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/agdg/ - Amateur Game Dev General
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Progress every hour.

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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>>146809871
Need ideas for 3D space game.
>>
hahahahahahahahahaha
>>
>>146810065
>a career in gamedev
>gamedev degree
>>
Why are game plots just so fucking BAD and generic?
Is there some big roadblock in game development that doesn't allow for good plots?
>>
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>>146810182
>>
>>146810035
That station looks a little bit like a sword..
>>
>>146810035
I don't even have an idea for myself, how am I supposed to give you one.
>>
>>146809506
I tried the code and it did not compile. I tried throwing some modifiers at the parent class like, abstract, but those did not work either.

>>146809528
I have a class that has "List<ParentClass> myList". But in reality the List will never be ParentClass, it will be one of the child classes.
>>
>>146810258
kek. I love it went retards use loops instead of basic math
>>
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>>146810258
Fuck, meant to post this one
>>
>>146810267

hahaha god damn it you shit
>>
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>spent the entire afternoon trying to design a ship for Space Jam
>still got nothing
>>
>>146810186
Recreational reading has long been on the decline, with playing gaem/internetting taking the role in recent years. The audience is fed on videogame stories, the developers themselves are fed on videogame stories, big studios and indies alike squeeze their budgets with writing a low-tier concern.
>>
>>146810186

Good games are hard to make
Good stories are hard to make
There's very little overlap between good game designers and good story writers
Good game stories have to complement the game and its gameplay (ludonarrative dissonance and all that)
It's hard to make engaging gameplay with a story focused game
>>
>>146810186
Good plot means more assets and stuff.
Assets are expensive.
>>
>>146810369
List<Parent> list = new List<Parent>();
Child child = new Child();
list.Add(child);

should work for any child class.
>>
>>146810424
>>146810258
dump some more of these
>>
>>146810442
https://github.com/a1studmuffin/SpaceshipGenerator

your welcome
>>
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https://youtu.be/IsQlCIX-h4A

I’ve done a bunch of stuff since the last update. Check it out!

Of course it’s STILL a work in progress, but I feel like the game looks slightly less worse now. I also changed the inventory, added a “toolbox” inventory where tools get stored, a test options menu, (simple) real world-synced day/night, changed the way casting the fishing rod works, added footstep sounds (that change based on what terrain you’re walking on, including nothing if you’re in the air), and a lot more. agdg Demo Day 9 is coming, and I’m going to try to get as much as possible in the game for it.

(I legitimately don’t even remember all I did since the last update. I did a lot of stuff. I should probably start keeping track of all of it)
>>
>>146810578
HIS welcome?
>>
>>146809931
One guy once was exposed to the vacuum and survived. He said you could hear the water evaporating from your mouth, nose and eyes.
Blood won't boil if you don't have a open cut.
Maybe with time the skin would get damaged and cuts would open but fuck me, I'm not a doctor.
>>
>>146810589
beautiful grass texture
>>
>>146808990

I mean, she's only like 16px tall, so it's not that cute I don't think. Then again it's difficult to make it cute AND readable as a jumpsuit as that size.
>>
>>146810539
Here's an /agdg/ one
>>
>>146810186
Because the story needs to focus mainly on the player, so they feel like they have meaning in the story.
The player needs to be someone or something that is fairly powerful or special in some way so they have a reason to be a part of the story.
The more freedom you give a player the less the story can be tight.
And of course the more story there is the more art, dialogue, animations, cut scenes, etc, there has to be.
>>
>>146810715
>16px tall
I think you mean infinitesimally tall.
>>
>>146810578
My welcome?
>>
>>146810186
Because
>playing games for stories

Emergent storytelling in games is much more interesting than traditional stories.
>>
>>146810589
That inventory is nice, thanks for splitting up the items and tools. Having the tools take up a bunch of space in the inventory was probably the worst part of Animal Crossing.
>>
>>146810726
I don't get what he's trying to do there
>>
How do I draw a snow globe with a black mountain inside?
>>
>>146810831
Or infinitely large.
>>
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>>146810909
He was hard-coding his attacks with their sprites and states.
>>
>>146810892
And Harvest Moon, and Stardew Valley, which are just as much an inspiration as AC!
This is something I've wanted to do since the start but I might be a butt and make it so you have to unlock this feature in the final game
>>
>>146811051
Why the fuck would you implement individual methods for adding every single item in the game?
>>
>>146811291
The guy was a shitter.
>>
>>146811291
thats the joke.cpp
>>
>>146810909
What I laughed the most at the time was the choose instead of one simple random function.
>>
>>146810035
Space Billboard Sim.

You live in a 1-man Billboard station on the edge of a busy jump gate.

Get given contracts to raise interest in certain local products/services. Government propaganda too.

Manage which ships (military, truckers, tourists etc) you orient your billboard towards in order to make the most money without losing too many contracts.
>>
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>>146811051
I unironically wouldn't dev games if I had to do it that way. It just feels awful.
>>
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>>146811002
a game where you are trapped inside of a snowglobe
>>
>>146810369
Oh, you mean there are MULTIPLE child classes under that one parent. You can just add them and it'll work fine, as long as the child class inherits from the parent class. You can either use a local separator, use instanceof, or override an identifier class to tell which type it is when calling.
>>
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>>146811436
This is a better meme than progressman ever was
>>
>>146810715
okay and what's her hair like? if you answer wrong your game is shit btw
>>
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I have a handful of these I could dump if you guys want.
>>
>>146810186
why are single games more creative than hollywood and the new york times bestseller list put together?
>>
>>146811602
bug...
deleted...
sorry...
>>
>>146811602
I love DG.
Wish I could find the one where we bullied an anon but ended up making his code a whole lot better.
>>
>>146811602
I love that commit message kek never fails to make me laugh
>>
When was the last time you computed an eigenvalue in gamedev?
>>
>keep trying to design characters
>end up drawing porn instead

God damn it I am going to be a nodev forever.
>>
>>146804732
square-enix patented the ATB bar for RPGs
>>
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>>146809709
B-But what language
>>
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>>146811602
>>
>tfw I don't understand most of these programming graduate pics but I still pretend to laugh at them
>>
>>146811818
>not making a porn game
>>
>>146811852
Esperanto
>>
I want to do it! I want to make a game
>>
>>146811996
You've already failed.
>>
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>>146811874

>>146811913
That's actually pretty bad. All the ones I have seen have to do with basic as fuck shit.
>>
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>>146812050
>>
>>146811996
I read this to my game and she got so happy :)
>>
>>146811959

Dude, porn game development is such a shitty, volatile market though. Either you pander to furries for autismbux or you make shit that appeals to narrow fetishes with the hope you don't get stalked by some degenerate psychopath.

I'd love to dev a porn game, but I don't need some fucking mad furfag doxxing me and coming to my house because I won't put macro inflation in the game.
>>
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>>146811961
Mi jam scii esperanton
>>
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>>146812202
>curly braces by themselves on the line after the if statement
>>
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>>146812202
>>
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>>146811852
>>
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>>146812202
>not using a switch
>what a fucking idiot programmer
>>
>>146812336
are we doing this again?
>>
>>146812336
Fuck off harry
>>
>>146812278
Oh shit nigga what are you doing
>>
>>146812253
you clearly don't understand the porn game scene

i recommend you spend some time on /aco/ and many of the other porn game communities. it's not like how you describe. if you make a good game you will be successful
>>
>>146812336
void
fn(
) {
}
>>
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>>146812376
>>
>>146812434
>switching for fizzbuzz
wwwwwwwwwwwww
>>
>>146812376
I don't get this one. Does it even work? After the function returns the pointer will point to garbage? I dont know c++ tho
>>
>>146810486
well said
>>
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>>146812556
>>
>>146810486
gamasutra.com/view/news/30824
>build worlds, not words
>>
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>>146812769
>>
>>146811852
If you want to use Game Maker, learn Python
>>
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>>146812918
>>
>meeeemes XD

Enough already.
>>
>>146813146
<not liking memes
go back to tig
>>
>>146810258
>>146810424
>>146811602
>>146812376
>>146812556
>>146812769
>>146813078
tfw don't understand most of these and I've already completed a game with gamemaker.
>>
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>>146813078
>>
>>146813203
>completed a game with gamemaker.
mind posting it?
>>
>>146813279
Google "Undertale"
>>
>>146813237
XD this is gold
>>
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>>146813237
>>
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>>146813237
>max feels not a const
>using a while loop instead of a for loop
>void parameters instead of just leaving it blank

No wonder you don't have a girlfriend, Jesus.
>>
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>>146810258
>the number is even
>the number is false
>>
Can any unitydev give me insight on this?

>Suppose l have a prefab empty object with a script attached to it
>Suppose l create put several copies of the prefab on the scene, say, 4

Are these 4 scripts attached to the object individual classes or objects of the script from the prefab?
>>
Is AABB or circle collision more precise for a triangle?
>>
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>>146813417
I really like this one
>>
>>146811964

Yes, I did not intent to make him a real threat.
>>
>>146813023
Does it use Python? l thought it had his own language
>>
>>146813587
Just use a triangle collision?
>>
>>146813203

>>146810258
>not using % 2

>>146810424
>sleep for 1 day then get the date
>not getDate + 1 day

>>146811602
>extra space in command
>deletes /usr/ directory instead of /usr/lib/nvidia...

>>146812376
see >>146812682

>>146812556
>no for loop

>>146812769
>pointless switch
>shit programming

>>146813078
>not i=0; ...; i+=2 on loop

>>146813417
>growing array by 1 when adding new elements
>incredibly inefficient. should be size * 2
>>
>>146813546
objects of the script, not classes
>>
>>146813676
No, but the syntax is pretty similar. Plus Python is probably the easiest language to learn programming
>>
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>>146813619
>>
anyone need any models for their space jam game?
>>
>>146813713
l see, thank you
>>
>>146813767
Sure, if you like learning esoteric bullshit that doesn't apply to actual, real-world programming used in a career, then by all means you should learn Python.
>>
>>146813682
It's collision between a really small circle and a slightly larger triangle.
>>
>>146812202
This can't be true.
>>
Who here plans out every aspect of their game before they start deving?
>>
>>146813795
I need a reason to continue living. Can you give me that?
>>
>>146810589
dang you've done a lot of features I want but haven't started yet. loading screen, footsteps on different ground pieces, ambient sound effects, prevent walking on water

looks good
>>
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>>146814035
>planning
>>
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>>146813795
I could use some models for my other game.
I'm using geometric 3d shapes for my units, but I could use more interesting and complex ones.
>>
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>>146810035
>>146810267
i think you are right anon, have to look at it a certain way
>>
>>146812202
>no indentation
>not a switch
>not even getting rid of excess if statements

this drives me to drink
>>
>>146814070
depends, what polycount are you targeting for that?
>>
>>146814112
>not having the little sword flying into a bigger sword
2/10
>>
>>146813795
If I first could figure out what I want to do for space jam then yeah.
>>
>>146814128
You don't actually think you should use a switch??? do you??
>>
>>146813917
>if you like learning esoteric bullshit that doesn't apply to actual, real-world programming used in a career
Good thing he asked how to get into Game Maker instead, don't you think?
>>
>>146813709

>>not i=0; ...; i+=2 on loop
You meant to reply to >>146812918 right?

That one doesn't even make sense anyway; it seems like all he's trying to do is print every odd number with in Array.Length. My guess is he meant to be printing Array[i].

As for >>146813078 you could just do
>test2 = test;

replying to >>146813203 so he sees this
>>
>>146814112
I lold

Someone make that into a swordship for space jam.
>>
>>146814432
Yea I missed that one
>>
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>>146814351
ah shit anon, i fukin lost it
>>
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>>146814884
I don't fucking know why I laughed.
>>
>>146814884
anon, are you on the drugs right now?
>>
I've never seen so many memes in one thread
>>
>>146814432
>>146813709
>i=0; ...; i+=2

That would give you even numbers though.
>>
>>146814470
I'm learning to JLMG and I will use it on my asteroids clone. Don't worry.
>>
>>146813709
> forgets to mention the memory leak
kek
>>
>>146815075
I didn't put much though in my psudocode senpai
>>
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going through all these new items and making sure that their scale and rotation looks good atop the counter
>>
>>146815234
>not using java masterrace
>>
>>146815284
Just pointing it out so people trying to understand it aren't confused anymore than they already are.
>>
Is the Aggy's Dagger going to have a cameo in your game?
>>
>>146815359
Texture edge bleeding right there on that grey shit inside the bottle.
>>
>>146815565
It's going to be the joke weapon
>>
Hey guys, I'm thinking about maybe making a visual novel that's similar to phoenix wright except a detective and solving cases just like L.A Noir. Got any ideas where I can start? Thinking about using Gamemaker.
>>
>>146815359
is this your game?
do you mind if i take a look at your texture maps, im trying to learn and its really irritating i just want to move into animation
>>
Hey guys. I'm trying to make a mystery/drama visual novel that will be similar to Phoenix wright, but the mc is a detective and solves cases just like L.A Noir, also going to use Gamemaker. Got any ideas where I could start?
>>
someone with video skills add that sword to the scene in Kill Bill where Hattori presents the Bride with her Hanzo Steel
>>
Hi internet friends what nodev bullshit are we posting today instead of making games?

>>146810258
>>146810424
>>146810726
>>146811051
>>146811489
>>146811602
>>146811874
>>146812050
>>146812202
>>146812376
>>146812556
>>146812769
>>146812918
>>146813078
>>146813417
>>146813619
>>146813789

Oh I see. Neat!
>>
>>146815565
Right along Milhouse my fellow memeking
>>
>>146815717
game maker is great for really simple games like this. if its your first time making a game read the sticky i guess, and dont make your dream game right away, work on small games , pong, pacman, stuff like that. build up your confidence and your knowledge of the engine(game maker or whatever) and make sure to always always always, finish your games when you are first starting out. its a good skill to learn to completely finish a game, (pacman, pong,)
>>
A game where you are an euro girl and you must survive the muslim hordes.
It gets progressively harder, first you must avoid them in the streets but soon they start living in your home. The last and hardest level is a swimming pool.
>>
>>146815073
XD
>>
>>146816041
if you take out the muslim part you could appeal to tumblr
>>
>>146816041
H-game I assume
>>
>>146816041
Sounds like something Googum would make.
>>
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>>146815621

Hmm, I see it now. I'll let my artbro know, thanks

>>146815775

I'm not the one who made it, but I'm sure he won't mind
>>
>>146815359
>everyone is permanently out of breath
idle animations were a mistake
>>
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i have no knowledge of unity, before i hand my game over to a competent programmer, i want to have my models/music/sounds/animations/concepts all done so i was wondering if cell shading is something i should be working on or the programmer. i want to look something like this

light tones(color) and dark tones (completely black)
with no midtones. also wondering how i would go about texturing for this style, or would i just make everything mostly flat?

thanks if anyone has an idea
>>
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>>146815073
>>146815895
>>
>>146816183
Why do people always say my ideas are googum? Fuck.
>>
How can l do something like this in c#?

>float v0,v1,v2,v3 = 2,1,3,5;

lnstead of having:

>float v0 = 2;
>float v1 = 1;
>float v2 = 3;
>float v3 = 5;
>>
>>146815415
>implying full pure OOP is ok
>implying anyone uses java for its awesome memory usage
>implying you can afford unreliable GC for games

I'd rather develop a game in lua, and deploy it on moonsharp on an emscripten compiled c# vm running on an android browser built in java connected to a nodejs server tunneled via ssh running on a raspberry pi B that it's placed behind a 56k modem.
>>
>>146815895
We're getting salty because we imagine the content of /agdg/ directly relates to how effective we are at making games

oh wait no that's just you. ouch, roasted.
>>
>>146815931
Thx anon. Good tip and I'm already taking classes and made my first game months ago. It was a final but I liked it and I might add some more to it just for fun. It's a maze game but pretty small and has bugs n stuff.
>>
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>>146815775
>>146816337
>>
>>146816337
no i meant for the models, the bottle does look nice though
>>
>>146816424
Probably because you're an edgy meme loving fuck
>>
>haha agdg is all about memes!
I thought you "left".
>>
>>146816426
>float v[] = [2, 1, 3, 5];
>>
>>146816426
>float v0 = 2, v1 = 1, v2 = 3, v3 = 5;
>>
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>>146816391
>>
>>146816424
because those people are cuckolds who havent caught up to how i am morally pure and would never make a shadow the edgehog game like you.
>>
>>146816450
>if you don't think spamming /dpt/ memes in a gamedev thread is cool you're salty
You sure you're not the one who is salty?
>>
>>146816391
Okay, what the fuck. I need a source on this.
>>
>>146816671
Thanks for the cool roast, how's your game coming along? I appreciate you taking time away from it to keep /agdg/ posting the right things, it's really helpful for me working on my game.
>>
>>146816772
>source
NODEV
>>
>>146816625
Is this going to become /agdg/'s "loss" comic meme?
>>
>>146816820
[Insert facebook reaction image]
>>
>>146815359
You really need some AF
>>
>>146816586
thanks
>>
>>146816897
I know what's coming next.
>>
>>146817121
do I have to make one, or is someone else working on it?
>>
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>>146816897
>>
>>146812336

>I don't want tidy code because I'm wasting precious pointless lines
Do you also put your suits in your cabinet next to your shirts for convenience?
>>
>>146816897
It's more like piccolo dick
>>
>>146816772
webcomic called feast for a king
>>
>>146817121
Grand displays of loneliness.
>>
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>>146817295
kek, not what i was expecting
>>
Can I get sued if I take assets, modify them, and then call them my own?
>>
>>146817615
Yes. Those assets are now derivative works. Learn what copyright is and what the rules are.
>>
>>146817615
Yes you idiot
>>
>>146817615
read up on free use
>>
>>146817615
If I take his modified assets, then modify them for my own use, who'll be able to sue me?
>>
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>tfw you want to enjoy the meme sword, but you also don't want to bully the dev that initially posted it any further
>>
>>146817615
sorry i mean "fair use"
>>
>>146817306
It's got nothing to with lines, it's just fucking ugly.
>>
>>146817496
In the top right one, the one on the right should be lower than the one on the left, they're at the same height only in the bottom left one.
>>
>>146815717
For visual novels, the easiest would be Ren'Py or Tyranobuilder. They have quite a lot of support.
More info on other engines and the ones I mentioned:
https://lemmasoft.renai.us/forums/viewforum.php?f=57
If you want more options in a visual novel, you're going to have to learn how to code, especially in Ren'Py.

If you're using Gamemaker, you're going to have to write out the visual novel engine yourself, but you'll have access to more gameplay options if you know what you're doing.
Once you get the visual novel portion down, and optimized it to your liking, you can add whatever extra gameplay element you like, and then call the visual novel section whenever you want for whatever you want.
Don't buy any of the visual novel shit you find in the GM: Marketplace, no matter how cheap. Just make it yourself. It's actually easier than you think.
>>
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Got the lock-on system to work more or less how I want it. There's several bugs remaining, but at least now you can see where I was going with this.

It won't be ready for Demo Day, but I have an idea for another game.
>>
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In my ever-going battle to make Bokube have better art and look cuter, I present you all present land mines.
>>
>>146817496
whats the meme here
>>
>>146818000

The presentation is very well-done.

Also, nice trips.
>>
Yo I have been away for several months.

What happened to that Abomination or something game with the dev having seizures?
>>
>>146817990
Is this a webm for slightly gigantic ants?
>>
>>146818138
>being so new you don't even know loss
literally fuck off please.
>>
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>>146818000
>>
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>>
>>146818138
>>146818256
You should both kys
>>
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>>146818256
>new
>>
>>146818390
These colors are actually pretty aesthetic.
>>
>>146818302
What is this zelda meme for?
>>
>>146818390
Actually looks great
>>
>>146817982
Interesting, but still I think I'll go with Gamemaker since I have some experience with it. Do you know any useful threads or videos on making a visual novels, and thanks for the support!
>>
>>146818140
Trips?
>>
>xD memes
>i said it again xD
Subscribing to this ebin thread
>>
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>>146818862
>autism
>>
>>146818948
>being this autistic
Log off the internet.
>>
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>gotta shit out some enemies b4 dmoday else i'mma get whapped
>>
>>146818861
>>146818626
>>146818138
this thread has some great bait
>>
>ctrl+f meme
Dark ages incoming.
>>
>>146819156
What's a great bait?
>>
>>146819094
Don't worry I already whap it to your main character if you know what I mean.
>>
>>146819156
Nodevs and whodevs swarming in for summer.
>>
>>146819178
>meme
SUMMER
U
M
M
E
R
>>
>>146819178
what did he mean by this?
>>
ok discord/sc you can stop now.
>>
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>>146819178
>>
>>146819291
>they're called memes you dip
kill your life
>>
>>146819094
Nice background.
>>
>>146819362
>dip
spotted the underage poster
>>
>>146819341
Stop what? Trying to push memes or trying to stop them?
>>
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>>146816897
>>
>>146819490
the first and all the influx in shitposting.
>>
>>146819496
kys
>>
>>146811801
Maybe a year ago, when I took powers of matrices for migration/population markov processes
>>
>>146819472
wow
>>
>>146819246
no lewd allowed
>>
Making a game is too hard I don't know how you guys do it
>>
>steamshit using their homosexual lingo in here
:stop:
>>
>>146819683
by not wasting my time making dumb meme imgages
>>
>>146819496
First time I unironically say this, but well memed.
>>
>>146819683
we don't
>>
>>146819683
It's simple, I pretend like I know what I'm doing. If there's something I don't understand I post here pretending like I'm absolutely correct and someone will very quickly correct me and tell me the right way to do it.
>>
>>146819858
kill yourself.
>>
>>146819789
This doesn't help you make a game

>>146819863
Tell me your game making ways secret
>>
>>146819894
This is the best answer I will do this
>>
>>146819789
getting people to reply to forced memes is the ultimate (You)
it's like making a game and having someone play it and like it
>yfw this is how they actually think
>>
A game where you can do NOTHING.
>>
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Finally fixed the wall collisions with the little blue fuckers. Turns out their rotation points were incorrect, and it was throwing all the collision off.
>>
>>146820128
So a movie?
>>
>agdg making fun of people code again
I find it hilarious considering the quality of your nogames.
>>
A game like Terraria but in 3D.
>>
>>146820409
Minecraft?
i've literally never played terraria, i have no idea what i'm talking about
>>
>>146820467

terraria has a lot more bosses, quests, progression, reasons to explore, etc.
>>
Skyrim set in the Fallout universe.
>>
>>146820324
Most of those games are made that bad on purpose
>>
>dig down
>dig down again

weeewwww

atleast minecraft has an endless output for creativity
>>
>>146820518
cube world if the mining got fleshed out a bit more and if the dev actually updated more than once every 2 years
>>
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>>146820324
Terraria with Fez's perspective gimmick
>>
I want to make a game where you are a ball or some shape and you jump on different moving fast 3d tile platforms in the same kind of view style and there are objects moving and you can move left or right and have to dodge them.

How would I do this?
>>
A VR game that requires a keyboard, mouse, gamepad, racing wheel, flight stick, dance pad and motion controllers.
Thread replies: 255
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