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/twg/ - Total War General
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You are currently reading a thread in /vg/ - Video Game Generals

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Karl Franz I, Protector of the Empire, Defier of the Dark, Emperor Himself and the Son of Emperors, Elector Count of Reikland and Prince of Altdorf edition

>FAQs & General Info
http://pastebin.com/gZ1T9VCN

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

>OVERCASTING SPELLS
Double click a spell (it needs to be a boostable spell and you need to have enough magic in the magic pool) to overcast the spell
There's a 50% chance that the caster damages itself though!

>QUEST BATTLE TELEPORT
Select your lord (make sure he isn't garrisoned or in a stance)
Select the quest battle (on the map or through quest log)
There's a button in the bottom right of the quest battle window that you can use to teleport for 5k gold (when the battle's finished you're automatically teleported back to your original position)

>GROUP ATTACK
Group units with ctrl + g
Select your group and right click the enemy
All your units move and automatically direct themselves to and engage enemies they get close to while maintaining formation

>>146797272
>>
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Ahhh /twg/… the eternal general
>>
BEASTMEN FUCKING SHITS WHEN
surprised it isn't elves first, maybe there's a mini Athel Loren campaign or something if it is the next DLC
>>
RAPE AND TEAR
>>
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Patch tommorow?
>>
Remember to refrain from anti-Elf posting.

Thank you for understanding.
>>
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>>146891438
>>
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>beastmen will ambush that medium army you keep in the North to stop norscan raids
>beastmen will raid your lands, fucking your economy up
>beastmen will destroy that precious military town, fucking your hire plans as you're fighting at the other side of the map
>beastmen will ambush your army who just had a phyrric victory over Kholek
>beastmen will always run away from your army, raiding and spreading chaos corruption as you struggle to maintain peace
>they will be here to fuck up your early campaign
>they will be here during the mid campaign
>the will continue to fuck your shit up after Archie and the gang get BTFO
>>
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>still no patch
>>
Any reason why I can't use a family member at all in Attila? None of the seek wife or secure loyalty actions are available, the area is blank.

He's of age and has plenty of influence.
>>
>>146891539
KINMUNE > Pelinal
>>
>>146891894
its a bug, try assigning him to office, or governor position, or a general, then fire him, sometimes it helps
>>
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>>146891585
>wood elves will ambush that medium army you keep in the North to stop norscan raids
>wood elves will raid your lands, fucking your economy up
>wood elves will destroy that precious military town, fucking your hire plans as you're fighting at the other side of the map
>wood elves will ambush your army who just had a phyrric victory over Kholek
>wood elves will always run away from your army, raiding and spreading tree corruption as you struggle to maintain peace
>they will be here to fuck up your early campaign
>they will be here during the mid campaign
>they will continue to fuck your shit up after Archie and the gang get BTFO

But seriously, if Beastmen are hordes they're not going to last long in the campaign if the orc hordes in the Empire are any indication.
>>
>>146892241
>But seriously, if Beastmen are hordes they're not going to last long in the campaign if the orc hordes in the Empire are any indication.

Those Orc Hordes will likely be replaced by beastmen hordes.

I think it'll depend on how their early game stacks up vs human early game. Whether they are at war with everything or not also matters. Real question is if they'll have a province somewhere as all hordes have another faction that is non-horde. (Warriors-norscea)
>>
>>146891585

>implying they won't rebalance the norscans

r-right?
>>
Anyone figure out what that shit they posted on FB is about yet?
>>
>>146891382

_________
>>
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> Tomb Kings still not announced
>>
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>tfw CA is ded
>tfw no Wood Elf qt's
>>
>>146889712
>In Rome 2 they would release a few factions via a campaign pack

The Adiai, Tylis and Odrysians don't require as much content as one Warhammer race, plus what you said for the rest of your post doesn't line up with what they've already said about how DLC will work.
>>
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If Beastmen don't have an economy based on rape, I'm gonna ree.
>>
>>146892957
That is true. Everything about Warhams makes adding another faction more intensive. New skeletons, assets, quests, etc. Just have to wait and see. But speculating is at least a way to pass the time until then.
>>
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MORE CAMERA SHAKE
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>>146893004
>Broken, abused sex slaves are the main currency
>By spending it you breed with a set number of them to produce more troops
>More elite soldiers cost more as it takes multiple attempts
>They're only spent once because they don't survive the process
>>
>>146892574
The thing is, beastmen not being at war with every faction aside from chaos doesn't make sense, but they're not going to hang around for very long if they are pure hordes and start in the Empire since their armies will just get cleaned up by the other Empire factions. If they have some semi-permanent settlements in forested areas, that would help their survivability a lot and help to keep them around for longer so that each faction has a chance to meet them.
>>
Thred as ded as the CA patching team
>>
>>146892957
I just hope they release some official alternate starts when they release new legendary lords.
>>
>>146893608
silly anon, everyone know that the worlds fore-most cause of earthquakes has been arrow volleys.

been that way for 3000 years now
>>
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>>146894516
Why?

The game is centered around the main faction absorbing the others making a large one tribe faction. Every faction wants to get all LL's leading an army anyway so besides co op same fac campaigns that mod accomplishes very little. And there is a modder on that anyway.
>>
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>>146894795
Only fire arrows, though. Regular arrows have little to no seismic potential.
>>
>Paid DLC: Blood and Burning
>Free DLC: ?

Bretonnia can't be that far out can it? Please don't be a unit or something. Even a LL would do.
>>
>start playing multiplayer
>actually pretty good at it

I'm rank 580 something right now, and only spent two days or so playing.

Not having to try and keep up with the AI's micro makes battles much easier.
>>
>>146893608

you know, seeing this video makes me wonder if the "fire arrows" are actually fire arrows, and not just resized flaming catapult shot
>>
>>146895742

What's your army comp?
>>
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>you can capture artillery
Neat. I didn't know that.
>>
>>146896101

Can't do that in Warhams which kind of sucks. Thought I could snag some artillery in a quest battle as Empire but nope.
>>
>>146895983

Empire general on Griffon
Light Wizard/Bright Wizard on Pegasus
2 units of Greatswords
4/5 units of spears
4 units of Halberd Demigryphs
1 Great Cannon

The Great Cannon forces anyone without artillery to close on me, while the Wizard either snipers generals or harasses the army.

During the campaign, I honestly thought cannons were terrible and favored mortars/rocket batteries, I have to admit, using cannons in multiplayer has really changed my opinion of them.
>>
>>146896254

You can, it's just ridiculously rare. In 200 hours I've done it once.
>>
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This place in Parravon seems pretty comfy.

Is it quest related? Will it be Bretonnian quest related?
>>
Which is the best anti-armored infantry artillery for the Empire?
>>
>>146896706

Cannons Shrek armor infantry.
>>
>>146896706

Once they get some silver pips, cannons.

Or triple gold Helstorms, but they really need to be that high on XP to make up their terrible accuracy.
>>
>>146896562
I think it's a quest, plus if you have a fight there you get a unique map, with giant statues of elves and shit.
>>
>>146896254


I've captured a couple empire seccesionist mortars but it's rare and unpredictable. (I choose take on warriors in both cases)
>>
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>>146896706
>anti-armored infantry artillery
This is some Radious-tier shit right there.
>>
>>146895242
It gets a little boring having the same starting considerations everytime you play a given race. Swapping which LL you start with doesn't change the feel much.

So if they release some official alternate starts they could give us area appropriate quest chains and LLs.

For example instead of Sylvania VC we could have Bretonnia VC with the ability to get two LLs that are not Manfred and Kemmler fairly easily. Then toss a "conquer sylvania" requirement on recruiting manfred and kemmler.

A lot of this can be accomplished by mods and I certainly intend on trying some soon. I just hope we get some official branching too.
>>
>>146896880
>Empire Secessionists getting mortars
How badly did you fuck up your early game?
Or are we still talking about the Bloodpine Woods quest battle?
>>
Anyone got a mediafire link to this mod? Imperium Praetoria

https://steamcommunity.com/sharedfiles/filedetails/?id=457336683

I'm feeling like going for an alternate history playthrougth, but the Steam version refuses to install for whatever reason
>>
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Rome 2 or Attila?
I'm looking for interesting game mechanics. I already own Rome 1 and Medieval kingdoms.
>>
>>146896960

I disagree pretty heavily on the starting lord point. Early game battles play out extremely differently for every faction but vampires based on your bonus units.
>>
>>146897306
Attila if you want a better game, Rome 2 if you prefer the style.


Attila can be easily played vanilla, Rome 2 has more "flavour" but requires one or two mods to be as good as Attila. Some people like Divide Et Impera, but that's a bit of a hot topic.

Whatever you do with both, avoid Radious. If you want his units, which are fairly good, download them separately.
>>
>>146897335
Tactics? Sure, your right. Strategy? No.

I didn't mean the battles. I meant who you try to blow and who you try to blow away.
>>
>>146897335
Playing alternative greenskin starting location is like playing entirely different faction, because you actually do.
>>
Well, my shogun 2 Otomo campaign is going well so far. Had a couple of siege battles where some vastly superior all-samurai armies at my matchlock bullets, which was nice.

Only problem right now is that takeda and date have allied and are roflstomping everything in their path. I've send two priests over there with a third one on his way to incite some unrest, but so far they show no signs of stopping their rampage. I'm ever so slightly concerned, even though they're on the other side of the country.
>>
DLC WHEN?????

Plz CA release some content.
>>
>>146897138
Have you tried Steam Workshop Downloader?
Here, link for your convenience:
http://steamworkshopdownloader.com/view/457336683
>>
>>146899185
>http://steamworkshopdownloader.com/view/457336683
I click download and for some reason nothing happens. Am I missing something?
>>
>>146899402
>Enter the URL to an item in the Steam Workshop:

I dunno, maybe
>>
>>146897054


I was either fighting that quest battle or another province, can't remember. I think the former because I remember thinking it was neat to get some artillery that early.
>>
>>146899402
Curious. Works fine for me. Hang on, uploading to Mediafire.
>>
>>146899557
If I don't enter the URL of the item, I can't even click download, smartass

>>146899843
That's really cool of you anon, thanks
>>
>>146899964
http://www.mediafire.com/download/we8fge61ue1xlz7/mods_imperium_praetoria.pack
Here you go.
>>
>>146900065
>http://www.mediafire.com/download/we8fge61ue1xlz7/mods_imperium_praetoria.pack

AHAHAHA Jokes on you anon, I actually get off to dolphin porn!

no really, thanks
>>
What mod/s do you people use to slow down combat?

I just saw this:
http://steamcommunity.com/sharedfiles/filedetails/?id=708233508&searchtext=

And am about to try it out.
>>
>>146900065
It's really weird, I put the .pack on data but it's not appearing on the manager
>>
>>146900818
Well fuck if I know, I've never had any trouble with Steam workshop (for this particular game), so I don't know how to help you.
I tried fiddling around a bit, subscribing to the mod, copying the files, unsubscribing and moving them back. Doesn't seem to work. It only shows up for me when I actually install it through Steam.
>>
>>146900818
It deletes the files when you start the launcher, doesn't it?
>>
>>146902141
>http://www.mediafire.com/download/we8fge61ue1xlz7/mods_imperium_praetoria.pack
yup
>>
>>146900438
I use Kam's "Proper Combat Mod" on TWC, I personally like it, it's slow and I actually get to enjoy the models in combat.
>>
>>146902279
>>146902141
>>146901936

Well, fuck this shit.


Any alternate history mod you recommend with an ancient roman style units/faction?
>>
>>146896278

Much demi
Many skill
>>
I just went through my Shogun 2 folder, and discovered I apparently installed two Radious mods long ago and forgot about them. Do I have to commit sudoku to restore my honour now?
>>
>>146902424
That's what I used to use but now am about to try the above to see if I get better results.
>>
hello
>>
The Date just steamrolled the entire right side of honshu and they don't like me.

Send help.
>>
>>146906246
Bait them into committing their armies against your castles then insert an army by sea into their rear provinces.
>>
>Doing some multiplayer
>allies hanging back doing literally nothing despite me being the only one who brought decent artillery
>have to use the elite flanking force I bought to actually attack head on to induce them to move and not get torn to bits by artillery
>still win, because demigryphs don't give a shit about head on charges
>>
>>146906749
I'm preparing to do just that, while my priests are spreading the word of jesus and holy rebellion in their middle provinces. So far so good, they've lost about 4 provinces so far.
>>
>>146902872

>complaining about demi's

Every faction has it's cheese.

Dwarf armies are 90% miners, Vamp's use nothing but crypt horrors and spirit leech, Orcs and Chaos are just a meatgrinder in general

At least you can actually outplay Demigryphs. Nothing to be done about someone clicking on you with Fate of Bjuna or Spirit Leech.

The game's still a mess, balance wise. Demi's will get nerfed, probably, or other cav units will get buffed.
>>
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steam sale has Attila for 12 bucks.

Should I get it just for the after Rome era(i hate calling it dark ages because that implies shit eating peasants and other Victorian anti-church propaganda that they cooked up), or just go for Rome II?

Also, Total War: The Great Northern War when?
>>
>>146907310
What's so good about the miners? I've not played dwarfs yet, but I thought they weren't all that great?
>>
>>146907445
havent played the game, but in table top they're able to pop up in the middle of the battlefield because they literal dig their way underneath the enemy army, pop up, and fuck em up.
>>
>>146907340
If you ever wanna play Rome 2 get it before playing Attila because its so bad you won't be able to go back. Its also probably cheaper.
>>146907445
AP plus vanguard deployment for their low cost. I don't think anyone else gets cheap AP units besides Dwarfs.
>>
>>146907445

Super cheap, and their blasting charges do armor piercing damage and massive morale damage, allowing them to start with an edge against any unit they fight.

They're also still dwarves, and thus obnoxiously heavily armored and with high leadership.
>>
>>146907310

>Empire
>skill
>>
>>146907445

Massive AP, and the base dwarven armor means they eventually beat most tier 1 and some tier 2 units in a fight of attrition, despite being cheap as fuck.

Their blasting charge grenades also mean they're guaranteed to do decent damage to any unit they fight.

Almost every dwarf army in mutliplayer consists of Great cannons, miners, quarrelers and iron breakers, and they can field a shitload of them.
>>
>Tfw want to play more warhammer
>Bored of my Chaos campaign
>Already played Dorfs and Orcs
>Already played VC and Mousillon
>No interest in playing Empire
>tfw want to play but bored all the way
Official faction Mousillon when?
>>
>>146908042
Miners are absolute trash, they cant even beat orc boyz
>>
>>146907340
It's known as Late Antiquity or the Migration Period.
>>
>>146907763

>literally didn't mention the word skill

But still

>VC
>skill

The only two VC tactics right now are Death Magic sniping (A single Fate of Bjuna can reduce the oh so feared demis to 25% HP with no counter) and stacking regen buffs on a massed force of crypt horrors/cairn wraiths to create an unkillable blob.

>Orcs
>skill

Almost ever orc army is a meatgrinder lead by Azhag, who does the same shit as seen above in VC, but with the addition of the best artillery in the game and cheap, highly effective units.

>Chaos
>skill

Chaos get's death magic. See VC. Chaos is actually genuinely sort of underpowered right now if they try to do anything but Death magic cheese. The most effective force I've seen consisted of nothing but Forsaken, Chaos Spawn, wolves and giants and only tactic was a headlong rush at me, with wolves charging in from the side.

>dwarves
>skill

Literally ever dwarf player uses the same noob box with only minor variations.

Miners on the flank, cannons and quarrelers in the middle. Some people spice it up with heroes, others with ironbreakers.

Either way, it's a stationary killbox that you have no choice but to charge into, unless you took an absurdly artillery heavy army for the Empire. Or you're also Dwarves, in which case, welcome to the dullest game of your life, with whoever attacks losing by default.

>empire
>skill

Demi's hit extremely hard, and have no really bad matchups. Greatswords are also good for their cost, and cannons are solid.

Light Wizards are excellent snipers, though there's luck involved with whether they actually hit or not. Bright Wizards do incredible AoE damage.

Spearmen are nice meatshields, but will lose 1v1 vs basically any other tier 1 unit given time.
>>
>>146908042
>miners
>great canons
>iron breakers

those are all shit units

Miners get mashed by literally anything such as >>146908186 stated, their charges are no where near good enough to warrant taking them over anything, canons will never be able to pay for themselves and will get get traded for a light cav if your opponent has a brain. Ironbreakers can not kill a damn thing, only tank a fight and for what they cost nearly as much as a demi which will have exponential returns in comparison.
>>
>>146908186

>can't even beat orc boyz

Maybe because Orc Boyz are the best tier 1 unit in a straight scrap? They'll basically 2v1 Empire state troopers for at least a minute.

Miners will hold their ground for ages, like all dwarven units, and that's what you want them to do.
>>
>>146908993

>ironbreakers cannot kill a damn thing

Ironbreakers beat Demigryphs 1v1.

https://www.youtube.com/watch?v=OP5003WdemQ
>>
T.Radious.
>>
>>146908993

>and will get traded for a light cav if your opponent has a brain

Confirmed for never fucking playing dwarves. You literally deploy in a square, or against the corner. Unless that light cav can teleport, that's not going to happen.
>>
>>146908993

>light cav
>dwarves

How?

Basically every dwarf I've met deploys in a killbox. Light cav cannot break through even dwarf warriors or miners.
>>
>>146909636
>>146909395

Why not just snipe them with flying units and death magic?

If orcs use doom divers and savage orcs
>>
>>146909246
30 melee attack, 30 weapon strength, there are state troopers with better stats dunno what happened there but I have never seen dorfs get anything

>>146909395
>>146909636
anything that fucking flies and attack one side of the box with your infantry holy shit this is hard its not like boxes haven't been a MP thing since M2
>>
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roll fags
>>
>>146909943
Boxes are amazing though
Infantry square best formation, prove me wrong
>>
>>146907702
So, Attila is a good purchase then?

I was thinking of forgoing Rome II since I already play and love the original Rome.
>>
>>146909819

Dwarves aren't as reliant on their lords as most other factions are.

The Empire also doesn't have death magic. They do have Light Wizards, who are generally slightly worse at sniping dwarves due the to the RNG involved in Shem's burning gaze.

that said, almost every killbox has 4-5 units of quarrelers in front of the cannons and lords, making sniping quite annoying, since you take decent damage in return

Doom diver heavy armies can out artillery them.
>>
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>fire arrows
>in pretty much every TW game

THis shit aint historically accurate.
>>
>>146909943

>anything that fucking flies

Guess what the Empire has fucking none of except their general!
>>
>>146910273
>implying
Fire arrows aren't a big deal nor a really hard innovation
Now flaming javelins...THAT'S something alright
>>
>>146910083
Rollan
>>
>>146909943

>boxes haven't been an MP thing since M2

Except there's a much greater disparity between factions.

Every single dwarf unit has high enough armor that they normally only take the armour piecing damage from attacks. This means that even cheap dwarven units can last for ages against high end infantry from other factions. The dwarves are also short, and that's important, because it means their quarrelers can shoot over their heads from angles no other faction can emulate.

Dwarves are the kings of boxes.
>>
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Is it possible to outrun a Varghulf?
>>
>tfw you clean up Mannfred von Starscream only to realize Mousillon has completely conquered Bretonnia and is heading east.

Just stay in the fucking ground you unliving fucks.
>>
>>146910759

I don't understand how the Undead factions always do so well against the AI.

They're literally surrounded by people who hate them and want their land, but I basically always need to eventually interfere and crush them.
>>
>>146910367
Empire captain is disposable, can fly, and will last long enough for your boys to get in there. or KF

VC take your pick

Chaos, same as empire with hero or lord

Brets, King will survive normally, paladin and pegaknights

Greenskins Azzy and the savage orc gang

>>146910660
its not like armor piercing is hard to find this game. oh look he locked dorfs I better bring black orcs, greatswords, gobbo shamo, or pick VC and not change anything because the Skelly-Horror Deathstar is not going to care anyway.
>>
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>>146910380
the thing is flaming arrows did not exist. Could not exist.

The speed of an arrow leaving a bow is roughly somewhere around 329 feet/second. That'd put the fire out as it left the bow, not to mention it'll probably go faster once hittin' terminal velocity.

SO, your fire arrow would go puff as soon as it was shot. Not only that, ancients didn't have an super-flammable material, like gasoline or petroleum or diesel. Imagine how long it would take to get that fire to start on the arrow when you don't got gasoline to soak it in.

Speaking of, you'd need a sort of flammable material to hold the flame(metal doesn't burn very easy, m8). So, you'd be unbalancing the arrow by wrapping it in rags or some shit, or you'd have an expensive and hard to produce specially designed arrow with a cage or some shit to hold flammable material to set the god damn thing on fire. But guess what? that means the arrow is still un-fucking-balanced.

Unbalanced arrows don't fly.

Also, what the fuck is even the point? Sure, it might scare a motherfucker, but they arent going to stand still and get burned to death. As soon as they see themselves set on fire, they're going to pull the arrow out of their armor and pat themselves down. Im pretty fucking sure ancients knew the wonderful secret of Stop, Drop, and Roll.

So fuck fire arrows.

Fire arrows are a meme.
>>
>>146903548
I'm curious about that mod as well so do post some opinions about it when you're done.
>>
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>>146911116
You're telling me fully armored knights and infantry don't just burst into flames as soon as a lit arrow touches them? My whole life has been a lie, thanks M2.
>>
>>146911116
lindy "guns are louder than the big bang" biege please fuck off
>>
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>>146911401
oh fuck off he said this
>>
>>146911021

>bring that
>have to wade through 5-10 artillery barrages
>then get locked into combat where you're getting shot at all the time by quarallers

A cheapt unit of dwarf warriors or miners will lock down greatswords, who cost twice as much, for nearly a minute. In that time. they'll take six barrages of quarreler fire, a barrage of grenades and a minute of combat against a unit with armor piercing. They'll be effectively dead, and certainly in no fit state to take on another unit.

Dwarves's reward for the lack of cav is being incredibly cost-efficient in terms of infantry. in the campaing, that's not a problem. In the multiplayer, expect to see them shoot up to top tier as soon as death magic is nerfed in any way.
>>
>>146911674
>GUNS ARE SO LOUD IT DEAFENS YOU TO THE ENVIROMENT AND YOU CAN'T HEAR PEOPLE SHOUTING TRUST ME I'M A BRITBONG WHO HAS NEVER TOUCHED A REAL FIREARM BEFORE
>>
>>146911401
>>146911674
Lindy has good points, but, as with everything on the net, take it with a grain of salt and do your own goddamn research.
>>
>>146909943

>30 melee attack
>30 weapon strength

They also have 120 armour and nearly 6000 HP, making them one of the toughest units in the game.
>>
>>146911813
He just says whatever dumb shit that he thinks might make sense when it really isn't the case.
>>
>>146911968
Sounds like Anon
>>
>>146910945
They seem to use the raise dead mechanic fairly well, and skeleton/zombie stacks are very cheap and autoresolve friendly.
>>
>one day, you'll be able to sail an Empire expedition over to Ulthuan and raze it, sacking their towns, raping their women and slaughtering their people
>and when they've been reduced to a single city, all their armies reduced to nothing, I'll say to the Phoenix King
>Sign this Peace Treaty, Non-Aggression Pact, Trade Agreement and 10000 gold payment please
>>
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>Have folder with 13 pictures of vampfu
>Don't even own the game
>>
>>146911116
Fire arrows literally were just wrapped in rags and soaked in tar or lantern oil or some shit, and nobody just randomly wrapped their arrows in rags the arrows meant to be shot on fire were balanced and probably got rags wrapped beforehand right after fletching.
>the point
Scaring the enemy is a big deal in and of itself, you're in Total War general ffs, it terrified animals, and you use it to set shit on fire. Plus anyone who hasn't seen it before is going to be extra terrified.
>>
So is maximus decimus good with his info, or is he just some mp fag that should shut the fuck up.
>>
>>146910945

Corruption and Raise Dead both heavily work in their favor as far as defending their own territories against the AI. How terrible they are at defending walls in practice also never works in the offender's advantage during auto resolve.
>>
>>146912419

>Playing Empire
>Don't want to remove vamp fu
>have to to win

True suffering.

I can't wait for Elves, so I can vassalize them.
>>
>>146912568

>terrible at defending walls

It's kind of telling when sieges are easier than normal battles.

I can spam artillery all day long.

>>146912549

He tests it all, and shows the tests. That's about as good as info gets. There's always RNG involved, but that's unavoidable.
>>
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>>146912419
10/10 cant wait to rape
>>
>>146912419

REMOVE

REMOVE
>>
>>146912419

> no mod for vampfu to make her a qt slut instead of some creepy meth-head
>>
>>146910092
I think Attila is probably up there as contender for best in the series. The gameplay is really solid its just the setting is really meh after a while. Rome 2 now is a decent game, but I just can't forget the abortion that it was on launch. Super biased though.
>>
>>146913097
She's much cuter
>>
>>146913234
What the fuck is going on with her tits
>>
>>146912419
>ywn cuddle with vampire chan
>ywn eat her cold 1000 year old cunt
>>
>>146913476

only trve faggots play historical anyhow, so why would they add REAL tits?

Tits such as vampfu's are saved purely for us Patricians that enjoy fantasy
>>
Trying out the whole zombie swarm thing. Not auto-resolving and I found out something interesting. I'm seeing a -10 leadership penalty to enemy empire units (swordsman, spearmen etc) in melee with my Zombies. "frightened of enemy unit" or some such. This is not the big monster ability.

May help explain why the enemy is falling to the horde of zombies.
>>
>>146913742
>tits literally cracking from rot
>patrician
>fantasy > history when it's so similar to real life functionally speaking despite the apocalyptic bullshit that gets thrown around and the flanderization
Uh-huh
>>
>>146913857
All VC units have fear, even the cheapest and crappiest ones like zombies
>>
>>146912789

Sieges really need a means for defenders to better utilize cavalry.
>>
>>146913891

>cracked tits

Those are called veins, you fucking virgin. Large tits have veins sometimes.
>>
>>146913742
>CA wanted to attract WH's neckbeard virgin audience ;)
>>
>>146914015
>cavalry
>in urban areas

Were you dropped on the head as a kid? Not all units should be effective everywhere, radious.
>>
>>146914028
I say cracked because her entire body looks like it's about to enter the falling apart phase of being a corpse.
>>
>>146914091

Nobody said anything about in the walls, dingus. Sieges are too easy partly because once you break one tower your artillery is absolutely fine to leave completely undefended for the rest of the battle.
>>
>>146914117
Corpses don't just "fall apart", and cracking certainly isn't part of the decomposition process, even in extremely dry conditions.
>>
>>146914601
It's that phase where the entire body starts to liquify under the skin but keeps its shape I dunno
Honestly I never observed a corpse rotting, I'm going off those Japanese sets of 9 paintings.
>>
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>>146912419
R8 my Vampire waifu, /twg/
>>
>>146908108
I really hope so. There's real potential for the Vampire counts in other areas of the map, even as AI factions.
I'm personally hoping for AI Strigoi in the southern badlands when the map eventually expands to accommodate MemeKangz; fighting the same units all the time gets boring.
God, CA better not fuck up Bretonnia...
>>
>>146906749
>>146906246
Yep, prepare a massive fucking castle defense. They'll throw 2-3 maxed out armies at you but you should be able to prepare a counter and hold out.

Also yeah their north will be I defended as fuck, also will be their most profitable cities.
>>
>>146911119
Well just tried it and it does make melee take longer than Proper Combat BUT if a unit gets flanked that unit starts routing very soon.

So far it's alright, I'll still continue using it just for the sake of experiencing something different.
>>
>>146912419
The only acceptable Warhammer waifu is Genevieve.
>>
>>146907340
Guys I picked up Shogun 2 and FotS (fuck the latter is so good), should I get Atila too? I have no interest in Rome 2 because Rome 1 is so comfy.
>>
Well, thats it. Finally just decided to undownload Rome 2 after 27 hours so far. It truly is a pile of crap.
Its the only one of the Total Wars that I genuinely dont enjoy, even though its in my favorite time period.
>>
>>146910273
To be fair in Shogun don't they last like only 2 volleys and do shit damage but really fuck up enemy moral?

Makes sense too on a fuckingn siege too. Almost at the wall and see what can only be described as the gates of hell opening and fire launching from all sides of the fort
>>
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>>146914745
What are you talking about? The closest thing that would come to cracking skin would be the skin slippage.
>>
>Fighting VC
>Have 20 steam tanks
>win

Nice game.
>>
>>146914810

>those traits

would not waifu/10
>>
>>146915361
Fire arrows dont actually work though, nor were they really used. Theyre uses were pretty strictly naval and siege warfare, where you have the potential to light something on fire.
In all the movies when someone gets hit by a fire arrow they burst into flames, but that doesnt really happen. In reality the flame is so small that even if it didnt go out in flight, and it penetrated your armor, then it would barely singe your tunic anyways.
Moral of the story, dont smoke the arrows kids.
>>
>>146915391
O-oh, I thought they where endearing.
>>
>>146915365
Blerg why you have to post that man
Also I dunno, I was going off Japanese memes.
>>
>>146915914
Yeah but all they have to do is fuck up morale. They're not supposed to do huge damage or instagib people by setting them alight like in R2 or Attila.
>>
>>146916292
Why would they? Half of the arrows are going to go out mid flight, the other half have so little fire in them that they are no more noticeable than a zippo flame. Not to mention that rate of fire is atrocious with them, as you need to have someone lighting them and preparing fire arrows, so volleys happen pretty infrequently.
>>
Ambushed Karl Franz. Lost 10 troops because instead of chasing the survivors down I huddled for some sweet sweet invocation action.

>>146914818
I really wish they didn't tend to get wiped off the face of the not-earth before I could ally up with them. Can VC even confederate? Can't remember. Them and a northern dwarf start are the two starts I'll have to mod in.
>>
>>146915914
>>146916292
Yeah fire arrows are only used for moral in Shogun, no reason else to use them

Also I swear they fuck up your rate of fire
>>
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>>146915373
> The rarest and most powerful mundane mechanical weapon in the Warhammer fantasy world is a unit in TW:W
> so rare that only eight remain in functioning condition in the lore
> are notoriously cryptic in design and difficult to operate
> you can build as many as you want in the game and they function at peak efficiency 100% of the time
>>
>>146916829
there isn't a single person that actually likes that dumb lore stipulation

they might take a turn or so longer or be more expensive but its already a heavy investment for a unit
>>
>>146916168
It's all very interesting, ever seen a decomposing corpse? It's usually all bloated up, like a balloon. In drier climates the corpse would just shrivel up like a prune. Hard imagine cracks on it. I'd recommend reading this, https://www.amazon.com/Atlas-Forensic-Pathology-Scientists-Investigators/dp/1617790575 lots of pictures and easy explanations for them that even a non med student would understand.
>>
>>146916829
>the most powerful weapon in the warhammer universe is a fucking tank

>it's not even as good as an abrams
>>
>>146916829

Well, they cost a fortune and have massive upkeep costs.
>>
>>146895527
Our arrow trails will blot out the sun!
>>
>>146894795
Did you know sheep's bladders can be used go stop earthquakes?
>>
>>146916563

Vamps cannot confederate. Likely only to prevent you from doing so with Mousillon.
>>
>>146917331
>most powerful weapon
*Mechanical, mundane weapon.
>>
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>>146917721
>it's still a pile of shit
>can only produce a very limited number of it
>can't even maintain it properly
>>
>Build 80 units of Demigryphs
>attack the dwarves

NOW FOR WRATH

NOW FOR RUIN

AND THE RED DAWN
>>
>>146917331
>>146917838
>setting set in vaguely late medieval - pike and shot period is inferior to a weapon developed 400 years later
Color me shocked.
>>
>>146917838

>Modern tank is better than steam powered engine

wow man

thats like machine guns being better than muskets
>>
>>146917887
>setting known for its over the top wacky war maschinen
>it's not really that impressive
>>
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>>146917331
>>146917838
But the real question
Can an Abrams beat Kumagawa when he has All Fiction?
>>
>>146903031
Are those two Radious mods some small modular tweaks? If yes, you are forgiven, since those are from the long lost days when Radious haven't succumbed to the corruption of Chaos.
>>
>>146918071
I ask you: Do you want total war? If necessary, do you want a war more total and radical than anything that we can even imagine today?

Radious mod is not a mod to be taken literally. It is saturated with an abundance of metaphors and symbolism; some painfully and intentionally obvious whiles others painfully subtle. It is not particularly intelligent and never makes any attempts at being profound. Although occasionally nonsensical and gratuitously pornographic, it would be wrong to judge Radious mod on its face value alone.

Radious mod is the ugly duckling: scorned for unsightliness, but an ethereal swan from the start. It is a fairytale of vibrant colours and simple joys. It truly is that brilliant painting of which a fleeting glimpse you catch, but an enduring impression you get.

In conclusion, I do not think Radious mod deserves all the ridicule and hatred that is being dished out. The stringency and inadaptability of the traditional historical and lore friendly approach practiced by so called "understanders of strategy" is to blame for this. Hoc salsum esse putas? fugit te, inepte: quamuis sordida res et inuenusta est. Radious mod is unshackled from such rigidities and doing so through homosexuality rather than the vapid norm, it sheds light on the enigma which has eluded psychologists for centuries.

Nun, Volk, steh auf und Sturm brich los!
>>
>>146918051

>setting known for over the top war machines

You're thinking of 40K.
>>
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>Abramsposter is at it again
You can't even beat a fucking anime girl with your tanks now fuck off forever

>>146918201
How many Radious pastas do we have anyway
>>
>>146918057
Can this kumagawa character withstand 120mm HE rounds?
>>
>>146918394
Yes, he can survive literally anything by retconning his death after the fact.
He can also retcon the existence of the Abrams, or tanks in general, or humanity itself, or metallic compounds, or atoms, or color, or blood, or your eyeballs, or literally fucking anything
The faggot is horrendously overpowered, and he's meta in nature. You lose.
>>
>>146912348
>Implying the game's naval battle would be good or most player even cares about naval battle, hence they sucks on it, then whine about it
>>
>>146918051
>>146918310
Well definitely fantasy is a little more tame than 40k with the war machines. The only really out there shit are Skaven things to my recollection but I may be wrong.
>>
>>146918596
>then whine about it
People whine about fucking everything
>>
>>146918536
You're wrong, nothing on land can take a shot from a 120mm gun and survive, except another abrams. Yes, not even a T-90 or leopold.
>>
>>146910083
Roll
>>
>Karl Franz
>9 Steam tanks
>5 Demigryphs with lances
>5 Demigryphs with Halberds

Is there a stronger army comp?
>>
>>146910083
Reroll
>>
>>146918719
>you're wrong
His method of fighting is literally to get himself killed, retcon his death / taking damage so that it was all in your imagination (hence "all fiction"), then kill you so he can pretend he lost the fight due to his boner for being the loser.
>>
>>146918919
Drop the demigryphs and replace them with more steam tanks.
>>
>>146918919
19 steam tanks and Karl Franz
>>
>>146918938
Sounds like a cuck. An abrams would make short work of him.
>>
Is it me or do Skelly warriors look like they are always on the edge of dancing on their 3d unit profile?

What do you think the Skellys jazz to as they go to fight?
>>
>>146918998
>>146919015

I'm pretty sure that Demigryphs with Halberds can kill a steam tank 1v1. The tank's melee attack isn't that great, and it's quite vulnerable to massive AP damage like the demigryphs dish out. they also can;t dish out damage nearly as quickly as demigryphs can.

Then again, Steam tanks can kite enemy armies.
>>
>>146919118
>implying Abrams exist
It's a jewish plot, wake up already.
>>
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>>146917331
>>the most powerful weapon in the warhammer universe is a fucking tank
>>it's not even as good as an abrams
Why would it need to be as good as an Abrams in a Fantasy World that's at a medieval/renaissance tech level?
>>
>>146919329
>>>/pol/
>>
>>146919363
>>>/b/
>>
>>146919350
>it uses fucking wooden wheels
oh my god
>>
>>146919502
Can you shut up yet? How the fuck are you not banned? Fantasyfags I accept because although I have precisely zero interest in both their setting and their game (for now, I'm already burned out), but you're just a plain old shitposter.
>>
>>146919602
>because although I have precisely zero interest in both their setting and their game
**they're technically related to this general now whether I like it or not and lore discussion is as related to TW as Osprey and formation discussion was in earlier ones
>>
>>146919350
Why the fuck would the empire even need tanks in a medieval setting?

>powered by steam so realistically would only be slightly faster than lanser walking
>also would be highly prone to breaking down
>turret is a short range gun that fires steam (lmao)
>is essentially an assault gun or SPA
>>
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>>146918919

>enemies faces when my 19 steam tank with karl franz doom stack comes rolling in and karl franz has that ward save for all the steam tanks
>>
>>146910083
fuggit
>>
>>146919772
Scary looking and is heavily armored so it kind of acts like a super-heavy cataphract thing I guess.
Who knows mate, half of warhammer is literally "it's cool who gives a shit"
>>
>>146917113

Do you have autism
>>
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>Quest Battle Teleport exists
>I haven't known this for 4 campaigns
>ran Ironfist up into the north-east chaos wastes once for one
>>
>>146919957
>get into enemy blob
>they break your wooden wheel
>spike your cannon
>stay out of range of your retarded steam gun

what's the next step of your master plan?
>>
>>146920006
It's in the OP your stupid miko

>>146920068
Doesn't it have the ability to blast hot steam all around it
>>
>>146920006
It's such a retarded gamey mechanic and anyone that uses it should kill themselves
>>
>>146920068
Literally the same exact thing could be said about modern tanks.
>>
>>146920068

>what's the next step of your master plan?

Emperor Franz I'm tank
>>
>>146920156
Yeah, the gun on the turret fires steam but it's so terribly designed it couldn't possibly depress low enough to steam the fuckers sticking near the tank.
>>
>>146920231
Modern warfare doesn't revolve about big melee blobs
>>
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>>146920231
>triggering the Abrams poster
What the fuck have you done

>>146920330
No as in, doesn't it blast steam from under the carriage or some shit
>>
>>146920231
>modern tanks are super heavy cataphracts used to recklessly charge headfirst enemy formations

What the fuck are you smoking? Are you that out of touch with reality?
>>
>>146920330
Why just steam if it can propel grape or canister?

Boom, longer range anti personnel, SPAAG as well
>>
>>146920468
Why would you charge steam tanks into formations
Just kite
>>
>>146920573
How can it be a SPAA if the gun can't even traverse or elevate?
>>
>>146920715
>has a turret and obvious elevation / depression thing going on at the gun
>can't traverse or elevate
Fuck are you smoking
>>
>>146920785
That's a steam gun.
>>
>>146920715
>doesn't even know how Empire Steam Tanks looks like
>>
>>146920821
Yeah and if it blows steam it can also propel other shit nigger, fuck I can blow pebbles out of a straw with my breath why can't a steam gun propel a small rock or grapeshot
>>
>>146920821
And you used it as a bong, congratulations
>>
>>146920959
Because it wouldn't be effective? Such a small tube would never make for an effective AA gun. You'll need extra crew for the gun, probably a larger, heavier turret and gun plus the additional ammunition, not to mention the fucking heat and smoke would make it impossible for the crew to operate for any extended periods of time.
>>
>>146920573
This need to be a mod.

Someone, do it.

I'll be the ungrateful Steam Workshop subscriber who ranted it doesn't work without even reading the description with no respect how modding works.

Or worse:

>Is it compatible with Radious?
>>
>>146921291
>realism
>>
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>>146921291
Also looking closer at the tank, it's quite obvious that it's impossible to elevate or mroe importantly, depress it which is fucking retarded considering it's supposed to be a lame close range flame thrower type weapon
>>
So with steam tanks do I use the artillery or just send them in to fuck the world up
>>
>>146919772
>>Why the fuck would the empire even need tanks in a medieval setting?
Why would you ever NOT need a tank in a medieval setting if you could have one? A self propelled war engine that can drive through a pike wall with zero fucks given would be awesome.

There's also spooky supernatural bullshit like this running about. The Empire needs every technological aid it can get.

What's up with that asshole's midget Gryphon on the upper left?
>>
>>146921727
How can I learn to paint that well?
>>
>>146922152
Both.
>>
>>146922152
Not with those retarded wheels and certainly not while powered by steam. It has to be extremely light if it were supported by fucking wooden wheels, the terrain would fuck it up, it would move so slowly that infantry can just walk out of the way of its """""charge""""" and it has a worthless point defense weapon that's encased in the turret instead of being pintle mounted.. there's just so much wrong with this piece of shit. No wonder only 12 were ever made.
>>
>>146922453
>realism
>again
This is a setting where knights can lick an elf's pussy to become Heracles.
>>
>>146922534
>mfw a peasant mocks the lady in front of me
>>
>>146922619
>me
>a peasant
My current tabletop campaign's character is a level 44 Dread Wraith.
>>
>>146922534
It's not about realism you stupid fuck. There's only so much you can suspend your beliefs before you look at it and say now that shit's all retarded and would never work.
>>
>>146922758
Yeah except it's a fucking steampunk thing and steampunk bs doesn't work in the first place
You're the one applying /k/ autism to a goddamn /tg/ setting, and god knows /tg/ gives shits about /k/ autism only when the DM feels like it.
>>
>>146922873
Steam does work, and steam breakthrough tanks have been made that aren't all fucking retarded. It only worked because of nature of warfare during that period I might add.
>>
>>146922758
But you're perfectly willing to suspend your disbelief for the outright magic in the setting?
>>
>>146923029
magic is magic, a steam tank is supposed to be technology or not utter made up bullshit.
>>
>>146923171
It's magitech. There, now you can stop sperging.
>>
>>146923238
The design is still retarded and makes for a very poor fighting vehicle.
>>
Daily reminder that if you field more than 8 steam tanks you are ruining the lore.
>>
>>146923171
It was supposed to have been made by a legendary genius. And things can be both technology and made up bullshit at the same time, it's just usually called science fiction.

The Empire doesn't know how steam tanks work, that's why they can't make more of them. It's also why real-world tech and logic doesn't work on fantasy world steam tanks.
>>
>>146923382
In the Lore the Everchosen isn't supposed to be eaten alive by Norscans or some shit but he is.
>>
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如果你翻译这个[本都]是你最喜欢的王国
>>
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>>146923472
Only if you play as him you scrub
>>
>>146923460
This "genius" sure didn't think his designs through huh?
Thread replies: 255
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