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/twg/- TOTAL WAR GENERAL
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You are currently reading a thread in /vg/ - Video Game Generals

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Spooky edition

>FAQs & General Info
http://pastebin.com/gZ1T9VCN (embed)

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Launch Trailer -- [YouTube] Total War: WARHAMMER - Join the Battle 360° Trailer (embed) [Embed] [Embed]
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

>>143706186
>>
dark elves when
>>
bretonnia when
>>
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>tfw you'll never be as based as Sigvald
>>
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>>143737175
WAAAGH!!!
>>
>>143737292
looks more like a rat than an elf
>>
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SUMMON THE /twg/ COUNTS
>>
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CHAOS DORFS never
>>
>>143737334
roll
>>
>>143737329
Why are the Warriors of Chaos so fucking homosexual

Is it because they're based on Sweden
>>
>>143737382

THIS ACTION DOES NOT HAVE MY CONSENT
>>
>>143737329
its weird seeing some deformed monstrosities and giant norskan warriors actually paying attention to fancy talk like that, they probably dont know 90% of the words he is using
>>
>>143737397

>people want edgy manlets 2.0
>>
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>>143737382
EXCEPT TODBRINGER

FUCK THAT LOSER
>>
>>143737334
Well, alright.

I hope Slaanesh receives some love when Chaos Daemons are put into the game. Games Workshop seems intent on forgetting he/she/whatever exists. Maybe there's hope, though, with Sigvald being in the game.
>>
>>143737503

>Not wanting to worship Slaanesh with your oiled-up bodybuilding nordic bros

it is you who are the homosexual
>>
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found in the game files
>>
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MODS ARE ASLEEP

POST RIGHTFUL EMPERORS
>>
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>chaos
>>
>>143737517

They probably still don't know what he's saying, they just know that he's favored by a Chaos God and can kick all of their asses.
>>
>>143737670
Neato

I can't really see where a third game would go though
>>
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> Be Vampire Counts
> Can't invade the Dwarves and Greenskins
> Attrition is bullshit
> Raiding stance sucks
> I can't go south

I do believe I've worked out how CA planned it to work and my campaign has just gotten much more interesting now.

> Place Necromancers and Banshees (?) in enemy province
> Wait for corruption to hit 40%+
> ????
> Profit

Can anyone else confirm or explain how they took over the world in their Vampire Counts campaign?
>>
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ELFS WHEN
>>
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Darkness was one thing, but this is ridiculous.
>>
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"How to Siege" - brought to you by the nation of Brettonia
>>
>>143737851
my guess is there will be one expansion for each side, perhaps Lizardmen/elves on left, ogres, KANGZ and stuff on the right, skaven, woodelves and beastmen or whatever is already in the original map
>>
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>>143738075
>>
>>143738136

>Dogburgler
>>
>>143737892
Seconding this
>>
why are dire wolves so cute!
>>
March ruins this game. Absolutely the worst fucking thing.

>Enemy runs in sonic fast past any attempt to intercept
>attacks your settlement
>razes it
>still can move (because reasons? Even though every other action to a settlement makes you stop for the turn)
>runs exactly far enough that you can't catch them
>next turn they sanic fast away to the next settlement
>you can only catch them by marching, which means you can't actually attack them

Absolutely fucking retarded
>>
>>143738340
Did you get the 10% movement ability on your general?
Did you use agents to slow armies in your territory?

It's shit I know but there are options.
>>
>>143737923
So how can woodelves be implemented?

I don't think it would make much sense for them to conquer human or dwarven cities.

Maybe a horde like faction? Or something different?
>>
Should I get a Sorceror Lord or a regular Chaos Lord for Horde number 2?

Or just wait for Sigvald?
>>
>>143738405
I have Karl Franz with 2 campaign speed followers and Route Marcher, and even he can't catch these Chaos fucks.

It's like a giant Benny Hill chase around Talabecland right now.

Adding to that
>gigantic fucking province with all of 2 settlements
>chaos shits enter the very top corner far as hell away from anything at all
>start raiding for 800+ a turn
>turn and force march away whenever anything comes near them

Absolutely bullshit
>>
>>143738340
>Grimgor Ironhide the baddest ork in the world, consistently uses half armies to pansy march his ass past anything that could fight him to raid settlements, gets wounded. Repeat 5 times then Orks are destroyed.

Woah, epic
>>
>>143738454
perhaps like vamps? they have to spread forest like corruption otherwise attrition sets in. victory goal is probably about killing beastmen and subjugating brettonia
>>
>>143737397
They literally have the area reserved on the map though...
>>
>>143738654
No they would lust for Karl's elected cock.
>>
>>143737670
You best not be tricking me anon
>>
>>143737334
Roll,

I just aint feelin vampire counts t'bh. Ever since playing Greenskins other factions seem boring.
>>
>>143737334
69 get
>>
Thunderers or Quarellers?
>>
>>143737539
how can this be edgy
https://www.youtube.com/watch?v=kjm5fbOLz5s
>>
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> Tomb Kings still not announced
>>
>>143737670
>open image
>wonder why there's a patchy banner over laid on the warhammer map
>realize it's the old world with all the provinces colored in, including the oceans
>open in paint
>try to use the fill tool so the oceans have the same color
>jpg artifacts get in the way

Welp, I'm too lazy for this, just wanted to make it easier for me to look at the actual land mass of the old world as it compares with what they have.
>>
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>>143739268
>>
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>>143737892
>>143738219
I feel like a retard for not noticing this but now I can safely fuck the Orcs and Dwarves.
>>
>>143739215
Mostly Quarellers a few thundereres to take on heavily armored opponents.
>>
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>>143738538
yeah, forced march needs to go
>>
Are Chaos Knights with lances a straight upgrade to the regular ones?
>>
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this game needs ships ASAP, I am ok with only being able to autoresolve, I just want something fast to deal with these boatniggers
>>
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>Spend countless turns in massive costly war with chaos
>Everything north of Sylvania a chaos wasteland
>Empire dead
>Finally kill the last stack
>Civilization saved
>Go to recolonize Altdorf and claim my prize

>See this shit

Why can't thing be easy for once?
>>
>>143737670

Also found in game files
>>
>>143739321
They should just patch the use of it out for the AI besides maybe when they're trying to get away from attrition.
>>
>>143739321
the entire campaign map needs to be overhauled
annoying fuckin' RNG spies, boring-ass civlization gameplay, teleporting dwarves
>>
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>Because in a world of orks that show up out of nowhere to raze your home, dwarfs who will declare a Grudge because you bumped into them by accident and spoiled their nice suit (though at least in that case you can just compensate for cleaning the suit/wasted food), a Monty Python esque society built around chivalric virtues like 'Noble Disdain' that'd rather outfit another Knight for a futile quest for some grail held by a watery tart throwing swords everywhere in the name of honor and said Lady rather than help their peasantry stop living in mud huts and eating dirt, undead who will corrupt the rulership of the realm and turn your own buddies against you as well as fling things like uber vampire wolves and ethereal knights that can't be killed by normal weapons, and you have to leave said undead corpses ripe to plunder because you had to inter the dead properly lest their souls end up food for Chaos, which comes from frozen wastes and you can only contain them... the best hope for an Empire disunited by petty differences, dealing with heresy and Chaos/Undead corruption, and being at ground zero for all the above... is a normal man of the Reikland, armed with a hammer and actually giving a shit about his men unlike so many of his peers. That man is Karl Franz, and when he's done dragging your Empire Province to glory whether you like it or not he's going to make sure it then prospers.

How can one man be so based?
>>
>>143739309
Check and see if you still take attrition while besieging
Also, Vamps get encampment right?
>>
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>>143739375

It's not showing it in my picture but Estalia controls Altdorf.
>>
>>143739321
>You have 100 turns before the big fuckass Chaos blob comes for your ass
>You will spend 50 of them chasing halfstacks around your territory with Benny Hill's theme playing

I hate it
>>
>>143739404
Make The Empire Great Again.
>>
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>>143739290
Here's the map from ingame, it's only the south and east outside the borders that's shown but it matches that file exactly.
>>
>>143737892

I rush occupy Averland/Stirland/Wissenland
Grab the passive Corruption research for adjacent provinces.

Level Banshee for corruption, wait until corruption evens out.

Then I conquer Border Princes/ Talia/Estalians and from there you are just an unstoppable force that nobody else will be able to mess with.
>>
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>>143737670
>>
>>143739430
They get; march, ambush, raiding and channelling. Channelling does replenishment and raiding gives attrition immunity. I'm pretty sure I sieged an Orc province right next to mine without suffering attrition while building siege equipment.
>>
>>143739430
>>143739748
You don't take attrition while besieging
>>
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>>143739404
>tfw Karl is dead
;_;
>>
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>>143738340

>Not knowing how to trick an AI
>Being dumber than an AI
>Not running with a seemingly weaker force to trick the AI into attacking you so you can fuck it in the ass
>Getting outplayed by an AI
>>
>>143737670
>western area gets added
>naval combat once again
>>
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I swear somebody better be working or planning to work on a standard bearer and musician mod for the Empire
>>
>>143739793
Even Sigmar himself made sure he would retain Karl's peronality
Karl > Sigmar
>>
Reminder that floppy hats are top tier
>>
>>143739924
>having spare lords to be bait when trying to cover ridiculous amounts of land

That's stupid, though. I'm busy fighting 5 different Chaos stacks and the maintenance costs are way too high to have a bunch of little shitstacks laying around to be bait.

The only really reasonable answer is trying to get them in ambush, but the AI will sometimes cheat their way out of it and walk the outline of the ambush
>>
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GREENSKIN SCUM GET OUT
>>
>>143739992
CA knows that shit is money so I'm willing to bet that regiments of renown will have them
>>
>>143740021
Best advice honestly is either to witch hunter block him, pincer move him, or start building level two defenses to your most vulnerable settlements (builds walls)
>>
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>>143740020
Amen to that
>>
>>143740135
The problem is that they'll go past the border, because there is nothing to stop them. Nothing forces them to attack the border cities. And it's not like you can catch them, so unless you see them coming and just know that the motherfuckers are about to beeline for the minor settlement off in the back corner of whogivesafuckistan so you can set an ambush, the benny hill chase is gonna happen
>>
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>>143737334
Almost done my Empire campaign, so anyone but them
>>
>>143740021

The maintenance costs are too high for you to just get rid of like 2 units so your army is slightly weaker but still capable of winning the fight?

Are you retarded? This is why you people are such failures.

You roam around with grouped up full stacks so you can brute force every battle with autoresolve rather than taking what you need and fighting it out.

You deserve to get your shit razed.
>>
>>143740284
I bet you have a lot of friends
>>
Empire Free Company when?
>>
>>143737334
roll, no vc pls
>>
>>143740271
No I know that, I don't mean the border cities I mean the vulnerable ones beyond

Main cities have walls already and if they attack those they're dead, so they'll go for undefended cities
If you have literally ONE army in reserve, you can hop from city to city while your main army catches up. The AI is then forced to either attack him (which will be bolstered by your garrison), or move to another city in a different direction. When he changes directions is when you can gain ground.

I honestly just started building the defense chains for cities in the interior, that is, away from the frontlines so that my armies could guard the undefended cities on the front

If you're facing chaos you should be getting a lot of alliances with other nations, in the diplomacy tab ask them to attack the armies roaming around your country. It takes them forever so don't rely on it but honestly just the fact that they're roaming around in your country makes it easier to catch the enemy.

I've had Bretonnia and Estalia take out about 4 skaeling stacks in and around Middenheim over the course of my game
>>
>>143740325

I'm firm but fair, no anon of mine is going to grow up to be a little pussy faggot who only fights in TW when the odds are 90/10 in his favor but simultaneously complains about everyone running away from fighting him.

Retard.
>>
For the first time I'm getting far enough in a campaign for Chaos to spawn. Most of my cities have 1% of chaos right now, but I have a Boss tent that is supposed to lower that corruption.

If I have the tent will it just drop from 1% to 0% or do I need to do something else?
>>
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>>143740284
Do you even play this game? Every lord is multiplies your total unit upkeep. When you're running 3-4 stacks "just" getting another Lord and a half stack is enough money to put a crimp on anybody's wallet.

And yeah, the 10 stacks running around using forced march are definitely a fun and entertaining gameplay element that deserves to be defended and detract from the actual battles that have a chance at actually being fun.

Fuck yourself with a rake, CA shill
>>
Am I the only Dwarf player that wanted to keep all of my Dwarven allies as allied states instead of having to become a confederacy with all of them?

But didn't want them to all fight each other at the end?
>>
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what is a brayherd?

>>143740554
the game should automatically intercept armies with garrisons desu, I think empire had that, it would make reinforcing border cities with +garrison buildings more meaningful
>>
>>143740580
It'll affect the rate but you're going to get chaos corruption regardless

>>143740653
Oh I agree, but I'm just saying that's what has been working for me.
>>
>>143740717
What's the best way to avoid the corruption and is there a way to stop it altogether besides just killing all the Chaos units?
>>
When is radious going to add outrider vargeists?
>>
>>143740653
A braryherd is basically just a herd of beastmen.
>>
>>143740653
Kind of like a Waggh I suppose a powerful enough Beastlord of Bray-Shaman has united enough beastmen under their control to really fuck shit up. But since they are stupid as a sack of hammers they usually don't go very far. Usually Beastmen are just in the forest raiding randomly not as an organized force.
>>
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>tfw dwarven quests are five million miles away from where your main army is needed

There's like, very little lore reason for that isn't it? It's just to force you to split your army up, isn't it?
>>
>>143740821
Just magically teleport there.
>>
>>143740653
a literal rape train :)
>>
>>143740596

You're so fucking dumb, are you so scared of running with less than a full stack that you think you have to recruit another army? Path Eric, absolutely pathetic. You're actually scared of actually playing the game without a massive advantage over an AI. Think about that for a second then kill yourself.
>>
>>143740821
>>143740862
I feel bad for the thousand and thousands of players that still dont know this
>>
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>>143740273
Nice

>>143740761
No way to avoid it, the word you're looking for here is 'mitigate'.

Buildings help but the best way to reduce it is through agents in two ways - the first is certain skills that passively reduce corruption in your province. The second is assassination, you'll want to kill chaos agents in your territory because their purpose is to spread corruption.

Corruption will start to go once you kill all the chaos stacks outside of Norsca (norse tribes ie varg not included)
>>
Settlement, which were rezed by Chaos should spread chaos corruption imo. It's kinda vierd that after i razed my way deep into Empire, Kislev and norther provinces are already sunshine and rainbows again without my presence.
>>
>>143740596
I think what he means anon is that when you have an army closer to the enemy in size they will fight you instead of run.
>>
>>143740968
Props to everyone that walked Manfred halfway across the Badlands to get that quest though. They deserve a little comeuppance for that.
>>
>>143737892

You need to build Balefire Braziers in your provinces too. At level 2 they spread Vampire Corruption into neighboring provinces.
>>
>>143740596

>get rid of like 2 units so your army is slightly weaker

Read this part again. Read it a couple times and tell me where it's insinuated you recruit another lord you retarded faggot.
>>
>>143737334
roll
>>
>finished every campaign

GIVE ME BRETONNIA

AND WOOD ELVES

AND BEASTMEN

AND KISLEV

AND KANGS

AHHHHHHHHHH I NEED MORE LET ME THROW MONEY AT YOU CA
>>
>>143741040
there is a mod for that on the workshop
>>
>>143737334
roll
>>
>>143740968
>>143741056
You think that's bad? I misunderstood "deploy a battle wizard in Reikland" and thought I had to recruit one from there, so I spent ages getting the money and upgrades to do that.
When I finally did it and realized how retarded I was, the next part of the quest was to defeat 5 orc armies with Franz. He was all the way up in Kislev fighting with Archaeon, and the only survivng orcs were fucking top knots at the literal opposite end of the map, and you can't teleport for that.

Fighting off the entire chaos army with Balthasar and one generic guy was the most difficult time in Total war I'd ever had. I've abandoned maybe one settlement as the Saxons in Atilla, this time I was letting whole provinces go.
>>
>>143740862
>>143740968

Don't you still end up there, or do you magically teleport back home after?
>>
>>143737670
I hope you're telling the truth, this looks like a pretty good map, using the complete world map would suck.
>>
>>143741301
Easiest way to fight a dead faction is to take one of their old areas and let rebels spawn. They should count for faction specific checks.
>>
I fucked up my Empire game I went to war with the Vampires and I got shrekt hard because I didn't think this through

I'll start fresh as Dwarves, anything I should know?
>>
>>143741462
It sends you home


On another note, I really want this mod that adds Nuln engineers, Inner Circle Knights, Knights Panther, Blazing Sun Knights, and Teutogen Guard, but not 3 fucking different dismounted reiksguard units
>>
>>143741546
Fuck you, you'll take Reiksguard handgunners and be happy.
>>
>>143741545

That if you somehow manage to lose as Dwarves that you are not cut out for video games.
>>
Who else holding onto that sliver of hope that this does so well that GW retcons all of Age of Sigmar and goes back to the Old World
>>
>>143737892

I've found that waiting on corruption to get critical mass before invading is a huge waste of time and resources for not much benefit.

Go out and conquer outposts, and then move on to the big cities. Once you conquer a city, that region is now considered vamp territory, and you don't get attrition anymore, regardless of the corruption level.

Corruption is mostly for solidifying your grip on the public.

By the way, go get the mod that lets every faction take any settlement (apart from chaos), and enjoy the large gameplay improvement.
>>
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Get out of my cities REEEEEEEEEE!!!
>>
>>143741545
Abuse the underway. Its really strong because you can't get flanked by cavalry so you kind of want to get intercepted and if you get that one fucking map that is just two hills with a big dip. Fuck playing that map as attacker.
>>
>>143741684
I didn't lose as Empire either, it just went really bad

But I didn't know what I was doing I spent the first 70 turns recruiting globally because I didn't see the added cost. I also kept a defensive stack in my southern border city and instead of having cheap shits in it I was paying for Greatswords and Reiksguard upkeeps the whole game
>>
>>143741684
>he thinks certain empires are harder than others
>>
>>143741740

>By the way, go get the mod that lets every faction take any settlement (apart from chaos), and enjoy the large gameplay improvement.

This mod honestly isn't that good, it breaks the game

Like Marienburg conquering all of Norsca in the first 40 turns
>>
>>143741545
>>143741684
Dwarfs is harder unless you fuck up your diplomacy big time with the empire

With the dwarfs you have to keep going until you steamroll all the orcs, with the empire you can go more at your own pace.
>>
>>143741808

>he thinks Dwarves sitting in a corner by themselves is just as hard as Empire being surrounded by assholes and right next to fucking Swedes and first target for Chaos

>>143741832

No.
>>
>>143741780
I love when I get intercepted in the underway

>IM NOT LOCKED IN HERE WITH YOU

>YOURE LOCKED IN HERE WITH ME
>>
>>143741885
I finished both campaigns, empire is easier, fuck you.
>>
>>143741545
Dwarves have one big weakness, which is no cavalry.So plan around that.
>>
>>143741772

>time for hot goat dicking
>>
>>143741927

I'd like to see somebody beat Empire campaign in ~100 turns, which is already more than you need for Dwarves.
>>
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We /somme/ now
>>
>>143741927

t. easy player
>>
>>143741819

>This mod honestly isn't that good, it breaks the game

Of course it breaks the game, but it does it in a good way.

Whether you like it or not is up to you, but there's no denying it's a very popular mod.

>Like Marienburg conquering all of Norsca in the first 40 turns

Who?
>>
So I just made a new .pack file, why is Warhammer crashing?
>>
Should I get the double skill points mod or the one that gives Lords 2 skill points after level 10, and for the other shits 2 points every 5 levels only?
>>
>>143741926

Someone should SFM that with the firethrower taking the place of the boiling oil.
>>
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>Empire knights losing to quarrelers in melee

I am so fucking done.
>>
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>>143742024

>not knowing about Marienburg
>>
>>143741991
I beat my empire campaign at turn 86, dwarf campaign i beat chaos at around turn 90 but only won turn 100 and something, both on hard.
>>
>>143742035

>my quarrelers (great weapon) lose to Goblin Spears

How
o
w
>>
If you need to have, for example, an Armory and the upgraded Stables for Demigryph knights, do those things need to be in the same province to recruit globally?

Since the blacksmith, the religious building, the stables and the siege building all need to be built in the capital to level up to max, there's not that much room to put it all in one province.
>>
>>143742117
Great Weapon units do terrible against units with no armor and especially units that outnumber them.

Do people not read the unit cards and figure out the stats?
>>
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"Handsome"
>>
>>143742190
Yes


The Empire the toughest building management of all the races
>>
>>143742117
Are Quarrelers with great weapons better than normal Quarrelers?
>>
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Man, Leon sure knows how to impress damsels
>>
>>143742110

Juggling Norsemen, Chaos, Vamps, and the western Orcs? Yeah I doubt that. Dwarves only need to fight Greenskins which is super easy because they always get their armies intercepted underground.

I think you're lying. It's highly unlikely and improbable that not only are you wiping out more factions that are all stronger than Greenskins and doing it faster than Dwarves can.
>>
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>>143742256
no, you want your quarrelers to have shields
>>
>>143742228
hes going to be swimming in banshees
>>
Female dwarfs?
>>
Any mods that remove Chaos?
I'd rather fight Kislev and other humans over the remains.
>>
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>>143742347
My bad, it wasn't turn 86, it was 87 :^)
>>
Bretonnian bowmen are surprisingly good
>>
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>>143742701
Bretonnia needs SOMETHING good besides Grail Knights

They can not win seiges right now.
>>
I employed the pro strats taught to me by /twg/ and stacked quarrelers while rushing the gemstone mine to the north. The skill that increases quarreler damage helped a lot. I'm also on Very Hard and initially forgot the button to pause in combat (pretty sure it's fucking P) so I haven't done that once. This is the first TW game I've been at this difficulty and I'll probably move to Legendary on my next faction.

>tfw you're actually improving at a video game
>>
I think tomorrow I'll start a Chaos campaign. Should I be "awakening" tribes, or should I be razing/ sacking all the cities in my path? And should I be in "raiding" stance the entire time?

Or alternatively, as Vampire Counts what do you do once you've united East and West Sylvania? Where do you head out to next? Or do you turtle up?

What should my first 15 or so turns look like?

Skaven race when?
>>
>>143742616

Cool, I've beaten it too. I don't play on Easy though, but I'm proud of you.

As a thought exercise for anybody over the age of 12,

Would it be harder to war Greenskins
Or to war Chaos, Norse and Vamps simultaneously?

People are free to draw their own conclusions on which is harder. I think anybody who isn't a retard will know which one is easiest.
>>
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So do they look better painted red or left unpainted?
>>
>>143742795
Yeah I imagine sieges are hell for them
>>
>>143742815
I'm about to start as dwarf, what strategy is that?
>>
>>143742795
>a horse race
>needing to win a siege
>can just starve them out and intercept literally everyone outside
>>
Im at turn 110 29 hours in and nowhere near done

Top keks still have like 15 cities in the south and archaon hasnt spawned
>>
>>143742347
>>143742616
If you want to know what i did, i took control of reikland, spend some time controlling the orcs, wissenland walked its stack out into reikland for some reason so i killed it and conquered it, then conquered averland, then confederated with talabecland and killed the vampires before they spread past sylvania, spent a while upgrading marienburg attacked me and razed a town, i attacked and killed them, then attacked stirland and some province that had conquered 2 others, then chaos showed up, confederated middenland, beat chaos, confederated last province.

>>143742872
It's on hard, retard.
>>
Is there a better Army comp than Dwarf: Ironbreakers, Thunderers, Organ Guns?
>>
What is your priority in leveling up Lords?

On Empire I usually wen: Aura > Combat > World Utility

or is that wrong?
>>
>>143742228
I guess he takes after you
>>
>>143743032
How does that army even do damage? Quick units to kill the organ guns and you can't do shit.
>>
>listening in on grail knights
>KILL THOSE COMMONERS USING THEIR FILTHY BOWS

kek
>>
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Chaos- Scandinavia and huns/mongols
Empire- Holy "roman" empire/germany
vampires- romanian
brettonia- france/england
estalia- spain
tilea- greece,
kislev- poland/russia
border princes- balkan
orkz- niggers and kebab mixed with cockney hooligans

that leaves the dwarves, i cant find an equivalent for them in "not europe"
>>
>>143743038

>Campaign Movement
>Whatever else you want
>>
>>143743038
I thought so as well. Then after a while I realized that Lords can literally solo 3 melee full strength melee unites with appropriate gear and upgrade and don't even feel it.

The aura effects are kind of shit in my opinion. 3% more ammo on ranged units? What am I? A fucking jew?
>>
>>143742921

Make the majority of your army quarrelers and then add a few thunderers as you get further up the tech tree. You have no other way of dealing with cavalry that early and should only be using shield infantry to hold the enemy in place so they can get ripped to shreds by your ranged. You can get a skill on your starting lord that increases their damage by 12%, and an early tech that does it by another 10%.

I started by killing the orc army next to me and taking their city in the first turn. Then I took the second city and built a second army in the Pillars of Grungi while I built on to a full stack. Once it's at a full stack, take it north and skip the quest battle for now, you need to take Mount Gunbad. It has a special building that increases your income by A LOT. The second army is to fend off the small bands of orc fucks that will some up from the south, usually on the left side near your keep.

Now you're swimming in gold and can do whatever you want.
>>
>>143743225
They're just dwarves
>>
>>143743225
Dwarves are the swiss/austrians to the Empires HRE/Germany
>>
>>143743225
>tilea- greece
>>
I'm on turn 57 and I've never gotten this far. The Chaos spawned at around 50 and I'm not sure when they'll get here. Approximately when will they be getting down to Karaz-a-Karak?

Vampires seem to be pretty fugging strong and the Empire are decently strong as well.
>>
>>143743295
>shield infantry to hold the enemy in place so they can get ripped to shreds by your ranged.
I was under the impression that my ranged should not be firing into the backs of my own melee guys

Is this not true?
>>
>>143743038

>Campaign movement
>If chaos, make beeline for horde growth and sack monies
>If vampire cunts, make beeline for healy bits
>Whatever the fuck else

I've yet to figure out how just important melee attack improvements are on lords, seems to me like they're always hitting, which makes it pointless to increase it.

>>143743395

>Vampires seem to be pretty fugging strong

Oh you're in for a surprise, they're a joke
>>
>>143743395

>Approximately when will they be getting down to Karaz-a-Karak?

Never.

Empire will eventually beat Chaos, all you have to do with Dorfs is chill its so ez.
>>
After playing all the faction campaigns on very hard iv come to an important conclusion;

Orcs suck

Sorry gits. But they really are the most underpowered faction by far. Both in starting location, units, buildings, even their heroes and lords.
>>
>>143743395
If you didn't get the little cinematic that shows Archaeon, the main invasion didn't start yet.
>>
Why is this game so comfy lads?
>>
>>143743471
Quarrelers can fire over the infantry, or you can move them into better firing positions. Quarrelers are also decent fighters so even if they get caught out they can fight long enough for the infantry to support them.
>>
>>143743493
I'm actually Greenskin, I just erased the Dwarfs from existence really early on

>>143743491
They're #2 in strength next to me, with my 3 20 stacks. I sure hope they don't fight the Chaos off with the Empire.
>>
>>143737334
Hey
>>
>>143742836
sack and raze for the most part, awaken one or two but be sure to subjugate them so they don't backstab you.
>>
>>143743471

Bow units can shoot over your own infantry with minimal losses. You'll have a line long enough to pile ranged in a line behind your infantry and also extra on the sides to wrap around the enemy and fire into their backs or pick off cav as they come towards you. This is where the thunderers go.
>>
>>143743493
I wouldn't trust the AI to do it. Besides i've seen chaos ignore entire provinces just to raze some fucking minor holds in Zhufbar.
>>
>>143743543
Oh poo, I only saw the small groups landing. I don't think I remember Archaeon appearing.

I guess I might just roll over the humans while I wait.
>>
>>143743517

>grimgor
>bad
>orc buildings
>bad
>orc units(save for gobbos)
>bad

Ur bad m8

If anything Chaos is the worst faction atm, that or VC
>>
>>143743678
Oh there IS a norscan fucker that lands 3 stacks on south western badlands.
They're not THAT strong but it's still 3 stacks.
>>
>>143743154
>He didn't play enough Napoleon to know how to keep repositioning units.

Throw Quarrelers in if you're so scared of not doing damage.
>>
>>143707417
Kind of wondering if it's billboarded. Looks too good though.

Posted this in the other thread. Didn't realize there was a new one.
>>
>>143743710
No faction is the worst, but the VC are limited in expansion compared to everyone else. Chaos is just orc looting and sacking x100, their infantry is top notch and the army buffs for them push them into near undefeatable levels.
>>
>>143743710

Chaos has some great units, I get it you like Orcs but the only strength Orcs has is WAAGH and even WAAGHs get wiped all the time they're so easy.
>>
This is my first Total War I am playing seriously and I am getting my shit stomped in during combat. I know my troops are generally stronger but I can't win against majority and I don't want to be " the auto resolver ". I would have continued stellaris if I liked that shit.

Can someone help me with army composition, advancement and troop placement? Combat strategy and the like?

Thanks for helping me out, if anybody will.
>>
>>143743710
Irrefutable faction ranking:
Dorfs = because quarells
Orcs = early game rape that no one around you ever recovers from
Empire = good utility and troops but too much fucking infighting from backstabbing agent spamming cunts
Vampire fucks = good until you realize they're bad
Chaos = what's the point of this faction
>>
>>143737334
roll
>>
>>143743743
Gun units don't work the same in this as in Empire. They do less damage but have higher AP, no amount of repositioning will make them do more damage.

Your army will last as long as your Organ guns can fire, after that it will be a rape feast with your Ironbreakers dying a slow but certain death.
>>
>>143743832
Except Black orcs beat chosen 1 for 1, are cheaper, and Orcs also have superior cav, actual ranged units, better siege, and that giant spider

Also Grimgor
>>
>>143743710
Grimgor is shit, he has no mount, no magic. Hes too slow to be of any use. Hes strong in a fight, but good fucking luck getting him to one.

Orc buildings are absolute rubbish, this is just a fact. They make no money, poor public order, cant handle chaos or vampire corruption well. Even their defensive structure gives shit all in comparison to other fations

Biggest issue of orc units is the lack of good armor piercing and anti monster. They basically only have black orcs, while great units, too little and often too late.
>>
>>143743915
>Ironbreakers
>Dying

Nice meme
>>
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>>143743970
>It's the Chosen lose to Black Orcs 1v1 meme
>>
>>143743970
>and Orcs also have superior cav, actual ranged units, better siege, and that giant spider
Orcs have literally the worst ranged and cav units in the game easily.
>>
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>100 turns into a campaign
>Get bored
Everytime senpaitachi
>>
>>143743972
Mounts are shit, they reduce your armor and make you attack less

Magic is shit

Orc buildings are amazing, you can literally shit out gold and their public order building is built into their anti corruption building, I had 10k income by turn 30 with 3 armies
>>
>>143741740
I think you're missing the point.
Without the mod you're playing to conquer other races territory VC players are struggling to get far south because of attrition.

Now we know a couple of agents can spread it quite fast as you wipe out each province so you don't have to sit in raid stance or some other retarded work around.
>>
>>143744037
There are factipns with no ranged or no cav though...
>>
It's best to change your Crossbowmen for Hand Gunners when chaos invades right?
>>
>>143744021
They'll die to Great Weapon units, just like all the other armored shielded melee units in the game.
>>
>>143744021
Not that guy but ironbreakers lose to greatswords. And other high tier anti-infantry units. Though they will still last for a while, long enough for you to help them i guess.
>>
>>143743837
Don't place your troops in 3+ ranks. You generally have the advantage against other melee units with troops that are 2 ranks deep since they naturally try to close around them.

Swordsman vs Swordsman for example with the same upgrades the unit that is placed in less ranks at the beginning of combat usually wins.

Don't use foot infantry to charge. You use them to shield your ranged units. If you want to disrupt enemy lines use cavalry, you are not going to ever move infantry against your opponent unless they decide to be stationary and you have the absolute clear advantage.

There is a reason shock troops are called shock troops. Don't use them as skirmishers that are supposed to rape in a 1 vs 1 fight, you run into the enemy troops and then pull them back to strike again.

Lords are incredibly useful to disrupt approaching infantry units. They can usually take a lot of hits and have target-priority since the lord is pretty much the most vital unit in your stack due to massive loss of unite moral if he dies or gets wounded. That means that they will focus on the lord which gives your ranged units enough time to rape the everliving shit out of anything that comes close.
>>
>>143744037

Savage Orc Big un riders are amazingly good, and their ranged are better than what chaos can put out
>>
>>143744096
please note that guns dont fire in high arcs
>>
>>143744083
Those factions make up with better other units

Orcs have shit cavalry that are supposed to do something, but dont.
>>
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Well, for all of Shogun 2, and Atilla, I played with nothing but auto resolves. Now though, it seems that Total War moreso hinges on actual play. However, I've found that I'm shit at strategy, does anybody know any good total war battle tutorials? Better if warhammer focused. So far I've found that I can win, but only after my army is absolutely crushed, and I can mess around and micro my lords.
>>
>>143744140
Just to make sure, when you say 3+ ranks you mean 3 lines of units right?
>>
>>143744145
They are absolute rubbish that melt when a light breeze comes near them

And their range units get obliterated by every other factions ranged units, or even just killed by the most shitty cav units
>>
>>143744227
yep, that's what ranks mean.
>>
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>for some reason VC started pushing into dwarven territory hard
>focused on fighting them off
>forgot and accidentally left orcs alone
>go into badlands to give some dwarven fucks
>their LL is level 21 with 3 quest items
>90% of his stack are just black orcs

What the fuck, it's not even that late in the game. My LL is level 13 and I've been fighting constantly.
>>
>>143744145
Chaos doesn't give a fuck about ranged unless it has AP. Do Orcs even have AP units besides Black Orcs and their arty?
>>
>>143744056
>turn 100
>getting bored
>chaos levels the empire
>starts bumrusing me
>tfw spooky skeletons have to stop the hordes of chaos
>tfw i'm fucked

At least i'm not bored anymore.
>>
>>143744230
Yeah no fucking shit the the armies with crossbowmen with longer range than orc bows outclasses them
>>
>>143744304
Not him but no, they have zero ranged AP.

Seriously, they need a massive buff in the form of new mid tier units, something with good AP, like a orc boy with a two hander. As well as buffed boars.
>>
>>143744304

Half their cav units and all their monsters
>>
>>143744368
>Orcs are shit in comparison to all other factions
>NA UH THEY GOOD
>They are shit for [reasons]
>WELL NO SHIT THEY ARE SHIT
So, you're just agreeing with me now. Okay.
>>
>>143744387
Orc Big Uns with Great Weapons would be needed for sure, but it seems nearly all of the units in Total Warhammer are taken directly from the tabletop. Do Orcs have two-hander units apart from the Black Orks?
>>
>>143744462
Theres two other factions without any actual ranged units, therefore their ranged is better than 2 factions

You're not making a point here, its like saying the Empire crossbowmen are shit because dwarves get armor
>>
>>143743517

The dubious honor of being the worst faction goes to VC. They have no good units, literally none, it's just shades of bad.

>>143744072

>Without the mod you're playing to conquer other races territory VC players are struggling to get far south because of attrition.

Yes, I know, that's why I suggest the mod, having your heroes sit around and do nothing for a long while just so you can move about the map is dreadfully boring.

>Now we know a couple of agents can spread it quite fast

That's not a new discovery

>so you don't have to sit in raid stance or some other retarded work around.

Which is also why I suggest the mod.
>>
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>>143744256

Yeah, he ended up just shredding through my entire army alone.
>>
>>143744542
As I already pointed out, having no ranged is better than being in the situation of having ranged that is worthless, since you make up for it in other areas.

The orcs literally excel at nothing but black orcs.
>>
>>143744140
So when the enemy decides to be stationary, which they will always do, I just need to advance until my ranged units can rape them and bait them into charging MY lines, correct?

And I assume once this connection between fronts has been made that is where my elite units circle around the side/ join the fray?
>>
>>143744563
Hey man the Varghulf is good
>>
>>143744129
Don't forget they also have a ton of satchel charges.

They're probably the best tank units Dwarves have.
>>
>>143744464
Technically yes, because players can give orcs all AP weapons if he wants.

But there isnt a 'dedicated' unit like you would see Empire Greatswords or something.
>>
>>143744597

>having no ranged is better than not having ranged

Alright time to have someones opinion discarded
>>
>>143744442
Orks at least on paper would get royally ass fucked by Chaos. Orks have no anti-large units, Chaos fields more Monster units, ones that don't have morale issues like the Ork trolls. Chaos has anti-large and would counter all of the AP units the Orks could use. An Ork player would have to spam a lot of Black Orks just to hopefully withstand a Chaos army player.

However this doesn't make the Orks bad, the Chaos are meant to be OP in the infantry regard.
>>
>>143744714

>Orks have no anti-large units

Big 'Uns
>>
>>143744687
Feel free to read the whole sentence, realize im right, then stop shitposting.

Or dont, I dont care, no more replies for you.
>>
>>143744758

Next you're going to tell me Vampire Counts are the best faction because they literally have no ranged
>>
>>143744758

To be fair to the guy, the point you made was that Orcs are the worst faction when its pretty obvious that VC are the worst
>>
>>143744892
Yeah no, Orcs are by far the worst faction. At least VC have their bullshit attrition and monsters that actually hurt.
>>
>>143744608
yeah, just be aware that a single cavalry unit can seriously fuck your day if they make a beeline through your ranged units. If you spot a cavalry unit among your enemies quickly rush your shielded spearmen as quickly to whatever side they are attacking.
>>
I hope you are not playing Warhammer unironically.
>>
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Is SUMMON THE ELECTOR COUNTS the new OVER THE ALPS, PERHAPS?
>>
>>143744892
>have some of the best magic in the game
>best flying units
>free attrition
>can build bigger armies faster than any other faction for cheaper
>monsters are some of the best
>>
I just finished my Stompin Groundz but for some reason when I go to recruit it won't let me recruit any giants. Does anyone have any idea why?

As far as I can tell I don't need to research Giants before I can use them.
>>
>tfw I hate micromanagement and I just realized dwarves don't have cavalry
This is my faction
>>
>>143744938

>Attrition
Negated by encamped mode or raiding, which everyone gets, not a big deal. And the damage isnt even that bad

>Monsters actually hurt
Alright now I know you're just memeing around, literally the only useful monster the VC get is the varghulf
>>
>>143744946
Great thank you. Until now I was the person charhing a line because I was mostly the attacker and felt like I needed to take the initiative.

I will do it like this. Any tips for when I am hopelessly outnumbered and need a heroic victory?
>>
>>143744938

>and monsters that actually hurt.

I hope this is supposed to be a joke.

The Vamp monsters are fucking worthless.
>>
>>143744985
THIS MEME DOES NOT HAVE MY CONSENT
>>
>>143745013
>>143745029
I didnt realize /twg/ was casual central

If you think VC monsters are bad, then you are simply using them wrong and thats that.
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