[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/emugen/ - Emulation General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 84
File: GBA Colors.png (924 KB, 2880x1920) Image search: [Google]
GBA Colors.png
924 KB, 2880x1920
>HIRO, PLEASE ADD THREAD IDS TO /vg/ EDITION

http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
>>144902163
>>HIRO, PLEASE ADD THREAD IDS TO /vg/ EDITION
More like add sound to WebMs sitewide al-fucking-ready.
>>
>>144902489
I'm still waiting for the lossless webm's I was promised.
>>
>>144902489
Hiro already said he wasn't going to do sound webms sitewide. He went full retard and said if people want to share videos they can make a spare youtube account and upload it there.
>>
>>144903059
https://github.com/libretro/beetle-psx-libretro/issues/64

Regressionpusher is breaking everything.

Could be the changes I made to GTE where I tried to make the code more like Rustation's. Id invite simias there to doublecheck what I did there in case I made some mistakes
>>
File: 1458827290225.jpg (6 KB, 196x204) Image search: [Google]
1458827290225.jpg
6 KB, 196x204
>>144904084
Let me guess, it's because of muh screamers, right? Because not only is WebM sound muted by default, requiring you to manually unmute it or tick a box in the site's settings, they could very well give people the option to manually set the default volume value for people who want to have sound on by default but are still concerned about screamers.

It's not rocket fucking science, god damn.
>>
>>144904435

There's a difference between having a website/board that's only text and images and a website that's text/images + sound.

Look at how muted gifs/webms of movies or TV shows are popular online even though you could have a youtube link if you wanted to. People like to browse at work or in other locations where they can't or don't want to have sound. Those people would feel excluded and less likely to browse the website if audio webms were popular.

I'm not saying that's why he made this decision, I'm just pointing out that it's not just about technicalities.
>>
>>144904330
>Regressionpusher
top kek
>>
Remember when someone impersonated byuu on Stormfront?
>>
>>144904330
Who?
>>
>>playlist_cores = "DETECT;DETECT;DETECT;DETECT;DETECT;DETECT;DETECT;DETECT"
>>playlist_names = "Nintendo - Game Boy Color.lpl;Nintendo - Game Boy.lpl;Nintendo - Super Nintendo Entertainment System.lpl;Atari - Jaguar.lpl;Bandai - WonderSwan Color.lpl;SNK - Neo Geo Pocket Color.lpl;SNK - Neo Geo Pocket.lpl;Sony - PlayStation.lpl"

Top tier engineering
>>
File: rice filter emulation.webm (2 MB, 960x540) Image search: [Google]
rice filter emulation.webm
2 MB, 960x540
Will pcsx2 devs ever fix mip maps and whatever is wrong with Dirge of Cerberus?
>>
>>144910224
>Will pcsx2 devs ever fix mip maps
Not before the rewrite of GSdx.
>>
File: why.png (1 MB, 1775x566) Image search: [Google]
why.png
1 MB, 1775x566
Does retroarch store any files/info on the C drive (or whatever windows install drive) even if the retroarch folder is on a different drive?

I've had to reinstall windows twice and each time retroarch has problems loading (I guess) save states. But it loaded save states fine on the windows installation they were saved/played on.
>>
>>144911170
how many decades is that gonna take
>>
>>144912265

See if there are any log messages. Mednafen normally logs savestate errors.
>>
>>144912265
Not by default.

It's probably just because you're using different versions of RA and/or the core which breaks state compatibility. Make a real save and transfer that.
>>
byuu is an idiot because he denigrated his own emulator by favouring his own shitty gb emulator, thus compromising sgb emulation, over the superior gambatte emulator. if he switched them up when accuracy is matching, that would be okay, but like that...damn this is so autistic. reminds me of zeromus. there could have been other ways to implement and test an unfinished core.
>>
>>144906723
Shitpusher.(damn newfags)
>>
>>144913335

I agree but I think he doesn't care. He wanted to write a GB core for sgb emulation so he started to do just that. Having to maintain two variants would probably have been more work for him with no benefits (from his point of view).
>>
>>144912556
Several
>>
File: 1454798836191.png (48 KB, 1024x960) Image search: [Google]
1454798836191.png
48 KB, 1024x960
just like i remember it
>>
>>144913423
Who?
>>
>>144913335
Worse still is that he has no plans on improving it, nor does he have any idea how to.
>>
Emulating is fucking retarded and there's literally no point to play the game if you emulate. You may as well watch a fucking let's play/longplay on Youtube and eat popcorn.
>>
>>144915896

k
>>
>>144915896
Hey, /vr/. How's your $300 copy of Earthbound doing?
>>
File: attachment[1].php_aid=2128.jpg (81 KB, 973x595) Image search: [Google]
attachment[1].php_aid=2128.jpg
81 KB, 973x595
Has anyone gotten What Did I Do To Deserve This My Lord!? 2 working on PPSSPP? This is all I get: a black screen except around the Overlord.
>>
>>144902163
So GBA colors are superior in every test case, the end?
>>
>>144902489
>>144904084
>>144904435
Legitimately, how long have you guys been here? I'm not even gonna bother explaining all the actual reasons that webms are muted.

>>144910120
what
>>
>>144917298
You have none
>>
>>144917462
Why else would I reply? For the craic? Fuck right off.
>>
File: tumblr_o88on5C6Xv1vwvzpeo1_400.gif (441 KB, 260x161) Image search: [Google]
tumblr_o88on5C6Xv1vwvzpeo1_400.gif
441 KB, 260x161
>>144915689
>>
File: Screenshot_119x118.jpg (262 KB, 1914x804) Image search: [Google]
Screenshot_119x118.jpg
262 KB, 1914x804
I've just realized that using anistropic filtering in PCSX2 makes the games have some sort of shitty blur.
why even include the thing if it makes games look worse AND it impacts the performance?
notice the blurry hud at 16x af screenshot
>>
>>144917298
>I'm not even gonna bother explaining all the actual reasons that webms are muted.
Does it involve the general behavior of people on this site? Because that's still not a good enough reason
>>
>>144913335
What do we actually lose due to the lack of good SGB emulation? Is there content that was exclusive to the connection?
>>
>>144918192
Borders, enhanced sound, maybe some specific colorization option.
>>
>>144918046
Do you know what filtering does?
>>
>>144918192
well it's simple as that: people don't use higan.
people play and emulate sgb via retroarch with bsnes + gambatte which is possible via cmd. why would any favor an inferior emulator when there are better options? there are really no benefits in using higan, only deficits. i mean there are people who also favour epsx or pcsx-r over mednafen, but those people at least have reason why the favour this emulator. i can't come up with any reason why i should use byuus emulator.
>>
File: Rhythm-Heaven[1].jpg (68 KB, 500x324) Image search: [Google]
Rhythm-Heaven[1].jpg
68 KB, 500x324
Emulating Rhythm Heaven is so much fun on a phone with a stylus! Besides Triple Triad, it's the only game I play on my Note 4 and it's a great way to pass the time.
>>
>>144918060
The main reason, which the majority of this thread will pretend to not care about, is the linkability of webms.
Nobody wants to open a video file without any chance to alter the volume.
>>
File: 1451852414313.png (304 KB, 1920x1080) Image search: [Google]
1451852414313.png
304 KB, 1920x1080
>>144916075
Works fine for me.
>>
>>144918670
I thought Alcaro was unable to make Gambatte work with bsnes and just uses byuu's GB core?
>>
>>144918046
It's just how anisotropic filtering is implemented in pcsx2, I don't think it can be done any other way.
It's one of those throwaway features that has its place in certain scenarios, but I'd just keep it off.
>>
>>144918985
>Nobody wants to open a video file without any chance to alter the volume.
And that excuse is pure bullshit since you can implement a tweakable default volume level.
>>
>>144919187
At least someone else here knows what the fuck they're talking about.
>>
>>144918701
Yeah, I tried emulating this on my computer before without a touch screen of any kind and it was basically impossible.

I've been playing it on my 3DS though, it's fun as fuck. I still think the original is the best.
>>
>>144918701
I'm impressed, is the latency not enough to fuck you up?

>>144919187
Anon, I'll debate this with you no problem, but please admit that this isn't good enough. What if my friend is afraid of big scary 4chan and hasn't previously set a default value? I didn't want to say this in the first place because I know that this is an issue outside of the site itself, but it's a totally real problem.

>>144919252
Not if you fully think all the ins and outs through, there's clearly issues with having audio enabled, and it's not worth fixing considering 4chan is not a place for videosharing, webm should be treated as high quality gifs here.
>>
>>144918046
I seriously can't tell a difference, except the AF side removes the kinds of aliasing that AF removes.

It might help if you didn't use jpg.
>>
>>144919561
>being afraid of 4chan
Wut?
>>
>>144919561
>What if my friend is afraid of big scary 4chan and hasn't previously set a default value?
Wouldn't that be assuming your friend would've looked at the settings to manually enable WebM audio? In that case you should tell your friend to actually pay attention,

>and it's not worth fixing considering 4chan is not a place for videosharing
Why do we have WebMs at all, then? In fact, why are there boards with audio enabled for them as well?
>>
>>144919561
>Anon, I'll debate this with you no problem, but please admit that this isn't good enough. What if my friend is afraid of big scary 4chan and hasn't previously set a default value? I didn't want to say this in the first place because I know that this is an issue outside of the site itself, but it's a totally real problem.
Firstly you're massively overstating the importance of screamers, sure they will happen but like those jumpscare gifs they're rare enough that they're not that big of a problem and anyway it would be very easy to make the default volume level something low like 10-25% which would make the worst screamer seem like nothing at all, and even then it's just a screamer for fuck sake you're not gonna die from it.

Also
>What if my friend is afraid of big scary 4chan and hasn't previously set a default value
It's called a leaning experience, SPOILER: it's a good thing.
>>
>>144919894
They'll have to buy a dog and change their phone numbers, anon.

>>144919980
>>144920259
Wait, are we talking about the volume of each webm being defaulted to a low volume by the site itself? That's different than what I had in mind, I do apologise.
>>
Updating MAME set to the latest. Is RetroArch worth using now for MAME or should I stick with standalone?
>>
>>144918647
it shouldn't filter every sprite and texture though, should it? the thing is supposed to work on 3d models rather than on things like this
>>
>>144920435
>dog
>buy

wtf
>>
>>144920553
>Is RetroArch worth using now for MAME

Less input lag + shaders, so yes
>>
>>144920435
>Wait, are we talking about the volume of each webm being defaulted to a low volume by the site itself?
Yes.
>>
>>144920689
Depends where you live my friend.

>>144920719
Have they fixed input yet? I'm aware of the workarounds, not good enough. I fucking love RA but mame is spotty.

>>144920989
Is audio still embedded on muted webms?
>>
File: PrtScr capture_17.png (754 KB, 1280x720) Image search: [Google]
PrtScr capture_17.png
754 KB, 1280x720
Best Dolphin configuration to reduce input lag as much as possible?
>>
>>144920678
You have that backwards.
>>
can emulators cure depression
>>
What's the last good version of Daemon Tools lite? For SSF.
>>
>>144921073
Not really a thing, unless you use vsync, in which case turn it off for better latency at the cost of tearing I guess.

>>144921184
Chin up anon, play your favorite games, intake enough omega 3 and consider marijuana.
>>
File: _laughinggirlpuchimas1378(...).gif (189 KB, 165x208) Image search: [Google]
_laughinggirlpuchimas1378(...).gif
189 KB, 165x208
>>144921184

ask dolphindev
>>
>>144921184
kinda
try emulating
>>
>>144921139
how?
why would a 2d sprite that stays on the screen without any particular 3d effect need anistropic filtering?
>>
>>144921071
>Is audio still embedded on muted webms?
Why wouldn't it? it's just the embed player being muted / at a low volume the file itself is unchanged.
>>
>>144921184
Omega-3 supplements can help, I've increased my dose a few months ago and I've been feeling better.
>>
>>144921692
Never assume that because something looks to be a 2D sprite means that it is a 2D sprite.
>>
>>144921184
I emulate happiness when I delete shitty posts on /r/emulation.
>>
>>144921703
I assumed "muted" webms here were stripped of their audio, I've admittedly never saved a webm from 4chan.

>>144921786
Omega3 changed my fucking life dude.
What's your dosage? I'm on 2000mg daily, 300mg epa / 250 dha
>>
>>144921836
nothing you said made any sense so far, i applaud you for your high quality internet trolling skills.
>>
>>144922239
You're talking to at least two different people.

Often in early 3D games, 2D sprites were simply a single polygon with a texture and alpha blending.
>>
>>144922239
I only responded once but sure dude, anyway I'd personally assume that the reason this sprite looking element is affected by AF is because it's not actually a sprite.
>>
>>144919561
>I'm impressed, is the latency not enough to fuck you up?

I don't think so. I've completed a few games and gotten the "superb" rank on a couple. I'm tone deaf and rhythmically-challenged anyway; I don't think it makes a big different. I don't know how 12-year-old me managed to beat it when it came out
>>
>>144922239
He's not trolling, you're just ignorant.

>>144922845
Whoa, I further applaud you, have fun my man! I'm thinking of getting the 3DS game, that shit looks good.
>>
>>144922092
My daily intake of EPA and DHA is at 840mg and 560mg respectively at the moment, I'll give it a few months and see how I feel afterwards, might increase it to 1260 EPA and 840 DHA afterwards if I feel like there could still be improvements, though I feel pretty good right now so I'll just wait until my softgel bottle is empty and judge it then. I've actually been on Prozac for a decade and I'm in the process of stopping it in favor of these supplements.

Seriously though, to those of you feeling depressed, try taking those supplements. It's worth it.
>>
>>144923705
I don't want to shit up emugen but this is a passionate subject, and I know mod-kun will delete this anyway, but damn dude that's a lot higher than me, I'm working my way up, I'm glad to hear you find improvements at higher dosages, I guess I'll keep climbing until I feel like I'm at the level I desire.
Good luck in your feels anon, here's to brighter days!
>>
When will RetroArch have latency as good as Zsnes?
>>
>>144924414

Impossible unless someone rewrites the entire thing in x86 assembly
>>
>>144924414
Probably just about the same time that ZSNES gets multi architecture support.
>>
>>144924414
I refuse to believe ZSNES is even good at input handling.
>>
>>144924669
memes gonna meme.
>>
>RetroArch still being BTFO by ZSNES
>>
I wonder when they will finally fix retroarch, so that cg shaders work again. i mean its been ages and they didnt bother fixing this. if you push buggy releases to stable and least release update to fix the issues (that have already been solved weeks ago) or dont push buggy version to stable at all. fuck that xmb animted wavy thing for breaking cg shaders.
>>
>>144925287
When did cg shaders break? I still use cg shaders on my week-or-two old build.
Windows.
>>
>>144927183
Probably only borked for the XMB plebs, RGUI masterrace can proceed to enjoy things as usual.
>>
File: 1259815770473.jpg (10 KB, 240x250) Image search: [Google]
1259815770473.jpg
10 KB, 240x250
>>144925287
>tfw switched to Vulkan master race for low input lag and no tearing
>but close to no shaders
>>
What's the big deal over retroarch anyway?
>>
>>144927689
If you ask me: I initially came for the CRT shaders, but stayed for the sheer buttload of other options.
>>
>>144927301
I use xmb, I use retroarch on my htpc setup, much more presentable.
I notice the ribbon falls back to basic when I use cg shaders though.
>>
>>144927689
I'm really not sure, I can't figure out why people love to hate RA.
It's a great program, solves most of the issues I have with emulation in general, and supplies tons of fun features like a great fullscreen UI, the usual savestate/rewind, great video/input handling and has a wide variety of emulator cores.
I'm a Windows guy, I can't handle linux because I'm lazy, people that can't use retroarch are stupid as fuck.
>>
>>144930303
Before I moved to RetroArch from standalones I read so many horror stories like how shitty it is to navigate and use. Made me hesitant, but I eventually tried it out. After a few days I couldn't see myself not using it. And this was a few years ago when it wasn't what it is now. I think I just underestimate how many people are retarded in the world.
>>
>>144927689
I like RA just fine. Its SP that is intolerable.
>>
>>144918046
>>144918046
Oh god is that Tenchu? I fucking love Tenchu.
>>
>>144924936

ZSNES is sooooo much better than Higan. I dunno how people stand byuu's garbage.
>>
>>144933060

Only an absolute paedophile would like Tenchu.

Fuckin' perv.
>>
>>144933123
They don't. Everyone who's not a byuu buttbuddy uses his cores through RetroArch.
>>
>>144933228

Retroarch is for the autistic. I use ZSNES stand-alone.
>>
>>144918046
It works better/worse depending on the game. That game probably uses some weird post effect that somehow ends up getting filtered, which makes everything more blurry.
>>
https://github.com/libretro/beetle-psx-libretro/issues/64#issuecomment-224783059

>There is also a potential PS1 RetroArch port coming up

The absolute madman.
>>
>>144921692
It's not necessarily AF, it's texture filtering of whatever sort. pcsx2 typically just smooths out text and other 2D shit with AF activated.
>>
File: pcsx2 2015-02-21 17-13-00-08.jpg (92 KB, 1920x1080) Image search: [Google]
pcsx2 2015-02-21 17-13-00-08.jpg
92 KB, 1920x1080
>>144933060
Tenchu is one of the few blurry pcsx2 games you can fix, the method is by using toon shaders.
>>
>>144934997

It's not fixing it on my end. :/
>>
>>144933429
Sometimes I worry that there are people who come to our threads and believe the things we say.
>>
>>144934829

It's SABR.
>>
>>144934027
The fuck does it run, Game Boy? Who is that even for?
>>
File: celshade.webm (328 KB, 1864x990) Image search: [Google]
celshade.webm
328 KB, 1864x990
>>144935209
Well you just aren't using toon shaders.

Image related is a bit overdone but you get the idea.
>>
>>144935223

That's OK, I've never gotten any help and neither is anyone else.
>>
>>144935330
There were emulators for PS1. No clue if any of the available RA cores could possibly run at usable speed, though. Maybe QuickNES?
>>
File: tenchu.webm (2 MB, 960x540) Image search: [Google]
tenchu.webm
2 MB, 960x540
>>
>>144935336

I am using a toon shader. It is not working.

This makes me sad.
>>
>>144935510

That's the Dreamcast port. Why the fuck do you keep making shit up wholesale to ruin these threads?

>>144935336
>>144934997
>>
File: okami got cancer.webm (3 MB, 960x540) Image search: [Google]
okami got cancer.webm
3 MB, 960x540
>>144935547
Maybe not the right one with the right settings. This was using a reshade shader called "storybook", I think it was ported to gsdx but maybe not. It's difficult getting Reshade to work with newer pcsx2 so you'd have to revert back to dx9 or whatever you can get working.

>>144935664
what
>>
>>144935924

I finally got it working. Had to switch to the OpenGL 3 back-end and hand-modify the shader file. luckily I have Iris Pro graphics.
>>
>>144936570
I don't know what you're talking about but you should post a picture of it.
>>
>>144935493

It is QuickNES, I'm talking with twinaphex on IRC now.
>>
File: 1345259810609.gif (1 MB, 200x118) Image search: [Google]
1345259810609.gif
1 MB, 200x118
>>144936681
>mfw RetroArch becomes the most ported piece of software in the world, second only to Doom
>>
>>144936668

Iris Pro graphics can outperform an ATI card in certain scenarios. See this Wikipedia article:

https://en.wikipedia.org/wiki/Intel_HD_and_Iris_Graphics
>>
>>144936826

The Marathon series was better.
>>
I'm trying to play Def Jam Vendetta on the dolphin emulator 4.0.2. My problem is that I have no video. When I'm on the title screen and main menu, everything is good, but during the opening cutscene and when I enter a match, the screen goes black and I have no video, only audio.

Here are my specs:

Processor AMD FX(tm)-8350 Eight-Core Processor

Video Card NVIDIA GeForce GTX 950

RAM 16 GB

Operating System Microsoft Windows 10 64 bit

I don't know what could be causing this. Any help would be greatly appreciated.
>>
>>144937940
I know AMD cpus are sub-optimal, but I've had no problems running other games, at least not this type of problem where no video is shown.
>>
>>144937940
>4.0.2
Update.
>>
>>144937940

Dolphin is not optimized for that setup at all. You should be rockin' four cores to best take advantage of Dolphin's multithreading capabilities. Using an ATI card would probably help too (Dolphin tries to use any onboard ATI hardware to more accurately emulate the "Flipper" ATI graphics chip found in all Gamecubes; very similar hardware architectures).
>>
>>144938492
Just go away already.
>>
>>144938237

Will someone please get the mods for this fuckhead? The most recent Dolphin version is 4.0.2, he's spreading disinformation left, right, and center.
>>
>>144938237
that's the latest stable build listed on their website!
>>
>>144938631

I'm not the one with a creepy dedication to pathologically lying to strangers in an emulation thread, Mr. Troll.
>>
>>144938741
It's also two years old and there's no reason to not use development builds.

Doesn't work? Oh no, try another one.
>>
>>144938129

AMD CPUs are actually beginning to become the standard thanks to Vulkan (which has surprisingly taken off, considering the second fiddle OpenGL always played to DirectX).
>>
>>144938893

The development builds are almost never intended for regular use. His performance will actually be worse thanks to extra debugging features being activated.
>>
>>144938685
>>144938843
>>144939012
>>144939153
Go away.
>>
>>144938492
Hmm, I'm not in the market for new hardware right now, but I appreciate the advice. Just got my build up and running about a month ago.

The matches are actually working just fine now, but I still can't see any cutscenes. Would there be some setting preventing dolphin from showing these cutscenes that anybody knows of?
>>
>>144939239

Stop highlighting posts made by separate people to smokescreen who you really are.
>>
>>144939153
What the fuck kind of horse shit are you peddling
>>
What kind of loser spends their time on emulation general spreading misinformation to inconvenience other people. I don't normally call people on 4chan losers for trolling but that reaches a whole new level of petty and pathetic. If you read this, guy, quit wasting your time and go play video games or something.
>>
>>144939241

You could try editing the INI file. I forget exactly where it's stored though. :(
>>
>>144939241
He's lying. NVidia is better for Dolphin do to having better OpenGL support.
>>144939528
Go away.
>>
>>144939569
>>144939663

This is your last chance.
>>
>>144939663
it's true though. you can tell just by the filesizes alone. You should always use stable unless you're willing to accept bugs, slowdown and regressions.
>>
File: 1390160551764.gif (314 KB, 226x200) Image search: [Google]
1390160551764.gif
314 KB, 226x200
>>144939847
>you can tell just by the filesizes alone
Okay you got me, you can stay
>>
>>144939776

This was a decent general 'till you showed up. Why you gotta be so pathetic, man? We're just trying to play videogames. Go read a book or something if you can't abide that, man.
>>
Can someone please help me?

I tried all the menu drivers in RetroArch but none of them work except for rgui.
When I try them, RetroArch just crashes the next time I open it.
What do I do?
I want XMB as my menu driver.
>>
File: 5788-fapfapfap.png (455 KB, 750x563) Image search: [Google]
5788-fapfapfap.png
455 KB, 750x563
>>144940028

Have you tried the JIT backend?
>>
File: bob.jpg (68 KB, 468x546) Image search: [Google]
bob.jpg
68 KB, 468x546
Before I waste a bunch of time, would emulators run on an old Phenom computer with no dedicated graphics? (Whether or not they run well.)
>>
>>144940025
>>144940182
Go away.
>>144940235
5th gen and lower, sure.
>>
>>144939847
I don't know who's lying anymore so I'll just go somewhere else.
>>
>>144940028
There's no help you can get here, it's bullshit hour for some reason.
>>
>>144940479
i'm not lying, i'm TROLLING.
Use the ishiruka dolphin build. You can find it on emucr.com
>>
>>144940335
Is there a reason above won't work at all?
>>
>>144940492

It's always bullshit hour, mang. And I'm your host, crashing this thread with no survivors.

Maybe you should go to /vr/. :^)
>>
>>144940335

I've started reporting you every time you post. But go ahead, by all means: keep being a lying cunt.
>>
>>144940640

Their dynarecs are way too intensive. And NVIDIA doesn't publish the SIMD extensions most of 'em need to get fullspeed anyway.
>>
>>144940479
Go to the dolphin forums, you'll see the devs telling end-users to use dev builds instead of stable.
>>144940640
Even at absolutely unplayable FPS? Could work depending on your integrated GPU - you'll need at least DX9 support for PCSX2 and Dolphin ishiruka (DX10 or OpenGL 4.4 for Dolphin master).
>>144940793
Go away.
>>
>>144940632
>emucr
Why not just google fucking 'ishiiruka Dolphin' and download it from the actual source thread. Anyway this is the actual correct answer. Ishiiruka has nice features that mainline Dolphin refuses to take, like asynch shader compilation (which prevents pausing every time a new shader is compiled at the expense of brief model invisibility), AND it keeps up with mainline dev versions.
>>
>>144941098

The emucr builds are actually more recent- don't ask me how _that_ works.
>>
>>144941681
https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version
>Ishiiruka.680(4ebaaa0).x64.7z
>29 hrs ago

http://www.emucr.com/search/label/Ishiiruka?&max-results=12
>(2016/04/03)

Go away.
>>
>>144940995

>Go to the dolphin forums, you'll see the devs telling end-users to use dev builds instead of stable.

No, they said use the development builds if and only if you were helping with an open pull request, you sack of shit.

>Even at absolutely unplayable FPS? Could work depending on your integrated GPU - you'll need at least DX9 support for PCSX2 and Dolphin ishiruka (DX10 or OpenGL 4.4 for Dolphin master).

This at least is true, though I noticed you've (likely intentionally) stated the wrong DX and OGL versions.

>Go away.

I'm not going to let you ruin this general. /vr/ is a shithole and that's the only other place that does something like /emugen/.
>>
>>144941998

No. Shovel your troll shit somewhere else.

Nice job on finally being honest for once, though.
>>
>>144942124
>>144942008
https://forums.dolphin-emu.org/Thread-unable-to-keep-steady-fps?pid=411130#pid411130
>and you're using a dev build like a sane person.
Go away.
>>
>>144910224
Recently played the PS3 version of this, I don't know why you'd want to liquefy it even more.
>>
>>144942257
>>144942289

Samefag. There is no PS3 version.
>>
File: what.jpg (185 KB, 1280x720) Image search: [Google]
what.jpg
185 KB, 1280x720
>>144942473
>>
>>144942778

A half-truth (seems to be this guy's MO). The HD version was for X360.
>>
File: okami hd japanese.jpg (67 KB, 1280x720) Image search: [Google]
okami hd japanese.jpg
67 KB, 1280x720
>>144942892

What a fuck is happening on this thread?

Where is the moderation?
>>
>>144943524
I don't know if lying is against the rules. Just wait for him to go to bed or something.
>>
>>144943524

The moderators never get off their asses. As you can see, this can be exploited. :^)

>>144943591

I'm a night-owl, hun. You've got another few hours at least. ;D

Of course, none of this would've happened if someone had just helped me nicely the first time.
>>
>>144943524
really?
How fucking pathetic do you have to be to photoshop shit like that? Okami HD was a WII-U exclusive.
Everyone knows it. Stop. just stop.
>>
>>144943889
>Of course, none of this would've happened if someone had just helped me nicely the first time.

No one gives a shit about your feelings.
>>
>>144944539
Life is just feelings, anon.
Lets be nice, okay?
thanks.
>>
>>144943889
>none of this would've happened

You sound like a massive child.
>>
>>144945009
>>144944539

Delicious delicious Chanfag tears. Just the right amount of salt, too!
>>
>>144910224
just get an opengl 4.5 capable graphics card

or use software rendering
>>
>>144945131
You're embarrassing yourself.
>>
>>144918670
t. schizophrenic
>>144915689
he's literally actively doing so

>>144914621
i want to die

>>144939153
the nightly builds are literally faster and the debugging features have a sub-1% performance cost at best

the only exception is using software renderer on skylake, you need to use the VS2013 buildbot, which is hard to find
>>
>>144917298
There are plenty of chans that have sound-enabled webms and they run fine.

Screamers are a thing, but there's the option to disable sound if need be.
>>
File: emulation benefits.webm (2 MB, 1280x800) Image search: [Google]
emulation benefits.webm
2 MB, 1280x800
>>144942289
PS2 version is faster.
>>
>>144947767
It's a really short game to begin with though.
>>
File: okami.jpg (132 KB, 1920x1080) Image search: [Google]
okami.jpg
132 KB, 1920x1080
>>144947875
It's 600 hours long.
>>
Why does Soul Calibur 3 mostly run on my toaster, EXCEPT for when the stage is Indian Port?

Like, I can deal with the speed randomly dipping to 90% because of my outdated hardware, directx etc. but holy christ Indian Port just straight up plummets to 10% when the camera is at certain angles.
>>
>>144945661

Don't you have a bedtime, son?

>>144945301

He knows no shame, so I doubt it matters.
>>
>>144948285
>Don't you have a bedtime, son?
you think you know who I am? wwww
>>
>>144948205

Indian Port uses a hardware-specific technique that is really hard to map to the registers and is basically corner-case hell. You might want to think about CPU overclocking, I seem to remember they make point-n-click utilities for doing it these days (providing it's an Intel CPU). Failing that, the PS2 has the ability to use a small portion of RAM as a CPU co-processor, maybe PCSX2 has the same ability? (They'd need to do it anyway for several high-profile games to even work)
>>
>>144948608
>the PS2 has the ability to use a small portion of RAM as a CPU co-processor
Oh, you have literally no idea what you're talking about, ok.
>>
>>144948680

Nice try.

http://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/PlayStation2?from=Main.Playstation2
>>
>>144948809
Nowhere there does it say the console can use RAM as a processor, nor it is even plausible.
>>
>>144948608
Ah shit so it's Namco voodoo doing it.
>>
>>144948854

They're not going to fall for your nonsense forever, you know.
>>
>>144948972
Spoken like a true schizophrenic.
>>
>>144948993

Whatever, man. Keep mouthin'. Still hitting that report button; the mods never come.
>>
>>144949070
Literally schizophrenic.
>>
File: 434_slide.png (106 KB, 430x324) Image search: [Google]
434_slide.png
106 KB, 430x324
>>144949070
>>144949096
>>144948993

You gents enjoying yerselves? :^)
>>
>>144949232
No, I'm upset that the mentally ill go untreated and pollute niche communities.
>>
File: 5274-omg-have-you-seen-the-pric.png (290 KB, 599x398) Image search: [Google]
5274-omg-have-you-seen-the-pric.png
290 KB, 599x398
>>144949298

Have another meme, Mr. Spock.
>>
>>144949298
>>144949498

Why do you insist on a one-man charade? No one else is here, man. You're basically jacking off at this point.
>>
>>144949604
>>144949298 (You)
>>144949498
>>
>>144949298

>I hang out on 4chan, known as the home of the socially mal-adjusted the whole internets over.

>I think I am not, myself, mentally ill

You've been sniffing your own farts for too long, my man; they've caused some kind of cognitive dissonance-based brain damage.
>>
>>144949791
This may surprise someone with no education like you but not all disorders are illnesses.
>>
>>144953530

Still here, me fucko. :^)

>>144949845

I'm just sure you've got a PHD in meme'ing from Trump University, little fucknugget.
>>
>>144949298
>No, I'm upset that the mentally ill go untreated and pollute niche communities.
You're on 4chan in a thread dedicated to emulation if you didn't want to deal with mentally ill people you shouldn't have came here in the first place.
>>
>>144945661
>he's literally actively doing so
that doesn't make his poor decision making any better.
>>
>Dolphin runs faster in fullscreen than Desmume on x2scale
Am I doing something wrong?
>>
>>144956992

The gold standard for DS emulation is DraStic now, as per the wiki. It even recently got a Windows port, so you've literally no reason not to use it.
>>
>>144957392
>It even recently got a Windows port
Doesn't say so on the wiki so I skipped it, I'm not going to tell you what I think about mobile gaming. Not to mention that it's not officially freeware.
>>
>>144957910

It's not freeware, but it is open source.
>>
I think the dedicated disinfo anon almost certainly has to be Squarepusher at this point, no one else gets this mad at /emugen/ of all things.
>>
>>144902163
The person who made those "GBA" colours has never played a GBA in their life.
>>
>>144958420
>>
Ayyy
>>
>>144959315
is the gba colors shader in retroarch correct?
before i always used rgb colors with 4.0 gamma correction and saturation to 0.7.
now i switch to gba colors shader with 2.2 gamma, but i dont actually have a gba so i dont know which ones is better.
>>
>>144963536

The shader is not completely accurrate, no. Actual values should prolly be between 0.8 to 1.8 on the saturation and 2.0 on the gamma.
>>
>>144964156

*0.8 to 1.0 rather
>>
>>144958420

As I've already told you, I'm just a guy who got pissed off he was helping others all the time yet never had even one of his own questions/requests fulfilled.
>>
File: 1421461579240.gif (155 KB, 400x300) Image search: [Google]
1421461579240.gif
155 KB, 400x300
A friend just handed me his Nvidia Shield. Games look and run nice on it but I don't know if I should stick to native emulators or go full retroarch.
>>
>>144964380
So you're that one faggot who got told to fuck off when he was too retarded to use MEGA.

If you want people sucking your dick for stating the obvious you should try the /vr/ emulation general or plebbit.
>>
>>144964597
Go full Retroarch. Native Android emulators are all trash except for Drastic, and even then, the dev is the biggest scumbag in the scene.
>>
>>144964597

Retroarch doesn't currently run on the Shield. You'll need to compile from source.
>>
File: 1415064507185.gif (1024 KB, 242x227) Image search: [Google]
1415064507185.gif
1024 KB, 242x227
>>144934027
>There is also a potential PS1 RetroArch port coming up
>>
>>144964806

>>144964676 told you to fuck off already, crybaby.
>>
>>144964892

It requires PSIO to run, though.
>>
Wasn't retroarch supposed to have gotten drag n drop support recently?

Because for some reason some random old build does it just fine while it's broken in newer ones.
>>
>emudev charges money for an emulator that 99.999% of people are using for playing pirated games
>gets mad when people pirate his emulator for free instead and tries to DRM his software to stop piracy

lol
>>
File: 1350281966103.gif (2 MB, 300x222) Image search: [Google]
1350281966103.gif
2 MB, 300x222
https://archive.org/details/gamecubenaiso
>>
>>144904330
>these are functions used by Desmume which is now going to be using libretro-common more and more for its core emulation code

I thought libretro was supposed to be not invasive regarding the core, seems like staright opposite move by making emulation-specific stuff commonly used by several emulators into libretro.
>>
>>144934027
What about fixing the PS3 port and completing the PSP port first?
>>
File: RetroArch-0609-172928.png (29 KB, 1280x960) Image search: [Google]
RetroArch-0609-172928.png
29 KB, 1280x960
I just noticed that Cloud starts off with 2 missing MP in FFVII. I wonder why that is. Both his magic spells consume 4MP.
>>
>>144966496
It's finally here
>>
>want to make a starter pack for RA
>drag'n'drop works seemingly randomly
>loading content from the menubar crashes everything
I think I'm starting to see why some people can't use it, since pretty much everything that looks logical either doesn't work or crashes RA and the rest uses a terminology you never find outside of it.

Can't you just have a toggleable retard proof mode where you just have "load content and detect core", "online updater", "information", "settings", "help" and "quit retroarch" since that's pretty much all you'll ever need if you just want to play games.
>>
>>144967913
There's a reason in-lore for this and I honestly can't remember it off the top of my head
>>
>>144966615

libretro-common is not libretro.
>>
File: 1421946130154.jpg (71 KB, 256x256) Image search: [Google]
1421946130154.jpg
71 KB, 256x256
>>144966496
>>
>>144967913
>>144969019
I think if you unequip the two materias from Cloud, it sets his MP to 54.
>>
>>144969996

Ah, that could be it. I wonder if it's a side effect of the way the character is created during a new game or if it was done on purpose. Probably the former.
>>
>>144970404
Red XIII is going to be the next (and only) character that joins you that already has materia equipped to him like Cloud that modifies your stats. Check and see if he's missing any MP during that boss battle he joins you in.
>>
>>144970660

I don't plan on doing a playthrough of FFVII at the moment but I'll try to remember it when I do.
>>
I'm playing on my possibly fake r4i, trying to play 999, but the game crashes on the first puzzle whenever I select the stove or pretty much any item. I've tried multiple roms to no avail, what could the problem be?
>>
>>144973003
You're more likely to find an answer to your question on /vr/ or iin /hbg/ as flashcart aren't emulation.

Only thing I can tell you is try to make sure your rom is clean and that there isn't some sort of firmware update you should be doing.
>>
>>144902163
Raw is the best tbqh
>>
>>144973338
>Firmware update
I can't begin to fathom how to do that, but thanks for the advice anyway.
>>
>>144964835
lol what.... hahahaha
it works just fine on all of them
>>
Could i play bravely default on a PC right now without a 3DS and all that encrypted ROM nonsense?
>>
>>144974868
Nope.
>>
I'm trying to emulate Midway's World Driver Championship in Mupen64Plus. I tried both the US and EU version but both apparently freeze on the splash screen (EU version freezes after selecting language). I tried fiddling with the graphics settings (resolution, Vsync, fullscreen, various plugin settings relating to textures) to no avail.

Xubuntu 14.04
Mupen64Plus v. 2.0.0
ROM downloaded from here: http://www.emuparadise.me/Nintendo_64_ROMs/World_Driver_Championship_%28Europe%29_%28En,Fr,De,Es,It%29/40396
>>
>>144975627
>World Driver Championship
>in Mupen64Plus

Give up

The game only works in Project64 which doesn't run on Linux
>>
>>144976217
I tried to run it in Project64 back in my Windows days and that didn't work either.
FUCK I want to play it, it was the first game I played on N64.
>>
>>144974868
Save yourself some time and watch Groundhog Day with Bill Murray for free somewhere.
>>
>>144975627
Mupen64Minus is a lost cause. You're better off waiting for PJ64 to get ported to Linux. World Driver Championship only works on PJ64, some fork of 1964, and maybe MAME or CEN64.
>>
Peripherals and shit aside, is MAME capable of running current arcade vidya like Gunslinger Stratos, Pokken, Dissidia etc?
>>
>>144974868
Go play FF5 instead and then do>>144976330

That's essentially the experience Bravely Default offers, except a groundhog day has a better sense of humor and isn't censored.
>>
File: B6BzjPi.jpg (42 KB, 500x379) Image search: [Google]
B6BzjPi.jpg
42 KB, 500x379
https://www.reddit.com/r/emulation/comments/4nbfkl/project64_for_android_committed_in_github/

>From an initial inspection of the code, it looks like they are going for a subscription model
>>
>>144977647
>android
And nothing of value was lost
>>
>>144977647

>A subscription model

What does that mean?
>>
>>144977836
Pay a monthly fee to use our emu or something
>>
>>144977946

That's pretty scummy. Oh well, at least it's open source, people will just be able to rebuild it and strip that crap away.
>>
>>144979294
It's a 1 time fee and it's open source. I see no issue with that.
Thread replies: 255
Thread images: 84

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.