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/kfg/ - Killing Floor General
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From E3:
Game will be out by Fall, Sharp update is out, Tripwire is making a VR game, despair

Latest Update
http://forums.tripwireinteractive.com/showthread.php?p=1489075

Latest Patch
http://forums.tripwireinteractive.com/showthread.php?t=118064

>KF2 Steam group
http://steamcommunity.com/groups/kf2vg

Memetastic maps by /kfg/:
>KF-Mall http://drive.google.com/file/d/0BywcqXA0Kt4IS3pwMFQ2VVRHZ00/view?pli=1
>KF-ParkingGarage http://steamcommunity.com/sharedfiles/filedetails/?id=642348804
>KF-DanceFloor http://www.moddb.com/games/killing-floor-2/addons/kf-dance-floor-contest
>KF-Fog_Rig http://steamcommunity.com/sharedfiles/filedetails/?id=646654523
>KF-GreenStreet http://steamcommunity.com/sharedfiles/filedetails/?id=646131633
>KF-Antarctic http://steamcommunity.com/sharedfiles/filedetails/?id=644445723
>KF-LetsTryGas http://steamcommunity.com/sharedfiles/filedetails/?id=677201858
>KF-Nuked http://steamcommunity.com/sharedfiles/filedetails/?id=642313451

Mods n shit:
>Anon's weapon skins and modded Soundtracks
http://mega.nz/#F!axEgHD7L!7d-vuxYC5SBMmADi6cMjlA
>Abandon All and Abandon All v3 music for Patriarch
https://mega.nz/#!FEpEBAiC!Zf4NcB6xp8esqmLi421un1qBCzF6xKicZowe0HpVyOA
https://mega.nz/#!EEAQjBoD!vLLLOTS9e0es3VNFVw8wg6pXgB8fMmhL0Fnm-2kQ0qI
>Engraveless 1911 skin
http://kf2.gamebanana.com/skins/143388
>Anon's guide to modding sounds
http://pastebin.com/UTnM0yb8

>Useful console commands for testing or goofing around:
http://steamcommunity.com/sharedfiles/filedetails/?id=424641626

>Spreadsheet with lots of stats about Perks, Damage, Weapons, Etc:
http://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/

>Grind map for gaining xp fast:
http://kf2.gamebanana.com/maps/187635

>Mapping/modding help, Bugs, Tweaks, Downloads, and extra stuff:
http://pastebin.com/w5jdaGVn

>Old 2015 /kf2g/ pastebin info (old server IPs):
http://pastebin.com/gCA9DkDw

EU servers:
open 85.236.101.21:8077?password=rage
open 51.254.187.123:7777 no password
>>
I just realized why Tripwire made these retarded changes that make ARs the best weapons overall.
Take a guess which perk has the most weapon skins. Go on.
>>
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>start playing KF2 again because sharpshooter finally
>lever action is complete garbage, cant even one shot headshot Husks or bloats
>go to /kfg/ to complain
>find out about this weird resistance system
Game is fucking dead.
>>
>>145573104
Commandos had options like taking Crossbow, C4, magnums or whatever as secondary weapon before this system
>>
>>145573509
>Crossbow
No skins.
>C4
No skins.
>Magnums
2 skins.
>>
whoever okayed these damage resistances deserves to be raped to death
>>
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>43%
>>
>>145574026
It really is the one thing that has single-handedly killed the game.
>>
>>145573167
>tier 1 weapons should 1 shot medium zeds

ok fag
>>
I posted a review but it doesn't show up in the store page, why?
>>
>>145575118
Just use a different tier 1 weapon, something that wasnt a really good gun in the last game.
Whats the point of balancing when the game isnt fun?
>>
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>>145573167
If the LAR alone was meant to be that good on husks, there wouldn't be much reason to use the other weapons. I do agree that bloats shouldn't sponge so many, 2 at best.
>>
>>145575262
I'm pretty sure Steam doesn't show you your own reviews, but what do I know.
>>
>>145575459
>Chinese Gunslinger impression
>>
>>145575262
You have to check under the "recent" filter near the bottom, otherwise you could check your steam activity page and your review should be there.
>>
>>145575909
I find it in my steam page, but not under recent in the store page. I wanted to see how it fits in the stream of reviews, I have soft autism.
>>
>>145575781
>Hayato's Gunslinger impression is so offensive that Yoshiro's stomach ulcer practically explodes and he is unable to tell the userbase to stay fucking tuned
>>
>>145573691
what skin you want for X-Bow though
>>
Hayato is best character tbqh
>>
>>145576816
SOOTEHKEY
>>
collapsing
>>
>>145577005
collapsing steam score
collapsing thread
collapsing hopes
collapsing game

COLLAPSING
>>
>>145576220
I feel like someone should draw this
>>
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the song of one who waits behind the walls
I hear it
>>
>shit damage resistances
>Game still takes a fucking year to actually start
>>
>>145577352

Im now considering it.
>>
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>>145577501
>stalkers are weak to Assaultrifle elemental damage, but not to SMG elemental damage
>>
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Any KF1 HoE teams out there?
Or do y'all know where I should go to find them?
I didn't actually start getting deep into KF1 until the community had started to dwindle. But I've done enough soloing and testing to at least try my hand at some real 6p.
>>
>>145578316
I would appriciate, anon.
>>
>someone defending resistances, says anyone complaining are just shitters who need to stay on normal
>check profile
>not a single hoe clear on official maps
pottery
>>
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>>145580162
>still one HoE achievement short from completing them all
>can't act like a big shot who knows his shit because of kf2 bullies picking on me for it
Being a scrub is suffering
>>
>>145580398
you're fine though. if you're going to tell people to git gud at kf2, you better have at least 1 official hoe clear.
>>
>>145580162
>Have all for up to Suicidal
>HoE is too chaotic for me to keep up.
>>
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>>145578902
There are a few elitist KF1 communities. There's a good chance that you'll stumble upon a few tryhards or elitists in EU servers as EU HoE servers are more alive than US ones atm. Just keep playing at EU HoE servers and someone will eventually notice. If not in for all that effort, just drop a steamID and I'll see what I can. Don't expect anything.

>>145580398
In KF1 we just laugh at achievement tryhards or someone who takes them serious. Playing with console kiddies must be suffering.

>>145580162
I bet it's one of Yoshiro's alt accounts.
>>
>try to launch kf2
>get pic related
Nice content pack twi.
>>
>>145580689
That memeing aside, I have actually thrown in my two cents into discussions, sometimes I got responses where they're pretty civil but a recent one that really stood out was "lol dude you only have 230 hours, you don't know what you're talking about" around the slinger update on the deal with permarage

I checked his profile, he had over 550 hours, he had no HoE map achievements but just happened to have all the "beat HoE as X perk"
I called him out on that and he got really defensive calling me a shitter even though I had all maps but farmhouse cleared at that time.
>>
>>145581357
Did you tell him off for using perk trainer map?
>>
>>145581092
im getting this shit too what the fuck
>>
>>145581880
get steam
>>
>>145581994
I preordered the game
>>
It hurts being a tryhard who wants the game to be hard in a FAIR way.
Ridiculous amounts of teleporting, resistances for practically every zed, knockback, and inflated health pools are not fair nor fun.
Why (I'm being rhetorical here, I know TW is too fucking lazy) is it so hard to just give enemies special attacks, increase zeds per wave, and encourage better aim?

Having resistances makes good aim worthless when your weapon won't kill a Stalker with a handful of headshots anyway.
Teleporting makes kiting pointless and encourages zerkwalling since that way you can just funnel zeds instead of having them pop into your face because you weren't camping.
Why give zeds increased HP pools instead of increasing the amount of them per wave, so you have more enemies to keep track of instead of a handful of enemies that sponge like no tomorrow?

Hell, change their pathfinding or give them more locations to spawn in and you'd fix zerkwalling and you could get rid of teleporting at the same time.
Of course, Tripwire is far too lazy and retarded for this and instead think MMO-tier resistances in a fucking horde shooter is a good idea. Surely needing to keep 50 different resistances in your head at all times is better proof of your skill at the game than being able to shoot, relocate, utilize combos and weapons, and working together? Nope, let's force "cooperation" so you NEED 1 perk for killing zed X, one for killing zed Y, and one for zed Z.
>>
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>>145582380
Shitty games always need shitty mechanics added by shitty developers to pretend their game doesn't have horrible flaws regarding balance.

I wasn't surprised when Tripwire pulled this. I was merely disappointed because I expected much better.
>>
>>145582380
>Surely needing to keep 50 different resistances in your head at all times
But I was told by one user on TWI forums that you don't need to know about the resistances at all to play the game
>>
>>145582114
Me too
The Deluxe Edition even
>>
>>145583495
I don't know how many layers of irony you're replying to me with, but either way
>to play the game
To simply play the game and die on Normal is one thing, to try to play HoE for a fair, fun challenge is another.
There is a very fine line between "the game challenges you and you get to use all your knowledge about it to have a good time" and "the game teleports YOU into the zed and your weapon gets tossed out of your hands."
>>
>>145583731
http://forums.tripwireinteractive.com/showpost.php?s=4d424a2708a72fc0cff284456aa9690f&p=1489566&postcount=6
I meant people like this guy
>>
>>145582380
but that would make the game too hard anon. Crawlers on walls would just be way to hard. So instead they gave them a ton of resistances to things like shotguns, fire, and melee weapons. Don't worry though, they are weak to SMGs!
>>
>>145580162
>>145580780
>tfw I didn't play HoE because most of my perks were sub 20 for a while
>tripwire fucks everything up so now I don't even want to play above hard

JUST
>>
>>145583943
>Some zeds just give certain perks a harder time than others and you should find out which ones are out for your perk within minutes actually
I totally agree. After all, if Firebug gets bonus XP for killing Cralwers, it makes total sense it resists all of FB's weapons by over 70%
A man should work for his XP.

I know I'm preaching to the choir here but resistances is probably the worst possible mechanic to encourage teamwork and to make people think "maybe my perk isn't made for this."
The game saying "you're using weapon X, so take this damage penalty simply because you don't have weapon Y" is the most retarded way of trying to convey the idea that some perks are better (and worse) against certain zeds.
You know what makes sense? Demolitions not being the best perk against Crawlers, because they are small targets that run by fast and if they get close they will start biting him and a direct hit from a Demo weapon will at best be inert and kill only one Crawler while the others still bite him or at worst he'll take a hit from his own explosion.
But no. Even if you're a really good Demo, suck TW's dick and take the damage penalty like a "man."
>>
>>145584002
>Crawlers on walls would just be way to hard
I thought they scrapped this because they couldn't get it to work
>>
>>145584634
That's probably what happened buy in stream a while back they said it would be too hard for players. Which is fucking bullshit, if anything it'd be easier because it's hard as fuck to see crawlers sometimes in the piles of bodies.
>>
>>145584634
They scrapped it because they got distracted by all the community weapon skins they wanted to add.
Besides, working on Crawlers takes a lot of effort. Let's just make them resist fire and call it a day. According to Yoshiro that's what they want anyway: more weapon skins and resistances!
>>
>>145584491
Crawlers and Stalkers shoe exactly how retarded this update is. Firebugs still get bonus XP for crawlers. Any new player who looks at what it says to do to get XP will think that they should look out for crawlers because they'll level faster. Then they waste tons of ammo because how were they supposed to know crawlers take fucking 30% damage from fire.
>>
4k hours KF1 douchebag here.
Let me throw my 2 cents in. Resistance idea actually sounds nice and looks good on paper but execution is terrible again. I remember how I hated zerks chopped down every Husk at KF1 like it's nothing and Demolitions blasting away all the Stalkers away from Commando's sight, but that's no excuse to make an entire perk useless altogether at the next installment.
>>
>>145585761
But if those perks couldn't do that they would be less fun to play.
>>
did they make it so you stop getting xp for using an off perk weapon for getting too many kills with it?
>>
>>145586002
>fun
Tripwire doesn't have "fun" in their vocabulary.
But yeah all of the perks should be fun to play no matter what, even on HOE where you want a challenge they should still be enjoyable.
>>
>>145585761
Resistances should not be a thing, with a few exceptions that have become common knowledge:
- Fleshpounds resisting everything except explosives (piercing, ehh, I dunno) which it is weak to
- Scrakes resisting explosives
- Husks being immune to fire
- Hans resisting poison

Everything else makes no fucking sense.
Why is the Crawler magically weak to SMGs but resists microwave?
Why are RPG impacts strong against Scrakes but not against anything else?
Why does the Stalker tank almost as hard as a Bloat but is magically weak to ARs?
Why does the Patty take x1 damage from hits to his head but x0.1 to his jaw?
None of it makes any sense and only alienates everyone but the most dedicated players who are willing to look these numbers up on a spreadsheet, and these players are ironically the ones who are the most opposed to the change.
They have nothing to gain out of making resistances like this. They even fucking made images showing what types of CC are best against what zeds, what zeds are weak and strong against, and what perks work best against what zeds.
Not only are they inaccurate, but they also show just how retarded the whole idea is. Are we trying to play a fun horde shooter or a competitive MMO crossbred with chess?
>>
>>145586383
>Why does the Patty take x1 damage from hits to his head but x0.1 to his jaw?
He's Raiden
>>
>>145587768
What was with that anyway? Some kind of joke about 'taking it on the chin'?
>>
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We see Early Access as an opportunity to involve you, the community, and actually incorporate your feedback as we balance and put the finishing touches on the game. For example, we know how to nail the feel of Killing Floor 2’s weapons, but perfect gameplay balance can only come from large scale play testing.
>>
>>145585660
>because how were they supposed to know crawlers take fucking 30% damage from fire.

This sums up the entire resistance system

How are you supposed to know what zed has resistances against which gun? Even after reading the forum post I'm not sure because for all I know it could be wrong or out of date and even if it is right I have to remember all these figures while I play the game. The entire concept of zeds having resistances is stupid, the only exception is husks being resistant to fire because it's pretty logical that an enemy that uses fire will be resistant to fire.

This is basically TW's way of trying to force people to form diverse teams and force people to work together but because of how fast paced and chaotic the game is it won't work, you can't expect a commando to always be around to take a stalker off of a support or a SS.
>>
>>145588467
>perfect gameplay balance can only come from large scale play testing.
to en extent

You should know that risky moves offer higher reward, and casual/easy moves offer a base reward.

Good players should be rewarded, shitty ones shouldn't, and need to get good. No consolation trophies.
>>
>>145586052
anyone?
>>
>>145586383
>- Scrakes resisting explosives
I'm not so sure about this one, for a long time I don't think the average demo player knew that scrakes took half damage from explosives and there's nothing that indicates it and I'm not convinced that enough of them know now.

If they included a tooltip then maybe I could handle it. I agree with every thing else though, the entire concept is just unnecessary and convoluted, simply learning the resistances is a chore and actually dealing with it in game is an even bigger chore. They need to get rid of this system entirely as soon as possible if they value the health of the game
>>
>>145586052
>>145589918
I haven't heard anything about this
>>
>>145591343
i noticed this in Perkstrainer after i was using the microwave gun to level SS, after 2 waves of using it i stopped gaining xp
>>
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>Firebugs' only bonus XP comes from crawlers
>Crawlers have massive fire resist

I can't imagine what kind of fucking retard thought this was a good idea.
>>
>KF2's review score could hit the 30s by the end of the month

We are so close.
>>
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>>145584491
>a man should work for his XP
The XP system as it currently is shows massive flaws from the get-go, the example being how crawlers need to take like a whole can from the caulk just to kill. There's working for it, and there's just tying a mans hands behind his back and expecting him to do his job of lifting heavy objects while everyone else has freedom. The reward of it should be actually doing the job you were destined to do and helping the team, not punishing you and giving you peanuts for what you were destined to do.
But that's just one of many, medic gets next to nothing healing so they're better off tagging shit. Support welding doors would be okay but doors are worthless now. Sharpshooter and slinger get a whopping 1xp for landing their headshots, that BARELY puts them those who bodyshot, its not rewarding to those who can and punishing to those who can't hit heads. Demo isn't too bad, but fleshpounds are few and don't come until much later on. The only one who really gets it okay is mando because stalkers are plentiful, you can see them cloaked and they're weak as fuck to AR's.
>>
>>145594265
SS headshot bonus xp, at least solo goes up on difficulty, I believe susp welding does as well.
Healing xp should reward you for chunks of HP recovered, healing the whole team from 10 HP to get the XP of killing two zeds is absolutely ridiculous.
>>
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>Play Medic
>Killing a cyst gives 11XP
>Healing gives 2XP

Why am I supposed to heal again?
>>
>>145595246
>Heal
>Kill shit while your darts replenish
>Get even more XP
Use your brain you donut
>>
Can someone confirm cap what the tester allegedly said on the something awful forums?
Google leads to http://archives.somethingawful.com/showthread.php?threadid=3714478&userid=0&perpage=40&pagenumber=234

But I'm having trouble loading the page.
>>
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>>145595615
DID SOMEONE SAY DONUTS?
>>
>>145595809
https://forums.somethingawful.com/showthread.php?threadid=3714478&pagenumber=231&perpage=40#post460858158 bottom of the page

>Sorry to hear you guys don't like the revised resist system, but I'm going to go ahead and deny any requests for heads on sticks. I've been play testing A LOT over the last couple of weeks and had some of the most intense and fun experiences playing KF2 in those final playtests once the system really started to take shape and I'm not keen on firing anyone the company because they had fun during a play test.

Personally, I like the idea of there being some strategy to team composition, skill selection and weapon selection and we've gotten a lot of feedback over the last year that all the perks are too similar, the skill choices are always one-sided and that the tactics and combos aren't as complex as in KF1. The concept of certain perks being ideal to deal with certain threats and team work being the key to success sounds like classic co-op or team based shooter design I think it's a good goal. Medic+Berserker being the ultimate combo or a single perk with a certain loadout being being good at tackling every threat in the game isn't exactly thrilling game play and we're trying to improve that.

I think the system pairs really well with the new cumulative incap system and we'll just have to see what adjustments need to be made to keep the game fun and challenging as you go up through the difficulties. Save the serious resistances that require careful team coordination and perk selection to HoE and letting normal difficulty be an experience where 6 berserkers can run around playing whack-a-mole? Might be the solution. Add more weaknesses so each perk only has one nemesis ZED (like the Husk vs Firebug)? Maybe be that. We'll have to keep gathering feedback and see. If the community decides they want head popping simulator then I'm sure they'll make that desire known.
>>
>>145596040
>some strategy
Well a lot of good that is when enemies will literally sprint in your face and you can't exactly choose your fights, its not like KF1 where you could observe the situation better compared to 2 where they all bumrush you in a variety where its "pull the trigger now or risk getting swarmed".
>>
What folder am I supposed to delete to get KF2 to work again? (because of fucked up mods)
>>
>>145596404
probably Documents\My Games\KillingFloor2\KFGame\Published\BrewedPC\Packages\Weapons
>>
>>145595851
I'm not aroused enough by that to ignore the imagination of what that place would smell like.
>>
>>145596819
it'd probably smell like donuts anon.
>>
>>145596928
what kind of donuts?
>>
https://youtu.be/Y_7og97DnRw
>>
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>>145596583
Still not working

>go to steam and validate the files
>62,360 files failed to validate and will need to be re-downloaded!

great job fuckwire!
>>
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>>145597349
>62,360 files failed to validate and will need to be re-downloaded!
>>
>get >>145581092
>validate cache
>still get it
>go to files
>all my mod files are gone
>still need steam to play the game
Yeeeeep.
>>
heroes never die
>>
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>You watched in horror as an promising game with plenty of potential was brought to utter ruin by a terrible made that just made terrible decision after terrible decision
>>
>>145599984
Go back to your own general, ziegler.
>>
>>145597204
LOL
>>
Does anyone have some webms showing the resistances in action?
>>
Gentlemen, the Free Weekend approaches.
How do you plan to outlast the siege as hordes of shitters descend upon the servers?
>>
>>145601191
Sure, I can record you some if you want lad
>>
>>145601243
By not playing the game because I still have college projects in progress.
Not that I play anything but solo, anyway.
>>
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>>145601325
Thank you.
>>
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Reminder that this backstory is in the game now.
>>
>>145601610
Pump&Dump/10
>>
>>145586383
>- Scrakes resisting explosives
this is a meme
stop pervading this meme
>>
>>145601705
>touching that thing
Don't do that.
>>
>>145601967
Look at those tits. Look at that ass.
I'd slam it for a good night, and then sneak out the next morning before she wakes up and decides it was rape.
>>
>>145602107
This guy knows whats up
>>
>>145602484
Yeah see? You get it.
>>
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THE GAME GETS WORSE FOR EVERY PATCH

Seriously what the fuck is happening????

>RESISTANCES:

Who thought this arbitrary bullshit was a good idea? They are incorporating the WORST thing from diablo "ay lmao immune to everything but this, fun right?" N-O.

It takes like 3-4 nail guns hits to kill a crawler on SUICIDAL and bloats heads are as hard as scrakes, it takes like 5 hits to decapitate them both with sword and hammer, with all the damage perks selected.

>Zerk back to 100hp or no damage, reduced movement speed and attack speed

Aw yeaah worse than when the game first came out.

>Scrakes don't attack anymore

All they do is taunt, pause, taunt, jab, pause. I was running around trying to parry but they never actually strike lmao.

>Teleporting is back
Ayyy

Tripwire is fucking retarded, the game was objectively speaking better when it was just launched.

Do they really think random players will be like: "ok u take the crawlers, I take the husks, oh we dont have commando on our team? better change to that then"

You're lucky if u dont get 4 sharpshooters and 0 medic in one game.

>Sharpshooter on HOE
Good luck with your 20 bullets against a 350 wave of bobbing bullet-deflecting gorefasts, if you dont stand still or keep the crosshair still for 0,5-1 sec you're gonna miss because thats how that class works.
>>
>>145603153
>knatte
>>>/sverigetråden/
>>
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>>145603153

>Play HOE
>Crawler needs three rounds from an AA12 to die

I hope Yoshiro's girlfriend cheats on him with a black man.
>>
>>145603153
I was thinking about reinstalling to play but now I am going to play Overwatch instead.
>>
>>145603521
Whos that cute boy?
>>
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>>145603808

Good news, it's a cute girl.
Bad news, it's a Turkroach.

In other news, thanks for finally giving me a chance to use this image.
>>
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>>145603521
I know, I agree. It's fucking awful idea for this game.

>whoops i guess i cant deal with these monsters effectively, hopefully someone else will, hope you dont mind getting assrunned by 6 crawlers mr.demo teehee

The key to a being succesful team in KF2 is stand your ground, carry your own weight in terms of killing zeds and keeping one path clear so u can get out or help the others. The more people can solo, the better.
>>
>What kind of game u want
>The worst imaginable bastardization
>Say no more
>>
>>145600356
map?
>>
>>145605835
>update would've been meh at best if not for resistances/incap systems making it the worst patch of KF2 thus far
Basically like ROTP, except instead of gunslinger and pat, it's sharpshooter and resistances.
I would've preferred if they worked on a third boss instead of this shit tbqh.
>>
Jesus christ the news announcement are so fucking unprofessional, it's amazing.

>lack of verbs make some changes useless (eg damage mod 1.05 was 1.15. is it dealt? Taken?)
>run on sentences everywhere, general lack of punctuation and uppercase letters after a period
>several grave grammatical mistakes (then instead of than, your instead of you're... with instead of will)
>blatant formatting errors, eg a sub list for suicidal changes include a sub list for hoe.

They clearly don't give a shit about this game.
>>
>>145605998
Descent
>>
>>145606258

As someone who won a school record breaking English Scholarship, reading Yoshiro's "work" is fucking painful. I honestly struggle to understand how someone like him was granted the job of Community Manager AKA Head of PR.
>>
>>145606821
It was probably something along the times of him already working there and everyone else wanting to program or work on the art.
>>
>>145607468
>along the times
Oh no, I made a Yoshiro.
>>
Why dont scrakes attack anymore? They just howl at the Moon, pause, howl at the Moon, pause, jab, howl at the Moon, even circlestrafing was more challenging...
>>
>>145608385
AWOOOOO
>>
>>145606750
>>145605998
I might give this map an update, feedback is appreciated.
>>
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>>145608661
>>
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>>145609049
*teleports behind you*
>>
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>>145580162

>Guy praising the zerk changes saying zerk walling is dead
>Everyone points out that zerk walling is literally all the zerk is good for now
>One guy calls out the guy saying he always demanded zerk walls in every game they where in

Those are the people Trip listens to.
>>
>>145609419
I want to hug that siren
>>
>>145609454
Zerkwall is noobshit. The only map where its needed is catacombs because that map doesnt work on 6man hoe
>>
>>145609786

Don't forget Knockback TeleporStation.
>>
>See a raging Fleshpound coming for me
>Bodyshot and stun some Slashers with M14 in a doorway
>FP get stuck behind them
>Easy headshots
At least some things are fun
>>
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>check steam charts
>the long awaited sharp update peaked at 4.5k players, compared to slinger's 14+k.
>>
>>145609891
but we have a FREE WEEKEND coming up, aren't you excited?
>>
>>145610434

I'm so excited that I'll only be playing friends' passworded servers or Solo.
>>
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>>145609885
>trailer shows fleshpound grind trash while charging(before it was replaced for pvp trailer which everybody tries their best to ignore)
>12 months later, zed pathing is still so bad funpounds stay behind stunned trash
HAHAHAHAHAHA
>>
>>145596040
>Add more weaknesses so each perk only has one nemesis ZED (like the Husk vs Firebug)?

Why don't they handle this in a natural authentic way by focusing on designing enemies that are difficult for some perks to handle?

As a demo getting grabbed by a clot or ambushed by stalkers/crawlers can kill you easily if you don't have a backup weapon, you don't need to give clots and crawlers resistances to force teams to keep trash off their demos. It's the same thing to SS to a lesser extent, they're not as good as clearly trash as a commando or firebug so if they get swarmed they're fucked

Why not make zeds play to their strengths instead of arbitrarily making zeds take less damage from certain guys because 'every perk has to has a nemesis zed and this one is it'. Fast zeds fuck up perks that have weapons with slow rates of fire and long reload times, zeds with high HP that do tons of damage fuck up perks that have low DPS. Expand on that instead of trying to turn the game into an RPG. I should have known tripwire would resort to doing stupid shit like this when they gave demos a perk that stops sirens from destroying their explosives, sirens were always meant to be a counter to demos and teams that don't use teamwork but they removed that element of the game for god knows what reason.

Husk vs Firebug makes sense because of the kits of both characters, firebugs uses fire based attacks, husks use fire based attacks, it's logical that they can't do shit to each other. What's the logic behind crawlers taking almost no damage from shotguns? What's the logic behind stalkers taking almost no damage from shotguns but a fuckload of damage from ARs? How's a new player supposed to know what their weapons are ineffective against?

It was bad enough that we didn't really have a counter for scrakes before SS came out besides burst DPS and pray that no one fucks up [unless you're hiding behind a zerkwall but that shit just makes the difficulty of the entire game trivial]
>>
>>145610824

WHOA BRO

Do you have any idea how much EFFORT that would require? How much ACTUAL WORK, like, HARD WORK, would be needed to make that happen? Fuck that!

t. Tripwire Interactive
>>
>>145606821
it's always nepotism
>>
>>145574937
Kek
>>
Why the fuck M14 is so fucking loud. I know it should be as a big fucking gun, but it's just a video game, couldn't they tone down it a little bit so I can hear the music and not make my head hurt from all the noise?
>>
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>42%
>>
>>145611382
It's 42% now.

But what I really want is the general review score to drop from Very Positive to Mostly Positive.
>>
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>>145611491
>>
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>>145574937
>42%
>>
>/kfg/ just wants to see the game crash and burn at this point
The day Tripwire goes bankrupt should become a national holiday.
>>
what is this
>42%
thing floating around?

I don't get the meme whatever it is
>>
reminder to bully any free weekenders you come across and only play on passworded servers. for bonus points make your own and don't even play on it, just let it sit there locked up and empty.
>>
>>145612075
>what are store page reviews
>>
>>145612075
recent review score
>>
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>>145611535
How many reviews would it take? I'm considering leaving a bad review as well for this clusterfuck.

>3rd most useful review is just " try to ban me here, tripwire"
kek
>>
>>145610824
>tfw I hit the character limit and got distracted

>It was bad enough that we didn't really have a counter for scrakes before SS came out besides burst DPS and pray that no one fucks up [unless you're hiding behind a zerkwall but that shit just makes the difficulty of the entire game trivial]

I was probably going to say that it was bad enough that we didn't have a counter for scrakes but now we have to make sure we have to have counters for specific trash mods like crawlers as well, they just turned the whole game into a clusterfuck with this patch.

>>145611057
It's but that's probably how they would react. Resistances are just an easy way to create counters for perks but it's unnatural and arbitrary and in some cases completely contradictory to the design of some perks like firebugs vs crawlers. It just goes to show that tripwire lost their way when they were designing this mess.
>>
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PUT ANDERSON BACK IN THE FUCKING GAME ALREADY
>>
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>>145612173
>post negative review 2 weeks ago
>mfw 29 of 35 people (83%) found this review helpful
>>
>>145612173
Below 80%, Mostly Postive means like 7/10 IGN, so in other words shit
>>
>>145612649
I have 26 out of 32. Are these 6 people just TWI employees downvoting every negative review?
>>
>>145612283
>tripwire lost their way when they were designing this mess
Tripwire didn't design kf1, and it shows. That's why so many design choices for kf2 are shit.
>>
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I just noticed this. Why did they add "new female character" instead of "new character"?
>>
>>145613253
Actually, that's a nice psychological detail I hadn't noticed.

Sad day.
>>
Am I the only one that gets stopped in his track when WAVE INCOMING message pops up?
>>
>>145613253
>>145613354
To be fair, the first 10 characters were male in kf1. They are really trying to guard against SJWs.
>>
>>145612804
>81%

Soon
>>
Anyone got a big summary on why this game sucks? I want to explain it to my friend but i suck at being cohesive
>>
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>i know how to improve the game
>lets make it shitty
>TWI
>>
>>145611397
what sucks is that it's a great sound, but just too loud, so if they ever look at making it quieter, you know they're gonna put in a completely different quieter sound that'll probably be shit
>>
>>145613253
To go with the tryhard backstory they wrote. Seriously that backstory could be used in a dictionnary at the page "How to sabotage your OC's credibility:"
1) Give her two personalities
2) Give her an "different" look, make sure you include tattoos, heels, and a dress of empowerement +1
3) Hamfistedly remind every two lines how BORING AND DULL the others are by comparison
4) Make sure to include no other characteristic than her looks being colourful and her attitude not being that of her DULL, SHEEP-LIKE CO-WORKERS- we wouldn't want to give her personality by accident.

Success! Everybody will try to pretend your abortion of a character doesn't exist.
>>
>>145613998
MTs on an Early Access game means they're more concerned with funding than completing the game, or that the funding for it is so abysmal that they might not be able to complete the game on current funds, meaning a rocky release... The former is more likely.

Class imbalances, zerkwall is a grindy tactic that works and encourages metafagging, hans being a NaziBobGasPants.

more stuff and I'm simply too lazy, someone else do it
>>
>>145613998
Teleporting zeds prevent kiting.
Can't equip welder anymore->betrays that the "pc is the lead console" pr is bullshit
Sponge zeds
Half the perks are worthless or actively harmful to the team (firebug)
Skill choices are still complete no brainers
Every game consists in holing up in the same spots because of teleporting zeds
Microtransactions in early access
Radio silence for months in-between updat- sorry, CONTENT PACKS.
Slow, slow, sloooow progess.
VS made before finishing the game
VS mode obviously interfering with game balance because two sets of balance is too hard a concept
VR announced before game is finished
Workshop took months to be set up, is still a clusterfuck of spaghetti code
Twi actively chased away modders
Twi actively censors all criticism and ignore community

That's a start. Probably not exhaustive.
>>
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>Versus version of Pat's minigun does 4x the damage of the survival version
>people still can't win as zeds
>>
>>145614875

Probably cause you'd to be a complete retard to get hit by his minigun, its basically free damage on the patty.
>>
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>90% of playerbase not good enough to play HOE
>90% of playerbase still hadn't figured out stuff like scrake having 50% resistance to explosive and slashing damage, boss resistances

Now these same players are expected to read a fucking excel spreadsheet about nonsensical, arbitrary resistances on each zed and keep track of them

Just give up and revert this whole patch tripwire, just APOLOGIZE
>>
>>145614787
yosh claimed
KF2 until full release was already fully funded by sales of previous games.
KF2 DLC/MT dosh goes towards kf2 support post-release.
KF2 game sales go towards twi games after kf2.
(KF: Incursion, I guess, probably also that company cruise)
>>
>>145614867
Oh, I forgot the worst offender

Hipfire is terrible, which also betrays their changing pc mechanic so they don't have to tweak it for consoles.
>>
>>145615152
>You'd have to be a complete retard to get hit by his minigun
Only if the Patty player is a complete retard himself too. Otherwise, good positioning will always allow you to decimate someone by the time they react.
>>
>>145615326
>Just give up and revert this whole patch tripwire, just APOLOGIZE
This, how hard is it to say "ok guys sorry we fucked up this time" for ONCE
>>
>>145615561
too hard
enjoy your teleporting fireproof crawler pinball
>>
>>145615348
>company cruise
I completely forgot about that. I can only imagine the discussion in december.
>guys, didn't we say we'd have the full release out around now?
>who cares, most importantly it's when we planned our well deserved company cruise. All aboard!
>>
>>145614867
Oh, and knockback makes melee completely unenjoyable.

The latest resistances also mean you can't use the knife to clear the first waves, meaning the knife is now ENTIRELY WORTHLESS, as opposed to a fun alternative to save dosh early on.
>>
>>145616001

>Add knockback to zeds and 50% resistance to melee weapons
>ZERKER IS BETTER THAN EVER
>>
>>145614867
>Twi actively chased away modders
>tfw we won't even be able to have a "no resistances" or "classic KF2" mode because no one has the will to fuck with TW's coding anymore.
>>
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>You get bonus xp for headshoting using sharpshooter weapons
>You don't get any bonus xp for headshoting with 9mm
>>
>>145616618
9mm doesn't even gets the elite reloads like with the other Perks
>>
>>145616618
>>145616690
I'm guessing this is an oversight, at least the reloading thing probably is
>>
Holy fuck I realized what this retarded game feels like after the resistances update, it feels like borderlands
>we want the bulletsponge paperbullets audience
REEEEEEEEEEEEEEE
>>
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>41%
>>
>>145616618
>sharp's rack em up doesn't give bonus damage to 9mm
>your rack em up score goes down every time you fire the 9mm, even if you do get a headshot
>>
>>145612938
I'm at 21 out of 26. Something fishy is about.
>>
as shitty as firebug is you feel like an absolute god on normal
>>
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>>145618090
And there was the time you did on HoE too, easily trivialized. I only played it just to get shitty maps like catacombs and farmhouse over with quicker for the sake of completion.
>>
>It takes more LAR bodyshots to kill a stalker than gorefast
>>
man this game just feels like shit now

didn't they say they didn't want enemies to feel like bullet sponges?
>>
>>145619012
The fuck is wrong with her hips?
>>
>>145619526
Repeat after me:
SUBTLE CHANGES
>>
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I didn't even know the sharpshooter update was coming. I had forgotten about the game, but was still interested enough to reinstall immediately. While it was downloading I read up on the update a bit. It sounded bad on paper, but I had no idea.

I don't even know why I searched the catalog for this general. Part of me wanted to vent with like minded people, but goddamn, it goes beyond that I think. I'm genuinely disgusted by this game. Not anger, not buyers remorse, just a primal aversion that I've never felt for a fucking video game before. Help me.
>>
>>145619526
>there will still be fags on the forums defending this
>>
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I found this on le cripplemanchan, is it true for the most part? And if so does this confirm my fears that tripwire are run by such petty pathetic cucks that they would sabotage KF2 simply to spite the community not just opening their mouths and accepting his shit without complaint?
>>
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>scrake 10ft in front of me
>look behind me and to my left and right to make sure no zeds are around to fuck up my aim
>see nothing but a couple clots away
>take chance to aim at scrakes head with rail gun
>.01 second before shooting get tossed around by crawlers and stalkers fucking up my aim
>get swarmed by crawlers and stalkers followed by 2 extra sirens and a bloat out of nowhere
>>
>>145620616

>teleports behind u and unsheathes vomit
>>
>>145620281
Propably those same "6MAN HOE ONLY" cunts who even whined about weapon additions to KF1. Do people remember how TWI forums were back when M99/Barret was released?
>>
What are the best skills on sharpshooter? I'm checking on the game again and I wondered if this perk has as hard a meta as the others
>>
>>145620964
>implying anyone defending tripwire has cleared a single HoE
That's why they are such little shits
Telling everyone to git gud when they are all normal and hard shitters and now the game is down to their level, disgusting.
>>
>>145621491
Atleast there's VERY vocal fanbase on the forums who will instantly and viciously attack anyone (Even Tripwire) if there's mere suggestion of streamlining something or making something easier.
>>
>>145621454
Actually there is some variety and I'm using different builds from time to time.
>>
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>search activity feed
>oh neat, a KF1 veteran friend of mine shared a KF2 gameplay vid
>watch it with small forward jumps
>he plays lvl25 sharp at late waves
>it's actually kinda amazing that he leveled up so fast...
>and rest of team seem to be doing good.
>may be the fellows in /kfg/ were wrong may b-
>he brings up scoreboard and I see 3 sharps, 1 mando and 1 medic
New meta guize.
>>
>be commando
>sharpshooters are running around killing trash without a care in the world
>scrake comes
>sharpshooters are still killing trash
>have to kite it around until they get their heads out of their ass and shoot it

Maybe tripwire would bump up those trash resistances for sharpshooter so they do their jobs :^)

Also what the fuck did they do to the commando skill tree? It's such a cluster fuck
>>
>>145622675
Well yeah. Zerk, firebug and demo are all worthless, while sharp outperforms slinger.
>>
Suicide shitter here getting gud for HoE, havent played in months
Game keeps drastically changing for the worst
Should i wait out the storm or just get used to this ass-fucking?
I do like 80%+ pubs and my 2 buds are probably around hard skill level.
>>
>>145623281
Get used to the assfuckery, it will only get worse.
>>
>>145620616

Should've called your Commando to deal with the Crawlers and Stalkers like Tripwire wants, scrub.
>>
>>145623281
The fact that teleportation and knockback were never removed makes me thing the resistances are here to stay, buckle up boy
>>
>>145623281

Bend over.
>>
>>145623281
Buy more lube.
>>
Did you guys unlocked that "kill Patriarch before he heals" achievement? I've been trying to do that, but he manages to run away or just heal himself out of nowhere. I've also tried superperktrainer, killed him quickly, but didn't receive anything.
>>
>>145623687
>teleportation will never be removed
>knockback will never be removed
>resistances will never be removed
>all because twi devs want to vindicate that they did something but don't actually listen to feedback or communicate for months at a time
>and because modders fled this shit game there won't even be custom servers without them
>>
>>145623905
Some achievements are bugged, I got all the dosh blings at Containment Station and didn't got the cheevo, same with Dead Silence
>>
>tfw I wasn't paying attention when the boss wave came so I went in with a flamethrower

I dunno man, I feel like the bosses aren't hard because they use tactics that require skill to deal with, it feels like it's more about economics than anything

if you go into a boss wave with a weapon the bosses are resistant to it doesn't feel like you end up having a hard time for a valid reason
>>
>>145623905
give up for now because the cheevo is bugged. a friend and i killed him before the heal earlier and it didn't unlock.

>>145624345
they did fix the collectibles ones in the last patch, but for some reason the siren one only unlocks if you kill one in the versus mode.
>>
>>145624345
>twi takes months to do each update
>every update is STILL a bugfest of biblical proportion
The full release will not include swat or ma.
Zerk will take months to be fixed.
Firebug will take a year to be reworked, like demolitions.
Slinger will never be dosh efficient again because of resistances.
THIS I KNOOOOOOOOW
>>
So if the game will be "finished" this Fall, what do you think they'll actually accomplish until then?
My guess is they'll just polish up those weapon mods zane worked on and throw in more community maps and call it an "arms deal free content pack"
>>
>>145625217

I know that it won't be SWAT or Martial Artist, that's for sure.
>>
>>145625217
>My guess is they'll just polish up those weapon mods zane worked on
If they add those weapons plus remove the retarded resistance system, or at least make it not so awful and unintuitive I'd be pretty happy tbqh
Without it most Perks wouldn't feel so shit like they do right now
>>
>>145625217
they'll shit out some community maps and that's all
>>
>>145625217
there are some assets for the P90 in the game files.
It's going to be SWAT's T4 weapon, costing 1700 dosh, and be priced at 100 dosh per mag of 5.7.
>>
>>145625994
sauce
>>
I'm writing a negative review.
Where should I host the caps that denounce the broken promises and lies?
>>
>>145629286
Right on the top.
>>
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>change husk so the giant weakpoint is his tank that he exposes when he attacks
>nobody bothers shooting it because they're so used to jumping out of the way and picking him off when he goes back to walking like a slug because he barely moves his head
>>
What perks do you guys take on Commando now?
>>
>>145629998
i was pleasantly surprised when i shot it with the LAR when i was doing shit for damage.
>>
>>145629998
>change husk so the giant weakpoint is his tank that he exposes when he attacks
But he always did that.
>>
>join vs
>instantly spawn as scrake
>win 1v4 round
>>
My buddy is trying to get in on the free weekend but says there is no prompt on the store page or his library.
what the fuck is he doing wrong.
>>
>>145632338
>free WEEKEND
>>
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>>145632338
He wants to play the dead game.
>>
>>145628535
it's in the class files, fám
>>
It's just occurred to me that this resistance system was likely put in place because it was too hard for TW to figure out how to differentiate the roles of the SWAT perk from Commando. Now that SMGs and assault rifles do different damage, they'll be played slightly different.

I wouldn't mind if they had just done three separate categories for ballistic low caliber, high caliber, and shotgun but without the fucked up values.
>>
good news and bad news for M14-
I've figured out how to make some animations work on new models
but
There is now a giant dildo obscuring half my screen, and idk how to make it go away
>>
>Sprinting towards camping location during trader wave
>Zed wave begins
>Suddenly I stop dead in my tracks
What the fuck? Was this a new bug introduced or something? It's annoying.
>>
>>145635178
Yeah it's a new bug. It's awful.
>>
>>145633978
Just fucking let us use the weapons we like, why do they have to all function differently
>>
>>145635271
But that would be fun, you can't have that.
>>
Amazing. https://forums.somethingawful.com/showthread.php?threadid=3714478&userid=0&perpage=40&pagenumber=232

>TW playtester: If the community decides they want head popping simulator then I'm sure they'll make that desire known.
>forum poster #1: Hint: that's what is happening right now.
>TW playtester: Oh, poo poo. I guess I had better put on my boots, drive to work and start my 72 hour-learning-to-code-and-then-coding-game-changes marathon. Or instead we can let the changes soak for longer than 12 hours and see what shakes out.

Seriously, pal. I tell you that I'm sorry you don't like the changes, tell you what the intent behind the changes are and assure you that if the community doesn't like the changes we'll figure something out. You don't need to break off a bunch of attitude to me in order to make your point, I promise you.
>>
>>145637967
that playtester sounds like a white bitch
call him to this thread i want to tell him something
>>
I could've sworn the recent review tally was around 50% a week ago.
>>
>>145638583
Because it was.
>>
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>>145612354

Some fucking LibDems voter stole my favourite Cameron image, so I'll use this one this time.

NOT IN A BILLION YEARS KID.
>>
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>>145638583
It was, and it was 60% before that.

It's happening.
>>
>>145633978
It's kinda dumb how convoluted they want trash clearing to be. They fucked up by making so many trash clearers to begin with. Zerker used to be able to take out literally anything, demo and firebug were the only things that were 'good' against FPs, there was no real answer for scrake apart from using the highest trash clearing DPS to take them down and then everything else was trash clearing.

They could have solved these problems by focusing on creating new zeds or trying to make perks more than just trash clearers.

They made too many perks fulfill the same role and now they're trying to clean up their mess with this terrible system. If tripwire had an once of creativity left in the company this resistance system would have never been created.
>>
>>145638730
Well I'm not LibDem.
Now post more Cameron.
>>
I wish we could see statistics on reviews as time passes.
>>
>>145635271
if commando and swat are the same, everyone that understands the game will think they should just be one perk with a big arsenal
but a higher number of perks sounds better on paper as a selling point
so they unnaturally differentiate them
>>
>>145639559
I feel like all of this stems from the fact that they're trying to complicate a very simple game.
>>
>>145638879
gunslinger was good at killing scrakes if his team wasn't retarded. also sharp now. and demo but that's besides the point and not always practical
>>
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>>145639178

Gotta wait for that faggot Labour Voter who posts Anderson.

>mfw he wanted Anderson to come back
>mfw he got a Labour Voter woman instead
>>
>>145639703
there's a 2 in the name, what did you expect?
>>
>>145639703
This is my main complaint. I don't want to have to remember spread sheets when I'm blazing away at hordes of gribblies, I just want to get lost to the sound of automatic fire and popping heads
>>
>rae's backstory literally includes "by day" as if she was a fucking mongoose and "her dull, boring coworkers"
You can't make this shit up.
>>
>>145640216

Rae finally gets to show the normies who's boss!
>>
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>>145640216
Her entire character is literally "I'm not like the other girls."

And she's from fucking Melbourne!
>>
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*teleports behind u*
*unsheathes heels*
Psssh… Nothin Personnel… zeds…
Thread replies: 255
Thread images: 192

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