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/simg/ - Simulation Games General
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A thread for all vehicle simulation games: racing sims, flight sims, train sims, submarine sims, tank sims, anything else sims which do not have enough traffic to sustain their own independent generals.

Extra attention grabbing search terms for example welcome sims
/fsg/ /dcsg/ /fsxg/ /bmsg/ /shg/ /rofg/ /etsg/ /il2g/ /lfsg/ /tsg/

/fsg/ Steam Group:
http://steamcommunity.com/groups/flightsimgeneral

/fsg/ TeamSpeak:
ts.artificialanimation.com:7997
Or whatever is on the group's profile

BMS download links
https://mega.nz/#!0BlTkazA!VUwoKAzavtJ3qIUy7lEF8D8MFjbI_Si-r6nwC3wQZYQ
https://www.mediafire.com/folder/54569phfy8au7/BMS4.33_setup
http://www.e-haf.org/PublicFTP/320/BMS_4.33/Falcon_BMS_4.33_U1_Setup.zip

Planefag pastebin:
http://pastebin.com/Zb0U61in

Silent Hunter 3 pastebin:
http://pastebin.com/jNSvhFfY

Dangerous Waters pastebin:
http://pastebin.com/qvxk755r

FPSchazly's Dangerous Waters tutorials:
https://www.youtube.com/playlist?list=PLOSvzqNmdX71x2COOyM-p2qHIpRNOvpGQ

Repository of various aviation related material:
https://drive.google.com/folderview?id=0B3EQDvufMNdeTUh4SE9WV0txa0E&usp=drive_web


>Example of welcome sims:
Falcon BMS
DCS World
Rise of Flight
IL-2
Combat Helo
Microsoft Flight Simulator
X-Plane
Euro truck sim
Assetto Corsa
rFactor 2
Live for Speed
SAM Simulator
Steel Beasts Pro
Steel Armor: Blaze of War
Enemy Engaged: Comanche vs Hokum
Silent Hunter
Train Simulator
Farming Simulator 2015

>Example of non-welcome games:
Arm* 3
Ac* Combat
W*r Thunder
World of ____
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first for smoky engines
>>
Way to let it die again you fucks.
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>>146856697
ur fault
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/simg/ is dead
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content when?

il2 ops when?
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>>146857014
I'm sorry
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>>146857104
What is dead may never die
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rare migs
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The puchis want to fly with us
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>>146857190
>Strait of Hormuz map
>announced ~2 years ago
At this point I'd be glad if we got 2.0 Caucasus.
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>>146859114
https://youtu.be/8zlVWiAN6Oo
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>>146861228
They better make WARPAC liveries for the new MiG-29A model.
>>
People really want more attack helicopters, and I get it, I want the Hind and Apache and shit too, but...

Will any of them be better than the Ka-50? It's gods helicopter, and the perfect one for a sim.

>single seat, so no need for AI or another player, or switching between seats
>systems are designed with one pilot in mind, so you can be an effective one man killing machine
>flies like a dream
>God tier aesthetics
>great weapons
>using helmet mounted sight for gun and shkval is neat as fuck /10
>fucking ejection seat
>literally the most advanced Russian aircraft in the game thanks to ABRIS
>data link target sending and receiving is super cool and useful
>"ATTACKA, BEREGESE, SMOTRI EKRAN"
>comes with three full good campaigns
>comes with deployable fire works

Black Shark is so fucking tight. How is it possible that still, the best modules in DCS are the for at two ever made??

I'd love the Hind, of course, just not sure how it would work? How would you attack targets with the gun if you're flying by your self for example?
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>>146861742
>How is it possible that still, the best modules in DCS are the for at two ever made??
Because they were made by ED.
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>>146861742

Forgot image

>>146861901

Makes sense. We give ED lots of shit, but can we at least agree that their modules have all been pretty damn good?
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>>146861742
>I'd love the Hind, of course, just not sure how it would work? How would you attack targets with the gun if you're flying by your self for example?
BST would have to expand on their rudimentary copilot code from the Huey. Player designating targets for the gunner by looking at them and pressing a key or something like that.
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>>146861742
Speaking about Hind, how many passengers can it carry?
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>>146862317
~8

But it really doesn't like passengers.
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It begins.
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>>146862527
battle manager =/= expert fighter pilot

Also the issue is having an AI that can do that in the real world, in real sky, dealing with actual sensors.
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>>146861901
Fucking this. The A10 is absolutely ridiculous too. You can learn something new about it each day for a year and never run out.

>mfw you can punch wind elevation data into the flight computer and it adjusts CCIP solutions for dumb bombs
>mfw learning loft releases
>mfw full fidelity IFR capability

Not even kidding, you can safely navigate the A10 in total darkness, at 0 visibility, with the HUD and both MFD's exploded and still land the plane.
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>>146862527
>dcs will never have this quality AI
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>>146862527
"Computers are smarter and quicker to react then humans."

Is this supposed to be news? Maybe in the 80s
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>>146862527
Like all current AI, it will be good until you learn it's quirks and then you can exploit it easily.

Like when you started playing flight sims and you thought the AI was amazing.
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>>146864325

No.

Video Game AI is designed to eventually be defeated.

This is not, and will not.
>>
>>146862527
What will you do to make enough money to buy new modules when the machines come for your job too?
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>>146861343
Where I want to make more MiG-29A videos.
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>>146864760
So what you are telling me, is that that AI probably cheats.

As in it's not using the sensors or the same flight model as a human is using.

Fuck i can make an defeatable ai too if that's the case.
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>>146859114
mig a cute :3
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>>146866107
Game design 101: You can make an AI so powerful that you can never beat it, even if it has to adhere to every other rule that players also have to obey.

It's your job as a game designer to make sure the AI can be beaten and that it is fun to do so.
>>
>>146867129
>You can make an AI so powerful that you can never beat it, even if it has to adhere to every other rule that players also have to obey.

>Looks at RTS AI

KEK sure
>>
>>146862701
Another fun one:

The A-10C's ADF is one of the few in the Air Force that can pick up UHF frequencies. This means a downed airman's radio (or any soldier's radio, realistically) can be homed in on for guidance for the A-10.
>>
>>146867184
Starcraft 1 with actual AI is pretty damn impressive.
>>
best driving game on PC?
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>>146867184
You have no idea what an uncaged AI would be capable of.
>>
GTR 2
>>
>>146867129
AI's lack the dynamic thinking and adaptability of humans.

Flight sim AI seriously lacks when in a BFM. If you have lower energy and engage a scissors on an AI diving to attack you he will pull into the scissors like a dumbfuck. Even if it was perfected to calculate and execute the points to roll over in the scissor it would not win the battle since it decided to engage in scissors with higher energy.

>>146867293
Thats just because starcraft is all about actions per minute and building things faster.
>>
Reposting this here since the other thread deded

Alright boys. Heli-ops V1.0 will be ready for testing tomorrow on Stable branch. I don't know when the op will happen, but probably around 6 or 7 EST. I don't know for sure yet. I'll let whoever will host it decide.

It will need around 15 people to be truly fun. It will be hard, like stimpak's russian blitz mission.
>>
>>146867683
>>146867683
>AI's lack the dynamic thinking and adaptability of humans.
Yea that's what people thought, but Chess used to be thought of as a uniquely creative human ability, until someone made an AI that defeated every human player on the planet (in reality it only defeated the top 100 or so, but that's besides the point).

If you put the effort into it, an AI will win, period.

>Flight sim AI seriously lacks when in a BFM
By design and/or by incompetence. Not because an AI is inherently inferior to humans. It's not.
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>>146867692
Will there be fixed wing? I have the huey but I'm the same person who can't land a helicopter in ArmA 3
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>>146867632
Cheating like the best of them?

Honestly i only know of quake ai being any good.
>>
>>146868043
I can't take off in arma, but i'm good in DCS, that's because armas flight model is completely nonsensical.
>>
>>146868043
Yes. The mission has SU-25T and SU-25A. There's only two slots at the beginning.
>>
>>146867949
Chess is pretty linear since you can break it down into moves and long term game plans. Not very dynamic.

There is also teamwork. I want to see an AI that can do this. https://www.youtube.com/watch?v=Ef27GjIOtT0
>>
>>146868092
Consider a game like tic tac toe or connect 4. You can very easily write an AI for those games which will either play to a draw or win. It's mathematically impossible for it to lose.

This is because those games are solved, that is, we can perfectly predict the winner based on any initial or noninitial condition, assuming both players play perfectly.

And since the AI _always_ plays perfectly, the outcome is obvious.

Now obviously neither Chess nor DCS is solved and likely never will be (there is a great deal of research on this topic actually), but as with the example of Chess, people already built a machine that can beat any chess player 100% of the time.

It is very likely that ED could technically turn on the super AI that you can never beat, but they don't want to, because that wouldn't be very fun. It is much easier to make a "perfect" AI than to make a "human-like" AI from a programming perspective, so very likely ED worked backwards from the turbo AI and tuned it down until it felt somewhat realistic.
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>>146868929
But DCS AI cheats like a motherfucker just to keep it even against players. With ignoring ECM and having awareness of all contacts around them even if they couldnt see them via RWR/Radar.

I really doubt they had turbo AI lol.
>>
>>146867683

>Flight sim AI

Which one are you talking about, 20 year old F-16 sim or DCS's laughable AI?

If you designed an AI that literally always made the correct adjustments the instant it's supposed to, it would be unbeatable. The article says he got blown the fuck out in BVR and BFM.

This AI is not made for fun, an even fight, or even a challenging one. It was designed to win every time, which it does. Please don't compare it to flight sim AI lmfao
>>
>>146869249
Cheating dumb AI is more realistic than noncheating but smart AI.
>>
>>146868929
>so very likely ED worked backwards from the turbo AI and tuned it down until it felt somewhat realistic.
>>146869409
Nigga I know you want to get kekked by a robot but lets be real here. This AI was programmed to work inside the controlled environment of the simulator they fought inside. The playing field in reality will never be as smooth as that.
>>
>>146869775
Note that I said "FELT realistic" and not "is realistic".

Game development is really just a string of bullshit and tricks that make the end product FEEL good, instead of actually being true to the real life.
>>
>>146870000
>>146869684
It doesn't feel very realistic when you get AI that doesn't adhere to the 'rules'. Such as always seeing the enemy even if it is literally impossible.

It just really kills the vibe when you literally cannot sneak up on an AI plane like you can with players or when the AI plane can launch missiles from farther out just to make it fair for the AI.
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>>146869684
>Cheating dumb AI is more realistic than noncheating but smart AI.
>>
>>146871108

Yeah what the fuck did he mean by this.
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>>146869684
>>
>>146871290
He meant to say that he was an idiot anon.
>>
>>146864039
Yeah, except current chess computers are actually superior to humans nowadays.
>>
>>146871290
I think he meant that the latter will always make the perfect decisions at every instance, and that doesn't simulate human opponents well.
But maybe I'm just overthinking his post.
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>>146872147
Chess is a set of fucking rules for every move there's a perfect counter move, of course a thing that can have an entire database of rules to access in a split second will be good at it.
I mean chess is pretty limited, the "map" is small and it's not real time.
Perfect for computers.
>>
>>146870657
>you literally cannot sneak up on an AI plane like you can with players
Do any of the simulators have a field of view for AI pilots?
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>>146872942
>Field of view for Ai pilots

They'd be dumb as bricks and not able to react.

Because once you would be behind and below them they'd go stupid.
>>
I know there were one or two SF2 fags here at one point, so I have a question.

Where did you get your mods? I tried downloading from the combatace.com forums, but you have to be registered to do that, and to register you have to be """approved""" unless you pay a subscription fee. I don't see anywhere else that has what they have, but maybe I'm not looking hard enough.
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What kind of technical restrictions are in the way of us making our own dynamic campaign in the editor? Is there anything making it literally impossible or is it just the effort required?
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>>146873098
Eh, it could be programmed to react when shot at; try to regain visual when the player gets in a blind spot (having a "memory" of the player), maneuver to check blindspots when in transit (depending on behaviour profiles), have awareness of the player if it has friendly AI spotting the player (unless there's no radio on the plane), shit like that.
>>
>>146875901
What do you mean by dynamic campaign?
If you mean missions that influence the next mission then yes, it's 100% possible and quite easy.

If you mean BMS style generated sorties with an AI ground war going on then no we can't. The UI or AI commander functions just arent there.
>>
>>146875901

The closest we have is Guardians of the Caucasus's.

It's a MiG-21 mission in which every time you're done, you use the F10 "Other" menu to end the mission. This updates a file that tracks all aircraft loses on both sides, and generates a new mission.

The next time you play the mission, it will be day 2, with appropriate breifing, damage status, etc. It's real fucking neato.

The better you do, the quicker F-16s and F-15s show up. If your SAM's die to SEAD, they won't be there next mission.

My biggest complaint is lack of mission variety. It's a defensive campaign, but I would love to see missions that have us strike back, escort our own bombers, or attacking columns. Right now it's only intercepts.

In theory you could make semi dynamic campaigns with his system (which I think hes still working on). It would be awesome if he was able to release a tutorial or code that lets people build their own.
>>
>>146872942
Il-2 1946 has it.
>>
>>146877240
Cliffs of Dover and Battle of Stalingrad seem to have it too, in that if you stay behind and below you can get pretty close to planes without rear gunners before they react.
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>>146872942
Even DCS has it actually
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RIP Greg

t. Greg
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>>146879685
t. filename
>>
Does anyone here play Rise of Flight?
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>>146882785
I used to. The way the planes rip apart after being shot a bit it one of the most satisfying things in video games.
>>
>>146883289
>IL-2 BOS and ROF
i only want to play these games just to see planes melt in fire and rip into shards of steel and wood other than that its fucking shite
>>
is FSX multiplayer dead?
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>>146885137
More like stillbirth. I don't recall it ever being alive.
>>
Anyone upgrade to W10 recently? I'm curious how it might impact my DCS performance / drivers for my stick.
>>
>>146887931
Haven't had any issues with DCS, but in general, DX11 games seem to run better.
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KA-50 OPS WHEN
>>
Pedals should be so simply to make. I'm so surprised there isn't a $30 offering.
>>
This dead ass bull shit fucking thread
>>
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>>146891451
>Pedals should be so simply to make.
I've checked a few guides for DYI pedals and they really aren't difficult to cobble together. Obviously they will look like it, but it's not like you're making them for a fashion show.
>>
W A R T H O G O P S W H E N ?

(as soon as I master the startup sequence and learn how to employ all the weapon systems.)
>>
>>146893529
Have links to ones you particularly fancied? The Huey is probably my favorite module, and I think pedals would only further that status.
>>
>>146894009
>Have links to ones you particularly fancied?
Since I have a X52 Pro, I liked this one for its relevance:
https://www.youtube.com/watch?v=b8H69r_d_x4
I think it illustrates well how easy it can be if you're not a total disaster with your hands.
Low production values, ho!
>>
>>146893989
Warthogs are usually included in just about every op because of how popular they are
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>>146893989
>(as soon as I master the startup sequence and learn how to employ all the weapon systems.)
So a couple hours at most?
Also get/make a custom kneeboard with the startup checklist while you're still learning.
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>>146894649
Anon, please. At least google "dcs kneeboard" or "a-10c kneeboard" first.
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>>146861742

>non-turreted gun so you absolutely must fly towards anything you plan on shooting at
>limited-traverse TV camera means you must point the nose of the aircraft at something to look at it
>vikhrs are fairly low-strength compared to other ATGMs
>no FLIR/low-light capable sensors
>no/very little armor
>version we have has no RWR
>>
>>146893401
It's interesting how paint can fool the eye

Because of the scheme, and the black paint above the engines, on some level I find it almost hard to identify as an F-18. Not consciously thinking, of course, but it's the kind of thing that could make you pause to think for a crucial half-second.
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>>146896884

Majority of that is irrelevant because it is not a gunship. It won't be flying into the shit.

Its made to show up, destroy shit from a distance and go home, and it does that perfectly. The Vikhrs get the job done, i'm not sure why you say they are weaker.

RWR and low light things I'll give you though. Can't believe it doesn't have an RWR. Low light you can deal with if you fuck with the Skval and use NVG's.

Its supposed to be paired with something like the Mi-28 that is way more armored and would be invovled in more up close and personal ops
>>
SEA FLANKER OPS WHEN?
>>
>>146897357
>>146893401

As a Russian and a huge fan of Russian aviation, I was at Oshkosh the year these guys showed up with this paint scheme.

I got a quick look at them from a good couple miles away (I was at the camp site, not the airport)
I almost shit my fucking pants because I thought some fucking how, Su-27's were here.

I got on my bike and went mach 2.5 towards the airport, only to find it was an F-18 painted exactly the ones in that picture.

If someone who actually knows what a Flanker should look like was fooled, then they did their job.
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>>146898569

It not being a gunship makes it a fairly boring aircraft to fly most of the time if the mission design is at all "realistic"- an aircraft like the Ka-50 would not be operating anywhere where there is a credible AA threat, so basically you'd just zip in, pop up, snipe some fucks with vikhrs and cannons, then leave without ever having closed within more than 1.5km or so from the enemy. It's not a gunship, yeah- so it won't be tangling with anything heavier than a BMP, in reality (IIRC they're basically used as COIN helicopters by the ruskies)

Pop a vikhr into a modern MBT. You'll likely need more than one to secure the kill.

Also IRL, of course, the Ka-50 DOES have RWR, and there were versions made with FLIR/LLTV gear for night fighting.

I was just listing off pointers on why an Apache/Cobra/Hind would be desirable even though we already have the Ka-50, though.
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I want to give the top gunnin' a rest and fly some GA, but i'm really torn between FSX-SE, P3D V.3 and X-Plane 10.

I love the whole A2A collection for FSX and P3D, but other than addons the sim feels too plain. Flying shit in X-Plane feels waaaay more realistic, but the addons' quality doesn't even reach the heels of FSX ones

Which one do you recommend and why? (money isn't an issue)
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HELI OPS? HOW MANY PEOPLE ARE AVAILABLE FOR HELI OPS RIGHT NOW?
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>>146899130

Vikrhs kill tanks as long as its not right in the front armor. Only takes one if you hit sides.

Ka-50 is technically a heavily armed scout helicopter. You might not think its employment tactics are fun, but I like basically being a floating Vikhr station that can hide and shit.

I would love any of those choppers, of course. My only thing is I'm not sure how fun they'd be in single player. Those REQUIRE two people, and I feel like switching between seats really quick would just be kind of dumb.

>you will never multicrew Mi-24 ops with the boys.

rip me.
>>
>>146899508

Eh, I figure adapting the UH-1 copilot code would work well enough for a gunship, at least for the gunner. All the gunner has to do is aim and fire the weapons, which is more complicated on something like a Hind, but still within the realms of doability, I think.

Couple that with a better RoE interface than the Huey has right now, and the ability to look at a target and mark it as priority (as well as intelligent target classification, i.e. kill AAA/SAMs first) and I think you have a perfectly serviceable singleplayer gunship.
>>
>>146872942
>>146877240
>>146877970
I'm pretty sure that IL-2 46's AI also reacts to how much noise you're making.
>>
>>146899508
It's a russian helicopter made for western-esque pop-up attack tactics. And it's awesome. The gun can out-range IGLAs and it can handle almost any SHORAD (up to and including SA-8's and Tunguskas, even fight against the SA-15) far better than most helos, assuming you can spot it before entering its kill-range.

It's a very fun helo to fly if you like being tactical as fuck.
>>
>>146899392

Wait is there actually ops
>>
>>146876437
>no we can't
Yes we could. You'd need to write an external program for generating the missions and shit. You could either make something halfassed that only considers the damage to infrastructures and calculates the victory conditions by the victory points you control, or you could write something really fucking complex - think of things like Victoria 2's economy (but that actually fucking works) and the plebs' satisfaction influencing the victory conditions on top of occupied territory, the plebs' attitude influencing the domestic production and infrastructure efficiency, etc.

Would it be worth the effort? If you have a whole fucking lot of patience, the necessary skills and you want to monetize it and/or put it in your CV.
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>>146901260
Not yet, seeing how many we have.
>>
>>146891451
If you want to make some shitty really flimsily built potentiometer based shit, sure.
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>>146900507
>All the gunner has to do is aim and fire the weapons
A gunner would also need to prioritize targets (because you know damn well that you'd rather have him shoot peasants with weapons that can't damage you last and target AA trucks and cunts with MANPADS first, instead of engaging the thing that is closest to where his gun is pointed) and call out threats. Which shouldn't be that hard to do, really.
>>
>>146902030

I addressed the prioritization thing in that post.

The target callout thing, yeah, but I'm trying to think of a way to do that that isn't just the *rma way of ENEMY- MAN- TO OUR- FRONT- TWO CLICKS.
>>
OPS FOR MORE EURO FRIENDLY TIMES WHEN

BALALAIKA OPS WHEN
>>
>>146902241
>I'm trying to think of a way to do that that isn't just the *rma way of ENEMY- MAN- TO OUR- FRONT- TWO CLICKS.
Why would you need to do that? It perfectly does its job, as it states the threat, the bearing and the distance. Maybe add some phrases such as "close to the red brickhouse", "near the smokestack" or something like that. That wouldn't be much complex or a first for videogames either.

My biggest concern at the moment is that there is a need to have a GUI for telling the gunner the ROE that allows you to give decent ROE customization and at the same time it isn't a fucking convoluted mess to use. Maybe with a few presets, including saveable custom ones.
>>
>>146896884
>Non turreted gun
I don't think the KA-50 is build with hovering around something in mind. It's more of a 'pick shit off from a distance' kind of chopper, and it works wonders at that.
>Limited traverse TV camera
True, but see above
>Vikhrs are fairly low-strength
Bullshit, I can 1-2 shoot pretty much every armored vehicle
>no FLIR/low-light capable sensors
true
>Very little armor
lolno, it can take a fuckton of a beating and still fly home. The sensors are the more delicate part of it but it doesn't matter much as any aircraft sustaining damage directly on their sensors would have those go off, too
>version we have has no RWR
is there a version with RWR? That's neat.
>>
>>146902805

Because that *rma callout thing gets really, REALLY grating when you have a lot of callouts happening in a short time (i.e. as would happen when engaging a tank collumn or some such)

and DCS doesn't do voice acting fantastic anyway
>>
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>>146899141
I need answers! The simulators, Mason, how good are they?!
>>
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OPS HABBENIN
>>
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>>146898928
>Those fucking flaps

Holy lift
>>
>>146902771
Please specify in UTC what times would be Euro Friendly and how many people plan on attending
>>
>>146903439
Not him.
Presumably ~16:00-21:00 ish, assuming people've got work. Otherwise, just any time normal people are awake in UTC.
Britain is UTC+1 right now. [Daylight saving] so there's that.
>>
Did TS just die?
>>
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>>146905046
i think so
i cant connect
>furry forgot to pay the bull
>>
In Dangerous Waters multiplayer is it possible [and viable] to share a vehicle?

I'm abysmal at sensor use, but easily amused enough that just handling the actual flying of the plane or direction of the ship/boat would still be entertaining. Even if someone else was plotting the necessary route on the map.
>>
>>146902963
It's not like you can set up a delay between callouts or have the gunner call out just threat areas.
>>
Hey fellas, is CUP for IL-2 not supposed to affect the stock planes at all? I got it working but when I fly the IL-2, it has the stock low-res textures and with the stock sounds. It looks and sounds worse than with HSFX.

Is it supposed to be like this or did I do something wrong?
>>
>>146905264
I'll play with you senpai
>>
>>146864901
become builder of the machines
>>
>>146907885
IIRC it did, but it's pretty easy to fuck up the install.

I gave up on it a long time ago, mainly because one plane would look decent or even good and the next one looks like absolute shit and it's lacking a sound or shit like that. I hate irregularity in mod compilations.
>>
OPS
PS
S

HAPPENING

HELICOPTER OPS IN TEAMSPEAK. WE NEED PLAYERS.

THERE ARE FIXED-WING SLOTS TOO, COME JOIN!
>>
>>146907885
I dunno because I use HSFX + VP modpack due to performance issues with CUP, but I belive it doesnt affect most of the vainilla stuff. Check if there's any way to merge the VP modpack with CUP anyway, those textures are quite good.
>>
>>146911289

THAT FEEL WHEN WANTED KA-50 OPS FOR EVER BUT IM BUSY NOW

JUST
FUCK
MY
SHIT
UP
FAMILY
>>
NEED MORE HELI OPS PLAYERS IN TEAMSPEAK
>>
>>146911828
What does the VP modpack do?
>>
>>146912719
>The main goal of this pack is to update every stock texture/3d possible and add the best quality ww2 mods without ruining the games performance or the gameplay.
It comes with new FX, sounds and some planes too but its built to be a stand alone mod (not to be used with CUP or HSFX). Deleting some folders makes it compatible with HSFX though, dunno about CUP.
>>
>>146913340
Tell me more.
>>
Il-2 BoS is on sale right now. Is it a good Sim for people who are looking to get into sims?
>>
>>146913918
Go play IL-2 1946 DCS and BMS like any sane person. Maybe CloD+TF.
>>
>>146913918
Are you particularly excited about the planes of the eastern front during WWII? If so, yes. If not, no.
>>
>>146913918
It's decent, but like any WW2 game head-tracking is pretty important.

You can jump straight into the sims you are interested in from the start. There are no beginner games, just different games... it all depends on what interests you.
>>
I play the A-10C a lot and I am looking into getting the Thrustmaster Warthog along with some pedals.

I currently have a Thrustmaster T Flight Hotas. Way less buttons, but it does have the additional lever on the throttle which I use for zooming in and out, and I use the trim hat to look around.

With the Warthog, assuming I look around with the trim hat, what is the best option for zooming in and out?

Also, are they any better alternatives? I was also considering the CH Fighterstick. I mainly play the A-10C and I am waiting to play the F-18.
>>
>>146914239
>IL-2 1946
>in THE CURRENT YEAR

It's had its time, let it rest in peace. CloD & BoS are both far better than it.

'Muh gazillion planes' doesn't make up for the dated flight models, damage models and AI.
>>
>>146914815
>damage models
Are they really that bad, overall?

Il-2 still impresses me with it's damage models, relative to things that tend to just go "Plane broken, fuck you." even if you do eventually work out where every damage-zone on your plane is.
>>
>>146914815
IL-2 1946 is eternal, it even has features that DCS can only dream of. Kill yourself.

>>146915042
>Are they really that bad, overall?
No. BoS on the other hand...
>>
>>146915119
>BoS on the other hand...
Best sim damage models there are atm, one of the few things that game actually does really well.
>>
>>146915119
>it even has features that DCS can only dream of
Can't think of any, other than maybe the so called """""""dynamic""""""" campaigns.
>>
>>146915339
>that rant on how shit the engine management is from like 3 threads ago
Sure is a good damage model.

>having to play shit tier SP missions/pay the game twice for field modifications that you could make yourself in like an hour
Sure is a good business model.
>>
>>146915339
>Best sim damage models there are atm
Motherfucking THIS

I love BMS but jesus fuck I'd love to see tangos go down in flames instead of going puff in the air
>>
>>146915486
>claims of dodgy radiator model
>dumb unlocks
>neither of which relate to the damage model

Thank God I only claimed the damage model was GOAT huh?

Sturmovik yourself.
>>
>>146914780
>assuming I look around with the trim hat
Why would you do that when you have the money for a warthog and pedals? Head tracking is a bigger improvement than a better stick.
>>
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>>146913483
I dont know what you want me to tell you.

>>146914815
They're inferior if you want to play SP, otherwise its true. I prefer CloD over BoS though.
>>
The problem with 1946 is that modding it or even updating it is a clusterfuck.

I gave up on my disk version because you couldn't just go "download update", you had to download a pile of them manually and then slowly increment things up yourself.

Then I got it on steam during a sale, the end of my troubles? No. Turns out everyone's still using a further community update that steam doesn't do for you, which I think I read you have to do similarly incrementally instead of just having one simple centralized download you can bash in quickly.
>>
>>146916557
>updating it is a clusterfuck
>there's a "megapack" that updates your game to the commonly used version (4.12.2m) with a single .exe
Your google or even lurking skills are lacking.
>>
>>146916916
>Your google or even lurking skills are lacking.
It's almost certainly my memory which is lacking. I gave up a good while ago.
until recently I also had Australia tier internet, so it's possible I just took one look at the megapack and said "fuck that, it'll fail half way through." file-size wise, as even 500mb files did that.
>>
>>146915951
I just dont find myself looking around that much in the A-10C to warrant buying a TrackIR right now. Definately with the F-18 when it comes out.

I might buy one right away, but from what I understand so far is that moving your head forward and back only zooms you in and out inside the cockpit, and you still need a button to zoom in and out normally. What button can you use on the warthog or compareable sticks?
>>
>>146917195
>I just dont find myself looking around that much in the A-10C to warrant buying a TrackIR right now. Definately with the F-18 when it comes out.
Fair enough.

>but from what I understand so far is that moving your head forward and back only zooms you in and out inside the cockpit
You can set the forward/back head movement to replace zoom instead actually.
I don't care much for it, so I just use one of the rotaries for zoom.
>>
>>146917071
Well then complaining about that is pointless. That pack was posted on Dec 2013 and has a torrent which is still alive.
>>
>>146917195
>What button can you use on the warthog or compareable sticks?
The throttle slider.
>>
>>146917635
>The throttle slider.

where is that exactly, and what is its original function?
>>
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>timezone GMT+3
>>
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>>146918362
Controls throttle friction in the real plane afaik.
>>
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>>
>>146916345
How to install it on top of HSFX and what planes it adds.
>>
>>146917195
>TrackIR
You must be the village's smart guy.
>>
>>146919332
>12 years old AC shitter gets memed on by a really bad AAA
>waah mommy!
>>
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>>146920909
>>
>>146920909
t. Greg
>>
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MAKE OPS GREAT AGAIN
>>
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Shit ass heli
>>
>>146920597
http://www.sas1946.com/main/index.php/topic,50919.0.html
It adds the planes listed there but some of them are added by HSFX already. I deleted them because I couldnt be arsed to check wich ones were repeated or if they worked.

>How to "merge"
Download the mod and the patches, copy ONLY the contents of #SAS into the MODS folder of IL-2 1946 (whatever\Ubisoft\IL-2 Sturmovik 1946\MODS)
Delete the folder !!00_0_FXEvolution_v4.12 Independent static smoke and fire
Delete the folder STD

Copy the contents of SFS_AUTO, paste them into Ubisoft\IL-2 Sturmovik 1946\SFS_AUTO, do NOT replace anything

As stated previously, I've deleted all the planes that come with the mod (00_** files) If you have issues, particularly during the plane selection, delete them.

Note: I have up to the patch 2, my joystick died so I havent played or updated since then. If anything gets borked, its up to you to find the issue.

>what about the other folders besides #SAS and SFS_AUTO?
I havent used them.
>>
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>>146922431
more huey shit
>>
>>146923194
Forgot about the Dgen folder. Make a backup and replace all the contents.
There should be a Wrapper.dll coming with the mod, you'll need it. Just paste it on the il-2 folder.

Do not forget about the entries that you must add to the conf.ini file.
>>
>>146923194
Thanks for the info, but it looks like most of the stuff from that pack is from DBW (and CUP is practically a souped up DBW, so). As far as I know HSFX already uses the assets from that mod that I'm interested in too.
>>
>>146923901
what plane is that
>>
>>146925596
>plane

I hope you're kidding
>>
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>>146924692
Up to you, but I belive CUP doesnt come with the same textures.
>>
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>>146926896
>>
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>>
>>146930247
Did the MG131 purposefully have shit muzzle velocity so that it'd have similar ballistics to the MGFF or the MG151?
>>
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>Finally kill a F-15 loaded with AMRAAM's with a Super 530
>Survive some missile
>Get killed by a friendly Su-27 on RTB

It's kinda nice that the Mirage RWR is actually helpful now and has warnings

Also how do I stop getting bulled by AMRAAM's in general with the Mirage?
>>
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>>146931034
>Also how do I stop getting bulled by AMRAAM's in general with the Mirage?

You fly CAS instead
>>
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Getting real tired of the radio silence from Leatherneck on the Viggen.

TELL US SOMETHING ABOUT IT ALREADY FUCK

I need to forget about my hype for the F-14 for at least a short while.
>>
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>9

wew lad cutting it close aren't we?
>>
>>146933085
>7
Were good lad
>>
>>146930941
I thought krauts didnt give a fuck about muzzle velocity since they'd shoot below 150m.
>>
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>9 again

is no one
>W O K E
in here?
>>
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>>146935469
I just enjoy seeing you bump in a panic.
>>
check
>>
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>F/A-18C
never
>F-14A/B
never
>F-15E
never
>>
https://youtu.be/5fq6WnBnrRA
Korea OPS when?
With swarms of murrican b-29 being raped by Soviet Mig-15 squabrons.
>>
>>146931034
>Also how do I stop getting bulled by AMRAAM's in general with the Mirage?
Retard F15 babbies usually idle at high altitude for maximum spamraam range.

Solution is to hug the ground so their radar doesn't pick you up, then pull into a sharp climb below them, outside their radar slope and ram your dick into them.

The Mirage beats Gods plane WVR.

Do with information as you please.
>>
>>146938527
F15E is unironically never tier.

F18 is more like heat death of the universe tier, and the F14 is like the year after the current year's next year tier.

So eventually, but later than you think.
>>
Does anyone know any better US election simulator than The Political Machine 2016?
>>
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ROAD OPS WHEN
>>
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>>
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>>
>>146939315
>The Mirage beats Gods plane WVR.

Delete this.
>>
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>>
F-5 when
>>
>>146945510
Next month

>9
>>
>>146931034
High-g left and right turns while being lower than missile radar. Drop some chaff while doing max g. All amraam's will loose lock.
>>
>>146946853

yeah but when

thirty days in a long ass time and I want to be in my freedom fighter on the 4th
>>
>>146947073
>the 4th

There is a bigger chance of ED randomly releasing the finished F-18 tomorrow with no warning than the F-5 coming out on or before the 4th.
>>
>>146947121

pls
>>
>>146903439
I'd say that Euro friendly, with Americans still being able to make it would be 22:00 at GMT+1 or so.

I'd assume that's when the yanks get off from work, and it's when us yuros are chill at home
>>
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So wags mentioned DCS-level ground vehicles being a possibility in one of the F-5 streams once

what would guy guys like to see first?

if it isn't a T-55 you're fucking wrong.
>>
>aggressor squadrons are bigger than the enemy they're supposed to represent
>>
>>146950767
M6 linebacker would fit phenomenally into DCS.

Also DCS level multicrew m1a1 would be absolute bananas
>>
>>146950829
Make a bigger challenge
>>
>>
>>146951219
>Linebacker

>All these cool aa systems
>Hey lets have a bradley with bolted on stingers

Honestly kill yourself.
>>
>>146903053
Answers here
Get xplane
get alpilotx HD mesh V3
get G2xpl
Get carenado F33 Bonanza, V35 Bonanza or C210
Get Reality expansion pack for one of the three above

Enjoy your high frames, beautiful graphics, realistic flight feeling and A2A quality plane. If you care about ATC fly on vatsim or pilot edge because xplane ATC is fail. Apparently the beta has fixed it but I dont use betas so I can't confirm.
>>
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Tell me about the MiG
>>
>>146950767
B
>>
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>>
>>146955269
It's like it's a culminated sight or some shit.
>>
>>146955269
i still don't get how something like this stays in focus no matter how far away something is, witch craft
>>
>>146956971
It's not a lens? If you look through a pane of glass, shit doesn't magically become blurry either.
>>
>>146956971
Because its focused into infinity of sorts.
>>
>>146925596
is a f16 i think with ka-50 paint scheme, notice the vikhr? only americans use those if i remeber correctly. And shooting down the russian huey is a dead giveaway
>>
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>>146958057
Good one
>>
>go bomb some shit in the grach
>forget to set ripple quantity
>DUMPS EVERY SINGLE PYLON

Yea, fuck this one tank in particular
>>
>>146902898
i always thought the ka-50's gun could move a little, like maybe 20 or 30 degrees, i realize its right up against the body but i thought it could move sideways. Is this wrong?
>>
>>146958396
It can move quite a bit yeah.
>>
>>146958396
It can, but only a tiny bit left - most of the traverse range is to the right. The idea was you could yaw fast enough that you wouldn't need to make major horizontal adjustments with the gun.
>>
Is the Mirage going to get chaff dispenser programs eventually? Just a minor gripe but I'd like if I didn't have to continually press the button.
>>
>>146958593
Which is true, you can yaw like a madman.
>>
>>146958847
Don't yaw TOO much though, it fucks up everything.
>>
>>146958396
You are supposed to use autoturn to target autopilot.
>>
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https://www.youtube.com/watch?v=lJWsDjyB36U

Grozny ops when
>>
>>146959816
Is fine.
>>
>>146953236
I'll give those a try. Thanks Anon
>>
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bemp
>>
>>146950767
Why would you want to play ground vehicles in a game designed for AirQuake, if the already insuperable Steel Beasts, hergestellt in Deutschland/deutsce Qualität, exists?

>in b4 imma poorfag & it costs so much meme
>>
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>>146965313
Because it's fun
>>
Is IL-2 Battle of Stalingrad worth buying? I've been sort of on the fence for awhile. What are the goods and bads about the game?
>>
>>146965313
>not wanting to pay 200 dollaridoos for a game is a le poorfag meme

k

besides Combined Arms is phun
>>
>>146967406
The yearly subscription costs like 20 bucks you stupid fuck.
>>
>>146967357
>good
damage models are top tier
can play on the maps from the expansion in multiplayer without owning it
flight models are a matter of contention but I think they're decent, they certainly don't feel like they're on rails

>bad
having to play singleplayer to unlock field modifications
not as many plens as CLoD
has 2 DLC aircraft, I don't mind this but some people are opposed to it on a matter of principle
>>
How good are tanks in BoS?
>>
>>146967357

Good: it's not war thunder

Bad: it's not cliffs of Dover
>>
>the 109T had the best handling characteristics of the early 109s
>the BV155 would've been a really good high altitude fighter
I'd be curious to see what would happen in an alternate universe where Hitlah isn't completely retarded from the naval standpoint (and maybe he sent Goering to clean latrines), and IL DVCE actually uses his brain.
>>
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>>146967531
>yearly subscription

Kek
>>
>>146969893
Okay, buy the lifetime license for 40 dolla but don't come crying to us when they charge you 20 dolla for every major update.
>>
>>146970068
>but don't come crying to us

Steel Beasts dev pls go
>>
>>146971113
not gonna lie, i'd pay an yearly subscription of 20$ to (((ED))) if that gave me access to all modules.
>>
How realistic is FSX's flight-modelling overall, assuming you've got a good payware craft?

I always have more trouble controlling my sink-rate than in other sims.
>>
>>146972921
It's bad. It's not really that realistic, it's more of an 'on-rails' sim.
>>
OPS WHEN
P
S

W
H
E
N
???
>>
>>146973186
Flying just occurred?
>>
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>>146973337
>>
>>146973337
WHY WASN'T THERE ANY NOTIFICATIONS

FUCK

YOU
>>
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>missed ops
>>
>>146975130
>I have to tell everyone when I fly plens with simg

If you want to be available for flying anytime then be available in TS, only the biggest OPS get announced in the thread.
>>
>>146975476

How about you just post that ops are happening dumby. Even small ops.

Literally takes two seconds to say "obs habbenin get in TS"
>>
>>146976409
Muh sekrit treehouse
>>
>>146976409
What this guy said
>>
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I'm so hyped
>>
>>146976409
This.

I ain't leaving team speak open 24/7 when I could be sitting comfy listening to music
>>
>>146976956

It's gonna change your life dude.

I will never be able to fly sims without it.
Thread replies: 255
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