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/fog/ - Fallout General
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Rape dungeon edition

>CK
http://www.creationkit.com/fallout4/index.php?title=Main_Page

>Fallout 4 General Information (Read Before Asking Questions)
http://pastebin.com/UkxVHYQB

>Vault Dweller's Survival Guide Links
http://pastebin.com/x1yeAmcP

>The Art of Fallout 4
https://mega.nz/#!vQkWVLpD!nBOiJBqgYriOJNkjU8OqxSFOfpKJHYWT6wZunopd6Fg

>Fallout 4 Item IDs
https://docs.google.com/spreadsheets/d/1J9quAMtGK70aptz0t5teqWHGZJ9T9uvJmzNEBJEB36Q/htmlview?usp=sharing&sle=true

>Fallout 4 Legendary Effects & IDs Guide
http://pastebin.com/qg0KhsCA

>Fallout 4 Settlement Mods & Information
http://pastebin.com/QJquVveh

>CBBE Links & Outfit Studio Guide
http://pastebin.com/GG0n8K62

>Fallout 4 Mods By /fog/ And/Or Removed from Nexus
http://pastebin.com/6kGZaPiy

>HELP! THE NEW PATCH BROKE MY MODS!
http://pastebin.com/dfRatvDc

>Fallout 3/NV
http://pastebin.com/wVAqLvCD

>Archive
http://boards.fireden.net/vg/search/subject/fog/

>/aco/ Thread
>>>/aco/fallout (nsfw)

>/y/ Thread
>>>/y/fallout (nsfw)

Pre-War Thread: >>143831252
>>
waifus and lore living in harmony
>>
Smelly Assaultron Ass
>>
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>>143876518
That would be nice...
>>
BEST GFX MOD COMING THROUGH http://www.nexusmods.com/fallout4/mods/3294/?
>>
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I'm having fun going through this dungeon. Something about its design and the encounters. Found a full suit of X01, too.
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>>143876449
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How would you want to see a revamp of the Gunners be done?
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>>143877021
I wouldn't, since most revamp ideas usually end up being shit.

I don't know why people are sew ass blasted that not everyone in the game world wants to hold your dick for you while you take a piss.

Some people are just dicks who don't want to, and have no reason to, talk to you.
>>
>>143877021

I just want to know who the fuck is hiring the Gunners and Talon Company
>>
>>143877134
>Some people are just dicks who don't want to, and have no reason to, talk to you.
But that's most people in the game. There's nothing to do in Fallout 4 except clear out groups of raiders, mutants, and ghouls.
>>
>>143877249
>There's nothing to do in Fallout 4 except clear out groups of raiders, mutants, and ghouls.
Except all those quests that have nothing to do with that stuff.
>>
>>143877021
The fact that they shoot on sight is retarded

Make them seem more like a professional mercenary group that wasn't designed by a 12 year old
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>>143877226
Apparently they're supposed to be a mercenary group that do take missions and kill targets for 'the right price" but they're literally just raiders who kill everyone for no reason, except with better weapons.
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>>143877226
In Fallout 3, probably Tenpenny.

In Fallout 4, I dunno, Kellogg? He knows you're onto him so he tries to get someone to take care of you?
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>>143876682
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Big, big, big, big, BIG!
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>>143877249
>But that's most people in the game.
Its almost like its a post-apocalyptic wasteland were only the strong survive or something!
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>>143877340
so what, the prewar quests, coming out of the vault, and chasing kellogg?
every other quest has you going somewhere, killing everything, getting something then coming back for a pat on the head and the next questmarker leading to more of the same
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How hard would it be to make a mod that makes fusion cores not automatically replace, and go down to 0% instead of disappearing, so you have to get out and manually replace the cores?

Would it be possible to add like a building you can place in settlements, that's just like a container you can chuck fusion cores into and it slowly adds charge to them? So you could put your 0% cores in there and come back in a few days to have some charged up ones?

Or the ability to craft two cores together to get one 0% core and one with the charge of the two you started with combined onto it?

Can you make it so you can apply mods directly to power armor frame?
I was thinking of something like a "hybrid" system, like how a car uses the friction of braking to charge the battery, make it so the basic version will take the inertia of falling and make it add a small amount of charge when you land, and then a more advanced version could recharge the core instead of draining it if you're just walking, not sneaking, running or sprinting, maybe even a super advanced version that adds gives you a bit of energy damage resistance and makes the frame absorb energy damage to use some to recharge the core.

Painting the frames could be a nice touch too.

I've really been wanting to make some mods for this game, but I have no idea how posible my ideas are.
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>>143877340
>Except all those quests that have nothing to do with that stuff.
You mean all those quests that have you clearing out groups of raiders, mutants, and ghouls?

>>143877468
Is Fallout 4 your first Fallout?
>>
>>143877226
Talon Company get hired by everyone from Tenpenny, to Littlehorn, to just random people with enough caps.

Similarly, The Gunners get hired by everyone from seedy wasteland merchants, to Jack Cabot, to Old Man stockton, people with money and back room connections to get a hold of them.
>>
>let's shoot anyone who approaches that'll get us new contracts :D
>>
>>143877021
Either give them a reason to be dickheads or limit their shoot-on-site shit to active operations. Give them an in-city presence, maybe integrate it with settlements, you get big enough and they come to either offer their services for a cost, get bigger than that and they send a rep whom you can take or turn away, if you keep him he uses the settlement as a base of operations, taking jobs for the gunners and paying you a dividend of the loot/caps.
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>>143877645

D L C

Mercenary Workshop
>>
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>>143877468
I understand that Fallout 3 babies would misunderstand the Fallout series because they started with 3 and never played 1 and 2, so they thought it was supposed to be like that, but now that we've had New Vegas there's no excuse for this ignorance.
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>>143877710
> but now that we've had New Vegas there's no excuse for this ignorance.
You mean the game were both Sawsyer and Avellone did everything in their power to destroy bot the Legion and NCR because both think the games were getting to civilized and advanced?

New vegas was literally Obsidian admitting they kinda got themselvs in a whole by making the NCr so large, so they magicked up an equally large rival, then gave both sides fundamental problems that will lead to their downfall, assuming one doesn't totally kill the other first

The entire purpose behind New Vegas was to show civilization ends up shitting itself, and to reset everything back to the way it was in Fallout 1/2.
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anyone found out more about this?

really fucking odd thing to add

its in the second story of the ruined house furhter up the road from the red rocket gas station in far harbour
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>>143877021
I think being able to hire them to protect settlements could be cool, like you pay them ~200 caps and you get a few extra guys patrolling a settlement for like a week.
Hell maybe just purchasable guards and provisioners if that's too complex.
Better warning signs around their outposts if they insist on shooting everything that gets within 100 feet, "gunners only, fuck off" or "no civilians, go [some other place] if you have business."
>>
It's especially retarded too because Skyrim added a new NPC behavior where bandits and such would draw their weapons and tell you to back off from their territory before going hostile.

If you left they'd go back to whatever they were doing before, but if you didnt leave theyd attack

They'd remember you too, if you kept leaving and then returning they'd attack you on sight afterwards.

This behavior and lines for it are still in the game files if the CK is to be believed.
>>
>>143877910
it's just a random out of place photo

there's one in crookback bog or whatever the name of the little island in the south is
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>>143877903
There's a HUGE disparity between Fallout 4 and NV, 1, and 2 though.
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>>143877710
What ignorance? Just because one area is thriving doesn't mean another should be thriving. We have people living in skyscrapers in the US and China, but in mud huts in Africa. The fact one exists does not mean another shouldn't?

Let's also point out that the major cities in Fallout 1/2 arose from either people emerging from Vaults with functioning GECKs or due to the actions of the player's character. In Fallout 3, only ONE Vault still had humans living in it and the main experiment for that Vault was for it to never open.

You're also forgetting that DC was decimated by Nuclear Strikes, whilst New Vegas suffered barely any damage thanks to Mr House.

I get you think NV > 3, but doesn't excuse your levels of autistic stupidness friend. :)
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>>143878039
but whats it a picture of??
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>>143877910

NUKA WORLD
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>>143877903
Actually, they came up with Legion back in Van Buren.
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>>143877656
>Either give them a reason to be dickheads
They have a reason, they have the largest guns, and in the wasteland, he who has the largest guns wins, and doesn't need to ask.

>or limit their shoot-on-site shit to active operations.
Gunners only shoot on sight if you approach one of tier larger bases like GNN and quincy.

Gunners in the smaller unmarked camps they have across the wasteland will frequently tell you to back off because its a restricted area in control of the Gunners.

>Give them an in-city presence
Except no one will allow them in except Goodneighbor.

>you get big enough and they come to either offer their services for a cost, get bigger than that and they send a rep whom you can take or turn away
They have no need for that when they can just attack you, take all your shit, and sell it.
>>
>>143878098
probably some inside joke from Bethesda. Who cares
>>
>>143878098
some random place, seems european but it may be an old area of the commonwealth
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>>143877379
>>143877656
I'm always picturing the Gunners as a splintered faction with internal conflict, got synth infiltration from the Institute, recruiting from Raiders who have a hard time accepting the paramilitary discipline of the Gunners, so over time things have just broken down with them, a few guys stick to the old ways, a few still take jobs, and a few are just content to be raiders who rape and pillage.

Have a quest with some of the traditionalist gunners where you go out to either talk sense into or wipe out the more unruly gangs and try to reform the Gunners back to what they used to be.

>>143877993
Do you know where to find that? I'd love to get into making mods but the creation kit wiki is absolutely useless, how did people even figure this stuff out in the early days of modding?
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>>143877910
Obviously just some dev fucking around with some shitty pic of his home town or something
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>>143878147
>They have no need for that when they can just attack you, take all your shit, and sell it.
They clearly do since the Sole Survivor slaughters them in every engagement against them.
>>
>>143878054
>There's a HUGE disparity between Fallout 4 and NV, 1, and 2 though.
Not really, outside of shady Sands and Vault city, both of whci hwere built by GECKs, most towns in Fallout 1/2 were people slumming in half ruined buildings with holes in their roofs and half collapsed walls, or in dinky shacks like Junktown.

Which is exactly how it is in Fo3 and NV.

Except the people in Fallout 3/4 have trade routes hundreds of miles long going all the way up and down the coast from The Commonwealth to the Broken Banks, and from Ronto to the Pitt to D.C.

They also show an ability to fix up and use boats for sea based trade, whereas in Fallout 1/2, and even NV, we hear of no such similar thing, and the repairing of the oil tanker to reach the enclave's base was considered an odd thing.
>>
Any mods that add healing/illness variation survival?
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>>143877993
They are still used in the game, see

>>143878147
>Gunners only shoot on sight if you approach one of tier larger bases like GNN and quincy.

>Gunners in the smaller unmarked camps they have across the wasteland will frequently tell you to back off because its a restricted area in control of the Gunners.
>>
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>>143876449
My game kept randomly crashing so I launched FO4Edit

What the fuck do I do with this.
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>>143878376
>most towns in Fallout 1/2 were people slumming in half ruined buildings with holes in their roofs and half collapsed walls, or in dinky shacks like Junktown
I don't think you've played 1 or 2, because if you did you'd know they had thriving towns and cities. The condition of some of the buildings may be questionable, but they're still large towns with huge communities and trading. You've got places like the Hub, NCR, Jacob's Town, New Reno, Redding, ect.
These towns are much bigger and more dense than anything in Fallout 3 or 4, which is just tiny shanty towns.
>>
>>143878805

Wow, just like Diamond City
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>>143878948
Fuck off, Diamond City is tiny, it's just a small shanty town like Megaton. It's not even as big as Freeside.
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>>143877710
>canon is this
>I'm gonna prove you wrong by claiming I don't care about canon

What a complete retard. I wonder how people like this even exist
>>
>>143878805
>These towns are much bigger and more dense than anything in Fallout 3 or 4, which is just tiny shanty towns.
Are people really this retarded?

Let me break it down for you.

The area of land covered by games like Fallout 3, NV, and Fallout 4, is that of the area the Boneyard covers.

How many major settlements does the boneyard have? The Answer is 1, and that is the central Boneyard area itself.

Beyond that, it has an umber of far smaller communitys of 20-30 people each in outlying areas.

comparing the number of large towns in Fallout 1/2, to that of fo3 ,4, or even Nv, is retarded, because it ignores all the context behind how many area those games cover.

If you want to do an actual comparison between Fallout 1/2, and the newer Fallout games, it would be a comparisons between Reno, The Den, The Hub, and The boneyard, and that of the Capital Wasteland, The Commonwealth, The Pitt, Ronto, and The Broken Banks.

And from what we have seen of The Capital Wasteland, The Pitt, and the commonwealth, each has one large city, with numerous outlying settlements of only a few people, and large trade routes between them

Exactly like Fallout 1-2.
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>>143879038
>freeside
that empty dump
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>>143879038
Are we talking physically in the game? Or in lore? Because lorewise Diamond City and Rivert City were huge
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>>143879704

t b q h familia I love the freeside motel, it's my favorite place in FNV
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Why didn't bethesda include a voice slider to change the pitch?
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>>143879704
>Empty
>As many NPC's as Diamond City
>More quests than Diamond City
Why do /fog/ think that shit-posting about New Vegas will somehow make Fallout 4 better?
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>>143869030

i was until i found that http://www.nexusmods.com/fallout4/mods/10465/?
did literally the same exact design as me
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>>143879778
>Because lorewise Diamond City and Rivert City were huge
How huge could they possibly be? Unless in lore they're supposed to go beyond the borders of a baseball stadium and aircraft carrier there's a significant limit on how big they could be.
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>>143879778
>Because lorewise Diamond City and Rivert City were huge
there is also this.

Fenway Park can seat over 37,000 people.

Obviously since people have homes and not chairs the number of people lving in-town would be smaller, but with the grounds, the stands, and the west stands, there could easily be several thousand people living in Diamond City in lore.

And given that Diamond city is over 100 years old, its basically impossible that there isn't
>>
>>143879926

Why do /fog/ think that shit-posting about Fallout 4 will make anything better?
>>
>>143879985
>there could easily be several thousand people living in Diamond City in lore
That's a hell of a stretch.
>>
>>143880037
day /fog/ is one guy
its only one guy when its 3 am
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>>143880037
>Legitimate complaint or criticism
>Shit-posting
Looks like Bethesdrones are the ones who can't handle the bantz after all :^)
>>
>>143880056
>That's a hell of a stretch.
Not by any means, especially given that numerous NPCs mention how basically everyone in the commonwealth, which includes the entire state of Massachusetts beyond the game borders, has either lived in, or been in, Diamond City at one point or another.
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>>143879953
Do you know how big Fenway Park and an Aicraft carrier are?

See this post for Fenway Park
>>143879985

And most US aircraft can carry a crew of 5,000. That number goes up when you remove all the planes and people living on the deck.

Try again kiddo
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>>143880056
that dimond city is way out of scale
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>>143879930
Scrap for the Scrap God?
>>
>>143880201

>7 months of the exact same "legitimate criticism" over and over again

Cool

>complaint

If you have something to say to Bethesda about their game, go tell it to Bethesda in the appropriate place, complaining on /fog/ all day won't chance a single thing about the game or its sequels
>>
>>143880250
>And most US aircraft can carry a crew of 5,000. That number goes up when you remove all the planes and people living on the deck.
There is this also

Though obviously the ship being broken, and the lower decks being infested with Miruelruks would lower that number.

Still, we are talking about a population that could easily reach 2-3 thousand
>>
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>>143880293
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>>143880056
You do know that the NCR only has 700,000 people right?
>>
>>143880636
Better not discuss Fallout 4 in the Fallout general.
Fuck you, even the Bethesda forums aren't this much of a fanboy hugbox.
>>
>>143880667
if only
>>
>>143880692
not him but, that was during the Fallout 2 times.

by New Vegas their population has probably reached close to 1 million.
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>>143880667

every single one of you know that the reason this cool shit isn't in the game is because gamebyro can't handle it
and if you disagree with me you're a console babby
>>
>>143877454

Mod?
>>
>>143880843
>every single one of you know that the reason this cool shit isn't in the game is because gamebyro can't handle it
Actually the engine CAN handle it, as we saw with both Vivec City in Morrowind and The Imperial City in Oblivion.

They don't do it because people complained out the ass about both being too large, too difficult to navigate, and otherwise to big to be enjoyable to walk through.
>>
>>143880843

>le engine meme

it's because bethy is a) incompetent and b) catering to consoles
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>>143880882
neader made it himself i dont know if he has a download anywhere
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>>143880978
Why do casuals insist on ruining everything?
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>>143880840
So why is it fine to assume that all the cities/towns in Fallout 1/2 have high populations but not in 3/4 purely because you can't physically see it in game?

Here's let play a game with actuals facts, from the first two games most of the cities/towns had populations numbering in the hundreds OR a couple of thousand

http://fallout.wikia.com/wiki/Vault_City_travel_log
>>
>>143877542
>How hard would it be to make a mod that makes fusion cores not automatically replace, and go down to 0% instead of disappearing, so you have to get out and manually replace the cores?

Not terribly hard if you know how to do scripting. Idk why you'd want this tho.

>Would it be possible to add like a building you can place in settlements, that's just like a container you can chuck fusion cores into and it slowly adds charge to them?

Since there is no object in vanilla that does this, you would again need to write a script. Not difficult to do, if you know Papyrus.

>Or the ability to craft two cores together to get one 0% core and one with the charge of the two you started with combined onto it?

Not sure if this is possible even with scripting. You could allow two 0% cores to be combined into a single 100% core, this would just be a recipe like the chemistry or cooking recipes, no scripting required.

>Can you make it so you can apply mods directly to power armor frame?

There is already a mod for this on the Nexus. Also, take a look at the CROSS pre-war Cybernetics mod.
>>
>>143880978
>Imperial City
You know each section was a separate area right and they didn't load at the same time? You know each section had between 20-30 NPCs right?
>>
>>143880978

I will bet you that 90% of FO4's player population has never gone into the diamond city school, science! center, radio station, or guard house because it's too much of a hassle for them to walk all the way there past the (completely outside for ease of access) market and go inside
>>
>>143877903
>The entire purpose behind New Vegas was to show civilization ends up shitting itself, and to reset everything back to the way it was in Fallout 1/2.
>he didn't back House
>he isn't living it up on Mars with a harem of robot waifus
>laughing_couriers.jpg
>>
>>143881197
>So why is it fine to assume that all the cities/towns in Fallout 1/2 have high populations but not in 3/4 purely because you can't physically see it in game?
What? my entire point was counter to that idea
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>>143880978
vivec city was cool but imperial city?
really?

imperial city has like 4 npcs and half of that number is guards that stand in 1 spot 24 hours a day
>>
>>143881234
>Idk why you'd want this tho
Muh immersion
Imagine your core running out in the middle of a battle because you didn't have the foresight to put in a fresh one before going in.

Is Papyrus the language you use to make shit in CK? There's like no good documentation on how to use this shit.
>>
>>143881819
That building in top picture looks awfully unstable. Who the fuck would put a store under it?
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>>143881963
Much less build god damn treehouses on it.
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>>143881963

the same people that build houses inside of it and and live in those houses
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>>143881963
Never mind the store, who the fuck would put living quarters ON it?
>>
>>143881819
>half of that number is guards that stand in 1 spot 24 hours a day
Each guard in every city has his own patrol route. If you follow one, you'll see another guard come up to them and tell them their shift is over, then they'll go to the barracks. There, they'll eat, read a book or train, then go to sleep.
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>>143879848
Cuz Mods would do it
>>
>>143882093

this t b q h familia

with a few mods the thiefgame in oblivion is GOAT
>>
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>>143882093

yeah but did you see that mudcrab?
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Well Automatron was shit, Far Harbor any good?
>>
>>143882287

I like automaton more than far harbor t b q h
>>
>>143881963
Same people who build a city around undetonated nuclear bomb
>>
>>143881037

Tell him I hate him.
>>
Anyone using Wasteland Imports?

http://www.nexusmods.com/fallout4/mods/3793/?
>>
>>143881958

Well, you could just leave your spare cores at your base and take only one with you when you go out, rationalising it as "those extra cores can't be fitted without a proper Power Armor rig" or something.

Just don;t leave them in a vanilla container unless you enjoy reset bugs. I mean hey, robberies happen, maybe some Raiders stole your stash while you were away?
>>
>>143882710
>Well, you could just leave your spare cores at your base and take only one with you when you go out, rationalising it as "those extra cores can't be fitted without a proper Power Armor rig" or something.
What?
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>>143882404
Well that lowers my expectations more than I thought possible.

Starting to think this season pass was a mistake.
>>
>>143882287

It's fucking baller. I'm loving the new beasties to hunt, and DAT LIGHTHOUSE makes a perfect base if you install the "Conquest" mod.
>>
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Nan-ni Shimasho-ka?
>>
>>143882526
neander is a fine shitposter
but you should have seen him at his worst it was vaj stuff shit was nasty
>>
>>143882620

Yes, it's good but the rarities need to be adjusted, I'm finding a lot of magazines.

>>143882847

If you want the immersion of not being able to change your power core without special equipment, just leave your spares back at base.
>>
>>143882927
the noodles are godsend in survival
now give me the noodle teryaki man
>>
>>143882927
yes
>>
>>143882868

I'm not really in the mood to install mods.
Rarely do.

How's the world, it immersive?
The story?
Heard the dialogue options were much improved.
>>
>>143878250
>I'm always picturing the Gunners as a splintered faction with internal conflict, got synth infiltration from the Institute, recruiting from Raiders who have a hard time accepting the paramilitary discipline of the Gunners, so over time things have just broken down with them, a few guys stick to the old ways, a few still take jobs, and a few are just content to be raiders who rape and pillage.
I see the Gunners as a remnant US Military unit like the BoS, except they never bothered with keeping up with tech maintenance. Like some national guard unit held up in a bunker for the 10-20 year long nuclear winter and then when they came out they were raiders with military trappings.

Being able to hire or take over the gunners would have been a nice option.
>>
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Why don't the people of Diamond City build anything in the stands? Like why only use the field, dugouts and boxes?

There's plenty of room up in the stands.
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>>143883040
Nan-ni Shimasho-ka?
>>
>>143883263
What?
>>
>>143883019
>not being able to change your power core without special equipment
???

Nah nigga, I'm just saying you should have to get out of your armor and manually change your core, or like be able to command a companion to change it for you, it shouldn't just happen automatically.
>>
>>143883214
>I see the Gunners as a remnant US Military unit l

This. I don't see them as paramilitary but as actual military, albeit a brutal and mercenary military.
>>
>>143883229

I feel like Bethesda wanted to do that (and NPCs eve act like they do) but then they said fuck it no one's going to spend time there anyway so scrap it
>>
>>143883229
>Why don't the people of Diamond City build anything in the stands? Like why only use the field, dugouts and boxes?

Because stands being stands, are staggered, and thus it would take a lot more effort to build on the zig zagy nature of the stand then the flat field
>>
>>143883229

This bugged me, too. Use that field for growing crops, don't build shacks there and leave the goddamn stands empty, wtf Diamond City.
>>
>>143883263
yes pour the noodle on me teriaki man dezu
>>
>>143878119
Legion was just a small all male raider band in Van Buren, they were paired with an all female raider gang based out of a vault/biolab lead by a robobrain.

Main antagonist in Van Buren was a NCR general going full Enclave, going into space and trying to nuke the planet from orbit.
>>
>>143883543
>>
>>143883663
>implying post war people have access to all the building tools and materials to do that effectively
>>
>>143883663
Yeh, do you know how wide stands are? They can fit an arse; that's it.
>>
>>143883773
Why wouldn't they, it's been 200 fucking years, make your own tools numbnuts.
>>
>>143883853
>make your own tools numbnuts.
Because everyone has access to the high grade machinery needed to make that level of tools.

remember, The Pitt has the only known fully function steel mill the BoS ever encountered in their cross country journey.
>>
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>tfw an enemy is so much higher level than you that your only way to survive against it is blow out its arms and legs
>>
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>>143879447
>in order to make the comparison fair, you have to compare one city in the old fallouts to an entire worldspace in the new fallouts!
>>
>>143879704
>houses two factions
>a casino
>about a dozen quests
>more npcs than diamond city
>>
Mod idea -

Integrate the caravan system into a "complete objectve" system. Once settlements reach a certain size (say, 2 or more settlements with 20 pop) raiders/gunners/other gangs send a person to speak with you.

From this you can "hire" units of each gang to complete clear___ from ___ quests, aswell as fetch quests for a price. The unit would move out like a caravan so you could follow and take part if you wanted to.
>>
>>143877645
>player drowning in caps and purified water
>player is leader of largest faction on the map
>mercenary unit would rather shoot at player (and die) than accept a cart load of caps and purified water for mercenary contracts to deal with "an other settlement needs your help" quests.
>>
>>143883773
All you'd have to do is figure out an effective way to create supports with the concrete base. How hard can it be
>>
>>143884128
Actually the argument is, to make the comparison fair, you have to compare one city to one city.

LA -> D.C.
San Fran -> Boston
Reno -> The Pitt
>>
>>143884005
Yeah, I mean there's only ALL SORTS OF FACTORIES across New England.
There's absolutely no way anybody could EVER restore one to working order.

And there's no "that level of tool" people built some of the grandest and most complex buildings known to man with nothing more than wooden scaffolding, block and tackle cranes and basic blacksmithing.

Make a mine, get some ore, or melt down scrap for metal because it's fucking everywhere, make a wood-burning forge, use a bit of railroad track as an anvil, get your lazy ass to work.

>The Pitt has the only known fully function steel mill the BoS ever encountered in their cross country journey
Which is fucking stupid.
Also the Forged have gotten their foundry working fine.
>>
>>143884250
There is more than a bit of bad blood between the minutemen and the gunners.
>>
any mods that get rid of the banal story and makes it not dogshit?
>>
>>143883804
No, they fit a LOT of arses together in a row with room for people to walk in front of them.
>>
>>143884389
>Also the Forged have gotten their foundry working fine.
Everyone time someone says this I wonder if the yare retarded.

Where did you ever see the Ironworks fully operational in-game?

The answer is never, being able to get the furnaces active =/= all the tiny complex motors that move everything work, which is why all of them are static.

The only functional factory in The Commonwealth is the Machinist's robobrain facility.
>>
>>143884371
but that's wrong, because "D.C." as a city does not exist in Fallout. It is simply a geographical region. It doesn't function as a city, have one population, infrastructure, anything. It's mostly ruins

Same with boston

megaton and diamond city and rivet city are the cities in fallout 3/4, not "boston" or "dc," those are now just subsections of the wasteland
>>
>>143884242
>more npcs than diamond city
What he said wasn't true but this is false.
>>
>>143884371
>San Fran -> Boston
San fran wasn't bigger than entire Boston though
>>
>>143883150
The story is pretty good
>>
The stands wouldn't support the weight of homes on them anyway

The better question is why they aren't tearing the stands down for parts and building where they stood
>>
>>143884576
Are you missing the point on purpose?
>>
>>143884624
alright, sorry, 47-45 in favor of diamond city
>>
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Are there any mods for the classic armored vault suit yet? They nailed the actual Vault suit itself, but I'm missing the iconic Mad Max shoulderpad.
>>
>>143884576
> It is simply a geographical region
You mean like how the boneyard encompassed all of the LA ruins, even the parts people weren't living in?

Same with San Fran, the Shi lived in one part, the Hubologists in another, but the entire city was still called San Fran, and it encompassed not only the Shi and the Hubologists, but also all the small groups of people living in other parts of the ruins.
>>
>>143884556
Some raiders got a brewery working.
>>
>>143884867
a Brewery isnt exactly as complex of a thing as a steel factory.
>>
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>>143884128

The geographic area of FO3 is roughly the size of a SINGLE square on FO1's map

See how much of FO1's map is fucking empty wasteland?
>>
>>143885027
>>143884867
>>143884556
>the forged ironworks doesn't work
so what

Slag and the other Forged, that's all theatrics?
>>
>>143885082
Not him, but Fallout 1's map always made me laugh because you can see the ruins of Vegas on it, then Fallout 2 came along and rectoned Vault 15, 13, and the NCR much farther west.
>>
>>143885027
It was a bit of a tangent I just felt like it should be mentioned.

>>143885120
What does the brewery have to do with the forged?
>>
>>143885027
>>143884556
They can still melt metal with it, that's all that really matters.

You can melt down scrap and process it with ease with furnaces of that size, you just have to do it by hand.
>>
I got wasteland 2 what am I in for?
>>
>>143885120
>Slag and the other Forged, that's all theatrics?
Uhh yes?

Where did you get the idea it was anything but that?
>>
Where were you when you discovered Survival was just tedious shit?
>>
>>143885241
A pretty shitty experience which is apparent as early as the character customization
>>
>>143885241

At long last, a proper sequel to Fallout 1
>>
>>143885241
Why don't you just play it?

Why ask for opinions after you got the game?
>>
i need a way to get more easier settlement resources...
>>
>>143885319
lol
>>
>>143885512

Buy them
Cheat
Use conquest and make temporary scrapcamps
>>
>>143885319
They should have added achievement for it. the only thing that would make me finish it
>>
>>143885319
>journey
>survival quicksave
Ta-da, the only tedious shit is now taken care of.
>>
>>143885319
The same place you were when you decided that your opinion wasn't universal.
>>
I really like Fallout: New Vegas. Having a lot of fun with my current playthrough. You guys have any mods to suggest?

https://www.youtube.com/watch?v=7G9tKkTKs6Q
>>
>>143885706
>Journey
>reappearing item in inventory
>>
What's the best way to save Kent on the Silver Shroud quest? I've tried a couple of times, but I don't think I do enough damage to kill them before they kill him.
>>
>>143885082
>tfw too casual to enjoy FO1 and 2

It's a shame, because the quests and variety of shit you can do seem amazing.
>>
>>143885241
A shit game
>>
>>143886240
If you're going to, do Fallout 2 it has everything F1 has and more without time limit
>>
>>143886402
Any beginner tips to make it more bearable early on?
>>
why is the nexus so laggy
are the console kiddies ddosing it because its '''''stealing muh mods''''''''
>>
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Heres a map of the northern east coast with known trade/travel routes between the various wasteland.

The actual path of the route may vary, but the lines just indicate we know they are connected in some way
>>
>>143886537
>>143886402
Don't listen to that fag. Play Fallout 1 first. It's a much more compact, linear experience than the second game. The time limit barely matters unless you're DSP tier bad.

And as for advice, just look up a PDF of the manual and give it a read. If you're playing the Steam version there's a hotkey that shows you what everything means/does.
>>
>>143885512
Put everything into water purifiers, mass produce water. Sell water for resources.

Capture new settlements but don't build anything, just scrap everything and haul away the contents.

Use a larger scrap/settlement range mod.
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>>143882287
What aren't you liking about automatron? I'm not finished yet but it's been fun.

Just finished upgrading MoRBB (mobile robotic battle buddy)
>>
Help me. In Concord the museum disappears over time as I fight the deathclaw. The mesh turns completely transparent and I can see the void under it and beyond.
Also walking from one end of Concord to the other sometimes causes the screen to darken, the loading symbol appears in the corner, and I have to actually wait a few minutes in game for it to load like its Morrowind.
Why is this happening?
>>
>>143886603

>le ronto = toronto, ontario meme
>>
>>143886603
yeah but didn't Ronto get glassed in mothership zeta?
>>
>>143886879
Can they get into vertibirds if you have the Handy thruster?
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>>143887072
>Implying Ronto isn't Toronto when Bethesda loves their shitty name puns like the Pitt = Pittsburgh
>>
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>>143886879

nice robutt
>>
>>143887125
Given that you dont have to fire the laser at Toronto in MZ, the answer is likely no.

Bethesda never makes mass destruction shit like that canon, especially when its 100% optional.
>>
Rate my ENB.
>>
>>143887134
Not just Bethesda.
>>
>>143887437
The only time I can think of OBsidian doing it is with Big MT = Big Empty

Most of their towns are just named after the actual town... besides Nvoac.
>>
>>143887131
Can they take fall damage?
>>
>>143887437

novac was bethesda's idea, josh "based god" sawyer would never come up with something so silly
>>
Who /NeverGonnaFindAPip-BoyForADecentPrice/ here?
>>
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>oh no, after sleeping for 8 hours I have become lethargic
>better take some antibiotics to cure this lethargy
>>
Playing on pc for the first time and when I move my character, it doesn't feel like he walks, it's more like he slides. Like piloting a blimp, or almost like the controls feel greasy.

Is this something to do with some mods I might have installed, or is this a thing people have noticed, and is there a fix/mod for it?
>>
>>143878553
i still need help with this
>>
If someone like Bethesda or OBsidian were going to do a trilogy of Fallout games set in the south, what are the chances the three cities they would pick would be
-Miami
-New Orleans
-Nashville

theres really not much else of note city wise down in the south besides those three, excluding Texas cities
>>
>>143884054

But that's one of the best parts of the game. Not so tough now, Mr Supermutant Overlord, now you've got no legs or arms you cheeky fucker.

On a related note, missile launcher with the limb crippling legendary mod is the best weapon, hands down.
>>
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>>143887696
Not me.
>>
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>>143887696
I'm /NeverGonnaGiveAShitAboutSomeShittyPlastic/.
>>
Any recommendation for a water manufacturing base? I'd like an area I can put walls around and easily defend. Said water plant will be my residence also.
>>
Fighting over the remains of NYC when? Maxson mentions flying over towns with skyscrapers so large the Prydwen had pull up to fit over them.
>>
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>nexus
>>
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>>143888358
I did the traditional concrete wall around that area of sanctuary near the bridge and put 5 industrial water purifiers there.
>>
>>143888685
Maxson doesn't mention that, a holotape of a female BoS soldier mentions it.

Also, said solider never mentions the Prydwen had to pull up to avoid them, only that they were tall enough to possibly clip it.

Also, the likelyhood of a NYC game is slim. As much as
>LE ENGINE!
is used as a meme, even with the advancements in dense city scapes the Fo4 engine brought, NYC is still far beyond it.

I think even Bethesda has realized that, which is why no one in Fo3 or Fallout 4 mentions NYc as being any sort of interesting hub of civilization along the east coast.

NYC and Philly have largely been treated as "those dumps full of raiders and shit" that no one cares about.
>>
>>143888685
Why would anyone with intentions of rebuilding would NYC? It's just ruins.
>>
>>143888358
How much water do you need?

If you only need a few water purifiers and want them inside the wall you could do the drive Starlight Drive-In.

Spectacle Island works too.
>>
>>143886879

You're robut is dumb and you should feel dumb
>>
>>143888924
To be fair, Philly is already a dump full of raiders and shit.
>>
>>143888806

Hmm. Perhaps I'll build it up like that. Thank you, anon.
>>
>>143884445
>any mods that get rid of the banal story

No, that's set in stone. Boston's Revolutionary War nation building and Boston's Underground Railroad Civil War slavery.
You will not see this happen again in another historic city like Chicago or Atlanta.
Far Harbor shows the direction that FO5 would have to go.

A town like Hannibal Missouri with steamboat trips to Lookout Point/Far Harbor/locations TBD that would be multiple DLC's ion one package.
No Florida, but a trip to New Orleans would be possible, or a trip to Kansas City Missouri, or other places.
>>
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use faceripper with Buffscale's save they said
>>
>>143887003

Your gfx card is shitting itself. Turn down the settings or buy a better one.

>>143887072
>>143886603
>>143887134

"Ronto" feels wrong as a shortening for Toronto. I could see "Tronto", or "Toront/d" or even "Tront/d", but losing that initial T just isn't a likely evolution.
>>
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>>143889205

Map
>>
>>143889205
Well, Fallout 3 did set up someplace called "The Broken Banks" as being a place of note, mentioned alongside The Commonwealth and the Pitt as a major trade stop along the coast.

I've see speculation it could be anywhere from Savannah Georgia, to Charleston South Carolina, to the Outer Banks in North Carolina.

That would surely give the sort of Point Lookout/Far Harbor style of environment.
>>
>>143888013

Wear some Power Armor, it gives your character more "bounce" when he walks.
>>
>>143889264
Tonto could work I could jump on it, jump on it, jump on it
>>
>>143889213
She gets more beautiful every day.
>>
Trying to build a detective agency for Nick and myself to chill and play pretend in, what spot do you guys reckon would be the best for that? My first choice was hangman's Alley but after spending like two hours there, it was actually really hard to make. It was too cramped.
>>
>>143885305
>>Slag and the other Forged, that's all theatrics?
>Uhh yes?
>Where did you get the idea it was anything but that?

No metal poured, no rolling mill to make railroad rails, no iron/steel ingots being collected to ship anywhere, and no output from the factory.
>>
>>143889525

Maybe, tho I think the lost r would drag that first o into an a, so Tanto would be more likely.
>>
>verify cache
>it resets all my graphic settings
>resets all my sound settings
Why the fuck is this a thing?
>>
>>143889724

Get the mod that lets you place items when they're red and build a glorious mutlistory detective shack in Hangman's Alley. The central location is very important for your business's success.
>>
>>143890063
verify cahce is used to make sure all the files are there.

the only way it can do that is to make sure all the files match up in size.

editing the setting causes the size to change

thus it re-downloads those files, resetting them, to make sure all the files are there and not broken for whatever reason
>>
I'm almost convinced to do a Crusader of Atom playthrough, guys. Help me the rest of the way. Is the Atom's Judgment good enough to justify converting to Atom?
>>
>>143889264
I just bought this 4GB GTX 960. I'll just turn down to base clocks and make it prioritize GPU temps
>>
>>143876449
>>143882287
Yo waddup I am trading pic related to get Far harbor DLC

Keep trading fair

SteamID: Thetrueduane
>>
>>143890226
It is with the Kiloton Rifle and the neat hat. Honestly on my current playthough I'm making peace between the Children and Fah Hahbah then I'm sicking the Brotherhood on Dick In My Ass
>>
>>143890226

Max STR and END, Cannibalism only, final destination.
>>
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>>143890416
Forgot pic soz
>>
>>143890556

What about Ghoulish and Radiation Resistance? Can hardly call myself an Atomite if I can't handle a few rads.
>>
>>143888013
That's how every Bethesda game feels for me. Skyrim had a decent physics mod
>>
>>143888685
>Fighting over the remains of NYC when?

Travel to Central Park and do what?
More Boston/Capitol Wasteland tunnels?
More skyscrapers infested with Super Mutants and Feral Ghouls?

What will New York have that hasn't been done to death?
>>
>>143890692

All the high-end END perks are good, Solar Powered the most so. TREMBLE BEFORE THE GLARE OF ATOM, INFIDELS! THE FIRES OF JUDGEMENT ARE UPON YOU!
>>
>>143888924
We also have to consider that even if they did a Fallout 1/2 style map, we would still need like 20 games to cover all of America.

Now that Fallout games onl cover one city + surroundings, it would take even more.

It really becomes a thing where the devs have to pick their battles.

They have to take into consideration shit like size of the city, distance from a previously used city, how the cultures are in those cities, and other factors when determining if they should use that city or not.

This is likely we we got D.C., Boston, Pittsburgh, and Ronto as the major post war cities of the upper east coast, while other large citites like Philly and NYC got put to the way size.

D.C., Boston, and Toronto are all roughly equal distance from each other, giving the devs plenty of room to use for DLC, and since other nearby major/minor cities share a mostly similar culture, they can cover a lot of the culture of those cities in the city they are already using.

We can sort of see this in New Vegas as well. According to New Vegas, Salt Lake City was entirely leveled by nukes, and Denver was abandoned by people and overun by dogs in packs so thick not even The Legion could conquer them.

They are treated as "why they are there, but not interesting" as a way ti tell people about the state of those large cities, without actually needing to set a game there.

We can also see this in places OBsidian said they would want to set another Fallout game, those places being LA, San Fran, and New Orleans.

No one suggested Denver, or SLC, because they lack the sort of interesting cultures needed to make them game worthy.
>>
>>143890737
I'm not an Americlap so I don't know American geography too well, but I was surprised at how close New York was to Boston. Gow come it's as though it doesn't exist? No one has ever mentioned it in the game. Unless I missed it?
>>
>>143891028
Not the person you are responding to, but see
>>143890873
As to the likely reason why NYC is treated as being unimportant
>>
I want Fallout London. A civilisation under the ground living in the old subway system, run by an utterly inept and outright bonkers robot bureaucracy, the terrifying mutant Wombles of Wimbeldon Common, the long-forgotten bunker under the Buckingham Palace Crater, the Millennium Dome as a settlement and the Thames Barrier as the central maguffin: Will you save London or drown it?
>>
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>>143891102
>>
>>143891028
Brotherhood probably flew over it on their way to Boston, one of their terminals mentions passing mutant-infested cities with buildings tall enough to scrape the bottom of the Prydwen.

Could have been Philly too.
>>
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Will Fallout go back to it's RPG roots OR will it become a lesser Mass Effect-like shooter?

Fixed.
>>
>>143891273

Well Fallout 4 sold a bazillion copies so yes.
>>
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>>143891364
>A or B?
>yes
>>
>>143891273
It's never going back, Fallout 4 was a massive hit.

Expect Fallout 5 to basically be Mass Effect: Post Apocalypse Edition.

I'd love for them to license another company to do a cRPG spin-off but apparantly it's not on the cards.
>>
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>>143891467

Deal with it.
>>
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>>143891467
good taste
>>
>>143891467
If you can't work out which option he's refering too you're clinically retarded.
>>
>>143889264

i think it kind of makes sense

the accent in Toronto is on the second syllable, and going from Toronto to Ronto would be an example of apheresis (which is when an unstressed syllable is dropped to make a word easier to say)

it requires a lot of oral gymnastics go from the /t/ to the /r/ in the tor part of toronto, even with the schwa (the kind of "uh" sound) in between them
/t/ sounds are actually dropped a lot because they require a lot of effort, comparatively speaking

moving from the /r/ to the /n/ in RONto is easier because the o gets your mouth closer to the shape you need for the /n/
and the /t/ in ronTo can easily slide to a glottal stop (which is when a T sound kind of turns into a d-ish sound, like in the phrase "fuh geddaboudit)
the easier something is to say, the more likely it will be said
i'm sorry for talking out my ass like this. if anyone else has any more linguistics knowledge please chime in
>>
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>>143889018
Don't bully MoRBB, he is a good robo
>>
>>143891273
Neither.
>>
>>143891263
>mutant-infested cities
For fuck sake when will Bethesda stop using Mutants as thier go-to for generic enemy. It doesn't even make sense for Super Mutants to be so widespread.
>>
>>143891776

MoRBB still needs legs, anon.
>>
Anyone else disappointed by the lack of a final boss for the main story? For fuck's sake, the last room in Saugus Ironworks was more atmospheric than the Institute or BoS in their respective last quests
>>
>>143891776

It's not his fault he was made by a dumb-dumb.
>>
>>143891172
>not wanting generic American city with a grid layout and suburbs #14
>>
>>143891894
Brand recognition.
We'll have to deal with this shit now.
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