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/domg/ - Dominions general
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LA Marignon edition

Previous Pantokrator >>145172223

Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a strategy game.

>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Our pastebin
http://pastebin.com/dHdZ1cch

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Debug Mod:
For testing battle formations and spells
http://dom4archive.kermodebear.org/www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod.html

>Where do I get it?
It is available on Gamersgate and Steam. Desura is kill.


>THE BASICS
>Read the manual
>Read the wiki
>Read the pastebin
>Watch some LPs by Maerlande or NuclearMonkee
>Start playing multiplayer games

Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
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first for blood magic best magic
>>
HINNOM
LITERALLY
DID
NOTHING
WRONG
>>
3rd for the end of Malakal's team.
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>>145565650
>>
>>145561832
If you're Pan or another nation with nature assassins, one creeping doom / swarm to keep the skeletons busy (and flying insects will probably also interrupt the caster) and then charm spam to get you the mage
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>>
ded
>>
and deader
>>
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just let it die
>>
>>145578026

Aside from stuffing a fort with them, what's the use of swans?

They are shit as chaff because they fly into the enemy right away and die in the second turn of combat rather than being a slow block of shit the enemies have to chip away at.

And they're not exactly solid troops either.

Cheap patrollers, I guess, is a second use?
>>
>>145579778
Free blood patrollers in disciple games?
>>
>>145579778
>>145580038
swans have a patrol malus
>>
I wonder why swans don't have beak attacks like turkeys and shit. Probably for the same reasons Ys sacreds get hoof attack on land and Oceania's don't. Fucking Illfraud.
>>
>>145579778
Flyers don't fly if they're in line formation. Unless they're undisciplined in which case, lol.
>>
>>145579778
Shit chaff is still chaff, if you have turn1 fog warriors and will of the fates (and you want to have that) it doesn't matter. Alternatively, carry Staff of Storms.
>>
>>145580352
they are
>>
>>145580312
turkeys have a mesmerize attack and that's my favorite thing in the game
>>
I'll probably need an extension since my internet is fugged and I don't kniw when it will be fixed.
>>
Still need 5 more players for ChaosHander
>>
>>145583342
3 is enough. Start now.
>>
Anyone had success using harpies with SoG? Looking at alternatives now that revelers are undisciplined, and harpies still have stealth and 6 attacks/square
>>
>>145584485
SoG?
>>
>>145584574
strength of giants
>>
>>145584485
The problem is that even with the buff, their damage is still shit. 12 slashing damage will have trouble beating the protection of normal infantry units. Revelers do 15 and 12 without buffs, which is 19 and 16 with SoG - and that's not counting berserk. Harpies also have 8 morale, meaning that they'll route instantly AND their attack/defense are shit
>>
>>145584650
Oh, I misunderstood. I thought it was some mod but by the looks of it Illfraud made revelers undisciplined in the latest patch, I didn't know.

Well, I guess there's extra pressure to buff them on turn 1 (ie. using boosters in order not to require Earthpower), it's not the end of the world.
>>
What's the cheapest way to get flying commanders (assuming you can't get them as national recruits or indie recruits)?

Call of the Winds?
>>
>>145586572
Horde from Hell
>>
>>145586842
Unfortunately I don't have Blood magic yet.
>>
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Join the memegame, they said.

It'll be fun, they said.

I'm starting to envy Arcoscephale.
>>
>>145586572

Call of the winds commander is ass, better to give flying shoes to a good commander.
>>
Why is there such a delay when selecting Voice of Apsu?

I don't remember that being there before, and it doesn't seem to happen with any other site-searching spells.
>>
>>145587017
That's a good point actually. I should have thought of that.
>>
ded
>>
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Has anyone else spotted Ermor yet?

Looks like I'm his neighbour, oh joy of joys. I've spotted one of his forts at #140, and I'm assuming the rest of his land is to the east and/or south of that location.
>>
>>145589893
Just load the map as Ermor, and you'll see what we got ourselves into.
>>
>>145589976
Now what's the fun in that?
>>
>>145590061
FUN will happen when Ermor decides to throw his size 6 trampling mummy at you.
>>
>>145590124
Yeah I'm a bit wary of shit like that because the whole game is basically "pray Ermor doesn't decide to shit on you until you're good and ready to counter his bullshit," but on the other hand I never play memegames to win, so whatever.
>>
don't die
>>
Die and join the Ashen Empire
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ecnahc eno uoy evig I eripme

won rof luficrem eb flesym wolla nac I os tsrif dekcatta ohw uoy t'nsaw ti

tnemyap ym sa derutpac ydaerla I secnivorp eht ekat lliw I

evil lliw uoy dna raw ym ni erefretni ton od

lla si taht

yawyna dedrater si ylla ruoy dna
>>
>>145589893
Hold the line, friend. Help will be there soon.

>>145590124
ErmorOP isn't about playing to win, it's about being memes. Marignon has made a good start, I hope everyone else joins in.
>>
demons can't be diseased by any possible means. who else didn't know that?
>>
>>145598618
I thought they could get diseased, but it doesn't affect them. Just like undead.
>>
>>145587008
That was a long ass fight. Costly too. And you took one of my Ice Devils.

My real question is what will you do about my real army over in the death plane.
>>
>>145598671
nah, they can't even get diseases from sites or leprosy. tested with 1000 imps, crown of darknes, and 20 turns.
>>
>>145598735
Must have been changed in the latest patch. I know people had complained it was confusing they could get disease but just ignored it's effects.
>>
>>145599105
BUT UNDEAD LITERALLY CAN GET IT AND I NEED TO DOUBLE CHECK MY EVERY UNDEAD MAGE TO SEE IF HE GOT DISEASED FROM THE SITE OR HAVE A REAL AFFLICTION FUCKING ILLFRAUD HOLY SHIT
>>
So, when you equip demons with leper rods they CAN get disease, but it doesn't affect them. But when you remove the rods they heal from disease the turn after. Illfraud logic.
>>
>>145596510
BY MY GRANDMOTHERS BEARD! THIS IS WORSE THAN THAT TIME I WAS LINKED TO AN ANIMATED HENTAI PORNO!
STARRING GIRLS!
>>
>>145599105
>>145599427
undead get dieased but it doesn't effect them in anyway. Learn nerds
>>
>>145601001
>reading comprehension
>>
>>145601001
Please, tell me where I said the opposite.
>>
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>wu-tang empire was weak they said
>would be easy target they said
nerds better watch ur necks
>>
>ecnivorp yreve ni DP52 sah yllaretil eripme

esoprup tahw rof

sdercas ym tsniaga sseltniop s'ti dias uoy sa
>>
Wow Sum1, way to make an impoverished Greek feel like shit for being poor. GEEG
>>
>>145596510
The provinces you already captured were pretty vital strategic areas, including the one throne that I have near you. By agreeing to this I'm practically handing you the aspect of the game that you need to win.

But still - Dreki IS fucking retarded. And as a nearly entirely ranged nation, I don't really have a choice because my mages can't into communions well and aren't strong enough to offer easy alternatives. Continuing on in this war right now - though you grow considerably stronger as time goes on - is absolutely suicidal, since I have absolutely nothing at my disposal to handily match your troops. So I have to agree, as much as it pains me.
>>
>>145607781
Did I win? I'm still at work
>>
>>145601275
Holy fuck shit these Empires must be ridiculously unbalanced. Even with a quadbless no one should be murdering an entire (larger) army with equal mage support while taking four losses. What the hell happened here?
>>
>>145608371
Moggers and Moat need to learn that just because I didn't fort my throne that it was fine for me because telesquids, and they should have known better.
>>
>>145608452
Wizard tower also doesn't work uw, which I should have checked before going after your fort.
>>
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>>145608429
>these empires must be ridiculously unbalanced


Hahahahaha.

HAHAHAHHAHAHAHAHAHHAHA

>>145602730
I have been making so much money that I'm unable to get people in place to build things quick enough even with shitting out tons of troops, so I've been slowly bulking up my PD as I take thrones and shit.
>>
>>145608429
You can find equally ridiculous battle reports from vanilla games m80
>>
>>145608667
Yeah, when people try to kill Abysians with fire mages.
>>
>>145608613
Hence it not being forted
>>
>>145607781
If it helps, sauro sold me waaaaay more earth gems than you did.
>>
blitzserver.net:32986

to look at graphs. Don't mind the state of my empire, I threw everything I had at the thrones before the lategame could pass me by.
>>
>>145608769
You ever seen an army of agarthans go at W9 elves or cavalry sacreds?
>>
>>145610408
Pale ones don't count, they're Illwinter's personal kicking bucket. They started out as some of the worst combat units in the game and have been nerfed every since.
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>>145608371
Every game with Cirno is a meme game
>>
>>145610782
Nations:

Sauro -scales + misfortune 3 rainbow
Helheim - W9E9 ormr
Arco - W9 dragon, death, magic, sloth
Ulm - E3S6N3 Monolith, productivty/luck/magic/growth
Rlyeh - Kraken
Ctis -E6D7 Devourer of Souls


Game started as a blitz and became a pbem around turn 40. Easy research, 7 points to win, 4 level 2, 3 level 1 thrones. Summod 0.59.
>>
>>145613238
One would think looking at my income graph that I had death, but I actually had O3G3. I'm now convinced that magic is useless on EA Arco; luck 2 drain 2 would have been better.
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>EA acro
>luck 2 drain 2
>>
So apparently life for life can headshot people.
>>
>>145610782
I feel proud I did so well on a 10 uw province map as EA R'lyeh. Also RIP aboleths, probably killed in the ascension due to having previously soul slayed the new Pankoma.
>>
>>145617361
How can a pankoman ascend if his soul got slayed? You sure it's not a cheap chinise copy of him?
>>
>>145617537
I don't know, his previous temporal body, which was a lump of rock, may have been desecrated slightly by a horde of polypal spawn. So whilst aboleth scientists might be able to uncover how, at the moment they can't be reached for comment as those with magic paths teleport to anywhere that isn't going to exact divine vengeance upon them.
>>
>>145617537
God's souls are strong enough that they can come back from it, even when not being the pankyhanky. Like how powerful nature or death mages can never truly be killed, just removed from the corporeal plane for a time.
>>
>>145613238
Game breakdown from my perspective:

I had a rocky expansion thanks to two thrones and a memeprovince in my capring (ie, mages). Before expansion was over, helheim started shit because I took an indie province he wanted. Given his bless, he was definitely going to rush somebody, just a matter of whom. I used stealth units to lock down his forts and ambush his armies, which were moving in a linear, predictable fashion for a nation with flying elves. (For several turns I had steel maidens patrolling my capital, but he never went for it).
I stuffed his invasion pretty hard between shutting down his capital and successfully intercepting his invasion parties. After a final battle in which he shoved an army off his cap, he went AI.
At this point, everyone but helheim was in the mid-late game Scouts and chatter told me that my remaining neighbors all had excellent magic + diversity. Arco had throne of knowledge and was making vampires; ctis had well of misery and earthblood; ryleh was making artifacts; and sauro was getting ready for tarts with GoH. I decided that I needed to plan for the short-term, and decided to focus on golems instead of rings, which I could use to shut down what remained of helheim. After l started doing this, I looked at my options for winning:

I could grow larger. Sauro had a lot of palisades, but taking 6+ in a turn would be very feasible, and I could hold them with RoS easily. Similar answer, though less pronounced for Ctis. In the alternative, I could invade Arco, who was small. I started negotiating for gems so I could put up my own global.

In looking at arco, I realized that not only was his throne unforted, but there were 5 undefended throne points, and I needed only 3 to win.
>>
>>145618353
What if devourer of souls eats a punkman (or a powerful death/nature mage)? Does he shit their souls after a nap so they can return?
>>
>>145619848
Specifically, Arco had a level 2 throne, Ctis had a level 2 throne, and Ryleh had a level 1 throne. All of my thrones were forted, albeit with palisades.
Using stealth and teleporting, I could grab two thrones every other turn. Monolith could claim one, and my scout-prophet could take the other. I decided to grab arco's and ryleh's. I geared up my Golems and Monolith so they could remove polypal spawn, and got ready to stealth-attack arco's throne. To do this, I forged a number of flying boots and some shademail, so that the mages I needed who weren't already stealthy could be made such, or could fly without being on the border and telegraphing my attacks. I also forged boosters and the like.

On the turn in question, I teleported a golem (should have been two, but I fucked up and sent one to an adjacent province), a mercenary mage, and a monolith carrying a charcoal shield to one throne province. I had 200 steel maidens and 20 mages take arco's province, while a thugged spectral mage and some flying elemental mages sieged or took arco's adjacent provinces to cut retreats and prevent retaliatory strikes.

I then threw up domes in each province to prevent remotes, claimed thrones, and threw up a wizard tower on arco's province, claimed, and hoped.

Things did not go smoothly. Ryleh teleported the Giant Tentacle Monster squad and killed my god. The astral dome in that province only bounced two of his 9 mind lords, and didn't get any of the other stuff, such as his god. Ctis was triggered and moved to invade me with their god, who was leading 250 ghosts and dust walkers. Arco got me off of his capital and had a ton of summons, mostly vitriolic lions and vine ogres.
>>
>>145620861
The first part is like asking 'what if the devourer of souls ate God'. Patokrators are omnipotent and unkillable, the panky can literally just will the Devourer of Souls to stop existing. Or banish him somewhere because it's easier, with no effort. If the Devourer of Souls eats a powerful nature mage he will literally eventually shit out their soul, which will then be used as nuture for trees or worms or animals and the nature mage's consciousness will then inhabit what consumes it. This is how entwoods get created, and shit like the Worm that Walks. Death mage, who fucking knows. We don't really know a lot about the other planes, just that Death mages can manipulate and circumvent death itself in a lot more ways than just lichcraft.
>>
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>>145614614
I would rather research with this guy (and this is from a game in which I ran D2) and build mages and sacreds out of my cap than to take sloth and magic and build shitty philosophers. Oreiads are extremely good mages, with 10% randoms reaching A4 E3 or N5, with reliable A3 E2 N4; it's hard to justify not recruiting as many as possible.
>>
>>145621503
So, I definitely couldn't defend against everyone in the game, especially since I had expended a ton of resources setting up this half-successful plan. I would have to take the last throne available, or get ground down between three magically advanced neighbors.

My initial thought was to march straight through Ctis and try to snag his throne, which was still not forted, but that would take four turns until the claim, which I might not have, and which would give him lots of time to defend the fort.

My next thought was to use my flying mage corps, combined with Living Foo, to clear a path to his fort so my army could defensive move into place.

I then realized I could simply do that, but stealth my prophet into place with flying boots for an earlier grab. Now only two turns until claim, almost no chance of a prepared battle, and if I alchemized the remainder of my reserves, I could wizard fort. In case he decided to increase the defenses, such as by sending mages or pumping pd, I decided to send elemental mages who would spam elementals, supported by one rain of stones caster. They easily took the province, and I wizard forted and claimed that turn.

GG, and fort your thrones, even if nobody is only a throne away from victory. Domes, 3 red seconds, and wizard towers make counterattacking too risky after midgame.
>>
>>145621998
No one is saying that you should recruit philosophers. They are making fun of you for taking DRAIN and LUCK
>>
>>145621998
What are you talking about? Their best path, Nature, is literally only good for its rituals and buffs. As far as actual combat applications go, it is by far the most useless path. You only need a handful of Oreiads to cast the big buffs - Their Earth isn't strong enough for doing anything other than Strength of Gaia reliably, and it's wasteful as fuck to build them for the mediocre benefits their Air can provide, usually. You'll want a handful for casting the big A/N/E buffs and that's it. One to three in every army tops.
>>
>>145622312
Why? It's been shown several times here that magic only has limited synergy with luck scales, to the tune of about 10-20% of the possible gem events, and only 3 of those are the "good" ones.
>>
>>145621998
Drain-2 gives +1 MR though. And Arco is literally Mind Hunt: The Nation. Take Drain-1.
>>
http://steamcommunity.com/groups/vanheimageofvidya/discussions/0/358415206078129210/

New mod-nations game, as the newest entry in the Vegetable Warriors series.
>>
>>145622438
Yeah they're great for buffs, and every army should have a few for those, but beyond that they can T-strike spam, RoS spam, and cast Strength of Gaia for wicked Storm of Thorns, and they like to cast Healing Mist off script, which is alright by me. Not to mention that as the game progresses further, you have more buffs available, and need more casters to get them out quickly enough. And they are good summoners, forgers, and have strategic mobility and stealth. 10/10 Mage
>>145622984
I don't quite get what you mean. Are you saying not to take Drain 2 so my enemies don't get MR +1? I don't think that they benefit from it if that's what you are saying, because you don't benefit from your enemies' dominion.
>>145622312
I more meant that the benefits of Luck - gold, gems, mages - would have been better than +2 RP. Honestly, the best idea would be to drop Magic for prod.
>>
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>>145625712
>using an StR cap-only 400 gold 7 path sacred mage for RoS
>>
>>145621998
Oreiads are great, but going drain on a nation which is basically 100% dependent on magic is crazy. Mystics may be damn awesome researchers, but Arcoscephale really needs that research to make up for their crappy troops.

>>145625712
>RoS spam
Use mage engineers for RoS.
>>
>>145626709
>objecting to using a mage for a battlewinning spell because it's kinda expensive

git gud.
>>
>>145626874
Forgot to mention that philosophers are terrible, and you're right not to recruit them.

>>145627128
>using an expensive mage for RoS when you could use a cheap mage
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>>145627128
>because it's kind of expensive
>>
>>145627241
>recruiting a single use mage when you could recruit a more maneveurable multi-use mage.

Mage engineers are shit. Shhiiiiiittt. MM1 is terrible on a RoS caster, especially if they don't have stealth or A2. The only thing MEs are good for are RoS, and the other 4 are wasted cap turns. With Oreiads more of them will be RoS casters, and more of the others will be helpful. And they come in a better package. Yeah, they're more expensive, but that's what you pay for excellence.

>>145627263
you sound poor.
>>
>>145626874
There are a few things you can use besides powerful research to survive. A bless, production scales, and an awake or dormant god can help you get into a solid mid-game position. I feel that I particularly under-performed in that game because I didn't have a good enough early game to afford the things I needed in the mid-game. That's just as crippling for a mage-dependent nation as slow research.

I agree that mage engineers can RoS perfectly well, but not all of them can cloud trapeze, plus the opportunity cost of forgoing the nature and air paths.
>>
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>It's another Midgard doesn't play his turn or take a double turn episode.
>>
Shame about that misclick, R'lyeh. Don't worry, I know you'd never think to attack like that on purpose. At least those were event spawn troops for you, I think, so neither of us lost any real materiel.
>>
>>145627837
>The only thing MEs are good for are RoS
You're a nation with masses of S1 mages and the ability to forge matrixes. On top of that, mage engineers are extremely good at sieging or defending forts. If you can't find a use for them, you're not trying hard enough.

You might say that oreiads can do anything mage engineers can do, but you can get 2 mage engineers for each oreiad. If a task can be done by a mage engineer, that takes one less recruitment turn than an oreiad as well as a much lower pricetag.

>MM1 is terrible on a RoS caster, especially if they don't have stealth or A2.
You're going to have to elaborate on that.

Normal movement typically works fine for RoS, since it always occurs before enemy movement. If you want to get mage engineers to the front faster, give them a pair of winged shoes or a winged helmet (and then take it away the turn before you use them for RoS). The only time magic movement will help is if you need to move 4+ provinces in a single turn to get your closest RoS caster into position.

I'm can't even think how stealth would help with doing RoS better. I'm pretty sure it doesn't prevent units showing up on scouting reports, and it doesn't let them move around faster.

>>145627942
>A bless, production scales, and an awake or dormant god can help you get into a solid mid-game position.
I'm assuming you already took an option which gives decent expansion, because otherwise you're screwed regardless of how hard you research magic.

>but not all of them can cloud trapeze, plus the opportunity cost of forgoing the nature and air paths.
I still spend most of my production turns on Oreiads because of the versatility.

However, you should be keeping some mage engineers around for any task where you don't want to risk/waste an oreiad. A priestess with a matrix can also fill in for your nature magic needs in place of an oreiad.
>>
>>145631305
>I'm can't even think how stealth would help with doing RoS better. I'm pretty sure it doesn't prevent units showing up on scouting reports, and it doesn't let them move around faster

Stealth prevents units from showing up on scouting reports.

Also, units that destealth can appear in magic-phase movement.

>The only time magic movement will help is if you need to move 4+ provinces in a single turn to get your closest RoS caster into position.
That happens a lot. You need to use magic phase movement more.

>>145631305
Everything mage engineers can do with a matrix can be better accomplished by an oreiad or mystic, and for fewer gems.

The siege element is nice, but hardly vital, and a real pain to deploy in practice, thanks to shitty movement.
>>
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Play your turns
>>
>>145634842
Who hired this lazy dog and why isn't she working?
>>
>>145634842
lazy wolf
>>
ded
>>
>>145634809
>Stealth prevents units from showing up on scouting reports.
Alright, that's fairly useful then.

>Also, units that destealth can appear in magic-phase movement.
Offensive RoS is shit anyway, since your enemy gets a chance to buff up before RoS is cast.

>That happens a lot. You need to use magic phase movement more.
I disagree.

Magic phase movement is great for many things, but using it for RoS usually means you needed to start moving that caster into position 2-3 turns ago. Armies are slow, you should have scouting and see them coming.

>Everything mage engineers can do with a matrix can be better accomplished by an oreiad or mystic, and for fewer gems.
For air magic you'll usually want a matrix or boosters on oreiads as well. A2 is too low for most of the good air spells, especially if you want more than a couple of casts before she falls asleep.
>>
>>145640114
>>Stealth prevents units from showing up on scouting reports
Only when they are stealthing, actually. If a unit is ordered to 'move' it shows up, if it's ordered to 'sneak' or 'hide' it doesn't. It also won't show up in combat. The exception to this is glamor; units with both glamor and stealth don't show up on the map at all.

>>145640114
>Offensive RoS is shit anyway, since your enemy gets a chance to buff up before RoS is cast.
It's pretty good if you can cast it without triggering gem spending, which Oreiads can do if you give them few enough gems. It requires that their army have turn 1 hit spells or flyers to prevent. It won't break a well prepared enemy, but if you catch them unawares with it it'll hurt.
>>
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>>145625712
>I don't think that they benefit from it if that's what you are saying, because you don't benefit from your enemies' dominion.
They do.
>>
rotp abysia what those fish doin to uou
>>
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>Remote fort rituals
>>
>>145645647
It looked like Abbyssia was being attacked from several angles. I wanted a piece of the pie. If he is strong he can tell me and I'll hand his province back
>>
>>145608429
Szug here. He has no major bless, and he had slightly more mage support. He's slaughtered his way through my territory, killed my pretender, and is generally terrifying. I'm going to play it through to the end, but I'm still pretty fucked.
>>
>>145650429
USE GLITCHES MOTHERFUCKER
>>
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>>145608429
Wu Tang actually had a serious gold advantage there. Counting the mage, he brought like twice the gold.

Of course, his troops being unbalanced sure doesn't hurt. Pic related, it's the stats on each killa bee. The stinger is AP, as if its damage wasn't already stupidly high enough.
>>
>>145651389
>defense skill 17 with no shield and 19 protection
>flying
>that fucking attack density
>that fucking damage

They aren't called something awful for no reason I guess.
>>
>>145651389

Size3? Low attack, if they are size3 theyre not that bad.
>>
>>145652064
Yeah, they're size 3.

Their attack skill isn't that bad (10 is a standard human, though 8 is a bit low), especially when their damage is high enough to make single-hit kills common.
>>
>>145652472

10 is light infantry indie tier, everyone is using troops with higher attack and like 15 average defence. The damage is rather high tho, especially on the stinger.
>>
>>145652630
>10 is light infantry indie tier
It'd be equally true to say it's MA Ulm tier.

Basically every human gets 10 attack base, with elite troops getting slightly more.

>everyone is using troops with higher attack and like 15 average defence.
While I don't know about the other nations, Szumogliika has a pretty standard human lineup. Most of their troops are even weaker than vanilla nations have access too.
>>
>>145651389
what mod is this
>>
>>145653281
Awful nations is the mod compilation which the game is using.

Find it here:
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2932
>>
>>145653361
god bless
>>
>>145634842
baka lazy mutt
>>
>>145648387
Fuck that guy he started this fight
>>
>>145650429
>kill your pretender
sure that wasn't The Horrors? They were asking me about dealing with you nerd
>>145650945
Glitches get Stitches
>>
My internet got fixed, thankee admin.
>>
>>145654232
Ah so there is a fight? I will coninute then. Good day to you, Caleum.
>>
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Just back from a drugs test for a job, been so turn undone. Not home until evening. Will do a double there.

Also Marignon, you enjoying this PD war?
>>
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Hey Mictlan, you still with us? Or should I start looking for a sub?
>>
Midgard damn, why do you have to be always the last one?
>>
Do berserkers increase their squad's average moral? Do they count as 99 morale as written or there is some special rule?
>>
>>145661698
Berserkers are kind of special since they will ignore the turn limit for auto-rout, which normally affects 30 morale unbreakable units as well, and makes me think that the 99 morale is just a special number to indicate berserk units. I don't think they contribute to squad average morale since otherwise you would end up with unbreakable squads, but I'm not sure.
>>
>>145662281
I just figured out recently that probably it works. Play as ma vanheim, I had a bunch of einheres within a squad of skinshifters. And the squad fought for suspiciously long time despite most of them were injured by the middle of battle and some died (almost all einheres gone berserk). Maybe just random luck of course. Also, not sure how rout checks works when skinshifters change form, whether they are counted as injured or not.
>>
>>145663438
Don't say that you tested something unless you tested it at least 10 times with a large number of troops. Kidd....
>>
>>145663580
But I didn't. That was just random observation. I WILL probably test it now.
>>
ded
>>
Which hero wud u fug?
>>
Do the Illwinter devs post anywhere anymore? It'd be interesting what they plan to do post-Ys. They've mentioned LA Machaka, EA Fire giants, MA Ur, and EA Rus at different times, but somehow it was the breton mahou shoujo that made it out the gate.
>>
>>145666151
They post on the steam forums now.
>>
>>145666151
>somehow it was the breton mahou shoujo that made it out the gate.
That's because it's part of the water patching. The latest plan for the game I've read was KO talking in spring 2015 that water patch is going to be a shitton of work and too big to be a single patch, so since then we've gotten multiple water patches.

And if he keeps going according to things he mentioned back then, we still got more water nations to go - he talked about asian water nations.
>>
>>145666034
Karya, the Grieving Dryad or Dis Master, Bride of the Gods
>>
>>145666151
>MA ur
won't happen, lore confirmed niefel (yes niefel not hinnom) conquered them
>>
>>145666679
That's the dumbest thing I've ever heard.
>>
>>145666810
dumber then elves that used MAGIC to not only sink their city and glamour it with Illusion but also tamed fire horses that breath fire on land?
>>
>>145666034
I mean, Etimmu probably deserves it for all the work he does for me.

Doesn't sound like much fun, I have to admit.
>>
>>145667419
One of those things makes thematic sense, the other doesn't.
>>
>>145658957
So, what will happen first, the end of Flatus, or the end of Llamaserver?
>>
>>145654232
>he started this fight
I must disagree with you there, Caelum inbreds. The killing of our expansion army was bad enough, but if you would have agreed to our initial proposal instead of trying to ransom a province right next to our cap circle then we could have stood to benefit from each other instead. Unfortunately I didnt have enough resources to keep up with you in production and you moved a lot of mages off research to fight, and with atlantis joining in this is assuredly my end. With your army weakened, however, your neighboring nations will begin to eye you first. You made good on your ransom, Caelum, I'll give you that, but at what cost in the end? In the end, Abysia will have the last laugh.

Best Regards,
The Great Flambimi

Well played though. I had misbreds to try and deal with mage support but apparently I didn't script them right, and in general just played poorly.
>>
>>145667739

Its like the time when Vikings invaded and razed all of Mesopotamia to the ground.

gb2school, nerd.
>>
>>145666679
They conquered their capital, but that doesn't mean they're gone forever.

Look at all the nations that were conquered by Ermor and yet still pop up in one way or another after Ermor goes to shit.
>>
>>145669164
I guess your right. thematically they should now be UW with the ability to grow Coral-men because everyone was nearly wiped out by *aggressive nation here* now right?
>>
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>>145670072
What?
>>
>>145670072
Absolutely. We need underwater poor amphibian size 3 nation that doesnt wear hats because there's still place for more garbage in the oceans.
>>
>>145668231
Vanheim are vikings. Niefel are frost giants. They're not from Norway, they're from Antarctica.
>>
>>145672834
>Niefel are from Antarctica.
Are you memeing?
>>
>>145672834
Pretty sure the frost giants Niefel is based on are the frost giants in norse mythology. So they're both from the same place.
>>
Lads I'm home, another turn incoming.
>>
>>145672834
Vanheim, Midgard, Jotunheim, Utgard, Niefelheim and Helheim are all part of the nine homeworlds of Norse mythology. They're all from the same place.
>>
>>145673937
>>
deeed
>>
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>>145667895

The end of Interest.

I enjoyed forming up and moving my first dozen or so doomstack armies, but it's starting to lose its luster. At least Lemuria is actually making progress this time. Sadly that doesn't change the fact that we're still fairly evenly matched and it will probably take another 250 turns to resolve just our conflict, let alone the game.
>>
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>>145678852
>>
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hcuo

truh dnuor rep skcatta egamad dica 3


ikerd

em kcatta ot gniog si ylla ruoy taht em dlot uoy esuaceb dedrater era uoy

eid ot gniog s'eh won
>>
>>145681079
>offer me a peace treaty out of presumably pity since launching an attack before a counteroffensive was ready on a 100% ranged nation with A9 troops was presumably just too cruel
>don't uphold it

why would you doing this
>>
>>145682643
everyone knows you can't trust an empire run by old white men, best to ZAP THESE MUTHA FUCKAS
>>
Well, all I own is dead, and I was just getting ready to get my glitches in order when I got annihilated.

So, uh, I think I'm screwed.
>>
>>145682643
Screw that reversed text for now.

Honestly, I saw dwarves (successfully) attacking Dreki, contacted them, and decided to just take all your shit because now I don't have to fight on two (or more) fronts. And you didn't reply to my post back then, so I thought you didn't see it.
>>
>>145682965
you thought your math was so dope
but now all your hopes and dreams are smoked
>>
>>145683342
come on, at least bust some good rhymes if you gonna roleplay a black guy
>>
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>>14568300


>>145607791
>>
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>>145683549
Well, my condolences.

Besides, I specifically picked that bless against a multitude of ranged nations. I was surprised nobody picked aliums though.
>>
>>145683449
you just don't understand the true power of the 36 chambers.
>>
If my pretender died, would bless still work while he is dead?
>>
>>145684257
Yes.
>>
>>145684257
Yes.
>>
>>145684257
Yes, and bless also doesn't increase/decrease when he gains/loses magic paths. It's fixed as you select it on the pretender creation screen.
>>
>>145684302
>>145684330
Cool, thanks. Then looks like it is totally not a disaster.
>>
>>145678852
112 turns, and I have not staled a one. Do you think my interest will wane, when victory is yet possible?

Stand and fight, and when your empire is in tattered remains lizard, then you will have my permission to die.
>>
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Nice.
>>
>>145685826
>helheim crushing lanka

what the ACTUAL fuck
>>
>>145686150
Note the critical lack of demons on Lanka's side.
>>
>>145685826
>>145686150
10 sacreds and 6 mages vs 58 sacreds and 7 mages
>>
>>145685826

What game?
>>
>>145687131
SansMemes
>>
>>145685826

Wew lads and Marverni was super worried.

Lanka want to buy more of my slaves then? Come to the chat and we talk price.
>>
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>>145685276

Could you stop magically making all your neighbors go AI or stale? It's making fighting you a bit difficult.
>>
>>145689780
Hey now, Mictlan is both of our neighbors. Besides, I'm a huge ass Lemuria whose forted literally ALL THE THINGS. Apparently people didn't want to fight that.
>>
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ARISE
>>
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Damn son, these hammers are dope
>>
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>>145690424

Oh don't worry, I don't want to fight you either, but apparently someone has to do it.

I just kinda wish Atlantis, Ulm, Caelum, and Agartha had contributed anything other than giving you more provinces to fort.
>>
>>145693528
I can not tell you how much I am regretting not naming my pretender "We wuz Mountain Kangz"
>>
>>145696592
Hey now, Ulm and Atlantis did fight me (the latter in his own very special way). Caelum AI'd for no reason after eating Utgard, and apparently Agartha's computer exploded and no sub was ever located.
You also can't forget the wonderful adventures of Midgard.
>>
>>145687113
Yea I count this as a loss.I could have cut off his gods retreat potentially but I commited everything because I was too worried about losing my Ormr.>>145685826
>>
I need an extension for about 12 hours.
>>
>>145697021
I suspect Caelum AI'd because the game has become cancer to play in. Probably also why Agartha never found a sub.
>>
>>145699007
Done
>>
>>145690424
Literally winning by making the game so horrible that everyone else quits.

Is this the only viable stategy for Lemuria?
>>
>>145699770
>making the world so horrible

Oh come on, I haven't exploded the world with armageddons, or cast BoT, or Foul Vapors, or any cancer at all really. I have been a perfectly civil and friendly ghost that just does as all ghosts do: Hide inside forts, where the scary snakes and kitties can't hurt us (much).
>>
Late turn is up. What you got, bois?
>>
ded.
>>
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>>145700185

All of which has seemed to promote the idea that you're not a threat, despite probably being the most powerful entity on the map right now.
>>
>>145710438
Eh, maybe if Kurgi hadn't eaten 2 D7 mages over the past 2 turns that might be true.

Gonna test to see if being a prophet makes you immune to enslavement. Would sure fucking be nice to have a wish caster immune to that crap.
>>
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>>145711065
Prophets and pretenders cant be charmed.
>>
>>145713670
Excellent. Though my pretender has been feebleminded for about forever, and she is visited by a horror every turn even if she doesn't do shit, so she's kind of a worthless ho bag.
>>
>>145713915
Post your pretender so I can rate it and laugh at you.
>>
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Don't get too angry or you'll come back an asura!
>>
>>145716960
more like ASSura lord
>>
By the way, if you've been watching the /vg/ league, /domg/ is playing a meme match right now on the same stream. It has no bearing on the actual league, it's just memeing.
>>
>>
Huh, we're playing with Total War General tomorrow.
>>
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Alright, this one made me a bit salty.

He just stood there punching a water elemental and losing until he got hurt enough to fly away, which somehow means he's dead.
>>
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>>145721832
Only the true masters of strategy will win, right?
>>
>>145722416
Are you the same dude that posts on M&BG?
>>
>>145722542
Nope, although I have played a lot of M&B.
>>
>>145658957
Still here, this game makes me feel old.
>>
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>>145722379
Check it again, because i'm pretty sure he got killed.

He was at 15 hp left and this happened.

At least he can rest in hell now ;^)
>>
>>145723681
Ah, well I was pretty fed up with his performance either way by that point.

Plus, ain't no rest for the wicked. He's getting back to work pronto.
The worst part of this is that now I have to spend 2 hours scripting anti-assassin tactics onto all of my mages. Thank you for that.
>>
>>145723783

You do know that mages purposefully go off script when being assassinated, right? It's to prevent shit like an S1 being forced to cast communion slave and wait for death.

Give your important mages water bottles/skeletalismans/lantern shields/gems/etc, or patrol the assassin away.
>>
>>145724013
Oh, well, the time consuming part was going to be giving them all 3 blood slaves anyway. The bloodsearchers actually survived the assassination attempts this turn.
>>
So what happens to Ys going to LA? Since they are sort of coastal I doubt they just get eaten by R'yleh. Is it Man or Marignon that absorbs them? What are the Tuathas doing in LA?
>>
>>145724112
>>145724013
Yeah, fuck leech.
>>
>>145724141
>What are the Tuathas doing in LA?
enslaved to superior human cock desu
>>
How does EA R'lyeh deal with slaves having SEVEN morale? Just spam lobos?
>>
>>145724141
Is R'lyeh's power some kind of illfraud joke? They talk it up like sea ermor but then its literally nothing
>>
>>145725445
Lore-wise, R'lyeh is amazingly strong UW and just causes weird stuff to happen on land. In-game, it's one of the better UW nations for pushing onto land and struggles against other water nations.
>>
>>145725061
Illithids+Chaff
Even lobos can hit targets that are paralyzed despite their abysmal stats
>>
>>145725923
>EA
Well, androleths still give you the option, but I guess my question was more about if it's possible to use the slaves or if I have to stick to just massed lobos.

Also, do you just expand with shamblers?
>>
Arise!
>>
We need more players for Vegetable Warriors 5!
>>
>>145728913
And ChaosHander!
>>
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>>145728913
>>145729262
I need you two to come to bed with me
>>
>tfw I'd shill for All Tomorrows but the Steam thread is just gone

Tomorrow never comes
>>
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>>145704346
Everything is going better than expected, comrade
>>
>>145657289
I think you have a seriously skewed view of the power of PD now. I was able to fuck you with it on my capitol because Marignon infantry are hardcore and you didn't have any mage support.

The mobs of PD you have scattered all over the place are only good for slowing me down. My witch-hunter/crossbowmen stacks will wear you down to nothing eventually while as burn through what's meant to be your conquest loot. trying to salvage this drawn-out failure of a conquest.

And you do know who the real winner is here don't you? That rattling to the north-east is getting louder all the time.
>>
>>145730018
it pains me to see nazca played so poorly. They are not a early game power by any stretch
>>
>>145730018
Rattling, is uh, notably quieted this turn actually. I talked shit and got hit. Turns out I wasn't quite ready for 100 angry Jotun slamming into my skele stack. I'm sure I'll get around to menacingly threatening you shortly. In the meantime, you can go right ahead and wildly eclipse me in research and income.
>>
>>145730783
I wouldn't worry too much. A lot of my Witch-Hunters are too busy lighting Nazcan PD on fire to be researching innovative new ways to light heathens on fire like they should be. We'll have Heralds on day, but it might be a while yet. How's BoT coming along? So far only one of my grand-masters has died of old age.
>>
>>145731115
Please no burdens of time. Most of mages begin with old age.
>>
>>145729724
I have no explanation as to why the steam thread died. At any rate I'm currently in two huge ass memegames and I doubt either will be ending for me anytime soon. Not to mention two other games that are dragging their heels at the endgame, so the absolute last thing I need right now is yet *another* hugeass memegame.
>>
Guess this is the end Arco went AI. Welp I'll go AI aswell so you can speed things up and post about yer win Fomoria. Congratulations on that.
>>
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>>145730018
Yeah figured you'd get cocky, not sure if you're new or not to dominions when I see this attitude. Attrition my friend, glorious attrition.

All you have is one army and that's it. If I beat that army, you die.
>>
>>145737336
I'm not sure how you're expecting significant attrition from PD. So long as Marignon sticks to decently-sized armies, he should take very little damage from PD. Definitely much less than the cost of raising PD.

If he's smart, he'll also be recruiting troops for a second army while his first is busy. Slow attrition doesn't work if your enemy has lots of land left to replace losses.
>>
>>145738389
My forces aren't just PD alone, I outnumber him in the field. Add mage support and my army together + PD against his army, he loses. I've only ever used PD to slow him down, not to kill him outright.

>Slow attrition doesn't work if your enemy has lots of land left to replace losses.

He doesn't have much left at this point.
>>
>>145738803
That sounds a lot more reasonable then.

I thought this war had just started a couple turns back, so I assumed Marignon was in a better position than it sounds like he is.
>>
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Play your turns
>>
Well, I'm set AI.

I probably could have carried on through a slog of bringing up annoying delay tactics to DOOM in the hope that it'd stall him off for someone to rush to my heroic aid, but nah. Game's just too wonky and unbalanced to be fun, especially when nations heavily rely on one easily-countered thing. Even if DOOM didn't have an A9 bless, the one powerful factor of the Empire, its ranged troops (especially acid mercs) gets pretty well fucked up the ass once someone researches fend and gets a decent Air mage. Then I'm left with solidly mediocre SCs (their only really impressive factor is invulnerability, which magic weapons ignore), mages that average at 1F/D/S/A+1F/D/S/A and one expensive StR cap-only mage that gets 2F/D/SA+2F/D/S/A+2F/D/S/A, with a maximum potential of three in any one path. They're not necessarily bad, but in the face of some of the other nations in AwfulMod, they just can't hold up.
>>
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>>145742967
Did!
>>
t'ien chi you were on AN HOUR AND A HALF AGO YOU SON OF A BITCH YOU COULDN'T TAKE YOUR TURN BEFORE TWO IN THE GOD DAMNED MORNING?
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