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/agdg/ - Amateur Game Development General
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> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/documentation/getting-started/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
First for Notch.
>>
>>145838428
what will be the next minecraft?
>>
How crazy would it be to start a 3d game with unity alone as my first game? What's the difficulty in making 3d models?
>>
>>145838571
my game
>>
>>145838639
what's your game anon? I won't steal the idea, promise
>>
>>145838634
not crazy at all unless you're a retard.
>>
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>>145838634
A teenager made a Dayz ripoff with unity: https://www.rockpapershotgun.com/2015/09/16/unturned-making-of/
It looks like shit but hey it's impressive;
>>
>>145838634
that entirely depends on the scope of the game

regardless it will look terrible because you will have no idea how to do art
>>
First, for failure.

https://www.youtube.com/watch?v=pWStaRmuXzY
>>
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>>145838929
i know it's f2p but that's not bad
>>
>>145838929
>kid makes a multiplayer 3d game
>you have trouble with pixelshit platformer
just kill me
>>
>>145839359
>calls people with attention to detail autistic retards
>wonders why he himself can't ever do anything right
It's just bad luck.
>>
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Posting this here as well. It looks choppy because my computer is bad and I can't into recording. It runs at 60 fps, I promise!
>>
>>145839579
holy shit that's cute do you have a tumblr?
>>
will win?
>>
>>145839579
>>145839579
Pretty cool, gave me nostalgia for old 3d platformers.
>>
>>145839579
Cute... but the motions being choppy is kinda really weird.
>>
>>145839742
sent ;)
>>
I'm drunk but are any of you oldfags? do you remember old /b/ and how fun it was?

report this
>>
>>145839672
Thanks!

>do you have a tumblr?
No, not yet. I only started this project like 10 days ago.
>>
>>145839750
Yes I agree. I will be redoing his animations and retexturing him as well at some point.
>>
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>>145839860
>>
>>145839579
I love how choppy it looks, it reminds me of 90s shareware and if the shadow wasn't obviously a proper shadow and was instead just a circular-style shadow you could probably sell me that the bear was pre-rendered.
>>
https://www.youtube.com/watch?v=9uN3i8s9TL4

Decided the modelling style of my game. Haven't decided how I am going to texture it.

I don't know if I should sink 3-4 hours a day into PBR and substance painter, or 3-4 hours a day into handpainiting textures in 3d-coat.
>>
remember blockhead?
>>
>>145840098
aggydaggy 3d platformers are doomed
>>
>>145840036
row row good luck on your game
>>
>>145840098
I loved his game
i left for months, what happened to that game?
>>
>>145840096
What style are you going for?
>>
>>145840167
He slapped ads on it, put it on the internet, and dropped further dev.

He now chills in Steamchat doing nothing!
>>
>>145840241
...Oh
: - (
>>
>>145840070
Thanks! He also has a roll move that works like DKC where you can cancel it into a jump even if you roll of a ledge. I'll show it off in a future webm.
>>
>>145839579
This is pretty cool. The choppy animations don't look terrible, but smooth ones would be better. Would follow on tumblr if you had one.
>>
>>145840241
any agdg game that was released since December 2015?
>>
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>>145838203
Anyone is making a (flash) webgame? I got my dev laptop back and trying to finish a quick flash game but I heard that google chrome is now blocking flash by default..
>>
>>145840674

Aviary Attorney: December 22
Stormworm+: May 21
Spaceman Sparkles 32: March 21
Whip The Vote (itch.io) January something
>>
>>145840859
Flash is going out of style extremely quickly which makes sense considering it has constant exploits pointed out in it. It's just not safe anymore.
>>
>>145839579
I'm not a big fan of platformers, does it have combat?
>>
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>there are people who know everything there is to know about gamemaker/unity but don't have any games or concrete ideas for games

Good dammit how can I learn faster I know exactly what I want to make
>>
>>145840859
There are better options now.

Of course, if you're just shitting out a quick game for general gamedev practice, then there's no need to learn a new tool just yet.
>>
>>145841074
I had limited internet access but people have been saying that for years, I guess it's becoming true now something something self-fulfilling prophecy..

Do we have a solid alternative to flash yet? I wonder if facebook games still use flash, I know that google blocked the unity plugin too.
>>
>>145841381
Yes, with a combo system and z-targeting
>>
>>145841492
Making smaller games that are similar to your main game would be pretty quick.

Whenever you get stuck, consult Google/Stack Overflow

Failing that, ask somebody.
>>
>>145841498
>There are better options now.
Tools are tools I'm kinda attached to flash because of the newgrounds era but I'm willing to learn new stuff, can you tell me more?
>>
>>145841538
flash didn't die because people were saying it would, it died because it's shit and html5 does everything it did, better, and without a player vulnerable to every exploit known to mankind
>>
>>145841492
which anime is that from? looks very detailed but high quality at the same time
>>
>>145841646
Again I had no internet for a while but I remember html5 having performance issues and browser compatibility issues, is it better now?
>>
>>145841585
Nice are you working alone? I hope you don't drop it
>>
>>145841597
>wanted to show you my babymode progress
>can't even figure out how github works or how to use webcam

I have to be biggest shitter here.

>>145841665
Gundam OVA
>>
>>145841817
I was just kidding. There's no combo system or z-targeting. If there is any combat, it will be very light.

I'm working alone, but I'll need a music guy at some point.
>>
>>145841720
It's better now because everyone is switching to it. All major browsers now support it, so there's no compatibility issues besides Dept of Defense computers stuck using IE7. I don't even think you can run Flash on Apple devices anymore, too.
>>
>>145841665
Gundam 0083, it's got amazing animation and a terrible story which makes it perfect for watching with friends.
Also good inspiration for the space jam.
>>
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>>145842016
>I was just kidding. There's no combo system or z-targeting. If there is any combat, it will be very light.
You got me I was already picturing sick bear combos. Good luck regardless I'm not a platformer fan but I look forward your game anon
>>
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anyone uses opengl here?

do you know how to make texture blend with itself within the same draw call? right now if i draw two intersecting textured polygons, and then try to sample texture where they intersect glsl just gives me the value from the last poly.
>>
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>>145842028
Good to hear, I'll finish this game and probably make the switch. I feel bad about abandoning flash it's like an old friend now..
>>
>>145842342
You have to set the right blend mode. I'm retarded and don't remember which set would do what you want. I'm also not going to google it for you.

Buuuuut, this tool is super useful for finding which blend function you want: http://www.andersriggelsen.dk/glblendfunc.php
>>
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Working on my UE4 game jam entry.
It's a little bit wonky at the moment, but I have models and icons made and now I'm going to work on the high score screen and a short tutorial.

Awww yeah
>>
>have Stat enum, containing all stats (str, dex, etc)
>max health is a Stat, but current health is a regular attribute on the character
>have a potion that takes a Stat enum and modifies it by x
>want to have potion also be able to affect current health
hmmm, should I just make the enum an int and set it to -1 for current health? kinda hacky but I dunno
>>
>>145842635
nice progress my dude, it kinda looks like a cooking game from this screenshot
>>
https://www.youtube.com/watch?v=vy_xbXIJ898

Game!
>>
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Wasted a week trying to fix a little annoying bug with the level model generation, decided to just let it be for now.

Increased level "cell" size, corridors are 1 cell tall and rooms are 2 cells. It's less cramped now.

Delver's textures are nice.
>>
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You have 30 seconds to explain why you're not making a VIRTUAL REALITY game.
>>
>>145843463
ANIMEEEEEEEEE
>>
>>145843463
Because I'm making risk of mechs
>>
>>145843498
https://www.youtube.com/watch?v=vy_xbXIJ898&

ANIMUUUUUUUUU
>>
>>145843429
so art is placeholder? that's nice esp since it's a gm 3D game i think you and sorcerobedev are the only ones i know using 3D with gm
>>
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who /useFOSSart/ here
>>
I only come here to look at games.
Please post a screenshot, gif or webm of your game
>>
>>145843735
>>>reddit
>>
>>145843710
why use something that 10 other niggas can use?
>>
>>145843429
this isn't vanilla gm, right? what engine do you use?
>>
>>145843761
I just have zero actual talent so I like looking at other people making things
>>
>>145839579

In terms of gameplay, you have the best 3D platformer on /agdg/.

And the choppy animation is pretty comfy.
>>
anime y/n
>>
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>>145843820
Remember when yandere simulator used unity store models and it totally ruined his career? oh wait plebs don't give a shit about where you get your art or what language you're using anyone who disagrees with this is a delusional nodev lmfaoo
>>
>>145843934
>they've even drawn thousands of pictures of a unity store asset without realizing
>>
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>>145843934
https://www.youtube.com/watch?v=03x0bU2w9HI
>>
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>>145842738
Thanks!
Close enough, it's a game where you eat spicy food and try not to shit yourself before you get to the toilet. Going to the toilet will give you a high score based on how close to the limit you get.

It's terribly inane but out of the concepts I came up with this one was the one most likely I would finish in time since I also have to work shifts at my job.
>>
>>145844028
Man I miss Lucky Star, I should rewatch it one of these days.
>>
>>145843607
The textures are placeholder, yeah. I think Sorcerobedev actually made his own faux-3d engine, but I'm not sure.

>>145843859
>Engine
>In GM
It's just regular GM:Studio (professional), with a 3d collision DLL and a DLL enabling d3d mipmapping.
>>
>>145842375
I haven't devved in it, but the Haxe language is supposed to replace Flash by emulating actionscript. It can export to HTML5 and several other platforms. Some of the frameworks for flash were ported too.
http://haxe.org/
>>
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>Spend a considerable amount of time doing art stuff
>Go out to go get dinner
>Come back
>Computer restarted in the 15 I was gone
>Didnt save before I left
This Automatic updates meme needs to end
>>
>>145844161
fag

https://www.youtube.com/watch?v=KLJ-jXJLPcU
>>
>>145844220
by engine i meant library, yes
i said engine because i remember using Irrlicht 3D engine in GM 7.0
>>
>>145844276
why don't you use a real dev OS?
>>
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1 or 2?
>>
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i'm making minecraft but in 2d i almost have some gameplay to make a webm but what do you think?
>>
>>145844337
Yeah, I figured as much, but I'm not using any outside engine :^)
>>
>>145844513
Both are useable, but 2 is better.
Maybe darken 2?
>>
>>145844513
faded 2
>>
>>145844519
do you have any other game ideas?
>>
>>145844519
Why are you copying Braid?
>>
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>got a new monitor
>all my assets where too saturated and contrasted
did some color correcting
>>
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>>145844780
That's pretty creepy familiar, are you making a point and click (rip pug) game?
>>
>>145844624
>>145844646
What if... I swap the palettes?
>>
>>145844934
Try it, and also a sandy color, then post a 3 x 3 matrix of the possibilities
>>
>>145838929
Isn't Unturned just this; https://www.assetstore.unity3d.com/en/#!/content/26912
with minor edits (A so called "asset flip")
>>
>>145844519
nice ror clone

if you're doing this to learn it's fine, but if you plan to fully dev this, why would anyone play this over terraria for example
>>
>>145845126
>he thinks games need to be full great games during early dev
>>
https://youtu.be/o51yKmpEAls
>>
Give me some interesting gameplay mechanics dealing with physics,time, and/or space.
>>
>>145845754
AND NOW WE RIDE THE CIRCUS WHEEL
>>
>>145845754
The AI you're against is close to perfect but you can rewind your actions and make corrections
>>
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I cheated by adding CurrentHealth as an enum after the max enum value. So it's not stored in the stat array, and I just have a hardcoded check in the fountain function where if it's CurrentHealth, call Heal() instead of ChangeStat(). It works well enough.

Each object can specify a stat, an amount, the number of times it can be used (or infinite), and the maximum the stat can be before it stops working. In this case, I have something that heals health by 5 unlimited times, and something that increases strength by 1 unlimited times, up to a maximum of 3. Eventually there will be wells, barrels, and other gross things to drink from. There could even be, say, a bookshelf that increases a stat when interacted with. Just gotta set the mesh.
>>
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Fixed some bugs, now you can actually carve multiple blocks.
>>
>>145845754
You waste your time posting to
>>
>>145845754
you move really really really fast
this is a good idea, btw
>>
>>145845947
WITH OUR DARK BROTHER WRAPPED IN WHITE
>>
>>145845978
nice fountain... but lets see those pigs
>>
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>>145845060
>>
>tfw turned 32 today
>tfw total loser, wasted my life, achieved nothing
feels bad man
>>
>>145846137
very saturated. the reason the environment does well to be less intense is so objects stand out more. Character/drops/enemies should be the most bright colors
>>
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>>145846123
I grabbed everything from TurboSquid so far. Except the buildings. Those were on OpenGameArt and are surprisingly decent for a cc0 license.
>>
>>145846161
who cares, we're just a tiny slice of history. think of the millions of people that haven't done anything and you don't care about them
>>
>>145846137
Now focus test it with your target audience
right is best
>>
>>145846161
notch in the op was a loser too around your age but he also had a job and kept experimenting with gamedev, it's not too late but almost..
>>
>>145846298
Notch won the lottery ... he was like everyone here who genuinely thinks their original game idea will be THE SHIT... he was simple one the billions ideas that really become the shit through luck and filling an unexpected market hole.. so yeah mostly luck
>>
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Guess what needs to be coded next
>>
>>145846384
it'd better be surfing
>>
>>145846384
sharks or babes
>>
>>145846384
Why would someone ever take their children to such a horrible beach with literal death pits
>>
>>145846384
gnarly waves
>>
>>145846443
>>145846475
i wish. its the less interesting thing of detecting when on the ground..
>>
>>145846376
of course but it's not just about luck if you're presented with an opportunity like that would you be good enough? would you be disciplined enough to keep working on it?
>>
>>145845754
you can choose the direction of gravity only to yourself and your weapon's projectilesin a multiplayer shooter
>>
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Here is some progress on title screen.
I was tired of just a blank dark screen.
>>
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Managed to let the player shoot different parts of the boss.

Now I'll look at getting some gui made. :/

https://www.youtube.com/watch?v=HMhqnQcFhx4
>>
>>145845754
you can press space in the physical world, thus stopping time inside the game world
>>
>>145846573
>>145846384
Gravity working right? I remember when I was working on my game gravity, for some reason would steadily increase whenever you were on the ground so when you walked off a ledge you would instantly drop.

It would reset whenever you jumped.
>>
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>>145846197
Hmm... I'm working on an old as fuck laptop, the screen might have shit colors.

>Character/drops/enemies
Those will have an outline.

Thanks for the criticism though, I'll write it down and do some color correction once I bother changing workstation.

>>145846296
thx
I'll keep the sandy one for a desert or something.
>>
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Any experienced gamemaker users want to mentor a complete beginner?

In return you get friendship I guess. I have nothing.
>>
>>145846815
what you need bb
>>
>>145846815
how much do you offer per hour?
>>
>>145846737
Yeah I need to set the gravity to zero when on the ground and lerp it in the air. I just need to learn how collision detection works in Godot.
>>
>>145846934
>i have nothing
>>
>>145846660
Kinda basic but not in a bad way, I'm not sure I agree with the "stock" police and placement also you should use webms
>>
I suck at gamedev, but I really really like it
>>
>>145846945
there's platformer example in example projects available on godot website
>>
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Added movement + toggle character movement and mouse look off when at the table or pooping.
Added toilet mesh.

I'd say another 5 hours or so and I should have something preventable. I can't wait until I have more free time tonight!

Having a deadline and being forced not to muck about is the best thing ever to my productivity!
>>
>>145846945
are you the rabid godot shill?
>>
I need a flimy reason to obscure faces because I can't model for shit

Something like wearing masks
>>
>>145847209
that would probably be me, not him :^)
to my defense, i learned about Godot from here, so at least i'm not the original shill
>>
>>145847230
A game where if you see someone's face, you lose
>>
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>>145846810
Your sprite looks very similar to sprites from Mother 3. I suggest following their example for textures and use simple flat colours with small amounts of detail to break it up.

Look at this picture. Now look at >>145844513 - don't you think the grass hurts your eyes?
>>
>>145847230
your characters have genitalia on their faces and you can't show them to your target audience
>>
>>145841492
the journey matters more than you think
>>
>>145847406
https://youtu.be/ZEWwZNUafKo
>>
>>145846674
Really really cool!
>>
>>145847019
Police?

It is basic, but for right now it works well.
>>
>>145846674
Godspeed, anon.
>>
Anyone interested in following my blog?
>>
>>145843429
You make me want to make a retro FPS on GMS man.

Would something like Goldeneye/Perfect Dark be doable on GMS?
I'm also a fan of the Time Splitters games but this might be aiming too high.
>>
>>145847230
Everyone is horribly deformed
Superstitions make visible faces taboo
Religion/Belief system requires it
Atmosphere is fucked, everyone in gasmasks
Disease is rampant, masks for everyone!
Everyone wears goggles, because goggles
Alien race with no faces/just eyes
>>
>>145847230
Europe Simulator 2050
>>
How would you emulate the feeling of getting (You)s in a game?
>>
>>145847350
It looks more vibrant but it doesn't hurt my eyes.
I guess my laptop's screen is *really* bad.

I'll have to work on my desktop pc from now on, at least for art related things.
>>
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>>145847230
what's so difficult about faces?
>>
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Reaching out to see if anyone has a fix for bounding box being offset -1 pixel when I flip sprites with image_xscale. Sprite is centered and tried fixing it with code but no luck. Maybe I'm tired.
>>
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Sup guys. What's new around here? Haven't had any time for gamedev since starting fulltime work as a software engineer.

Does anyone here use HaxeFlixel? How does it compare to LibGDX? It seems both have similar syntax and are multiplatform.

I'd prefer to have a game that runs in the browser, but I really don't want to write JavaScript.
>>
>>145848219
just shift the x position of sprite by (image_xscale < 0) for drawing
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>>145848219
Is the width of your sprite/collision box an even number? It should be odd.
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>>145847871
The hardest part of doing 3d in GM is the complete lack of a level editor for 3d. That's why the game I'm making is basically 2d with 3d levels. (no overlapping passages like bridges)
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>leave your basement after a long session of gamedev
>see this
what do?
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>>145848450
>>145848407
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>>145847230
Ninjas
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Reminder:
Writing your game in C is retarded.*
Being excited about graphics APIs like Vulkan or Mantle, if you're making 2D games, is retarded.

There are practically no indie games that have bad performance on modern computers, except for Minecraft, and that's because a) it's a large 3D world with thousands of blocks and b) Notch is a poor amateur programmer.

*If you're not making something as simulationally complex as Dwarf Fortress - which you aren't.
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>>145848539
She looks fucking shallow and gross to be honest. Those facial expressions. Would kick her out.
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>>145848576
Dotted out bounding box, cyan/purple is center.
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>>145848659
neck yourself
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>>145838428
>>145838203

>promoting beta /r9k/-tier manchildren in the OP
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>>145843710
Which set is this?

Usually the problem with free art is that either:
1) You don't have an asset for everything you want to do in the game, and end up having to mix sets, which usually looks clashing and bad.
2) You have to design your game from the start to fit the constraints of the set, which isn't for everyone.
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mystical greetings dude
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>>145848539
ask her to voice act
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How big should hitboxes be in relation to sprite size?

Mine is 32x32 tile based, more or less
MC will be 1x2 and objects, enemies will be either 1x2 or 1x1

should the hitbox be the same size as the tile the thing is occupying?
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>>145849047
your art reminds me of Orc Stain by Jon stokoe
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>>145845123
It looks to have plenty in common but Unturned was released before that.

I played it briefly some time ago. The crudeness is rather charming and the animation for putting on pants made me literally lol. It was pretty rough overall but it's had a lot of updates since then too.
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>>145849250
when deciding on the style for the game i looked at a lot of moebius and moebius-inspired art so def an influence
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Babe I can't get enough of your progress
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>>145848539
https://www.youtube.com/watch?v=KEXO15RX36Y
>what do?
dev with her
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What exactly do job titles on games mean, for example what is the difference between a game designer and a game programmer.

I am obviously not in the field, i'm just very curious how roles break down in the world of game development.
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>>145848539
Please leave I need to wank.
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>>145849973
game designer gets to have fun and think of a fun game and how every part of it works

programmer is a fresh out of college disposable coding lackey
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How long do you reckon it typically takes to draw an image similar to the one attached? If I need an artist to draw me some 300 of those what do you think it would cost? I'm not an artist so I can't tell whether drawing something like this takes an hour or three.
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>>145850092
2 hours
5 minutes to draw it
1h 55 minutes to wank to it before handing it back to you
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>>145841074
I'm glad it's finally over.
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>>145848539
return to my basement and keep working
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Accidentally made selections trigger end turns and now am not sure if that should be a mechanic; maybe a rare one.
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>>145850610
>Does your game even feature some sort of meaningful level of combat yet. Or are you still offloading that to "later lol"
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>http://pastebin.com/r61m5UVe
Anyone willing to help me try and fix this? This Step Event should work fine, but has an issue where if the variables are of the same object, it will only draw one of that object total. I'd mess with the instance_number, but I'm not going to have 7 of the same enemy every single time.
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>>145850683
that's a penis
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>>145850683
work on my platformer, nod to my violent gf who proceeds to beat the shit out of these transient sluts
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>>145850610
Might be a neat game mechanic type thing if you can make it work right.
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>>145850754
Don't worry, it's feminine
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>>145850686

It's only spawning 1 because you're only passing 1 in.

Your game should keep a collection, and should loop through it to draw all players and enemies.

Like this:

Vector<Character> CharVec;

CharVec.push_back(player1);
CharVec.push_back(player2);
CharVec.push_back(enemy1);

etc

and then:

for(int i = CharVec.Begin(); i != CharVec.End(); ++i
{
CharVec[i].draw();
}

and such
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>>145850684
Nope, no combat yet.

later lol = there's quite some groundwork still to be done for it to work.

I started redoing the tutorial at the start of this month to get ready for the DD and am rewriting lots of code for detecting all kinds of events easily without hardcoding them as previously. I know I'm slow.
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>>145850683
Man that's real hot why couldn't they have been females though
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>>145851049
The only thing they do there is stroke a penis. What else could have been hot in that video?
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>>145851105
The body language.

And, like, stroking a not-penis in place of stroking a penis.
>>
Anyone here use HaxeFlixel?
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>>145849973
game designers design the games
game programmers implement the technology

imo i don't see why you'd want to be a designer. to me there are 2 roles in game development, artist and programmer. many games have been made with just a small handful of people with these skills.

of course when it comes to larger dev teams you need some sort of overall vision and management.
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>>145851223
it's a meme
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>>145851343
So, LibGDX is better?

I want to use a library/framework, not a GUI.
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>>145851393
libGDX is a bigger meme
>>
>>145851393
>listening to people who can't speak English properly ( >>145851459 >>145851343 )
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>>145851223
>>145851343
>>145851393
>>145851459
Java is a mjoke
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>>145851531
Yeah, javascript is so much better :^)

>what is the JVM
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>>145851223
yeah

it's like java but for flash. like game maker but without an editor.

pic related
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>>145851658
>>what is the JVM
Shit
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>>145849137
I'll have to figure it out then
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>>145849047
Jesus fuck

Liking the double nip ring
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Is my PC shit or is GM shit?
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>>145851971
Both.
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>>145850178
That's a lot of wanking.
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>>145849973
game designer is the person that comes up with all mechanics, balance. and events in the game. sometimes he also design levels depending on the company he is working in

all modern anime is garbage, last good animes are from 90's era. all anime now is basically child porn
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>>145852149
>that spoiler
Hot opinion /v/.
Go jerk off to more dbz shonen.
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>>145846815
using game maker ain't no learning how to draw, when you make progress, you can exactly see how you do it, at least at the very basic level
just jump into some tutorial and follow it precisely
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>>145852226
sure just keep in mind everytime you post a gamedev thread on /v/ we come here
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>>145846815
try this guy

https://www.youtube.com/watch?v=hzMNunoPd0o
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>>145846815
Yes, Steam?
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>>145846815
i want more than friendship
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>>145844220
Sorcerobe uses GM:S.
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>>145848624
Why would you attach Carl to any post where you're trying to assert something

It makes you look like you think your statements are the ravings of a ignorant, if sweet, mad man.
>>
now a dev has truly become nodev
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Does this look like someone taking a punch to the gut?

Also holy hell, you'd be surprised with how much sexual stuff there is when searching for "belly punching".
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>>145846815
Learn to program. Whatever tools you use, making any kind of game bigger than Space Invaders will require you to know about arrays, objects, methods, hashmaps, Boolean logic, loops and other control flow like switch case, as well as geometry, trigonometry, basic vector addition and high school physics.
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>>145852606
Yes, I meant that he made his own faux-3d engine in GM instead of using GM's d3d engine. I GUESS, that is, I don't actually know how he does his magic.
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>>145852771
The only madman is the dev using C/C++
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>>145852806
For the future, you should ask what we think the animation is trying to convey, because telling us taints our opinion.
But yeah looks fine
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>>145851971
both but mostly GM. Also, very very VERY little should go in the step function. Only things that absolutely MUST be done every frame. If your step function is a huge if/else block with ds_list calls everywhere, you're playing into GML's weaknesses.
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Working on my doggo boss battle and I'm trying to figure out what attacks he's going to have.

Since he's the first boss I'll keep him relatively easy so a lot of wind up for his attacks and obvious tells.
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>>145852806
looks like he's dodging
arms need to flail, as if he wasn't expecting to be hit, which I assume he wasn't.
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>>145852887
>tfw madman

Who /mm/ here?
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>>145852893
Oh shit didn't think about that, thanks for the tip.
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>>145852850
I think we're just having some semantic misunderstanding. Do you just mean to say he took GM's 3D stuff and twisted it to unintended needs? I doubt it's too complicated. If he was that good with DLL's he'd just be using C# or something sane.
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>>145852967
Mee
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>>145852967
>he isn't an absolute madman
Who /amm/ here?
>>
Risk of Rain: Game Maker
Deadbolt: Game Maker
Cash_Out: Game Maker
Cavern Kings: Game Maker
Spaceman Sparkles: Game Maker
Uncanny Valley: Game Maker
Pixel Star: Game Maker

Skyrogue: Unity
Catmouth Island: Unity
Megabyte Punch: Unity
Xenoraptor: Unity
Stormworm+: Unity

Vagante: C++
Lethal League: C++

Painter's Guild: Flash
Restricted RPS: Flash

Aviary Attorney: Construct 2
Dreaming Sarah: Construct 2

Vampire of the Sands: Java

Aerannis: LÖVE
The absolute madmen.
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>>145848539
>trashy half dyed hair
>those obnoxious facial expressions
>that dance
run back to my basement
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>>145852808
>arrays, objects, methods, hashmaps, Boolean logic, loops and other control flow like switch case, as well as geometry, trigonometry, basic vector addition and high school physics.
now you're just overwhelming him. why does a beginner need to know about this?
also i don't know how hashmaps work and i've coded for 3 years.
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>>145852929
When did elastic animation become a thing?
Annoys the shit out of me.
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>>145852981
>thanks for the tip
;)
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>>145853062
Is this not how doggos breathe in real life?
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>>145853098
kill yourself.
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>>145853137
I can't, I would become a nodev then.
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>>145853187
>then.
But you're one right now.
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>>145850981
Huh. I'm trying to figure this out, but push_back isn't an actual function in GMS. Mind explaining a bit more about what exactly this would do?
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>>145853062
Feels more alive.
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>>145852806
I think the arms could move a bit more forward, and the character's head probably should tilt a bit more forward, particularly when resetting back to normal.
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>>145853021
I'm saying that instead of using GM's 3d functions he made a fake-3d system of his own (a 2.5d system). Still just guessing, but I'm not saying there are any DLL's involved.
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>>145853051
>why does a beginner need to know about this?
He doesn't, if he only wants to build Space Invaders or Tetris.

But if he wants to build Pacman, Bubble Bobble or Asteroids, he already needs to know about most of those things.

And those are just single-screen games.
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>>145853307
Literally the opposite if you aren't just shitposting.
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>>145853051
>also i don't know how hashmaps work and i've coded for 3 years.
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>>145853358
http://the12principles.tumblr.com/
>>
I hope to god I'm not seeing a fucking tumblr link on agdg
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>>145851713
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