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/kfg/ - Killing Floor General
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Your favorite Perk is now shit edition

Latest Update
http://forums.tripwireinteractive.com/showthread.php?p=1489075

Latest Patch
http://forums.tripwireinteractive.com/showthread.php?t=118064

>KF2 Steam group
http://steamcommunity.com/groups/kf2vg

Memetastic maps by /kfg/:
>KF-Mall http://drive.google.com/file/d/0BywcqXA0Kt4IS3pwMFQ2VVRHZ00/view?pli=1
>KF-ParkingGarage http://steamcommunity.com/sharedfiles/filedetails/?id=642348804
>KF-DanceFloor http://www.moddb.com/games/killing-floor-2/addons/kf-dance-floor-contest
>KF-Fog_Rig http://steamcommunity.com/sharedfiles/filedetails/?id=646654523
>KF-GreenStreet http://steamcommunity.com/sharedfiles/filedetails/?id=646131633
>KF-Antarctic http://steamcommunity.com/sharedfiles/filedetails/?id=644445723
>KF-LetsTryGas http://steamcommunity.com/sharedfiles/filedetails/?id=677201858
>KF-Nuked http://steamcommunity.com/sharedfiles/filedetails/?id=642313451

Mods n shit:
>Anon's weapon skins and modded Soundtracks
http://mega.nz/#F!axEgHD7L!7d-vuxYC5SBMmADi6cMjlA
>Abandon All and Abandon All v3 music for Patriarch
https://mega.nz/#!FEpEBAiC!Zf4NcB6xp8esqmLi421un1qBCzF6xKicZowe0HpVyOA
https://mega.nz/#!EEAQjBoD!vLLLOTS9e0es3VNFVw8wg6pXgB8fMmhL0Fnm-2kQ0qI
>Engraveless 1911 skin
http://kf2.gamebanana.com/skins/143388
>Anon's guide to modding sounds
http://pastebin.com/UTnM0yb8

>Useful console commands for testing or goofing around:
http://steamcommunity.com/sharedfiles/filedetails/?id=424641626

>Spreadsheet with lots of stats about Perks, Damage, Weapons, Etc:
http://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/

>Grind map for gaining xp fast:
http://kf2.gamebanana.com/maps/187635

>Mapping/modding help, Bugs, Tweaks, Downloads, and extra stuff:
http://pastebin.com/w5jdaGVn

>Old 2015 /kf2g/ pastebin info (old server IPs):
http://pastebin.com/gCA9DkDw

EU servers:
open 85.236.101.21:8077?password=rage
open 51.254.187.123:7777 no password
>>
First for dead game
>>
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>Sharpshooter happened but I still feel dead inside
>>
TTTTTTTTRRRRRIPPPPPPPPPPWIRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
On paper it might appear that Berserker got a nerf but in reality it's just more focused and in some ways even stronger then before - Yoshiro

What did he mean by this?
>>
>>145124727
They improved the fatality rate.
>>
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>Want to do some easy action on my 11 SS
>Jump into a Sui server
>Start the first wave, all is well
>Player joins
>Oh fuck
>A guy I recognise with 900+ hours and 1 HOE achievement
>Pretty decent but a massive tryhard for killcounts
>I can already feel him spectating, scrutinizing me to see how many kills he needs to reach before he's top dog
>As expected, he goes M14 and then spends every wave running off by himself to the other side of the map to try to farm kills
>Alright I'll play this one time
>Run around with a LAR & Rail, by pure luck all the zeds spawn on me so by Wave 6 I'm still topping kills
>He's trying harder and harder tho
>In Wave 6 I accidentally rage a scrake but it goes running off to his part of the map
>Shit I can't pursue because of all this trash. Oh well, he's got 900 hours he can handle one scra-
>SCRAKE KILLED TRYHARD
>Oops
>He gets mad at me
>Tell him sorry my man, it got away from me and I thought you were good enough to handle it
>Silence follows
>Next wave he comes back as a 25 Medic
>Doesn't heal at all, just runs off as usual
>Wave 10, two FPs spawn on his part of the map
>Imagine my surprise when two raging FPs come charging toward me and he's miles away, watching us from a distance
>I wonder how this happened
>Holy fuck he actually wants top kills this badly
>Well I don't think so bud
>So I decide to ignore them and blast as much trash as I can while I kite
>Finally get caught and killed
>Tryhard suddenly comes charging in to fight at last
>Take a quick look at the tab board and zeds left
>Hmmmm
>He finishes the wave
>Only to realize he's exactly two kills below me
>He's not happy is he
>Switch to LAR M14 for the boss, a Support joins, we get Patty
>When Patty goes to heal grubs start coming
>See tryhard sprinting toward grubs
>I don't think so
>Deny him as much as I can, maintain the lead
>Support ends up getting the killshot on Patty
>Tryhard quits almost immediately

I feel kinda bad for being so childish, but it was such dumb fun.
>>
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>>145124727

'I don't actually play outside of hard mode or play berserker at all but trust me it's better'
>>
>>145124727
The only takeaway here is that you can flinchlock big guys (think KF1), but the cooldown on flinch is inconveniently long, making this take way too much fucking time anyway.
>>
>>145125438

i know who you're talking about

dudes a faggot
>>
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SOMEONE FUCKING HOLD THOSE SHITTERS AT TRIPWIRE HOSTAGE UNTIL THEY FIX THE GAME
>>
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we grow closer
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>>145125616

Assuming it's the same guy, I wouldn't say he's a faggot.

He just tries WAY TOO HARD.
I mean seriously. Think about it. On Sui, he's running around trying to farm kills on grubs while I'm having to solo FPs and SCs alone. It's a good thing I can handle that stuff alone or I might actually have been pissed.

I will say though, while not a faggot, he is a shitter. He sits around with exactly one confirmed HOE win, and then has the nerve to run around on a lesser difficulty piling up trash kills and then going HAH SEE I'M THE BEST I CARRIED THIS TEAM.
He must learn his place in the proper order of things.

>>145126112

What is that?
>>
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>>145126238
M14
>>
will they ever redesign the medic weapons? i thought they were placeholders but after this patch i don't doubt it's the best they could do at the time considering how fucking awful the current crew at TWI is
>>
>>145126378
Is it just an EBR with no scope?
>>
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>>145126112
doing god's work anon
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>>145126532
it's the M14 the way it was meant to be used
>>
>>145126970
As long as it doesn't have that god awful scope and shitty laser sight you'll have my approval
>>
>>145127131

>TW didn't even make the laser crutch toggleable

For what purpose?
>>
>>145127237
It would require too much effort on their part, TWI do the least possible work required to ruin the game
>>
>>145126112
Will this be a replacement weapon or a seperate one?
>>
>>145127478

>Sorry guys, we wanted to create a Turn off M14 laser MMB switch but there was NOT ENOUGH TIME
>Oh, but we did have time to program an auto-lock firemode MMB switch for the Railgun

Sasuga TW.
As predictable as my cock rising for some good booty.
>>
>>145127634
trying to replace it, but if I get to the point where I'm happy I'll try to bitch on the forums until it gets whitelisted so it works on multiplayer
>>
>>145127701
Is it even possible to add in a new weapon?
I know a few of the TWI devs are adding in modded weapons but even they seem to be having trouble with that.
>>
>>145128067

I disagree.
I think if TW really wanted to add in those modded weapons they could have them ready by the next update in three months.
They just don't want to, for whatever reason.
>>
>>145128067
yes, but there's code hoops to jump through.
There's an overhaul mod that adds a few weapons with new damage and effects.
>>
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>>145125438
I also turn into a malevolent child when I see a tryhard trying to top frag.

>Non-beta HoE Biolabs
>Be medic doing wave 1 scalpel only
>End up with top kills at end of wave
>Wave 2 team heads to processing
>Except the Support decides to zip down the hallway to fuckallville on his own farming kills
>I decide to weld the door because fuck him
>Later on he's running back getting his ass kicked by zeds
>Sees the welded door keeping him out
>We stare at each other through the glass
>Husk fires off the coup de grace.
>I toss a medic nade at the door and unweld it
>Pick up his DBS and proceed to finish the wave using it
>End of the wave I type "Whose shotgun is this?"
>Support and I stare each other down again.
>He leaves.
>>
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>Been waiting for Sharp since the closed beta
>It's finally out
>Don't even feel like leveling it up

They somehow made killing Zeds a chore, the one thing this game is all about
And I know they'll keep trying to push this retarded system instead of listening to people for once, or they'll fix it in like 6 months
>>
>>145128932

>tfw you actively enjoy letting shitter pubbies get killed because you believe that their sacrifice pleases the malevolent being that you semi-ironically worship and she might grant you her favour for future HOE clutches and wins
>>
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>thinking that a malevolent god will be benevolent to you just because you're being a little bitch every now and then
Mortals are so gullible.
>>
>>145131156

>god

Good one.
>>
>>145128293
Do you know if it's hard to do?
I've been thinking of adding in some new zerk weapons, that would use the current zerk weapons animations.

Would someone with absolutely no experience or skill in any form of code be able to do this?
>>
I can tell you how to add skeletal models. Not much more. I don't know how to make animations work.
>>
>>145132012
>>145131809
>>
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>New Survival VS
>Assassinate an entire team of 25s with a Crawler damage buffed by Alpha Clot
>Medic Pistol does jack shit to me
>Pump Shotgun hits me like a party favor
>Commando too busy to shoot me
>Everybody goes from full HP to dead in seconds from being surrounded like in Suicidal difficulty
>Next map, another Wave 1 wipe thanks to Bloat friend tanking all the starter weapons like a champ and finishing off the wounded Survivors

10/10

Now just remove the resistances for coop pls
>>
>>145132557

You really think those lazy shits can be fucked to implement two different balance sets like Blizzard?

No, they'll just keep running this game into the ground and then years later complain that KF2 was ruined by player expectations being too high.

Which it will be at this rate.
Players expected a good game from a competent dev, I guess that was too much to ask.

Two balance sets TW.
That would've solved all the problems.
But no. As usual. We chose to do things the easy way. The lazy way. The shitty way.
Well now we'll see what will become of KF2 once that Early Access tag comes off.
>>
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>>145132836
>>
>>145132012
Adding in the rig shouldn't be a problem, I can just attach the one from the weapon who's animations it'll use. Same can be said of the animations. It's just actually getting it into the game that seems to be the hard part.
>>
>>145133361
>I can just attach the one from the weapon who's animations it'll use
How? I'm lost on how to attach 2 different assets
>>
>>145133534
re you using blender?
>>
>>145133892
AutoCAD+ 3DS
>>
>>145134078
Then sorry friendo, wouldn't have a clue.
Is there not a shortcut for joining/seperating meshes?
>>
>>145134336
in the SDK? or the editor itself?
>>
>>145134404
In whatever mesh editor you're using.
>>
Update so bad it killed /kfg/ in a day and a half.
>>
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tripwire actually ruined the fucking game
>>
Don't worry guys they know we didn't like the resistances so we're getting another double xp event
>>
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>>145139973
this thread has weathered a lot of bad shit
I expect a lot of backpedaling soon
or it may actually die from lack of interest (again)
>>
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>>145140301
The backlash so far has been pretty unfavorable even on Leddit

So I imagine the resistances will get toned down a bunch, but not exactly removed
>>
>called the bullseye update
>it makes rockpaperscissors more important than shot placement
>>
>>145140301
I want to fuck Megumin so hard
>>
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>When you finally beat HOE on Hostile Grounds

KABOOM BABY.
Nice fucking try TW.
You threw all this bullshit at us.
The teleporting, the knockback, the resists, all the bullshit, and we STILL CRUSH your game .

TOO ETERNAL
TOO INFERNAL

YOU HEAR THAT YOSHIRO
THAS WHY I FUXX YO BITHC
YOU FAT MOTHERFUCKER
>>
Apparently they released an "update based on feedback" eariler today? Did that do anything?
>>
>>145144283
demo was too op they had to nerf him
>>
Is the eviscerator any good? The last time I played Zweihander was undisputably king and now I'm hearing they've halved the damage reduction of parry and made zerks super bouncy in the most inconvenient way possible.
>>
>>145144728
>Is the eviscerator any good?
No, as much as TW make zerk and his other weapons shit, nailgun and eviscerator are the weapons that define a shitter or someone who just doesn't care anymore.
The only thing it does better is EMP scrake and getting 5 saw blade headshot decap on 6p hoe.
>>
>>145144283
they unfucked the 9mm and some handgun weapons a little on like 4 zeds. no not husk
>>
>>145146031
nailgun isn't THAT bad but it's bad when you use it as your main weapon. i never buy it since a med AR does basically the same shit but i can heal my team with it though
>>
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>>145144283
>>
>>145147027
tldr
>unfucked a bit of what we fucked
>but just a bit
>>
>>145147124
Yeah stalkers can still roundhouse kick you into a corner and shrug off headshots from the .500 magnums.
>>
>>145146869
The nailgun isn't bad, but it's bad because it's a zerk weapon and zerk is a melee perk, little to none of the perks in this new rework even benefit the nailgun/evis.
If they want them to be more useful they should cut the price and weight of the evis in half and be made a tier 3 or buff it so it actually resembled a tier 4.
nailgun should've been a fireaxe and the nailgun given to supports as an extra tier 2.
>>
BURNING PARIS V2 AND BIOTICSLAB V2

VERY CREATIVE TW
>>
>>145147443
I kind of like the nailgun. I don't use it all the time obviously but having some ranged capability with reasonable flinching is useful for bloats husks and especially crawlers, it's similar to how zerks often carried a LAR in the first KF.
>>
>>145147443
i think it could work if they incorporated the homemade feel into zerk more rather than just melee
so if MA ever gets added he can be the strict melee perk but zerk has more versatility
problem with the nailgun is that there's just better stuff, why use it when you can use a medic gun
>and the nailgun given to supports as an extra tier 2.
it should get perk bonuses but still be a zerk weapon
which should go for any weapon of their "class" really, it'd make the game more interesting
>>
>>145148598
Then they should just change "Perk weapon damage" to "shotgun, melee, handguns, etc weapon damage" for each class
>>
>>145148864
that would be good, it would add more build variety into the game
>>
>see Sharp returned to KF2
>still don't feel like reinstalling it
How's the interest in game so far? Did they fucked up with resistances thing or SS abilities itself more?
>>
>>145150621
Shit's fucked.
>>
>>145150621

Resistances completely fucks the game. SS isn't bad.
>>
>>145150621
i uninstalled the beta despite sharp and play on regular early access

it's this bad
>>
Not sure sure if this has been posted yet, but small PSA about sharpshooter's Rack 'em Up: You seem to only gain 15% damage per stack, capping at 4 stack with a 60% damage boost. It is not affected by the 9mm. Gunslinger's Rhythm Method (formerly Rack 'em Up) seems to be unchanged form what it was originally: 10% per stack capping at 70% at 7 stacks.
>>
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>>145150621

Honestly?
It's actually a pretty good update- LET ME FINISH.

It's actually a pretty good update, Sharpshooter is fun, the new maps aren't total shit, a lot of bugs got fixed, yeah it's actually a pretty good update UNTIL we get to Resistances.
My God. Then it's awful, it's a total disaster.

I managed to beat Hostile Grounds, the new map, on HOE today.
Let me tell you this, in 500 hours, it was the most savagely difficult HOE Victory I've ever earned.
Now I don't mean difficult as in "WEW lads, that was close, but with solid skill and a little bit of luck, we managed to persevere and overcome the threat."
I mean difficult as in "By Saint George, it is nothing short of a divine miracle that we managed to survive all that insane cheating bullshit and truly God himself must have been spectating the game to deliver us because how the fuck else did we survive that shit?"
I had an AA12 in that game. It took three rounds to kill a single crawler.
You think I'm playing? I'm not.
It took three rounds to kill a single stalker.
Are you shook up? Are you nervous?
These Resists have fucked everything. It's total chaos out there and people are furious. This update has been ruined by this single shitty addition.


OK imagine it like this:

You get a brand new car, it's a great car, it's that one car you always wanted.
Then suddenly you hear a whistle behind you, it's Gibson. Once he sees he has your attention he runs off and when you turn around, you see Yoshiro pouring a 10KG bag of sugar with the brand name "Zed Resistances" into the gas tank.
You run up and say "What are you doing?!".
Yoshiro is startled and exclaims "Oh, I'm trying to help!"
"But that's gonna wreck the car!"
"No it's not! It's gonna be great, your car's gonna run better than ever, you'll see!"

That is what TW have done.
>>
>>145154290
>Tripwire still can't label their skills to what the actually do
What a surprise
>>
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>Gunslinger released in December
>You couldn't get blood on the knife
>Sharpshooter released now
>You can't get blood on the knife

Come the fuck on.
>>
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>MFW someone isn't playing in a 6-man team with fully-optimized perk choices.
>>
>>145154619
wow great man you thought that up by yourself? you're such a special snowflake for having realized everything except the resistances was fine, i'm impressed
>>
>>145156076

Resistances are fucking based in Normal mode. Git good.
>>
>>145156137
>in VS mode
ftfy
>>
>>145141954

TWI is too stupid and stubborn to remove resistances.
>>
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>>145156076

Settle down bubbaboy, I just wanted to pitch in my two cents. I don't know what's up your ass but it sounds like you need more lube.
>>
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>>145124727
>>
>>145156870
try guessing
>>
>>145157382
healsluts dick
>>
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>1 day and 10 hours until E3

It's just flying past gents.
>>
>>145159481
I wish
>>
>>145160264

Too bad the update sucks shit.
>>
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>>145160716

You feel it too, don't you?
>>
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>>145160264
>>
TWI managed to kill interest the game again while the latest patch is still in beta.

Well done!
>>
>>145162000
to be honest all they need to do is to remove the fucking resistances / limit them to VS meme mode
>>
Hey guys, we've noticed the complaints about stalkers and crawlers for players, so we made this change everyone should enjoy

Stalker
Resistance to fire lowered to 1.2 was 0.3
Resistance to explosives lowered to 0.8 was 0.3
Resistance to shotguns raised to 0 was 0.25

Crawler
Resistance to handguns lowered to 0.8 was 0.75
Resistance to shotguns lowered to 0.7 was 0.35

Stay tuned for more tweaks!
>>
>>145162245

I agree, but TWI is retarded and probably continue to think that resistances are a good idea.
>>
Ok i've been doing some testing with the demos damage skills, specifically the direct hit ones because i wasn't doing to damage i thought i would ingame.

This was tested with an Rpg-7 shooting the head.
Turns out armour piercing rounds only affect impact damage, making it deal only around 100 more damage to a fleshpound and between 350-400 more to a scrake due to its rpg impact weakness.

High impact rounds is even weirder, i couldnt get it to affect damage meaningfully at all, even if it was only affecting impact damage it would have been incredibly pronounced on a scrake due to the weakness yet i saw practically no difference, around 16 damage.

Can someone else test the high impact aswell? This is getting really retarded tripwire.
>>
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>crawlers, which firebug get bonus xp for killing, are impervious to fire
>literally all medium zeds are impervious to fire
>even trash has a 0.8 modifier, so a 25 firebug now deals as much damage to them as a lvl 0 pre update
Have we reached maximum retardation level?
>>
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>>145132836
>thinking the Early Access tag will ever come off
It's literally it's own genre.
>>
>Sharp has no bolt action weapon
You fucked up Tripwire
>>
>because of the bonus while crouching sharp is basically midget simulator
>>
>>145168028
>stack all damage bonuses
>SS becomes a paraplegic man with a gun
>>
>>145168028
I'm torn between actually using the crouching bonus because it's fucking 30% extra damage, but how often do you actually crouch and shoot in a actual round? It puts you so low that it becomes difficult to actually shoot any zeds behind the first row since headless ones stumble around for 80 fucking years in KF2.
>>
>>145168381
It's for spamming shots into a big zeds head.
In which case an extra 30% per shot quickly adds up, especially if you're using rack em up later on.
>>
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>>145168381
It pretty situational on maps, like it shines well on Outpost because you've got a lot of space assuming trucks lets face it its just THE spot and the hills of snow on the back you can crouch on to basically level you better. There might be other spots but that was the best one I could point out where you could use it best.
>>
>>145169258
>>145169278
Yeah, it feels like I might as well use it ANYWAY because the alternate is the shitty stun power perk.
>>
>crawlers: fire 0.3, shotgun 0.35
>bloat: everything except fire sub 0.4
>gorefasts: sub 0.7 accross the board, can tank a scar headshot
>stalkers: 0.25 to shotguns,0,3 to fire, 0,3 to explosives
>husks: 0.5 or sub to assault rifles, handguns and melee
>sirens: 0.7 to assault rifles, 0.6 to handgun, 0.5 or under to melee, 0.3 to fire
>scrakes: 0.8 to handguns and shotguns.


Both sirens and husks are ONLY sensitive to shotguns.
Bloats are impervious to gunfire.
Stalkers are now firebugs/support proof.
Crawlers are fireproof.

Why? Are they trying to make the game like assfaggots? Is this what vs is about? Why would they do that?
>>
>>145170513
They're balancing the game with VS in mind.
In their heads nobody plays PvE anymore and everyone's excited for PvP.
>>
>>145169753
The stun power isn't all that bad.
It comes in handy when you're on the move, the m14 will stun sirens and other trash in one shot
>>
>>145170513
>sensitive to shotguns
>the only weapon type that all the pellets won't hit the target unless your in it's face eating a flamethrower or getting screamed at
>past 4m and you only do 50% head health AND not all of your pellets will hit anyways
wew
>>
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>want to try these new maps out in sui and HoE
>like 6-7 servers
>over half of them are locked and need a password
>remaining ones aren't even playing the new maps
I don't wanna solo either, especially with these damn resistances janking the system up
>>
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>>145162602
>Resistance to shotguns raised to 0 was 0.25
>>
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>Tfw you'll never be a fly on the wall at TWs meetings, witnessing the retardation and spaghetti
>>
>>145170804
How well does it work on the LAR? I've been going with that + railgun since the rail is monstrously strong, which doesn't leave me enough space to carry the M14.
>>
>>145171506
What a handsome devil
>>
>>145171596
Same deal with the LAR, though i think bloats take two shots to stun .
>>
>equip ammo on fatport
>no extra ammo
reeeeeee
>>
>>145172269
>equip two extra mags perk on cuckmando
>don't spawn with two extra mags on AR15/9mm
>>
did ana's ass get downgraded?
>>
>>145172798
they wouldn't dare
>>
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>2am
>Playing with a /kfg/ friend
>Trying HOE for hours with no luck
>Decide to try Containment Station
>Get through Waves 1-7 fine
>Get to boss, it's Patty
>I'm the only Medic, I'm no Legend of /kfg/, but I can do this
>We fight and heal with an incredible fury, the halls ringing with the sound of our battle
>Patty gets down to yellow, tries running off
>But our guys keep bodyblocking him wherever possible while I heal
>See him running for my doorway, it's a corridor
>He's on about 15% health
>We can kill him now if he doesn't get away
>But everyone else is behind him
>Only I stand in his way
>If I can bodyblock him just long enough, I might die, but our victory will be assured
>VICTORY HAS COME
>Blast him with Med AR, get battered as he frantically tries to shove me away
>Team realises what I'm doing, they surge forward to finish ot
>He's down to what's surely less than 5~% health
>I'm down to 20 health but I can't fail now
>Suddenly
>Patty's health jumps all the way up to 95~%
>No healing animation, no healed sound effect
>His health just reappears
>As I watch in shocked horror he smashes me one last time and kills me
>He also cuts down two others
>He runs around a corner, and THEN pulls out his healing thing, pushing his health from 90~% to almost 100%
>He just magically got all his health back and then healed
>IT'S THE DEVIL'S WORK
>Team is outraged
>I lose all hope
>Fuck it
>I am dead, as are two others
>With no Medic, the last will be whittled away to nothing
>The Station is lost
>But one man refuses to give up
>Our single Commando asks me "Did you drop the Med AR?"
>I say yes and I tell him where, but what good will it do?
>He drops his weapon, takes up the Med AR and continues healing
>The three left take heart and rally again
>What follows is almost ten minutes of inspired, flawless gameplay
>Patty turns orange, then red
>In one final effort, they charge together and cut him down
>The server explodes with joy
>my fucking face when

A game to remember.
>>
>try out demo with GL and concussion perks
>knocking down and stumbling even the big zeds, trash flying everywhere
>try the RPG
>it's only useful against big zeds because pathetic AoE even with the perk
man, can they get ANYTHING right?
>>
is rae the best girl now or ana continues to be the best girl?
>>
>>145176449
Anton is best girl. Your taste is shit.
>>
>>145176449
Nobody will ever beat our girl Ana
>>
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that poor soul
>>
>>145176449
My magnums are still the best girls.
>>
>>145177993
Miku magnum?
>>
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>>145178429
mint tactical.
>>
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>>145170513
>Crawlers are fireproof
Aren't firebugs supposed to get extra xp from crawlers?
Are tripwire seriously this fucking retarded?
>>
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>demo got tacticool reloads
say what you want about the game but reloads in this game make my pee pee hard
anyone got lvl 15 SS yet? wanna see those animations, i'm only lvl 10 myself
>>
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>>145163409
>hitting metal reduces all damage 50%
>people point out that hans and sirens are made of metal plus charging zeds protect themselves with their weapons
>"dont worry guys, lets standardize this with resistances"
>but what should be weak to what?
>"fuck knows just put 0.3 on everything"

The easiest solution is remove all resistance and add a unique weak point on every zed that you can critical hit on. This would also alter head shot damage.
>>
>>145178830
The resistance system is "content" and it's part of a FREE content pack so it's not going anywhere.
TWI put a good 10 minutes in the break room coding it just in time to release with SS.
>>
>>145178559
>using mint anything
>>
>>145179646
And what's wrong with mint
>>
>>145179712
nothing desu, I'm just shitposting.
though honestly I just straight up think mint looks worse than the ones with more wear, means I can get skins I want cheap too.
(there are some fuck awful field-tested/battlescarred ones though, the emergency one on the MWG is fucking vomit inducing.)
>>
>HX25 reload only plays through the right ear
>songs and voices on prison only play in 3 second bursts every 30 seconds or so

TWI consistently surprise me with how badly one studio can fuck up updating a game.
>>
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Tip top Tripwire brand quality

Capped at 200fps
Premium audio
Not enough time
Community demands
Light bleed
Resistances
>>
>>145180501
this isn't new, but desu i'm not sure how else can you do it
>>
>>145180997
As soon as the hand drops the magazine it stops being part of reload animation (next animation frame doesn't have magazine) and starts being a physics entity, like chairs and other trash that players push around the level. It can be despawned as soon as it hits the floor.
>>
>>145181446
that means world and viewmodel animations need to be in perfect sync too or else that would look weird as fuck
that's quite hard to achieve
>>
>>145180997
Not exactly, many other weapons opt for throwing it offscreen asap to turn it into a physical object in the world as opposed to a canned animation

None have been as egregious as this one I've shown in the webm. The last time I see a reload anim so awful was CoD
>>
>>145180501
Why is Rae such a semen demon, bros?
>>
these new maps look so amateur
especially that one room on space station, looks like it's constant zed time in there
>>
>>145163380
please respond

Can anybody else look at high impact rounds, they can't have fucked it up this bad they just can't have.
>>
>>145182873
That's because they're community made, I like Hostile Grounds for the most part but Containment Station is fucking awful, how did they thought that was a winner map is beyond me
>>
>>145182873

Yeah. Though I do agree with >>145183117 hostile grounds is pretty alright, the underground sections are a little too tight meaning you get stung by zed teleporting a lot but that isn't the makers fault really. But containment station is fucking garbage, lights shining straight through objects, what feels like 8000 "door with objects piled knee high for zeds to spawn from", and that one room that's blindingly bright.
>>
can i lower the scope render resoltuion like in insurgency? my pc is kinda old so aiming in 30 fps isn't exactly fun
>>
>>145163380
>>145182903
Yeah it does the same impact damage with or without high impact rounds.
Here's what I got
For 6p hoe scrakes
2 RPG impacts that do 1320 each to the head
6 RPG impacts that do 900 each to the torso
For 6p hoe fleshpound
6 RPG impacts that do 330 each to the head
20 RPG impacts that do 330 each to the chestcore
Looks like Extra Rounds is the better skill since high impact rounds' 25% damage is non-existant.
>>
>>145183117
Hostile Grounds has a very KF1 feel to it, but yeah, Containment Station is fucking trash.
>>
>>145183117
Yep. Containment Station is a flat map full of bland corridors with unfitting props scattered all over the place. They couldn't even be bothered to add different floors to it.

>how did they thought that was a winner map is beyond me
Tripwire has proven again and again that they are incompetent in every field they touch. The map most likely won just on virtue of it throwing props all over the place to make it look decorated.
>>
>for the first time EVER TW have managed to actually make a perk choice difficult

Rack em up or combat ready lads?
The reload time on the LAR is a fucking pain if you have trash right on top of you but rack em up is monstrous (if it has the same impact as GS's anyway).
>>
>>145184689
post the reload animations then we'll tell you
>>
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>if you hold the detonate button while you throw a C4 brick, it kills you instantly.
>>
>>145185168
I don't have it yet, I was wondering for the future.
And I also don't know how to into weebums.
>>
>>145185256
Seriously? That's fucking amazing.
>>
>>145184638
it was a winner because it was entered in the "non-survival" category with shoddy kismet "objectives" that didn't work half the time. mapmakers only have the assets of default maps to use, sure, but with containment it REALLY looks like he just tried to replicate biotics/outpost as blandly as possible. i'm pretty sure there's even wall sections in the map that are directly copied from outpost's corridors.
>>
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Spent hours downloading the beta, now it just crashes whenever I try to open it.
JUST
>>
>>145187902
Might not just be you. I don't crash but KF2 takes waaaay too long to open. The splash screen logo thingy can just sit there for a good minute or two right now before the game starts loading.
>>
>>145187902
Early Access
of the Early Access
Done Right
>>
Holy fuck, I just played online for the first time since the update.

What the FUCK were they thinking with these player perk icons visible at all times? They get in the way. They aren't even transparent. They're fucking obnoxious as hell.
>>
>>145188201
This also happens to me, I think it's because I disabled texture streaming in the KFEngine.ini, loading most maps take forever too
>>
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>>145188201
>>145188225
At this point I'm thinking about going back to the normal version, but I wasted about 3 hours waiting, so I guess I can just torture myself for a bit longer.
>>
>>145187902
Same thing happened to me. Verifying cache fixed it.
>>
>TW still haven't managed to find a solution to T1+T4 so you never get to see anything inbetween those during actual serious play
>>
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>>145189431
Oh, come on. It's not that bad. Just give them a couple of months.
>>
>>145189431
Because weight.
If I could carry the GL instead of the HX25 I would.
>>
>headshot with the rail gun doesn't kill a siren, even on hard

What.
>>
Where the fuck are you actually supposed to go when you're playing containment station solo? The whole map is shitty boring corridors and the few rooms are too small or have no way out so you get assfucked by teleporting zeds if you try to go anywhere.
>>
>>145189431
honestly they should increase the weight cap for heavy hitting classes, but make up for it with certain weapons having longer switch times, or longer weapon switch times the more you're carrying. So you can carry a bullpup and a railgun, but you're going to have to take a second or two to fully deploy the railgun when a heavy comes around the corner.
>>
>>145190164
I have no idea why they chose that map out of all of them to add to the game. I can't seem to find the will to play it at all.
>>
>>145190164
I've nearly beat it on HoE. Find that room with the huge spinning thing in the middle and two side with bridges in between. Get a commando on the back door, and everyone else on the other side facing the long corridor.

If everybody can shit out enough damage to wreck the fleshpound before it reaches the door.

It's zerk walling, without the zerk because that bitch can't do shit now, and it's obviously what TWI wanted with this map because nothing else is going to work with the teleporting and knockback making a kite totally impossible with >20 zeds alive.
>>
Is anyone else here only 'staying tuned' to see how bad this gets?
>>
>>145190648
>If everybody can shit out enough damage to wreck the fleshpound before it reaches the door.
Or just get a SS with the Railgun, they don't even need to be high level
>>
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>>145188930
I just tried this, still didn't work.
Well, this is it, gents. This is the epitome of early access done right.
>>
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>>145190887
I just want to watch Tripwire crash and burn 2bh
>>
>>145190921
We almost did it without, but yeah, I guess. There's still a lot of trash to remove too.
>>
>>145190648
That's a nice strat and all anon but "playing containment station solo". I can definitely see a few places to hold out if you have a group but for playing on my own I'm stumped. The rooms are either too cramped or too small to properly kite the wave inside them and god fucking help you if you try to run down any of the corridors mid wave.
>>
>fighting patriarch
>someone uses a cryo grenade on him at the beginning of the fight
>he spends the rest of the game looking like he's wrapped in plastic
>we get his health very low
>we manage to surround him and keep him from running to heal
>his health just shoots back up to full despite him not healing

Why do I even bother? Why is this game such shit?
>>
>>145191992
Lel, happened to me too. Now I want to fight Hans, since he's a complete pushover now.
>>
>>145191679
Oh, my bad, I didn't see the solo. Personally I never play solo and I don't see the point, but I'd assume you really just have the option to kite.
>>
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found some old stuff on one of the folders fellas
>>
>>145191064

Clot needs to clip his nails. They're nasty.
>>
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here you go lads
>>
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>>145192314
I miss the Fire Axe
>>
>>145192492
clot is actually a raging cokehead.
it's a real issue
>>
>>145192612
Damn, that's pretty fast.
>>
>>145192810

Suddenly his anorexic look makes more sense.
>>
>The PC Gaming Show starts at 11:30 AM Pacific (2:30 PM ET, 6:30 PM GMT) on Monday, June 13 and will run for 90 minutes.

Get ready for disappointment lads

>>145192612
That's pretty fast, can you show the M14 and maybe Railgun?
>>
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>>145193220
here you go
railgun is just a sped up animation, but if you really wanna see it i'll do it
>>
>>145130408

literally all gods hate irony

I hope you enjoy your eternity of punishment the moment you leave this world
>>
>>145193446
Thank you, I suppose the Xbow is just the same animation sped up too?
>>
>>145193446
M14 is fucking wonderful aside from that scope
>>
>>145193892
and the laser sight that can't be toggled
>>
I hate the laser on the m14. Real laser pointers don't look like this at all, they're just a tiny spot, this looks fucking stupid.
>>
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>>145193837
nope, it's actually a new one. not sure who's gonna spam it like this though, but i guess it could save your ass in some bad situations. right now i need 6 headshots to take down a scrake (using sniper and ballistic shots to stun him in 1 shot), you can only make 4 shots until he's no longer stunned
>>
>>145194342
the model is built so that the laser can be removed fairly easily (and possibly other attachments added later).
whether or not TW will implement this is up to debate.
>>
>>145195180
I guess I'll just have to S T A Y T T U N E D.
>>
>>145195415
given that they don't mention this officially, and I had to learn by digging through the game files and modeller, I'm betting it's not even on the horizon.
>>
What's better? Funslinger or Sharpshooter?
>>
>>145196538

Sharp because your hits actually do damage.
>>
>>145196538
Sharpshooter, current resistance system completely gutted Gunslinger
>>
>>145196538
Def. sharp at this point, thanks to TWI's great resistance system.
>>
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I'm actually making progress, and haven't totally given up yet! Here's a preview of what I've got- no animations or texture, but I've got the model to where I want it.
also if you have any experience with Autodesk 3DS or Blender animation and texturing, give me a yell. I would love a point in the right direction as the most I've done on the front is basic reskins.
>>
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marksman + ballistic shock + rack em up
>>145196538
>gunslinger in charge of being relevant
>>
>>145196538
Slinger if you actually want to get some skill and fun, sharpshitter if you just want to be another cuckmando who DUDE RIFLES LMAO, only more useful on big guys
>>
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>>145198595
>Mad Gunslinger main that Sharpshooter has completely eclipsed his usefulness
>>
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>>145198595
>Ballistic_Handgun - x0.75
>Ballistic_Handgun - x0.75
>Ballistic_Handgun - x0.75
>Ballistic_Handgun - x0.7
>Ballistic_Handgun - x0.6
>Ballistic_Handgun - x1.01 on clots/cysts/slashers
>>
>>145193446
>doesn't pull the bolt with right hand and change magazine with left
fast enuff tho
>>
>>145198756
>.500 can't even flinch a Scrake on the first shot anymore
l e l
>>
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Railgun is fun.
>>
>>145201376
LOL
>>
M14+LAR+Med pistol, M14+Xbow+Med Pistol or LAR+Railgun
>>
>>145202605
The second if your team is useful
The third if your team is useless
>>
>>145202605
I'm considering M14 for bigguys + medrifle for stalkers and other trash
>>
>>145199018
>guys gunslinger is doing too damage, but one more nerf could be one nerf too many in this game
>just have zeds resist theme accross the board
>>
Is crossbow still useful for SS or instant skip?
>>
>Freeze a Zed
>"I know how you feel"
Oh Anton
>>
>>145206545
>you will never hug Anton
>>
I'm enjoying the new zerk because now I can run around with the nailgun or the eviscerator
>>
>>145193471

>god

Good one.
>>
Post /kfg/ memes
>>
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Has this texture always been here? It looks really out of place
>>
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>>145197576
This is amazing anon
I'm genuinely really impressed as nobody has done a true re-modelling of a gun. A classic m14 is a great place to start

I know you'll see this to the end
>>
*dabs*
>>
>>145208290
this bitch ugly af
>>
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>>145208419
>>
>>145179712
they look like someone used the bucket tool in paint to color them
battle scarred and field tested look better
>>
>>145208974
Thank you
>>
are resistances in the game currently, or is it on some kind of opt-in fork until they force it upon us?
>>
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Is it just me or is playing sharpshooter utterly dissatisfying compared to KF1.
>>
>>145208110

It indicates a street crossing.
>>
>>145210441

It is JUST you.
>>
>>145210441
Of course it is
>Headshot something in KF1
>Either it dies immediately or you know you did a good amount of damage to it
>Headshot something in KF2
>Anything else that isn't complete fodder doesn't die and it takes a couple more shots to kill it
It takes away that great feeling of being able to kill most things with a single, well-placed shot.
>>
>>145210441
I don't like the Railgun and the Xbow feels kinda useless but that's about it
>>
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>22 hours and 56 minutes until E3

It's just flying past gents.
>>
>>145211164
But the update is basically out. What's there to look forward to?
>>
>>145211236
E3.
>>
>>145210380
it's currently an opt-in beta for now so enjoy the regular game until they force it down our throats
>>
>>145211236
John Gibson faking enthusiasm and lying about KF2s "great" community feedback
>>
>>145211236
their e3 thing so we can laugh and cry over them being retarded again
>>
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>>145211454
But it's true anon! We've listened to player feedback and made Perks more dedicated to their roles, so what if a Stalker takes 2 DBS shots? Get a Commando buddy with you!

And don't forget to buy the new crates and USBs!
>>
>>145199139
the meme reload where you're holding the rifle only with the charging handle?
that would be completely retarded against melee attacking enemies like zeds
>>
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>>145211236

Watching E3 and then frantically scrambling all the study I can get before my SMA Exam because fucking hell ever since SS dropped I've done pretty much fuck all.
>>
>>145211793
>that JUST haircut
Every time
>>
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>sharp is out
>update shat the bed so hard thread still regularly hits page 10 before the weekend is over
>>
>>145215884
people are just playing the game now
>>
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1 minute meme challenge, my photoshop skills shine through
>>
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>>145216157
I made this ages ago. You're too slow.
>>
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anyone else notice how scrake sounds like a goddamn dinosaur now?
>>
WHENS ZE NEXT BAND ON
>>
what the fuck are you niggers talking about, i don't see the sharpshooter anywhere.
>>
>>145218579
opt into the beta anon
>>
Which is better, LAR + Railgun or M14 + Crossbox?
>>
>>145218579
>We are pushing an opt in preview build of our upcoming Bullseye Update live now! To opt in go to the game properties, beta tap and choose to opt into the Preview branch.

Clicking the links in the OP might help some time you know
>>
>>145218753
LAR+m14
who needs strong single shots when you can do accumulative stuns now?
>>
Deagle +Medpistol + Railgun?
>>
>>145219305
Handguns are pretty fucking awful right now
Thread replies: 255
Thread images: 188

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