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AGDG - A Game Dev General
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You are currently reading a thread in /vg/ - Video Game Generals

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Current jam is a collaborative space jam. Find out how to sign up here:

http://pastebin.com/NEPv0pPC

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam will be...
SPACE themed. Jam starts July 14th. You can start early, you can work with by yourself or with a team.

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
First for anime
>>
Second for rape
>>
Third for nodev.
>>
>>144640494
The first guy already had you covered
>>
>>144639714
You concept pixel is nice but I don't see how you can use that in a game, title screen or character UI portrait excluded.
>>
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text-adventure Doom-like with crafting and elements of zelda
>>
>>144640569
stop it, second guy.
>>
How do I set up a camera so that it follows the object currently being controlled?
>>
>>144640642
Come on get rid of the name. We all know there's just 3 of us here.
>>
>>144640583
Thanks! I'm not quite sure what it's to be used for myself however, an anon simply asked for a witch on a broom when I was looking for something to sprite
>>
>>144640657
You tell the camera to follow it.

What sort of answer do you expect without saying if/what engine you're using?
>>
>>
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last progress sleep now
>>
>>144640657

in Unity, drag and drop camera on player GameObject.
>>
thank you for including the pastebin and i'm sure it is appreciated that you called it a collaborative space jam
>>
>>144640967
You decide on what you think is best?
>>
>>144640881
I'm confuse
>>
>>144640108
Here is the real OP for next thread so you can stop fucking it up.
God damn I step outside for 5 minutes and you already made a new thread. You faggots make threads too early.
http://pastebin.com/5d3c7RzT
>>
>>144640657

In Unity? EIther parenting, Vector3.Lerp or Vector3.MoveTowards.

Generically, you want to get a direction vector by subtracting the target coordinates from the camera coordinates, normalizing it, and adding that * speed to your camera coordinates.
>>
>>144640826

>apocalypse, every aspect of civilization is in ruins
>bitcoin is still around
>>
>>144641221

I had to, because the anime OP guy would have fucked it up even worse.
>>
>>144641369
>anti anime hysteria
>>
>>144641221
The jam is space collab. Stop trying to coopt the OP for your own agenda
>>
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>>144640765
You're making the same mistakes as artists, which is good I guess since it shows you're on the right path.
When making sprites, you should try to picture something that can be used in a game. What you did is very cute, don't get me wrong, but it's not a sprite per se, it's a portrait. Technically, you can't do anything with it. That is, unless you plan people to make games like >>144640881

Your previous work for example is something that can theoretically be already used in, for example, an infinite runner with a naked lady.
>>
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Placeholders you say?
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>>144641515

It's not the OP image, it's that they usually don't change the info in the OP. Usually this doesn't matter because there's nothing going on here.
>>
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>>144641515

it really is some kind of psycho-pathological disease
>>
>>144623185
I believe it is "Worksafe Request" anon. Started airing last season.
>>
How do you guys handle resolutions? In my old project i simply drew more of the game world on bigger resolutions because it was a roguelike and that didnt matter, but now im working on something else and seeing more of the world would be an unfair advantage to people with higher resolutions- and its also becoming hard to place everything with the smallest available resolution in mind.
>>
>>144640279
>>144640383
>>144640642
>>144640725
first time ever i LOLed in agdg!
>>
>>144640791
>>144640917
>>144641223

whoops
I meant GameMaker. I'm pretty sure you just turn it into an object but I'm still new to this so I don't know the specifics.
>>
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>>144640583
>concept art
>usuable
sometimes it's just to help visualize
>>
>>144641904
>resolutions
I think you mean aspect ratios.
If it causes an unfair advantage just letterbox or (in the case of 16:9->4:3) just constrain the view so 4:3 players have a disadvantage. But allow them to also letterbox their game if they want the same experience.
>>
>>144642123
i like this, did you do this
>>
>>144642362
yes, took me like 2 hours
>>
Why the fuck do you fuck keep recommending UE4.
This shit is useless for 1MAs.
>>
>>144642362
no I did not
>>
>>144642000
IIRC each view can be given an instance to follow.
>>
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Just really interested in who we'll be working with here.
http://www.strawpoll.me/10414251
http://www.strawpoll.me/10414251
http://www.strawpoll.me/10414251
>>
>>144642537
ammm... are you confused or something?
>>
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====Weekly Recap===
Hello everyone,

Do not stray from the format below or else the scraper will probably miss your response. Try not to use things like additional line breaks or quotes.

A 1.5x1 .png file works best. A .webm will probably look awful since I just use the thumbnail for those.

====Recap Format====
Game Name:
Dev Name:
Tools Used:
Website(s):
Progress:
(+ For positive progress)
(- For negative progress)
>>
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HARD WORK AND GUTS
>>
>>144642624
>music 2d
>music 3d
ee
>>
>>144642624
>programming 2d/3d
Because I dunno what we will do. I can do both, prefer 2D. Way more fun.
>>
>>144642709
why the mustache up her nose? it ruins everything
>>
>>144642720
He probably meant sound.
You DO know how to make 3D soundscapes sound good right?
>>
>>144642178
Well letterboxing becomes a nonissue if at higher resolutions i just show more of the game world. But that means at smaller resolutions the game becomes harder because you cant see as far away, so when i say resolutions i mean options like
>show more of the game world
>scale the drawing of the game so the same amount of game is always shown
>only allow a windowed and fullscreen option like tboi
>>
>>144642660
about what?
>>
>>144642624
>>144642738
Crap I forgot to mention it's multiple choice. I thought it would say so automatically.
>>144642720
>>144642854
I just thought it'd be funny but I guess yeah 3D audio is a proper thing in the modern day.
>>
>>144641115
I realize that. Any advice, though? I mean, it's easy enough to switch from a hub world to level select screen or vice-versa, but if I'm going to go full Metroidvania, I need to decide now.
>>
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>>144642670
Game Name: Ancient Saga
Dev Name: Plessy
Tools Used: XNA
Website(s): teamessell.tumblr.com
Progress:
+Continued integrating the RPG side of the game into the action side.
+Coded most of the pages in the status screen.
-Realized they were bad.
+Tweaked the hell out of those screens.
+Upgraded party system to fit the new game's needs.
+Lots of misc updates.
-Stuck in GUI hell.
>>
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JRPG Boulder/Rock Enemy Dev here. Took a break after demo day but now I'm back.

Before now, all of my skills were hard coded in a script file. It only took a few skills before the file became bloated and hard to navigate, so I made a neat skills editor built off of Unity's editor.
This was my first time making an editor tool, so it took little a while and it's a little messy, but now skills are super easy to make and organize. The meat and potatoes of the animation and exact calculations ("Execution Instructions" and "Executable Command" in the editor) are still hidden behind scripts, but I reuse them a ton so it's not a big deal.
>>
>>144641637
The jam is space only. With a guy who will organize collaborations
>>
>>144642885
Well anon nobody can really advice you on that beyond what I said (I think). Because it's all about how competitive your game is.
If it's not a particularly competitive game it obviously doesn't matter beyond user convenience.
If it's a competitive game you probably want some scheme which just appeals to the most common case and limit everyone to that.
>>144643130
>Any advice, though?
Maybe look at what kind of game you're having. Do you want a warp-point system. Does the gameplay fit an open-world type game?
>>
>>144642709
Blender ?
Did you do it from scratch ?
>>
>>144642535
actually ue4 is very 1ma friendly with the power of blueprints when faced against unitys coding approach.
a student in uni graduated this year using ue4 to build a game where the level is a complete model of our university. i asked him why ue4 and he replied that it is easier to code using blueprints rather than unity c# if you are doing everything yourself not using any exterior assets, addons...etc
>>
>>144643242
Wrong
>>
>>144643349
>unitys coding approach
How is c# worse than blueprints?
Wouldn't a 1MA want to do some metaprogramming at least?
If you don't do metaprogramming you're practically a nodev.
>>
>>144643321
>Maybe look at what kind of game you're having. Do you want a warp-point system. Does the gameplay fit an open-world type game?

I guess right now I could go any direction with it. I just have the moving and jumping working, and taking damage, but it's very neat and easy to extend/modify, so I have nothing pushing me any particular direction. And I like both open world games and map screens.

I find maps comfy, though, and I think they make a nice breather. Plus I like when you find a secret exit and the map shows two directions unlock at once. So I guess I'll go that way.
>>
>>144643349
Don't reply to bait friend.
>>
>>144640967
I wouldn't call what those games do a "hub world". That would be more along the lines of SM64 or Amazing Mirror. Those overworlds are glorified level selection screens.
>>
>>144643608
I don't think you have any idea what metaprogramming is.
>>
>>144643204
Yo nigga is that in Unity

How the fuck
>>
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>>144642813
have you never seen 80s anime?
>>
>>144643649
Actually, I suppose Amazing Mirror is more Metroidvania. SM64 is the prime example of a hub world, though.
>>
>>144643569
You're allowed to have an opinion but that doesn't mean it's fact. The theme that was voted for was Space, it won the polls with over 50 votes.
In fact collaboration wasn't even in second place, "lewd jam" was in second place.

So the theme that was voted for was space, and space alone. Collaboration is just a secondary event that an anon is helping organize.
>>
>>144643784
You write code that generates code in some way. C++ templates are metaprogramming.
Metaprogramming is great, you can use it to generate very nice systems if you have a nice metaprogramming system. Shame they're rare and often overly generalized for them to be convenient. But if you're 1MA and have a rather large code-project it could work quite well. Even in unity.

You find that a lot of engine people make scripting languages for themselves or implement scripting. It's generally not just to seperate the native code from interpreted code. It's also for convenience of use. Metaprogramming can often cover many of those convenient uses better than a scripting language can. And you can have metaprogramming for your scripts of course.
>>144644072
No shut up. I'm not saying blueprints is metaprogramming obviously that'd be the anti of what I'm saying you fucking retard.
>>
>>144644175
Templates are technically metaprogramming, yes, but what does that have to do with C# or Blueprint, or the rest of what you're saying?
>>
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>>144642709

>ywn put your face between her thighs

why even live?
>>
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Oh I posted in the wrong thread.

Cyberdemon531 confirmed for SPEEDRUN MARATHON DD9
>>
>>144644479
NOT WITH THAT ATTITUDE
HARD WORK AND GUTS HARD WORK AND GUTS
>>
>>144644169
>revisionism
whatever you want anon, get ready to see your game called invalid by everyone when people play jam games
>>
>>144644413
Can you do metaprogramming with blueprints?
if no: that's why code would be preferred.
if yes: I revert what I said (assuming it's 'good' by someones standard).

I was just explaining what I see as the 1MA way. Also my programming ability was thrown into question. So I got defensive because I have very low self-esteem and need to defend it.
>>
>>144642709
Man I really dig that model.
If you followed a specific tutorial please share it.
>>
>>144644169
>lewd jam was in second place
You're worse than a holocaust denier.
>>
>>144643871
Unity lets you make custom editor windows through the same API they use for their own windows. It involves a lot of brute-force, ugly UI programming and you have to google how to do a lot of stuff, but you can do a lot with it.
For the actual data storage itself, I used Unity's ScriptableObject class and stored it as a .asset file. There's a live training session on it that goes into detail if you want to check it out.
>>
>>144644659
90% of the work is textures
there is no excuse for having bad models in 2016
>>
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>>144642670
Game Name: Combat ISP
Dev Name: CISP dev
Tools Used: GameMaker, Photoshop, LMMS, Audacity
Website(s): http://combatisp.tumblr.com/
Progress:
+Added Versus menu, can now choose arenas
+New Background for Purple Cliffs arena
+New Music for arena/character select in Versus
>>
>>144642709
how is low poly so puffy?
this is important.
>>
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>>144644614
>>144644752
Here is the photo of both jam theme votes as they currently are.
Anons keep going on and on about
>"We voted for it, this is what we voted for!!"
So here it is, Space jam clearly won, collab isn't even in second place.
I'm not saying collabs shouldn't happen, but collab is not the theme of the jam.
>>
>>144643871
http://docs.unity3d.com/ScriptReference/Editor.html
>>
>>144644624
>You find that a lot of engine people make scripting languages for themselves or implement scripting. It's generally not just to seperate the native code from interpreted code. It's also for convenience of use. Metaprogramming can often cover many of those convenient uses better than a scripting language can. And you can have metaprogramming for your scripts of course.
This is already taken care of (for better or worse) with Blueprint in UE4. It seems that the intention is for developers to use both, not just one or the other. Blueprint doesn't have the efficiency or API access of C++, but Blueprint has a less imperative control flow (it can delay, wait for a condition, etc.) than C++.
>>
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>>144644413
did i hear TEMPLATES??
>>
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>>144642670
Game Name: Uplifted
Dev Name: ElevatorDev
Tools Used: Java
Website(s): https://donpommelo.itch.io/uplifted
Progress:
+New statuses.
+More progress on quests and stuff.
>>
post dev music
https://youtu.be/GpGEeneO-t0?list=WL
>>
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>discussion of theme to two-week jam lasts a full month
>>
>>144644919
f-fraud!
Honestly anon there were way more than two polls. One of which was a strawpoll. That was the first poll. Then there was google forms.
>>
>>144642670
Game Name: [Placeholder Title]
Dev Name: N/A
Tools Used: GM:S, GraphicsGale
Website(s): N/A
Progress:
+Removed iframes
+Refactored hitboxes to work better
+Added an item obtain effect
+Added ability to equip items
+Automatic MP regen is now an item that you can choose to unequip if you want more of your bones broken
+Some water effects
+Fixed a dashing bug
+The boss can now be killed
>>
>>144643204

do you store the data in an editable file? if so what kind? json?
>>
>>144645010
Templates give metaprogramming a bad name. Anyone aiming to use anything like it should write their own preprocessor. It's far simpler and you will be spending the time you spent on writing your own shit on debugging with the templates horrible error messages anyway so just don't.
>>
>>144645084
Poll Jam is the only jam
>>
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Metaprogramming is only a thing in primitive languages that separate the realm of terms from the realm of types.
>>
>>144645146
See here >>144644807

Basically just followed this tutorial: https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects

The only way the data can be edited is through the custom editor that I built along with it.
>>
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>>144642670
Game Name: Frogs Life (working title)
Dev Name: Nasty Old Wizard
Tools Used: Game Maker
Website(s): /agdg/
Progress:
+farming
+inventory
+NPC shop
+spinning wizard
+volume control
+environment shit
+a lot more idk
>>
>>144642709
you did not make this
>>
>>144645010
>>144645230
It's not that bad if constrain yourself.
https://www.youtube.com/watch?v=NTWSeQtHZ9M
'Modern C++' is all bad though
>>
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>>144642670

Game Name: Plok 3D: A Fan Sequel
Dev Name: anonymous
Tools Used: Unity, Blender, GIMP
Website(s): thekingofakrillic.tumblr.com
Progress:
+limbs no longer go through walls
-which broke a few other things
+reflection rendering time is reduced
+new expandable/collapsible platform
+new low-poly background objects
>>
>>144645101
That's one lewd pic right there.
>>
>>144644659
>>144643331
>>144645768
Why do people assume he made it? He never even implied it.
>>
>>144645903
Anon please they're just rectangles.
>>
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How should I go about spawning "walking" enemies on an arena like this? Have some sort of dropship? Have them crawl up the edge since all enemies are twisted angels/demons? Make them crawl up through the ground?
>>
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>>144645903
>>144645101
>open
>>
>>144646092
red-black fog at the camera corners
>>
>>144646092
No idea of what is going on in that pic.
>>
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Game Name: Rising
Dev Name: Node
Tools Used: Unity, Photoshop.
Website(s): risingthegame.tumblr.com - https://nodestudios.itch.io/rising
Progress: We had to stop for a while because of some issues involving our other jobs, we are back at it full time now, game is almost ready and we should go into greenlight/kickstarter in the next few days.
Changed quite a few things from back then, added elements to the machete, which you can cycle between, enemies might be weaker/stronger against certain elements. Local Multiplayer is fully implemented, we are only finishing the other characters and their mechanics.
>>
>>144646001
You've forgotten where you are, haven't you?
>>
>>144646508
Also, sorry for the crappy quality webm, and the text the enemies are yelling are just for laughs (internal testing only), actual texts wont be so cheesy i suppose.
>>
>>144646508
WHOOOOOOOOOOOO
>>
>>144646508
Will the scraper even work with webms
>>
>>144646508
literally who?
>>
>>144646647
You are probably new, given from that comment, used to post here a few months back.
>>
>>144646542
Probably. I mean I thought THIS was lewd, but not the static image.
>>
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i have a question about 2d music vs 3d
https://soundcloud.com/user-795244489/beach-theme-waves
what would mine be considered? does 2d mean chiptune/8bit nes style music?
>>
>>144646776
>posted here 15 years ago
>not a whodev
There's a countdown timer on posting progress.
>>
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>>144642670
Game Name:ThrustingAngels
Dev Name:Anonymous
Tools Used:Gimp, spriters-resource.com, Angel2D, C++, OpenGL
Website(s):n/a
Progress:
+First recap
+Restructured code
+Made speeds/acceleration/drag relate to player speed
-Introduced very strange memory bug
-Realized engine is abandoned
+Started migration to own engine
-Missing fun features
+Planned game features in notes
>>
>>144646856
>what would mine be considered?
Unoriginal.
>>
>>144646776
you can't just stop posting progress then come back on a recap months later to shill your upcoming kickstarter. get out you piece of shit.
>>
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>>144646856
>applying spatial dimensions to music
>>
is a dungeon crawler with no map something that would just make players angry?
>>
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>>144645101
>>144645903
>>144646001
>>144646197
>>144646542
>>
>>144647112
true. its just a short looping demo piece i made
very boring, i know
>>144647227
someone else brought up the concept and i was curious
>>
>>144644112
that......... is ugly
>>
>>144647295
Likely yes. Because they're generally not played in one go.
>>
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>>144642670
Game Name: Nix
Dev Name: LL
Tools Used: Game Maker 8.0
Website(s):
Progress:
+ Picked this project up again.
+ 1/3 of first area done
+ Placeholder player sprite
- Need to fix weird collision bug.
>>
>>144647427
you.......are underage
>>
>>144647427
4chan............ is 18+ only
>>
>>144647295
Just drop snarky, subtly fourth-wall breaking hints to draw their own damn map.
>>
>>144647303
This is a blue board, anon. Behave yourself!
>>
>>144647303
Heh. I'm going to have to put this somewhere I don't lose it. Those are some nice looking rectangles. Better than mine at least.
>>
File: Shoots fired.webm (2 MB, 641x671) Image search: [Google]
Shoots fired.webm
2 MB, 641x671
>>144646290
>>144646297
VR-shooter thing, so in reality you will be standing on the platform with enemies spawning around you.
>>
>>144647517
>>144647583
well........ up yours
>>
>>144647786
>doesn't deny being underage
Enjoy your vacation kid.
>>
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>>144642670
Game Name: Knightly Terrors
Dev Name: Razmig, Theonian
Tools Used: GM:S
Website(s): http://theonian.tumblr.com/
Progress:
+figured out how to make animated blood fountains (water also possible)
+made animated sparkly mirror
+began animating the spider enemy
+made a lot of outdoor tiles (winter and summer versions)
+added to simple enemy AIs to the game
+arrows stick to enemies
+added some SFX
+health bar blinking when less than 20% HP remains
+animated spell effects
>>
>>144647862
well...... i will live longer than you
soooooo.........
>>
>>144647987
How old are you?
>>
How do I get people to work instead of me on my gamedev project?
>>
>>144648063
money
>>
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>>144647875
Oh, and the title is WIP.
We want something short and catchy, which has to do with alchemy (the game is going to be themed around the creation of the philosopher's stone).
Suggestions are very welcome.
>>
>>144648063
Pay them.
I'd do it if you'd ask me for help but since you're not even doing that I won't.
>>
>>144648063
Money
>>
>>144648063
>tfw want to work on a project but have none of the skills necessary
>too shameful to pay people for it exclusively
>>
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>>144648153
Latin could work nicely, if it rolls well on English tongues.
>>
>>144648052
(You)
>>
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Goddamn, worked all day on getting this to work better. I have no idea why it took me so long but thank god it's done.

With that said, I want to see your progress too, anons. Lay it on me, yo.
>>
>>144648357
>>144648153
>>144647875
looking good
>>
>>144648319
Join a collab.
>>
>>144648661
I might someday, but I have to actually gain some workable skill for devving first.
>>
>>144648319
>>144648661
This. I have zero skills and am hoping to get matched with other skill-less scrubs so we don't worry about wasting time and just shit out something for space jam
>>
>>144648646
Thanks!

One thing I didn't mention, which I'm probably most excited about, is that we've gotten in touch with Michiru Yamane and her manager...! We probably can't afford having her make the entire soundtrack, but if we can just get ONE song I'd be so happy.
>>
What's a nice way to do cutscenes in a 3D game without having to make animations for each one?
>>
>>144649041
chat boxes
>>
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>>144647875
Sometimes I use your assets for testing. I hope you don't mind.
>>
>>144649041
Break style into hand-drawn beautiful pictures with narration and text
>>
>>144649041
Create easily reused animations, chain together in the game engine. Just look at how any game pre 2005 or so did things, they didn't have the room for tons of custom animations for cutscenes in-engine.
>>
>>144648786
>gain some workable skill for devving first.
Gain some workable skill by devving.
Anon you being part of a group isn't gonna hinder anyone unless you're being secretive about it and take on responsibilities you can't handle.
>>144648920
Well done. Winner thinking there.
>>
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clarent.webm
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>>144642670
Game Name: Clarent
Dev Name: Arikado, SouthCXC
Tools Used: GM:S
Website(s): arikado.itch.io/clarent-demo
Progress:
+got artguy who is also writing the story and dialogue and all kinds of stuff so I'm no longer 1ma
+added grappling hook as spell
+more detail to grappling hook
+new hud
+new fire effects
+fixed bugs
+new lock-on effect
+story is almost finished
+started working on status effects again
>>
>>144649041
https://youtu.be/AMEk6UVfAQU?t=20m25s
(timestamp 20:25 in case it doesn't work)

Opinions on this?
>>
>>144649373
>grapple speedrun strats
not too shabby!
>>
>>144641687
I remember this
That lion's still swag as fuck
>>
>>144649226
Oh, man. Not at all - That's actually really flattering.
Would like to see the testing you do, though. It's just really satisfying to see shit you've made be used for something - Anything!
>>
>>144649456
Really nice.
Easy to verify the quality of the posing because you don't have to consider all the angles.

Also particles/broken objects in mid air is always a winner with me.
>>
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no one explained what 2d music was yet?
>>
>>144642123
I like this picture
>>
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>>144649571
Glad you think so. That game may be long failed, but I'm happy to say that he'll be be in this new game as a class change halfway through for the grey knight.
>>
>>144649661
It's music with only two dimensions. Usually just rhythm and melody. 3D music is rhythm, melody and harmony.
>>
>>144649661
Maybe he means bleep bloops vs the other kind of music
>>
>>144648153

Transmuter's Trek©
>>
>>144646856
>>144647227
the spatial dimensions in audio are represented by mono, stereo, etc and also in an implied way by frequency.
>>
GNU GENERAL PUBLIC LICENSE

Version 3, 29 June 2007

Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>

Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

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The GNU General Public License is a free, copyleft license for software and other kinds of works.

The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.

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>>
>>144649661
>2D
>1 speaker horisontal 1 speaker vertical
>3D
>add depth to the music
>7.1
>very difficult to explain
>>
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.

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The precise terms and conditions for copying, distribution and modification follow.
>>
>>144648063
How do you think Yandere Sim dev does it
>>
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>>
1. Source Code.

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>>
>>144649373
New UI looks dope.
>>
>>144649754
this has just piano. what dimension are we dealing with here?
https://soundcloud.com/user-795244489/relaxing-vidya-theme
i think most music has harmony unless it uses atonality. i don't think that's what it means.
i think its more this>>144649762
>>
>>144649875
>>144649931
>>144649982
>>144650035
You can't claim /agdg/ you communist. I'm protected by the constitution.
>>
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.

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Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
>>
>>144649796
Thanks for the suggestion!
I can definitely see us using 'transmuter' or 'transmutation' in combination with something.
>>
File: sword.png (309 B, 32x80) Image search: [Google]
sword.png
309 B, 32x80
how improve
>>
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You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
>>
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a) The work must carry prominent notices stating that you modified it, and giving a relevant date.b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.

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>>
>>144650043
No, you have this wrong. It's very simply.

1D music: rhythm
2D music: rhythm, monophonic melody
3D music: rhythm, polyphony (ie harmony)
4D music: pieces of music which change depending on when you listen to them
>>
https://www.youtube.com/watch?v=cktmhqXMsGI
>Ron Gilbert
>creator of SCUMM, Maniac Mansion and the two first Monkey Island games.
He has a lot of shit to say. Worth a watch before bed.
>>
>>144650217
>1D music has rhythm
Debatable
>>
>>144649661
>>144646856
gonna need context to how the term was used. my first assumption would be with using the audio tools in an engine like unity, with 2D referring to playing the audio purely vs 3D with the audio going through the 3D audio effects which uses >>144649851 to place the audio in the world.
>>
6. Conveying Non-Source Forms.

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>>
>>144650217
I see. others were saying it had to do with audio frequencies and speakers. this makes sense to me. i would be 3D music by those standards
i dont understand "pieces of music that change depending on when you listen to them" tho
>>
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
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>>
>>144650398
it's either a shitpost or an actual imbecile. Either way their implication is that "2D music" and "3D music" are genres.
>>
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>>
Am I supposed to report this?

I don't understand this license meme
>>
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.

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>>
>>144650606
those are gay ass genres
there was no such implication, you mug
>>
>>144650347
C O O L !
I'm really interested in this, thanks.

>>144650663
Sure or ignore it. The GNU GPL is interesting and important, but it's a shitpost because they obviously could have just linked it. Though interestingly, by just pasting the whole thing, you really get an idea of how much of a slog this sort of thing is to read.
>>
>>144650606
there was mono (1 audio source) to stereo (2 audio sources) so i suppose if you take into account that all music requires the dimension of time....
>>
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>>
>>144650347
>DRM decoder wheel
Fuck yes I love that
>>
8. Termination.

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>>
File: 1465223156949.png (261 KB, 769x469) Image search: [Google]
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261 KB, 769x469
reminder to report
>>
10. Automatic Licensing of Downstream Recipients.

Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.

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>>
Does anyone know of a page such as http://www.spriters-resource.com/ where you can download 3d models from videogames? (say dark souls , league of legends, street fighter v..)
>>
>>144651125
manhae in the house
>>
are music dimensions going to become a new agdg forced meme
>>
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1 MB, 300x217
>>144649583
I'm happy that you're not mad. Basically I just scaled them to 64x64.

At this very moment I use other tiles, since I had to realize that your art is very unique, which means they don't scroll that good (I can not put them next to each other for a bigger picture), so each block is very distinguishable.
>>
11. Patents.

A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.

A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.

Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.

In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
>>
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.

If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
>>
>>144651190
if you are using blender, this is pretty good.
http://www.blendswap.com/blends/index/page:2
it has alot of community made models that may or may not be rigged
probably has game characters
>>
>>144651239
>forced meme
Anon this is seriously how memes were grown organically back in the day. And you're gonna ruin it by pretending it's forced.
Seriously fuck you.
>>
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.

Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.

12. No Surrender of Others' Freedom.

If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
>>
>>144651430
Not him but it's clearly forced, that's how memes were forced back in the day.
>>
How did you guys decide your dev names?
>>
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>put 2D and 3D music options into poll for fun
>it stirs up arguments
I know I'm in the wrong for assuming it would be readable as a joke but still.
>>
>>144651190
>>144651407
http://www.models-resource.com/
Look at the top of the page
>>
>>144651407
You misunderstood me, l'm looking for a page where you can download *stolen* models FROM videogames
>>
13. Use with the GNU Affero General Public License.

Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.

14. Revised Versions of this License.

The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.

Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.

If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.

Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
>>
>>144649851
>spatial dimension
>frequency
that doesn't sound right. did you mean amplitude? or are you talking about the doppler effect?
>>
>>144651606
you're a god
>>
How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.

To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.

<one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.

Also add information on how to contact you by electronic and paper mail.

If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:

<program> Copyright (C) <year> <name of author> This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
>>
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.

You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>.

The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.
>>
>>144651783
Please just make tons of r34 of obscure games using SFM.

Or just more league of legends porn. Because they're practically made for it.
>>
>>144651515
im glad im not in the US for lawyers to fuck me in the ass and fbi coming through my window
>>
>spending all this time copy pasting stuff over and over that people are literally just going to glance at for a millisecond and ignore

pretty sad mate
>>
>>144652065
Someone's gotta keep the janitors busy :^)
>>
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Who's hype for space jam?
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>>144651251
Oh man, that looks cool!
Please continue to fuck around with my stuff anytime.

Also, sorry about the stupid size format.
>>
>>144651606
>No Gotcha Force models
terrible website. How could they not have models from the greatest 3D game to ever exist?
>>
>>144652712
How about you just submit them yourself..
>>
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Can you rate my design document contents aggydaggy?


>================================================

- Table of Contents

- Introduction/Overview

- Game Mechanics
-- Character Stats
-- Character Movement
-- Stat Based Character Actions (e.g. attacks)
-- Non Stat Based Character Actions (e.g. save system)
-- GUI

- Story
-- Overview
-- Game Progression (structured in Events)

- Game Elements:
-- Zones / Environment Design
-- Art Assets
-- Enemy NPCs (including stats)
-- Friendly NPCs (including Dialogue bound to game progression)
-- Items
--- Player Collectibles
--- Player Interactibles

- Sound and Music

- System Menus (User Options, How to load a game, etc)

>================================================

Anything I should add? Anything I should change?
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>>144642670
Game Name: Pulse
Dev Name: Jetadex / Pulsedev
Tools Used: Html5/JS/Socket.io
Website(s): N/A
Progress:
+ Reworked allot of the code to fix a cancerous problem that's been breaking everything
+ Seperated Graphics code from logic so the logic code can be copied directly onto the server
+ Added image-ordering (closer objects are drawn infront of farther objects)
- Vast majority of time had to be spent debugging
>>
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I added red dot sight for the rifle, the player will be able to switch between the rds and two scopes (each with different magnification), then all i need to do is to add a flash light for the gun, reload mechanics and casing ejecting when it fires and this gun will be done
>>
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>>144652508
i'll be sad if there isn't at least one space jam game
>>
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if one combines a 4x game with Dwarf Fortress, what would it look like?

genuinely curious.
>>
I'm feeling bad for the magpies because the bird feeder I have doesn't let them feed..

I want to construct a feeder for intelligent birds only, regardless of size. How do I make good games for birds?
>>
>>144651734
amplitude doesn't mean anything for dimension since you can be loud or quiet anywhere.
frequency gives an aspect of spatial recognition (and is used as part of doppler effects) because the low-to-high frequencies travel at different speeds and so the mixture can change how close a sound is perceived to be.
>>
>>144652940
Sorta like CK2 if every figure had a unique personality and there was highly simulated combat instead of broad abstractions.
>>
>>144653156

4X actually has gameplay though, which grand strategy doesn't.
>>
>>144652969
if you are making your game for birds then you are a lost cause.
>how many decades has it been since you've seen another human bean?
>>
>>144652940
How about you just make one?
>>
>>144652868
Unless you're hiring people there's no reason to write a real GDD. This is just an advanced form of nodevving.
>>
>>144653240
>This is just an advanced form of nodevving.

you know what is an even more advanced form of nodevving?

Giving up because you're lacking proper documentation
>>
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Swiggety swooty I'm coming for your souls shitposters
>>
>>144653340
one time i touched my mom
>>
>>144653215
Oh come on. I could hook up a robust touchpad to some candycrush shit or whatever and build a simple contraption that opens up if they score a number of points.

I'm just wondering if you have any good ideas you've thought up for non-humans?
>>144653240
Depends on team size. But yeah pretty much.
>>144653340
Documenting your code as you're writing it and making a GDD isn't the same thing.
>>
>>144653451
Nice desu
>>
>>144653471
>Documenting your code as you're writing it and making a GDD isn't the same thing.

Well not doing either is the same sort of mistake though.
>>
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>>144652508
Meeeeeeeee.

https://www.youtube.com/watch?v=jmaIADt2z4k
>>
>>144653451
>human skull
>not inhuman skull
>>
>>144653576
No it isn't man, you really must not be a programmer. And I'm not even the same anon.
>>
>>144652940
economy&diplomacy update for DF in 2024
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>>144653451
what are you gonna do? you can't even bite me
>>
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>>144652940
>>
>>144653758
And you must not have worked on a sufficiently large project. or you're superb about writing names that describe context and everything you'd need to know as a function name.

Writing comments is documenting your code, just so you know.
>>
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>>144653537
Thanks

>>144653627
The whole point is it being a converted human thou

>>144653827
Those legs probably aren't nice to be skewerd on though, it will leap towards the players head feet-first. Completely original idea never before seen in a full life experience
>>
>>144653030
i see
Thread replies: 255
Thread images: 166

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