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/civ4xg/ - Stellaris, Civilization & 4X Strategy General
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Weakness is our greatest strength edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>144336930
>>
>>144437573
I was thinking of having it as a goal to have as many people as possible living in Paradise Domes.
Like the goal is to terraform everything into Continental-Oceanic-Tropical, and have 1 pop in a paradise dome on each world.
>>
Who /ironic democracy/ here?
>>
What traits would be good for Fremen from Dune? Ethos?

I'm thinking strong, slow breeders, nat engineers (maybe I'm missing a point, don't remember)

As for ethos I'm between spiritualist, collective, and militaristic. Perhaps remove one for the fanatic version of another. Military junta as government perhaps?
>>
How arid are arid worlds?
>>
>>144438879
they are quite arid
>>
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lel

this is my blockading fleet

its only purpose is to go to undefended planets and drop a single corvette to block them while my main fleet goes hunting

but then this happened, I accidentally engaged a space station with several corvettes and even a tachyon lance battleship. and guess who won

corvette stronk
>>
>>144438879
Somewhere between a tropical world and a desert world.
>>
This is too delicious.
>play as space slug enslavers
>generally enslave and gene mod species to serve me
>send masses of slave soldiers on hopeless invasions merely to test their strength
>after some time, encounter democratic crusaders near me
>tense status quo for some time that erupts into war
>by the second war I finally manage to outmaneuver them and over one of their moons, a huge battle takes place
>by the end of it, their battleships and cruisers are all floating space junk
>their backs broken, force a humiliating vassalization upon them
>clear to all is their future enslavement and gene modification
>their attempts are fighting back are met with armies of obedient slaves ready to die at the whims of their masters
If you don't rp in this game there's no point in playing desu
>>
>>144439075
But how arid?
Nevada-in-summer arid or your-mother's-cunt arid?
>>
>>144439204
>slug
nasty, definitely fitting
>>
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Rate my autism.
They are collectivists because fungoids, they are lasers because they saw the horrors of nuclear war. They are xenophobes because other species. They are Spiritual because the Spiritual state unified them.
>>
>>144439775
>They are collectivists because fungoids
That's not an argument
>>
>>144439102
>to undefended planets and drop a single corvette to block them
Drop a single corvette to block them what. Shouldn't in general anything resembling a fleet be able to kill that?

Also
LOST
Corvette 5/1
Wut
>>
>>144438107
is there any way to terraform a tomb world?
>>
>>144439971
They are collectivists because although what you see appears to be an individual, is in fact better referred to as a colony. Their sentience/sapience is an emergent feature in large colonies, whereas small colonies have no such thing. Cutting it in two would deal heavy damage and would kill of parts of it due to necrosis/trauma, but in general the "collection" survives. The former "individual" no longer is, but two offshoot colonies are now which show resemblance to the former personality but are not the same. (Assuming a 50/50 split instead of cutting off something the size of a fingertip).

It also goes the opposite way, colonies can fuse, though there certainly is an upper limit to the size of colonies (square/cube law). The Divinely Guided First Among Equals is a colony that is regularly "rejuvenated" by splitting off parts and fusing with newer/younger Syldaeans.

All this results in the Syldaeans having a great sense of collectiveness and individualism is seen a disease amongst them, though they understand that the same is not true for all species.

That good enough broski?
>>
>>144440817
That's an argument
>>
>>144438869
Individualist militarist spiritualist
>>
Can I even vassalize anyone at 1.1? War score requirements are too high.
>>
>>144441084
How would Fremen be Individualist? They think in terms of the "Sietch" and have no regard for life, not even their own.
>>
Best ethics for a full-synthetic empire? I guess Fanatic Materialist is a must, but what is better between Xenophobe and Collectivist?
>Xenophobe
>+20% robot yeld edict; +10% happiness monument, robot policies allowed
>Holy shit why are my Synths never happy

>Collectivist
>Can go full-purge instead of Xenos only, ethics divergence and happines aren't issues
>No +20% edict nor good bonuses/buildings
>>
>post-war rebuild period

Boring as fuck famalam
>>
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>some time earlier I liberate a random planet on the other side of the galaxy because I don't want to waste any war score and get to a nice 100
>nasty fucker joins the alliance I had war with to liberate them
>my energy supplier and the strongest AI empire in the galaxy attacks them
>I attack them
>now I am waging war against myself
good job paracucks


>>144440010
>Drop a single corvette to block them what
whenever the retarded AI builds a new space station it gets killed by the corvette and you get 1 free war score. also, you can start bombarding any time for 7 war score once you know you can get up to 100 to win the war

>Shouldn't in general anything resembling a fleet be able to kill that?
yeah of course, that's why you pay attention to enemy movement and temporarily retreat single corvettes when necessary

>Corvette 5/1
4 corvettes merged with that fleet during the fight
>>
>>144443017

Go collectivist. I don't know if trying to make synths happy is viable goal.

---------------

I want to play a spiritualist empire. Any tips? Will try keep pops happy and I want aggresive expansion.
>>
>>144443527
But why collectivist, if making happy synths is impossible? If they are gonna be unhappy anyway, wouldn't be better to have the 20% increase in yelds edict (which is kinda like max happiness status)?
>>
>>144443380
>good job paracucks
I had -200 with every other empire in the galaxy but received federation invitations constantly
once I hit the -1000 mark or so it finally stopped, pretty retarded
>>
>>144443527

why would anyone program a robot to have emotions in the first place? Emotions are just our evolved tricks to reward us for doing things that help us stay alive, which is why eating and sex feels good and being moral feels good. robots don't need those, they can just have directives.
>>
>>144443723

Well, it is nice to keep fanatic materialist bonus on top of synth bonus for research. However I forgot that you cannot use share the burden edict although you stated it as a pro and con.

Yeap. It looks like xenophobe looks better for just because share the burden.
>>
>>144444515
>>144443017
Camt yo7 just enslave synths?
>>
http://poal.me/j1xjdv
>>
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What ethos would the SCP Foundation have? I am thinking xenophobe/militarist/materialist
>>
>>144445312
I'd replace materialist with collectivist. They clearly acknowledge that supernatural mechanisms exist, and they also put humanity's survival above all.
>>
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so you guys told me it is dangerous to research both jumps at the same time

I waited and waited and its already the year 2318 - is it finally happening? I am excited, I wonder what will happen
>>
>>144445312
extreme spiritualist

that's all
>>
>>144445767
looks like someone else triggered it, probably on the far side of a lot of jerk nations who won't give you military access to stop it in time.

Like Dwarf Fortress, Stellaris only ends when you get overrun by demons or the frame rate becomes unplayable.
>>
>>144442837
They only appear to be collective because it hard to survive in the desert by yourself. However indivdual rights and honor are upheld very strictly.
Maybe they arent collectivist nor individualist in the game sense. Maybe fanatic militarist/spiritual
>>
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>>144446057
lol it appeared in the middle of the strongest AI empire, the only one willing to trade with me and soon to be neighbor if we keep conquering at that pace
>>
First for Civ VI looks like mobile game trash.
>>
>>144445737
I was thinking spiritualist at first, but while they acknowledge that the supernatural exists, they generally refuse to utilize the objects they have contained under all but the most extreme circumstances, and instead rely on traditional science when they can. Spiritualist seems kinda wrong.
>>
>>144446369
I said replace materialist with collectivist, not spiritualist.
>>
>>144446289
I can handle the artstyle if it doesn't take multiple expansions to make the game not shit.
>>
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>>144446057
okay there is no way these demons can win

just check the number of pops my buddy has
>>
>>144446485
Oh, meant to reply to >>144445928

Collectivist makes sense.
>>
>>144446614
Post map of the galaxy nigger I'm curious
>>
>>144446614
dear lord
>>
>>144446668 see >>144434784
>>
>>144446614
Don't trust the AI. In one of my games an empire with Overwhelming fleet power (I had like 50k fleet power) got wrecked by the Prethoryn
>>
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so i got big as fuck empire buy my research is so slow cause of my pop size should i put all my planet into Research ?
>>
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>have two research dedicated planets
>one is freshly colonized and has atmospheric aphr- shit that makes you want to fuck modifier
>fresh planet finally finishes upgrading from converted colony ship to planetary administration
>all the motherfuckers that were studying stone age niggers in the science labs on the older colony start migrating to the new science-but-also-sex colony
Can't say I'm surprised. To top it off some of the stone age niggers broke out of their reservation and killed one of the pops that didn't migrate. Honestly with I had an option to publicly execute the retard in charge of security because who the fuck gets their shit stomped in by stone age primitives while in charge of several space age arm- oh wait
>>
>>144447554
impressive, I havent managed to get below -2k yet
>>
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>>144448417
desu, I think their border friction hatred is kind of justified.
>>
>>144448394
Yeah I just prohibited migration because I feared something like that would happen.
Some of my planets have like -0.8 food so they can't replace the pops that migrate away I think.
Individualist so my pops(that haven't diverged, still on preclark) get -% happiness because of that.
>>
are carriers worth it now that bombers leave the ship?
>>
>>144449920
>now that bombers leave the ship?
That made me laugh heartily.
I don't know if they're worth it now, but the idea that bombers refused to leave the ship is just very amusing to me.
>>
Best Lab upgrade? Society, Engineering or Physics?
>>
where should my research be at 100/200/x years into the game?
>>
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LEL

>2 wars running but I have all planets in reach blocked and see that I have to play the waiting game
>start an other war against the closest empire I am not at war with
>they supposedly have an overwhelming fleet
>start war
>check their FTL
>it's fucking WARP KEK
>station my main fleet in a way they will all warp exactly into it and unable to attack during the warp wind down
>pic related happens ... TWICE
>with my one small fleet I kill about 80k fleet value minutes after the war started with 0 losses
>>
>>144450442
yeah just wanna add, this is exactly why warp is complete shit

I never used anything else but wormhole (and jump) first because the game claimed that wormhole is difficult but then because I realized how terrible the others are

so famlads dont go warp except if you are a masochist

>>144450365
physics because lances are energy
>>
>>144450365
Physics because lances are energy, or physics because torpedoes are energy.
Physics is also a contender because plasma cannons are physics and you may want them for corvettes.
>>
Why does it make not only the scientist in the ship but also a researcher busy when I'm sorting debris? Why is it not enough to use one?
>>
>>144450365
Physics unless you're autistic and try to keep all research levels equal.
>>
>>144450365
>>144451785
Also early game (first 20 years) society is by far the most important.
>>
what kinda archetype for a race I should go for ladeas
>>
>>144452113
Burd.
>>
>>144452189
solid

what do burd do
>>
>>144452271
burd things mostly
>>
I keep seeing complaining about death stacks when a simple solution would be just to increase the maintenance cost of ships the further away from your territory they are. Big battles would be more likely to take place along the border systems of an empire you're at war with until one side gains an advantage and decides the extra cost is worth pushing farther into the enemy empire.
>>
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>>144452271
Burd be comfy.
Also peck at things.
>>
>>144452678
It's great idea and make sense but AI would shit itself.
>>
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>>144452271
>>144452386
>>
>>144453001
As opposed to?
>>
>>144453001
>it's a great idea and makes sense but AI would shit itself
unfortunately that seems to apply to 99% of all the improvements to Stellaris.
>>
>>144452271
burd make room for more burds and take room away from non burds
>>
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>>144452271
>>
>>144452271
Burd yell at the top of its lungs to make other burd fuck off.
t. burd watcher
>>
Scourge spawned on the other side of the galaxy, space turtle empire and cat fascists wont give me military access to help despite the fact that theyre getting rekt.

Looks like im declaring war on both sides in order to help them, being space cop is hard.
>>
What ethos and government should i pick for a space crusading order?

Thinking about f. spiritualist and militarist with military dictatorship

t. space teutonic order
>>
>>144453550
>It became necessary to conquer the galaxy in order to save it
>>
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rate pls
>>
>>144453734
cookie cutter ebin groBhumanium
grow an imagination/10
>>
>>144453934
>he hasn't watched star trek
>>
>>144453691
why even bother, there's no religions
>>
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>>144453734
>first paragraph from memory-alpha/10

Come on anon, at least TRY with your empire description.
>>
>>144453734
Decadent isn't all that fitting, I think.

But I'm not really some sort of Star Trek nerd, so Idon't know if tehy used slavery in their background or something.
>>
>>144453734
>>144454347
In a Mirror, Darkly are still fond in my heart.
>>
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>>144454440
>>
>>144454025
>not an argument
Star Trek is unimaginative, campy drivel so you're not helping your case any.
>>
>>144454347
Sorry I'm not autistic enough to write a biography.
>>
So

What the fuck do I put on my ships? Can someone just make a guide for what to aim for. I feel lost. And I'm tired of getting rekt by the ai fleets.

I just got these storm autocannons. Do I put them on my battleships? or should I get a better laser? I got uv laser, armored torps and cloud lightning.
>>
>>144454697
i'm a normalfag so it makes it okay
>>
>Islamic union
>African Union
>United hegemony of Asia

i dont remember these, are these made by paradox?
>>
>>144454864
pretty straight forward

so you already have battleships? then go for tachyon lances

otherwise armored torps arent bad against dumb AI
>>
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was stellaris a mistake?
>>
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>>144455007
>>
>>144455007
>>144455268

>(((Johan Andersson)))
>>
>>144454697
Nothing wrong with star trek, you just have to take it in context.
>>
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>>144455268
so wheres my slavic union proklete kurbe Å¡vedske
>>
>>144455447
the context of "Everyone is a self-righteous jerk and the captain needs a therapist by his side at all times"?

or is that just TNG?
>>
Haven't had internet for over 4 months, just found about stellaris. How is it compared to goats like MoO2 or GalCiv 2?
>>
How do I neutralize a void cloud as spiritualist?
>>
>>144455007
You can take a nigger out of Africa, but you can't take Africa out of a nigger.
>>
Is armor better than +hp modules? Which gives more effective hit points?
>>
>>144454864
Battleships should be loaded up with large only weapons. Tachyon Lances > Kinetic Battery > Every other Large weapon.

If you're going to use missiles then you need to really load up on them to overwhelm potential PD/Flak.

Autocannons are good for corvettes and destroyers that will get close to the enemy since they are fast firing. Cruisers should also be loaded up with Large only weapons and then long range torpedoes/missiles in the other slots.

Try and scout out what your enemy is using and then for example if they're using all shields add some weapons that ignore shields or if armor then add some weapons that ignore armor.

If you put as much evasion on corvettes as you can, load up your battleships with large slot only weapons, and have some destroyers and cruisers for screen then honestly you'll wreck any fleet regardless of specific set up. The AI isn't very good at coming up with good fleet compositions.

Also make separate battleship classes for the individual fleet support modules (but they don't stack so only have one per fleet, however do have one of each module per fleet).

Fighters and bombers can be effectivie if paired with missile spam to overwhelm PD.
>>
>>144456062
More hp is always better. Crystall hull plating > Shields + a Shield capacitor > Shields > Armor
>>
>>144456067
>>144456217
Worth packing the regen hull module? On a battleship?
>>
Im slowly turning large empires into a series of vassal states through short limited wars.

End goal is to fill the entire galaxy with vassal states and release them all at once.

Then ill hang back and watch what happens.
>>
>>144446597
>looks like mobile trash
>thinking it'll be anything but mobile trash

I'm sorry.
>>
>being integrated.
>274 months remaining
Seriously, paradox. Seriously.
>>
>>144457278
It doesn't work in combat so it depends, if you want to save on some minerals and not have to repair as often then it's not bad to throw it on but if you're looking for more combat effectiveness it's better to not use it.
>>
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>>144454669
>green, blue and vanilla slave girls
Terran Empire, fuck yeah!
>>
>>144455873
Pls help. Apparently I am an idiot and I cannot figure this.
>>
>intercepting shipping doent exist in stellaris
>resources teleport to your production facilities
god dammit paradox. "accesible" isnt the right goal for any sort of strategy game.
>>
>>144457691
then maybe you should stop forcing integration of people who are unwilling to

it should be even slower if they aimed for realism

as an example, see what is happening with europe right now
>>
>>144459342
unnecessary complexity that would make the game less enjoyable and cut into the sales because only turbo autists would play such a game
>>
Arc emitters worth using? that range and 100% accuracy seems juicy. But dat power req.
>>
>>144459539
>not being a turbo autist
get out REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>144455167
it could have been much less shit actually containing useful features for strategy and tactics in a space imperium simulator. it on par with the difficulty curve of Endless Space or some Total War shit.

even the bullshit with the european only mod couldn't keep interest over this game, and pretty much made paradox look like huge cucks.
>>
>>144459539
so its about money? not making a good game? TORRENTS AHOY! YARR ME MATEYS!
>>
>>144459918
>he thinks there's a single person alive who does something not for money.

You've gotta be shitting me.
>>
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>happiness inducing space pheromones

T-they're harmless right?
>>
>>144460148
hmm, pretty sure that's not the pic I posted
>>
>tfw my leaders are starting to die at a ripe age of 200 years

:( This sucks
>>
>>144457470
A lot of them will probably just ally with each other since they'd have the same ethics, unless you're a xenophobe or something.
>>
>>144460537
>vememerable
>>
>>144460072
more accessibility might get you more purchases at release. thats about it. the normie cunts trying to play this will forget the game exists in a month. the long time fans of actual grand stategy will pirate it and forget about it.
>>
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Wow suddenly I feel bad...
>>
>>144462076
Never feel bad about liberation.
>>
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>>144462076
>Feeling bad for Denis

They are literally subhuman animals anon, just internalize it
>>
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>>144460148
they're hella harmless
>>
>>144462076
>corporation
capitalist pigdog getting what coming to them for enslavement of people
>>
>unbidden portal spawns within warpgate range

well that was over quickly
>>
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>The Illusive man, founder of Cerberus manages to conquer 1/5 of the map during his lifespan
>300 Pop empire of which 70% are Human (mostly remaining bots)
>Research powerhouse


Rest in peace sweet prince
>>
>>144465234
>excluding elixir
I see your Illusive Man is indoctrinated
>>
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>>144465234
>>
>>144465234
This is why I prefer the autocratic governments - unlike democracies where you're potentially shoving in a new leader every 5 years, you're stuck with that leader until the day they die. Because of this, those leaders have a greater impact on you as each of them will come and go with a legacy behind them.
>>
>>144466339
If you take the military dictatorship you can build him a ship and whens its destroyed the leader is replaced. Don't build the leader a corvette lol
>>
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>>144465385
Not indoctrinated, just willing to do what's necessary to stop the unbidden
>>
>>144467062
i n d o c t r i n a t e d
>>
>>144467062
Kinda wish a crisis was a civilization turning into the borg with nanotech specially if you can get it and play as them
>>
>>144467758
It would be cool if crisis had a start point, like 16k fleets, but scaled based on your own empire
>>
>>144467924
or if there were warning signs at the beginning of the game so you can fuck off and start a new game if its unbidden yet a fucking gain instead of robots
>>
>>144468240
I think you should be able to have all 3 crisises in one game. Would be nice.
>>
>>144468408
would be alright as a difficulty option
>>
>>144468408
Paradox claimed all three would be possible to happen in a single game, albeit unlikely. However they disabled it when they released the game because they're lying jewbag swedes.
>>
>>144468774
Yeah, definitely a difficulty option because the AI would be instantly crippled by just two
>>
>>144468993
They need stuff to sell as DLC man
>>
Does the Scourge build fleets? I've tagged in as them to see what they're doing and they've got the went from about 8 fleets to 4, and don't seem to rebuild, even though they have stations around planets.
>>
Are there any mods that buff crisis? If not does anyone know how I could go about making the unbidden and prethoryn stronger?
>>
Anyone else get to lazy to purge the galaxy, warscore makes it too slow.
>>
>-32% ethics divergence
>secessionists still spawn on the planet

for fucks sake
>>
>plaster syphons on fortress
>add warp pull
>surround with healing BBs full of syphons
>recieve fleet that heals faster than you can kill it
>>
>>144470826
>have species conformist
>suppress free thought
>use transcendent republic government type
>still rampant ethics divergence among primary population
Working as intended
>>
>>144457278
Yes, when not in battle it repairs, meaning you will never have to return to port as long as that battleship remains intact
I put it on my carrier battleship
>>
>>144459342
Just play DW, you can make this stuff there and there are more resources than 2
>>
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Hello again. I posted a few threads back about a mod that I'm making that pimps out the scourge as a playable race. I'm running into some difficulty with the way I'm handling events and fleet creation.

Essentially I'm creating a playstyle that relies on queen's for ship production while planets just grab the biomass you need, tyranid style. I have an event that's very similar to the domestic queen one that spawns in swarm ships, but its being finnicky.

I'm trying to use a timed ship flag that only spawns a set every 12 months, but its spamming the event. First day it spams 5 windows, second day another 5, then it seems to calm down. Even though I only specified one to spawn it gives two.

Using MTTH caused even more issues. Any ideas on this? Not having any specified text really shouldn't impact on it.
>>
>>144460943
Long time fans would pirate it either way
>>
>>144442480
if they have about 5 planets or less you can :^)
>>
>>144472841
Looks like a mod conflict
Should try playing it vanilla and not modding it
not Johan btw
>>
>>144438107
Why is sedentary worse than weak???
>>
Whats the difference between protectorate and vassal?
Is it just tech difference?
>>
What hapens if you enlighten a pre-FTL species whose homeworld is in your territory? Are they automatically integrated in your empire?
>>
what's the best min max trait build for science rushing
>>
>>144474312
sometimes you gotta move pops around, especially if you're trying to split up conquered pops or replace entire worlds with your own core species
>>
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>this "major" update
>>
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>>144475180
>>
How many of the people here are still playing Civ V?
>>
>>144474591
if you have an outpost you share the system, that's about it
>>
https://www.youtube.com/watch?v=mvl6uVweAhE
>>
I'm about to start my first game. I definitely want materialist and individualist for ethics. What should I choose for my third one?
>>
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>>144475787
>battleship cannons in space

reeeee
>>
>>144475957
>implying that any depiction of space combat currently in fiction is realistic

eeeeeeeeeeeee
>>
FEs are fucking shit.
>let's put literal god empires in everygame and make them easily pissed off at anything you do
>sounds like great fun
:^)
>>
>>144474591
no, they become a protectorate, and when they hit 40% of your tech level you can START integrating them
or you can let them pop normally, liberate them so they get matching ethics, wait 10 years and war them again to cede the planet
much faster imo
>>
>>144476314
Including all variants, there are a grand total of 4 actions that will make a FE wreck your shit, declaring war on them yourself aside.
>>
>>144475727
*raises paw*
I am
It's a pretty good game and there's something about the pacing of it that always makes it feel tight.
>>
Retarded question, but is there a way to force a certain background over another?

I want the Militarist background, but it gets overridden by the Materialist one.
>>
>>144476618
Just click on it?
>>
Help me come up with some creative names for a unifed human space empire. I can't decide what I want future humanity to look like.
>>
>>144476618
do you mean you can't choose a military style government because you picked materialist and somehow think that ethos is overriding your military stance? It's not.
>>
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>>144476801
Le Troisième Empire

>I can't decide what I want future humanity to look like.
French
>>
>>144476801
Roger Ramjet
>>
>>144476890
He's talking about the background picture behind the leader.
>>
>>144476726
If you pick Materialist, then pick militarist, it always reverts back to the material background.

>>144476890
No I mean the background picture, see pic. Its the materialist one, not the military one. The only way I can force the background to stay military is to take fanatic militarist which I dont really want to do.
>>
>>144477082
oh, yeah just deselect it
>>
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>>144477119
>forgot picture derp
There is obviously some sort of code working here, because certain Ethics always override other ethics in regards to the background picture.
>>
>>144475787
Ship mod when
>>
>>144477325
huh just tried it out and yeah it seems some ethos are ranked higher than others in terms of what picture will be displayed. You could go fanatic militarist/materialist, that leaves it with military background.
>>
>>144476257
>implying space combat will ever exist
eeeeeeeeeeeeeeeeeeeeeeeee
>>
>>144476560
With the expansions it was a great game. The only problems I still find are the retarded AI that only get by through cheating, and if you ever use the mod to remove this bonus the AI is made criminally retarded.

Longer Eras - Historic is also a good mod if you ever want to have time to fight wars that don't become a rush to the newest tech.
>>
>>144475787
>Space Battleship Yamato is in SRW V
My dick is diamonds right now
>>
>update released
>still no borders appearing on mac
please
>>
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>start a new game of stellaris
>trying to survey home system
>keeps getting interrupted by random hostile fleets flying into my solar system for 2 seconds
>>
>>144476801
United Systems of America
>>
>>144478009
just set it to passive
>>
>>144478009
Set stance to passive
>>
Need a name for my genocidal shroom or fungoid
>>
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>>144477521
Yeah I guess I will then.

My angry chicken people shall just have to do without materialist.
>>
>>144478090
I wish there was a border growth trait. I want to make space america and then just make my borders massive and take over all the shitty native planets of pre-ftl civs
>>
>>144477670
Good point.

eeeee-
>>
>>144478303
Don't Eat Me Federation
>>
>>144478303
Mycon
>>
>>144478303
"Oh shit 1-up."
>>
Any pictures of all the ship types and what they look like?

Never seen the last tier ships, i always keep restarting
>>
Whats the best ship fittings? Im mostly focusing on missiles right now
>>
>>144477670
But it will, but probably not with humans at the current rate
It'd involve a lot of orbit-changing and be altogether really fucking boring and expensive
Just play KSP, launch a station, and then launch another ship that carries a rocket, and then shoot the station from the other side of the planet by having the missile hit the station
>>
>>144478567
>>144478593
>>144478786
all terrible.
>>
>>144478303
Edgy Edgelords of Edgy Fungiedge Edgeration
>>
>>144478303
Funguys

get it?
>>
>>144479361
start with missiles, don't research them, get basic torps asap then move into lasers for sweet sweet lances
>>
>>144479470
>it will
Is that science or faith talking?

>It'd involve a lot of orbit-changing and be altogether really fucking boring and expensive
Depends on a lot of things. You could have a weak directed energy weapon that would cause complex computers to crash constantly, which would limit their implementation into ship systems, thereby necessitating manned operation of the ships themselves. Computers already shit themselves in space, especially depending on where the conflict takes place, which would likely be in the mid-outer solar system.
>>
>>144480117
Torps + Lasers?

What about kinetics and plasma and shit?
>>
>>144478303
Athlete's Space
Ringworms of the Ringworld
Galactitch
Priest Infection - If you're running Spiritual
>>
>>144480169
As for the time spans, well that's when the human drama happens. people tend to react poorly when under the tension of knowing that when their ship's trajectory comes to the closest intercept that they may all die in a flash. It's all about how you edit the content, even Das Boot didn't cover every moment.
>>
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>>144480035
>>144478303
holy shit that is literally the name I'm using for now. Haven't finished yet. I wanted to take monarchy but that requires pacifist and that just isn't them.
>>
>>144480250
Hes insane, just take nothing but strike craft

All you need is strike craft, and if that doesnt work use more strike craft
>>
>>144480250
torps on vettes until the ai gets PD, then lasers
kinetics are garbage, plasma is eh, strike craft are broken as FUCK, energy torps are even worse
>>
>>144480169
I have a fear that Keppler Syndrome will be intentionally caused for an immediate victory despite everyone losing in the long run
>>
>>144480352
>Galactitch
lol that was pretty good. I might use it for my Empire or Ruler name.
>>
>>144480549
Kessler
fuck
>>
>Want to make space Canada
>No maple leaf emblem anywhere
>>
>>144480493
>4 (four) ethics
>>
>>144480802
there is a mod for that
>>
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>>144480802
>canada
>leaf
?
>>
>>144480804
>what are mods
AI get 4 too
>>
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>>144480802
>not having the nationalism mod
>>
>>144480975
What
>>
>>144475860
go for full materialist + individualist, that way you can play as space jew
>>
How does gene modding work exactly with picking a bunch of negative traits at the start? Can you gene mod them out pretty early? Is genemodding cheaper trait point wise? I haven't played around with much genemodding
>>
>Try to capture some planets from a federation to get to Fallen Empire
>While fighting federation, FE declares war on me and captures all my planets
>Forced in White peace with federation
>Humiliated by Fallen Empire

Hyperlanes, not even once.
>>
>>144481724
>not having embassies in all FEs to stop wars
Pleb mistake
>>
>>144479470
that does not sound like space combat

missiles capable of taking out satelites or space stations already exist for half a century and are pretty simple to create and when those missiles can change their trajectory at >10g you can't dodge them with orbit-changing at sub 1g

anyway, I don't call this space combat because it is not in space

for actual space combat I see two methods, one is lasers the other is missiles. the problem with lasers is they have a low range, don't cause much damage and can be defended against with coatings. that they can only be fired in a straight line should not matter. the problem with missiles is that they could be detected and disabled

anyway, these weapons will be held by tiny crafts designed to be very hard to detect, meaning they will reflect as little light as possible or direct the light around the object (which is used for current stealth tech). the problem with the former is that you can still detect the lack of light. the latter is much more technologically challenging and I wonder if it is even physically possible. the largest component will be a telescope used to detect potential targets. then when one is detected the weapon is fired

lasers are straight forward. their power is limited by technology. missiles are much more powerful but also require a more sophisticated design. they will require the same stealth coating and their propulsion is a big challenge. you can't just use chemical propulsion because that will be visible and the missile can be defended against. but with alternative propulsion technologies (electromagnetic propulsion) it is tough to get them sufficiently powerful acceleration not just to hit in reasonable time but also to give them enough accuracy
>>
>>144482014
I had. Didn't do me much good.
It's not like I didn't want to fight them, just got to do it before I got an opening.
>>
>use colonies to migrate pops to your central science-producing planets since they shit out new pops faster
>have a designated food planet to quickly scoop pops off and onto colonies
boy I feel fucking retarded
>>
>Migrate to a planet he's unsuited to live on
>Get unhappy and joins factions
It's your own damn fault, you cunt. What a retarded POP
>>
>>144482498
>people are stupid
10/10 game, perfect actual realism
>>
>>144482498
>letting pops migrate on their own
tsk tsk
>>
Why won't you just let the unbidden into the galaxy?
>>
>>144482635
I like to collect species for my empire, and I like to see them spread. That's how I'm having fun.
>>
>>144481695
What mass negative picks at start lets you do is specialize groups with like +8 points.
>>
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>>144482498
>pop moves to place that they'd normally die in and starts supporting the local group
Yeah, how completely unrealistic
>>
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>>144482498
>>144482926

I bet she's being raped right now :3
>>
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What's the most ethically diverse primary species you've ever gotten on a single planet?
>>
Is there any point in picking xenophobe? Seems like there are zero bonuses apart from some meme tier slavery boost
>>
>>144483239
purge purge purge purge purge purge purge
>>
>>144483726
No
xenophobe is utter trash
only good it does is for roleplaying or serving as a difficulty modifier
>>
>>144483726
You can purge aliens, I guess. If you are into it.
Not sure why would you want to purge aliens, in all my games I only had real problems with those fuckers once.
>>
So you lock the type of space travel or let all of them being available in the game?

Which one is more fitting for the setting?
>>
can you declare war on a liberated empire right after liberating it?
>>
>>144484114
all of them is more fitting for the setting

hyperspace only is more fitting for gameplay
>>
>>144483726
R O L E P L A Y

but yeah.
>>
>>144484114
I usually allow all, though recently I'm thinking of sticking to warp only.

Hyperlanes are annoying in their randomness and not too different from hyperlanes anyway, and wormholes are chore to manage.
>>
>>144484114
none, it should be tiered with everyone starting off with the same shit and upgrading ala Endless Space, or having everything available to everyone at the start, with your personal choice just giving a boost in travel speeds and lower cost and maintenance for ships that use that drive
>>
is there a point to cloud lightning? it's a rare tech so I feel compelled to research it but it seems to do less damage than my lasers and i'm not even that far in the game yet
>>
>>144482015
I remember reading something about military space ships that would try to be as stealthy as possible. Dunno if it was some random blog or scifi story.
Anyways the idea was that the main ship-killing armament of ships were big-ass guns that could throw out giant slugs of dense material at some ridiculous fraction of C (something like .5 to .7). The speed of the projectile would work both as a destructive force most likely capable of tearing through any armor, and the shear speed making fire difficult for targets to dodge.
The benefit of making the ship super-stealthy would be to get close enough to an enemy vessel so that all that would be required was one shot. Close enough for fire to be unavoidable (by the time the targetted ship could detect the incoming projectile it'd be going too fast to react to), but not too close as to be detected by one's prey either.
Interesting read, whatever it was. It seemed grounded enough in reality for me anyways. I doubt humans would be doing anything on board these ships though. I'd wager it'll all be drones, and not event remote controlled ones at that.
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