[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/agdg/ - Amateur Game Dev General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 147
File: 1456781573373.png (240 KB, 400x336) Image search: [Google]
1456781573373.png
240 KB, 400x336
Post progress ever hour!

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
How long did it take you to get out of the "I don't know what the fuck I'm doing / I'm doing tutorials" mode
>>
>>146349413
There's a way out?
>>
File: costanza_400x400.jpg (19 KB, 400x400) Image search: [Google]
costanza_400x400.jpg
19 KB, 400x400
>>146349413
>get out
>>
Next thing I have to add is sound effects. Trying to make sounds that are good and not annoying is truly the worst part of gamedev.
>>
>>146349413
0 amount of time
I'm naturally arrogant so I never thought I was out of my depth until just recently, but now I actually know enough to feel confident in what I think I know
thanks,
mt stupid mountaineer
>>
File: 1466646096230.png (23 KB, 1280x720) Image search: [Google]
1466646096230.png
23 KB, 1280x720
>>146349360

if two guys in the living hellscape of Venezuela can make it, you can too.

JLMG
>>
>>146349413
a few years
but you should be able to make an award winning game long before you know what you're doing
>>
What's your guy's favorite part of Megaman games?

How about Megaman X games?
>>
File: Capture.png (211 KB, 1920x1049) Image search: [Google]
Capture.png
211 KB, 1920x1049
How do i fix this
>>
>>146349561
Never would have thought you would actually use "Award winning" in a serious sentence googs.
>>
>>146349702
>favorite part of megaman games
When the tools you get from bosses are just as helpful in progressing in stages as their are at killing new bosses.

>megaman x games
Probably the decent amount of responsive movement options, and level design that allows you to make good use of that movement this coming from someone who only likes x and x2
>>
File: agdgblock.gif (13 KB, 100x100) Image search: [Google]
agdgblock.gif
13 KB, 100x100
>>146349413
I'd like to know too but I feel like the answer is "until you decide to do shits by yourself without relying on hand-holding".

I've just finished various tutorial series and while I don't want to admit it it feels as if I'm trying to find a new one to rely on as an excuse to not start my project. At this rate I'll never start so probably I should just do it at this point and suffer.
>>
File: programmerart.webm (162 KB, 254x252) Image search: [Google]
programmerart.webm
162 KB, 254x252
Programmer here
spent too much time on this
Tell if you at least can tell what it is
>>
>>146349702
X's combat + originals level design.
MMBN is the superior serious though.
>>
>>146350204
techno rave mushroom that looks like a UFO
>>
>>146350204
UFO at a very unfortunate angle
>>
>>146350204
space ship about to abduct someone/thing?
>>
>>146349862
you didn't know im an award winning flash game developer?
i won a DS lite in 2007 from mochigames for sprite smash being one of the most popular games using their ad junk, i still play it when i poop.
>>
>>146350204
The jellyfish of the future.
>>
>>146350204
a koopa throwing up after mario made him spin too much
>>
>>146350204
>spent too much time on this
Yeah but you learned the basics of how to do it.

so the next time you want to make a spinny thing it's gonna be ez
>>
>>146349413
Around a week reading the tutorial on the C++ website and a month of making a roguelike from scratch out of spaghetti code.
>>
Is GL in unity shit?
how does it compare to opengl?
>>
>>146350386
> 36 years old
> biggest claim to fame is a DS he won
>>
>>146350634
Gaggems is on his way to be the Hopsin of gamedev.
>>
>>146350063
X games started going to shit pretty quickly, I thought. I do like the way weapons can be used to progress faster and stuff, like the hookshot-type things from some of the X games.
>>146350232
Currently wondering about why X's levels changed so much, if the inclusion of the dash just did that much to alter what they thought was fun or if that's when Inafune's brain disease reached it's peak. MMBN is kinda a whole other beast.
>>
googum's games are so good I'm surprised a AAA studio hasn't picked him up yet
>>
File: 1449736728159.jpg (1 MB, 1920x1080) Image search: [Google]
1449736728159.jpg
1 MB, 1920x1080
What made Skyrim so popular and sell so well (plus have so many playing it today)? Was it something from the game itself or more marketing/hype from the previous games. TES was definitely not as popular before, especially going back to the best game Morrowind .
>>
File: untzuntzuntz.gif (2 MB, 876x488) Image search: [Google]
untzuntzuntz.gif
2 MB, 876x488
>>146350817
>AAA
lol
>>
>>146350741
>why X's levels changed so much,
too many gimmicks and it was a yearly cycle so shit got rushed and lazy.
>>
>>146350928
theme song
>>
>>146350981
googum goes clubbing.gif
>>
>>146350981
where is your year long animation hosted
>>
>>146350928
A combination of marketing, a terrible E3 where the only good thing was Skyrim and a very alive modding community.
>>
>>146350928
Beth had great marketing for it somehow because Oblivion and Morrowind got fuck-all.

Also Todd's crazy fucking idea to have their composer write a whole language and a song for that language to go with the main theme.

Also DRAGONS, which was their main gimmick. And that drew in normies
>>
>>146351057
http://googumproduce.com/morphemonep2
>>
>>146350928
I'm fairly sure they put a lot more in marketing for Skyrim than they had for the earlier games. I'd say the game was also designed to appeal to a wider audience.
>>
File: goatphillip.jpg (284 KB, 1280x601) Image search: [Google]
goatphillip.jpg
284 KB, 1280x601
>>146350562
Can you link the site? I have about 6 months of c++ experience under my belt and understand the libs like SDL/OpenGL a little bit, and I really wanna make a tile-based roguelike, but I have no fucking clue where to start or if I should even bother building it from scratch. I've dabbled with unity but I'm not sure it's the right tool and I'd love to build something all my own.
>>
>>146349828
you start by not trying to use subdiv for games
>>
>>146351184
lurk more.
>>
>>146351184
How about you fuck off with your shilling.
>>
>>146351184
website looks like it was made in 1995
>>
>>146351184
This is a toxic place -- you probably don't want to hang around
>>
File: 1465781747787.jpg (10 KB, 208x251) Image search: [Google]
1465781747787.jpg
10 KB, 208x251
>>146351184
>>
>>146350928
1. it was actually good for a change morrowind is trash
2. world design
3. dragons
4. marketing

skyrim was just a perfect blend of so many things going right, really
>>
File: victory2.png (269 KB, 1040x806) Image search: [Google]
victory2.png
269 KB, 1040x806
>>146351248
roguebasin probably has the best resources for roguelike dev
I haven't done this but it might be decent
http://www.roguebasin.com/index.php?title=Complete_roguelike_tutorial_using_C%2B%2B_and_libtcod_-_part_1:_setting_up

I'd suggest using SDL instead of libtcod though. All you really have to do is draw a bunch of rectangular pictures
>>
>>146351015
>>146351128
>>146351198
>>146351220
>>146351436
Then what about something without their marketing budget like undertale?
>>
>>146351570
You have /v/eddit.
>>
File: leodoretrump.jpg (43 KB, 700x525) Image search: [Google]
leodoretrump.jpg
43 KB, 700x525
>>146351570
meme magic
>>
File: cacEih3.jpg (27 KB, 640x609) Image search: [Google]
cacEih3.jpg
27 KB, 640x609
>>146350928
>>146351198
>Also DRAGONS, which was their main gimmick. And that drew in normies

This right here. Not gonna lie, when the first gameplay footage came out I was so fucking baffled by the fact they pulled off combat with creatures in flight that can land and move without clipping issues for the most part. Plus at the time Skyrim was the most graphically gorgeous (and still arguably is) game at the time. I feel like with soundtrack, visuals and gameplay they got a lot right. But of course, being a Morrowind/Oblivion fan boy there's a lot they left out which was a bummer. Almost feels like a fps with swords sometimes.
>>
>>146351248
I didn't follow any tutorials on how to build a roguelike, I just learned how to use C++ and smashed my head against the wall until something close to what I wanted came out.
>>
>>146351570
viral marketing.
>>
>>146351510
Neat! Thanks man!
>>
>>146351570
Lower pricepoint, viral marketing, youtubers/twitch. Back when Skyrim was released the youtube and twitch culture weren't as developed yet.
>>
>>146351712
>skyrim
>graphically gorgeous
>2011

the world design and art direction is good, but it sure as fuck was not graphically great, it looks like a 2006 game

remember 2011 was the same year as crysis 2 and battlefield 3
>>
>>146352034
>2011 was 5 years ago
>>
File: ss.jpg (84 KB, 795x449) Image search: [Google]
ss.jpg
84 KB, 795x449
thinking about stuffing the game with memes tb.h
>>
>>146352069
>>
>>146349702
the fact that your hand is a gun

pew pew pew! fuck yeah. Also you look really dramatic when you jump.
>>
>>146352208
kys
>>
File: NewDarkness.webm (483 KB, 800x428) Image search: [Google]
NewDarkness.webm
483 KB, 800x428
Tutorial cat is great for teaching the player the cursor mechanics at the start of the game.
>>
Do you think your game will make money, /agdg/?
>>
>>146353379
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.
>>
>>146353379
Yes. To valve through greenlight fee.
>>
>>146353379
>money, /agdg/?
Bokube will probably not make any money. I'm doing it as a hobby.

Though I'm more excited to just have people play it.
>>
>>146353379
>>
>>146353151
this shit is so cool
>>
I want to theme my card game so that adults can play it in public without feeling shame. Something dignified and minimalist. Do you think this is a stupid idea?
>>
>>146353379
attention is a more important currency and a scarcer resource
>>
Whats the least resource intensive way of just drawing shapes on the screen with Unity?
I'm trying to emulate opengl, but having a hell of a time.
>>
>>146353646
Good idea but you lose half of the existing market of card games. you'll get the more of the eurogame/hipster/board game snob crowd at the expense of casuals and TCG addicts.

Also depends on the card game.
>>
File: AaggyCat.webm (1 MB, 800x430) Image search: [Google]
AaggyCat.webm
1 MB, 800x430
>>146353540
Welcome to Bokube
>>
File: rich guy.jpg (34 KB, 640x427) Image search: [Google]
rich guy.jpg
34 KB, 640x427
>>146353379
There's no way Cushy Tushies won't set me up for life.
>>
>>146353646
Why?
Only literal autists and omegas care what people play in public assuming they aren't making a scene.
>>
>>146353151
It would be really cool if you could hide another message in the dark, even if it was something as simple as "good job".
>>
>>146353919
this is a legit good game idea
if you make it funny rather than lewd you can even get kids to buy it with their parents money
>>
>>146353968
Oh I am planning on having a demon stalk you throughout the game G-man from halflife style no worries senpai.
>>
>>146354060
That sounds neat, but I was thinking of something like a hidden text box to demonstrate the mechanic.
>>
>>146353379
If I get an idea on how to implement micro transactions on it probably.
>>
File: nge.jpg (46 KB, 500x280) Image search: [Google]
nge.jpg
46 KB, 500x280
>>146354909
>tfw I came up with a decent idea for a game the other day and almost immediately thought out the different types of micro-transactions I could implement if I end up making it.
>>
>>146355578
Same. Lets face it, if we want to do this for a living, money is a big priority.
>>
Is it worth looking at what Shaun Spalding has if I already did all of Heartbeast's tutorials?
>>
>>146355654
>if we want to do this for a living, money is a big priority.
Definitely true.

To be totally honest even as a consumer I don't think micro-transactions are THAT bad so long as they're not intrusive or permanently stopping you from being able to play.
>>
>>146355578
>>146355654
>legit thinking of gamedev as a lucrative career
HAHAHAHAHHA
>>
>>146355578
>tfw have multiple ideas for games in moderate detail but don't bother to even do a proper writeup let alone trying to develop one
>>
>>146355578
>>146355654
>Game dev for a living
That's not how it works. You get a regular job and game dev on the side, if it takes off then you can make it your career. You'll be on the streets pretty soon if you think you can start game dev like a home business.
>>
>>146356209
This but also you can pretty safely turn
>if it takes off
into
>it won't take off
>>
>>146356261
>minecraft
>undertale
>fez
>risk of rain
>va-11 ha-lla
>so many other indie games
come on, man. we're on the rise here. the odds of hitting it big are at least 1 in 10000, and I'd say those odds are breddy damn good.
>>
>>146356209
...Well I've already quit my job so...

But I've been wanting to do this for awhile so I saved up enough money to let me gamedev for 6 months without having to worry about money. After that, If I haven't started atleast making an average of $20/day, I'll have to look for a job again.
>>
>>146356362
bro, take the cardinality of that set, and then divide it by the cardinality of the set of "all devs who monetize"

You are D E L U S I O N A L
>>
I've worked on so many types of games, most of which I went out of scope with or hit roadblocks on.

I don't know what to do anymore.
I really like making gaem. But I just can't make gaem.
>>
>>146356078
micro-transactions break games on a fundamental level

you cannot make a game the same way with and without microtransactions

and a microtransaction game will ALWAYS meet one or more conditions

>grindy to promote buying progress
>locking most content behind nickel and dime paywalls
>become a fashion game to encourage buying hats

either microtransactions are intrusive, or they are unprofitable, there is no middle ground

so the question you have to ask is, are you designing a cashin disguised as a game, or are you making a game that could make money? microtransactions allow for only one, and it's not the one that is a game
>>
If you are approaching gamedev as anything but a hobby, unless you already have industry experience, extensive networking, and a team of likewise competent devs, you will be

VERY DISAPPOINTED.

Snap out of it, and pursue it on the side of stable income.
>>
File: 1458455567241.jpg (253 KB, 2048x1447) Image search: [Google]
1458455567241.jpg
253 KB, 2048x1447
>>
>>146356729
I vote for hats. The least intrusive.

The inner ideas man in me is telling me:
Make all the dialogue call you out on your shitty clothes until you buy a hat. Like a game with a dating sim element, but the girls won't talk to you when you look like a pleb.
>>
File: triggerwarning.png (30 KB, 646x260) Image search: [Google]
triggerwarning.png
30 KB, 646x260
>>146356760
>tfw dropped out of college just to make gaem
>have debt, only job is a sit at home coding thingy for this local computer shop
its a struggle, but i'll make it. we'll all make it. right?
>>
>>146355578
Why do people like Evangelion?
>>
>>146356957
>every single sign and indication says it is an extremely poor decision
>industry people saying Go Back
>blogposts, post mortems, thousands of great but ignored projects
It's probably different for you though, I say go for it
>>
Ok, I kinda fucked up. Just noticed the font I have been using for my game is free only for personal use, and you have to distribute a txt with the info about the guy that made it with your work if you use it, something I haven't done of course.
How much do you need to modify a font so the people can't claim is the same anymore? Or should I start looking for a new one just in case?
>>
>>146357078
Cripplingly depressing media is good for you.
>>
>>146356095
>legit thinking of gamedev as a lucrative career
That's not what I said at all whatsoever.

>>146356209
>You'll be on the streets pretty soon if you think you can start game dev like a home business.
Key words anon, "want to". Doesn't mean I'm actively planning to do it. Currently this is just a hobby/side job for me. If I'm lucky enough to get a hit or earn enough on it that I can justify making it into a full-time thing (or get hired at a studio) then awesome, but I'm not exactly counting on it.
>>
>>146357078
teenage autism
>>
>>146357375
You're 36 and still an autistic teenager, you're not one to talk.
>>
>>146356362
>va-11 ha-lla
They haven't made shit yet.
>>
>>146357180
Can't you just include the txt in the future?
>>
>>146357601
Sure, but it's already beat a handful of AGDG games in a mere two days.
>>
>>146357601
they made a game.
>>
>>146357657
Yeah guess I'll do that, but I'll probably have to look for a new font if someday I decide to sell the game or something
>>
>>146356729
>micro-transactions break games on a fundamental level
If you're charging for actual game-changing things like level-ups that you can't get otherwise then yes, that breaks it like you said.

Look at something like Dota though. The only thing you can buy in the game are cosmetic changes. Things like that to me are fine so long as you have a way to earn them without paying.

The micro-transactions aren't super in your face or anything (minus the time they had that in-game ad thing for a week before they removed it due to complaints) beyond there being a shop page/tab you can click on and then just the simple "advertising" of seeing other peoples' cosmetics in-game.

There are absolutely 100% right ways to do micro-transactions, it's just that loads of really shitty ways are much more common.
>>
>>146357771
Nope checked again seems the author ask for money if you are going to use the font in some form of software, includying games.
That's what I get for doing things in a hurry and skipping text.
>>
>>146356957
I remember seeing that he's a DJ now and I guess he's back doing Super Hypercube in some form or another, but the idea of someone who is/was internet famous like Fish just working a normal job is kind of hilarious to me.

Unless Fez is still super profitable and continues to be or Hypercube becomes another hit you have to assume he'd need to do it at some point or another.
>>
File: Toss.webm (3 MB, 960x600) Image search: [Google]
Toss.webm
3 MB, 960x600
Alrighty, got the impact damage to work well, so basically fall damage, or tossing a rock at someone and stuff like that.
Next thing in line is weapon bob when moving moving
>>
Reminder that Ruby has call/cc
>>
>>146357771
>>146358018
Oh well that sucks. Better look for a new font now.
>>
>>146357765
Your biggest problem is that mentality, googs.
Just because you shit out some unfun, half-arsed crap, doesn't mean you have the right to feel accomplished.
Apply yourself.
>>
>>146357765
Is that show any good?

Maybe I've been living under a rock but it seems weird to me that there's been barely any anime about game dev. I know New Game! is getting an adaptation soon but that's about it.
>>
how about your post your games instead of crying
>>
Speaking of making money, what platform do you guys think is the best for releasing games? I released mine on android for free with ads, and it's doing pretty goddamn bad. Even though it's free, I feel like it would have gotten more attention if I sold it for 99c on the play store or even steam, because maybe people would have the mindset of "Hey, if he's charging actual money for it, there must be something good about it".
>>
>>146357765
Animes are so fucking retarded.
Show me one fucking serious game dev group that composed from 4 hot teenage girls and only two guys.
>>146356957
doing boring coding at home where you can still browse the internet and jack off is still light years better than working in a factory or flipping burgers at mcdonalds you ungrateful fuck
>>
>>146358068
you need to calm that explosion down.
>>
File: YuccaBoss.webm (2 MB, 640x365) Image search: [Google]
YuccaBoss.webm
2 MB, 640x365
Here's another optional boss. He gives a self heal ability. Webm of me being bad at my own game.
>>
>>146358226
>hurr fiction is retarded because it's not like real life
>>
>>146358106
Yeah, bad luck I guess. Looking for a new one right now.
>>
>>146358128
>judging quality based on sales
>judging quality based on time invested
>judging yesdevs as a nodev
dont be this

>>146358169
from my perspective i enjoyed it mainly for things i repost. if i didnt have gamedev experience i dont think i would like it or at least i wouldnt understand whats actually good about it.
>>
File: 1466665320777.png (177 KB, 697x768) Image search: [Google]
1466665320777.png
177 KB, 697x768
>>
>>146358335
Whoooooo
>>
>>146358226
>Show me one fucking serious game dev group that composed from 4 hot teenage girls and only two guys.
Chances are you are probably going to find atleast one amongst the ton of jap game dev groups that make yaoi games.
>>
>>146358335
>he
nice to see this isn't dead.
>>
>>146358335
This looks great. Have you ever heard of Phantom Breaker? Your game reminds me of a more Ys-ey version. Also, the sprites are really cute. Got any lewd fanart?
>>
>>146358335

Wow you're alive
Looking great. You have a knack for recognizable, but still tough, attack patterns.
>>
>>146358335
What is this being developed in again? iirc it was Unity, was it not?
>>
>>146358320
It's not that easy to do. I mean i could do it, but the problem is that different impacts cause different reactions, like dropping it from super high causes it to splash a lot, but dropping it on the ground while standing would only cause it to splash a little bit and so on, and to differentiate between these things and change the effect to be correct for all of them would take way too much work than i am willing to put in a simple one-off prop item that is there only to be used to clutter the level a bit. Right now it simply works as "Oh, i am destroyed, so i will play this effect." and thats just it. Plus having it to splash like that when the bottles are shot feels kind of satisfying.
>>
Realistically, how would one go about making enough money with game development to quit wage slavery?
>>
>>146358458
>judging quality based on sales
No, judging quality based on quality, googs. You should try it.

>judging quality based on time invested
Not at all. But effort leads to skills, and skills lead to quality (if effort is applied).
Please stop being such a lazy, talentless retard.

>judging yesdevs as a nodev
I have a game, but I'm not going to show you, because you'll just target me with your shitposting.
>>
>>146358776
Create a game that appeals to the youtube let's play market that then gets massively popular, followed by putting that money into savings in order to have it grow into something you can retire on in a decade or two
>>
>>146358805
>I have a game, but I'm not going to show you, because you'll just target me with your shitposting.
projecting
>>
File: progress23june1.webm (2 MB, 1130x590) Image search: [Google]
progress23june1.webm
2 MB, 1130x590
shit on my game googum
>>
>>146358776
Find an audience to pander to
Make gaem
Charge between $5-$10
List it on steam
???
1,000-2,5000 sales later
Have between $10,000-$12,000, steam tax/state tax not included
>>
>>146358214
>maybe people would have the mindset of "Hey, if he's charging actual money for it, there must be something good about it".
hahahahaha
>>
>>146358908
what for, I dont even know whats going on
>>
>>146358694
I will make the splash smaller overall though
>>
File: Walkan.gif (515 KB, 256x480) Image search: [Google]
Walkan.gif
515 KB, 256x480
>>146358469
oooooohW
>>146358552
Thanks. And he is a dude.
>>146358565
Thanks, and I've heard of Phantom Breaker. It's animation is pretty good. Yes I have.
>>146358649
Surprisingly. I've been busy. I also noticed that, I just have an issue making unique bosses though.
>>146358653
It's Game Maker. I only mess around in Unity when I do 3D shenanigans.
>>
>>146358908
turnbased light cycles?
>>
>>146358894
At least he doesn't need to use a name because his game isn't good enought to be known for it instead
>>
>>146358986
It's not a dude.
>>
>>146359024
but why is it bad
>>
>>146358986
Worlds better than that peg-leg shit some other Anon was pushing the other day.
>>
>>146358776
Like the other anons said, you'd pretty much either need to get attention from the traditional games press/YouTubers or just cross your fingers and hope word of mouth and your own attempts at promotion are enough.

Ideally if the former happens it'll be someone with a big enough audience that actually plays games and you'll probably net a decent chunk of change.
>>
File: file.png (22 KB, 270x305) Image search: [Google]
file.png
22 KB, 270x305
>>146359079
It's a dude dude.
>>146359157
>peg-leg shit
What's that? I'm guessing something very low poly or just stylized.
>>
File: yvxfbl.gif (37 KB, 593x642) Image search: [Google]
yvxfbl.gif
37 KB, 593x642
>>146359121
i never said it was bad
how about you explain what it is.
>>
>>146359321
>I'm guessing something [...] low poly or just stylized.
Both! I mean. Maybe. I forget.
>>
>>146359321
>Draw a girl
>Call it a dude
>>
>>146359321
I'm sure that there are tits under that pancho
What's really underneath, guy
>>
>>146359360
>"i never said it was bad"
Googum in charge of communication with humans using English or any other language.
>>
How much harder is isometric compared to top down?
>>
>>146359360
>implying you ever say something good about other people's progress
>>
>>146359489
In terms of what? Programming? Art?
>>
>>146359360
Snake turn based tactics game with stupid AIs fighting each other. No overall strategy

I like the mechanics but I don't have a goal for either player. Eliminate all enemies is boring
>>
>>146359524
Googum is the caring dad that only knows how to express his pride for you by shitting on you and pushing you to do EVEN BETTER

You are now manually remembering that your dad wasn't there for you, Googum.
>>
>>146359547
Programming
>>
>>146359369
>See a dude
>call it a grill
>>146359435
spooky lil boy spirit nipples
probably
>>
>>146359627
Not all that much different. You'll just have translate coordinates to match the isometric view.
>>
>>146359590
>googum is cartoony japanese dad.
>>
>>146358049
Fez made him millions. Now he just does what he likes: creative endeavors that nodevs cannot criticize.

Good on him. I wish him the best.
>>
>>146359770
t. Phil Fish
>>
>>146359473
>>146359524
>reading everything in a negative tone
lay off the depression.

>>146359586
neat. how does each turn work? it's kinda hard to tell from how fast it's going in the webm.
>>
>>146359321
>blue staff

First I thought it was her weirdly shaped witchcraft benis...
>>
>>146359862
no
>>
File: isometirc.webm (1 MB, 769x591) Image search: [Google]
isometirc.webm
1 MB, 769x591
>>146359489
in U N I T Y its fucking nothing

>>146359804
each unit moves about five times, following a simple algorithm

the long ones go in the largest open line, the smaller striped ones follow walls or chase enemies if they see them

I'll try slower movement, I guess I got used to their speed
>>
>>146359961
well im not asking about the AI, what are the rules of each turn?
they seem to run all over the place so im not sure what the limits are and like... i dont see any pickups like in snake so is it just lightcycles?
>>
>>146359321
"He" looks pretty androgynous to me, I'd let "him" suck my dick. His in-game sprite looks like a girl though, the clothing looks like a dress and bra.
>>
>>146359802
I do not understand, sorry.

Fez sold 1,365,809 ± 29,333 million units on steam. If you go by an average of 3 dollars per sale that Fish ends up with, he has more than he needs for a comfortable life already.

He does have to pay his partner, Valve, publisher, etc, so year, 10$ and sales and promotions and whatnot, I do not expect him to net more than 3$ median for each sale.

Still, good on him. He made a great game.
>>
>>146360203
t. Phil Fish
>>
>>146360203
Fish pls
>>
File: file.png (3 KB, 73x79) Image search: [Google]
file.png
3 KB, 73x79
>>146360129
you would let this dude suck your dick
>>
>>146360361
literally yes
>>
>>146360240
>>146360347
>creators owe the world their life

He made one good game, got his money and his creative freedom.

Maybe he only had one good idea?
>>
>>146360203
I completely agree with you, Lihp Hsif
>>
>>146359961
>>146360127
oh i only just now got the long and small ones are different <<types of units>> rather than snake-like scaling.

>I don't have a goal for either player. Eliminate all enemies is boring
if you add in some destruction mechanics as well (like being able to create an opening by having one unit suicide bomb into an enemy) capture the flag seems like it would be possible
still waiting on that rules response but if you dont already have it, i think having ways to split up and combine your units would add alot of depth.
>>
File: persp.png (338 KB, 840x250) Image search: [Google]
persp.png
338 KB, 840x250
>tfw cant decide what perspective i want for a topdown game
>>
>>146360361
Looks like a dyke to me.
>>
File: bottomup.png (26 KB, 665x430) Image search: [Google]
bottomup.png
26 KB, 665x430
>>146360683
>topdown
>2016
we're in the waifu-lewd era now
>>
File: progress23june2.webm (1 MB, 769x591) Image search: [Google]
progress23june2.webm
1 MB, 769x591
>>146360595
I already have a lot of units implemented actually, including units damaging each other. The combat gimmick is solid. It's a turn based tactics game where your heath is your board size. So the design space is using that health as a sacrifice for using abilities, stealing squares from enemies, etc.

Splitting and combining is good

>>146360683
right is better but more expensive to sprite. You can still draw character from side view which is MUCH better than top down
>>
>>146360683
Righthand is worlds better. You're kinda stuck with a cartoony look though unless you want it to look retarded.
>>
File: polyneux.jpg (60 KB, 463x372) Image search: [Google]
polyneux.jpg
60 KB, 463x372
GTA 2 but with no story because that's too much work. Also it has retro pixel art.
>>
>>146360683
Think about it like this: which suits the best your game?
In HM, it is important to have a true top down view, so you see everything, enemies can not hide behind walls. Without it, you wouldn't be able to make tactical decisions.
On the right image, so basically in every NES-SNES JRPG, it is important to see the characters fro the side, since, well, it's an RPG and you wouldn't be able to get attached to a character if you only see the top of his head. On some occasions they even have facial expressions, like in Chrono Trigger, which would also be hard to read and understand if you see it from the top.

So, try to figure out what your game truly needs first.
>>
>>146358986
Can you post UV's/wireframes? That looks great!
>>
Why i feel dead inside?
>>
File: 23-5.webm (1 MB, 932x540) Image search: [Google]
23-5.webm
1 MB, 932x540
Working on throwing weapons and new attacks. Also got some temp healthbars in there
>>
File: whipneux.jpg (108 KB, 566x509) Image search: [Google]
whipneux.jpg
108 KB, 566x509
>>146361387
>>
File: rudimentary projectiles.webm (802 KB, 400x300) Image search: [Google]
rudimentary projectiles.webm
802 KB, 400x300
>>
>>146360683
Where do I even start if I want to make a angled top-down perspective game like the pic on the right?
t.
>>
File: optimised rotation.gif (256 KB, 640x480) Image search: [Google]
optimised rotation.gif
256 KB, 640x480
>>146359627
trivial. this is using the 2D capability of game maker 8's free version
>>
>>146362245
If you're trying to copy the right exactly, one way is to make two layers, one for the ground and one for the top of the ledges. Use the textures of the bottom of the ledges as the obstacles on the ground layer. Design all the mechanics as if the top didn't exist. Then just draw the top half of the cliffs on the top layer.

I think there may be an easier way with proper ordering of the sprites, too. Each sprite has a collision box and a draw box. The collision box is on the bottom of the sprite and smaller than the whole sprite. You just make sure to draw the nearer sprites first.
>>
File: photo12.jpg (66 KB, 560x220) Image search: [Google]
photo12.jpg
66 KB, 560x220
>>146362245
a view from the side reveals the trick
>>
>>146349413
Once in a while I think I reach the tipping point and get more understanding at breakneck speed.
Then I hit a wall full force and get stranded for months.
>>
It's not really the most impressive progress since a lot of it was backend, but I've got dialogue boxes spawning programmatically now.

I made a cutscene class that can handle the following actions

>dialogue box (multiple)
>player choice (up to 3 choices)
>character walks to XY coordinate in the scene
>camera zoom, target, look
>play character animation
>lighting change (no idea if I'll ever use this, but whatever, might be useful in a thunderstorm)
>trigger VFX
>trigger SFX
>Music track change
>spawn new character
>End scene

Hopefully this week I can utilize this shit to make an actual FFT-style cutscene instead of working on the tools. I really liked the diorama feel that they did, where it was like a mini-theatre.
>>
low energy games t b h
>>
>>146362606
How do I access this in GM Studio?
>>
>>146363517
Sad!
>>
So lerp is normally slow at ends and fast in the middle. But how do i make it faster at the ends? I don't want it to be a "line" but more like a more flat curve than it is currently
>>
>>146363491
This looks like a sub-par PSP game
>>
>>146363606

Thanks
>>
>>146349413
Try to implement what the tutorials teach you in programs of your own (like a small, simple exercice that you come up with by yourself)
>>
>>146352069
>Crysis 1 was 2007
>Supreme Commander gives modern PCs more trouble than Crysis
>>
File: easingFunctions.png (74 KB, 877x639) Image search: [Google]
easingFunctions.png
74 KB, 877x639
>>146363595
any of these do you? Lerp (linear interpretation) would be a line with constant slope.
>>
File: town.jpg (250 KB, 1313x647) Image search: [Google]
town.jpg
250 KB, 1313x647
I wasted a bunch of time today trying to figure out how I could use Epic's high-quality environment assets without killing my file size/framerate, but gave up. So now I'm using Infinity Blade's.

But I added some foliage, and got rid of the stupid fountain model I was using and replaced it with a decent one. Adding more props all the time, too.
>>
File: lerp.jpg (42 KB, 1146x782) Image search: [Google]
lerp.jpg
42 KB, 1146x782
Basically i have an array with several position and i lerp between them. So when the lerp between position 1 and 2 finishes, i start lerping between 2 and 3 and so on. The problem is, the lerp is of course in a perfect straight line (blue line), and i need to instead lerp between these position on a curve basically, as shown by the red line in the picture
>>
>>146364065
>>146363823
>>
>>146364065
So you're trying to make a curve path defined by three points. All of the easing functions work for two points.
>>
>>146363491
Looks like you're making good progress, duder. I'd probably recommend it to my buds who like tactics rpgs.
>>
File: road.png (4 KB, 585x385) Image search: [Google]
road.png
4 KB, 585x385
>>146364065
you need to do something like that
>>
>>146364065
Are the points arbitrary or always in a rectangle?
>>
>>146363823
How would you find a function that represents easeInOutBounce?
>>
>>146364506
There can be unlimited number of the points, i basically need to "curve" the turns on the path as i lerp between them
>>
To game devs who work with tiled maps:

How do you store your level data? Like in one file? A text file?
How do YOU do it?
>>
http://www.epicgamejam.com
>>
>>146364065
you could do something where when you reach 80% of the distance from p1 to p2, your new target position is a point between p2 and p3. So 80% leads you exactly towards p2, while 90% leads you halfway between p2 and p3, etc.
>>
>>146364605
.pngs
>>
What's something you wish you had known before when you go started on GM:S?

Like specific tutorials or whatever.
>>
>>146364605
Try out different methods and use what works best for you.
>>
>>146364605
a 2d array of characters. If not ints.
With length and height indexes saved in the beginning.
Its what they should be made up of anyway.

I havnt 2d'd in yrs.
>>
>>146364584
this is an interesting problem and i am coding it now
>>146364560
abs(sin (t)) * t
where t is time
>>
File: 1466643396028.png (1 MB, 993x546) Image search: [Google]
1466643396028.png
1 MB, 993x546
>>146349360
I want to make grass like this but the only way I can think of to do it is to have small tiles and then overlay it with a larger mask to break up the repetitiveness. Does anyone know a better solution?
>>
>>146364761
>abs(sin (t)) * t
How'd you figure that out?
>>
>>146364770
perlin noise between two textures
>>
>>146364770
that's probably what I'd try. just generate a giant noise
>>
>>146364730
Nigger that's not the fucking question I asked.
>>
>>146364605
probably roughly something like a binary file where the first 2 numbers are the x/y size, and the next x*y numbers are an enum representing the tile type
>>
How much math do I need to know to get into 2d platforming+battle action gamedev? I've taken AP calc in highschool, but that was 6 years ago so my mind is rusty
My girlfriend is a gook so there's no problem getting her to do it if the need arises
>>
>>146364828
* t gets you the scaling
abs of sin is one way to get those bumps
another is cycloids

the formula I gave you is wrong near x = 0
>>
File: 23-6.webm (1 MB, 1088x758) Image search: [Google]
23-6.webm
1 MB, 1088x758
>>146361860
alternative animation for throwing
Open to criticism
>>
>>146364867
I store it in your mum.

In all seriousness, I use the Tiled format.
>>
File: 1K_L-TYROSINE-800x800.jpg (47 KB, 800x800) Image search: [Google]
1K_L-TYROSINE-800x800.jpg
47 KB, 800x800
>Literally powdered motivation
HOLY FUCKING SHIT
why didn't anyone tell me about this!?
literally any supplement store sells it
it really works
no prescription needed
no side-effects that fuck you up
>>
>>146364842
>>146364864
Sweet, thanks guys
>>
>>146365024
One-armed throw feels more natural, I like that. I have no idea what your game is but this is cool.
>>
>>146365019
That's pretty cool, what field of math is this?
>>
>>146365252
trigonometry

sine waves are everywhere
>>
>>146365103
Enjoy your long term side effects.
>>
File: 1320696974675.jpg (27 KB, 259x188) Image search: [Google]
1320696974675.jpg
27 KB, 259x188
>>146365103
Shut the fuck up.
>>
>>146365351
Isn't it the same thing found in most protein supplements? Do those people have to worry about such effects as well? Or only in concentrated doses?
>>
>>146365403
It's a fucking amino acid. One amino acid.
I literally had an exam of biochemistry and had to learn chemistry and metabolism of every single aminoacid of the classic 20 AA.
Literally never heard of anything he's describing, at all.

Tyrosine is literally everywhere.
>>
>>146365103
> needing motivation in powdered form
> not just getting it from jelqing 3 times a week
>>
>>146365540
>breaking your dick for imaginary gains
>>
>>146365351
there is no long term side effects
some people just don't get enough of it but it's in literally everything
i eat a diet that should provide me plenty, but taking a 1g scoop of this stuff is like taking dexamphetamine but without all the shitty side effects
i'm legit diagnosed ADD and previously diagnosed with generalised anxiety disorder
>>
>>146356729
Dust 514 had a pretty decent approach to microtransactions.
It was for cosmetics and a minor XP modifier, with XP not being all that valuable in the game.
You could also buy gear that shouldn't be usable at your skill level, but it would be inferior to the proper high level gear.

Unfortunately, the game itself dropped the ball in its entire structure and then some fuckwit decided that there should be blueprints (as in, a type of equipment that doesn't get destroyed when you die) that have an entire suite of above-baseline quality of equipment. Sure, they weren't customizable and pretty useless in serious fights, but they were ideal for stomping people in pubs who were running baseline gear that actually cost them ingame money instead of being infinite in supply.
And the only way to get those blueprints was to either pay mad cash (ten or more dollars per suite) or play Faction Warfare (a gamemode that is basically impossible to join if you aren't squadded up and doesn't give out any rewards if you lose) until you accumulated a ridiculous amount of reward points of your faction.
>>
>>146364584
Ok, a quadratic bezier curve should get you what you want. Depending on your language you can get a library or roll your own.
>>
>>146365103
I'm gonna try this tomorrow
>>
>>146358226
>Show me one fucking serious game dev group that composed from 4 hot teenage girls and only two guys.
Harem anime are real.
The thing that people fail to understand that "the guy never chooses a girl" and "the guy never notices that the girls are attracted" are an integral part of the package.
If you flash forward any harem anime a few years, you'll see a broken guy who's drinking away his sorrows while thinking back on all of the girls that were attracted to him while he wasn't noticing shit. And now he's an adult and it's impossible to find girls, because he was never the dudebro type and didn't have guy friends because he was surrounded by girls whom he now lost contact to.
>>
>>146365103
Wait, so the rumor of Americans constantly using mood enhancing drugs to increase performance is true?
I thought it was only a few university students that do that.
>>
>>146358335
I just started using gamemaker, are you using the tiled map editor or something? I don't know what to use to create a platformed game like that
>>
>>146365715
>there is no long term side effects
That we know of, yet, from minimal research.
>>
>>146366216
it's a supplement, something that you and everyone in this thread has ingested today and every day this week

the shit they prescribe people for ADD and anxiety, like the pharmaceutical drugs are far far more dangerous
>>
I don't yet have the money for Maya.
I'm not 100% wasting my time learning to model on blender, am I?
At least a portion of what I learned will pass over, right?
>>
>>146365103
>tfw using benzodiazepine and its only drug thats keeping me committing suicide
Thread replies: 255
Thread images: 147

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.