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/agdg/ - Amateur Game Development General
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> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam will be...
SPACE themed. Jam starts July 14th. You can start early.
If you want to collab read this http://pastebin.com/NEPv0pPC

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

Previous thread: >>145238282

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxeflixel: http://haxeflixel.com/documentation/getting-started/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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first for progress
>>
I have good news and bad news.

The good news is that the cherubi hunt you down with proper animations.

The bad news is that the cherubi hunt you down in the glory of K̴̙t̟̗͓͙ẖ̡̮͖a̹̫͔̟z͍p̮̙͚͇̩͙ͅr̳̙̰o̸̪ they never ever stop i can't escape
>>
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Who wants to collab on making an original game?
>>
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>>145303496
K͉̬̞̰t͇͉̥͜h̸̤̤a̝̗͡z̩͙̱͔̪p̧r̤̲͔o͕̻͞ wouldn't even let me post the image
>>
>start making a game
>get the basics working
>get sick of the game concept
>get sick of the engine
>switch
>repeat

help
>>
I've been sculpting a dog in zbrush for 6 weeks.

Is this the definition of insanity
>>
>>145304104

This happen to me so I switched to art. If you just sit down and work on it everyday even if you can't stand it you get used to it.

Force yourself to stick with a project and do it everyday even if it for an hour a day.
>>
I DO NOT WANT TO PLAY JADE'S GAME
>>
>>145304182
Depends on how shit it is
>>
>>145304380
Me neither
>>
This is the worst E3 conference of all time.
>>
>>145304708

Until next year.
>>
>>145276420
Holy shit thanks for posting this. It's going to male my life so much easier.
Am I missing a download on their site, or is only Particle Designer 2 available?

>>145296351
>That animation
Shiiit, nice. How much time does it take you to make something like that? Just curious.

>>145297968
Nice inventory. GUI work is hard, your progress won't go unappreciated.
>>
>>145304708
stream link?
>>
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reminder that majora's mask has the most fun lighting system
>>
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>>145304824
This bit I did today took me about an hour, which includes all the frames in this .gif

This is a pretty easy spriting style though. Minimal shading, not alot of artistic detail.
>>
>>145291462
Looks pretty useful, and apparently the "Ultimate Arena" dev was using it. Looks like it lacks documentation though.

>>145278798
Wouldn't that just be FTL, but with less fights and more space dysentery?

>>145288912
>Memory erasure
Please no, taking away information in that sort of strategy game is really nasty IMO.
>>
>>145304943
Fullbright isn't a lighting system
>>
>>145304943
https://www.youtube.com/watch?v=V1jslnnpgSs
>>
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Working on Stellar Jets for demo day 9, having the boss move onto screen and then look at the player ready for his attack phases.

Its pretty difficult because he has to keep his distance from the player but also get into his own position.

https://www.youtube.com/watch?v=HMhqnQcFhx4
>>
>>145304943
3D Zeldas were a mistake.
>>
>/v/ stream is showing redline.
>It's the subbed version
Stream legitimately ruined
>>
>GHC 8.0.1 out
>DuplicateRecordFields working
That was what was stopping me from using Haskell with Vulkan, score.
>>
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Well, i got the reload working. Also added some milk bottles to shoot.
Now i need to tidy up that code a bit and then i will jump on the enemy ai and all that stuff
>>
>>145305970
Dubs are shit. No exception.
>>
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>>145304403

Well, it looks like a dog I think.

Going to a human next lets hope it doesn't take 6 weeks.
>>
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First time posting my game here.

I'm working on 2-4 LAN multiplayer, but for now there is only local and a barebones AI.
>>
>>145306114
That's a kangaroo though, you don't fool me
>>
>>145306159
It's shit.
>>
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>>145306084
The japanese voices are so fucking garbage that not only would the worst of dubs be better, but it feels like they came after the english version.

Also
>Cowboy Bebop
>Space Dandy
>Panty and Stocking
>shit dubs
kill yourself
>>
>>145306024
that's not how red dot works
>>
>>145306024
Thanks for not making the red dot screenspace
>>
>>145306537
>dub of anything in any language ever instead of watching in the original language

Nah, commit suicide.
>>
>>145306084
>what is Berserk
>>
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>>145306084
>Movie known for amazing frame by frame animation
>wasting time reading subtitles instead of looking at the screen.
>Let alone the god awful jp voices

Yeah, no, the sub is garbage for redline. Kill yourself.
>>
>>145306597
>thanks for making a thing wrong
why would you encourage such a thing?
>>
>>145306537
this (>>145306653)
the only valid excuse for watching a dub is there being no subbed version available
>>
>>145306783
>wrong
Screenspace red dot is the most retarded and unintuitive shit ever though
>>
>eschewing dubs unconditionally
Literally autistic weeaboos giving everybody else a bad name.
>>
>>145306842
But what about the following:
>The direction of the english vocals fit the tone and personality of the character.
>The japanese voices are bland, generic, and boring compared to the english ones.
>The film has all the effort put into visuals, making reading subtitles inefficient for a full experience.

Are these not all valid "excuses?"
>>
>>145306924
Red dot sights aren't laser sights. Right now you've got a silly mix of both.
>>
>>145306934
i'm not talking about anime here buddy
dubs of any material are a travesty
>>
>>145307069
No. It's like saying
>wow they censored this game
>lol who cares it's better this way
>>
>>145307069
Yes, mostly because the first 2 never happen and 3 is a retarded excuse.
>>
>>145306924
that's how it works in reality you dummy
https://en.wikipedia.org/wiki/Reflex_sight
>>
>>145306114
that doesn't look like it would animate well
>>
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>>145307187
How does that relate to any of the example I've just given. Do you not know how to read?

>>145307220
>Mostly because the first 2 never happen.
Redline motherfucker.
>3 is a retarded excuse.
How so? If you spent 7 fucking years of your life drawing frame-by-frame animation and not seeing your kids and wife, wouldn't you want the audience to get the full visual experience?
>>
>>145307381
>Responding to retarded weebs
>>
>watch a few minutes of e3 out of curiosity
>its just EA bringing in about 10 black rappers who dont even play games to endorse their shit
>realize how incredibly detached I am from the mainstream games industry

help
>>
>>145307436
Wer do u tink u r
>>
>>145307531
It's the white rich old business men who are detached, not you.
>>
>>145307069
1 is stupid. you don't get to decide what fits what. the author does.
2 is valid only if the dubs are objectively better than the original and only if you have already watched it in the original language
for 3 you should just watch it twice, the second one with no subs at all. if the visuals are so good it's worth it.
>>
>>145307531
>its just EA bringing in about 10 black rappers who dont even play games to endorse their shit
Why doesn't Microsoft get JME to promote Xbox?
>>
>>145307132
Autistic foreignboos of all kind, then.
>>
>>145307628
>1 is stupid. you don't get to decide what fits what. the author does.
The author isn't the one who decides what's quality and what isn't, you retard. And even if that were the case, several anime creators sometimes prefer the english dubbing over the original japanese voice acting, such as the guy who made cowboy bebop.

I agree with you with 2 because that's the fucking case.

Also watching a film twice removes any sense of suspense or buildup because you already know what happens
>>
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How do I learn art?! I'm good at programming I fucking suck at drawing anything. I just wanna be able draw mediocre pixel/vector/whatever art so I can make my game.
>>
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I think for the next sculpt I'm gonna move on to retopologizing once I'm done, and maybe go the full distance and build a complete body too with a view towards starting on animation / rigging.
>>
>>145307829
being of better quality != what you think "fits" a character
>>
>>145307796
>implying i'm talking about foreign media
>>
is it even possible to make game with guns feel as intense as melee weapons with rather rare forms of ranged combat
>>
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>Don't know whether to play seriously or to show off as much as possible
>Most of your shit doesn't function properly anyways
>>
>>145308240
What does that even mean
>>
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Dear god they never stop the gun does nothing please send help. Warning long webm
>>
>>145307531
>entire IGN stream hates this shit
>/v/ hates this shit

I think
>>145307602
is right
>>
>>145307952
>be able draw mediocre
How indeed pajeet
>>
>>145308112
Yeah, but sound direction has the compliment visual direction, and when japanese JP's voices don't compliment the facial animation of JP, then it's shit. English dub, meanwhile, almost always fits it.
>>
>>145307952
Practice, study other game's art, read/watch tutorials.
>>
>>145308240
id Software, Epic Games, and Croteam would like a word with you.
>>
>>145308353
>click to move
why, it's so bad
clicking where to move sucks, give players a joystick, or at least lerp to the clicked position
>>
>>145308490
>Practice, study other game's art, read/watch tutorials.
Where do I start though? Drawabox? Villpu? Ctrlpaint? I tried drawabox and I got nowhere.
>>
>>145308476
>today on Bizarro Earth
>>
>>145304824
Thanks anon, GUI work has now paused because of a horrific issue though.

My inventory system breaks my save system somehow and I don't know how, so this will be my new hell for the next few days I guess.
>>
Anyone else get really depressed watching e3?

Like there is no way in hell I can compete with these big games.
>>
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>>145308645
Its just a test pawn, you won't be able to move freely in-game due to the MC having a literal ball and chain attached to him. Another thing that the "real" character has is that instead of weapons magically appearing in the air you pull them out of one of your for holsters. (two on your legs and two on your back)

Also, have you ever played a game in VR? "lerping" the player is like "how to give the player simulation sickness" step 1.
>>
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>>145308353
Damn, I didn't know this was gonna be VR
VR is only like a tiny step above mobile games in terms of legitimate gameplay.
>>
>>145308920
>amateur game development
>competition
>>
>>145308779
>>>/ic/1579290
>>
>>145309090
Ain't gonna fall for that bait son, good try though.
>>
>>145309158
I'm not even talking about making money. I just want people to play my games.
>>
>>145309192
I don't wanna be an artist, just make mediocre art for my game.
>>
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>>145309090
not for long
>>
>>145308992
>you can't move because it makes VR easier
:(
>>
>>145309278
even making mediocre art takes some legwork. google some sprite tutorials man.
>>
>>145309269
your games will have a personal element games with 100+ devs can't have. sounds corny but thats why you have to make the game you really want to make
>>
>>145309278
Just do it then
>>
>>145308353
What VR headset do you have?
Have you used it for anything else? Is it worth it? And what video card do you have?
>>
>>145309278
Being mediocre is one of the steps toward being an artit
>>
>>145309278
>make art
>not be an artist
pick one
>>
>>145309364
I simplified it, you will be able to move but not freely, it will essentially be the "point and walk slowly" version that will be activated by the player picking up the ball.

>>145309506
I have a VIVE, I use it to game every second day or so where I game 2-4 hours in it. I have 2 shitty old radeon cards way under VR spec, still works well though with every single game I own for it. I only bought one because I wanted to dev early, I'd recommend players to wait until gen 2 unless you are swimming in money. (I however still think first gen VR was worth it, almost everyone thinking its just a "fad" are people who never tried it, or only tried it before the consumer versions).
>>
How do I make the storming of Normandy beach fun? Like, thats what I want to make a game out of. Just that.

Maybe sell it as a VR "experience"?
>>
>>145309843
what games do you play on it? Can you name a couple cause I've been interested for a while and I wouldn't mind messing around deving
>>
>>145309745
>>145309435
>>145309396

Goddamn, if someone says he wanna learn scripting for gamedev but do not aspire to be a professional software engineer I would be able to help and direct them to certain resources/books/tutorials etc. I'm asking for similar advice but for art.

Are all artists shitty autists, or you people in particular?
>>
>>145310387
You're never going to make it.
>>
>>145310387
I just did but you didn't even read it
>>
>>145310237
Look at Star Wars Battlefront 2 and copy that. 64 players and hundreds of bots capturing nodes around the map. Vehicles too.

I don't expect an indie dev to do the beaches of normandy justice though.
>>
>>145310387
there is no equivalent for art. I'm sorry but you will have to spend several hours sucking at it in order to become even passable
>>
>>145310239
Hover-junkers is my goto-thing. Thought it would get old quick but the fact that you are aiming on your own makes me improving in it so so tempting. Perfect example of a VR game where the VR isn't a gimmick at all. Also sunk 40 hours into fantastic contraption But here the VR is a gimmick, still such a fucking good gimmick. Windlands is also a game where VR isn't a gimmick thats good. Lastly I'd recommend call of the starseed episode 1, fucking mindblowing experience but not that long.
>>
>Anime Grump Dev General
how about you homos tell me if I can do this in Lua:

a = {first = "thing", second = "stuff"}
b = a
print(a.first)

and get "thing" as my output?
>>
>>145310558
I mean... It couldn't be THAT hard... Normandy beach isn't that big. And 64 players could work.
>>
>>145310615
This. With art the more you practice the better you get, there is no way to avoid that. If you do "only a little", the results will look "only a little" good, unless you were born with a weird unnatural talent for it.
>>
>>145310237
If it's at all like the real thing, I don't think you can really make it fun for the people storming the beach unless they were coming after a lot of it was cleared. That op was the very definition of a meat grinder.
>>
>>145310978
>Normandy beach isn't that big.
Wind your neck in.
>>
>>145310820
Yes?
>>
>>145306159
That looks stupid as shit right now but also like it has the potential to be fun. Good luck, anon! I'm curious to see where this will go.
>>
>>145308309

heres ur (You) disco floor havin motherfucker
>>
>>145308309
Wow, that's really good.
>>
>>145308309
>teleports behind you
>>
What datastructure should i use to store ip addresses?
>>
>>145308000
i came
>>
>>145311852
Choice of data structure depends on how it's going to be used, not on what it's holding.
>>
>>145311852
A string
>>
>>145311852
a packet.
>>
Has anyone here got out of being a wage slave by making games?
>>
>>145311852
an array of 4 doubles
>>
>>145311560
I mostly mean the section that was fought on. 50 miles is pretty small. But either way you can trick the player into thinking it's bigger or smaller.
>>
>>145312226
50 miles is fucking massive for a game map, anon. Skyrim is only ~4 1/2 miles across.
>>
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~~==Recap Repost==~~
Reposting June Week 2 recap. Will start taking entries for week 3 on Monday and Tuesday.

All of these games had best be submitted to Demo Day 9.
>>
>>145310558
battlefront 2 is shit

battlefront 1, 1942 and 3 are the best battlefields
>>
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>>145308309
>>
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>>145312646
>battlefront 1942
>battlefront 3
>>
>>145311931
What datastructure should I use to store AND search for ip addresses?
>>
>>145312646
>battlefront
>battlefield

?????
>>
>>145312892
>AND, a boolean operator
>A boolean value, either 0 or 1
Probably a string
>>
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>>145312646
>battlefront 1942
>>
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>>145311697
Thanks, anon!
It's actually surpisingly fun already given the early stage it's at, but I agree it looks stupid as fuck. Doesn't help that everything is placeholders I'm making as practice or reused assets.
>>
>>145312892
Hash table
>>
>>145312646
Battlefront =/= Battlefield. Also, 2 was great, what are you smoking?

>>145312892
Search in what way? Search to see if a given IP is already stored? Binary search tree or hash table (space efficient or time efficient).
>>
>>145312790
oh shit dawg
>>
Syntax highlighting and IDEs have gotten too adorable, looking at code makes me hungry
>>
>>145312589
Again... I can trick the player. And honestly how many people do you think know that it was on a section of the beach split into 5 smaller sections? 10 miles each.

I'll probably just make it like... 800 feet or something and call it a day if I'll only have 64 players. Maybe skew it So there are more people landing than are in the bunkers or something, in response to >>145312226.
>>
>>145313097
I actually like the drawing style of thos placeholders. Background needs serious work though. I think it can be really fun, specially if you add its own twist and doesn't end being just a smash or brawhalla clone. Keep the good job, anon, I'm really interested on how this will turn out.
>>
>>145311338
>>145314483
Whoops, meant in response to this guy. Also with a relatively short respawn timer, it might be hectic enough to be confused with fun.
>>
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YOU FAGGOTS BETTER POST PROGRESS

OR. ELSE.
>>
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Mostly finished the model and textures for my space capsule.
>>
>>145315048
Is that yours?
Looks just like delver. To bad the dev dipped with all his cash.

http://www.delvergame.com/
>>
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Collision with the paddle is behaving how i want.
Now i just have to find a way to change direction depending where it hit on the paddle.
>>
>>145315402
Break the paddle into multiple different objects that all follow each other, then have each different object handle its collisions differently
>>
>>145315362
>To bad the dev dipped with all his cash.
Details, please? Did he pull a CubeWorld?
>>
>>145315048
you made bootleg minecraft?
how inspiring
>>
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Post cool environments for games.
>>
>>145315494
I dont have the details to give.
Its just that updates havent been released for a long time.
Seems to me like after selling thousands of copies, the dev doesnt care.
>>
>>145315357
>Asymmetrical
>One-sided solar panels with no possibility of spinning in their own axis
Not going to make it.
>>
>>145315402
did you fix the issue when the ball was getting stuck on the corner of the paddle?
because i'm having a similar issue too. On what are you developing?
>>
>>145315648
That's a shame. Guess that's what happens when people get into gamedev for the money and not because they actually enjoy it.
>>
Has anybody used godot? I'm kind of put off by it because of its scripting language. I know a tiny bit of python and I've heard it's similar to it. In what way is it similar to python?
>>
>>145315665

It has thingies and technologies that all compensate for that.
>>
>>145312892
Use a binary tree. Itshould be faster since they dont have to hash 16 bytes worth of addr info
>>
>>145315796
Yeah, im using monogame.
I had some problems with that but if i remember correctly i check the direction from the ball with ifs not else ifs, so it can colide with the side and top simultaneously.
>>
>>145316101
Did you just pull that out of your ass?
>>
>>145316138
>representing IP addresses as strings
HAHAHA
>>
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>>145314564
Don't worry, other than the win condition it's not very similar to those. For starters the core gameplay is pretty diffferent:

Each character has 4 different abilities with cooldowns plus a basic attack, and it's balanced around everyone being really overpowered but having obvious shortcomings, so I can do crazy things while keeping everyone at least viable. Or that is the idea.

Thanks for showing interest, anon. Have latest concept (though he won't make it like this into the game)
>>
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>>145315638
>>
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>>145316554
>>
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3 days of work for... this? Progress?
>>
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>>145315638
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>>145266314
>Sounds like L.A. Noire except without the whole "is he lying?" aspect. Because its text.
no it sounds nothing like LA Noire because LA Noire is an adventure game where you're handheld from PnC pixel hunting minigames to the try-to-guess-wtf-your-character-will-say branching convo minigame.
the actual concept of "is he lying?" is barely a thing in LA Noire because the player is a thousand times more concerned with what their autistic player character will do if they dare <doubt> something.
a more apt description would be
>Sounds nothing like L.A. Noire except with the whole "is he lying?" aspect being real.

>>145286437
>Theres a great reason why nobody has done this before.
because humanity is full of unoriginal cunts who can only comprehend incremental change.
>>
Googstream when
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>>145316767
Your collision is off by a pixel. Simply jumping around isn't enough for me not to notice. Get back to work and make it pixel perfect.
>moving through the object
fix that too.
>>
Trying to come up with a name that evokes "King's Field". Ideally incorporating something more forest than field?
>>
>>145317087
wtf is a googstream?
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>>145317374
When a lot of googs travel through a hill
>>
>>145316269
?
ipv6 addresses are 128 bits
>>
>>145317320
Prince's Grave
>>
>>145317320
Sovereign's Oak
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>>145317285
I think the moving through objects thing is an inherent problem of using love2d's physics. I guess I'll try to make my own shitty physics thing. Wish me luck, senpai
>>
>>145317320
The Baron's Barrens
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>>145317320
King's Field is a shit name btw
>>
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>>145317795
It's no big deal, I'm getting that on mine in Godot too. What could possibly go wrong?
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>>145317485
If we're talking about IPv6 then you'd still represent it as like two 64-bit integers. Combining those to produce an integer you can use as an index (pre-modulus) could be as simple as an XOR.
>>
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>>145315638
>>
>>145317795
Never use physics for simples 2d games.
>>
>>145316462
Really loving the idea, hope to see more of it.
>>
>>145317320
Lord 's Valley
Highpine
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>>145315638
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>>145317818
I'm going to go with Baron's Glade, at least for now. It rolls off the tongue nicely.

>>145317924
Fuck you, I like it.
>>
>>145317946

How are you finding Godot? Is it your first engine? I'm using GM:S at the moment and am a newbie but keep getting the temptation to switch desu.
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>>145317946
Pretty much all physics engines are like that. They're never perfect.
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>>145315638

>>145318146
>not going for the wordplay
You chose wrong
>>
>I'm making a precision jumping platformer
>it only requires AABB collisions and gravity
>better use a full rigid body physics engine
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Noob question:

So I have a camera set up in ue4 with post process effects set up, and when pressing play, it launches a standalone and automatically looks though the selected camera because I have "auto activate for player 0" checkbox enabled.

AWESOME.

Now how do I control this camera?
I just want to fly around and take screenshots.

By default, if there wasn't an added camera, I'd be able to fly around just fine, but I have this camera's post processing set up nicely, so I want to use it.

How do I add default controls to it? WASD, mousle looking etc?
>>
>Still can't go down slopes correctly
Goddamn I suck at this
>>
>>145318472
Baron's Barrens sounds silly.
>>
>>145318689
You could set up a player pawn with controls and all that but for your purposes it sounds like it would be better to use the default flying camera (so turn off all the shit you just did) and just add your post processing settings to a post process volume.
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>>145318689
If you just want screenshots you could right click the camera and pick 'pilot' to take it over.
>>
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>>145316230

yes
>>
Goddamn it 4chan let me post.

>>145318348
I've messed a bit with Unity before but I never made a real game so Godot might as well be my first engine. I think I like it better than Unity though, specially because of the way animations work, but I don't really know much about it yet, or gamedeving in general.
>>
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ammo and more attacks
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>>145318726
>not having an intolerable "punny" liege that everyone has to laugh at even when he's naming the village newborns BoogerButt etc, except the hero who tells him he's not funny
>>
>>145319083
Sheeit
>>
>>145319083
Are you making a spooky space game? Neat.
No wonder those astronauts in that spaceship died, then.
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>>145319083
This can't be happening man
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>>145319083
>years jumping around
must be hard to tell spacetime
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>>145319083
way 2 spook for me
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>>145315493
Isn't there a mathier way to do this?
>>
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>>145319382
I'm excited for what your game will become. These are the weird old men? I asked for glitchy physics once because it makes me laugh until I pee and you delivered if it's you
>>
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Why this torso doesn't cast a shadow?

Shadows are enabled. Same settings as the cube.
>>
>>145320008
http://mathworld.wolfram.com/Reflection.html
>>
>>145319083


this is like a fnaf in space
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>>145320185
Is it a staticmeshactor?

Is the material translucent?
>>
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>>145315638
space jam environment
>>
>>145318926
THAT WORKED!

I don't know why ALL the post process effects in the post process volume would be under one tab that's always closed by default. Took me a while to find it.
>>
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>>145320191
Its not like a reflection, its more like :
the paddle hits left side, it flips x but change the angle to 170 degrees, and near in middle of the paddle the angle changes to 90 degrees and etc like pic .

My problem is finding the relative position where the ball touches the paddle.
>>
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>>145320129
Enjoy
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>>145320583
There's a search bar at the top
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>>145320619
>My problem is finding the relative position where the ball touches the paddle.
Compare the paddle x to the ball x when they collide.
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>>145320573
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>>145315638
>>
>>145320719
im getting negative numbers.
>>
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>>145320751
>>
>>145320662
This isn't very funny, you can stop reposting it.
>>
>>145320956
As soon as someone says that with a pic of progress I will
>>
>tablet seems to be broken
I didn't want to make progress anyway
>>
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Needs some tuning, but camera implemented.
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>>145315638
i want a harvest moon game set in a snowy town but then what do you harvest?
>>
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>>145320950
>>
>>145321089
I had to reboot after updating my linux because the tablet wasn't working
>>
>>145320850
And?
>>
>>145321238
leftmost boundary of the paddle should be relative position 0 and not -2 or -5 like im getting.
>>
>>145321357
Why would you want it to be? And obviously all you'd have to do is add half of the paddle length.

Did you take any tutorials or even a basic math class before starting this?
>>
>>145321149
You mine all day.
>>
>>145321523

The default pivot of monogame sprites is top-left.

Im getting the X position where the ball hits the paddle and subtracting from the X position of the paddle.

It should give me a relative position, right?
>>
>>145321758
Of course
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>>145321758
>subtracting ball position from paddle position
No shit, it's negative.
>>
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>>145321149
its a fantasy world where snow is not made naturally. It must be grown by planting water in the ground and it eventually grows into snow palates.

Different [mineral] rich water types yeilds to different snow textures/colors/strengths

the community uses snow for many different things such as furniture/food&treats/electricity from generators that run on snow/etc
>>
>>145321149
Baby seals.
>>
>>145320662
I haven't seen it. I think glitchy physics is funnier with living things though. That just looks like a spooper ghost-guy making shenanigans. 0 piddles / change of pants m8.
>>
>>145321886
And if the leftmost boundary is 0, it should never be less than 0, right?

>>145321972
Actually is subtracting the paddle position from the ball position, i typed wrong.
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Fresh new mechanic bois!

The smaller ships can fire a thruster, think of like the thruster tool in Garrys mod. You can have it stick onto pretty much anything and turn it into a projectile to use against the bigger, enemy ships.

You can also fire it directly onto the enemy ship, but it wont do much. However if you get your teammate to also fire on them and have both of your thrusters exert force in the same direction you can actually push the enemy into environmental hazards and the like.

What do you think? I will juice up the hit animations and make it more impact-full asap, but what i'm really interested in, is feedback on the game mechanic and how it could be improved.
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>>145322024
kek
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>>145320129
thanks, anon
>>
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>>145322232
That'll do it
>>
>>145312790
>>145308309

Multiplayer when
>>
>>145321984
Fucking nice, I would play this games.
>>
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>>145322142
>And if the leftmost boundary is 0, it should never be less than 0, right?
Depends, if half the ball hits the left most part of the paddle, but the other half stick out left of the paddle, the ball X will be smaller than the paddle X.
>>
>>145322171
It's definitely an interesting mechanic. Can't say much more right now.
>>
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>>145322068
>Game not good enough to be interesting
>Not bad enough to be fun
Well fuck me. Here have a WEBM of the first take on implementing a spider sneaking.
>>
>>145322457
This should make things easier :

http://hastebin.com/gaweyiguve.avrasm
>>
>>145322142
Yeah, if the number you are subtracting is smaller than the number you're subtracting from then the difference will be positive. Simple logic.

Did you actually try this yet? I don't understand why you're still asking questions.
>>
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>>145322568
Hmmmmmmmmmmmmmmm... doesn't hit my funny bone sorry pal

But I don't think your game is not good enough to be interesting, from what I've seen it has a really pleasant art style! But the art of glitchy physics humor is a subtle one I'm afraid.
>>
>>145322682
>>145322632
>>
>>145322568
post the skellingtons those are funny
>>
>>145322632
what is paddleBoundingBox.Left ?
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>>145323171
Not the same dev, second time today someone has confused us. The closest thing I have to skellingtons are these fellas.

The guy making the pong-skeleton thing with Death having tentacles erupting from his mouth is another guy.
>>
>>145323448
the collider rectangle left side
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>>145323460
That spider has really come a long way man, congrats
>>
>>145323460
Well I didn't really want to sleep for the rest of my life anyway.
>>
Are there any specific restrictions to the jam?Like can i have my dude actually land somewhere or does it all have to be in spess?
>>
>>145323559
>left side
as in, X coordinate of the left side?
If so, it seems you might have your signs inverted, registering a collision if center of ball is smaller than collider left side.

And the same with right side, registering a collision if the center of the ball is to the right(greater than) the collider right side.
>>
>>145323768

You should see this post then >>145303719

You see F̶̡̢̛͚͚̈́͆͐̚͜ţ̶̠̬̼̱͗́͑̆̚ä̴̧̘͙̼́̊͌͠ͅr̷̢̨̛̙͖̼̆̿̍̑k̵̭̰̘̣̳̈́́͐͠͠ feeds on your nightmares so you should sleep
>>
>>145323793
Way overthinking it brobro. It's fine.
>>
>>145323793
Its space jam. You can even have a game that uses the spacebar a lot or something
>>
>>145323890
yep, thats only the position detection portion of the code.

The collision detection is a simple AABB
>>
You have 10 seconds to explain why your game is using OOP
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