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/evn/ - Always make a backup edition
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
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Do you have a question about a Japanese visual novel or a translation of it?
/vn/ is ready to answer it. We are not them.

>Developer Resources, Getting Started:
http://pastebin.com/7LsCvtq3

>Recommended Reading:
https://vndb.org/v/all?q=;fil=olang-en.tagspoil-0;o=d;s=rating
http://pastebin.com/zGVSpH0B

>For Developers. Huge collection of guides on everything:
http://meganelover.com/post/122965940223/visual-novel-creation-masterlist

>Ren'Py Download:
http://www.renpy.org/

Last thread: >>145120702
>>
>>145323240
I'd date the clients and owner, but the employee looks weird with his eyeballs a similar color to but less saturated than his skin imo.
>>
If only we had more exciting E3 news maybe we could stay alive
>>
Anyone else gets bothered by characters that are placed off the perspective grid like in OP's pic or is it just me being too much of an autist?
>>
>>145366849
Depends on how noticeable it is. Of course I'm not an artist so I probably notice it less than some people do.
>>
>>145366849
I'm perfectly okay with OP's pic. Could you elaborate a little bit, so we non-artsy types can't unsee what you mean?
>>
Live
>>
>>145367425
as >>145367007 the girls are placed a little too high up to me but not enough that it's unplayable
>>
>OK, even #AmberMagicShop will have two fanservice sexy CGs with some kind of tentacles.

why
>>
what programs do you use for character art? transitioning from paper to pc is proving difficult for me
the pastebin has recommendations for background work, but are those programs just as good for line art?
>>
>>145369978
Oh, that. Well I understand that concern, but as long as it is not too evident I prefer using the space to show more of the sprite.
>>
>>145370518
Paint tool sai for simplicity, can be illegally downloaded literally from places like deviantart, but you could have an issue setting up the transparency thing - otherwise photoshop, which again just go and pirate.
>>
>>145370802
>photoshop monthly fee
Yep, piracy alright. Even buyfags have their limits.
>>
>>145370802
sai is really that good? I used it a bit years ago but thought it was just a cheap alternative tool
thanks though, I'll give it a shot
>>
>>145371138
I don't think I've ever met an independent artist who has legally bought photoshop or entered into the new monthly CC one. It's a little disheartening that it's such a big paywall. The monthly $10 is a step in the right direction as opposed to the $700 or some shit I suppose.
>>145371415
Sai is pretty good if you're simply looking to draw, color and line, it lacks all the fancy filters and plugins photoshop has which is why it's arguably worse to some people.
>>
>>145369978
Your eye level will be on the same level as their boobs, its an artistic decision.
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>>145365702
what game is this?
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>>145372489
beach
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>>145372489
Since lately we can't manage to reach the post limit without the thread dying, I'll happyly spoonfeed you, but as the saying goes:

"Give a man a fishing pole and he'll die by massive digestive tract hemorrhage if tries to eat it."
>>
>>145374280
Not the person who originally asked but that tool never works for me. Yesterday I tried searching the image of some guy with super sharp muscles posted here and I got matches for some loli girl (to be fair, similar hair colour) spreading her rather chunky thighs and I think maybe her vagina was showing? Not sure.

The text Google pasted on it was "anime character". I think it guesses what term fits or something.

The other tool didn't work, nor did Tineye. Is there some way to make it work? It just never ever gets a result, not even when I try stuff that I already know the source of on purpose to see if it's just broken.
>>
>>145374729
Sometimes it doesn't work, and then "it can't be helped" and you have to ask for sauce. But always trying as a first option is better in case it works (as does in this particular situation).
>>
>>145375078
Yeah, I did try it with the OP image and it worked. I wonder how "obscure" does one image need to be for it to not work, I'm fairly sure I've searched a lot of stuff in the past and it didn't work.
>>
Post progress.
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>>145380120
what of?
>>
>>145380323
Whatever. Of your VN, preferably.
Of your life, if nothing else comes to mind.
>>
>>145380440
It's going good personally, got quite a few scripts done recently. I'm just trying to tweak my characters atm, been messing with colors today for when I get the character redrawn. Just having trouble choosing which I like more.

How's yours, if you're doing one?
>>
>>145380634
On the good side, I'm going through sprite drawing fundamentals faster than I expected. On the bad, can't seem to find the motivation to write more than a few words every day. The current script takes about 9 hours to read, but there is still a fuckton more to do. Hopefully I'll get my shit together during the summer.
>>
>>145381412
I'm with you on the bad, as good as it has been past week, it's slowly came to a stall where I'm doing less and less. Hopefully I can pick the pace back up. Took me ages to get started though, had to change the whole plan around.

My progress is quite small compared to your 9 hours, I only began taking it seriously rather recently. In terms of sprites I'm not close to those yet, focusing on concept before I do actual sprite work, which is good since I'm changing two major characters around.
>>
>>145366849
A pet peeve of mine as well, along with backgrounds that don't mesh well with the sprites.
>>
>letting thread die after I went to bed
More WC and otome games will come to you.
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>>145384104
Hell yes.
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>>145384104
But never WC otome games
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>>145384993

Maybe they could crowdfund one!
>>
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>have to manually edit a font
>can't copy letters from other fonts into it in fontforge

oh no
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>>145384104
>more otome games
Nice. Just got done playing a gore one. It made false promises, but it was decent enough.
>>
>>145385718
And then cancel it after funding!
>>
>check a few dA threads couple times a month for people doing paid work, etc.
>see the same artists almost all the time
>they're all still pretty trash
sigh
>>
>>145387231

That was the joke.
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>>145380120
One bg, roughs of save page
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>>145390140

Fuck, that's a really cute save page.
>>
>>145387527
When you post a job ad a number of people will note you directly rather than post in the threads. THe threads are often dominated by spammers who post the same response to everything.
>>
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From page 1 to 10 in 23 minutes.
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>>145397826
> good BL games never
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>>145398041
Less BL means less mpreg
>>
>>145390140
Looking great.
The save page buttons might be a little bit too small to use them comfortably depending on the final resolution of your game.
>>
R18 otome when
>>
>>145390681
Thank you!

>>145398445
That's a good point. I'll try to be mindful of it. Thanks for letting me know!
>>
>>145398146
>mpreg
STOP THE BL DEVS
>>
>>145398146

mrepg is objectively the worst fetish.
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>>145400805
How many of them are into it as a fetish and how many just want science babies for their cute couples?
>>
>>145401183

You can have cute science babies without mrepg or worse yet, turning them into cuntboys (which seems to be the new fujo fad).
>>
>Looking for compelling stories coupled with great hentai action? We are BeerBrew and Sharkie of Studio Paper Waifu, and thanks for trying out our game, Ramen no Oujisama
>>
>>145401390
You need the pregnancy so you can do the picture of one protectively touching the other's belly because this is considered super romantic
>>
what's /evn/'s opinion on varying character heights? if I'm using all my vertical space for characters like the OP pic, should my tallest characters be scrapping the top of the screen, or should I homogenize the heights to let everyone take up most of the view?

and if I'm in a fantasy setting with crazy height disparities, should I just shrink my portraits in general, or cut off the really tall characters and/or have them sit/crouch?

I'm tinkering with sizes and think it's mostly just a preference thing, but second opinions are always nice
>>
>>145401725
fantasy height variation - try to keep it within reasonable bounds so that your dwarf is noticeably shorter than your orc but neither's head goes offscreen? If you're using floating text boxes you have some extra room to negotiate with for dialog, too. Or you could pan the camera down a bit when the shortass is talking.
>>
>>145401725
An artist should be able to visualise height by using the body and pose to their advantage, so you should probably aim for roughly the same sized sprites for each character (unless you put some chibi shit in their which is obviously smaller and less serious). Having a really tall sprite and a short sprite is going to be really jarring.
>>
>>145401984
Also ignore the wrong use of 'there', i'm tired.
>>
>>145401725
I don't like it when sprites are touching the top of the screen, so in that case I'd prefer homogenized heights.
But I like different heights when that would be the tallest and not the average height. I think it works well, especially with mixed gender casts and makes small characters look cuter.
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>>145401725
IMO you don't have to make sprite art accurate to their true heights. As long as people can tell X is tall and Y is shorter is fine.
>>
>>145401971
the camera pan is an interesting idea, but you're probably right about reasonable bounds

>>145401984
same to you
this setting is something that wasn't planned as a VN, so I might need to make some concessions with the really tall dudes, because otherwise the disparity between a child character and a 12 foot tall hulk would be hard to manage, I'll try to shrink them down under 8 or 7 even

thanks for the input, I'll post sketches of the outliers tomorrow hopefully when I get to resize them properly
>>
>>145402498
yeah, I'm trying to leave a good 50 pixels between anything and the top, it annoys me too
I want to preserve the size differences as well, as I have characters of both sexes and several ages and builds

>>145402805
huh, I hadn't thought of increasing heights like that pic, I was just shortening them
I could probably just move everyone's height a percentage towards the average in a calculator to keep everything consistent when my ocd makes me do math drawing

thanks
>>
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>>145402832
It's fine to use bigger or taller sprites, just don't make them a huge difference. You should use the body, pose and camera to convey how big or small they are. I am using this as a very quick example, but do you see what I mean? It's obviously one is tall and one is short. You can apply child body and use the camera viewpoint to show a child compared to an adult for example whilst still showing the same sized sprite with the same amount of detail.

>>145402805
What they said.
>>
>>145403869
I guess I should point out one of the bigger aspects you might not initially pick up on, the shortstack's clothing and face appear more zoomed in, whilst the taller more slender one is somewhat zoomed out. It creates the illusion that one is short and one is tall.
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>>145398875
Not soon enough.
>>
>>145403869
>>145404481
that's an interesting way to do it, but wouldn't that look odd in direct interaction? they're seperated into 2 windows there, so the zoom looks alright, but if they were directly facing each other, I'd imagine it could look odd

I may still test it later with some of the outliers though if I can't find space, thanks for the advice

either way, I mainly just need to shrink my sketches a good deal before I detail work them, because I have average height characters taking up nearly 70-80% of the screen height, which I can shrink a bit to fit the tall dudes into the 70-90 range

I've never drawn for a VN before, so it's something I just have to toy with to get a feel for I guess
>>
>>145405186
As I say it's a very quick example. Keep in mind you are showing the character to the viewer as if they were on their height level. This is something the majority of VN's do, for children and adults.

As I say, some size difference is fine but try to keep them mostly around the same size, absolutely do not have a really tall and a really small sprite.
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>>145404520
Would you buy VR otome porn?
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>>145405637
oh, my bad, I don't think I mentioned that I'm sketching for a side view type, where the protagonist is a visible character looking at another, kind of like a Fire Emblem game, I know some VNs do this but this is what I was emulating most

I haven't really been thinking about eye level as a result, do you think it would still be important even in this sort of setup? I'm honestly not sure
>>
>>145406049
Only if it's on third person.
>>
>>145406571
Oh, you can still use the same technique there. Just remember I'm not saying no to a size difference just a no to what you had in mind before. You'll see most of those sprites have the heads around the same level. You can also see the taller guy doesn't just look taller, he looks like he could be someone who looms over the others, notice how he is partially zoomed in and his body big and muscular - it's showing you more than tallness, but if you're focusing tall, the blue haired guy compared to the others is a good reference.

You won't always get it right, nobody will, and you can do it many ways to be honest, but it's a good standard to keep in mind.
>>
>>145407151
Don't you want to see weird anime faces looming over you as you lie in bed?
>>
>>145407407
yeah, that makes sense, I think I'm just confusing myself, cuz now that I look at it Fire Emblem deals with all these issues really well
I was making a big deal over size disparity, but the blue haired guy is average height and the big guy is almost double the size of the others there, but they're already using the tricks you and others have mentioned in that pic

it'll make more sense when I get home and do it instead of over analyzing it I'm sure, thanks man
>>
>>145407953
Hey man we all struggle with something initially, just do some rough sketches and play with different things till you feel confident about it. At the very least you can always post it here and someone will tell you if it looks wrong to them or not. The fact you've picked up on how those sizes are handled means you're already half way there.
>>
http://www.siliconera.com/2016/06/13/unity-game-engine-will-support-renpy/
>>
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>>145409078
PyTom said this is misleading, iirc.

Depending on how much or how little they implement, you could still be far better off just writing in Unity to begin with if that's where you want to be.

Although, didn't Unity just do a massive change to its pricing structure?
>>
>>145410224
So which is a better program to use for scripting then? VN Toolkit or Ren'Py? For Unity compatibility, that is.
>>
>>145410224

I think it makes sense for SP, considering that they handle a lot of ports and evns.
>>
>>145413562
It's useful for them, yeah, but if you're starting a game from scratch now and unity is your target, it might make sense to work with it from the beginning.
>>
>>145414879

Well, it's a SP project and there's no indication of whether they are making it public.

I think the article is misleading since it makes it seems like it will be a thing open for all devs.
>>
>>145405637
Personally I like it when there's a large size difference between sprites and it really gives me a proper feel for the height and scale of each. If I have a mom and her young daughter each taking up roughly an equal portion of the screen with only a small height difference, it doesn't feel right to me.
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>>145415824
>a mom and her young daughter
/u/ looks hopeful
>>
>>
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>>145418623
>use image search
>the text in the search box is "animal"
My fucking sides
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>>145418948
Well, "swan"
>>
>>145418948
I want to take you like an animal
>>
>>145370045
sex sells
>>
>>145370518
I use Clip Studio Paint/Manga Studio. It's cheap (and goes on sale for cheaper a few times a year) and does just about everything you want. Could never ink on the computer until getting CSP. Lets me do lots of shit I couldn't in any other program. I want to make love to it.

Negatives being: fewer artists use it, so there are fewer tutorials/premade assets. Some learning curve. You will want to watch some videos on Youtube to figure out what it can do/how to do what you want to do that it does differently than some other programs.
>>
Torn between working on a game that is simpler in code, but broader in scope and a game that is simpler in scope, but more complex in code. Have about the same amount of work into each of them. This is my first game.
>>
>>145424817
How's the second one complex in code?
>>
>>145424817
Let your cock/pussy decide, anon. Cockpussies' feelings are always true.
>>
>>145425154
Last time I let my cunt decide anything I started writing a graphic abuse-and-boot-worship scene between the MC and her professor and had a fucking come to jesus moment halfway through when I wrote a sentence about him grinding her face into the cold linoleum floor of his classroom and realized what the fuck I was writing. Never again.
Not them btw, just wanted to alert everyone to the danger of cunt/cock whims
>>
>>145425805
you're a goddamn casual
>>
>>145425921
And damn proud. Chapter president of the Vanilla Club. I got a say in everything that goes on in this town, from missionary to more missionary and everything in between.
>>
>>145425805
I don't understand why you think this is a bad thing.
>>
>>145426086
No condom missionary sex while kissing, handholding and lecklocking is one of the hottest things in the world.
>>
>>145425045
It's not really too "complex". The simple one is straight forward endings-by-route. The more complex is endings-by-points and has a few variables that alter text.

>>145425154
Hmmm... If I go by what I find hotter, it leads me towards the simple-code-broader-scope game, because there are more hot guys in it.
>>
>>145426606
Ugh, *leglocking. Holy shit I'm baked.
>>
>>145426753
dude weed lmao
>>
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>>145428094
>>
Saw this comment:

"I've seen another project recently, and I won't say who, but they make their writers work for free as "volunteers", while one guy gets the writing budget Kickstarter cash, and I find that despicable."

Who they talking about, /evn/?
>>
>>145430171
Dunno who they are but it sounds truely despicable indeed. Why would any writer consent to that?
>>
>>145431697
>truely
>>
>>145431697
I know that for HRP all the writers are volunteers 'cause they like the story and wanted the whole budget to go to paying for more art and making the rest of the game better. Maybe it's something similar.
>>
>>145430171
aki sekai/phantom pain kickstarter? i don't know how you make someone work for you, unless you're a gangbanger or some shit holding a gun to their head, telling them to write your shitty porn game.
>>
>>145432260
Aw, man. You're better than this argument, aren't you?

"Dude, they're not, like... being forced, y'know? Like. People can make dumb decisions and stuff. You should, like, open your eyes, man... YOU'RE THE SHEEP, MAN."

Taking advantage of the eager and dumb is still gross, even if they aren't doing it by force.
>>
>>145433253
Not everyone went through Business Ethics 101, Not that they'd do it properly even if they're actually educated about it. Assholes will be assholes. It's wrong, of course, but if people are not willing to learn the ropes and continue to bite them b8s, we can't really do anything about it.
>>
Will we make it through the night?
>>
>>145426675
aw man, you should've mentioned the hot guys first. do that one, hell yeah
>>
>>145441705
be honest how many of you are actually women

it's looking to be about 100%
>>
>>145441797
I'm actually two women, each of us has both hands on the keyboard to speed up typing. Just some pro-programmer tips for all of y'all.
>>
>>145441705
I can't say it's not a compelling argument. Yeah, I'll probably do that one first. The other one also has a hottie, but that's singular, so...

>>145441797
I'm a lady, yeah. Why?
>>
>>145441797
Cunt-haver reporting.
>>
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>>145442061
>>145442861
>>145443128
I'm being oppressed

I should have known all evn devs were otome creators
>>
>>145443593
I lean towards yuri, unless that's also under the otome category then. Welp. Sorry breh.
>>
>>145443593
Who cares bruh, just do your shit.
>>
Turn based combat is boring shit, why did I ever come up with the idea to add it.
>>
>>145443593
Oi, oi, oi. Slow down there. I'm an equal-opportunity creator. But, yes, my first few projects will be either yaoi or otome.
>>
How many poses do you usually have for your sprites?
>>
>>145443593
We've been over this at least a dozen times now. Most posters in /evn/ are women.
>>
>>145441797
Last poll actually showed that dudes have a slight lead over the fujos. It's just that 90% of those dudes are gay.
>>
>>145448878
3 sets each. Facial expression 4-7

>>145449210
When was the last poll taken though?
>>
>>145449279
A few months ago, give or take.
>>
>>145449210
Strawpoll is worthless, as it can't distinguish lurkers from frequent posters.
>>
Sheepstorm guy (if you're still posting here), when approximately will the next version be ready?
>>
>>145436157
We can talk about it and educate fools
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>>145454625
But anon, tricking sheep is one of the best things in life! Seriously though, people don't want to be told that they're wrong. Good luck though!
>>
>>145431923

> volunteers

is that why it's taking forever to come out?
>>
>>145449624
Any poll method is worthless, we're a bunch of liars to begin with.
>>
>>145454625
It's hard, but like >>145454679
said, most people don't really want to learn. I personally try to talk shop a lot around here in case it helps someone not to get fucked during commissions, but realistically what happens is the people who need help look at my advice and go "EH WON'T HAPPEN TO ME, MY ARTIST IS LEGIT" and then come here to cry the following week.
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>>145456992
My artist is legit. You know you have a good artist when you can stalk them and keep up with their daily lives.
>>
Whatcha playing at the moment /vn/?
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>>145458183
FGO
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>>145458183
my dick
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>>145458183
Boatcolle.
>>
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>>145458571
I can help
>>
>>145458183
The smallest violin in the world. Another young artist is gonna lose to cancer. Fuck. What is wrong with all these young people dying because of cancer.
>>
What is your absolute favorite genre, even if you aren't developing it?
>>
>>145458183
Oxenfree, when not still obsessing over... you-know-who
>>
>>145458183
Catherine.
God, I can't stand Katherine. I wanna dump her. I wanna dump her so hard it's not even funny. I feel physically ill every time she opens her mouth. Nagnagnagnag... AGH! Run away Vincent! Become free as the wind!
And now I'll leave the thread for the next few hours in case any of you try to spoil me. Bye.
>>
>>145459057
tycoon management type games and city builders
wait, did you ask about VN genres? Almost anything as long as there's a strong mystery component to the plot and some dramu.
>>
>>145459713
>picking a literal semen demon over a perfectly good human waifu
Also Katherine wedding end is second best end after Mars expedition
>>
>>145458968
Processed food, probably.

>>145458183
Monster Hunter 4 Ultimate.
>>
>>145450258
Give me six months. My hands are tied with irl work, irl women, irl problems.

What feature do you wish to see by then?
>>
>>145459057
meet-and-fuck
>>
>>145461295
take it easy doggo, I'll be waiting. I don't really have any ideas besides maybe implementing out-of-the-box rock paper scissor balance mechanic for fighter types or something (if it's not too bothersome).
>>
bum
>>
>>145410224
The one thing I'd want from Ren'Py is rollback.
>>
Am I the only one having trouble with Sakura Dungeon's CG Gallery?
I defeated 6 different kind of enemies, but the only one that went in the CG Gallery was the first one (the bunny girl)
>>
>>145468089
>>>/vn/

:^)
>>
>>145468149
why? they belong here.
>>
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>>145467296
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>>145468149
Buddy, it is an EVN. I'd rather dump it on someone else, but we are the ones responsible for that monstrosity.
>>
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>>145475162
>I'm just a simple lady who loves free food
Aren't we all?
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>>145476084
I'm a complex lady
>>
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Well shit this thread is near dead.
I guess I'll post something. Been messing with color palettes, especially hair before I redesign this character. Wouldn't mind knowing which looks best.
>>
>>145480278
29
>>
>>145480241
this honestly just reads like someone trying to show off that they know the word disdain
>>
>>145480278
I like 2 but instead of that shade of orange/red I would use fuschia, pink or even magenta.
>>
>>145480278
Way too many option, narrow it down to a select few that YOU like and then ask again.
>>
Time to get around to painstakingly correcting errors in the art I was sent three years ago
>>
ok /evn/, how you handle this hypothetical situation?

SJWs attack your game for being not what they want it to be. Even when you try to ignore them, they create a shitstorm of fake info that sounds very convincing against your game. What do you do?
>>
>>145483737
Same thing you do if gg takes potshots at you.

Ignore it, wait it out. Without escalating feedback they will get bored and go after something else.
>>
>>145483737
Create a new studio because people will bring it up years later. That's what I did.
>>
>>145484787
woooooah.

Storytime?
>>
>>145483737
Hope for a Trump presidency.
>>
>>145481258
sounds more like showing off imbibe to me
I can't think of any situation when where it sounds natural to use it over drink, at least disdain has a purpose sometimes
>>
> people keep comparing my game to a webcomic I have never read

fuck.
>>
>>145487138
what's the webcomic called?
>>
>>145487648

Monsterkind. It's been brought up so many times that I don't even want to read it just to avoid unconsciously lifting from it.
>>
>>145488257
Monstrous Lovers anon, is that you?

If it helps, I don't see much of a connection between the webcomic and your game besides there being monster people.
>>
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>>145482819
Oh yeah? I like that version too. I messed with the color somewhat.
>>145482884
It's alright, they were mainly for myself to pick from before being narrowed down. Just thought to post before thread died is all. It's down to these atm.
>>
>>145489328

Yeah. I guess I'm being paranoid because several people have brought it up.
>>
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>>145488257
>Monsterkind
The only one that looks a bit similar is this one who is coincidentally called Ben.
>>
hey /evn/, who is your favorite evn developer?

And what's your favorite evn of all time?

I'll start if off.

I don't even dig BL, but I'd pick ObscuraSoft because her campaign was so successful and her game was actually breddy good. And from what I've seen, she seems mature and drama free. I envy her success.

Favorite game goes to Cave Cave Deus Videt. The subject material blew me away.
>>
>>145489328
Numero seis
>>
>>145490138
me

mine
>>
>>145490138

As a person, definitely Obscura. I found CooT really overrated for what it was, but she's chill and like you said, pretty much drama free.

As developers, MoaCube.
>>
>>145489328
I'm liking 5 and 6, for the extra color
>>
>>145490138
You.

Yours.
>>
>>145490670
>>145490795
Thanks for the input!
I think 6 is one of the better ones, relaxing and colorful without being centre of attention, but still allowing it to be with some shine.
The original colour was silver/white but then went to a light blonde, akin to the first two.

Might go with 6 I think!
>>
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Okay, need some advice from /evn/ here because I'm going a little crazy

>join new team as a first time teamwork newb
>new team doesn't have a leader but all four of them have to agree on an idea in order for it to pass
>takes days for us to agree on something together
>at this rate I just be a yes man just so we can get shit done
>artist bounces
>new artist gets hired
>writer bounces
>new writer gets hired
>team is still a mess
>trying hard to salvage and at the very least, get this game done

like what is the issue here? My guess is it's because we're a very slow democracy, rather than one leader directing us towards a singular goal. Also, it feels like artists and writers just disappear unless they're physically hired and working for a paying wage at a game company.
>>
>>145493124
Teams need a leader, it doesn't matter what kinda team it is, there is always someone who will direct. Leader can change, but there should always be one. You need to put "idea" through, or ask to get someone who will be able to direct and organise.
>>
>>145493124

>Treating game development like a democracy

There's your problem.
>>
>>145493881
>>145495110

Maybe I should do a coup and takeover production. But then I'd had to deal with disappearing artists/writers and all that shit. How do you be a good leader and keep your workers satisfied?
>>
>>145493124
'committee decision' is just another word for 'wasting time'
>>
Would people be interested in an English translation of The Pink Strand?
https://vndb.org/v9998

I'll have to refresh my Russian over the summer and I thought this might be a decent project to keep me interested.
>>
>>145496439
>How do you be a good leader and keep your workers satisfied?
Listen and respect the team. Ultimately you're taking the assertive position, which means getting things done. "Yeah, that's cool, but realistically we might not have time to do that, we should focus on THIS. We need to get this done for DATE so THIS can get done", etc.

Your problem seems to boil down to disorganised without people knowing what they should be doing or doing whatever they want. It's just not how good teamwork is.
>>
>>145496439

> keep workers satisfied

you pay them.
>>
>>145493124
Every group needs a leader. Fucking hell m8, even a democracy have a leader. Always asking the group before moving forward will not do the game any good. Man up (Even if you have a cunt) and tell the group that you guys need a leader.
>>
>>145496820
Is there anyway one could keep artists or writers from mysteriously abandoning the project? Or do I just pray that they'll stay from beginning to the end?
>>
>>145497780
only the artist and writers are being paid. I'm working for free. Not sure about the other two guys on the team. The game itself is freeware.
>>
>>145497854
Kidnapping, blackmail, enslavement, etc.
>>
>>145497854
You can't /keep/ them aboard, but you can keep them interested. Were the previous ones even given something specific to do? Were they getting feedback or having the other members get involved a little? If they are left to their own devices they will lose interest. At least with pay they have something to work for, but if they aren't getting appropriate attention why would they do it for free, right? Even getting a proofreader in who will give the writers feedback is a great idea.
>>
if everyone in a team is working for free to make a freeware game, does that automatically doom it to vaporware oblivion?
>>
>>145497854
well, the reasons people might leave are
1) The project just isn't interesting
2) it's going at a snails pace
3) your team is a mess, and they don't want to deal with that kind of nonsense
4) they're lazy pieces of shit who signed up for something more serious than they realized
Dealing with 1-3 is your job as a project leader anyway, and the way to avoid 4 is paying attention when picking who you want to join your team.
>>
>>145499690
No. It's how 90% of EVN groups operated before 2012.
>>
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Hey /evn/, guy who was asking about relative heights yesterday, what do you think of this scale? I'm feeling alright about the relative normalization of heights
>>
>>145500671
90% of EVN groups also fell apart and failed to finish their works.

Free projects aren't necessarily doomed, especially if they're small and well-organised, but big free games have a poor track record. Still, big free games do get finished sometimes!
>>
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>>145502960
>tfw even lucid9 got finished

it gives me hope
>>
Should I sign up with sekai or manga gamer?

Also, first time game dev here, do I just send them an email asking if they'll publish my game? And let's say they want me, am I still allowed to post my game on steam?
>>
>>145504570

Assuming this is serious and not bait: Sekai for sfw, mangagamer for porn.
>>
>>145504882
Has anybody who has worked with these two ever commented on what they actually do for the devs and how much of the revenue they take?
>>
>>145504570
You do not need to sign up with either of them.
Why do you think you need to sign up with either of them?
WHAT IS WRONG WITH PEOPLE?
Do they not understand what indie games are? Is it so difficult?
>>
>>145505154

I think MG's deals are more secretive since iirc we don't have regulars that have worked with them, but for SP we know from HRP and ML's campaign that they partially fund games.
>>
>>145505453
>You do not need to sign up with either of them.

Selling a porn game is infinitely harder as an indie. If anything, MG would be a good option for payment processing alone.
>>
>>145505560
Or in the case of that Indonesian (or was it Malaysian, some SEA country) military girls game, completely fund them.
>>
>>145500993
Child looks a little small, might make sense to move it just below the teen male like you've done with average male.
>>
>>145505453
>>145504882

Just wanna get my game out there since I don't really know how to market that well besides putting my logo in my avatar and tweeting on twitter.

So I guess I'll ask Sekai to take me?
>>
>>145507763
>I don't really know how to market that well besides putting my logo in my avatar and tweeting on twitter.
Literally Sekai's marketing plan. If you want more your game had better have lots of pretty girls in it.
>>
>>145507763
Again. There is literally no reason for you to sign with Sekai to 'get your name out there'. They will not help you with that.

Putting your logo in your avatar and tweeting? Is already more than they are likely to do for you.

You want the help of a publisher if you
a) are selling porn that can't be whitewashed enough to go on steam, because selling it by yourself on DLsite is not going to work
b) need funding, and are capable of convincing them to help fund your project

If all you want is help 'getting your game out there', you do not want a publisher. They will NEVER care about your game as much as you do. If your game flops, they're out nothing. If it succeeds, they get a share of all your profits, for free.

If they don't have skin in the game they are worthless to you.
>>
>>145493124
I'm currently doing commissions, but I have done collaborations in the past and the only way to get me interested (and to keep me there) would be to have a completed project to work on. I've seen too many groups never getting anywhere and there's no way I'd want to spend loads of hours of my time drawing for a project that is still developing.

It's one thing to give feedback here and there and ask the other team members when you're not sure but, ideally, I'd want a strong vision from the beginning.
>>
>>145507134
maybe, once I do a detail version I'll know for sure
I think that one would be the lower end of child height, like 6-7 years, i'll try that range for a ~10 year old
>>
How does E3 benefit the EVN community?
>>
>>145510934
The games press wrote briefly about RenPy!
>>
>>145510934
Well, we've learned with Kojima that mpreg is back again
BL devs, your time is now
>>
do you guys ever make official looking studio portfolios of your work and send that with a professional email to other small indies that you want to work with?

Or do you just shoot them an email?
>>
>>145511335
There's an actual mpreg thing? I thought that was just Christine being lolrandom
>>
>>145511618
I've never sent more than an email but I'm not much for trying to impress people.

If you've got released work easy to see you shouldn't need an extra portfolio?
>>
>>145512621
>If you've got released work easy to see you shouldn't need an extra portfolio?

No, you always need a portfolio. Unless you are crazy popular/famous/good, most people won't want to go clicking around to see examples of your work.
>>
>>145512851
'Extra' portfolio. If you've got released work on a website you shouldn't have to make up another demo reel, you should be able to just point to it, surely.
>>
>>145511631
>There's an actual mpreg thing?
>naked guy next to a baby with an umbilical cord
>a scar in his belly
>not mpreg
>>
>>145513810
I haven't been following the news, I haven't seen any babies
>>
>>145514475
https://www.youtube.com/watch?v=i2nuHEGhwiw
Me neither but you can...Google things.
>>
tyranno
>>
https://www.youtube.com/watch?v=XIjERelQKD4
>>
Why does no one ever explain what the video is they're linking? I don't have time for that shit.
>>
>>145521280
Same reason I don't explain what any random screenshot I post to bump the thread is
>>
>>145497854
1. Make the story short.
2. Finish the fucking script.

>Every group needs a leader. Fucking hell m8, even a democracy have a leader.

Also this. I'd rather take being directed than waiting for people's vote if the main girl should wear glasses or not.
>>
>>145521528
Honestly, I was just bumping the thread myself.
>>
Any art requests? Preferably evn related. May not be able to deliver until tomorrow.
>>
>>145489328
5
>>
>>145523527
Some GUI designs. Sketches are perfect, I just want to see how other people approach them at the sketch stage, really. I'm not intending on using them.
>>
>>145523527
How do you layer your sprites per expressions? Just curious.
>>
>>145523483
>quality bump
>>
>>145523527
draw my daughterus
>>
Besides /evn/ where else do you guys go for EVN discussion/news/gossip?
>>
>>145529940
twitter
>>
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>>145525625
I'm not sure how sketchy you mean, but I make some very rough thumbnails (pic related) to start with, just for basic placement and shapes. That's for myself and is different than a sketch I'd show to someone else to convey what I have in mind. That would need to include some indication of color, font, and transparency.
>>
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>>145525807
I hope gifs work. It would look like this for each pose variation. I don't know if this is the most efficient way to do it. I find that it's easier to line up the expressions if you duplicate the entire layer rather than copy pasting, but maybe I just haven't figured out how to do it that way.
>>
>>145532923
Hey anon, that's cute. Are you >>145390140
?
>>
>>145533681
Thank you. Yep, good eye!
>>
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>>145532570
This is perfect, really! Seeing how peoples' thought process is as they work really helps me learn art related things.

I just mostly see people post finished nice ones or "dead" freebies that look more like WIPs than finished GUIs to me. And GUI tutorials generally are "here is how to draw an owl" tutorials.
>>
>>145489614
writing like this?? is what really makes me want to kill myself even more???
>>
>>145528382
Sorry I have to sleep for today- maybe next time if you link them.

>>145534646
Have you already seen this GUI thread? Some of the images in the links are broken, but there may be something helpful: https://lemmasoft.renai.us/forums/viewtopic.php?f=46&t=24843
>>
>>145535051
I've seen that, but not gone through every link. I'm totally bummed that green glasses girl's image links are broken. I checked out her tumblr and she didn't seem to have a copy of it on there or a more recent tutorial. I keep thinking I should give her a poke, but I'll probably just end up going with a really simple GUI my first go. (It does suit the theme well enough, at least.)

Thank you for the link and the GUI sketches, by the way. Very appreciated.
>>
>>145537958
Not the anon you're replying to, but visual-novel-interfaces.tumblr.com is kinda useful sometimes.
>>
bu
>>
>>145538067
Yeah - I love that tumblr. (Same problem with them posting finished pieces rather than "from seed to finished product".)
>>
I NEED MORE FUNDS!!!
>>
>>145541270
Cut some luxuries out of your lifestyle. (Particularly consumables.)
>>
https://www.kickstarter.com/projects/2044603064/elisa-the-innkeeper/

If there's one thing that triggers me in a self-description, it's "story rich" and "plot heavy"
>>
>>145542374
What should we do to avoid cringe worthy descriptions?
Thread replies: 255
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