven/Cataclysm-DDA/pull/17423
Fingers crossed!
>>
>>146973026
never won a game. still having fun. Gonna try felid again after work since i gave up winning for now.
>>
>>146973002
Oh, I'd obviously add a Rivtech dildo right in the first PR. The RM9000 Atomic Vibrator, praised by professionals and casual users alike for its infinite battery life, intimidating looks and sturdy, rugged construction.
>>
>>146973157
>nice job
awaiting Granade's smug comment.
>>
>>146973026
Yup. I quit playing for a year, and even after I eventually started again, it just wasn't as exciting. Haven't even come close to getting a second win.
>>
>>146973292
Basically I had fun with the game when each run I'd get to see what a different area looked like for the first time. Getting a bit further and further. Even had fun with tablords just seeing the neat different realms. After you've seen them all it quickly becomes very boring
>>
>>146973026
Play assassin but use wiz mode to give yourself screaming 3 permanately
>>
So I'm playing that Formicid Fighter of Hepliakqana with the Hexer and its going really well, playing on akrasiac and having someone to toss debuffs on enemies for me to slaughter is pretty fucking awesome, the fact that I can use him like a free movement or a body block for projectiles makes him very awesome. Very much enjoying myself so far.
>>
Sooooooooooo.... all of a sudden finesse is no longer an option to invoke... can you invoke a god ability too many times?
>>
>>146973842
>can you invoke a god ability too many times?
Essentially yes. Some abilities take piety to use, and if you drop below a certain piety level they are no longer available.
>>
is Felid Summoner a good combo
>>
>>146974018
Does it come back when you raise your piety back? Which is weird tho because owkaru still dropped things for me and it still said greatly pleased
>>
>>146973842
Do you even read the descriptions, anon
The ability costs piety. You used it so much that you went below the minimum favor required for your god to give you the ability
>>
>>146973842
qw spotted
>>
>>146955786

my game always ends whenever I see a mountain troll
>>
>>146969826
>tfw tried to find it in the archives but couldn't
Rest in peace word of the lord and savior.
>>
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>>146974091
>>
oh hey should I not post in the pull
>>
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>>146974174
I'm only starting out so it's only dirty elves for me for now and they're quite strong early game.

Also please respond whether I can remove cursed items without the talent or not?
I'm already wielding this and a cursed amulet because I didn't felt being cheap and didn't take lore-keeper.
>>
>>146974396
It is of little consequence to me.
>>
>>146964683
>>146964721
>>146964771
>>146964962
>>146972846

>Remember to never underestimate a catoblepas.
>From full health to 0 in one single petrification.

Why should he be surprised that he died from a single petrification? Fighting a catoblepas, death yak, and polyphemus, who all hit really hard, at the same time when you're a flimsy octopode is a bad idea. Standing in the calcifying cloud is another bad idea. Tabbing straight through the several turn petrification process is outright trying to kill your character, because you know you are petrifying and willingly ignore your several chances to use a consumable to prevent CERTAIN death.

Just tacking on 'oh well I knew it was my fault, we all make mistakes, am I right guys?' is like putting a vase precariously near the end of a table then picking it up with both hands and smashing it into the ground, then shrugging and saying 'shoot that was totally my fault, I could have stopped that.

Apologizing for a mistake doesn't suddenly make it okay when it was 100% in your capacity to not make that mistake. Step up your game.
>>
Whats the next best tile roguelike after dcss in /rlg/s opinion
>>
>>146974573
cool because that was actually a question worth answering
I haven't touched zombie animals in a while so I think they're still dynamic and you get 30 zombears while going outside your shelter if you start in winter

I mean why would they fix that
that'd be a good change
>>
>>146967532

Why is it still not allowed to dual wield double-swords? I want to be Kirito already
>>
>>146974650
Hey man I just wanted to say, thanks for quoting my post. I hadn't received any (You)s today and it was making me feel sad.
>>
>>146974702
> after dcss
tome
>>
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>>146974702
PCB
>>
>>146974702
infra arcana by a mile
>>
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>>146974650
>>
>rivet the zombie thumbs up the fact that "these items aren't silly"
>greande says that "these items aren't funny"

I just wanna fucking say that these items are fucking pieces of shit
what would you do then
are you gonna tell me that they're not actually fecal matter
JESUS FUCK
>>
>>146974650
Kill yourself for being so autistic over the easiest roguelike.
>>
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>>146974650
Is this the cancer that /rlg/ is famous for?
>>
>>146975554
Rivet's comment was actually very reasonable, IMO. It's pretty much 100% true.
>>
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>>146974650
>>
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>>146974489
Please respond!
>>
>>146975754
no not *the* rivet post
the one she liked
>>
>>146975924
Anon.
>>
>>146975603
DCSS is one of the hardest roguelikes just by the sheer amount of stuff you have to learn, idiot.

It's not his fault that some utter retard made a newbie mistake and flaunted it to the thread, and in the supposedly "easiest roguelike." He's isn't being "autistic," he's being reasonable. What did the initial anon expect? To be congratulated for being a retard?
>>
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>>146976172
>DCSS is one of the hardest roguelikes
>>
>>146974806
>>146975520
>>146975660
>>146975780
>>146975603
Fucks who reflexively disagree but can't put an argument into words. It takes effort to dig out of the rut of being a petulant contrarian, but I have faith in you.
>>
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>>146976172
>>146976279
>>
>>146976279
>It takes effort to dig out of the rut of being a petulant contrarian
Okay you retarded pompous merchant.
>>
>>146976230
Roguelike developer, I want only your HARDEST roguelikes
>>
>>146976279
No one is arguing with you, autist. They're just calling you a retard. I know you like to incessantly argue to make up for all the years that you were physically outclassed and abused by everyone in high school and middle school, but not everyone wants to waste their time.

It's like watching a sickly, yet rabid dog fiercely bark at you from behind a fence. You just taunt it for a second if you're feeling cruel, and then ignore it.
>>
>>146966641
The amount of stuff that was actually added is saddening
>>
>>146976628
You can't handle my hardest roguelike.
>>
>>146976737
Is Dorf Fortress a roguelike?
>>
>>146976671
Unluckily for you this *dog* can shunpo behind you
>>
>>146976793
*it's a hologram*
>>
>>146976791
Sorry, my bad. I forgot that saves could be loaded after death, because I used to play it when I was a kid, only the save function didn't work in my copy, so there was no saving or loading at all.
>>
>>146976671
Spend as much time as you want coming up with cool ways to insult me, that doesn't change the fact that that anon megafaulted and is retarded for seeking sympathy. I've made my point, and no one has an argument against. I'm done talking about it, reply if you care to.
>>
>>146959968
Glad you like it. Redraws currently occur once per player input (and sometimes, not even then (for example, if you only list inventory/equipment).

I guess I will add a redraw to death function.
>>
>>146976791
I don't know, is it?
>>146977069
Niggers.
>>
>>146977374
Yeah in adventure mode.
>>
>>146977374
Second link meant to be for >>146977251
Dear diary, today nothing went right.
>>
>>146977374
Adventure mode is, fortress mode isn't. However, even then, it suck as a roguelike, fortress mode is much more developed.
>>
>>146977251
What Im about to say is not an argument, it has no relevance to the conversation. Its simply an observation: you honestly seem like you have autism and not in the 4chan meme way, in the you actually fit the description of all the kids in elementary school who had autism and needed special help
>>
>>146974702
>after
yea tome is pretty low on the list
>>
>>146975660
>/rlg/
>famous
excuse me
>>
>>146976628
Sure anon, if you want it then unzip my pants
>>
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>>146976628
>the hardest RL
>>
>>146974489
cursed items cannot be removed unless you use staff of sanctity or have the curse breaking trait
>>
>>146977601
Not an argument. Also you have both genuine and meme autism. It's like watching an insignificant goldfish flop around out of water, desperately gasping with its gills for water; watching as its life fades away out of its eyes as it slowly accepts its fate..
>>
>CDDA and Sil discussion with comic relief from DCSS kiddies and their King Autist

it's not even primetime, I can't wait for tonight
>>
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>>146978252
>>
>>146957197
Late response, but what option is this?
The Dynamic Spawn options only affected zombies spawning via noise, I thought, and it's off by default anyway.
I think the only way to stop fungal/triffid spawning is to just entirely remove those enemy groups.
>>
>>146978356
there's a no fungal enemies mod
>>
>>146977324
I think I fixed the dying issue.
>>
/r/ing
>I'm shocked, aren't there any good traits about this person
>>
>>146978182
Thanks, guess I didn't take the trait for nothing then.
>>
>>146978263
Don't forget the devs.
>>
You return to the land of the living!
>>
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>>146975754
This one?
>>
>>146980998
Obviously the other one, anon. The only rivet comment posted by the time I made my post.

I'll come back for another run at this later, after reworking the lists.
>>
>>146973157
>Coolthulhu punching for you
>Coolthulhu mentioning the fursuits

Based as fuck, his own fork when
>>
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SHOTS FIRED

SOMEBODY CALL AN AMBULANCE
>>
>>146982351
hopes and dreams.
>I pray every day for this.
>>
Added lettered item manipulation.

>>146982960
Awesome, just awesome.
>>
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>>146982960
>>
>>146983214
Forgot image...
>>
>>146983390
>wielding bucklers
SOILED IT
>>
>>146983390
>You wear/wield Buckler!
Kek.
I recommend giving items a letter that they keep while you have them. So that if you wear a light armour (c), it will be worn as light armour (c).
>>
>>146983557
There is a problem, that you can only carry around as many item as there are letters in the alphabet (without having to resort to two-lettered or numbered storage) and equipment would only further lower the cap.

So there is a choice between huge inventory and same letters.
>>
>>146982960
>one does not just simply question Coolthulhu's holy words.png
>>
>>146983789
I wonder which of those options is better.
>>
>>146983789
You can have multiple pages of items, with a-z (or whatever) on each page, like how ADoM does it.
>>
>>146983390
Looks very minimalistic and clean.
>me like a lot.
>>
>>146983968
Good idea, but I kinda think that having multiple letters is still more practical than scrolling through pages of inventory.

>>146983982
Thanks.
>>
Is it possible to survive with 0HP in PCB? I'm trying it out and i had exactly 0 for a single turn, then i moved and gotten back to 1, and i don't know if that's normal
>>
>>146984238
I think keeping one item to a letter and making letters temporarily static would be a huge improvement.

It means that you can unify w/t. You don't need t when w has the full selection of items.

It means that, with an adjust command, you can effectively hotkey items. Say I want my weapon and bow to be easy to swap between? Put the weapon on w and the bow on q. Then I can ww or wq depending on which I want, or if I want to unwield for some reason.

>>146985376
In all 'bands (except Sil afaik), the player dies at -1 HP, not 0 HP.
>>
>>146984238
The kill stat has no gameplay value.
Maybe put that on a hotkey or an extended intel page. Waste of useful space desu.
Like... you can put ''Near Monsters: List'' on that line. Something useful.
Keep up the good work.
>>
>>146985668
Arguably most of stats are placeholders (x, y also don't have much value I guess). Kills will be replaced by exp when I implement leveling (not soon though).

Near monsters is a good idea, I will probably implement it soon.
>>
>>146986031
Consider making a game without XP/levels. Could be cool, and the armour system increasing HP is already quite novel.
>>
Fuck you /rlg/, sitting here in the back of /vg/ like a bunch of fucking recluses.
Roguelikes are fucking shit, they're too hard, they go on for too long so when you die it takes a massive amount of investment to get back to where you were, and you can just randomly get fucked by RNG at any given time.
It's not fucking fair.

I can't beat dungeons of dredmor, I can't beat ToME 4, I can't beat DCSS again, Caves of Qud and brogue and any other ASCII shit are fucking too unuser friendly and look like dog shit.

This genre is fucking GARBAGE. FUCK THE SLIME PITS, WHY ARE THEY EVNE A THING? WHY IS THIS FUCKING ROYAL JELLY PIECE OF SHIT IMPOSSIBLE TO BEAT?

>J-J-JUST FIGHT HIM IN THE CORRIDORS
I FUCKING DO BUT THOSE PIECE OF SHIT AZURE JELLIES JUST FUCKING MELT ME HOLY SHIT FUCK THIS GODDAMN GENRE FIGHTING GAMES TAKE MORE ACTUAL SKILL ANYWAY

Come and fucking fight me on street fighter you piece of shit autists. Give me your steam now.
>>
(you)
>>
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>>146986663
>>
>>146986663
It's okay Anon
>>
>>146986221
Like Brogue? Maybe, since the thing I like most in nethack is that levelling doesn't bring half as much sense of achievement as simply learning.

Originally I made it increase hp because I just wanted to test items without bothering about blocking, AC, and so on. But I think I am going to keep it.

It looks like in the end game will have minimalistic mechanics and complex encounters, environment, story, atmosphere, ...
>>
>>146986663
More luck next time, because with roguelikes, there is always a next time.

The ride never ends.
>>
>>146986942
If you are going to do crafting, you could make that the leveling system.
>>
>>146987127
So the sense of progress will be satisfied by your items improving and getting new rituals? Okay, I am going to do it (since it mostly means less drudgery for me).

This means that all classes will be able to "enchant" their items with various essences I guess, so the main difference between builds would be how they specialize their equipment (bestest ever buckler, but shitty offence; fire damage based weapons; complex rituals, that take a lot of preparation; items imbued with spells...)
>>
>>146986221
>not dev
I think this is an interesting idea.
Most games that have leveling you have to kill to get stronger. Grind.

If we imagine this non leveling gameplay it would remove the Grind tag and become more of a survivour kinda thing. More item depending. TGGW has no leveling and its one of the best RL i played.
>>
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>>146987428
Don't forget hoplites get to make sick boots and shields.
>>
>>146987738
I probably won't bother by creating items per se, crafting will mostly work by imbuing items with essences.

So you won't be able to craft a shield, but you will be able to enchant one, imbue it with rare materials and rituals.
>>
>>146987428
>it puts the lotion on the buckler.
>>
>>146987876
Sounds awesome.
Hoplites.
>>
>>146987876
Something like DoomRL then?
>>
>>146988168
I don't know, I had never played it.
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