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> Tomb Kings still not announced
Edition #6

>FAQs & General Info
http://pastebin.com/gZ1T9VCN

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

>OVERCASTING SPELLS
Double click a spell (it needs to be a boostable spell and you need to have enough magic in the magic pool) to overcast the spell
There's a 50% chance that the caster damages itself though!

>QUEST BATTLE TELEPORT
Select your lord (make sure he isn't garrisoned or in a stance)
Select the quest battle (on the map or through quest log)
There's a button in the bottom right of the quest battle window that you can use to teleport for 5k gold (when the battle's finished you're automatically teleported back to your original position)

>GROUP ATTACK
Group units with ctrl + g
Select your group and right click the enemy
All your units move and automatically direct themselves to and engage enemies they get close to while maintaining formation

Old >>144999093
>>
Correct Old Thread >>145069807
>>
>Start siege assault on Castle Drakenhoff
>Their towers' firing arcs literally extend past the edge of the map.

Who the fuck thought this was a good idea?
>>
Skaven are a rumor made from baseless claims. Do not believe the lies
>>
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karl plz

I dont know whats been up with my recent campaigns, in every one of them everything in the Empire just gets btfo by a combo of counts, orcs, and chaos/norscans

Its never been so fucked before
>>
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>Tomb Kings still not announced
>>
so I have absolutely no experience with VCs. What are the troops I should try to get for them? What's good?

Currently I just raise dead skellies and zombies etc. but I'm not sure in which direction I should go with troops. Are wolves and bats good?
>>
>>145122556

what difficulty
>>
>>145122546
Get a mod to weaken towers. Because they also fire 120mm shells in addition to being able to hit the entire map
>>
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> Tomb Kings still not announced
>>
>>145122663
Last two were VH with the same scenario, normal for this one
>>
>>145070545
glad you enjoy it anon
>>145070618
just any of the subfaction unlock ones. be aware that they aren't compatible with that legendary lords alternative start mod so disable that if you have iut.

>>145070780
I know a guy who was playing my mod with the blood knights one. so In theory it works, all that will happen is depending on load order if we have conflicting skins one will be chosen over the other. as blood knights for example are a completely different entry, should work.

>>145074907
well anon I thought about that and the plan is I add it to various file share sites and ask nicely it be put in the op pastebin.

>>145089982
yeah I made the chance of the dress appearing quite low as I wasn't happy with that or else I would have given the vampire girl some better reskins, unfortunately adding male skins onto female bodies results in a mass of stretched textures and detached jawbones that will haunt me to this day.

>>145121917
good man.

>>145060535
thanks anon, it all started because I was complaining in this very general about it and decided. fuck it I'll do it.

>>145060821
don't tell on me anon
>>
Encampment stance for counts when?
>>
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>>145122849
>>
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Welp, the Empire completely threw even with me saving their asses

They sent their only two stacks deep into Sylvania at the same time the Greenskins invaded Sylvania, getting wiped

Think I'm just going to Turtle up in Bretonnia and await the green/chaos/eastern undead onslaught
>>
>>145123031
kek'd
>>
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Reminder that dwarf slayers lose 1v1 to orc boyz.
>>
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deeper into that tree or just go for something else?
>>
>>145123361

b-but they kill trolls
>>
>>145122546
I always have to hide my cavalry in the forest when doing seiges.
>>
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>>145123407
I always get these before anything else
>>
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>>145122286
>AI army composition in vanilla is like 60-70% ranged and the rest melee
>install mod that is supposed to fix it
>just encountered an army of dwarves that had 16 longbeards, 3 crossbowmen, and the general.
>that is a typical AI army composition with this mod

well fuck
>>
Does the Blood Knight mod make the vamp campaign too easy?
>>
>>145123407
I always rush master of the swarm since I use bats all the time. Let's them destroy archers, run down missile cavalry, and flank units on walls without evaporating.
>>
How aggressive am I supposed to be as Karl Franz, lads? Can I just build up reikland and try to be diplomatic, or do I need to kick asses?
>>
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>>145122546
Towers are insane, I almost won this battle if their fucking heroes didnt overwhelm my guys

>>145123737
Not really, they're each about as expensive as a steam tank

I make 24000 a turn and two armies composed of 75% blood knights is costing me about 16000

They are amazingly good though, on par with Chosen
>>
>>145122614
Wolves and bats are great utility units. Dire wolves can run down enemy cav and hold it in place long enough for your spears to get there. They can also flank at hyperspeed, and quickly kill large numbers of routers. Bats are very useful in sieges; group them with Vargheists and run right over the walls, where they'll be safe from most enemy fire and able to strike any choke point from behind. Bats also have a fear effect for cheap.

Grave Guard are much better at simply holding the line than killing. Wraiths make for good lord-hunters, along with your lord. Terrorgheists are bigger, deadlier, scarier bats. Varghulfs have limited use as living battering rams and can regen back to full health if you let the battle play out. Crypt Horrors are excellent as shock troops and flankers, be sure to screen them with cheaper units until they hit the main line.

Zombies are great flankers, as in one stack of zombies flanks around the enemy stack while your main army engages. Techs make them even cheaper.
>>
>>145123835

You should wipe out the Marienburg filth and take the Wasteland as your money machine.

Other than that, you can sit with those two provinces and tech up + turtle with a couple of high quality stacks until the confederation train gets started.

If you want to conquer a third province, Wissenland or Middenland would be decent choices.

Middenland might be annoying to protect considering where the Norscans come from.
>>
>Get Molans magic or whatever the fuck
>Cool I can kill at least 10 guys with a spelll now
>Kill 11 guys with Urannons thunderbolt, the most basic spell
>Unlock comet of cassandora
>it kills 10 guys
WOW GLAD TO SEE THAT THE SPELLS ARE DIFFERENT IN SO MANY WAYS!
>>
>>145123835
I suggest blitzkrieging the maurienburg province to double your income as well as taking middenland since it has solid vet buildings for spearmen, crossbows, and cavalry. You can't really kickass with no income, and depending on the difficulty you will get attacked by bretons and stuff.
>>
>>145123031
This time it is anon, learn to recognize the signs and clues.
>>
>>145124080
That's because bombardment spells are fundamentally broken right now, it's a hit box issue, not a damage one

Go use brain burst a on the center of a unit and watch it evaporate
>>
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ONCE AND FOR ALL

WHO HAS THE BEST DOGGIES?

CHAOS OR VAMPS
>>
>>145123835
Act like an asshole for awhile until Chaos starts coming in, then everyone starts sucking your dick even if you fucked them up before.
>>
does anyone even bother with giants and trolls and shit as chaos? i feel like i'm just making endless hordes of chosen with some knights and having no issues
>>
>>145124080
According to the previous thread, the problem with those bombardment spells go beyond damage, but just what the fuck they register as a hit. Fuck bombardment.
>>
>>145124287
Chaos since their puppers have scaley + poison
>>
Lord
4 greatswords
2 halberds
2 spears with shields
4 demigryph knights
4 demigryph knights with halberds
3 steam tanks

Hows that for a stack?
>>
>>145124358

Giants are really good IMO, both the Chaos and Orc versions.

Trolls run away too easily to be useful if used in frontal fights, they're a flanker unit that is better replaced by chaos knights.
>>
>>145124358
Trolls and giants aren't worth

Shaggoths are great tho
>>
>>145124549
about 7x more expensive than it needs to be. A good emperor never wastes money on vanity.
>>
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>>145124250

It really isn't though
>>
>>145124549
No reason to take spears/halberds with 4 demi halberds and 3 tanks, swap em for gs
>>
>>145124265
>>145124382
>>145124080

Vortex spells are still fucked too

So what the hell does this Molay magic mod even for
>>
>>145122556
What mods are you using for the ultimate mousillon experience?
>>
>>145124287
Vamps because of vanguard deployment.
>>
>>145124551
i'm just struggling to see what i'd even use them for. having an endless line of infantry that just wraps around my enemies line and swarms them seems to be the way to go and my experience as dwarves just makes me fear big units are going to get shot to fucking pieces and not be worth healing/re recruiting constantly.
>>
>>145124793
What if I made a stack that was half tonks, half demi's? I made the dwarfs pay for it.
>>
>>145124818
It makes Vampire lore not shit, explosive spells and missile spells are good, buff/debuffs are game changing, gives you a lot more magic reserves to work with
>>
>>145124964
just make it all steam tanks, cut the shit
>>
>>145124729
Actually it is.
>>
>>145123994
thanks for the advice
>>
>>145124827
Mousillanons overhaul and faction unlocked

There's a mod specifically to enhance Mousillon, dunno if it's compatible yet
>>
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>>145125037
>>
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only dwarves remain lads
>>
>>145124967
>removes all armor piercing and armor removing from buffs and debuffs
yeah real fucking game changing
what is the reason for this bullshit
>>
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>>145125372
>>
So with the Dawi, when should you stop using warriors and longbeards? They've been carrying me well so far.
>>
>>145125645
When you get ironbreakers
>>
>>145125713
Ironbreakers with Longbeards or just Ironbreaker? I don't know if they have that encourage bonus like the Longbeards do.
>>
>>145125874

Just iron-breakers, them Organ Guns and Thunderers are the only units dwarves need.
>>
>>145125874
Iron breakers leadership is crazy good, they'll fight for ages and lose very few units(unless they're fighting greatswords/chosen gw)
>>
>>145125874

Ironbreakers don't need the encourage bonus if you replace all your line infantry with them. They are pretty much the best defensive infantry in the game IMO.

Depending on your income you should probably keep longbeards in many of your other stacks though.
>>
>>145126016
>>145126137
>>145126175
Thank you, fellow understanders of strategy.
>>
>>145125645
You don't need to upgrade your line unless you are facing enemies with heavy lines. I'd rather have 3 dwarf warriors vs 3 orc boys than 1 iron beaker vs 3 orc boys.
>>
is Total War Warhammer worth it for 40€?

My main grips with previous games (last game I played was Shogun 2, I pirated Rome 2 but it was so fucking terrible that I gave up after 1 hour) was how boring they became after some 20 hours because every faction played the exact same and units were just reskins.
>>
>>145126361
Why not 3 iron breakers vs 3 orc boyz
>>
>>145126418
You'll be disappointed, Empire and human factions are just reskinned skeletons :^)
>>
>>145126418
yes
>>
>>145126418
Every faction is completely different in TWW so don't worry about having to use the same 4 units for 900 hours
>>
>>145126458
Costs too much. Better to have multiple armies that do their job than one big dick army.
>>
>>145126458
this t'bh
By the time I could get Ironbreakers I could produce them in mass. My main armys line was just Ironbreaker.
>>
>>145126593
>>145126581
How does it run? Does it have the same performance issues Rome 2 had at launch?
>>
>>145122739

mods?
>>
>>145126575

DUDE LOL!!!
>>
>>145126671
But the dorf economy is crazy strong
by the time you can field ironbreakers, you should be able to afford at least 3/4 armies worth of them
>>
>>145126350

You'll see, lad.

>enemies wade through your thunderer fire and cannons/organ guns
>finally break when ironbreakers toss satchel charges at them
>or they actually get into melee depleted and smack their ineffective weapons against rock-hard manlets until they break
>>
>>145126706
Bretty good actually. I've had very few crashes, turn speed is lightning quick and the battle load/unload times aren't bad at all, especially if you have a SSD.
>>
>>145126671

I struggled to find a use for all my money by the time I could field Ironbreakers.
>>
>>145126889
Not on higher difficulties.
>>
>>145126706
Runs better than anything previously released on this engine
>>
>>145127212
I did VH dorfs, and by the time I had Ironbreakers it was easily affordable

Learn to manage your kingdom
>>
>>145123361
Hopefully so, Slayers don't want to live.
>>
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I've literally done a VH run for every faction save for Empire.

What the hell is this shit...

My three attempts have been as follows:

1. Secessionists camp in their hovels and after a long battle I get ass-raped by Greenskins.

2. Ambush Secessionists but Greenskins raze 2 of my settlements in response.

3. Greenskins and Secessionists both defeated but fucking Marienburg sieges me and fucks me over permanently.

Please. Someone tell me the best strategy here. It's just completely ridiculous.

Pic related btw.
>>
>>145128624
Literally git gud
>>
>>145124287
Campaign: Chaos (as if you ever get the chance to use them)
MP: Vampyres
>>
>>145128624

my first playthrough was empire on legendary, its pretty simple


just crush secessionists by turn 7, then stomp orcs into peace and proceed to take marienburg after that just confederate and conquer
>>
For melee lords like Franz is it better to upgrade his armor or his HP? What about melee attack? Charge seems less useful
>>
>>145128624
>>145128804

forgot to say that your army should consist of only 4 different units

Lord
Longswordsmen x 8
crossbow and musketeers x4 x 4
free of choice arty x3

the lord goes into the middle tree for leadership and the two unit boosts before going into lightning strike. You dont need to buff the lord really since all battles will be one sided
>>
>mannfred and his butt buddy attack my shitty little armor with two full stacks of zombies
>rape them
>offers me 900 gold for a peace treaty
vampire cucks, not even once
>>
>>145128624
>>145128804

Different guy, same experiences. I left Marienburg alone despite all advice to do otherwise. Took Nuln because they were pestering me and fortified it out the ass, so it's self-sufficient. Started moving south and then got fucked by opportunist dwafs who are not sitting in their singular hovel after I burned down the rest of them. Most of the southern settlements I took are getting taken back since everyone is taking advantage of my weakness, and I still have 3 turns until my demigryphs are done. It's a slog but I think I can come back.
>>
>>145129025
No spears?

I always thought the best tactic was to contact the enemy units with spears and then flank with swords/crossbowmen/handgunners/cavalry?
>>
>>145129262

I found the initial charge not worth the trade off for better melee combat
>>
>>145129025
What is lightning strike and why does everyone on this damn board recommend I get it?
>>
>>145129262
Only keep 1 or 2 units of halberds around to deal with big monsters.
Spears are only good for killing monsters, and halberds do it better.
>>
>>145129656
Night battle form old total war.
>>
>>145129656
attacking an army but they cant get reinforcements from nearby stacks
>>
>>145129656

removes reinforcements, basically your bread and butter for defeating chaos
>>
>>145129889
Butter for defeating anything really. It's just too good to not get on every lord.
>>
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>>145129750
>>145129859
>>145129889
>>145130091

>not fighting all the stacks and winning through sheer understanding of strategy
>>
So what exactly is the point of a necromancer lord over a vampire lord?
>>
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>>145130298

not all battles can be won through strategy alone
>>
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>>145130298
The Skaven are real, you stupid bastard.
>>
>>145130463

9hp is all he needs, prepare your anust
>>
>all the factions share the same quest maps even if the factions/forces are different

God damn this game just feels so fucking lazy and half done.
>>
>>145130635

idk if you played r2 or attila but they were pretty similar to this on release
>>
Does anyone have the Warhammer roll pic?
>>
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>expecting any self-respecting citizen of the Reik to believe that ''''''''rat-men'''''''''' are kidnapping people from the Emperor's great cities and burgs

You've spent too much time in the field, Saltzpyre.
>>
>>145125372
Nothing wrong with him going out of his way to respond to people. Or maybe you'd prefer the sega approach where he stops caring about fans and starts charging for any new content.
>>
>tfw take attrition as undead even in allied territory

I just want to use my skellys for good instead of evil ;_;
>>
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Are the Horned Rat and Hashut actual Chaos Gods or are the aspects one the Big Four respectively?
>>
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As Franz, should I keep my borders pure and only take Empire lands or blob south to rape and pillage the French wood elf cucks? The temptation to take those lands is strong, but all that blobbing...
>>
>just realized 150 turns into my campaign I left conquer all on

whoops

Guess its time to colonize Norsca
>>
>>145131417
Take everything in the southern half of the Empire, then take Bitchtonnian lands.

That way Norldland, Ostland, and Ostermark can fight off Chaos while you blob
>>
>>145131417

Bretonnia are your allies, lad.

Fuck up the Border Ponces though, they are rightful Empire clay.

If you're achievement-hunting, feel free to conquer all of Bretonnia.
>>
>>145131175

He doesn't need a name to respond to people
>>
>>145128804
better to sack orcs over and over for sweet sweet relationship improvements
>>
>>145131417
I always purge those frogs, there are docks everywhere and their cities are loaded
>>
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does it make sense to build this?
>>
>>145131326
Actual. There are uncountable numbers of Chaos Gods. It's just a matter of how relevant they are.

The only time you really see Chaos Gods disguised are amongst retard Norscans(and probably more southern humans in smaller cults) who think they're following the ancient god of notslaaneshtotallyhonest.
>>
>>145132029
if you want to expand ever, yes
>>
Does Leadership do anything besides making units harder to break? VC has leadership in their tree and unbreakable units, so that doesn't make sense.
>>
>>145132029
You should have them in literally every town
>>
>>145132189

Vampire units crumble when their leadership is low
>>
>>145130327

There is none, for the same reason mannfred is a much better lord than kemmler (Not counting spirit leech). Vampires are much better combatants, and can do everything a necro can do spellwise.

Master of the dead is the only thing necros have going for them, and that's not nearly worth a substantially weaker lord.
>>
>>145132246
When you say every town, do you just mean every province, or do you mean literally every region?
>>
>>145132693
I make them in literally every region
>>
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so how are vampires supposed to be leveled?
>>
>>145131757

you dont really get that luxury early on in the game on legendary
>>
>>145132926
I grab spirit leech and the "good versus multi-targets" spell. I also grab influential to help spread corruption. Anything else just depends on what I need.
>>
>>145132926

Combat skills for massive leadership bubble.
>>
>>145132926
>Spirit leech
>Life Leech
>get all the spells
>Evasion
>fate of brujna
>earthing
>power drain
>arcane conduit

Then spec out their melee
>>
>the living vaginas

Why does she keep saying this? What does she mean by this?
>>
>>145132189

Vampire units aren't unbreakable, in fact I don't think they have any unbreakable units.

Instead of fleeing, undead start to crumble when "SQUAD BROKEN" occurs, meaning they literally start melting themselves, dealing rather substantial damage over time.

>>145132926

Get expansionist, then have your vampires sit in deployment for the growth. That's it, that's how you build them.

Use banshees or wight kings if you want a combat hero.
>>
>>145133110

obviously mocking you for not getting any
>>
>>145132029
It doesn't make sense NOT to build them.
>>
>cant demolish norscan buildings

Okay then
>>
>>145133334
You can't capture their provinces man
>>
>>145133170
That's pretty sad, anon. I'm sorry for you. Maybe someday you'll get a gf.
>>
>>145133574
Using faction unlocker
>>
>>145131326
Technically, there's shit tons of Chaos Gods in Warhammer. It's just the 4 are some of the stronger & more prominent ones.
>>
>>145133698

but anon why would i want that
>>
>>145133698

Don't you ever post on my board again normie scum.
>>
>>145133727
Yeah I gathered, my point was to expect bugs with mods.
>>
you name your units, right anon?
>>
>>145134683
What conventions would you use? For Empire I could see 1st Foot, 2nd Foot etc. What would you name reiksgaurd? what would you name zombies?
>>
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ROLL
>>
>>145134683
sometimes it's hard to keep coming up with orcish names for warbands... at one point I literally called a group "Fist Boyz"
>>
>>145134990
thanks
rolling
>>
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>>145134990
>>
>>145134990

SUMMON THE ELECTOR COUNTS
>>
>>145134990

y not i just finished my orc campaign
>>
>>145134965
Empire gets regimental names like you said, I'll name knights after something to do with their general like "x's guard" or something more creative.
I don't bother naming shit like zombies and gobbos, they don't deserve it.
>>
I AM PRINCE AND EMPEROR
>>
Empire is the shittiest faction to play as. Games can end or continue just by what the AI does in the first 10 turns. I've restarted so many times because the orcs can either gangbang the same province or not show up at all, and Marienburg and the Dwarf fuckers in Karak Ziflin can team up and attack or do their own thing. This is so frustrating,
>>
Wtf am I doing wrong /v/?
>be in vampire campaign
>Kislavs attacks me with a shitty army and fucks up one of my cities
>Manfred 20/20 army moves to intercept
>kislavs run away and sacks another city
>finally catch the slavs army
>cant fucking attack them because Manfred wont enter a tiny red circle around them
>in my own territory with plenty of movement to spare
>mfw red circle is unbreakable forcefield and I alt f4 without saving
What the actual fuck is this game?
>>
>>145135605

>>145128804
>>145129025
>>
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What a name
>>
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Die european scum
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Is Molay's magic good? Does the rebalancing make mages fun to use or does it go too far?
>>
>>145136085
Nice, your doing a refugee run I see.
>>
How the fuck do you win against a bigger trash vamp stack with your vamp trash stack?
Even if I tryhard and leech the enemy general to death almost before the lines even come into contact with one another, the fucking +leadership from very hard plus their numbers means you'll crumble to shit with a leader long before they do without.
>>
>>145136320

how did you even get into that situation
>>
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Which race are your guys favorite race currently in the game? (bonus points: Which race or addition are you most looking forward to or hoping for?)
>>
>>145136150
Makes them fun

It cant fix bombardment spells tho, which are bugged
>>
>>145131186
Gonna have to wait for TK. It's tough to do good when your troops run on pure, high-octane unleaded Evil.
>>
>>145136150
Vortex still doesnt kill anybody, just kncks them down.

Also removes all armor piercing related parts of buffs/debuffs. No more increased Armour piercing damage, or lowering the enemies armour
>>
>>145135658
http://steamcommunity.com/sharedfiles/filedetails/?id=693684953 will help assuming you're not in march mode. It effects the AI too.
>>
>>145136382
Trying to take templehof in a big battle with my one stack against their one stack and smaller friends, gotta deal with all the trash before I can assault their 16 garrison capital.
>>
>>145136390
Skaven
>>
>>145136587

you should have been able to defeat those without any effort, if you waited before attacking them then you messed up
>>
>>145136526
>No more increased Armour piercing damage, or lowering the enemies armour

Why though? Those are some of the few spells I used besides the Death stuff.
>>
>>145136390
I like Empire. I think beastmen would add the most to the game, since lore wise most factions spend most of their time fighting beastmen.

>>145136587
If you didn't sweep them in 5 turn your might as well restart. Normally you can just blitz the 2 cities while raising between battles, then they wouldn't of had time to recruit anything once you are seizing templehof.
>>
Is there a compatibility submod for empire of sigmar unit mod and radious? It works, but the upkeeps are all wrong
>>
>>145136382
You should change battle difficulty to normal and keep campaign to VH. The AI doesn't get better it just gets retarded artificial buffs.
>>
Is there a fucking crack for this damn game yet?
>>
>>145136805

but im not the person struggling, its this guy >>145136587
>>
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>tfw vargeist upkeep
>>
>>145136793

Beastmen and Orcs. They're the two whipping boy factions with limitless numbers.
>>
>>145135443
GET OUTTA ME 'EAD
>>
>>145136526

>Vortex still doesnt kill anybody, just kncks them down.

Depends on the vortex, Wind of Death is a real killer
>>
>>145136714
>>145136793

Turn 1 that first army, turn 2 the town north of me, turn 3 the top town in eastern sylvania, they raided the second province(doing nothing but like 300 spooky money worth of damage) and retreated, turn 4 I advanced towards them but didn't have the range to fight the isolated full stack, despite it raiding and running away, and the lesser stack was camped under templehof's garrison.
So i passed turn 4 for more reinforcing, got like two zombies, mannfred's starting stuff, three wolves and the rest skeleton swords.

Turn 5 I engaged their one and a half stack standing next to their not-capital province, got my ass kicked and here I am.

>>145136805
Does it affect muh cheevos?
>>
>>145137076
Funniest one
>>
>>145136884
How the fuck did I do that.
>>
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What's the best formation for sword units?
>>
>>145137515

depends on your opposition
>>
>>145137143
Not certain but pretty sure it does not.
>>
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Europe will be ours soon
>>
>>145137515
Depends on what you want them to do
>>
>>145137654
poo in zoo
>>
>>145137574
Extrapolate.

>>145137656
Explain.
>>
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Run you fools!
>>
>>145137765

I dont think extrapolate is completely appropriate for that but i catch your drift.

basically the thicker line, the more durable and the longer it takes for them to die or get exhausted. But at the same time they wont dish out as much damage.
with that you should be able to figure out which formation suits their use
>>
>>145137765
Their formation should only really matter depending on basic tactics

Do you want them to deny/hit a long line of terrain against multiple units?

Can you protect their flanks/do you care to?

Wider formations will fight more and die more, less wide formations are more solid but if your line is short you're far more open to flanks from the sides.(Rear being vulnerable no matter what.
>>
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>>145137926
I said RUN!
>>
>>145137515
If your unit is superior you want more surface area against the enemy and vice versa. 1. Will get fucked by cavalry charges though, but the AI doesn't know how to effectively do them.
>>
>>145138086
Stop blogging.
>>
>>145133110
I want to cuddle with vampire-chan!
>>
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>>145138086
ficki ficki
>>
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>>145138176
t. European
>>
>>145137654
>Bashi Bazouks

Aren't these guys utter shit or something
>>
>>145138550
They are just there to distract/break them while cav or guns go around
>>
Someone make a Greggs faction in Attila please
>>
>campaign victory
>just expand 5 miles across the entire map with doomstacks and don't even bother fighting unless the game says it's going to be close

I wish campaigns were more story focused and tried to be a little more varied than just "grab this territory and grab this territory". The most enjoyable part of the game is having cool battles.
>>
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I FINALLY beat vamps on hard what a fucking slog through the mud. I 463 turns of fucking annoying ass orcs constantly raiding me and destroying my economy while I tried to hold 20 provinces. They pretty much constantly had 7 armies in my homeland once I finally killed bretonia. This is a screen of the final turn, fucking ridiculous. Anyone feel my vamp pain?
>>
>>145139109
You could make some restraints for your self instead of spamming steam tanks and auto resolving like a retard.
>>
>>145139212
>letting greenskins unify the entire badlands
you got what you deserved
>>
>>145139212

VC isnt that painful if you know how to diplomacy
>>
>>145139109
Absolutely crushing enemy armies should debuff them at the peace table. If you win three heroic victories against them in a row and they have no stacks left(even if they can AI-cheat more into existence in a couple of turns) then they should be begging for peace, provided you aren't distracted elsewhere.
>>
>>145139365

you dont even need heroic, just smacking a few of their stacks is enough for peace treaty to punch through
>>
>>145139365
They do. The only factions that don't do that are chaos/norska because you cant be at peace with them.
>>
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>>145139609
I made peace with both Norscan tribes and the warriors of Chaos on my Greenskins campaign.
So it can be done.
>>
>>145139309

I never even fought the dwarfs once, the orcs completely killed them for me and then they were too huge to deal with, I just had to put up with their raids. If the AI wanted to kill me it easily could have.

>>145139341
I literally didn't ever negotiate with anyone other than to occasionally end a war.
>>
>>145139780
Empire can't negotiate with them. I don't play the lesser races.
>>
>>145139786

well there's your problem right there. In my VC playthrough I had a 3 side war against dwarves, empire and bretonnia. Solved it by smacking one, peace treaty, smacking the other and so forth
>>
Best hero unit for the Empire? For actually fighting in battles, I mean
>>
>>145140097

I AM PRINCE AND EMPEROR
>>
WOOD (WOOD)

ELVES (ELVES)

ELVES WOOD

WOOD
O
O
D
ELVES
>>
>>145140097
Spearmen, unsheilded. They are the true heroes.
>>
>>145140097
Witch Hunter
>>
>>145136390
tie between empire and orcs

OGRES
>>
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>>145139865
>Empire
>can't
>negotiate
>with
>them
>>
>>145134990
Anything except for dwarfs they seem boring as fuck.
>>
>>145139956
>peace treaties

This website is 18+.
>>
>>145140331
You must be using some shit mod, or maybe it lets you on easy difficulty.
>>
>>145139780
Was this during the first or second Chaos invasion? There are two Chaos invasion events, and during the second one, there is no negotiating with the Warriors of Chaos (and therefore no negotiating with Norsca) until the Warriors of Chaos are dead.
>>
>>145140481
nope, it's on legend.
>>
>>145140357

not everyone plays dwarves on normal difficulty you know
>>
How come sometimes Kholek is small and sometimes he's fucking huge
>>
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>>145136390
Empire is my current favorite in game and looking forwards to skaven and beastmen the most.
>inb4 I get memed on cause I like skaven
>>
>>145140582
Low-sun diet
>>
>>145140481

Pre and Post chaos you can negotiate with them
>>
>>145140481
You can have treaties with them before the main chaos invasion. After that they perma at war with them
>>
>>145135728
That's pretty brutal
>>
>>145139485
>>145139609
Yeah I know they want peace, I meant the keyword to be begging. Offering vassalization and provinces and shit.
>>
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s-should I hire him?
>>
>>145139737
Can you do co-op games in Napoleon?
>>
>>145140536
It probably was during the first invasion.
Honestly I never payed much attention to them because you are so shielded as the Greenskins.
The only time I really fought them was when the bastard Skaelings sailed a fucking stack around Estalia to D-Day my shit.
>>
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>>145134990
Rollin
>>
>>145140880
Why would they do that? They are warriors not european cucks.
>>
>>145140919
yeah slayers are good against monster units
>>
>>145141013
Amazing chart
>>
>>145140595
*furry joke*
>>
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>>145141239
eh, cheese is overrated. Not that amazing.
>>
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Uniform book of the Empire here if you are interested:

https://issuu.com/mag_white/docs/uniforms___heraldry_of_the_empire_by_c
>>
>>145141329
fuck y'all
>>
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>>145134990
Hello
>>
>>145141462
why'd you have to post the nipple-orc again
>>
>>145141532
You're my favorite person.
>>
>>145141462
either his breasts are very high up on his torso or he has no neck
>>
>>145141462
why are his nipples so detailed
>>
>>145141364
Playable Averland and Wissenland WHEN?
Playable Kislev WHEN
Ingame(Playable) Halflings WHEN
Fuck Ostland and Ostermark desu
Playable Bretonnia and Mousillon WHEN
>>
>>145141364

>Sylvanian state troops used to wield spear scythes into battle

Thats pretty badass
>>
>when this nigga try to punk you out of the end times.

SO YOU WANNA FIGHT ME?
https://www.youtube.com/watch?v=EitXiqyWsIA

STEP INTO MY ARENA
>>
>>145142407

>all those unused banners
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