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/twg/ - Total War General
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You are currently reading a thread in /vg/ - Video Game Generals

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>Shitty PC Edition

>FAQs & General Info
http://pastebin.com/gZ1T9VCN

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

Old >>144903493
>>
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Ahhh /twg/… the eternal general
>>
>>144948353
NEW OP:
### edition


>FAQs & General Info
http://pastebin.com/gZ1T9VCN


>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp


>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

>OVERCASTING SPELLS
Double click a spell (it needs to be a boostable spell and you need to have enough magic in the magic pool) to overcast the spell
There's a 50% chance that the caster damages itself though!

>QUEST BATTLE TELEPORT
Select your lord (make sure he isn't garrisoned or in a stance)
Select the quest battle (on the map or through quest log)
There's a button in the bottom right of the quest battle window that you can use to teleport for 5k gold (when the battle's finished you're automatically teleported back to your original position)

>GROUP ATTACK
Group units with ctrl + g
Select your group and right click the enemy
All your units move and automatically direct themselves to and engage enemies they get close to while maintaining formation


Old >>144903493
>>
I got elimanted by the AI in turn 20 as empire because I listened to /twg/... turns out attacking marienburg as the first thing is a bad idea...

sigh
>>
What's the verdict on warhammer?

good/bad/meh?
>>
>>144949376
have you been in these threads at all?
>>
>>144949706
Not since warhammer's release, no. Some of us are kinda busy existing.
>>
So how does CA DLC usually work?

If release Wood Elves, Beastmen, or god forbid Tilean mercenaries on the exisitng map will we have to pay to see them/have them in campaigns or just to play as them?
>>
>>144951535
As far as I know before you buy the DLC the factions stay as they are since release. The moment you purchase the factions get added or updated, except for Free-LC that just get shoved into the game automatically.
>>
Some things I've notriced about magic and have question about.

is there any reason to double upgrade your spells? all it says it does is reduce cooldown...so fucking what? I've never been in a battle where I went "oh man I wish I could cast fate of bjuna 10seconds earlier".
And it's not like you spam the same spells anyway. completely useless afaik. Should instead upgrade the damage/reduce cost of casting or some other benefit.

And what about overcasting. again it says it has a bigger effects area on most spells (some are different when overcast though) but does it do more than that? I cast that ressurect undead spells overcharged on two black knights who were at literally one (1) model left in both uniits and it damn near healed them to full unit size again. I have no idea if that was due to overcast or just the regular effects of the spell.

please respond
>>
What's a good army setup for a lategame greenskins army?

>1 LL
>1 shaman
>6 Black Orcs
>2 Trolls
>2 Arrer boyz
>2 Savage Orc Big 'Un Boar Boyz
>1 Giant
>2 Arachnaroks
>1 Doom Diver
>2 Rock Lobbers

Anything that needs to be switched?
>>
>>144953437

Your dependency on monsters might rape you in the ass.
>>
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Is there a mod that removes chariots from the Norscan shitshow?

Norsca fix in general?

>hurr it's a barren wasteland with little barbar hovels every hundred miles, you can't occupy it player :^)
>oh? why shouldn't they have the biggest fucking military in the whole world?
>>
>>144953674
I've been using infantry the whole game up until now, I want me some of dem monsters.
>>
>>144953437
Ditch the trolls and giants, get two divers only for arty, pick up a wolf rider
>>
>>144953437
There's no reason to pick rock lobbers when you can pick more doom divers
>>
There's already a thread

>>144948271
>>144948271
>>144948271
>>
Chaos could use a new settlement action between sack and raze that takes money and leaves the place in ruins in the same turn. Should only take half the money sacking does to balance it out.

Their campaign is just too slow and boring as it is.
>>
>>144954114
Are Giants that bad?
Thread replies: 19
Thread images: 3

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