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Anonymous
/kspg/ Kerbal Space Program General:
2016-05-31 21:54:34 Post No. 144019610
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/kspg/ Kerbal Space Program General:
Anonymous
2016-05-31 21:54:34
Post No. 144019610
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Consensus Cracking edition
>Can the game be considered a full release?
Not yet. While the UI and physics have seen a lot of improvements, and the sandbox is fairly functional, the game's career mode is still in a fairly incomplete state, needing both balance and additional progression options. Bugs still exist, especially when using mods, but at a much reduced rate from yesteryear.
>Are there big issues with the game?
The game is far more stable now, but less so with mods. The Kraken has become more of a mythical beast these days, but don't expect multiple mods to mesh well or your capsules not to quasi-randomly explode on re-entry. Ask in thread for details.
>What are the devs doing?
The most recent update (1.1) was supposedly going to bring a complete overhaul of the GUI, be 64bit friendly, have a refined physics/heating/aero model and generally perform better. The UI is better at least. An external team (Flying Tiger Entertainment) is porting the game to PS4, XboxOne and Wii U, with a release deadline that seems to keep slipping.
>Should I buy the game?
The game is now a whopping $40 on steam for something that doesn't have a proper single player mode, absolutely no (non-meta) multiplayer, and which you can probably torrent. That said, tens of thousands of autists have effectively given years of their lives to the sandbox and with mods you can muck around even more at the cost of potentially crippling game instability. There is also no better way to learn (the basics) about actual rocket science. You get be very familiar with the word "Oops!", and the word "Apogee". There is no general consensus at /kspg/.