[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/acg/ - Armored Core general
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 66
[report emblem] edition

For all newcomers, Armored Core and all JP mecha discussion here. You are welcome to shill western stuff with JP influence.

BEFORE YOU PROCEED LISTEN TO OUR THEME SONG!!!
https://instaud.io/jzI

AC pastebin:
http://pastebin.com/Ek3kMtZW
Read that if you have any questions. If the pastebin doesn't answer whatever question you may have feel free to ask us in the thread.

/acg/'s partially approved recommendation list:
http://pastebin.com/WSq32Amg (updated february 28th)


Steam: http://steamcommunity.com/groups/armoredcorevg

/acg/ PLAYS

SCRIMMS
>Ask.

SUNDAY NIGHT FOR ANSWER
>Ask.

SATURDAY AFTERNOON VERDICT DAY
>Ask.

Official Strategy guide PDFs for 2, 3, and Nexus :
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_2_Another_Age_Prima_Official_eGuide/1833
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_3_Prima_Official_eGuide/1635
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_Nexus_Prima_Official_eGuide/2226

AC related cover music: ripped from niconico by risto
https://mega.nz/#!j1l03AjA!beyftPD1gLIsymJC2gdmHpUecO4JHGbg6KdFQNS7htI
Last Raven build advice:
http://pastebin.com/RfbVYwwr
>>
benis
>>
File: 35156216.jpg (15 KB, 215x347) Image search: [Google]
35156216.jpg
15 KB, 215x347
>>145356741
Good OP

I rate it Nine out of Reich
>>
>>145361109
Nein/10
>>
Anyone showing up today for VD around 16:00 EST?
>>
File: acvd_logo_top_03.png (20 KB, 250x162) Image search: [Google]
acvd_logo_top_03.png
20 KB, 250x162
bump
>>
>>145368372
I SAID BUMP DAMMIT
>>
http://www.pushsquare.com/news/2016/06/e3_2016_dark_souls_dev_from_softwares_making_three_new_games

3 new games.
discuss
>>
>>145371391
Old news. But yes, I'm actually somewhat hype for E3 after not giving a shit for two years.
>>
>>145373976
i knew they were making a new ip but not a reboot or a new rpg.
>>
>>145363710
I'm fairly certain I can make it online.
>>
>>
>>145363710
The game was already mostly dead two years ago.
What does it look like nowadays?

Imagine, how many players have ACTUALLY DIED IRL since then?????
>>
>>145380006
Probably not all that many.
Game could be a lot more fun if instead of hordes of lone wolf players with unac teams we had a bunch of bigger teams, and activity is small, but it's not as terrible as you'd think. You get matches fairly frequently.
>>
>>145371391
>reboot of a old serie

If it is AC please dont change its name.
>>
Finally, it's been awhile since we were off the grid for that long.
>>
>>145371391
The reboot can ONLY be King's Field or AC. Honestly I think it's a 50/50 chance, AC would be the riskier investment by a mile.
>>
>>145386745
>working on a Dark souls but on a "different angle"

That is your Kings field.
>>
Is there any reason to use TE cores on anything but tanks? I want a biped with a TE core but I think that can't happen because of the unfortunate triple defense mechanics.
>>
File: 6t6.png (174 KB, 509x289) Image search: [Google]
6t6.png
174 KB, 509x289
>>145386980
>a "different angle"

THOSE ABSOLUTE MADMEN, THE DIFFERENT ANGLE IS JUST A TRANSITION FROM THIRD PERSON TO FIRST
>>
>From reboots something obscure like Metal Wolf Chaos, Chromehounds, or Murakumo
As long as it's a mech game, I'm hype.
>>
>>145387419
If it's Murakumo, you shouldn't be hype.
>>
>>145387419
what about a sequel for MWC and with a remake ok the first one.
>>
File: murakumo.jpg (115 KB, 640x908) Image search: [Google]
murakumo.jpg
115 KB, 640x908
>>145387659
Imagine an entire game consisting of FA's VOB missions. That's what a Murakumo sequel/reboot would look like.

>tfw I'm the only person in the world who liked this game
>>
>>145388005
Okay, Murakumo wasn't that good but you're really not giving it credit by describing it as consisting solely of FA's VOB missions.

>>145387937
Waste of money desu ne
>>
>>145388005
wouldnt that be like a rail shooter ?
>>
>>145387052
TE cores are pretty much the only decent ore choice for MBPs, with the exception of two CE cores. They also work very well on TE stacked quads. I've also used them before on LRJs and LBPs, but that's a very niche application.
>>
STOP 404'ING YOU COWARDS
>>
>>145388005
Well it does look pretty fun.
https://www.youtube.com/watch?v=7EF3f69qNXg
But a Chromehounds reboot would be so rad. Besides, I hope they don't reboot AC, as in please don't make a second AC1. If they just go "oh we're making another timeline" then that's perfectly fine.
>>
>>145387052
New player detected. A tank with a TE core is fucking horrible. Why would you put even more TE on legs that already have 2500+ TE? You should use all other available parts to get to 1600+ KE and 2036+ CE.
>>
>>145393159
Because I couldn't remember if tank legs were TE or CE defense ya dong, it's been months since I've played.
>>
>>145363710
Crap, I did my time zone math wrong.
I've got a little bit of time right now.
>>
bumo
>>
>>145397457
It's kinda sorta really late over here so no Vagrant Guns today. Sorry
>>
>>145392926

Eh, I don't know. That level looked boring.
>>
Survive
>>
Did anyone get on FA yesterday while the thread was dead? I saw two people that used to be /acg/ regulars actually playing FA, it was kind of surprising.
>>
>>145412819
Yes we got some games.
>>
>>145414137
But do you GOT game?
>>
>>145386745
>Obligatory reminder of Tenchu.
>>
So I should get the Japanese version to play with the bigger group of people online right?
>>
Bump.

That was boring.
>>
E3 has been a constant barrage of garbage so far.
>>
File: 1465350939658.jpg (153 KB, 1008x752) Image search: [Google]
1465350939658.jpg
153 KB, 1008x752
>Sony conference
>No From

Well at least it was a clean presentation with no bullshit, not too fond about the games tho.

>dat Crash cocktease

Also where's MUH DELTA!!!!
>>
>>
>>145417830
Doubt it, unless they do a complete gameplay overhaul it will remain as mediocre as ever. Plus, it wouldn't be a smart move when Nioh is already filling the gap of gritty, bloody sengoku action.
>>
A bump?
>>
>>145427727
Is that a bayonet on the bottom AC's right hand weapon? What gun is that?
>>
A new Armored Core game is confirmed. What isn't confirmed is whether or not it will be a total reboot (new name/mechanics) or just another new generation/overhaul.

http://www.lazygamer.net/gaming-news/software-cant-not-make-new-armored-core/

What isn't confirmed is whether or not the new "reboot" is Armored Core, or if that's going to come after the current 3 projects.
>>
>>145430887
sniper cannon, unfolded.
>>
File: hqdefault.jpg (26 KB, 480x360) Image search: [Google]
hqdefault.jpg
26 KB, 480x360
>>145431078
Well at least it's not ACTUALLY dead
>>
>>145431192
Can sniper cannons be useful outside of quads?
>>
>>145356741
Whenever I see images of ACs these days it's always these big bulky tank like things with huge legs and arms.

Do people not run agile ACs in VD? Never bought VD cause V kinda sucked.
>>
>>145432149
kek the AC in OP is a lower-end midweight. I think if there are ever lightweights in VD, it's for PvP and it's usually recon or has target guns or something like that.
>>
Nina Purpleton did nothing wrong.
>>
>>145432460
Nina Purpleton is a fucking skank.
>>
>>145432537
She's just really autistic. Her past of public toiled for half of the zeek pilots doesn't matter.
>>
Anyone got any good Armored Core Fanfics? Besides "Those who shake the World"?
>>
>>145433752
https://www.fanfiction.net/s/9390382/1/Powers-of-the-Galaxy
>>
>>145432149
There are tons of lightweights in VD, and good players use them more than heavies. It's just that the graphical models for V/VD are all super bulky, even if you use a light AC.

Also, if you go light, you trade a ton of defense (5-10x easier to kill!) for only a 20-50% increase in speed, so you have to have a lot of skill to make that speed increase count. So bulky ACs end up being used by a vast majority of players, except for highly competitive ones or skilled players.
>>
>>145431078

This is just them tiptoeing around it. STOP TEASING ME FROM.
>>
>>145434405
I think it's more that the shareholders/publishers/miyazaki have probably agreed to make it, but they have no idea what it's going to be called or what it will look like, so they won't make any promises yet.

That, or they're saving up the big reveal for the actual presentations at E3.
>>
>>145431078
If it's a reboot, what do you guys want it to be like?

Fast paced like AC4 / FA?
ACVD paced?
Kind of clunky like the PS1 games with heat management and fuel?
Something else entirely?

Or would you just be fine with any kind of new mecha game?
>>
>>145434683
I really don't care, I just don't want any gimmicky mechanics impeding how I make my AC like in V/VD.
>>
I forget, does charging laser rifles in VD actually effect their damage?
>>
>>145434683

Make a good game. That's all. It can have the pace of VD with the speed of FA and the clunkiness of AC1. It can require you to hold the controller backwards for all I care. It doesn't even have to be called Armored Core. Just make it good, kind of like Armored Core.

At this point I'm not gonna be needy or nitpicky.
>>
>>145436868
>It can require you to hold the controller backwards for all I care
If that were actually a requirement to play, you would care.
>>
>>145435171
Drastically. Laser rifles lose a lot of damage unless they're fully charged.
>>
I got it for a bit anons, don't worry
>>
>>145434683
For fucking Answer
>>
File: 1430159207315.jpg (130 KB, 581x546) Image search: [Google]
1430159207315.jpg
130 KB, 581x546
>>145445458
How about I bump you instead?
>>
>>145431651
Well, if you don't need 4 weapons on whatever mech you're using, you can always bring a sniper cannon and purge as soon as you get into actual combat. You won't have insane reload, but your shots will do just as much damage provided you can hit them.
>>
>>145434683
I hope that they don't ditch the interesting weaponry they had in VD (cool weapon arms, murakumo, all the ready-mode stuff they forgot in 4), and expand on them. The defense system can stay or go for all I care, but making part stats other than defense more prevalent would be nice. I also hope they keep tanks viable and don't make them into the noob leg type.
As for the gameplay, please don't make another FA for the sake of online. I liked all the new movement options. Maybe we'll even see more map variety, such as the first plant in the entire series, if they make a new timeline?
>>
>>145446391
Ready-up stuff is still in 4, It's just not advised to use those weapons on an AC with low stability.
>>
>>145446391
>such as the first plant in the entire series
>first "plant"

top kek, someone hasn't played all of the games.
>>
>>145446550
And which game would that be
>>
>>145446905
I'm assuming you mean fauna, since it's the only context in which that word makes sense. You fight in a forest in Silent Line.
>>
>>145446905
There's vegetation in formula front, ninebreaker, AC3, and Silent Line as far as I know. So that's four at least
>>
>>145447198
Yes, I am talking about flora, and I indeed haven't played Silent Line. But I don't remember any vegetation in 3
>>
>>145447505
Fauna flora whatever m8, forgot the word vegetation existed. I remember there being two missions in 3 where you have to either find things or destroy turrets in a bunch of trees.
>>
Reminder that the people who worked on Armored Core were all slowly removed from Fromsoftware, and they all joined up to start their own company to make their own mech game for PC.

It looks kind of weird though.

https://www.youtube.com/watch?v=FFCQzNyskFQ

https://www.youtube.com/watch?v=51Lm3n5R4ZE

Theres basically nobody left at Fromsoftware that has worked on any Armored Core games except Miyazaki.
>>
>>145447782
Oh.
I wanted to replay AC3 anyway, so now I have another reason to do so.
Well, it would still be the first vegetation in the last 6 games.
>>
Final bump of the night

I feel like most laser blades are pointless in VD
>>
>>145451232
Ackshually, pretty much all Laser Blades are pointless when compared to other melee weaponry. They're by no means bad though, and if you go for maximum length plus range amps the hitbox does become quite ridiculous.
>>
>>145448254

I was with that mech design until the stupid legs.
>>
>>145457340
And the stupid weaponry. Having a knight theme is fine and all, but make it look fitting.
>>
>>145448254
The legs are terrible.

Is the second video somekind of proto-gameplay? because it looks no fun.
>>
>>145435070
>>145436868
basically this, no mechanic that can fuck you when building your AC and a good game, with both singleplayer and multiplayer, just avoid doing so team heavy like VD.
>>
>>
>>145435171
They do about 30% damage/impact with no charge, and reach 100% damage at about 80% charge. Fully charged doesn't do any more damage than about 80% charge. So for maximum efficiency 80% is the "sweet spot" where you can release early but still get full damage.
>>
>>145446391
>The defense system can stay or go for all I care, but making part stats other than defense more prevalent would be nice.

Good VD players care more about stats other than defense. Defense only rules heavy/TE builds, most other leg types have a lot more freedom in things like turning speed, stability, jumping, etc.
>>
>>145447351
Don't forget all the 'organic weapons' in Nexus, Last Raven, and AC2.
>>
>>145452627
Or if you get really good at bear hugging, dual moonlights are powerful enough to one-shot most ACs.

The problem with max-length amped blades is that against non-lightweights you need 3-4 hits to kill.

Kicks are still better than both though.
>>
File: 1103433226650[1].jpg (60 KB, 550x550) Image search: [Google]
1103433226650[1].jpg
60 KB, 550x550
>>145466349

VDs system would have been fine if most parts had pretty decent amounts of all 3 defense stats, instead of the whole "ONE IS SUPER HIGH, AND THE OTHER 2 ARE ALMOST NOTHING."

It basically forced you to use certain parts just so you could get some decent defense, instead of using what you think looked cool, and to me that ruins the whole point of Armored Core.
>>
>>145468643
The only series that let you get away with whatever looked cool was AC4/FA. Even the PS2 ones had only a few parts per game that were both cool AND competitive.

It doesn't bother me as much because most of the graphical models for VD look like shit anyway, so even the coolest looking ACs aren't that pretty.
>>
>>145431078
Cucked of one of their flagship titles. Fug.
>>
>>145448254
Oh shit, never heard of this. Looks neato. Reminds me of that fantasy AC setting for the Saturn? I think. I don't mind the legs at all, seems like an awesome concept.
>>
>>145466349
Yes. But we're missing different detection sensors, for example. and I'd like to make the different stats even more prevalent, so that cores have an even bigger impact on the time it takes ACs to react, have more internal stats such as stagger recovery or inbuilt camo generators that slightly increase lock-on time, or energy weapon compatibilty. Maybe have arms affect charge speed of EN weps if they still charge. Make different parts of the same type excel at differeent kinds of movement, i.e. legs that have good walljump but shitty normal boost (assuming walljump is still a thing) or a core that slows altitude loss because of it's shape. Hell, bring back EO.
I'm just saying they should really get creative with the options you have for AC building, so that there isn't a strict "best" option because each part provides something unique.
>>
>>145466529
I drive all over people's faces as a tank all day erry day.
>tfw players are retarded enough nowadays to get flanked by the least mobile leg type
>>
>>145448254
The mechs look rad and the gunlances are neat, but that second video seems kind of sloppy.
>>145473295
Reading this makes me wish I had a picture of Vern. I don't know if Skor has any way to get a picture of it, though.
>>145446391
Actually, all cannon weapons in 4 and FA can ready position on nontanks. There's just no reason to do it.
>>145475684
NEW DELTA IS UP
>>
>>145480950
>all cannon weapons can ready position
What, really? How? Do you just not move?
>>
>>145481480
Go get in a biped.
Put a grenade cannon on its back.
Stand on the ground and don't move.
Hit the fire button.
Your AC will widen its stance a little and you're "rooted" in place.
>>
>>145481593
Oh, so you don't actually kneel.
Does it provide increased accuracy at least?
>>
>>145481593
I knew this happen, but seeing how the game is, is surprising they made those animations.
>>
File: 1465927875886.png (130 KB, 352x370) Image search: [Google]
1465927875886.png
130 KB, 352x370
>>145480950
OHSHIIIIIIIIIIIIT
>>
Hello
>>
>>145475684
I think the legs wouldnt be that bad, at least for me, if werent for the knight aesthetics, is like knight on somekind of motorcycle, if it were like a quad I think I could see it different.
>>
newbie here, picking up verdict days in about two weeks
anything i should know going into this?
>>
>>145486661
Very few people play online, don't make an AC that specializes in TE defense, only use boosters with high thrust, the gameplay might get old rather soon.
>>
>>145487142
what's TE?
>>
>>145488590
It's just a type of defense in the game. You don't need to know exactly what they stand for, KE defends against solid shell ammunition, CE defends against chemical ammunition, and TE defends against lasers. It's not as cool as it sounds.
>>
>>145486661
Assuming you're on ps3 you should get on the /acg/ team. I'll gladly help you start out.

Also will you be on today Ahab? If not I'll just go to sleep
>>
>>145492532
i'll consider joining up
>>
>>145492981
The alternative is being on your own. the game is largely dead.
>>
>>145492532
What, Vagrant Guns? I thought that was a sekret club
>>
>>145492532
Signing on right now.
>>145487142
But muh Flame heavy.
>>
>>145494098
Nuh-uh.
>>
>>145494084
fair point
i can beat the story without help, right?
also, would i need to wear a specific emblem? it might make customization a bit more difficult
>>
>>145495212
>i can beat the story without help, right?
Easily. There's also the UNAC system which allows you to design your own AI companion that you can use in coop, so you can still do the harder missions solo as long as you're decent at programming your AI bro.
>>
>>145494098
It kind of is. Slightly. Only in the sense that officially, the way to join the team is to come here and ask me.
But don't tell anyone. Sekrit club and whatnot.
>>145495212
Emblem and colors are up to you, though when you join you'll be given a few emblems. You don't have to use any of them, but placing the team emblem on your AC as a decal is a fairly common choice.
>>
>>145495680
i heard that mentioned in a video of v i watched, but it was never elaborated on
>>145495946
i mean, i might, but it'll depend on the emblem
>>
File: 1381938905475.jpg (17 KB, 256x256) Image search: [Google]
1381938905475.jpg
17 KB, 256x256
>>145496210
Well, this is the official team emblem.
>>
File: Suck my dick choke on it.jpg (26 KB, 256x256) Image search: [Google]
Suck my dick choke on it.jpg
26 KB, 256x256
>>145496580
And we also give out this to celebrate Phil Fish's illustrious career.
>>
>>145496580
>>145496962
interesting
have you considered a more minimalist design?
perhaps a V made of two crossed guns?
>>
File: Vagrant Guns.jpg (52 KB, 175x174) Image search: [Google]
Vagrant Guns.jpg
52 KB, 175x174
>>145497691
You mean like the one we used in V?
>>
>>145497919
wew lad that's a huge downgrade. If someone were to join, would they need to wear the team emblem?
>>
>>145497919
well, yes, but just the V
also, maybe, y'know, not purple and bright green?
it's gonna look really out of place on pretty much anything
>>
>>145498304
It's not required, just something a lot of people like to do.
>>
>>145498483
Brah, you don't need to wear it. Make a good one and we'll gladly take it.
>>
https://www.youtube.com/watch?v=NkVfD55LRZk
>>145498483
>it's gonna look really out of place on pretty much anything
That's part of the appeal.
But like I've said, you don't have to use it. You can make a V out of guns to use as a decal.
>>
>>145499332
i think i'll take >>145498883 's suggestion and design a new emblem myself
who knows, maybe it'll be good enough to make it on the roster
i already have a design in my head, just need to see if i can actually make it
>>
>>145499519
Bump
>>
>>145499332

>target gun meta

Oh no no. You're not tricking me again.
>>
LIVE
>>
post your ACs!
>>
>>145505031
I will.
>>
>>145498483
>it's gonna look really out of place on pretty much anything
Man, don't you know the special meaning those colors have for this mongolian image board?
>>
>>145509227
not a clue
although, if there's something special to them, i suppose i could simply make two versions of my design, one with the colors, and one without
>>
Can anybody tell me whats up with reverse joint types? Most sources say they are specialized at sniping, but can they be usable outside of that play style?
>>
>>145515291
bump.
>>
>>145515291
They're really good at jumping, so you can quickly gain high elevation with them even with no walls to kick off.
>>
I used to use a LRJ equipped with pulse guns and and an Amp and rained death from above.
>>
>>145509596
How long have you been browsing this site?
>>
File: Stigro STIGRO!.webm (3 MB, 500x360) Image search: [Google]
Stigro STIGRO!.webm
3 MB, 500x360
When's FA?
>>
>>145515291
They got ups, basically. If you wanna completely ignore everything that Verdict Day wants you to believe is cover, use a light reverse joint, and just jump one time. Also, they get all the speed of a light biped, with enough stability to never get staggered. You lose a bit of turning, but that's what drifting is for.

Heavy reverse joints are basically the same thing except bigger. Less ups, less speed, even less turning. But, hey, CE defense.

You're better off in a quad, though, if you want CE defense. Quads can deny 'cover' as well, because floats.
>>
>>145520772
>tfw you want to play acfa
>tfw your 360 is dead and you cant
>tfw even if you could nobody here would be a decent opponet
Unbearable
>>
>>145520772
Sunday, unless you interested in playing now?
>>
>>145521786
>xbox
no PS3?

>>145521892
I would but too lazy to turn on ps3 and it's getting late.

I wish there was a Thursday Night/Day FA because that's when I'm most free.
>>
>>145522840
Let us know when you are, then.

I might tune in.
>>
File: 1218840810583.jpg (9 KB, 206x251) Image search: [Google]
1218840810583.jpg
9 KB, 206x251
>>145482901
>Remember 16
>>
>>145519586
Let's see, um
Holy shit, has it really been 3 years?
Wow
>>
File: sad young eagle.jpg (113 KB, 1440x1080) Image search: [Google]
sad young eagle.jpg
113 KB, 1440x1080
>>145524323
https://www.youtube.com/watch?v=uLLlkMmRCSg
>>
>>145522961
>I might tune in.
Huh? You may have me confused with another.
>>
>>145528125
Nah boyo, this is the version you're looking for.
Which I can't seem to find on Youtube.
https://my.mixtape.moe/hbaiyf.mp3
>>
File: doubt.jpg (16 KB, 200x303) Image search: [Google]
doubt.jpg
16 KB, 200x303
>>145526590
Just wanted an excuse to post this. I'm done
>>
I am in the process of uploading a video of last month's SNFA, it should be done by tomorrow.
>>
>>145529106
>https://my.mixtape.moe/hbaiyf.mp3
Feels kimochi

;_;
>>
>>145522840
why would i play on the inferior console? i have it on ps3, but my ps3 is dead too. its been a long time and i just play games on pc mostly at this point but nothing will ever match armored core
>>
File: 1279094539205.jpg (52 KB, 869x493) Image search: [Google]
1279094539205.jpg
52 KB, 869x493
>>
File: 337647.jpg (274 KB, 640x800) Image search: [Google]
337647.jpg
274 KB, 640x800
>>
>>145530437
Ooh, was I in it?
>>
Keep an eye on the catalog and the page number. /kspg/ is pretty butthurt and I expect they're going to unleash that on /vg/.
>>
>>145530437
Did you ever upload the previous week's SNFA?
>>
>>145434683
Black glint-like
Slow and heavy Nexts
>>
Anyone see the end of this E3? The new Zelda looks like trash.
>>
Bump
>watching E3
>>
Alright you faggots here's a SNFA video from may, as I promised.
https://youtu.be/p7-Yzs3w46w
>>
Hey boys anyone have an Australian team?
>>
>>145547053
No. This game is too dead for regional teams.
There used to be a team called ITA-AC who were from Italy, but even they stopped playing apparently.
>>
>>145552570
>>145552563
Damn.
>>
File: 1452981786450.jpg (61 KB, 312x560) Image search: [Google]
1452981786450.jpg
61 KB, 312x560
>>145552563
>>145552570
>>145554984

more bump-kun. give me more!
>>
>>145559561
BUMP!
>>
>>145550374
I think only the leader, whose name I still can't remember for whatever reason, and maybe a couple of other members were Italian. Or at least they got that way.
But I'm pretty sure they still play every once in a while. I'm certain I saw them in the leaderboard of a past season.
>>
>>145522840
Just said when you are free, probably someone can join you.
>>
>>145545491
>almost a full lobby

That seems fun.
>>
>>145565972
it is. when the game was still popping before ACV came out and killed armored core FA would pretty regularly have at least 2-3 full lobbies up, along with multiple one on one's and a blade room or two. and then some fuck trying to make a 2v2 objective team game or some shit. and then ranked was even playable and you could get points if you wanted to, and there was actually competition for it!
>>
>>145380006

PS3 is pretty active. 360 is dead as fuck.
>>
>>145434683

The look of AC4 era but the tactics, 3 front war, multiplayer and unacs of AC5 era. Bring back more game modes. Have bigger maps. More base customization. Control MT armies.

Basically fuse all the ACs together and make it bigger scale. The technology exists to do this kind of stuff now so I don't want any excuses.
>>
so /acg/, what do your ACs look like?
>>
File: 1464233983534.jpg (2 MB, 2200x3696) Image search: [Google]
1464233983534.jpg
2 MB, 2200x3696
>>145356741

Biggest problems with Armored Core franchise is the ugly menus/interface, poor music, incoherent story and lack of tutorials and a hard learning curve for normies. Only a few of the games are easy (FA) so that being said the franchise is great at customization and introducing interesting mechanics. The game has the potential to be a blockbuster not unlike the Souls games. Don't like them but I respect them for doing so well.

I'd like the Aesthetics of AC3 era AC and the story to be somewhere between 2 and 3. Earth, Mars, Moons, Space and Space Stations should all have maps. I like the idea of the speed and accessibility of AC4 era married with the tactics, territory/base and UNAC customization of the AC5 era. The armor system of variety of parts of 5 era should be kept as well. Some older weapons and parts like Orbit Cannons, Linear Rifles, Eo Cores, Flamethrowers, Hover Legs etc should be brought back.

The game should feel like a war. Love the idea of a 3 faction war where players can control armies of UnACs, mercenaries and normals/mts. I was thinking 64 v 64. Why the fuck not at this point? They can make maps big enough and I think the hardware can handle it. They really should get a new engine I feel like the series is stuck in ps2 world which is both it's blessing and curse.

To steal the titan fall/cod crowd they should have some out of suit stuff with pilots. Maybe anti-AC weapons?

Also they should market the fuck out the game because From is notorious for not doing this. Give us crazy cg or anime cut scenes. I want to see ads on TV of pilots murdering eachother in space.

That's all I got. I'm just glad From is working on AC again at all.
>>
>>145570461
>ugly menus/interface, poor music
> lack of tutorials and a hard learning curve for normies

This shit better be bait or i am going to laugh my ass off.
>>
>>145570836

He's not really wrong. AC music gets old after while and it is super menu heavy.

I actually like that AC games are harder and have a learning curve. Most of them have tutorials but they don't spoon feed you all the game mechanic stuff.
>>
File: mhmm.jpg (9 KB, 200x200) Image search: [Google]
mhmm.jpg
9 KB, 200x200
>>145356741

I like AC but I can't help but think they will never make a great game that normal people will like as well as the veterans.

I'd rather just get a MSGO on Console type of game that takes place during the one year war.

I do hope AC6 happens and it takes the good parts of the series and throws out the bad but I've lost faith in From.
>>
>>145531219

I agree man. I can't even get into games anymore. I just want more AC.
>>
>>145537752
What happened?

>>145545491
>5:35:06
Holy moly
>>
newbie anon again
anything i should know if i want to make an ac that can easily switch between roles as needed?
>>
File: 1451068452470.jpg (40 KB, 606x174) Image search: [Google]
1451068452470.jpg
40 KB, 606x174
>>145570461

>poor music

https://www.youtube.com/watch?v=wJMN3JSnJGc

https://www.youtube.com/watch?v=nG4LLe-p9i8

https://www.youtube.com/watch?v=rR5JILM5NpE

https://www.youtube.com/watch?v=YoGMJHbV4Wk

https://www.youtube.com/watch?v=eObh-he5eEw

https://www.youtube.com/watch?v=Cl9FQIT-6iY

https://www.youtube.com/watch?v=ZoQ1EiPWCWU

Someone get this MHD-MX/HOTHEAD out of here.
>>
>>145570461
>poor music
All other opinions discarded. kill urself my man.
>>
>>145570975
See the problem is that point is 100% subjective unless he knows enough about music to explain why the music is objectively bad.
>>
>>145571286
Nice vague post. There was really nothing constructive in there other than "I hope AC appeals to normies" which is probably the dumbest possible outcome for this series.
>>
>>145576058
You can't fill every role with one AC. So what kind of roles do you want to fill? Different combat ranges?
>>
>>145570461
>poor music
I CAN'T HEAR YOU OVER THE SOUND OF SCORCHER BLASTING
>>
>>145570461
>steal the Titanfall/CoD crowd
Oh god no

>out-of-AC stuff, such as anti-AC weps
Fuck off

Armored Core should never appeal to normies. It would mean dumbing down the series too much, and even if they kept the game intact somehow, we really don't need all that cancer.
>>
>>145583636
i wanna be able to swap between laying down cover fire at mid-range and sniping at long range, preferably with good mobility
>>
>>145570461

I'm sorry, but I'd rather let the series rest in peace than become fodder for the call of duty audience.

Supreme Commander already died to this. Don't take another series from me.
>>
>>145584317
>good mobility, enough free weight to support tons of weaponry
Go with a midweight, quad, or HRJ. A mid would be most suited for it's horizontal mobility and good KE def (campaign mainly KE and TE at you, the other legs have no TE def to spek of), although a HRJ would give you quicker vertical.
The AC will also be fairly drainy due to likely mounting rifles, battle rifles, and sniper rifles. The other choices are a decently-powered laser rifle (probably don't, you have EN issues already) and a heat mg or gatling for extra dakka and easy damage against light units.
So I'd go with something like:
Gatling gun/HEAT MG
Sniper Rifle
Rifle/Battle Rifle
Sniper Rifle/strong Laser Rifle
Also, don't forget missiles.
See, the main problem you'll be facing on this AC is FCS choice. You need a decent size for closer quarters, but you also need good range, as well as good lock stats for both missiles and guns. I pretty much described a perfect FCS, and that doesn't exist, so you'll have to sacrifice something.
A head with good camera performance can mitigate a shorter range a bit, and quick-locking missiles can help ignore a bad missile lock unless you take the Usugumo 1 or 3, those are fucking abysmal.
I'd take either the 200 range quick lock or the 250 range wide lock if I were you. I also wouldn't bring a sniper, as you'll have to fire it with a blue lock most of the time thanks to it's long lock time and no subcomputer access. If you really want that sniper, take the 13 size long range FCS.
Lastly, take arms with good firing stability because that lets you reload faster. Also, be aware that in PvP a sniper or dedicated close-mid range build will outrange or outmaneuver you, but that's not an issue in PvE really.
So yeah, cut the idea of fighting at super long-range and this entire thing becomes a ton better and more versatile.
If you want I can help you build in about an hour, assuming you're PS3.
>>
>>145584317
Oh, I forgot. You can also cover long-range with a sniper cannon. It's manual aiming though, and you need to stand still to deploy it. You'll also have to ditch it to switch to your hanger weapon.
On the bright side, biped legs give you a defense bonus due to the leg shield while it's deployed, and quads give a fire rate buff.
>>
>>145586707
>>145587040
unfortunately, i won't have the game for another two weeks
i just kinda like to plan ahead
would weapon arms be a viable option, or are those junk?
there are two that look like long range, maybe even super long range, weapons, and might allow me better weight if i trade out missiles (it looks like it takes up the same slot, so i'm just assuming i can only equip one or the other) and still let me cover either close or mid range, preferably mid
>>
>>145588010
Weapon arms don't have shoulder slots, so yes, one or the other. Weapon arms in general are quite viable, but you'll seriously compromise defense and fire rate. Furthermore, the weapon arms you're talking about are the sniper cannon ones. They don't have lock-on either, and unlike the ready-mode sniper cannon they have no zoom function. But even if they did lock on, it's not weight that's the main issue, it's your FCS choice. If you take any of the long-range FCS, your locckbox is going to be fucking tiny. And not bringing missiles will harshly reduce your damage at medium range.
Besides, you're grossly overestimating the importance of sniper weaponry in anything that's not a team battle in online mode. With a middleweight, it would be difficult to stay away from your target anyway.
Maybe you should just go play the game first before wanting a specific AC build. You have no idea how it even plays yet.
>>
>>145589576
not a clue
>>
File: 1453464401382.jpg (65 KB, 729x600) Image search: [Google]
1453464401382.jpg
65 KB, 729x600
>>145570461
> ugly menus/interface
That usually depends per game.

>poor music
BAIT.

> incoherent story
Yes. But seeing DS and BB, they could fix this by telling the story by missions reports and emails in and more detailed way. Pilots profile can help too.

>To steal the titan fall/cod crowd
Who needs those guys?
> lack of tutorials and a hard learning curve for normies

Well if you mean tutorials for the building and what stats means, yes, and that helps to the hard learning curve, the game dont explaing everthing to you, but many of the games have the option to read the description of each stat and usually comes with a small explanation of what they do or affect directly, is just require some reading.
>>
>>145601865

The problem with speculating about "where armored core went wrong" is that they've tried everything before already at least once. But never all together in the same game and never at AAA game quality.

If you look at Dark Souls and Bloodborne, they do the exact same thing that Armored Core was trying to do (personal customization, generic but atmospheric background music, player AI enemies, auto target, weapon switching, item finding etc.)

The core change between the games was from mission-based structure to an overworld level/platformer structure. Every other in-game change reflects that.

If they had made Armored Core V with all that in mind and at the same high production standard of Dark/Demon's Souls, we wouldn't be talking about this.
>>
>>145604876

Because of this, its very likely that this reboot means they will be aiming at a more PvP arena with a very short, but strong linear story.

I'm predicting a game with one, or maybe a few (definitely less than 10) large single player maps to explore, where each one is larger than the ACV story missions. You persist in each region (with a garage there that you physically access) and then travel in-game throughout the region to complete various missions as they are active.

This includes PvP missions, mercenary work, and team matches, similar to how they handle invasions in dark souls.

This is what they were trying to do with ACV's integration of single player and multiplayer, but didn't go far enough to make it work.
>>
File: 1432996745732.jpg (778 KB, 768x1024) Image search: [Google]
1432996745732.jpg
778 KB, 768x1024
>>145604876
>If they had made Armored Core V with all that in mind and at the same high production standard of Dark/Demon's Souls, we wouldn't be talking about this.

Seeing that they have the money for it now. the next game will probably be the one that will define the direction the games will take from now on. I just hope they retain the core of what makes AC game fun but avoid dumb it for the casuals. I will like that Miyazaki could talk about the vision he have about AC, does he wants to appeal to new fans? does he wants to modernize the game but still retain what makes a AC a AC and probably save face with the old fans? something completly new, again?
>>
>>145604876
>If you look at Dark Souls and Bloodborne, they do the exact same thing that Armored Core was trying to do (personal customization, generic but atmospheric background music, player AI enemies, auto target, weapon switching, item finding etc.)

So lemme get this straight... Armored Core is almost the same as Soulsborne because they both have customization, an auto targeting system, and weapon switching, as well as a good atmospheric soundtrack? The only big difference is that one has missions and the other has an overworld?
Cool, so Diablo is also like Armored Core then. It even has quests, which are kinda like missions, so it's even more of an Armored Core game!

But seriously, are you just fucking retarded or did a troll somehow wander into the slowest general on the board?
>>
>>145545491
>two hours of Old Peace City
>followed by some Motherwill
>then right back to Old Peace City
Good heavens you people need help. It's like Melee all over again.
>no tanks
>no rockets
>lights only
>Old Peace City
>>
>>145610489
Why Old Peace City by the way? Just because it's the default map? Wouldn't the desert, or even better, the blue virtual stage be more of an FD equivalent?

And is Cradles the Poke Floats equivalent?
>>
>>145610489
>no tanks

Say that to Atlat
>>
>>145570461

Instead of just jumping on this for the music, let's look at some of the even more stupid claims:

>I was thinking 64 v 64. Why the fuck not at this point? They can make maps big enough and I think the hardware can handle it.

The hardware can barely handle 4v4 without lag or framerate problems. The only way to handle more ACs is to drastically simplify the models and statistics.

>To steal the titan fall/cod crowd they should have some out of suit stuff with pilots. Maybe anti-AC weapons?

Why the fuck would they basically create an entire game just to have a FPS pilot mode? The Pilot mode in ACV was extremely limited/basic and ultimately pointless but it still probably took considerable resources to add it into the game.

> I want to see ads on TV of pilots murdering eachother in space.

From Software doesn't do any marketing. That's why they have publishers. It takes millions of dollars to do that, and that all has to come out of the actual developed game budget. ACV had an extensive marketing campaign and people bought it, but development was so compromised that it launched as an almost half-finished game.
>>
>>145545491
>Around 2ish hours
>Mother

Blue please.
>>
>>145610350
Diablo has *vastly* different mechanics, it's not even played with a controller and the stat systems are totally different. You completely missed the point of my post.

I'm saying that the games attempted the same basic mechanics, but to varying degrees of success, because of how the mechanics were approached. Not that all the mechanics were identical.

There's still no other game that shares more game mechanics with SoulsBorne than Armored Core. The difference between their successes has nothing to do with From Soft doing one thing right/wrong, it's about attempting the same mechanics but in more cohesive ways with higher production value.
>>
Anyone up for some 4A matches? i'm still mad about missing the last SNF4
>>
>>145614227
Or in other words, I was saying:

"All of you fuckers who keep saying 'armored core didn't sell better than dark souls because of X' are delusional, there are no single changes they did or didn't do that made the difference"
>>
>>145615445
Why not.
>>
File: 1465872172481.jpg (43 KB, 474x356) Image search: [Google]
1465872172481.jpg
43 KB, 474x356
>>145615445
I always miss SNFA - haven't even participated in one. And now I don't know if I can even play my FA without buying a real PS3 controller.
>>
>>145615445
>>145615941
Ok room up for anyone interested.

Also I am not that good so if you want to join, join, doenst matter the controller.
>>
>>145616513
>doenst matter the controller.

Well my PS3 controller in bad shape. I've always played PS3 games using a PS2 controller because I can't stand the shitty R3/L3 butt triggers.
>>
bump.
>>
Okay, so what do I need to download to use my PS3 controller for PPSSPP? Apparently MotionJoy is dead.
>>145575642
A mod got sick of them and starting making all their threads autosage. However, it looks like they're being allowed to live again, so maybe there's no problem anymore.
>>
>>145622831

>motionjoy

Just a tip ahab. I got really weird vibes from that junk, and I upgraded to Xinput. imo it's a much better emulator for helping your controller.

http://emulation-general.wikia.com/wiki/SCP_Driver_Package
>>
File: 1459886380889.jpg (950 KB, 912x1239) Image search: [Google]
1459886380889.jpg
950 KB, 912x1239
>>145586707
Classic Jeck. Now tell them why do you think Kota-chan is a genius.

>>145623465
THIS
>>
>>145539778
You also have to keep in mind muzzle speed. That's the main problem of the Heat Weapons.
>>
File: 76554657788.png (335 KB, 640x480) Image search: [Google]
76554657788.png
335 KB, 640x480
>>145619439
>Stacking Gatling-guns.
What would happen if they merged AC with Chromehounds?
>>
File: 5258555i.jpg (42 KB, 620x349) Image search: [Google]
5258555i.jpg
42 KB, 620x349
>>145626332
the wet dream of any ork.
>>
>>145626332
They already did, it was called Armored Core V.
>>
File: 2796263.jpg (231 KB, 882x578) Image search: [Google]
2796263.jpg
231 KB, 882x578
>>145610489
You faggots didn't even play with us, the players didn't complain and smaller maps have reduced latency as well. Its one of the reasons why the JP guys always play the radar map.

>>145614058
Don't ever call me that again.

>>145612191
1v1 with my Quess types.
>>
>>145628906
when?
>>
>>145629349
Now.
>>
File: 47824961_p0_master1200.jpg (279 KB, 570x600) Image search: [Google]
47824961_p0_master1200.jpg
279 KB, 570x600
>>145629483
C'mon, I had a room open for like 2 hours (manage to get a wild player, confy 1vs1 games)


But ok, give me a moment.
>>
>>145622831
Ahab see if you can Nevan and let him know that there's finally a blue Morgan skin. It costs 200 of those new bamco coins.
>>
>>145630053
room up pooh
>>
>>145604876
>Dark Souls and Bloodborne... do the exact same thing Armored Core was trying to do
>generic but atmospheric background music
Are you fucking retarded? There has never been music outside of a boss battle in Souls other than Tower of Latria, Ash Lake, Shrine of Amana, and Upper Cathedral Ward. On the contrary, there has rarely been a stage in an AC that didn't feature some fast paced break-beat techno/orchestral/jap-rock track.
>>
>>145577574
>>145578165
>>145583887
>>145601865
>>145613828

Don't get me wrong guys. I love Armored Core but the generic techno, ugly menus and needlessly high learning curve do not bring new players in to the series. I'd rather have people to play against in FA and VD then not get any matches.

The series needs a drastic update/reboot and as much as I love the games I won't pretend they don't need a massive fucking overhaul if they want to be successful.

Don't forget video games are a business. As much as I enjoy the hardcore elements of AC (customization, tactics etc) From needs to realize if it wants the franchise to be successful it will need to appeal to a wider audience.

Adding a good story, notable characters, catchy ost (not atmospheric background music) and more traditional fps elements would only strengthen the series.

I know we as fans of the franchise don't want the game to change but each Armored Core tries a mechanic then just drops it. They really need to put everything that works together and make a game to end all AC games.

Either way I have a feeling it'll end up being like Kings Field and we'll get Armored Souls instead.
>>
>>145628906
>radar map has increased latency
Oh so that's why that one edgelord who was begging for someone to challenge him didn't want to play on that map.

Makes sense, actually.
>>
>>145576202

Different anon but seriously this is some cliche techno. Nothing special about it at all.

Whenever I play AC I turn off the music and just play orchestral/classical music.
>>
>>145632285
>generic techno
subjective

>ugly menus
subjective

>needlessly high learning curve
V/VD are the only entries with a "high" learning curve, and I seriously hope you're not implying anything before 4 is difficult to pick up.

This is your problem, you're wanting to change this series to fit your opinion of what could be better. I really wouldn't fucking care if the next game died in a week flat, because I'd still have /acg/ to play with on a regular basis. Your definition of "strengthening" this series is firmly rooted in your idea of mass appeal, which is retarded. You're forgetting that this is exclusively a mecha action game, it would never gain broad appeal you absolute fucking donut.
>>
>>145607606

Miyazaki said he wants a fantasy mech game like Dunbine.

Westerners like fantasy for some reason. It would probably end up eclipsing AC in every way if they did it right.
>>
>>145632818

Different anon. I don't care about AC music or menus. No one really listens to it anyway. It's just background when you're building or shooting stuff. Menus are fine. People should be forced to read and do math more often.

I also think learning curves are good. I hate games that anyone can just button mash and play. Maybe that makes me an ass hole but whatever.

I do agree with the another anon on one point though. They really should set out to make a fun blockbuster version of AC. FA was pretty easy and if they made a bigger and better version of it I'm sure it would do well if that makes sense.
>>
>>145601865

I agree that menus and music aren't a problem with AC. I do kind of think AC has always been abit weak on story and character. Fuck Titanfall and Cod. I like harder games. If I wanted something stupid and easy I'd play a fighting game or a fps.
>>
File: disgust.png (575 KB, 800x480) Image search: [Google]
disgust.png
575 KB, 800x480
>>145588010

>unfortunately, i won't have the game for another two weeks

Just wait and play the game. You can't plan out your build as much as you think. Also you can't make one build and expect to get through every situation, mission or versus. You'll end up having 3-5 builds for different situations and you'll end up using weapons that aren't even on you're radar right now.

Don't try and get anymore spoonfeeding man. Just play it when you get it and figure shit out yourself. No offense.
>>
>>145585646

I agree. I'd rather they should make a totally different mech game that steals shit from Chromehounds and AC.
>>
>>145584295

FUCK titan fall and cod seriously. No content, too easy, no customization, boring stories etc.

I like the idea of out of AC stuff but I don't see how it would fit in and not be retarded.

Armored Core will never appeal to normies. But I won't pretend the series is all that smart. If you can read and understand math at a middleschool level you'll be fine. Unfortunately this is a huge barrier and newbies get frustrated and quit the games. Hence why FA and VD are fucking dead.
>>
File: 8765467789653785643.jpg (41 KB, 281x320) Image search: [Google]
8765467789653785643.jpg
41 KB, 281x320
>>145632515
>Remember
>Device

>Cliche techno
Wat

Also if you want orchestral, play AC4
>V/VD are the only entries with a "high" learning curve, and I seriously hope you're not implying anything before 4 is difficult to pick up.
If you play armored core for the first time, some of the first games without knowing things like bunny hopping or how you are supposed to make the mechs, you WILL end up badly.

Think about it, say someone who only has played slow mech games or none at all started playing AC1, he will either try to run most of the time, boost while still on the ground, or try to peek and shoot.
All of these methods wont help for too long. and energy management isn't as obvious as most people here think.

I think the games need more tutorials, and properly explain the game mechanics and how to build an AC. (how weight affect things like boosting or melee)

If you never played before, and you end up facing someone using a lightweight with kumos and a grindblade, he will not know why is that thing doing so much damage.

Plus all the 50% AP eating weapons. (Sawas for example.)

There's no need to dumb down the mechanics, but you have to explain them if you want people to use them.

I'm not saying AC is stupidly hard, but it isn't as easy to understand as you think.
>>
File: 1464921307500.gif (2 MB, 270x200) Image search: [Google]
1464921307500.gif
2 MB, 270x200
Never going back until I S rank all mission, unlock all parts and don't get bullied by bully-kun.


I will have my revenge! ;_;
>>
>>145632285
>ugly menus

So far the only menu I have really dislike it was 4 menu, but since FA returned to the old layout, I dont complain anymore.

>generic techno

Well probably for some of the "filler" music like generic combat music or some of the menus, but the series have enough examples of good music, some of the bosses or popular songs can show.
>>
File: Lahire model.png (164 KB, 274x315) Image search: [Google]
Lahire model.png
164 KB, 274x315
>>145632285

>Adding a good story, notable characters, catchy ost (not atmospheric background music) and more traditional fps elements would only strengthen the series.
>caring about the story in an Armored Core game

>>>/trash/
>>
>>145633395
4/FA are probably the games with the "best" or at least flesh out story, including sime material, while V/VD try to focus a little more in the character with some varying degree of succes here and there.
>>
>>145636521
>caring about the story in an Armored Core game

Well some people care about the lore/flavor/story of the games they play, even if it is minimal. I am one.
>>
>>145628906
I did. I had to pester you before you even thought about changing the map. Which we then stuck to for several fights in a row before you got ESP and changed maps while I was typing to remind you that the map was getting stale.
Also, I would be shocked if Nevan picked it up again just for a skin, let alone a jewcoin skin.
>>
File: thrusters.webm (873 KB, 640x360) Image search: [Google]
thrusters.webm
873 KB, 640x360
>my dick when they do a new AC game, but its all medieval fantasy mechs like Escaflowne, with souls style orchestral tracks and vocals in every mission

>basically Frame Gride, but not shit

https://www.youtube.com/watch?v=vwaOO-xNYnc
>>
>>145636835

>Well some people care about the lore/flavor/story of the games they play, even if it is minimal
The thing is that it needs to remain minimal. When people focus on story, they want it to define the game, overtaking even the gameplay.
>>
>>145545491
Wonderful.
>>
File: Untitledgg.png (2 MB, 1600x900) Image search: [Google]
Untitledgg.png
2 MB, 1600x900
>>
File: METTLE.jpg (323 KB, 1500x1729) Image search: [Google]
METTLE.jpg
323 KB, 1500x1729
>>145545491

>all that rifle spam

I hated that meta in FA.
>>
>>145634129
The second half of your post referred to V/VD, so I'll ignore it since I agreed with you there. As for the generations before 4, once you start playing (for the first time) it's not hard at all to discover your limitations.

>without knowing things like bunny hopping or how you are supposed to make the mechs, you WILL end up badly.
You will end up badly for a short amount of time, until you "git gud". That's just a bullshit way of saying "adjusting to the learning curve". In those generations the requirements for making a good mech is: One that can deal a lot of damage in a relatively short amount of time. That's something EVERYBODY strives for no matter what, and then they adjust their AC when it stops compensating for their shitty play. Also, there isn't just one general way on how you're supposed to make mechs, people find their own way.

>someone who only has played slow mech games or none at all started playing AC1, he will either try to run most of the time, boost while still on the ground, or try to peek and shoot.
Putting aside the fact that peeking and shooting is a completely viable strategy, there isn't any problem for other people with any of the things you listed, other than for yourself. If you run most of the time, you'll start boosting because you're getting shot up. If you boost too much, you'll lose your energy and learn you need to conserve. When you start flying, you'll see that you need to be more evasive to avoid taking damage. The AI even bunny hops, it's right in your face. This is a natural fucking tutorial, and is much more gratifying than the game just flat out telling me "Hey idiot, I'm just assuming you're brain-dead so here's the most efficient way to dodge fast moving bullets."
>>
>>145614227
SoulsBorne and Armored Core are completely fucking different games. You're ignoring the completely different gameplay and key concept behind them. One is an action rpg, and there's a market for those, so once people caught an eye of it it was getting hyped all over the place. There isn't really a market for detailed mech customization, as shown by custom robo flopping over here as well.
Armored Core won't magically turn mainstream all of a sudden, it's just not the kind of game for that. Chromehounds didn't hit, that Mech online game they play at /gerg/ didn't hit the mainstream crowd either. From also managed to alienate some old fans by switching up the series so much in the recent installments, although I personally don't see a problem with that.
And again, just because both games share the same basic mechanics doesn't mean they're "mechanically similar".
Thread replies: 255
Thread images: 66

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.