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/sg/ - S.T.A.L.K.E.R. General
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>BugTrap, crash to desktop, freeze/lockup?? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.

>Start guide, beginner tips, and much much more
http://pastebin.com/FUPEbLiv (embed)
>HUD guide, modding basics, mod reviews, and AMK mod guide
https://docs.google.com/document/d/10yi79NUFhJrFO4hmGeKqaWSw35BJQv0Ve0OK94ioMEw
>Why Complete is bad and you shouldn't play it
http://pastebin.com/6AtetpMM (embed)
>Performance Guides, Steam settings
http://pastebin.com/nzXEevG7 (embed)

>The Zone Manual: Every Mod You'll Ever Need for the True Ukrainian Experience
http://steamcommunity.com/sharedfiles/filedetails/?id=121125400
>Pasta summaries, streamer listing and more
http://cheeki.violates.me/
>STALKER General Steam Group - Join chat and ask for an invite!
http://steamcommunity.com/groups/BroZone

Reminder that MS Update KB2670838 breaks your DX10/11 games including Clear Sky and Call of Pripyat. Here's a fix:
https://mega.nz/#!LAAXlaIZ!uVbJ-gsIPm8Sn2ydh7btI_3VK7Mfr41qoO2L6M7FZfQ
>>
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Mods and Repositories | Often out of date; use only as a last resort!

>Shadow of Chernobyl
https://mega.co.nz/#F!R5tnxQab!u1LS76bEVBuIrAZw6Py_3A
>Clear Sky
https://mega.co.nz/#F!NoVzUJLZ!g4Qdy88rL3BG7WTlNXsGOw
>Call of Pripyat
https://mega.co.nz/#F!58lwDISQ!P-UNABvTEA7km2fLUIAU7A
>Game Repacks + Modding Tools
https://mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
>Downgrading Patches (drag-and-drop)
https://mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>Unpacked Gamedata + GSC Backup HDD assets
https://mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
>Old Builds (dated from June 1st, 2002)
https://mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw

>Lost Alpha
https://mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg
>Oblivion Lost Remake
http://pastebin.com/ZUHS77ZS

>Call of Chernobyl
https://mega.nz/#F!Z01CVQgZ!kzFOBdGnnehBSk1OUQm6PQ
>Call of Chernobyl/Warfare Bitbucket repository
https://bitbucket.org/revo_lucas/
>Harpoon Knife/Alternate Flashlights for Arsenal Overhaul 3.x+
https://mega.nz/#!at5AACJT!_GFaRwe-D4XPY8bdD8DHrBY9njvc9T107hE-lc0J0vs
>Don't have Call of Pripyat but want to play Call of Chernobyl?
https://mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI

>Codebro's 1.0008 Patch for SoC - enter "menu_fps_cap 0" in the console to prevent crashes.
http://www.mediafire.com/download/6644yv6xekn73rr/Codebro's+1.0008b+Fix+1.zip
http://pastebin.com/CtQ7zfkA
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods.
https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22

Previous Thread: >>144667141
>>
how do I adjust suit degrade values? outfit.ltx doesn't have that shit

SoC, AMK for example
>>
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>>144850457
That actually seems pretty nice

>disabled the strange cutscene on Swamp on request of fans
I hope they remove all cutscenes from the game. They were way too long and cringeworthy.
Also they better remove the abysmal GOOORDON STREEEEMAN sequence from X16
>>
How do I change the FOV in CoP?
>>
Bumo
>>
ded thred
>>
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When is Ray of Hope supposed to come out? Anyone have any guesses at the least?
>>
>>144854781
Approximately never ever.
>>
>>144854781
I want a multiplayer/coop STALKER so bad
>>
>>144854781
Why is it taking so long?
>>
>>144855654
a you stupei
>>
>>144793326
>>144793629
Wait what the fuck is wrong with CoC, it was suggested to me a few days back when I asked for something to give the Zone more randomness.

It's barebones? What? I thought it added tons of new areas not to mention the download was like 4GB
>>
>>144855918
Just looking and it also has a shitload of optional addons, so how is it barebones?
>>
>>144856303
Play it first and you'll see
>>
>>144856530
I'd rather not if it's shit since I haven't played CoP in years. I'd rather return with a good mod than fuck up the experience with shit

Doesn't help that the CoC mod page doesn't even tell you what it changes. Maybe nothing. Maybe all it does is add the areas from SoC and CS to CoP without doing much else.
>>
>>144856530
Oh, I finally found a blurb on the page somewhere

>A freeplay-sandbox map pack with 32 maps from all three S.T.A.L.K.E.R. games (and one map made from scratch) with a-life on over 400 smart terrains. There is no story but there are about a dozen repeatable tasks available throughout the Zone. The mod is featured as a modding resource but can still be played on it's own.

Nothing wrong with that since it's basically what I'm looking for: freeplay in a huge randomized respawning zone with new monsters, guns and items. Quests are overrated.
>>
What are the best addons for CoC
>>
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>>144857276
I was gonna ask this later and put more effort into my request
>>
werejew bois ww@
>>
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https://www.youtube.com/watch?v=NNYFR-qvfGg

ayyy lmao

I hope they fixed the AI since then
>>
>>144857747

That fucking mid fight drug purchase mad me giggle.

Also no, none of this has been fixed, never will be either as it's a feature
>>
>>144858051
How is that shit a feature? What the fuck. They have this great mod giving you freedom and they dumbed down the AI? Please explain.
>>
How fucking hard it is to get fucking NATO shit in AA? Barkeep doesn't have any, the Mercs that attacked the rookie village had aks, one had a broken down m16 but fuck that, wolfs replacement gave me some real fucking NATO but i dislike battle rifles.
>>
>>144858157
Actually they did fix the behavior of NPCs in the station and places like Skadovsk a little.
>>
>>144858157

They didn't dumb down the AI, it's the same as it ever was

>Pseudogiant
Traders can't fight otherwise they would wander off and die

>Jupiter
Jupiter spawn Stalkers aren't regular A-life models, they're basically just props without immortality

>Exo man
Don't knife an exo, it does nothing

>Surrender man
Blood loss, he was dazed and confused

>Grenade man
Audio anomaly clearly, he couldn't hear
>>
>>144858280
>>144858391
Well that's a relief, forgive me I haven't played CoP in a very long time.
>>
>>144851170
i should tell you to fuck off and read the shit in the OP.

but try the console commands first FOV xx i believe it is??
and if that don't work download FOV switcher for CoP(search moddb.com) and use that.
>>
>>144859662
>console commands
You are Not Smart.
>>
>>144859730
how so? you know there is a console. or are you pretending to be retarded?
>>
>>144859797
Those commands do not and have never existed without bin mods.
>>
>>144859840
K
well he didnt say if he was playing with a mod. so i just gave him some options.
>>
>>144857747
>Aug 3, 2015

This is from the leak. It has come a long way since then.
>>
http://www.moddb.com/mods/gunslinger-mod/videos

it's... alive?
>>
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>>144860620
Alive mod!
>>
I downloaded OGSE after somebody shilled it on /v/, and I have to shoot enemies like 15+ times in the torso to kill them with the PPSH. Is there a mod-mod that gets rid of bulletsponging? Or is OGSE just shit?
>>
>>144862060
Kill yourself
>>
>>144862101
Not sure if butthurt about me playing OGSE or about me not liking it. I am not a regular on this general.
>>
>>144862363
Kill yourself
>>
>>144850434
Misery 2.2 when?
>>
>>144862363
0693 is garbage in many ways.
0692 is really decent after tweaking some stuff.
>>
>>144862363
kill yourself is the most used response in /sg/ don't take it personal

On an unrelated subject, how fucking tanky are snorks in aa? Seriously they get burned by the fire anomalies in the tunnel AND can take a ton of headshots, i mean im using the fucking Groza that thing does damage.
>>
>>144862060
OGSE 0963 is kind of shit. Get the weapons pack if you really want to play it, someone will link it sooner or later. Alternatively play RMA if you want a restoration of cut content.
>>
>>144862939
Are enemies less spongey in 0692? Or is it just that the PPSH is poorly balanced?
>>
>>144863539
>play RMA

How about no. It's so buggy you literally can't finish it.
>>
https://www.youtube.com/watch?v=IVXVO7THm4U
>>
>>144863773
This is the only place where I read of someone not being able to finish it and I guess it's due to the fact he was playing a mememerge with AA2.

It's either that or Oblivion Lost Remake anyway.
>>
Who the fuck sells weapons and armour in autumn aurora? Even Kruglov sold them in vanilla but i can't even get the barman to sell stuff. Do i need to edit files? How do i do that and what files? Help this is bs
>>
Anyone know if it's possible to disable NPC grenades in CoC? Been dicking around with Warfare in ironman, and having a random chance for runs to end instantaneously is getting irritating.
>>
>>144864046
The ladders in the warlab are unclimbable making it impossible to finish the game.
>>
>>144864210
Inventories change every time you reload a save.
>>
>>144863553
That's part of the tweaking you'd have to do.
I disabled the silencer penalties and reduced time_to_aim to 0, which makes bursts and full auto more viable.
>>
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>>144864810

ive been doing f6 > f7 for a while, the only thing he gets is an spp suit, nothing else. DId the same with barman, no luck.
>>
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>return to Army Warehouses from Red Forest
>4 bloodsuckers spawn just like flocks of birds in the sky
t-thanks amk
>>
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>>144865752
pic related
>>
asgargaegaet
>>
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>>144868537
same
>>
>>144869186
Cyka blyat
>>
So does Misery 1.1 have a vanilla quest line? Also would anyone here recommend the MISERY+MSO merge from the repo?
>>
>>144864774
I've finished it two years ago. It was certainly buggy and the war lab felt extremly empty but I never got stuck.
>>
>>144870041
Also would anyone here recommend the MISERY+MSO merge from the repo?
if u dont have a prob with crashes occasionally or lag sure go ahead, its p. fun
>>
>>144870041
>So does Misery 1.1 have a vanilla quest line?
yeah it does
>>
why would the CoC devs let themselves get trolled into hiding their repo
>>
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I am so fucking tired of CoP RUNNING LIKE SHIT. What the fuck.

AO3 for CoP is fucking AWFUL. The FoV is fucked, don't even see my AK when sprinting.

AKSU model while running looks JANKY AS FUCK like its moving at 5 fps despite my fps being 60-150, which also just feels like shit.

Something is wrong, but I've reinstalled and tried many different settings. Vanilla the game runs great but AO with or without Pripyat Reborn just makes the game run like shit, even after altering switch distances and things in the alife.ltx.

I just don't understand, what is going on. As soon as I switched to DX9 is CS it ran fine, but on CoP it doesn't really seem to affect it. I spent hours over this problem yesterday, I just wanna play some fucking CoP man.
>>
>>144874143
care to provide a webm? havent had any of those issues, also specs?
>>
>>144873605
I think they let a fagzy tier retard in as a maintainer.
>>
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>>144874724
>>
>>144874673

I suck at making them, or rather I made one but didn't know how to get it small enough to upload to a site.

Okay maybe its not as bad as I am making it out to be but I have stutters every now and then, where frames just dip like 30 down from w/e they are. It says I am getting over 100 fps but it just doesn't feel like. The weapon issue I was talking about seems related to just the AKSU, it really looks bad when springing, almost 2D-ish but thats because I am guessing its model just looks bad. Everything else looks pretty alright.

The envornment and everything else runs pretty normal, and the game feels okay when I am just standing still and aiming or shooting.

Also I have a strange issue where when I try to aim with a weapon, sometimes it just doesn't work. It'll start to raise the weapon then just stop, and bug out. Really annoying and impossible to deal with in a game where I need to be able to aim quickly.
>>
>>144875249
yeah the ao ak has the wierd sprinting anim, but i never had the issues with aiming or the dips to 30, that might be the a-life loading in, i have a pretty beefy rig but misery 2.1 still gets me into the low 40's when running into new parts of yanov or zaton so it might be that, other than that i cant really help you, also mind providing me ur specs? could be your processor or ram?
>>
What the fuck lads, i just saw Wolf in the army warehouses with Master and Father Diodor. If i kill Master and Diodor for the mission will he turn hostile? If i kill him will that make the rest of the stalker hostile to me?
>>
>>144874143
you're the same guy who has posted here like 3 + times saying the same shit, you fucked up your install and you didnt listen to the initial answers to your questions.
>>
>>144877920
No, no.
>>
>>144864402
I somehow disabled grenades without meaning to, when I reverse it and figure out what the fuck I did I'll post here.
>>
I can't remember where I left my sleeping bag in AMK AE, how do I get another one?
>>
>>144880538
Buy one at Sidorovich's Jewish Bunkerâ„¢
>>
>>144880538
Buy one at Sid.
Prepare to pay out the ass for it. You'll remember not to forget it next time.
>>
>>144880020
Neato, thanks friend
>>
>>144880718
>>144880846
Fuck that, I actually remember it's in Red Forest I just didn't want to run there from the Bar and then back to Yantar. Reloading
>>
>>144880718
>>144880846
10k RU is fucking nothing in AMK AE.
>>
So, is it a nice game? I need some spooky atmosphere game. Does it work with gamepads?
>>
>>144883418
nice bait
>>
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>>144883418
>>
AMK:AE, going to Agro from Garbage, Pseudogiant camping the levelchanger with a pack of dogs behind the levelchanger. I have an Abakan with ~200 rounds of ammo. Should I run for it or try and kill the Pseudogiant?
>>
>>144873605
because turning CoC into AO3 standalone was such a fantastic idea
>>
>>144886058
Run from the giant while shooting at dogs.
>>
>>144886058
Giants are ez in AMK AE, just shoot him until he dies
>>
http://www.moddb.com/mods/ultimate-weapon-renewal/news/radium-features-discussion
>>
Weaponsoup when ?
>>
>>144887041
This weekend
>>
>>144887945
bullshit
>>
>>144887945
Bullshit you're liying
>>
>>144887945
Bullshit
>>
>>144887945
I do not believe in you
>>
>>144879414
Ahh thanks, i blew up master with a fuel canister just to be sure, and killed diodor with a silenced weapon. Also im playing AA, and i can't decide between the "lightened L85" and the g36, the g36 is more accurate and has a better scope, but it takes a while for that thing to shoot, it has a long folding animation. They do the same damage, a bonus for the l85 is that its silenced and its lighter.

Also a question to werejew, will the l85 be able to mount a grenade launcher? They share the same one with the g36 afaik.
>>
>>144887945
I'm the one who asked and I want to believe you. I also sacrificed a bag of potato chips in the name of werejew.
>>
>>144887945
bullshit
>>
>>144887945
bullshit youre lying
>>
>>144892997
gombo breger :DDDD
>>
>>144892997
the zone take me if i am
>>
>>144874143
AO3 is shit, deviantart-tier of modding.
>>
>>144895207
Why? Whats a better alternative?


P.S. not him
>>
>>144895341
Anything that's not AO3
>>
>>144896469

A03 is a weapons mod, its not misery, what alternatives are to A03, as a weapon mod.
>>
>>144897210
STCoP
OWR
Shoker 2.1
>>
>>144897450
Thanks
>>
>>144897450
Which one of those would you recommend? Im thinking between STCop and Shoker 2.1
>>
Are there no Backpacks in AO SRP merge to make stashes? Am i supossed to use the chests where the ammo is in?
>>
>>144900008
the ammo stashes in pretty much every smart terrain work just fine to store stuff. No one's going to steal it.
>>
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So this guy has been doing this for like 1 whole day since i killed all the mercs here i can not tell if its just bugged or an accurate represantation of how blazed freedom is all the time also he keeps dispensing all this ammo around him
>>
>>144902050

It's bugged.

You'll see this happen again when you get to Limansk
>>
>>144902050

You can't see it in the screenshot but he just keeps shooting at the upper part of the factory for no reason at all
>>
>>144887945
lol i'm hoping to do that. gotta do a few more world models (got 99 done yesterday). played through limansk with warfare before work today and really the main thing missing at this point are updated icons. the world models make very little difference to me personally but I guess I'm just getting them knocked out of the way for other people who care more.

So I guess to give people an idea, and to get my own thoughts straight, here is what is left:

probably 20 to 40 world models
icons for the new scopes (which I'm working on now)
setting up a few more reticles (most are done; got them set up before leaving for work today)
names + descriptions for new weapons (thankfully someone is helping me with this so I can focus on other stuff)
gotta add in one or two new ammo types (easy)
going to adjust some weapon recoil (some weapons have huge recoil at the moment for whatever reason; thankfully I have that excel sheet I made to work with)

All weapons are aligned, and I have someone whos going to help me get weapon names + descriptions done. Traders need to be a little more populated with new weapons, though a lot of the weapons are in.

Honestly I think I'm going to post a zip this weekend whether its completely set or not and just make sure people are aware its more of a preview than anything.
>>
Sooo uhh
I managed to get -233 RU in Misery 2.1
is that normal?
>>
>>144902496
I am SO going to give you the blowjob of your life this weekend.
>>
>>144902496
>gotta add in one or two new ammo types
Being?
>>
post youe stas location
>>
>>144902412
Bugged, happened to me too. Not just guy, the whole squad.
>>
>>144902993
.300 blackout for the honeybadger. Pretty sure that's it; probably just going to do fmj and ap versions or something.

I'd like to remove some bloat as I have unnecessary textures in the directory, but worst case the first release will have redundant textures. Like I said I'm starting to get annoyed myself with pushing it back over and over; having a mega repo that I can update with new versions over time sounds ideal at this point.
>>
>>144902496

This may sound like a sutpid question, but is weaponsoup going to be for coc only?
>>
>>144903447
You already added the russian AP 9x19 and the other ammo like shotgun flechette?
>>
>>144902496
Are you adding any new armor?
>>
>>144903505
I may release it for CoP; I've been aligning weapons in it so they are already working there.

I also kinda want to go and merge WS with TFW to replace my old TFW+AO merge since I left it in a pretty shitty state, but that'd be pretty far down the road.

>>144903714
Oh, I guess I'll do the 9x19 AP. Luckily ammo takes next to no time to make, and I can have people help tweak them over time to make more sense. I could add the flechette ammo real quick probably; what are its properties again? I figure high armor piercing?
>>
>>144904109
Not at first, I wanted to focus on all the guns initially. I'll probably merge the armor thats on moddb that someone pointed out and whenever the dude here gets his thing going work on merging stuff from that.
>>
>>144904135
Off the top of my head:
26 to 30 flechettes per cartridge
Decent/Good AP within 30 or so meters
Kinda wide dispersion
>>
Werejew, will you do a spreadsheet for ammos? Also what values are you using as of now? Vanilla or something else? Is the AP>0.75 = deathray deal fixable?
>>
>>144905514
I'll probably set those up tonight. Gonna grab some beer and work on it since I don't have work tomorrow.

I'm going to basically scale down all ap values until the highest value is 0.75. I'll be doing this in the same way the weapons work - By calculating the percentage between the min and max for each variable. Then I can set the max ap value to 0.75 and everything will adjust accordingly.
>>
>>144898224

Asking again, STCop or shoker?
>>
>>144905745
>I'm going to basically scale down all ap values until the highest value is 0.75. I'll be doing this in the same way the weapons work - By calculating the percentage between the min and max for each variable. Then I can set the max ap value to 0.75 and everything will adjust accordingly.
Oh I meant if the shit is fixable via modding openxray or something, I heard that for some reason if AP is less than 1 bullets can't piece other objects. That said, your solution is better than having deathrays, I just hope 9x39 won't be as meme as usual (eg have more penetration than 7.62, both RFN and x54.
>>
>>144865752
>>144865896
Didn't have a saiga did ya?
>>
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Guy working on the armor stuff.
My HDD died and I lost everything but the photoshop shit for some icons that I uploaded through puush for a friend. I'm going to have to redo a lot of stuff. I'm looking into getting my HDD looked at to see if I can recover my files from it.
Sorry goys. I'll work really hard to bring my work back up to speed.
>>
>>144910553
Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
>>
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>>144910553
>>
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>>144910553
>>144911630

>those perfect reaction images


You can tell the guy with the gun fucked up bad
>>
Any way to increase the rain volume in CoC?
It's barely audible as it is
>>
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>>144910553
>>
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>>144910553
>>
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>>144910553
(CAN'T WAKE UP)
Christ lad, that's some shit luck. Hope everything will turn out alright for you.
>>
I just installed stcop and it feels better, by miles, though some weapons share the same model
>>
>>144905745
Hey dude, i have a question.
What model are you going to use for the AK47?
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>>144910553
>It's a "Anon couldn't keep his promise, so he made up a story not to cause a shitstorm" episode

It's ok, lad, we are used to the fact that "soon" or "in a week" usually means never ever.
>>
>>144915005
I'm using the ones from stcop 2.8. They are the ones made by heffy. I just prefer his models. I'm using his ak74 and all that.
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>>144915193
he was a good boy he dindu nuffin
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>>144915336
You can't use the AK47 from the AO 1.2 for CS?
I think everyone hate's the new models from the AKs, i feel them very boring.
Just saying, i'm not making you to do it, but i will appreciate if you can make it.

Pic of Chinesse doll not related.
>>
>>144916939
I was actually using that model originally. Difference between that model and the stcop 2.8 ones is that the 1.2 ak47 had a dovetail mount. If people want I can super easily get that back in, nbd.
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>>144916939
I honestly really like the vanilla ak, the green polymer furniture the ribs on the magazine and the white bolt thingy make it look so cool, and the skeletal folding stock. Thats the thing i don't like about weapon mods, they always make the ak either wooden or just black.
>>
>>144918021
You have a shitty taste, I'll give you that.
>>
>>144917465
I never notice the dovetail mount in the 1.2 Ak, but if you say so, it will be fine.

Thanks.
>>
>>144918021
Looking past the looks of the vanilla AK, which are fucking ugly, what rustles me the most are the sound effects and the ballistics. It doesn't sound or feel powerful.
>>
>>144918398
POST YOUR RAIFU NOW
>>
>>144856823
the thing is that CoC usually either ends up being a ghost town with few npc's or more crowded than beijing. Also traders can be a bit buggy sometimes with having an inventory of like 8 items.
>>
>>144902550
It's normal for shitty mods by incompetent developers.
>>
>>144918907

I KNOW, i agree 100% thats what bothers me most about all weapons in vanilla, they sound so weak. Playing AA the makarov feels like a hand cannon, it has great sounds. Which makes me wonder what sounds weaponsoup will have.
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>>144919163
>His raifu melts
>>
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>>144919591
I know, its shame such a good looking weapons is so shit.
>>
>>144918739
It may have just been added for the stcop version with 3d scopes. I think what I'm going to do is have the ak47 and aks47 from stcop 2.8, then have the other ak47 from ao 1.2 which will have attachable 3d scopes and shit (since I already had them in at one point it won't take more than a few minutes).
>>
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>>144919163
Hello?
>>
is the AI in CoC supposed to be immune to psi? they just meander about yantar without psy protection just fine while I can't enter without dying.
>>
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>>144920070
That furniture is vomit inducing, and you accuse me of bad taste?
>>
>>144919974
Another question. i'm really curious how many weapons it will be in your mod?
>>
>>144920269
>That furniture is vomit inducing
>Proceeds to post the worst furniture of any AK variant
>>
>>144920269
>Zastava

Looks like toy. AKM clones, everyone.
>>
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>>144920378

Its much better then that piss and shit colored furniture of yours.
>>
>>144910553
>work on project
>not making a backup on a separate disk every time you stop working

asking for it desu
>>
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>>144920449

If you think thats bad you should see their new NATO caliber rifle. I have never seen an uglier rifle
>>
>>144920867
Hey, be nice. It could be INSAS.
>>
Wow, this mod is beautiful. No, this isn't a picture of real life.
>>
>>144920273
I'll get an up to date list when I get home from work in about an hour.
>>
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>>144920943
The INSAS literally looks better, just look at what their Croatian neighbors are doing, they are light years ahead, and Zastava has been making arms for a long time, they were the main producers of firearms in ex Yugoslavia. Whilst the Serbs just figured out that having an AKM clone as your main assault rifle is not the best idea.
>>
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>>144920639
But I didn't post that image.
Also just because some guy has a really fucking awful finish on his furniture doesn't mean the yugo handguard/gas tubes aren't deformed monstrosities.
>>
>>144921290
That does look really nice, never been a big fan of bullpuppers though.
>>
>>144921290
>IN "lmao rivets" SAS
>looks better
bruh
>>
Does anyone know how the game links the parameters of helmets with those of suits?
I'm looking at outfit.ltx and outfit_helmet.ltx but can't seem to find anything. thanks
>>
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>>144921297
>Also just because some guy has a really fucking awful finish on his furniture doesn't mean the yugo handguard/gas tubes aren't deformed monstrosities.

Don't take it so seriously, i was just commenting on the color of the furniture.

>>144921402

Im a huge fan of bullpuppies, don't know why, its strange considering my top 3 rifles are not bullpups.

>>144921440

kek they look like warts, but still look at that disfigured miscarriage they call a rifle.
>>
>>144921818
I mean bullpups look nice but I just never liked them mechanically.
>>
>>144921880
>I mean bullpups look nice but I just never liked them mechanically.

Would never know probably, i live in a nofuns country
>>
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>>144921880
I really like the way the FAMAS and the l85 look, it's too bad that they suck so much. I would buy both as soon as possible if there were civilian legal versions in the US, even if they sucked, just for aesthetics.
>>
>>144922580
You could become a gunsmith and make them legally. You could probably look for a gunsmith and buy some, although you're gambling on the quality there.
>>
>>144922580
Why is the AUG so sexy, familia?
>>
Should I bother with CoC if I've yet to play Clear Sky?
>>
>>144896469
>>144895207
Is AO3 really that bad? It appears more popular than STCoP and OWR
>>
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>>144922580
I like the l85 but holy shit the AUG is so fucking ugly, still g36 with a grenade launcher makes me diamonds.
>>
>>144906967
There are Saigas in AMK AE?

Anyway no, and the game kept crashing during the fight between me/Freedom and the Bloodsuckers so I had to reload in Red Forest and load Army Warehouses again with no bloodsuckers.
>>
>>144923284
Honestly ive played CoP with AO3 and thought it was great, and i just installed STCoP and it just FEELS so much better, and ive only been playing for like, 10 minutes. The reccoil and everything just feels right.
>>
>>144923284
no, plebs don't like it bc it's too hard for them
>>
>>144923584
It's past your bedtime Nigma.
>>
>>144923913
stay pleb dimitri
>>
>>144923458

What does STCoP stand for?
>>
>>144925050
I feel confident you can puzzle it out on your own
>>
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>>144922676
>>144923334
I wasn't talking about the AUG, that was just the only picture I could find with both a FAMAS and an L85 in it and I'm too much of a lazy shit to edit together a picture.
>>
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>>144919163
it hurts sometimes
>>
>>144925304

Well it's annoying because for example I can't even find AO3 on mod db unless I google search it because its ceased development so it doesn't show up in mods on the site.

Someone said it before and I just forgot.
>>
>>144925469
Stalker Call of Pripyat
>>
>>144925506

I'm not talking about the game...

I'm talking about what this guy is referring too.
>>144923458

>STCoP and OWR
>>
>>144925050
Scooter tooter Call of Pripyat
>>
>>144925724
STCoP stands for Stalker Call of Pripyat in that context
>>
>>144925885

So was he talking about AO3 feeling great?? I'm confused.
>>
>>144925980

Sorry i had no clue what i was saying, i was talking about STCoP weapons pack.
>>
>>144926238

It's just called "STCoP weapons pack", thats the name of the mod wtf?
>>
>>144925980
Stalker Call of Pripyat Weapon Pack, or STCoP for short, is a weapon pack for stalker call of pripyat
The moral of the story is that people who don't refer to it as STWP are bad people
>>
>>144926351
Yeah i was confused too, when i open CoP it says "version 1.602 + STCoP weapons pack final" do you have trouble finding it?
>>
>>144926408
>The moral of the story is that people who don't refer to it as STWP are bad people

I didn't know, i just found out about it today
>>
>>144926516

Yeah I am, please post a link or something.
>>
>>144926909

Here you go champ, this is the one i used.

http://www.unibytes.com/84.9bgODmYULqw-Us4P3UgBB/STCoP-Weapon-Pack-Final-.7z.html
>>
>>144927152

Sorry this is better http://www.unibytes.com/84.9bgODmYULqw-Us4P3UgBB/STCoP-Weapon-Pack-Final-.7z.html/link?step=y1aWmr2wthJURLtQuQViyN2O2rY_xg7O-KlX7h-eZNMB&referer=http%3A%2F%2Fstalker-mods.clan.su%2Fload%2Fstalker_cop%2Fstalker_zov_pripjati%2Fs_t_a_l_k_e_r_call_of_pripyat_stcop_weapon_pack_final%2F1-1-0-762
>>
So I have this issue with CoP with AO3. When I aim sometimes, it doesnt snap to iron sights. My arms move like they're going to but then stop. Its persistent on all weapons. Doesn't happen every single time I aim, but most of the time. Anyone have any idea what I'm talking about?
>>
>>144919591
Please pretty please I need my pretty purple plum pepe
>>
>>144920273
Alright, so I ended up compiling a little list, but I did it using findstr so it only shows what the weapons are called in the configs. I guess there are 148 weapons right now removing all variations and attachment entries (there might be one or two left in there but I went through trying to remove as much redundancy as possible).

Here is the list made from the config files; http://pastebin.com/1JF7JsrD
>>
>>144927278
>>144927152

I'm getting "service not allowed" on both links.
>>
>>144930969
fuck, vityaz is missing from that I guess. also gonna be doing the ak47 with dovetail + 1p29, 1p78, kobra, and pso tonight (gonna be two ak variants). I installed weaponsoup on a friends computer who wanted to play warfare and other than icons fucking up everything seemed fine (though I guess some pistols need aligning, but that's trivial as fuck). I'm feeling relatively confident for releasing it this weekend, and will probably do that even if its not completely finished. WS is definitely playable even if its not super polished atm.
>>
Can bloodsuckers climb ladders in AMK?
>>
https://www.youtube.com/watch?v=BVKEiXNSnB4

This made me want to play STALKER again. How to fix crashing?
>>
>>144931382
"this weekend" is almost a meme at this point, werejew. Don't release it with fucked icons please.
>>
>>144937143
That's fine, I don't really give a fuck. If you want to use a version thats not complete (icons very likely WILL be finished), then go for it. If you want a 100% finished version then don't use it and wait.
>>
>>144910553
I recovered the shit from my HDD and I'll get back to work in the morning. I was luckily able to save everything. Making backups tonight.
>>
>>144942419
Hell yeah, good to hear man. Looking forward to any updates you have.
>>
>>144927278
>http://www.unibytes.com/84.9bgODmYULqw-Us4P3UgBB/STCoP-Weapon-Pack-Final-.7z.html
>>144931015
>I'm getting "service not allowed" on both links.

yeah not him, but here
http://ap-pro.ru/forum/36-10858-110

>2.8.7
https://yadi.sk/d/6TcObHwRkoKAg
>latest fix
https://yadi.sk/d/e8g-Cpt6ktJXj

"updated armor pack"
https://yadi.sk/d/CUvpQ8junTWwk
>>
>>144942419
gg m8
>>
>>144910553
>>144942419
wat hdd brand
>>
>>144945443
inb4 seagat or hitachi deathstar
>>
>>144945443
>>144945502
Toshiba Canvio. I probably would have gotten something better but it was a gift anyway.
>>
>>144945662
well important part is you didnt lose your shit, but i always use a backup, system images. makes reinstalling a breeze. if i need to.
>>
>>144914524

>stcop

Didn't we just have this argument.
>>
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>>144919163
>>
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>>144919163
>>
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>>
Is there any way to fix the water in Red Forest to not fucking kill you the moment you touch it?

It makes no sense. I mean, back in CS it made sense that you couldn't just waltz across the fucking creek, but there's no story reason why it should still be that way in CoC.

Other than the devs being lazy fucks.
>>
>>144950429
that creek is connected directly to Far Cry 2
>>
>>144950429
g_god
>>
Are we back?
>>
>>144953118
ye ye
>>
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pls don't die

>fresh oc
>>
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Alright, I got all the icons I'm going to do for now done and most of the hand textures and models set and finished: like 70% of them.

I've got some more suits and helmets to script and I still have to test and balance stats and make sure everything is working in case I made a typo or something while copy pasting shit. Lastly I have player models and NPCs wearing armor, which will have to happen last because it'll take me the longest. I gotta write out descriptions and do upgrade trees too.

I'm not going to ETA a release because sometimes shit happens, but getting all that work minus NPCs and player models will take about a week and the NPCs/player models will probably take about that by themselves. I'll release the mega once I get all the hand models and scripting/descriptions finished and update it for NPCs and player models later.
>>
>>144954227
>integrated helmets
why
>>
>>144954363
Most have non-integrated variants already, I planned on adding more after I finish this set I just think that this is enough on the plate for the first go.
>>
>>144954586
Can NPCs wear the suits?
>>
I still can't decide between the l85 and the g36
>>
>>144954974
>Lastly I have player models and NPCs wearing armor, which will have to happen last because it'll take me the longest.

Modelling hands and texturing them isn't hard but putting together a good looking full-body model out of frankenparts takes me a lot longer and I have a lot to do.
I could get them to wear them but they'd either have no model or would have to use regular in-game models.

I could just retexture in-game models and let them use that then do the modelling work later I guess.
>>
>>144955438
fuck that, just do it the way you originally planned, the right way.
>>
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>>144955935
Yeah, that sounds like less work in the long run anyway. I wonder if I could get some Survarium models and see how those worked.
>>
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Fucking AA is pissing me off, medkits are rare and it takes ages for them to start working, the antirad basically takes a chunk of your health, its not fun going through the red forest with all the radiation and the fucking monolith fags.
>>
>>144956289
That looks so fucking gay
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>>144956505
Most of Survarium's shit does but I could make it look good. STALKER 2's looked a lot better, I bet someone has already put Adidas clothing for bandits in the game but I'm also going to do it.
>>
>>144931382
Is AP ammo going to be a sidegrade or a direct upgrade in WS?
>>
>>144956612
>bet someone has already put Adidas clothing for bandits in the game but I'm also going to do it.

Do it, also make a stalker tracksuit, maybe white with black, slavs love tracksuits. I actually dislike Stalker 2 concept art in general, some of it is ok but a lot if it just looks, weird.
>>
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>>144957017
The mutants looked REALLY good at least. I bet they were going with more of a heavily scripted Metro-style linear gameplay from the concept art.
>>
anyone know why "eliminate bandits in agroprom underground" often doesn't complete, despite killing all cheekis ?
DMMAE if that matters, quest from sid. I'm tempted to remove it altogether...
>>
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>>144957129
>I bet they were going with more of a heavily scripted Metro-style linear gameplay from the concept art.

If that was the case im glad stalker 2 is dead, i hate those kinds of games, feels like cod or some shit. I wish they made it a real stalker experience, like actually scavenging food and looting shit, hunting blind dogs and shit to get paid, you know like the stalkers in rookie village who always say they do dangerous shit just get some bread. And i kinda wish it was a tad bit more mysterious and dangerous, with less people and more mutants and weird shit to discover.
>>
>>144957129
There is a leaked Stalker 2 map. They were going for full open world.
>>
>>144957817
They made that to to reduce loading times, doesnt mean it wasnt going to be linear tb h
>>
>>144957340
Did you check the hallway down the stairs?
There's often another cheeki looking at the entrance to the cyka room.
>>
>>144957983
I doubt they'd go metro-linear with a map like that
>>
>>144958217
I cleaned the whole underground, of all cheekis, milis anb muties. More often than not, the quest stays incomplete, I even tried coming back later when new bandits have spawned...
>>
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If you dont legally own the games already, GOG has em for 74% off! Stock up, STALKER!
>>
>>144958476
Kill yourself
>>
>>144958450
Welp, I'm outta ideas then.
>>
>>144958476
>6.49 per game
Shit, I think I got them all for 8, in total.
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