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/agdg/ - amateur game dev general
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Melancholy Vibes Edition.

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/
Xenko: https://xenko.com

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
First for waifus
>>
the fuck is xenko
>>
3rd for doing your own bug fixing instead of making aggy daggy do it.
>>
>>146585575
this dude is right
>>146585939

That function is pretty much worthless.
>>
>>146586085
good
>>
ALLEGRO 5
>>
>>146585878
>more engines
Appreciate it anon.
Nominating
https://springrts.com/
http://urho3d.github.io/
https://github.com/cocos2d/cocos2d-x
and
http://www.monogame.net/
^this one especially. It should be there above LÖVE and haxe certainly
>>
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nth for creating a custom engine
>>
tfw no qtlizardgrillwiththickthigh game
>>
>>146584143

Do you have skype or steam to chat? l may be able to help you
>>
>>146586272
It's not worthless, my game would be fucked in fullscreen without calling it.

It just messes up the mouse coordinates.
>>
If an engine isn't made with assembly it shouldn't be in the OP.
>>
Don't know what to work on next desu lads.
>>
>>146586535
Just like rescale them
>>
>>146586553
>If an engine isn't made with assembly it shouldn't be in the OP.
With assembly _in it_ or entirely written in assembly?
You sound like a nodev-kid who just wants to sound extreme and ends up sounding very sane.
>>
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To add a feeling of growth and achievement, I made the walls turn bronze, silver and gold once they reach certain heights.

A bit of info about the jihad plane in the next post.
>>
>>146586535
If you want to allow different screen sizes.
You should manually do the adjusting, instead of letting a lib that you dont understand do the scaling for you.

Did you try this. >>146586017

If that is not the answer, its probalby on the right track. So try fixing your own problem.
Output the click the game thinks you do.
And output the click you want.
Then find the relation.
Thats called bug fixing.
>>
Java
>>
>>146586997
no
>>
>>146586997
"fuck you"
>>
>>146587075
Yes ;_;
>>
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If the wolf guy from the last thread is still around, I found the posture a bit awkward and tried to fix it.

Im no artist so it might still be a bit fucked.
>>
>not making your own language
I've decided against linear types but I will use regions.
>>
>>146586535
Have a way of accessing screen width/height and during your input function you divide the mouse coordinates by that number.
You do have a single input function which translates the platform input into whatever you want for your game right?
>>
>>146586997
>Java
>>
how do we fix idea guys?
>>
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>>146586798
The jihad planes spawn far away, in line with the sun's location. They come faster and faster towards their destination (a random spot of land or a random brick segment) and will explode once it reaches it destroying about 3 layers of walls no matter their height, forcing the player to not concentrate their efforts throughout the whole wall and not just a part of it or else they could lose it all.

Still looking for a way to "kill" mexicans without actually killing them. The FBI van is always an option I guess but I'm not sure I'm in love with it.

I also want to add a new kind of faster mexicans and a sjw that yells "LITERALLY HITLER" from the US border and throws a molotov at the wall. If you shoot him with a brick he explodes into a fine mist.
>>
>>146584901
does it have to be realistic? or is it ok to just "look" realistic?
what are you changing orbit of? spaceship or planet?
>>
>>146587467
Give them a place to write down their thoughts.
>>
>>146587578
Continued..
>>
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this isn't what i had in mind
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>>146587562
it just has to look right, really, exactness isn't so important, but even with that relaxed constraint I can't think of how to do it properly

this is what I have so far
>>
>>146586798
Is the Mexico sticker supposed to be like Made In Mexico?
>>
>>146588119
>Game Over
thank god, my eyes
>>
>>146587263
yea it's pretty fucked
>>
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Progress! I spent my aftetrnoon optimizing the terrain generation and it's way faster now. It's still pretty empty, though.
>>
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Does this look neat or just frustrating?
>>
Is there a bare-bones/lightweight engine/framework worth using for 3d? I don't want a million features that I won't end up using, any too much bloat, etc. but I also am not insane enough to think I'll make my own engine any time soon.
>>
>>146588397
How do you save your terrain, is it a height map?
>>
i want to try vim but can't be fucked modding it for 10 hours.
I wish there was a pre-config'd c++ version.
>>
What key aspects need to be hit when telling a fictional story about fraudulent game key resellers?
>>
>>146588458
both honestly
>>
>>146588397
>in the middle of a desert
>the plants are in pots of soil

???
>>
>>146588492
lwjgl
>>
>>146588458
it looks great but it's going to play out extremely frustrating due to >mouse
>>
>>146588458
drawing runes to spellcast rarely wokrs.
That one DS game was pretty fun though.
>>
>>146588458
How are you doing that?
IMO drawing with the mouse sucks
>>
>>146588553
You don't want to try vim.

>>146588713
The Eragon DS game was worlds better than the shit movie and the ripoff books.
>>
>>146588650

>Java

It's a set in the right direction atleast. I can probably look for similar things, being that it sounds like what I'm looking for.
>>
>>146588458
Frustrating
https://youtu.be/DY6yVnyquxg?t=537
>>
>>146588595
>>146588685
>>146588713
>>146588718
Thanks for the feedback. Drawing with the mouse really does suck. Might revisit this idea when I get a vive.
>>
>>146588769
>You don't want to try vim.
Why not?
feeling the IDE fatigue.
>>
>>146588517
Some parts of the terrain will be procedural, so only the world seed will be saved, and chunks modified by the player (they will contain a 255*255 heightmap, I guess I can can compress that to a lossless format).

>>146588628
Imagine the sand texture to be a more advanced terrain shader, and the cactus pot to be various trees. It's the skeleton for now.
>>
>>146589004
Oh i thought you were just trying to be charming with potted plants outdoors, im a bit let down. good luck with trees then.
>>
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anonymous are you here?
>>
http://store.steampowered.com/app/428550

is this agdg/?
>>
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>>146587263
Thank you for that anon.

I've applied some of the things, does it look better now? It's a gif with after and before to compare.

I've also been trying to make it look down like another anon suggested but not having any luck with that looking good yet.
>>
>>146589004
Are you intentionally ignoring the last byte of your heightmap? (256*256)
Since you only save the seed, will player changes be forgotten once they walk away?
>>
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>>146585878
nice vintage aggy
here's mine
>>
I need a writer for demo day
>>
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I've been trying to come up with more unique game ideas. Would you play a game that looks like this?

also webmcam a shit
>>
>>146589368
Do you need puns?

I can do puns
>>
>>146589386
>Would you play a game that looks like this?
only if it's fun
>>
>>146589210
Looking much better already
>>
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>>146589365
That's vintage now? Shit, mate...
>>
>>146589589
It's from the time we had a dropbox
>>
>>146589368
what's your game fampai
>>
>>146588881
I'm hurting for you, this must have took a while to implement
>>
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>>146589496
fair point. I wonder if trails should be particle effects too or just a standard sprite effect

>>146589638
Yeah we used to have a really good dropbox and wiki. Both have since re-started and failed again multiple times I think.

>>146589365
>>146589589
another from around that time (2013?)
>>
>>146589642
Its the hacking game, I need a short storyline to corral my dev into something cohesive
>>
>>146589589
>>146589365

do you have anymore? I'm collecting.
>>
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>>146589809
>>
>>146589120
I thought it was funny as a placeholder.

>>146589262
I'm ignoring the last byte because of some limitations with the mesh.
The player changes will be saved, but a chunk will be saved only if a change has been applied.Otherwise it will be procedural.
>>
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>>146587562
>>146588185

hmm hold on I think I have an idea
>>
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>>146589809
Not so much wallpapers, but shittons of other random /agdg/ files. But I don't want to shit up the thread too much.
>>
>>146590028

the thread will be fine mate. we have shitposters for that.
>>
Can you like apply a shader on absolutely every 3d object in Unity? Cause I can't seem to find a way to do so other than creating and applying a material with shaders to every separate object.
>>
Has anyone here tried using the Visual Studio Code integration stuff with Unity?

I saw that there was a way to do it and I'm just curious if there's any major downsides to using it over Monodevelop or regular Visual Studio.
>>
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>>146589365
>>
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>>146589809
>>
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>>146590137
o. true

>>146590212
oh shit I remember that
>>
>>146590210
you don't get the debugger and code can't into intellisense
>>
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>>146589893
I told you dog. I warned you the pixels would come back to haunt us.
>>
>>146590353
>>146590296
>>146590212
>>146590028
>>146589893
>>146589809
>>146589781
>>146589589
https://www.youtube.com/watch?v=gyfKdI6zi9M
man I miss the dropbox
>>
anyone looking to join an aspiring team ?

>if yes please put your interested field in the reply?
>>
>>146590028
lol'd
>>
>>146590210
I use it, no downside I can think of compare to regular VS. Maybe once a day it'll freeze when hooking into the unity process but debugging without it? come on.
>>
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>>146590410
>>
>>146588458
OH SHIT you actually made a lot of progress.

Wasn't it like 2 days ago you were coming up with the idea?

It would be nice if you could make it quicker to cast... and fluid like I dont wanna open a book to do it.

I wanna jump around while casting it.
>>
>>146590457
>ray sipe
no way
does anyone have the link to that TIME TO USE GAMEMAKER video?
>>
>>146590492
what's an aspiring team?
>>
>>146590621
a team of nodevs
>>
>>146588458
Please keep working on this.

The idea is amazing.
>>
>>146590492
Ideas guy
>>
>>146588458
Maybe make it more tolerant. Your drawing was average for someone using a mouse.
>>
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>>
>>146590353
That cake was tasty
>>
>>146590492
>team
What does it mean? Does it mean what it supposed to? That there are more than one people? Or is it only you and you want to create a team now? It doesn't really matter, since my answer to both of those questions is another question: how organized are you? Do you have a Game Design Document? Not a sketch about the setting or some gun, but about actual analysis of the mechanics of the game? Or you don't have any ideas yet?
>>
>>146590675
actually its a team of 2 people at the moment.
I am doing main system programming
We have a hard 3D modeller.

>looking for soft modeller / animator and Level Designer. Another Programmer would not hurt.

>>146590621
Aspiring just means we are directing our hopes and ambitions towards getting the team off the ground, We are a small team forming itself right now we are nearing alpha for our first game.
>>
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Anyone else here using LibGDX? I feel like I can finally write proper code that will be a thousand times more maintainable and extensible than GML
>>
>>146590904
there's a few java devs here who haven't left from our bullying.
godspeed you nerds.
>>
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>>
Okay so what are hash tags? Could you give me a very basic example how and where in a game would they be used?
>>
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>>146590296
Glad I'm not the only one sad enough to still come back. How many do you remember?

>Tactical RPS
>That platformer sillouette game
>that platformer with the element themed levels that matched to colours, think it actually released successfully
>that side-on robot fightan game
>blue haired protags
>motivatio
>agdg's one big success
>the weird colourful childish platformer dude
>the lil green dude his game had a cool platforming physics engine
>That racing game by the Sky Rogue guy
>>
>>146590729
>HOW I MAEK GAME?

kek
>>
>>146591051
Is that fucking greaserdevs game?
damn i feel old.
>>
>>146591051
ah fuck you panstach, you never finished bitline miami
>>
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>>146590904
I've used LibGDX very extensively and absolutely love it for 2D. Just wish it were written in C# instead.
>>
what happened to 6 dof witching?

its still alive, right?

pls ;_;
>>
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>>146590702
Idea Guys and Testers get paid based on their input.

>>146590830
We are doing dev tests getting the base game systems working nice weapons / hp / respawning / basic Zombie AI is all working ramping up for an alpha.

The Game I would say the game is nearing design completion and only because we are changing things as we build it we already had it at "100% concept done" its not in Idea Phase.

>just looking to see if I can find any willing souls to join me while on my down time.
>>
>>146591253
It's been going on for a while. Doubt she'd stop.
>>
>>146591330
what is the game?
>>
Just how much can Game Maker do? Wanting to make a simple pixel style game, that's sorta like Baulder's Gate. Get EXP kill mobs, collect loot, level up etc. What I'm wondering is, with Game Maker, can I make custom textures for each weapon that shows when the character has them equipped? As in, character has a sword that has a red blade on it, picks up and equips an axe that has a blue blade, can I make the sprite physically change to represent that he is now holding a blue axe? Or should I move on to a different game engine?
>>
>>146591780
you can do almost anything 2d in gamemaker
it's not rpgmaker
>>
>>146591780
>a simple pixel style game,
>like Baulder's Gate
m8
>>
>>146591649
unnamed first person shooter , with some secret ingredients.

>unsure how much I can actually say but its a tribute to ye olde retro shooters in a few ways.

Its our first project to basically get the ball rolling build the team and make an enjoyable game at the same time as testing and learning.
>>
>>146591780
You can do that with literally any engine. With GM specifically i can think about 3 different ways to do what you're asking.
>>
>>146591932
>>146591849
Thanks.

>>146591914
Let me suffer on my own game.
>>
Any idea guys here? What kind of game can you imagine with peacock spiders as protagonists?
https://www.youtube.com/watch?v=d_yYC5r8xMI
>>
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>>146588185
>>146590027
this looks like calculus crunch
if i weren't so busy with my stuff, i'd help you find the solution
instead, have this image
you need to find a 2nd-degree curve tangential to both orbits, where only one point of tangency is known (i chose 2nd-degree curve, because trajectory is arbitrary, and this curve is the simplest one that does the job done)
this will be 4 equations for each axis, not an easy taks if you aren't into this stuff
>>
>>146592034
rhythm game
aircraft carrier flight deck simulator
a game like spy party
>>
>>146592034
Message Gestas on the IRC.
>>
>>146590879
>We are a small team forming itself right now we are nearing alpha for our first game.
I'm a NEET and I'd like to participate without pay if I'm allowed to.
Programming experience:
Better than I let myself think I am. Have worked with Java, Python C++.
>main system programming
Pretty much what I do.

I'd like to learn more than anything. Will accept any coding style. But you're probably looking for people to be more invested.

I can implement interfaces though.
>>
>>146592221
disregard that, my image sucks
ending pos should be between the two yellow lines, on the far side of image
this complicates things
>>
>>146592034
A game where you stop the mosquito insurrection against the imperial regime of spiders. 3D souls-like combat.
>>
>>146592441
I am Gestas on the IRC in the OP.

Send me a Message, we are using Unreal Blueprint / C++ atm
>>
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>>146592034
Stephen O'Halley is a software engineer with a stressful, miserable dead-end job. His relationship with his girlfriend is on the rocks and he can't figure out why.

He used to go on retreats into the Arizona desert with friends to trip on mescaline, peyote and shrooms. Since he hasn't done this in years Stephen decides to go by himself and try to figure his life out.

You are his spirit animal. The Maratus Specosus. You must guide him through the psychadelia of his mind, keep him safe from self-doubt, anxiety and fear. Lead him to the right path.

Throughout the game you witness Stephen's memories and get glimses of his relationships with his girlfriend and family friends. You can decide to push him to choose certain paths. As the story unfolds you find out more of their secrets.
>>
>>146588458

Make the figures easier to draw and quicker to use. Having to go through a book to scribble it down gets old real quick.
>>
>>146592326
>rhythm game
>because the video had beats in it and they're 'dancing'
Just what i expected of an idea guy
>>
>>146592034
>>146592371
Want to give the Idea just to you board is too open
>I require nothing in return.
>>
Drawing is hard as shit.

Now on to drawing some buildings and fences and grass/flower stuff, gotta make this town look all nice and shit.
>>
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>>146592609
>>
>>146588458
Those shapes are too elaborate for what looks like is supposed to be a combat mechanic. They take too long to draw.

I suggest trying shapes you can draw in under a second or two. Try looking at how TW101 integrates shape-drawing into its combat.

https://youtu.be/sdHbPXNJvVE
>>
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>>146592745
Do you know what's also hard? remembering the picture in your post.

Might not drink so much while deving in future, it ain't helping the productivity too much.
>>
>>146592609
that sounds like a recipe for skinwalkers
>>
>>146592326
>>146592371
>>146592503
>>146592609
Holy hit these are all good.

My top favs are:
Stephen O'Halley
mosquito insurrection
aircraft carrier flight deck simulator

I've started to realize that even if I learn all the skills to become a true 1MA, I'll still lack this kind of crazy creativity.

Thank you and please, accept these spiders playing hide 'n' seek in return:
https://www.youtube.com/watch?v=r4YHf6nBbzE
>>
>>146592953
balance m8.
drink enough to feel good, but not enough where you're at the "fuck this i wanna go lie down and watch shit" stage.
>>
>>146592487
I have no idea what you were trying to say but thanks anyway. I really can't into math so well. I'll try my hand with my lerp idea and see how well it works out.
>>
>>146590570
Yeah, something like that. I had an early prototype I boosted my progress from.

>>146590716
>>146592620
>>146592927
I'll simplify the shapes and see if I can streamline it a bit more.
>>
>>146592034
Make a multiplayer puzzle game with puzzles that require cooperation to solve, but both players are peacock spiders, and their only form of communication is dancing, and watch as they turn it into a language.
>>
If my goal is to design 9 different outfits for the MC and the current animation frame total for said MC is nearing 300 how bad is it if I stick to having animation sets being 4 frames? (walking is 4, running 4, attacking 4, etc).

There are so many because it is 8 directions and I would need to basically redo it all for each outfit. The sprite size is 54x54 but maybe 1/4 of that space is not occupied most of the time. The padding is there for for extended arms, outfit parts, legs in motion etc.
>>
>>146593319
>>146592221
>>146588185
I might not be properly understanding what you're trying to do but I'll give you my retarded opinion anyway.

Couldn't you just have all the planets applying their gravity to the object based on their distance? So if the object were perfectly equidistant between two planets and their mass was the same, the object would just stay put. Then when you apply velocity to the object, things should just work out naturally.
>>
>>146594327
>300 frame animation
dafuq u doing bruh
>>
>>146595024
l2read m8
>>
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It wasn't really working before, but now it is
Still finding out the nuances of different methods of rectangles in libgdx
>>
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>>146512740
fuck
i think i found a memory leak
>>
>>146595024
Idle animations, walking(weapon free, weapon holstered), running (weapon free, weapon holstered), attacking, skill use, event specific, etc. But for 8 directions, no flips.
>>
Hey aggydaggy my sister wants to learn how to program. im a full time dev but i dont really know how i should get a "beginner" started. Something higher level like java / c#, an interpreted language like lua? Just dive right into c?
>>
>>146595426
The ironing
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>>146595963
I've yet to see a reason to not start with C++.
>>
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Progress:

-Created a music track that has a version when level is generating and a more energy one during gameplay (audio is apparently now allowed for webms)
-Added more detail the floor/walls
-Added shitty details around the map (skulls/candles/blood)
-Added power-ups, 2 for now a hp boost and a dmg boost.
-Darkness overlay for spooky ambiance.
-More sound effects

Is it weird enjoying your own game?
Anyway, im trying to figure out if i should go for an android release or keep it pc? I'm not expecting huge downloads on either platform but for this fast paced bite sized game i feel like mobile is better. Anyone got experiance with this?
>>
>want to make a game
>notice i'm making an engine instead
>want to make an engine
>notice i'm autism'ing over logging but the engine can't even display a rectangle on the screen yet
i want out
>>
>>146595963
Windows forms
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>>146594798
I could if I was trying to make an accurate nbody simulation

but that isn't what I want
>>
>>146594327
>>146595654
By mirroring left/right you would cut out 25% of the work. By halving the amount of frames you cut out 50% of the work.

I don't really see why you need to add 9 different outfits that aren't just palette swaps, when you don't even have a mostly finished game, but 4 frames is long enough for most animations imo.
>>
>>146595963
I would say Python. Work up from there and introduce Java not too long after (a couple months maybe).

There are plenty of good interactive tutorials for Python on the web.
>>
>>146596123
>bloated with every confusing feature, hacky syntax and legacy feature imaginable

not a good reason?
>>
>>146595963
I was thinking about the same, since my brother would like to get into programming. Where I live, at schools they teach Pascal as a first language, but I know about a place where they use C#. However I think if the aim is to get them into algorithmic thinking, then a simple scripting language is also just as good. If you want them to have a better understanding on how computers work then C++.
>>
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added time stuff.
topleft is a current time, not shown but theres a timelimit for the investigation of the case (currently set to 72 hours), as you do different actions you eat up time.
i'm also testing out using time limits for the persons as well. original design calls for a raw question limit. if using time for persons seems too complicated/scary i'll change it back.
next im implementing arrests which gives you more questioning time along with some arrest only things, getting their fingerprints and bloodtype.
>>
>>146596437
>Where I live, at schools they teach Pascal as a first language

Romania?
>>
Let's make a better RUST.
I can program loops and shiet, rest is up to you which means - modelling, networking, OOP programming(of course), art, SFX/Music, etc.

If you're interested email at [email protected]

We will share profits once the game takes off.
>>
damn, these kinds of games really grab my interest. gg
>>
>>146596531
Why are you making another UI Traversal sim?
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>>146596182
Thanks. Just trying to fool proof the base (naked) frames. Chances are I will be cutting some of the costumes because of workload but I definitely want to include as many as I can. While not integral to the actual game play choice is usually something players appreciate, even if it is purely aesthetic.
>>
>>146596158
I've been really tempted to try and make an engine just cause it seems like it'd be fun, but I feel like I'm not nearly good enough at programming to be able to do it yet.
>>
>>146590904
I used to use it a lot. It's good but it'll take you 1000 times longer to make a game than if you just used Game Maker.
>>
>>146596145
Based on that webm I would say stay on PC. Games which have this much action usually end up either a quick time event game, or simply a game which is not fun, but of course to really tell it should be played.

Could you upload that webm with sound to somewhere else and leave here the link? Or just the separate music? I would like to hear it, if you don't mind. Good to see sound design progress every once in a while.
>>
>>146596631
thanks anon
>>
>>146596145
Looks fun, but I'm really not a proponent of the "shooting direction is the movement direction" style of controls. I feel like Robotron solved this decades ago, with one direction for movement and another for shooting. I would also accept the case where you have an additional button that shoots and holds your aiming direction constant while you hold it down, so you can backstep while firing.
>>
>>146595963
>>146596437
ask them what they want to make.
if it's games send them towards game engines. if its some apps or whatever send them towards that stuff. there's nothing better than diving in.
>>
>>146596853
>there's nothing better than diving in.
I couldn't disagree more. Programming is complex and knowing the basics will save a lot of time in the long run.
>>
>>146596531
I like the time limit idea. It sounds less arbitrary because I imagine at the start, you're given little time and easy cases and later you're given bigger cases with more time because you're more well respected in the force or something.
I also like it because I prefer the universal limits rather than new limits for each individual task.
>>
>>146596752
everything is a UI traversal sim. when you move a character in a game you're just updating the X, Y, (Z) of a "world" cursor position in the slowest way possible.
>>
>>146596606
First things first:
-Unity engine(of course)
-Procedural terrain
-Permadeath
-Free2Play with Buy2Play option that give VIP items
-Ingame shops you can buy items from(purely cosmetic)
>>
>>146597232
Being pedantic didn't answer my question.
>>
>>146596784
I've gotten to be quite a good programmer in the past couple years, so I'm wanting to use patterns that I find are missing or annoying to implement in GML. I feel like it will take me maybe 10x longer to get a game to the "basic prototype with a player a handful of other objects" stage, but will be 100x faster when the complexity grows past that. Also, using an actual IDE allows me to use features that make coding a lot faster.
>>
>>146596797
Thanks for feedback, i agree with you. It might be too much for a mobile especially since the gfx is actully quite small. I can actually give you a build of the game where u can hear the music. Tell me if u rather get an audio link. dropbox link https://dl.dropboxusercontent.com/u/15004445/RLG_4chan.zip

>>146596845
That would be the optimal movement, using the mouse for shooting or something similar. to behonest i tried this version because i wanted to put it on mobile, but now that ive developed it, its become kind of fun actually. it feels like it has its own. thx for feedback!
>>
>>146591780
yes it can do that
stop procrastinating
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>>146589386
would play through the stages of jellyfish life. Its pretty interesting stuff. you could get power ups each time around whatever
>>
>>146596797
>>146597473
forgot to say, X to shoot, Z for grenade.
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>>146597232
I know you're being facetious, but thinking of things like this is exactly why you'll never make a game with fun gameplay
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>>146596531
It was the meido in the kitchen with the shake weight?
Honestly though I am actually starting to like what I am seeing a lot.
>>
>>146597871
forgot your name googs
>>
>>146596531
You realize if you made this kind of game and then added Anime VN elements with waifus to it you'd become a millionaire?
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Remade most of my grass. I keep getting jelly when I look at games like TW3 and Battlefront.
>>
>>146597409
sure it did, there's only UI traversal sims. im making the only thing there is but with more efficient systems. it's a prototype, it'll look cool when it's not a prototype

>>146597120
well the time limit for the investigation as a whole is going in definitely but the per-person basis. it's basically the same thing... 20 questions or 10 minutes. in either case i want the player trying to use their head and only make relevant inquiries so the limit being broadly defined shouldn't matter too much but maybe not having a more elastic number like time will come off as bullshit if they're down to the wire.

>>146597971
how about i make the first game that showcases it how i want then license out the "engine" for anime VNs?
>>
>>146597959
I am actually the poor bastard who was asking about the 4 frame animations a few posts up.
>>
>>146598101
>but with more efficient systems.
I honestly can't tell if you're serious or not anymore.
>>
>>146598064
Lots of grass can really make a scene look good. Games with flat grass textures are ugly.
>>
>>146597690
>fun
you keep using that word like it means anything.
>>
>>146597610
The music is pretty sweet and intense. Perfectly suits the style of your game. All the sound effects are nice. I think there should be some indications however to show that you've actually hit the enemy. Some blood, or the sound of pain.
>>
What happend to the pug dev that made some weird lemmings game?
>>
>>146596531
I like that googs
Nice to see you posting progress instead of shitposting
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A voxel game can work as long as the voxels aren't a gimmick.
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Units can now be created.
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>>146598427
There actually is both blood and sound lol. The darkness overlay is making it hard to see the blood and the hit sfx bugs out for some reason. Thanks for playing and nice comments!
>>
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>>146598535
ganbare onii-san
>>
>>146598589
May I ask how did you create that music? Do you have prior musical experience? What program did you use? I hope I'm not asking for too much, but I've always wondered how music is born in someone.
>>
>>146598535
The way they rearrange themselves is so cool
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>>146598828
np.
I used fl studio. musical experience, not that much but i used to (still kind of do) create hiphop beats, been doing that for like 2 years. doing that is much harder than doing something like this for the game, since the game music is just a loop of a couple of bars.

It's not really that hard, if u can do a game you can learn the program to make the music. The hard stuff is hearing what sounds are right etc. But e.g. for the track you heard in the game it's an arpeggiated synth, which basically means when you hold a button it plays several different notes automatically (which is how you get that looping blipblop sound) and then i add the drums and then different filters to get a unique sound.

Sadly it's a bit like drawing, I cant tell you how to make good music. It requires time, so unless you are interested in that i would suggest getting some free tracks from somewhere or getting a music partner. If you are interested download fl studio and watch some youtube tutorial on how to make edm/hiphop/trap/whatever genre you want music.
>>
>>146596158
iktf

>start working on some engine stuff
>get stuck implementing a bunch of different allocators and thinking about where they should be used because that's some cool shit before the engine even renders anything

Going a bit better now though, I scrapped that shit and now I have an engine that lets me draw sprites the way I want them and script in Lua, but on the other hand it is just spewing shit all over the heap.
>>
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An anon left this as feedback on the tools.aggydaggy.com site. I agree with it. I am a web developer, but I am not a web designer. I am shit at colors.

If any kind artist anon wants to come up with a color scheme for the site, please reply to this comment. Usually a website deals with a primary color, a secondary color, a call to action color, and sometimes an accent color.
>>
>>146599486
Thanks, anon!
>>
BRDEVS
WHO HERE GOING SBGAMES?
>>
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>>146597562
b- but they're not jellyfish Anon.

They're SUPER WARRIORS, like from my japanese animes
>>
What do you guys use to check your framerate? Fraps is so annoying.
>>
>>146590457
>man I miss the dropbox
We could try setting up a new one.
>>
>>146600101
>not making your own fps display code
That's like the basics of game debugging
>>
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r8 my button
>>
How hard is it to get on steam?
>>
>>146600386
Wouldn't press on/ 10
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>>146599976
No
>>
>>146590904
I have used it, but is not my favorite choice. You can make great things with it, but as someone said before, it will take you more time.
>>
>>146600386
app/10
>>
>>146600101
Made my own
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>>146597313
I don't see the problem
>>
>>146588458
the idea is great, maybe the things you draw could simply be smaller so it takes less time.
>>
>>146600445
You tell me.
http://store.steampowered.com/app/453790
http://store.steampowered.com/app/407420/
http://store.steampowered.com/app/432020/
>>
>>146600101
My own code.

External programs sometimes aren't as accurate since there's overhead.
>>
>>146600445
You need to get 500 YES votes on greenlight.

AKA, you'll get 200-300 votes on simply being on greenlight and not looking like shit and then you need to figure out how to get the rest or just wait for couple weeks and you'll get in anyway.
>>
>>146600517
v-você também
>>
>>146599727
Love the website, I'm not good at colors either but I always use paletton.com. Choose a cool color then click on "examples..." and "Page layout". It will pick complimentary colors for you
>>
I was trying to implement a new thing but then it glitched out upon starting and I almost got an heart attack.

https://youtu.be/E-X6Ab_jHzA
>>
>>146600445
I honestly don't think it's possible to not get through greenlight unless your game is adults only (even then you'll probably get through if you tell the Steam rep you'll censor it) or the game is doing something straight up criminal.
>>
>>146599727
I really like the different colors.

Maybe make them fit more together, but I wouldn't go for 2 color scheme.
>>
>>146601423
Christ
>>
>>146601423
The game is literally creating its own spooks. How spooky is that?
>>
>>146593356
Here is an idea for grimoire dev.

You draw the shape in your book to learn the spell, but to use it, you have to place a magic bookmark on its page. The bookmark itself displays a simple wand gesture that you do to activate whatever spell the bookmark is on.

That way I think you can have more complex book symbols for people to learn/draw/discover, but keep spell casting nice simple gestures.

>>146598357
The amount isn't too hard. Engines can handle a lot and it is easy to make cheap grass. I'm just focusing on fidelity without too much photo sourcing.
>>
why is it so hard to make shaders for monogame?
Is compiling my shaders in a separate XNA game and then copying them over every time the only way to do it?
>>
>>146590904
I use it. Here's the last thing I dropped:
https://bitbucket.org/DanilaFe/cave

On phone now so I don't have webms.
>>
>>146601054
I don't know anon, Candice DeBébé's Incredibly Trick Lifestyle looks top tier to me
>>
>>146588458
If they're going to be used a lot (which they probably shouldn't...) the player should just have to memorize the spells they want to use, and then have a single quick thing for casting.

Like:
Book -> look up the spells
Rune stone that you can instantly call up -> cast spells
>>
>>146601978
>>146602634
Very good ideas here, thanks
>>
>>146595190
>>146602585

Pure libgdx rectangles are nice but I don't think they support rotation natively. One of the downfalls in my cave game thingy.
>>
Anybody have space game ideas that don't involve shooting spaceships?
>>
>>146603109
Space horror.
>>
>>146603109
You drive a truck in space.
>>
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a steam game that forces you to use hamachi to play online
>>
>>146603109
Space farming simulator
Alien waifu dating sim
Space station building game
>>
>>146603396
What's wrong with hamachi?
>>
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>>146603396
A game you can only finish by greenlighting my next game on Steam.
>>
>>146603109
You work in a supermarket and have to design the layout so you can stock the most products
>>
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>>146603109
trading simulator
>>
>>146603445
What's not wrong with hamachi?
>>
>>146603109
Planet terraforming simulator.
>>
>>146602575
Ok, looking into it it seems I need to use 2MGFX, but when I try to use it I get this error:
Could not load file or assembly 'SharpDX, Version=2.5.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
>>
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>>146603109
A space game where you shoot giant robots
>>
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>>146603445
>people who can't port forward
>>
>>146603109
A space dating sim.
desu, just putting "space" in the title can make it awesome.
>>
>>146603660
I like this one
>>
>>146603109
Intergalactic Waifu Harem
>>
>>146603749
SPACE PONG
ITS THE SAME AS PONG
>>
>>146603605
>>146603729
can you not give me a straight answer? Am I being memed on?
>>
>>146585878

Anybody know what artist painted this background?
>>
>>146603749
fucking SOLD

>>146603898
since you the bars only have side reactors to move, when the ball hits them they fly into outer space
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