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/fog/ - Fallout General
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C'mon Nate, I'm on the pill and no one's around.

>CK
http://www.creationkit.com/fallout4/index.php?title=Main_Page

>Fallout 4 General Information (Read Before Asking Questions)
http://pastebin.com/UkxVHYQB

>Vault Dweller's Survival Guide Links
http://pastebin.com/x1yeAmcP

>The Art of Fallout 4
https://mega.nz/#!vQkWVLpD!nBOiJBqgYriOJNkjU8OqxSFOfpKJHYWT6wZunopd6Fg

>Fallout 4 Item IDs
https://docs.google.com/spreadsheets/d/1J9quAMtGK70aptz0t5teqWHGZJ9T9uvJmzNEBJEB36Q/htmlview?usp=sharing&sle=true

>Fallout 4 Legendary Effects & IDs Guide
http://pastebin.com/qg0KhsCA

>Fallout 4 Settlement Mods & Information
http://pastebin.com/QJquVveh

>CBBE Links & Outfit Studio Guide
http://pastebin.com/GG0n8K62

>Fallout 4 Mods By /fog/ And/Or Removed from Nexus
http://pastebin.com/6kGZaPiy

>HELP! THE NEW PATCH BROKE MY MODS!
http://pastebin.com/EEaEc6rW

>Fallout 3/NV
http://pastebin.com/wVAqLvCD

>Archive
http://boards.fireden.net/vg/search/subject/fog/

>/aco/ Thread
>>>/aco/fallout (nsfw)

>/y/ Thread
>>>/y/fallout (nsfw)

Pre-War Thread: >>146230419
>>
Curie smelly farts!
>>
first for nora
>>
torpedo titties
>>
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Heres a map of the post-war world with most known post-war settlements and trade routes marked
>>
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Welcome to Restricted Access!

On today's show we will talk about forms of birth control in the Commonwealth
>>
>>146282601
Whoa that's hot!
>>
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does everyone purposely make the ugliest male characters?

why can't they make good characters like this?
>>
>>146282714
neck yourself
>>
Which settlement is the comfiest to make my base in? I can't decide.
>>
>>146282507
>C'mon Nate, I'm on the pill and no one's around.
except she wasn't
>>
>>146282852
no u!
>>
Caits cheesy girlcock!
>>
>>146282884
Because birth control pills have a 0% failure rate, right?

Nobody has sex in a park if they're TRYING to get pregnant.
>>
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Should i make Curie a synth?
I mean, i used to be really against it but she does want to become one and i have other robits...
>>
>>146282914
cait's girlcock is probably disgusting and smells like brahmin shit
>>
>>146282954
>nobody has sex in a park if they are trying to get pregnant

Tell that to your mom and the 20 hobos she fucked for crack
>>
>>146282969
Are you a BoS tard?
If yes, making her a synth makes you a hypocrite, but you're already a braindead Maxson cocksucker so who cares?
If not, then yes.
>>
>>146283050
If she was fucking them for crack then she wasn't trying to get pregnant, Einstein.
>>
>Never got into base building but want to try it
>All the walls look shitty and rundown as fuck

I know that's kind of the theme but I'd like to make something a little better. I want to be the ruler of a kingdom that saves the Commonwealth from disgusting standards of living.
>>
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>>146283073
>Are you a BoS tard?
No
>If not, then yes.
Yeah but why though?
>>
>>146283073
holy shit fucking btfo
>>
>>146283243
Why not?
>>
Is this game fun now, I only played console on release with no dlc/mods.
>>
>>146283243
Because like she says, having a human brain will allow her to have ideas that wouldn't occur to a cold, logical robot brain. Her perk is the result of her actually having a scientific breakthrough. She objectively stands to help a lot of people with her research.
>>
>>146282969
Curie robot is a lot more interesting a companion than curie synth, there's only 2 (3 with automatron) robot companions with a personality while too many human companions in the game. On the other hand curie does little "cute" comments if a synth, if you're into that sort of thing.
>>
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Am I crazy or are the warehouse structures literally just palette-swapped barns?
>>
>Think I'm starting to like the BoS
>Already made Curie a synth

oh no
>>
>>146282681
drink bleach
>>
I feel kinda sad knowing that the South is really the only place left to set Fallout games outside Seattle.

I mean, besides New Orleans and Miami, theres really no city in the south that are interesting.
>>
>>146283552
they seem to be that yes
>>
>>146283609
>forgetting Denver
>forgetting Chicago
>>
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>finally clear a building full of jihad mutants, one guardian protecton and two legendary super mutants
>kill them all only with a sledgehammer
>game CTD while I am trying to reach hangman alley

Ah, the joys of a bethesta game.
>>
>>146283552
Technically barns are pallet-swapped warehouses. Depends on if they made Wicked Shipping or Sunshine Tidings first.
>>
>>146283790
>chicago game
>ever again
>denver game
>ever
>>
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>>146283835
>Bethesta
>>
>>146283835
http://www.nexusmods.com/fallout4/mods/14650/?
>>
>>146283790
>forgetting Chicago
A. Bethesda never revisits places seen in a previously base game
B. Bethesda wouldn't go to Chicago for the same reason they wouldn't go to LA or San Fran, or anywhere else seen in Fallout 1/2, its not thier areas, and they have already stated to that effect that they are staying out of areas used in previous games.

>forgetting Denver
According to New Vegas Denver was entirely abandoned by humans, and overun with dog packs so thick not even The Legion's armies could truly take the city.

Lanius also mentions that outside of the Hangdog tribe, which the Legion conquered and absorbed, there were basically no other human groups in that area, which made them unable to replenish their slave armies, and made taking the area difficult.

There is literally nothing in Denver but dogs, people don't even live NEAR Denver
>>
>>146283993
Why aren't those possibilities? Your choices for southern cities are bretty gud tho, maybe throw Atlanta in there. I wouldn't mind a game set in the Appalachian mountains or Nashville, but point lookout already sorta covered the mutated hillbilly thing.
>>
>>146283189

The only vanilla wall that is somewhat decent its concrete.

You can also use mods to patch those holes in the wood/metal walls and make them less shitty.
>>
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I will buy Todd's game if it's on a good sale tomorrow.
>>
>American POW captured and held in china
>can speak mandarin
>bombs fall
>turned into ghoul
>maybe stuck underground or something, conveniently with tons of food, water, etc
>finally escape after long time
>emerge
>fallout china

Does this sound fun? It does to me
>>
>>146284684
No. Doesnt sound like an rpg at all.
>>
>>146284684
Wow, no. Fuck you go back to CoD.
>>
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>no light - shit's pitch black
>shove a bright headlamp into PA
>turn it on
>it melts environments because it's so bright
CAN ONE FUCKING THING WORK RIGHT IN THIS GAME
REEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
I hate how all 25 settlers crowd around the bar
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>>146285049
They should only do it at certain times.
>>
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>>146284948
TOOOOOOOOOOODD
>>
>>146284680
Fallout 3 looks like a masterpiece in RPGs compared to Fallout 4

4 should have been a spinoff
>>
>>146284684
>>146284824
>If you have a character background it's not an RPG
Fallout:NV is the only true Fallout RPG ever made, all other Fallouts including Fallout 1 and 2 were casual CoD clones.
>>
>>146285049
build a bigger bar
>>
>>146284824
How does this scenario exclude an rpg? >>146284934
>COD
your response doesn't make sense, care to elaborate?
>>
>>146285141
>Fallout 3 looks like a masterpiece in RPGs compared to Fallout 4
Not by a long shot

Fo4 is better is every fucking way
>>
>>146285176
>litteraly defines everything about the characters past
>but fallout 1 and 2 said where you grew up
big difference.
It would make a better on rails shooter.

If you think it works so well, just make a game sized mod that is this and see if people agree with you.
>>
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>>146285475
>voiced protag
>better
>>
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>>146285234
What is the range of effect for a bar? I've seen them sit down and eat/drink up to 4 squares away but never really tested it.
>>
>>146285475
>voice protag
>no skills
>no skill checks
>barely any RPG elements at all

>better

gr8 b8 m8
>>
>>146285693
>no skills
>no skill checks
Never would have guessed.
>>
>>146285539
>huge country with vastly different environments and interesting culture
>better on rails shooter

Fuck no, change the origin part I don't care, but fallout China sounds awesome. I wanna hunt some giant mutated pandas and fight a robot army modeled after the Terra cotta warriors
>>
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Til quake is completing 20 years old today, and bethesda pulls out til Friday a Patch with a Rotatory Nailgun upgrade for the Railway Rifle
>>
>>146285805
You should pay more attention then
>>
>>146285693
>Implying traditional RPG elements like skills are the sole defining aspect of an RPG.
>Implying a game isn't an RPG if it converts skills into something else that does the same thing, like perks
>Forgetting the fact a huge number of RPgs don't have skill checks outside of the "speech" skill checks of the same kind Fo4 has
>>
>>146285862
I didn't imply any of those things. Nice try though
>>
>>146284684
don't worry ghouls don't need food or water now
>>
>>146285973
Except you did when you said
>no skills
>no skill checks
>barely any RPG elements at all
>>
>>146286059
No, I didn't. Your reading comprehension needs some work, friend.
>>
>>146286054
Wait when was this established?

Also why do nick valentine's idle animations have him pumping water and eating a bowl of noodles. Would it really have been that difficult to delete those since he's a synth?
>>
>>146286135
Not him but that is implying what he said.

Even if you didn't intend it.
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>>146286178
>Wait when was this established?
Kid in the Fridge, and to a lesser extent both Fallout 3 and NV which show feral ghouls locked in places that have been locked since the war with no food or water yet still alive.
>>
>>146285836
And now in english please.
>>
>>146286178
Also Nick's body is full of holes, wouldn't he fill up with water if he was swimming?
>>
what good mod is there that gives a higher settler count?
>>
>>146286237
No, it's not. You're an idiot if you think it does.

I was saying that F3 was better at being an RPG than F4 is. Not that "you need these things to be an RPG".
>>
>>146285862
The perk system is shit for a number of reasons
All the useful ones are low ranking, <=6, most of em are <=4, high level ones are almost all gimmick trash except a few overpowered outliers like Solar Powered
Because you have to take a minimum amount of SPECIAL to get any particular perkskill, you're more likely to just take more from that branch instead of having the freedom to pick whatever skills you want

I'm sick of Bethesda removing mechanics in every new release and shit eating faggots like you praising them for it because you want to play medieval or postapocalyptic cowadooty
>>
>>146285862
the skill system is objectively better than the perk system
>>
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Why the fuck aren't there mods to make fallout 4 into a fallout game yet? I would figure that the first fucking wave of mods after the Creation Kit would remove the voiced protagonist and replace it with a system just like every other fallout and TES game. Is the CK so neutered that this cant be done?

I just want to roleplay. Bethesda wants me to be mother Nora or father Nate, while I want to dream up any number of strange and brilliant characters with their own backstories.
>>
>>146286625
No its not.

They both have flaws.
>>
>>146286532
> high level ones are almost all gimmick trash
You mean like how most perks in Fallout 1-NV were fucking gimick trash?

>Because you have to take a minimum amount of SPECIAL to get any particular perkskill, you're more likely to just take more from that branch instead of having the freedom to pick whatever skills you want
So you actually have to specalize instead of being able to min/max?

>All the useful ones are low ranking,
Sure, f your only objective i nthe game is to do more damage, and you want none of the special powers and shit thats have always made Fallout games fun
>>
>>146286384
It would also drain out due to being full of holes, but I'm willing to forgive that because its a game mechanic. I just can't imagine it would be hard to prevent an npc from doing certain actions that don't make any sense. It seems lazy, but I also know jack shit about game development.
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>>146285539
Do you think the Witcher 3 is an RPG? Voiced protagonist and literally defined everything about the character's past.
>>
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You never really think of 75 beer bottles, 20 milk bottles, 50 nuka bottles and dozens of lab bottles until its time to fill them all.

being a jet addict is very time consuming.
>>
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>>146286679
there's already a removed player voice mod, maybe even like 20

but for the most part the CK is in beta


I'm nearing completion of the interior cells and my biggest regret is being the only person working on this mod and therefore having to place all the clutter and shit

second biggest regret is too little actual interiors, too much subway, and not enough cells to give fun names to
>>
>>146286414
This seems to work fine for me:

http://www.nexusmods.com/fallout4/mods/1613/?
>>
>>146286679
>I would figure that the first fucking wave of mods after the Creation Kit would remove the voiced protagonist and replace it with a system just like every other fallout and TES game

you must be JOKING
do you have any idea how long that would take

make your own fucking mod, add to the community
>>
>>146286765
The entire fucking landmass is a raider kill room, with the exception of maybe Blitz(and melee is still shit thanks to stagger) none of the "fun" ones are worth the time or trouble.

Everything revolves around combat even the ones that shouldn't, that's why 3 of the CHA perks are identical to each other with zero out of battle utility
>>
>>146286485
Alright replace sole with main in his post and you either did, or just implied vaguely that Fallout 4 didn't have unspecified rpg elements that were in Fallout 3 other than skills.

Reread your post.
>>
I just realized settlers dont talk to each other
what the fuck todd
>>
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>>146287000
aw shit I uploaded the wrong picture
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>>146287050
>The entire fucking landmass is a raider kill room
Lol, this meme again

>Everything revolves around combat even the ones that shouldn't, that's why 3 of the CHA perks are identical to each other with zero out of battle utility
Except for the fact those perks let you avoid battle entirely.
>>
>>146286679
new vegas and fallout 3 was the same fucking shit, and you're whining about that

go back to fucking NMA and RPG codex and eat a sack of Avelonne's baby dicks Motherfucker
>>
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>>146283261
>>
Minutemen > Railroad > Institute > Nazihood of Retards

Prove me wrong
>>
>>146287268
>0.05$ was deposited to your account
>>
>>146287451
the railroad does nothing but turn synths into retards, the minutemen literally do nothing and rely on shitty laser crankgats and centuries-old mortars, the institute is literally losing synths to a fucking janitor, and the brotherhood are a bunch of retard fascists with power armor

none of them are good

where's my fucking yes man route
>>
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Does anyone else use perk every level mod in conjunction with Sawyer's Mod for the simple reason that 17 perks is too few if you're trying to do a "non-optimal" or "fun" build?

I mean, I have this mod, "more perks" installed, so I sort of enjoy taking a bunch of crappy do-nothing-for-the-sake-of-fun-or-character-flavor-perks, and with just 17 everything that isn't geared towards improving the character's survivability (considering the other mods I have that make combat much deadlier) it feels like a wasted slot if I'm not picking something build-oriented.

Also, I'll admit that Beth spoiled me a little bit by rewarding me with a perk every level in 3 and 4.
>>
>>146287527
>dollar sign after the amount
>>
>>146287451
That looks correct, even if I think the Minutemen have no effort put into them.
>>
>>146286980
My bottles are for dirty water to make noodle soup. My pure water bottling plant produces something like 800 pure water bottles a day.

That said, I wonder where the water purifiers get empty bottles for the pure water, why they don't use large storage tanks for large quantities of water (0.5lb bottle water = 227ml of water). If I use a mod that gives me an empty bottle after I drink pure water it feels like cheating since I'm getting a "free" bottle.
>>
>>146287671
They could have used more content, I agree, but in terms of philosophy and resources they stand to potentially become the East Coast version of the NCR.
>>
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>>146287451
Naw, you're right, but sadly that equation doesn't just indicate "best" for the Commonwealth, it also indicates most boring to least.
>>
>>146287616
The Minutemen are LITERALLY Todd's version of the Yes Man route.
>>
>>146287762
Lol no, not him, but the Minutemen have zero ambitions for something as idiotic as trying to build a nation
>>
>>146287848
Not a nation in and of themselves, but the way they unite settlements could easily lead to a new CPG, under which the Minutemen would naturally become the military branch.
>>
>>146287451
what is this in terms of

in terms of effort put in it goes

faggothood > POWER GAP > Institute + railroad > POWER GAP > minutemen

I hate that they actually thought that liberty prime 2 electric boogaloo would be good enough
>>
>traveling with nick
>come across lone raider
>you messed with the wrong synth!
>nick pulls out missile launcher I didn't know he had and blows him skyhigh

Damn nick, take it down a notch
>>
>>146287834
>Yes Man
>A single essential NPC, but you can kill him as much as you want too
>Gives you quests but you can side with whichever minor factions you want, even if it seems detrimental to yourself and Vegas

>Minutemen
>Obnoxious piece of shit essential Quincy faggots that never stop whining after you save their lives, feed them, put roofs over their heads
>Your only "choice" is to kill the Brotherhood if you manage to piss them off
>>
>>146287928
>could easily lead to a new CPG
Except no one is willing to try anything as dumb as another CPG after the first one fell apart due to petty infighting.

>under which the Minutemen would naturally become the military branch.
thats even LESS likely to happen because the Minutemen have no established military structure, and even tell you, the general, off saying they dont have to listen to do because this isn't the army.

the Minutemen dont want that, at all.
>>
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>>146288283
>Fight starts
>Companion pulls out a Fat Man
>>
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Finally some use for this card.
>>
mod organizer or NMM for NV?
>>
>>146288308
>Your only "choice" is to kill the Brotherhood if you manage to piss them off
What would you want to be able to to, unconditional surrender?
>>
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>do Sturges' quest to fix up Sanctuary
>when I'm done he tells me I'm welcome anytime
Who does this fuck think he is? I was here first. HE'S the one who's welcome anytime.
>>
http://www.nexusmods.com/fallout4/mods/15466/?

Aw, dang son! That looks good!
>>
>>146288692
>promoting your own mod on 4chin
>>
and once again, /fog/ is being invaded by NMA and RPG Codex Double Faggots...
>>
>>146288660
>settlers dialogue
>no talking to eachother
>but better be snarky to the guy who gave us EVERYTHING we have
>>
>>146288424
Even worse when its Preston during the castle fight and he stole the fatman from the workbench during a raider attack.
>>
>>146288792
If only I know how to mod, I'd do so much without a drop of guilt.

Alas, it's not my mod. Just that it looks good and might be a good alternative to Truestorm.

Talking about truestorm, anyone here using truestorm ?
>>
>Turn Robo-Curie into an Assaultron dominator
>She fights by waiting a solid minute for her head laser to charge, and often gets knocked out before it fires
>Remove the head laser
>Curie refuses to fight and just stands there blocking attacks
Maybe I really should consider Synthing her.
>>
>>146289089
I wonder if things like marcy were deliberately put in by cheeky devs to annoy the players
>>
>>146283609
Why not NYC?
>>
>>146289089
I'm pretty sure they talk to each other.
>>
>>146287627
Yes.
I'm playing without right now though. Depends on my mood.

Though I use Project Nevada for that, just a setting in MCM.
>>
>>146289272
The ones in Sanctuary do, but the normal generic settlers don't.
>>
>>146289264
Because NYC is to large to do well.

Bethesda even seemingly recognizes this, which is why NYC has only been mentioned as a mutant infested ruin with nothing of interest in it so far.
>>
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>>146289156
>leaving valuable things out in the open in a lawless wasteland near a black person

It's your fault really
>>
So... I guess Synth Nora will be in Nuka-World right?
>>
I have giant black squares for all my reflex sights. I've tried verifying game cache and disabling mods, but it persists.
>>
>>146289381
He gave it back.
>>
>just now learning you can make super jumps with Jet on
>>
Is there a mod to make cotton a harvestable plant for cloth? I need to give Preston something to do.
>>
>>146289613
yeah, alongside the aliens and the ability to sell cait back to raiders
>>
>>146289348
Not only in sanctuary.
>>
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But
How?
>>
>theres people in here who actually paid for all of bethesda's DLC on PC instead of pirating and using free mods.
>>
>>146290510
Bad eyesight?
>>
>>146290661
Fuck you.
>>
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>>146289613
That's right. Nuka World is actually a front for an Enclave rocket facility.

You'll be going to the Enclave moonbase about halfway through the DLC.

Synth Nora will be your promised reward if you help them defeat the ayys and chinese ghouls building a doom lazor in the Sea of Tranquility.
>>
>>146289361
plus it's a boring as shit setting

even in its retro futuristic style, i've seen enough post apocalyptic destroyed NYC in media
>>
>>146287691
I need a bottle supply depot just so I can get more dirty water. Wish it wasn't such a pain to get - I was seriously hoping that I could mass produce it with purified water + fertilizer or some combo with the new settler crafting junk
>>
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Alright listen up you faggots and shitposters. What are the benefits of manufacturing for the contraptions workshop? Is it worthwhile or is it fuck all useless?
>>
>>146286902
witcher 3 also has a much larger emphasis put on it's RPG mechanics than fallout 4
>>
>>146291875
>official Bethesda workshop dlc

What do you think? Building your own vault is the only one that seems fun, and I almost guarantee it will be half-assed, very limited in scope, and outpaced by modders less than two weeks after its release
>>
>>146291875
if you use a 10mm automatic like me its really fucking useful
>>
>>146291810
I liked New York in Crisis 2, as it's in the process of being destroyed.
>>
>>146284195
What about Solstheim?
>>
>>146291875
Mass produce ammo.
Armor and weapons for settlers.
Drain workshop of scrap items so it continues to produce.
Those are the three things I use contraptions for.
>>
Post contraptions
>>
>>146292051
>>146292237
How easy is it to produce 10mm? Can I easily produce 5.56 for an early game assault rifle?
>>
>>146292020
>and outpaced by modders less than two weeks after its release
given how shit the already released workshop mods for Fallout 4 have been, I honestly doubt it.
>>
>>146287048
not very long

removing the voiced protag has been done and an imitation dialogue system has been set up that's similar to the old system. any revamping past this is more or less impossible so yeah

it's kinda already done.
>>
Seriously why doesnt Bethesda just hire the best modders and have them just kind of do their own shit and add to the games before release?
>>
>>146292298
>how shit they are

And yet they are still better than beths lazy ass workshop dlc
>>
>>146292273
you can get 10, 10mm bullets for just 2 lead and 1 fertilizer

pro tip get your settlement a brahmin for dat easy fertilizer
>>
>>146292298
This is wrong. Workshop mods so far have been packs of near thousands of new parts to build with. While interactive settlement objects have been few and far between in modding, it won't take too long for modded parts to well and truly overtake Beths.

We had elevators before Beth made them, even if Beth's functioned a little better. This just proves that it's better to just let the community handle this one, because it requires far less effort than fully voiced quest DLC that Beth SHOULD be making instead of this low effort crap
>>
>>146291832
I wish the game was more detailed when it came to liquids. Like the ability to build large containers for liquids in the settlement, like a 200 unit water/dirty water/radaway/whiskey/whatever storage tank. And if you wanted to actually carry it you'd fill up a bottle. As it is there's a weird disconnect where the player needs steel for making a steel can of oil, even though it's unlikely the player will want to carry that oil around to a new settlement.
>>
>>146282507
who is the toughest gang in the commonwealth

zellers army? the forged?
>>
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>Necromonger gun is fun as shit to use
>Autism won't let my install non-lore friendly mods

suffering
>>
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>>146292616
TUNNEL SNEK
>>
>>146292616
The radioactive mutated crabs in the commonwealth that is yer mums vagina
>>
>>146292273
>Can I easily produce 5.56 for an early game assault rifle?
Need gun nut 2 for producing a 5.56mm assault rifle, combat rifle or combat shotgun. With gun nut 1 the best you can produce is a .45cal SMG. Without gun nut you can produce a 10mm pistol or pipe guns.
>>
>>146292686
>Caring about the lore
>When even bethesda doesn't

Just headcanon you came up with the schematics with the new factory you have up and running
>>
Why is the shipbreaker signal impossible to find.
>>
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>>146293097
>tfw you found shipbreaker randomly when taking a stroll
>tfw these homebois can't find him even if they tried

I OWN you
>>
So...

E.Y.ÆŽ. mods fucking when?!
>>
>>146293307
this, you really fucked up if you didnt explore far harbor fully
>>
>>146292686
Headcanon it as some Enclave experiment
>>
Anyone have a Seasons mirror? Been looking for an hour for a reliable link but only thing I found was the version released back in December.
>>
>>146293850
Whats wrong with Nexus?
>>
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>Still no strip club mods

What gives? I assumed Goodneighbor would get something like that by now at least.
>>
>>146294028
custom animations arent here yet
>>
>exploring the castle by myself
>never did this alone
>queen spawns
>psychobuff + psychojet
>3 sneak attacks with .50 cal bolt pipe rifle to kill it
neat, time for lone wanderer3
>>
>>146294028

Animations are a pain in the arse.
>>
>>146293850
File hidden because modder threw a hissy fit when bethesda didn't immediately take down the stolen mod on bethnet.

http://www.nexusmods.com/fallout4/mods/5810/?
>>
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>>146294186
forgot my pic
>>
>>146293850

http://modgames.net/load/fallout_4/globalnye/skryto_fallout_4_seasons_project_92_proekt_vremena_goda/425-1-0-20855

use google translate, make an account, then click on the links for the versions you want
>>
>>146292230
When was Solstheim a base game location?
>>
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>>146292686
>Institute could have had advanced shit like this
>Gravity rifles
>Synth-Bacteria dart guns
>Gen 3's with weapons built into their arms

But no, we get shitty lasers because making seperate weapon animations was too much hard work.

Institute is Wasted Potential: The Faction. They could have been awesome. Instead we get this.
>>
>>146294703
I haven't gotten very far into main story. Aren't coursers built up to be super scary, but in reality look super lame and aren't actually that hard to beat?
>>
>>146294330
Wow, this gotta be recent, no? I just downloaded this mod 2 nights ago and it was still up.
>>
Do you think Nuka World will include a Thirst Zapper weapon and outfit?
>>
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>>146294703
>>146294949
Lazy ass fucking bethesda
>>
>>146295141

They'd be fucking stupid if it didn't so no it's not in.
>>
>>146294949
I am in survival and can testify they can be very hard if you are unprepared. They use high quality Institute weapons and Stealth Boys, so good luck getting any VATS hits in.

But they are on the same threat level as an assaultron dominator in my opinion
>>
Are there really people that actually paid $350 (three hundred and fifty US (United States) dollars) for the bluetooth Pip-Boy that can't even connect to the fucking game?
>>
>>146292686
>Necromonger
>Necro

Techno Necromancy when?

I just want to push and pierce and put metallic and electronic things in people and then control them like undead corpses, and find the Y-17 trauma override harness at Big MT. to lead my undead cyborg army.
>>
>>146294949
depends how hard you cheese them

your average 4 chem pushing 20 stimpak per fight casual bab found them easy but they are a challenge especially at high level

this game really is "pick your own difficulty"

>>146294703
>yfw they cancelled the cybernetics program that would have taken minimal effort to implement
fucking beth
>>
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>>146294949
Yeah, they've got relatively high health and pop stealth boys when they engage which can make them irritating to fight but they're still just equipped with shitty Institute lazors and don't have much armour. I stockpiled a shit load of heavy weapons, brought all my grenades, pumped myself up with med-x, psycho etc etc before encountering the Courser. Didn't need any of that. Two or three well placed frag grenades are about all it takes to kill it.

Compared to their description in terminals, NPCs talking about them and the dialogue and pretty cool quest you do before first meeting one, what is essentially just a slightly tougher raider with a stealth boy is underwhelming. For reference, in a fight between a Courser and a Brotherhood Knight in PA with a laser rifle, the Knight always wins, yet Coursers are supposed to be one-man armies who should wipe the floor with entire Brotherhood squads according to the lore.

Trainwiz mentioned doing a mod to make it into a proper boss fight ages back, but I dunno if he's still planning on doing it.
>>
>>146295569
Technomancy
>>
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>Planned not to play FO4 again until Nuka-World is out
>Urge to play growing
>>
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>>146295567
>>
>>146295635
Wired Reflexes is even included as a perk. It seems like they cut cybernetics at the last minute but it's baffling as to why.

I assumed they might be holding it back for a DLC but since Nuka World is the last one and doesn't involve the Institute, it makes no sense to me now.
>>
>>146293097
The signal itself or the enemy? I had the enemy bug out and had to console spawn him since I didn't apparently chase him down right away
>>
>>146295569
>>146295685
>>
>>146295274
Bio weapons would be sick. I love Bio Weaponry
>>
>>146295640
I feel like it would make sense to have a mod that buffs them

I mean the reason why Coursers are feared is because they are engineered to be unstoppable killing machines. If they aren't in practice then why would they be so feared?
>>
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>>146294703
>>146295274
They really just fucked up the institute as a whole.
>>
>>146295982
true dat
>>
>>146295046
Yeah its recent.

>>146294383
Aren't those the december files too? did the modder ever update it? I could've sworn there would be an updated textures version.
>>
>>146295635
>infiltration unit so they have to look and behave like humans
>can't take more punishment than a regular human because unlike Terminators they're made of synthetic flesh and bone
>superior reflexes, strength and accuracy
>still move like humans even in combat
They made them seem like a mix between Agent Smith and the T800 but then it turns out that they're just regular humans with higher pain tolerance(they take less damage) and better accuracy(hit harder) which makes them probably the biggest pile of shit Bethesda has come up with(besides the fucking Railroad).

FUCK HELL I HATE THIS FUCKING GAME. EVERYTHING ABOUT IT JUST PISSES ME THE FUCK OFF. THEN I MOD SOMETHING TO BE LESS SHIT, MAYBE EVEN MANAGE TO IGNORE SOMETHING ELSE, PLAY FOR 10 FUCKING MINUTES AND SOMETHING ELSE PISSES ME EVEN MORE OFF. THEY HAD THE FUCKING CHANCE TO MAKE SOMETHING TRULY GREAT BUT THEN THEY DECIDED TO FUCK IT ALL UP.
>>
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>Made a new character for Far Harbor, Railroad because the synth colony was mentioned.
>Want to make a new character for Nuka World

How the fuck are they going to manage you suddenly becoming a raider?

You're not really able to make any particularly destructive choices during the base game, worse you can manage is being a dick to other people.

What ending would a raider character go with? Minutemen? Nope, too constructive for no reward. Railroad? As if. Brotherhood? Duty, discipline and honour are hardly raider qualities.

That just leaves the Institute I guess, you could spin it as you're some psychotic replacement for Cornflakes....except they make you the fucking Director, so that's that out as well.

Is it just me that thinks it'll be really jarring to suddenly Support Raiders in Nuka World?
>>
>>146295982
The top middle early synth inform looks cool, and I'm assuming the large early so the glass front of the helmet would have some kind of hud?

That Institute power armor is pretty sweet tho. I could see a talented modder making it a reality.
>>
>>146295820
Nah, man, that's the twist. There's a secret Institution base at Nuka World that you must team up with in order to take back the park from the new evil menace!

In exchange, they give you some wicked cool cybernetics that quickly become useless as the dlc ends and your back to being the overlord of the wasteland.
>>
>>146283384
No. Sell it.
>>
>>146296513
im going to play nuka world wearing vim powerarmor
>>
>>146296509
>create thinking robots
>better not use their increased brain function to make super scientists
>better not save years of time training them in the latest scientists by just uploading the memories into them

AAAAAAAAAAAAAAAAAAA
headcanon is the only thing that saves this shit writing for me

at least X6 didnt dissapoint as a ruthless killing machine
>>
>>146296550
>large early model on the right

Can't type today
>>146296509
The moment I realized there were no holster in animations and the weapons just disappeared and reappears was the moment I knew they had dropped the ball big time. It was symbolic of a larger problem.
>>
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>>146295982
>mfw Institute Power Armor mod comes
>>
>>146290510
the games are really inconsistent as to how common ghouls are

like there's a few settlements where it starts off 100% ghoul or they're common in "low life" areas like goodneighbors, I forget the name of the shopkeeper there but she's pre-war ghoul and mentions people tend to shout when they see her because they've never seen a ghoul before

which is like, kind of bullshit because you have to get through a lot of them just to get the front door
>>
https://www.youtube.com/watch?v=QI3ZJX3lFgk
>>
>>146296513
>Is it just me that thinks it'll be really jarring to suddenly Support Raiders in Nuka World?

The only way for the raider part of Nuka World to make any sense is if it affects the main games story and world.
>>
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>>146296513

Yeah, I agree. Its partly why I think that Todd is lying a bit about the "Live out your dream of becoming a raider" thing, It wouldn't make any sense. But then again Bethesda has done tons of shit that doesn't make sense in the fallout universe.
>>
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>>146295953
Meeting X6-88 is broken as fuck in every playthrough I've done because Coursers are so embarrassingly weak relative to other elites.

He's positioned right under a Brotherhood vertibird flightpath, so if you haven't been there before his quest, the BoS will end up fighting him.

Watching him get repeatedly knocked down by a badly damaged PA Knight and a fucking Scribe after they allah ackbar'd their vertibird into the fucking ground is just pathetic. I had to console them dead once because after downing him twelve times, they detected the raiders X6 was supposed to be clearing out and started to wipe them out and I was worried it'd break the quest.

Unstoppable killing machine my arse.
>>
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So tell me /fog/, locations you think should have been settlements.

totally not just because I have no clue what do with Conquest at all
>>
>>146297112
agreed
>>
>>146297112
he's canonically better than danse so if hes under performing for you you need to outfit him better

just ballistic weave his outfit if you are set on using the outfit (which you should be if you are using him)
>>
>>146297112
>gameplay
>lore
>mechanics
>physics
>time and place
>causality

Literally pick one.
>>
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>>146296509
Yeah, Coursers should have been blindingly fast. I would have loved if they had a 'pick you up and throw you' attack like deathclaws have, just to underline that they're superior.

I remember Trainwiz mentioning that it might be possible to make them dodge out of the way when you aim your gun at them, and have them dodge slower projectiles like missiles in mid-flight.

Just giving them plasma weapons like the one in Fallout 3 had would have been a start, or the cool bio-weapon needle gun.
>>
Can we all agree that Fallout 4 was a massive dissapointment and is an example of what will happen to any future Bethesda RPGs in the future?
>>
>>146297439
I've seen one or two mods to make coursers harder, are they any good?
>>
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>>146297583
>any future bethesda RPGs in the future
>future ... in the future
>>
>>146296268

>last updated december 24 2015

Shit it is sorry man i thought those were the newer ones i should have read the dates...
>>
>>146287056
You reread my post, you clearly don't understand it.
>>
>>146296268
Which one are you planning to use? I can't make up my mind. I wanted to use Summer + Grassland (Healthy) as it probably the closest one I can get to Resurrection without my machine crapping out. Moreover, I wanted the colorful trees so I might be adding that mod to add colors to trees, but then it won't be summer.

Knowing FO4 starts in Fall time, I should probably do Fall season, but the grass looks dead and it wont be as green as I want anymore.

Can't decide, send heelp?
>>
At Oberland station, are any of you guys able to place stuff in the tower?
>>
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>tfw quincy massacre survivors are too stupid to use beds
They should have died at Quincy
>>
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what should I do with the church? spooky cthulhoids?

ultra satanims?

superghoul?

underground normie ghouls worshipping a super ghoul?

a bear?

freemasons?

illerminati?

los illuminados?

a big "fuck you there's nothing in this church faget"?

cait? 3 caits? a horde of cait ghouls?
>>
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The results are in
>>
>>146296953
Fallout universe never made much sense to begin with.
>>
>>146298020
They're just doing their morning sit-ups Anon
>>
>>146298093
>nora

Fucking slutbag
>>
>>146298085
cat church like this one http://fallout.wikia.com/wiki/South_Boston_Church
>>
>>146298093
Propaganda

Cait's a hotdog down a hallway, the loose cunt
takes the knot all night and lounges around waiting for men to pump her full of seed all day
>>
>>146296513
Maybe if you are a raider and want to roleplay you'll avoid the main quest.
>>
>>146297583
I agree to that.
>>
>>146298085

H.P.Lovecraft pls
>>
Modding NV. I head that you should not let Pocobueno overwrite some NMC textures. Anyone know what folders/files?
>>
>>146298093
What fresh degeneracy is this?
>>
>>146298275
>Fucking slutbag
>Nora
>A slut

You DO realize Nora is a literally literal mother literally at the exact literal same time literallylizingly on a literally literal literality... right?
>>
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>>146298348
>Implying Cait's disease-ridden vagina gets any action anymore
>>
>>146297893
>voice protag
>no skills
>no skill checks
>barely any RPG elements at all

>better

Explain
>>
>>146297439
Coursers, to actually become this legendary undefeatable enemy, would have to be extremely fast(RE5 Wesker), super strong(punching through concrete walls) and extremely accurate(hitting a bloatfly mid-air at over a kilometer). But even if they were actually all that it would only fix a tiny bit of the fucking mess that is FO4.
>>
>>146298020
What kind of beds are those? I have vault beds, but I don't think any of my settlers actually sleep in them.
>>
>>146298421
THIS
>>
Survival mode enchant, sneak/snipe build:
Armor Piercing or 25% more damage?
>>
>>146298093
At least you found something to like about the game, huh? I mean you'd find that in literally any other game with a fucking character creator but at least it's something to justify your purchase.
>>
>>146298515
You new to 4chan? I'm saying all those things make it worse
>>
>tfw uncreative as hell

any settlement ideas lads
>>
>>146298867
Make a big gun that you can shoot yourself with
>>
>>146298867
Spectacle island, build in and around the shipping crates
>>
Are there guides for the GECK? I want to start making some story based quests as a build up to practice making something more like the original Fallout Games.
>>
>>146298867
Nope, just do what I do every time - big fence around the perimeter with turrets up high
>>
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>>146298963
>>
>>146299068
I wish that boat with all the crates was level and had just a few more open ones. I was hoping to turn it into a hotel with the crates as the rooms.
>>
>>146298849
It doesn't change the implications of what you said.

I've given up trying to figure out if someone believes what they are posting on 4chan a long time ago.
>>
>>146299292
You don't even seem to understand the implications, so it's probably best that you give up.
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