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/kfg/ - Killing Floor General
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WATER Edition

Last Thread: >>146113316

>Latest Patch
http://forums.tripwireinteractive.com/showthread.php?t=118307

>KF2 Steam group
http://steamcommunity.com/groups/kf2vg

Memetastic maps by /kfg/:
>KF-Mall http://drive.google.com/file/d/0BywcqXA0Kt4IS3pwMFQ2VVRHZ00/view?pli=1
>KF-ParkingGarage http://steamcommunity.com/sharedfiles/filedetails/?id=642348804
>KF-DanceFloor http://www.moddb.com/games/killing-floor-2/addons/kf-dance-floor-contest
>KF-Fog_Rig http://steamcommunity.com/sharedfiles/filedetails/?id=646654523
>KF-GreenStreet http://steamcommunity.com/sharedfiles/filedetails/?id=646131633
>KF-Antarctic http://steamcommunity.com/sharedfiles/filedetails/?id=644445723
>KF-LetsTryGas http://steamcommunity.com/sharedfiles/filedetails/?id=677201858
>KF-Nuked http://steamcommunity.com/sharedfiles/filedetails/?id=642313451

Mods by /kfg/:
>Anon's weapon skins and modded Soundtracks
http://mega.nz/#F!axEgHD7L!7d-vuxYC5SBMmADi6cMjlA
>""Abandon All"" and ""Abandon All v3"" music for Patriarch
https://mega.nz/#!FEpEBAiC!Zf4NcB6xp8esqmLi421un1qBCzF6xKicZowe0HpVyOA
https://mega.nz/#!EEAQjBoD!vLLLOTS9e0es3VNFVw8wg6pXgB8fMmhL0Fnm-2kQ0qI
>Engraveless 1911 skin
http://kf2.gamebanana.com/skins/143388
>Anon's guide to modding sounds
http://pastebin.com/UTnM0yb8

>Useful console commands for testing or goofing around:
http://steamcommunity.com/sharedfiles/filedetails/?id=424641626

>Spreadsheet with lots of stats about Perks, Damage, Weapons, Etc:
http://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/

>Grind map for gaining xp fast:
http://kf2.gamebanana.com/maps/187635

>Mapping/modding help, Bugs, Tweaks, Downloads, and extra stuff:
http://pastebin.com/w5jdaGVn

>Old 2015 /kf2g/ pastebin info (old server IPs):
http://pastebin.com/gCA9DkDw

EU servers:
open 85.236.101.21:8077?password=rage
open 51.254.187.123:7777 no password
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post yfw they backpedaled with the resistance system
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>>146352060
Problem #1- Solved!
Problem #2- 74- [STAY TUNED]
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>>146352060
Gosh Tripwire, it's butthole massacre time.
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4th for stalker best waifu
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>>146260667
>Old zed designs back as natural counters to specific perks
>>
Have they said anything about what the next boss idea is?
>>
>>146352060
NOW REMOVE THE FUCKING KNOCKBACK OR JUST KEEP IT FOR BIG GUYS JESUS FUCKING CHRIST but yeah pretty nice, good for us
>>
>>146352796
It'll be /kfg/'s DARKEST FEAR
A teleporting boss who gains massive resistance to two weapon types that alternates every 5 seconds
>>
>>146352796

A walking sponge that is made out of bullet resisting materials
>>
>>146353037
>>146353796
Give them ideas why don't you.
>>
>>146352796
Supposed to be the matriarch
according to voice files or some such she's supposed to be in an exosuit that she leaves when attacking

sounds like a shitty female hans
>>
A giant noobish KF wanker here. I've played KF1 for a while back in the days, yet I always had troubles dealing with big guys.

Could someone explain how stumble/stun/knockback work? Each weapon does not only normal damage additional stumble/stun/knockback damage and when you reach a threshold then zed will get stunned and reset threshold? Will bash on "V" always stumble FP and stop him from raging?

Im also wondering if it is a good tactic to try and parry FP/Scrakes with default melee toothpick(as gunslinger for example)?
>>
i like the zerker zed time heal a lot, it + speed/regen + 30% damage resist kinda make up for the lower max HP

maybe +1 max health per level as a passive would put zerker in a good spot
>>
Idea: instead of vampirism for zerk, how about a perk that gives him +5% hp per trash mob killed? Stacks up to 20 times and each stack lasts 3 minutes.

He now has more HP, has a perk based off the class name, gives him a bigger incentive to go after trash
>>
how would a minigun be balanced and should it be for commando or swat
>>
>>146355590
It sounds like it would be like the M99 from KF, expensive with very expensive ammo. It could end up being balanced from having a long spinup time and only being able to walk while firing, as well as it quickly chewing through ammo, so it would only be used whenever you gotta take a big guy down and any hapless zed that happens to be in between.
>>
>>146354228
You'll confuse yourself more if you call both of them damage. Otherwise you explained how it works. The incap build-ups also dissipate over time making it a speed thing.


>Will bash on "V" always stumble FP and stop him from raging?
FP has incap resist when raging, so it won't do anything (stumble doesn't stop his rage anyway).

>Im also wondering if it is a good tactic to try and parry
If you don't want to die as quickly, yes, you will want to try it any time you're about to get cracked open by one.
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>>146355590
Minigun is a specific model of gatling gun, which shoots 7.62x51, like the M14 and SCAR, but at ten times the rate.
That high expectation can't be met with something balanced, something's got to give, which only leads to disappointment.

If you sacrifice the rate of fire too much, it shouldn't be a gatling gun at all, a regular LMG would better fit the resulting stats.
If you sacrifice the damage too much, it shouldn't be a 7.62x51 minigun.

But a smaller gatling gun could give balanced, unique gameplay, without any disappointing nerfs from what the appearance leads you to expect. A balanced DPS that lasts a good while couldn't be much higher than an AA12's DPS. To get that DPS with an awesome 6000rpm rate of fire, each shot would have to do notably less damage than the 9mm. This .22lr gatling gun would be a perfect match for such stats.
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>>146359375
I guess the prototype 5.56mm microgun's out of the question as well then.
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Holy fuck. Decided to check out sharpshooter. What took so long to add a class from the first game when there are only a handful of weapons for it? Also saw they added a cosmetic viewer. I'm utterly blown away by how much cosmetic shit there is now. So they truely spent their time adding that garbage instead of maps and weapons? Pathetic.

Wish I could get a refund.
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>>146357993
Tutorial said that red flashing attacks cannot be parried - so I just don't care about blocking time then?

Also how much damage do you prevent with a toothpick block?
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>>146359459
A 5.56 microgun going at its full potential would be OP, but the compromises needed to make it balanced wouldn't be too unreasonable or unrealistic. It could work.

Horzine could configure it with short barrels for the sake of being more reasonable for their mercenaries to carry, and that would take the damage per shot down, less than the SA80's.
And for their mercenaries shooting by hand using ammo they're carrying, horzine definitely wouldn't want the recoil and wasted ammo of 10000rpm. It would be reasonable for them to slow it down by a lot, so long as it's still well beyond what lighter, simpler, regular LMGs could do.

20 damage per shot at 2500rpm would give a DPS beneath the AA12's, making gameplay balance feasible, and those stats would fit a reasonable expectation of a horzine configured microgun.
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>>146360256
Their own use of their terms have become misleading due to updates.
How it works is:
>Blocking
Holding up melee weapon.
>Parrying
The timed block, granting an increased damage reduction for the hit.

Now, the part where the glowing attacks comes in is:
>Weapon has Parry strength
Your weapon has to have a higher Parry strength to be able to impart a Stumble incap to the zed (I guess this has become a separate 'Stumble' synonymous with Parry).

In short, you can't stumble them but you can still parry any melee attack. Knife reduction is like -30%.
>>
>>146361689
I omitted part of it on accident

The part where the glowing attacks actually come in is that you just can't impart a stumble on those attacks at all.
>>
>>146361789
...but you still get damage reduction, right?

So, for example to solo FP as a gunslinger - you shoot deagles at it, it rages, you switch to knife, tank a hit from glowing attack to derage it(with blocking), then unload with magnums.
>>
>>146360256
If you parry an unparryable attack, the zed won't jolt back, but you do get the parry damage mitigation instead of the block damage mitigation, which for many weapons is a bit better.

By toothpick you mean knife? Spreadsheet says the block and parry damage mitigation is the same for that, x0.8 damage.

In any situation where you'd parry with a knife, it seems with the current mitigation, it's better to not bother, and run full speed away instead. Better to get hit by one hit of a combo attack and avoid the rest, than to parry one hit of a combo, and get hit by the rest.
>>
why are we still here
>>
>>146362168
Thanks a lot for the info! You rock dude.

Yea, by toothpick I meant a knife . Wait, parrying with knife will give me same damage mitigation as just blocking? That make me a sad man.
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>>146362836
just to suffer
>>
https://www.youtube.com/watch?v=3OZU3fi08-o
>>
>>146362079
Sorry, I'm in-game so the response time is slow.

>but you still get damage reduction, right?
Yep, you can still parry the attack.

As a forward reference, Gunslinger can decap FP now before getting hit.
The bash combo still works, but keep in mind that the first bash is only a flinch now due to resists, so you have to double bash if you want a stumble to get more breathing space. However, for what it's worth, you should just tank the first hit and then interrupt the rest of his combo (since most of its attacks are multi-hit strings). Fumbling with the knife will take too much time and space here, and the first hit usually doesn't do that much overall damage. The key is to master hitting some headshots during the rage anim.

To elaborate on making a habit out of parrying big targets, the goal should be to parry an attack while jumping, so you take less damage while getting boosted away from any further attacks. A lot of players just tend to run away without looking back and blocking, and just take it up the ass until the attrition catches up to them (which is a -lot- faster when they don't use all their tools of survival.)
>>
Why would anyone ever pick vampire for berserker over the other skill?
I'm already getting 2 points of health back every second because of the first tier.
4 points back per zed kill instead of having 20% faster swing speed and 25% more damage is lame.
>>
>>146352060
Have there been any fresh word from Munk on reverting resistances? He said they are rolling update in a few days 2 days ago.
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>this isn't sharpies T3
:|
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>>146364583
>Why would anyone ever pick vampire for berserker over the other skill?
no medic on normal or hard
>>
>>146364693
It hasn't been that long, only about 30-something hours ago since. Their quote still remains for dropping it later today, but of course, it would only be traditional that it gets delayed.
>>
>>146364693
to quote it
>Alot of you don't like it so we're heavily modifying it. and there will be a new update in a day or 2. It should feel very close to what it was before the bulls eye update.
>>
>>146364559
>you have to double bash if you want a stumble to get more breathing space

Hm, I think I've seen somewhere here that you can only bash once, then big guys become immune to it for 4 seconds. Gotta test it myself after work.

>a lot of players just tend to run away without looking back and blocking, and just take it up the ass until the attrition catches up to them

So to put it short: when I know I will not take big guy down fast enough, I pull out a knife and try to parry an attack while jumping to give myself some breathing space. Otherwise I just unload everything I have on him utilizing his enrage animations.
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>>146352060
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>>146352060
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>>146364779
More like a T2, compared to m14 and scar.
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>>146353987
>an exosuit that she leaves when attacking

Why would you leave the exosuit, TO ATTACK?
>>
>>146364980
Right; practice away when you can.

>I think I've seen somewhere here that you can only bash once, then big guys become immune to it for 4 seconds
That's probably either referring to the old incap system or the stumble cooldown itself (this has become significantly more lenient with Scrake's at 2.5s and FP at 5s).
The new thing is that they added 100 melee hit power to bashes, which nothing (bar bosses) resist so it always imparts. Melee hit power causes a flinch that pauses the zed for a brief duration, and has a cooldown that's nearly as short. This is what lets you flinch-lock zeds with melee.
>>
>>146365684
Thanks for sharing all that info and investing time into my questions. KF community at it's finest) *in a non-sacrastic way*
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>>146365586
hayai
>>
>>146366006
GAAAAAAAAT DAMN
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>>146366178
Thai kick.
>>
yes hello where is anime
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>>146366278
This one
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>>146366260
>>
>>146365586
I was thinking about that point. It could be the case of a chase-after boss, though that just goes against the philosophy of a killing floor trying to kill you.
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>>146366278
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>>146366260
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>>146366419
What is this?
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>>146366995
Batsu.
>>
What's a good Demo loadout for Boss Wave? I used to go with RPG-7, C4 and Medic pistol but that's not cutting it these days
>>
>>146367643
Assloads of RPGs, nothing else to really do about it. I guess C4 is expendable for something that kills the adds easier (like SMG or LAR). If it's not Hans then you're pretty much boned.
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Guys, I had an idea. Since devs are limited in number of zeds(thanks consoles) but want to make them more of a challenge (thus resistance failure happened) I came with a solution for that.

Cyborg-Zeds, which are champion variation of current trash zeds. They have a metalic body with a few randomized flesh limbs every time. They are highly resistant to fire and explosions in general, and if you shoot/stab into metal part of their body it goes *plink* and does pathetic damage. However if you shoot at exposed flesh parts, they die quickly. This way you will have tankier zed without them beeing a bulletsponge and additionally it'd spice up gameplay because you'd have to shoot something other than heads (heads can sometimes be metal, thus resistig damage). Thoughts?
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>>146368373
>Exo-suit zeds
>>
>>146367116
>insidefag doesn't respond with a pushing bluff
lame
>>
>>146368373
That sounds like an awful lot of work, anon
>>
>>146369251
They'd rather work on this than cosmetic stuff and resistances. Also it'd could be done simple-lazy way. Metal reskin and added resistance to all parts but few. I mean, since we have gore system with limbd getting torn out, zeds are already made out of separate parts, so you could work individually with each one.
>>
>>146369579
>Also it'd could be done simple-lazy way. Metal reskin and added resistance to all parts but few.
if you keep going, I'm gonna spew
>>
>>146369579
I'd honestly rather be FORCED to pay for crates than have that shit put in the game.
>>
>>146368918
>Fully Armored Siren teleports behind you
>nothingpersonalkid.jpg
>PTSD intensifies
>>
>>146354794
that and 10% movement speed so that it's not quite as fat if you dont pick the speed/regen
>>
>>146370604
Don't worry hardcore players, there's a gap in the armor that allows you to hit her metal chassis underneath, we thought that headshots were op so we made this new zed that you should enjoys. The armor is also very resisant to incaps so its not good to try them on these zeds.
>>
>Brexit and Steam Sale on the same day

It's gonna be an interesting day.
Sorry Leavers but Remainers are probably going to clutch it.
>>
>>146368373
Don't you DARE
>>
>>146371747
>>146370604
>>146369645
>>146370075
God damnit people, I said champion trash zeds with random flesh bits left as vulnerable points to shoot, not "hurr. hurr, put armor on every zed". Those would appear starting from mid waves, like 5-10 specimen per wave to spice things up, not "every trash zed has armor now".

Also, I should have replied to >>146369251 like this: we already have zed parts that are metal and resistant to damage(gorefast blade, scrake chainsaw etc) and KF1 showed us that making new models based on original zeds is doable(circus zeds, halloween zeds, candy zeds, etc), so how hard would it be to make cyborg zed champions?
>>
I'M DELICIOUS
>>
>>146374360
i bet u r ;)
>>
>>146368373
Holy shit I want that game off EA. It would take one more year to add something like that with Tripwire development.
>>
i had a dream about a flying zed that was visually similar to a husk with black bird wings instead of arms. the wings had a ~20 ft span

it was awful
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>>146352060
Now remove zed teleportation, boss health bar and clot grab auto aim.
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>>146376256
They did say that they were working on teleporting zed issues.
>>
>>146376256
REMOVE MEDICAL HEALING AUTO AIM
ITS JUST A FUCKING CHEAP WAY OF THEM GETTING OUT OF FIXING THE HIT DETECTION OF IT
DESPITE AUTOAIM IT STILL MISSES FROM TIME TO TIEM FUCK YOU
>>
>>146376256

>Now remove zed teleportation, knockback and clot grab auto aim.

FTFY
>>
>>146376256
Honestly, I feel like the boss health bar is fine, because it's the shadow of a larger problem: bosses in this game are so bullet-spongey, it feels like putting a hundred bullets into them barely does anything, so you need an easy reference that everyone can readily see about just how much HP the boss is losing at any given time.

If they remove boss health bar, they also need to make the bosses more like the Patty in KF1. Sure, a Commando can still provide information about his HP, but like I said, the bosses having so much HP is the real problem.
>>
Get up them apples!
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INSULT PLAYERS
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>>146377459
Did Tripwire remove Taunt Players option because it was considered cyber bullying?
>>
CHOLESTEROL DOESN'T KILL
I DO
>>
>game decides that a two inch protrusion from the wall was enough to make me stuck
>die
every fucking time
>>
Lacerate or Regeneration for solo? Regeneration, right?
>>
>>146377650
yes
and they would have to call your mom if you cyberbullied someone in their game
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>>146378195
Regen.
Back when you couldn't armorheal at full health, regen was worse because of the lost armorheal opportunities. Worse than the nothing that lacerate always has been.
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>>146377650
>people can't handle banter
Holy shit, most of those aren't even that insulting on paper, its just casual slangslinging between mates.
Women couldn't into banter though, they're just straight up bitches.
>>
I BET YOU HAD TO JUMP UP AND DOWN JUST TO PUT EM ON

BET YOU HAD TO WIGGLE IT AROUND JUST TO PUT EM ON

BET YOU HAD TO LAY BACK ON THE BED JUST TO ZIP EM UP

AM I RIGHT?
>>
>>146379776
Ana shouldn't be wearing pants anyway
>>
>>146377125
I don't remember running out of ammo fighting bosses in KF1 like I do in this game
If people die early then it just becomes a tedious drawn out battle, sometimes people don't even have to die for that to happen

What the fuck were they thinking with these bosses? Hanz especially feels like a raid boss but with very few mechanics
>>
1037 update is out
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http://steamcommunity.com/games/232090/announcements/detail/951764989029122415
>>
>Increased the toxic damage after the explosion, it will kill now :)

Fuck you
>>
>>146380431
>All these 0.9 resistances
Why even fucking bother, it just seems fucking passive aggressive. They really should only add 1 or 2 resistances to large zeds and one or two buffs to certain damages against weaker zeds. this shit is retarded.
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>>146380614
Agreed.

"Difficulty
After releasing the Bullseye update player win rates on Hard multiplayer are much lower than before. To increase this we're reverting ZED behaviors to what they were prior to the update. This means ZEDs will no longer have a chance to do more advanced attacks on Hard difficulty. This does not change ZED behavior on other difficulties

Hard global difficulty
Medium attack chance set to 0 (was 0.5)
Hard attack chance set to 0 (was 0.1) "
>>
>>146380614
wait...
>Bloat unchanged
FUCKING WHAT?
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>>146380431
>Crawlers are still resistant to MW
>>
>>146380720
>All of that
THE LOSSES WERE DUE TO YOUR BULLSHIT RESISTANCES YOU FUCKING RETARDS! Fucking goddamn, why make such stupid nonsensical changes like this. I mean yeah those attacks and animations are still in harder difficulties but that's a lot of variation and interesting animations removed from hard.
who the fuck is in charge right now? how are they still in charge when they are so bad? who would greenlight these changes?
>>
>few bugfixes and number tweaks
>359 mb downloaded
What
>>
they still haven't fixed the issue where the quick load for demo during zed time not working if you were reloading before jesus christ
>>
>>146380431
So... the Siren didn't have her explosive resistance changed? Or am I missing something?
>>
>>146380982
Don't forget the free weekend too.
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>>146381096
They didn't change it!
>>
>shitty kf2 "re-rebalance" patch
>while payday 2 gets a free microtransaction crate and content update

ded game
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>scrakes still only take 0.3x damage from fire despite their already massive health pool
>siren still resists explosives
>microwave gun is still shit comparatively
>demo skills still bugged

at least it's something
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>>146380431
>sirens and husks remain unchanged with shotguns being their best answer
>the class which does good in close range
>against the zeds which are dangerous in close range thanks to the screams and flamethrower which can be avoided from a safer distance
Not sure how I feel about this lads
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>>146380431
I knew it was a bad idea to reinstall this game when I heard they were reverting the changes. They are so stubborn, they want to keep at least a bit of it in because they can't accept the fact that their idea and their code sucks.

"I PUT HOURS INTO THIS PLEASE APPRECIATE IT". Fuck these devs.
>>
>>146381669
>sirens and husks remain unchanged with shotguns being their best answer
>shotguns being their best answer
But anon SS is the best answer
>>
>>146381824
b-but resistances, know your role or you'll get kicked for not being a TWI team player
>>
idea on how to make firebug less shit

>Firestorm - Increase flamethrower clip size by 50% and reserve ammo by 20%, + double range with all firebug weapons.
>Wildfire - Deal twice as much damage with ground fire and microwaves + 50% more afterburn damage per tick with fire based weapons.
>>
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>Couple of resistance changes and bug fixes
>359.6mb
u wot
>>
Guys, I've discovered a pretty gamebreaking bug today. I don't come here often so I'm not sure if you guys are familiar with it. During the Hans bossfight when he chases the player while he has his shield and fall off any ledge when he grabs onto you you fall down, get loose from his grab and his shield will be gone, Hans will not have healed a bit and you skipped a phase for free.
>>
If TWI is trying to encourage players to target certain zeds based on their class, what if they just gave slightly more XP/dosh for killing those zeds instead of making that class the only one reliably capable of doing so?
There's still incentive to prioritize them, and well-coordinated teams will be rewarded with more money, but at the same time you won't be quite as helpless when a crowd of something else shows up.
>>
>>146382842
>encourage players to target certain zeds based on their class

That wasn't the main goal, dude
>>
>>146383131
The main goal was CRASHING THIS EARLY ACCESS. WITH NO RELEASE.
>>
>>146382549
Your grammar is all over the place and it's hard to understand you.

When he's in his "Feed with Shield" stage, you let him grab you while you are near a ledge?
This should cause you to drop free, leaving Hans stuck in the feeding animation with his shield down? And since he doesn't have a player grabbed, he won't heal, letting you skip the phase and get free damage on him while he plays out the glitched feeding animation?

Is that what you meant?
>>
>>146382492
Way the files work probably mean a whole block needs to be re-downloaded or something
>>
>>146383332
Sorry, I should proofread my posts more carefully.
When he's in his ''Feed with Shield'' stage, you let him grab you while you're jumping off a ledge.
You will drop free and Hans just continues as if the heal had already passed. After that, that particular phase is over.

I'll try and replicate the bug in a custom game while recording, that should explain things way easier.
>>
Is the game fun again?
>>
>>146384602
idk lets find out
>>
>>146381093
If you're new to unreal engine, heres a tip
Its not optimized for updating videogames
Any single line of code you change, you have to redownload the entire file, and everything is bulked together
So these changes make you redownload 359mb's for a simple number change
>>
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>>146383131
The goal was making game better for PVP players?
>>
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>We've received your feedback on resistances and saw that most people like the idea and concept for this system
>>
>>146384949
>Were removing the 9mm as it has no right to be a backup weapon that kills anything with headshots
>>
>Glad to see you made it through! Make for the pod, and sudden American accent gear up!
>>
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>>146384949
Just fire Yoshiro. Get Munk to write posts, at least he's man enough to admit they fucked up
>>
>>146380431
this is such a clusterfuck
is the game fun again or should I uninstall now?
>>
>>146385118
This game is really odd
Its like half the people in tripwire care about killing floor 2
And the other half just shit all over it like if it was made by the guild wars 2 developers
>>
>>146384949
>We've received your feedback on resistances and saw that most people like the idea and concept for this system
I think they counted only positive feedback.
>>
>>146382340
all they need to do is undo whatever they did to make it shit
>>
>>146385027
>Remove the Beretta M9
>Every perk gets it's own custom sidearm

You say that like it's a bad thing.
>>
>>146385205
>guild wars 2 developers
I've tried really hard to forget those fuck ups. I really don't want to dig up those memories.
>>
>>146385620
this is how it should have been but tripwire is tripwire

reminder to DL that patch now before the servers get hammered during the steam sales
>>
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>We've received your feedback on resistances and saw that most people like the idea and concept for this system but didn't like having low level zeds being harder to kill for some perks

What a load of shit. How can they say people liked the "idea" of the system but not low level zeds being harder to kill for some perks when the entire point of it was to make trash hard to kill for certain perks. These people REFUSE to admit their fuckup.
>>
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>>146386042
>>
>>146386284
First thing I downloaded this morning.

Too bad my graphics card is dead/dying/nVidia forcefully bricked it because it's old and I can't play video games.
>>
damn

everything feels so easy and low effort now
>>
>>146386680
Thats what happens when you grow used to everything being so bullet spongy and they make mobs less beefy again.
>>
>>146387143
I can actually have fun again
>>
>>146383332
It took me a while but I managed to replicate it. Here you go.
>>
>>146387228
Neat. Completely skips the Feed/Shield phase without healing or wasting ammo to break his shield.

The only problem I can see with this is mistiming the jump and accidentally feeding him.
>>
>>146387319
then at worst you just are fighting him as norm
>>
Ana think she slick......
>>
I'm here somewhere.
>>
>>146388304
I've been out of the loop and only played around updates.

What's this Ana slick meme?
>>
>>146388304
NOOOOOOOOOOOO
>>
>>146388545
Just some guy forcing his shitty nigger meme
>>
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>No reverts on pistol damage resistances.
>>
>You can knock down Scrakes with 1 Deagle or .500 shot again
>Scrake bash combos work again
Neat, still takes several shots to knock down Fleshpounds though but you only need 8-9 .500 headshots to kill them now so I guess it's alright
Maybe I can finally have fun as Slinger again
>>
>>146389098
headshots with the 9mm seem fine enough
Bloat has some issues still
>>
>>146372224
They had to sacrifice a cunt to have a chance to "clutch" it though
>>
>>146388642
>hating on memes
I'm going to have to ask you to leave, friend
>>
>>146389675
There are good memes and there are bad memes
>>
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>hans life increase
>>
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>>146372224
>don't give a shit about brexit or people talking about it
>more interested in the steam summer sales
There's light at the end of the tunnel
>>
>>146389675
I'm not hating on memes, I'm hating on an awful meme
>>
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>Hans gets more spongey
>>
>>146380431
>All this changes
>Nothing about handguns
So Gunslinger is still shit?
>>
>KF1 75% off
Neat
>>
>Berserker is still shit
>>
>>146380431
>no mention of piercing
>>
>>146380431
>Crawler
>>Fire damage vulnerability increased to 0.9 (was 0.6)

>Crawlers, Firebug bait, are still resistant to fire damage and not weak to it

For
FUCKS
Sake
>>
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>>146380281
Because in KF1 everyone was just naturally strong and had good ammo, even zeds were swole, so damage was pretty damn nice on top of none of the resistance bullshit for bosses outside of pipe stacking. Now you've got everyone a lot weaker (went from 60% to 25%) including zeds general damage and everything feels more sponged and slower in comparison, despite the game being a lot more fast paced action.
Its a horrible blend especially on bosses unless you buy 3 of the same gun, they could at least fix this by making ammo boxes appear more frequently, I swear they only appear once every 5 minutes when you're stuck in a kiting session.
>>
>>146390101
Gorefasts die in 1 1911 headshot, Stalkers die in 1 1911 headshot or 2 bodyshots, Bloats still take a few but die in 2 DE headshots, Husks and Sirens die in 2 DE headshots or 1 .500 headshot if you got more than 1 ReU combo
And Fleshpounds take 9 .500 shots, compared to the 10 DE+7 .500 shots it used to take. Gunslinger seems pretty good to me.
>>
>>146390094
They are passive-aggressive about this
>You don't like our resistance system? Fine, we're reverting SOME of them, but fuck you, here's more bulletsponge bosses for you
>>
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>bloats are still a non-threat, just bullet sponges now
>bezerker castrated
>firebugs on suicide watch because the perk is now slightly challenging
>zeds still teleport
>LAR sights too big
>no medic perk tweaks
>>
>>146391054
Berserker isn't castrated, still as strong as ever but KB is what really fucks him over

FB isn't so bad now
>>
Is it the truth or are they just joking?
They reverted resistances back to normal levels
>>
>>146391554
Most
like about 85%
Theyre still clinging to it like a child who cant win any arguments
>>
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>>146390119
Grab those flare revolvers while you can
>>
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>TWI at it again
>"Hey guys, we've heard your feedback, we're going to make it better"
>They do everything opposite to what people were saying
>They just decrease some of the resistances, while leaving a lot of them untouched
>But they added more health to already bazillion hp bosses
>But took away medium and hard attack from zeds on hard, making it normal difficulty with just more zeds
They are really trying to destroy this game, how fucking much can you shit on handful of people that are still playing this crap?
>>
>>146384717
Just like Payday 2, huh?
>>
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>>146390094
>>
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>increased boss HP

why though
>>
>Musket is $2
>Flare Revolvers too
I only have enough dosh for 1, which one do I get
>>
>>146392346
>They do everything opposite to what people were saying
Okay that's a little overboard, the important thing was cutting down resistances
They weren't hearing anything about bosses having too much health.
>>
>>146392656
because
>After releasing the Bullseye update player win rates on Hard multiplayer are much lower than before. To increase this we're reverting ZED behaviors to what they were prior to the update. This means ZEDs will no longer have a chance to do more advanced attacks on Hard difficulty. This does not change ZED behavior on other difficulties
tripwire is so dumb they don't realize this was because of resistances
>>
>>146385235
>>146384949
to be fair, it was a general consensus that the whole resistances concept /could/ work, if it were simplified and fixed
>>
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I posted the Type 99 model I did last night on Reddit.
It's now time for part 2 of the plan:
sockpuppet accounts to bitch at TWI on their forums saying "if reddit can do it why not you?"
>>
>>146392797
Or you know, the Free Weekend
>>
>>146389635
I prefer the bloat being a bit tougher than usual.
Before they were a bit nothing.
>>
>>146392685

Flare revolvers.
>>
So what is trip working on now? Porting to PS4?
>>
>>146392685
They are both kind of overpowered. Pick the weapon for whichever perk you think you will be playing more.

Personally, I'd say people have more fun on the long-term with Sharp, so the Musket would be the way to go there. However, the Musket does have its viable alternative: the LAR. On the other hand, Firebug is nearly powerless against large zeds without the flare guns, so their usefulness is a lot more noticeable in making a whole perk more relevant. Sharp is already relevant without the Musket.
>>
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>>146392685
Depends on your playstyle and what classes you prefer
I went with flares myself because it made Firebug a lot more fun, it can also fuck up scrakes nicely if the occasion calls for it.
>>
>>146393145
The concept of "flare gun" is copyright owned by Valve for use in Team Fortress 2
>>
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>>146392797
>>146392901

But teh metrics never lie!!!!!!111
>>
>>146393285
Their VR game
>>
>>146393285
UE3 should be very easy to port to PS4. It was designed with that in mind. A good developer company could put a few guys on it and have it 95% done in 2 weeks.
expect them to use all time from now to release doing it
>>
>>146392956
the whole point of the bloat is that he's "a bit nothing", but only if you've got the shot placement
>>
>>146393285
>Working

Big update, time for a vacation,
>>
>>146393506

No, it's time for another overdesigned system the players will hate but we will love.
>>
NEPTUNIA SALES
>>
>>146393469
I suppose I prefer it otherwise with him having a presence on the battlefield to match his girth
>>
>>146393420
It's almost sad how Tripwire thinks a bunch of graphs can tell you the entire story and how they make decisions based entirely on them, all the while ignoring common sense.

He's like that kid at school who'd do well at tests he had killed himself studying for, but give him a simple logic problem on the spot and he couldn't solve it for shit.
>>
>>146393767

So basically Tripwire is the kid that's told he's good at match, but shits the bed when he has to do problems that aren't plugging numbers into formulas?
>>
>>146394365
b-but every problem is about plugging numbers into formulas...
>>
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>>
>>146393767
Tripwire needs to stop looking at graphs and their braindead playtesters and actually sit down and spectate some games, actually observe what normal people do so they can understand the true nature of the game. If they did that there's no way they would ever increase boss health, people already complained about bosses being bulletsponges so I don't know how they took that criticism and came to the conclusion that bosses needed even more health.
>>
Is the game fixed now? Is it safe to reinstall?
>>
>>146394781
>I don't know how they took that criticism and came to the conclusion that bosses needed even more health
That's their retaliation for not liking their resistance system that took a lot of hard work to make.
>>
>>146395090
No and no.
>>
>>146395237
that's petty as hell
>>
So lemme get this straight.

I'm playing Demo. I got an RPG-7. A Scrake spawns.

The most effective thing I can do is to get within the arming distance of my rocket and shoot him in the face with a rocket propelled punch?
>>
>>146395830
You do that as a last resort, leave Scrakes to Scrake killing Perks.
>>
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>>146392797
They can't be this fucking stupid can they? Do they not know people exclusively choose the new perk since it's the only content to come out in 3 months? Or that they opened the flood gates with a free weekend? Or resistances? There is no point in having these stats if you completely fucking ruin them.
>>
>>146395768

Seeing how whiny Munk was about people not liking the resistance system, I could see them doing that.
>>
>>146376550
they've been saying that forever though
>>
>>146394365
Exactly.
>>
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red orchestra/rising storm weapon port when
>>
Disappointing patch
Disappointing steam summer sale
Disappointing life continues
>>
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>>146396836
>Disappointing steam summer sale
I feel like I don't like videogames anymore. Everything is garbage.
>>
>>146396687
After release, when they can sell it as easy DLC shekels.
>>
>>146396687
You'll get them if you Pre-Order Rising Storm 2, good goy

>>146396836
>Disappointing steam summer sale
You people say this literally every year
>>
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>>146396836
>disappointing life
don't remind me
>>
>>146396836
>Disappointing steam summer sale
I don't think it's that bad
Doom is barely a month old and it's 40% off
>>
>>146397046
Two or three years ago and so on the summer sales, and especially winter sales were great, a lot of good titles with 90-95% discounts. I always bought some of the games from my wishlist, but now the highest discount I found on my wishlist is 75%. Only games with low price now are bundled games or just shit games. You could buy some games cheaper few years ago than now even though they got even older now.
>>
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>>146396943
>I feel like I don't like videogames anymore. Everything is garbage.
Same here. I remember how excited I used to get for Steam sales. Now it's like "Meh".
>>
>>146396125

It's Tripwire; being fucking retarded is their job at this point.
>>
>>146380431
>It took a full scale, multi-forum meltdown and tripwire being lambasted in both reviews and steam comments to even slightly go back on a decision
>>
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Reminder that /r/killingfloor is already going back to sucking up to TWI because of the latest patch.
>>
>>146399860
>Reddit is sucking the dick of a game on the subreddit dedicated to the game

>Water is wet
>>
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>fleshpound knocks you into a corner and pins you there
>die
>>
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>>146400241
>A regular AI Crawler in VS blocks your escape route
>He somehow manages to knock you around so hard, you fly up right on top of a horde of AI zeds
>Stuck slowly getting airjuggled to death like Marvel vs Capcom

This is BULLSHIT FUCK YOU
>>
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Guys the game can still be fun

http://puu.
sh/
pB21M/cde03039a1.webm
>>
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>>146400241
>uncle Hans knocks you against a wall and pins you there
>receive an endless beating while floating in the middle air
>>
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>>146401003
jesus that medic really held everything together pretty well
>>
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>>146401003
>feet
>>
>>146401582
Garbage-tier fetish.
>>
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>>146401003
>those feet
>>
That practice map you guys use in those webms to demonstrate scrake/fp kills is just the grind map right?
>>
>>146402906
No, it's a testing map that gives no XP.
>>
>>146402250
NO!
>>
>>146403504
>>146402906
it used to give xp back before the gunslinger update, where you could pretty much powerlevel every perk to 25 within about 10 minutes
>>
>>146403630
I think he's talking about the testmap, not the old grind map
>>
>>146400953
Wait it's the Crawler doing that? I've always wondered.
>>
>>146403715
as far as I can tell they're the same map
>>
>>146392807
That's why they're called "concepts", they could've made the resistances more obvious and simplified instead of going completely overboard with the random damage multiplier values for everything
SIrens/Fleshpound being weak to explosives, Scrake resisting explosives, Husk resistant to fire, Crawler/Slasher resist slashing, etc.
Or they could've just changed the damage of the individual weapons instead of the zeds.
>>
>>146403785
The new testmap lets you spawn faked players, enable demigod, open the trader anywhere, change perks and skills at any moment and has handy Zed spawns so you can test stuff quickly without having to mess with the console
>>
>>146403918
exactly
fine in concept but poor in excecution
>>
>>146401582
You're always there for me squidward
>>
why is the strongest zed black when blacks have relatively weak upper bodies

did they clone him from apollo creed
>>
>said they'd revert changes
>bloat still takes 4 scar shots instead of 1
TRIPWIREEEEEEEEEEEEEEEEEEEEEEE
>>
>>146404853
what
>>
>>146368373
I'm ready to fucking die now
>>
>>146401003
lmao is that how it looks to play as a pub? what a fucking mess
>>
>>146405263
>what a fucking mess
But that's the fun part
>>
>>146401003
>Burning Scrakes and Fleshpounds when there's a Sharp in the team
Triggered
>>
>>146404853
Fleshpound is strongest and he a white
>>
>>146401003
>not getting the grenades
leave and never return
>>
>>146401003
>Post some gameplay where you had fun
>Everyone picks apart because it wasn't 100% optimally played
>>
>>146407796
that is autism
>>
>>146401003
You're my husbando
>>
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>>146407796
Welcome to /vg/
Thread replies: 255
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