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/fog/ - Fallout General
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Big Iron Edition

>CK
http://www.creationkit.com/fallout4/index.php?title=Main_Page

>Fallout 4 General Information (Read Before Asking Questions)
http://pastebin.com/UkxVHYQB

>Vault Dweller's Survival Guide Links
http://pastebin.com/x1yeAmcP

>The Art of Fallout 4
https://mega.nz/#!vQkWVLpD!nBOiJBqgYriOJNkjU8OqxSFOfpKJHYWT6wZunopd6Fg

>Fallout 4 Item IDs
https://docs.google.com/spreadsheets/d/1J9quAMtGK70aptz0t5teqWHGZJ9T9uvJmzNEBJEB36Q/htmlview?usp=sharing&sle=true

>Fallout 4 Legendary Effects & IDs Guide
http://pastebin.com/qg0KhsCA

>Fallout 4 Settlement Mods & Information
http://pastebin.com/QJquVveh

>CBBE Links & Outfit Studio Guide
http://pastebin.com/GG0n8K62

>Fallout 4 Mods By /fog/ And/Or Removed from Nexus
http://pastebin.com/6kGZaPiy

>HELP! THE NEW PATCH BROKE MY MODS!
http://pastebin.com/dfRatvDc

>Fallout 3/NV
http://pastebin.com/wVAqLvCD

>Archive
http://boards.fireden.net/vg/search/subject/fog/

>/aco/ Thread
>>>/aco/fallout (nsfw)

>/y/ Thread
>>>/y/fallout (nsfw)

Pre-War Thread: >>143571797
>>
I'm gay for Richter.
>>
>worst song from NV edition
Great, I can't even escape that fucking song when I quit the game.
>>
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>>143637565
it's still better than El Paso.

https://www.youtube.com/watch?v=7UVVS5-9HvA

Also, I'm slowpoking hard on this I'm sure, but it seems like fish are still around and don't look half as bad as those buckets filled with their corpses make them look.

Kind had hoped fish had "devolved" into something like the coelacanth, but that's just me.
>>
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Is DarnUI always like this or is it installed incorrectly, the selection box is overlapping some of the letters and when I spoke to some guy in Primm it was completely fucked and had a scroll bar with just 4 options present instead of showing them all visible at once?
>>
>>143637725
Oh, that must be one of the songs that didn't play before they patched the radio. I gave up on radio in NV because Wayne Newton's voice fucking irritates me, even more than happy radio nigger did in 3.
>>
How good are shotgun turrets in cramped areas like hangman's alley? Worth building one over a heavy machine gun or heavy laser turret?
>>
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What should I name it?
>>
>>143638019
Superior German Engineering.
>>
>>143638019
Does the second projectile also do radiation damage?
>>
>>143638019

Double Penetrating Bitch
>>
>>143638329
>Torgue prefix on a legendary Hyperion weapon
>>
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>>143638004
You know, I admit I can't say with certainty. I mean I've used shotgun turrets before in my own hangman's alley, around the ground floor of the castle for when synths relay in (not really a problem anymore, I guess), and recently put a pair up at Echo Lumber yard.

But normally they end up as a combined fire sort of thing.

I guess they're pretty effective in hangman's. of course I also sealed up all other entrances besides the front gate on my hangman's so it's not like any raiders or gunners are getting in any other way.

Actually, that is funny, when I think about it; Hangman's alley is the only settlement where attackers will spawn OUTSIDE the green border.
>>
>>143638019
Gun.
>>
>>143638582
I've seen attackers spawn inside and spawning inside one of the buildings where I have to use tcl to kill otherwise the quest doesn't complete. Usually only one doing that second thing though.
>>
>>143638582
>>143638661
Addendum, how fast do they fire and how big is the spread?
>>
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Spooky
>>
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>>143638917
> too spooky
>>
>>143638917
It is an upgraded servoskull.
>>
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>>143638987
She didn't ask to be made this way.
>>
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>tfw you will never experience play NV the first time again

Fallout 4 is fun, but all the quests and characters scattered everywhere in NV made exploration fun, like discovering the Hidden Valley and finding the Brotherhood
>>
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>>143639103
fucking hell xD cant even lookm at it seriously
>>
>>143639110
>Fallout 4 is fun, but all the quests and characters scattered everywhere in NV made exploration fun, like discovering the Hidden Valley and finding the Brotherhood
I burned out on NV years ago so my memory might be wrong, but wasn't it a requirement to recruit Victoria before you can meet the Brotherhood?
>>
>>143639110
People praise Fallout 4 for exploration because there's a lot of it, but all the locations despite looking cool are just raider/ghoul/mutant dungeons and hangouts with no real substance. And if you're lucky enough to find an NPC or quest, you KNOW it's just going to be "Clear out these raiders/mutants"
>>
>>143639239
No, you could join them, but you had to do a quest first.
>>
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>>143639175
>xD

kill yourself my man
>>
>>143639175
Calm down.
>>
>>143639241
You say that like there was any other sort of location in NV. What NV had was a plethora of quests to find, not exploration worth any more than Fallout 3 or 4.
>>
>>143639110
i prefer the anims of some of NV weapon stances.
they hold the guns so odd in fallout 4
> no gun stock to shoulder
> no cheek on gunstock
>>
>>143639239
>>143639259
you can discover them and then they force you to do a quest

>>143639241
yeah that's my main issue with it, I have played it for 180 hours and found every location without using a guide, and most places are unique just because of their terminal entries and not much else
>>
What are the best gun-mods for fo4?
I want to shoot shit with fun weapons.
Also how do you get multiple ammo tipes, mod too?
>>
>>143639315
Your reward for exploring in NV was finding new towns and locations with NPC's and quests in them.
Your reward for exploring in Fallout 4 is another repetitive shootout.
>>
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>>143639263
that settlement needed help.
i actually also cant wait for a DUST type mod from NV for fallout 4, anyone else feel that?
>>
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This is actually kinda neat, more vaults should have stuff like this
>>
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>>143639535
there should be more vaults in general, they almost always are the most interesting locations
>>
>>143639535
Considering who it was made for, maybe only 1 or 2 more have it that wasn't in any previous fallout games.
>>
>>143639562
Fallout 4's Vaults were pretty shitty. 81 was almost good, but it really feels like it only exists as a vessel to carry that one quest about the molerat disease. Wasn't even a very good quest.
>>
>>143639647
118 a best Vault.
>>
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>>143639448
like instead of waking up after kellog took your kid normally you wake up
hundreds more later than you were planned too?
having scarce weapons/ammo/food
and having fuck all people there?
>>
>>143639647
Yeah the vaults in 4 were a huge letdown, and it's not like Bethesda can't do decent ones, most of them in 3 were pretty neat. The only one in 4 I found at all interesting was the one under the school.
>>
http://puu sh/p7QxM/8f3b0bcc8a.webm

Finally got this working. Now you can play a character with anger issues.
>>
>>143639752
More like something the Institute did backfired horribly and turned the Commonwealth into a shithole

Or fuck, Synth uprising like Harkness warned them about, they started hunting down humans with extreme prejudice.
>>
>>143639874
its a damn nice kind of idea
>>
>>143639864
>The resource you requested could not be found.
>>
>>143639963
Put a . between the puu and the sh newbie.
>>
>>143639864
>Wait there.
>FUCKING KILL!!!!
>>
What's the verdict on the neo-Survival?
>>
>>143639864
>one step closer to a full retard playthrough
Noice.

>>143640139
Needs tweaks IMO, but it's streets ahead of the old version.

It's better than NV's Hardcore mode too, though I'm sure that saying so will trigger some people.
>>
>>143639864
needs more variety in the lines
>>
>>143640209
I think hardcore mode handled the actual needs better, with different food/drinks filling you up different amounts instead of it being a flat "you are peckish, intake 1 unit of food" regardless of it that food comes from fresh grilled Venison rib or 200 year old uncooked mac & cheese readymeal.
But having more than just the needs is a big improvement, it actually makes the world more dangerous to be in rather than just needing to top yourself off every few hours.
>>
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Anyone else get crazy stupid long quicksave and times on this DLC?
>>
>the mechanist is a mexican female

take that cis males
>>
>>143639562
It's a good thing we get like 5 vaults.

Ooooh boy
>>
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Should I use Conquest to turn the vault into a settlement?
>>
>>143640791
nah got fallout 4 on my ssd
>>
>>143641214
what's conquest?
>>
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>>143641214

Awww, the beach is out of range from the entrance

>>143641429

Mod that lets you settle anywhere
>>
Fuck yes. Maybe then the pathetic selection of guns will actually feel reasonable. My only hope for a DUST style mod is that the NPCs don't get infinite ammo again.
>>
>>143641520
And it functions alright? Doesn't break or fuck up anything important?
>>
>>143641590
seriously they need to port the old new vegas gun mods pack to fallout 4
>>
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>>143641783
I'd pay $15 for that
>>
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>>143641783
New Vegas? What's that? Never heard of it, not interested in making DLC for things that don't exist.
>>
>>143641918
don't give them the idea again
>>
>>143641783
Fuck man that's one of the main reasons I couldn't get into FO4. If you wanted to play a pistol character, you could choose between three fucking guns. hurr modding makes them so different though because there isn't one objectively best mod.
>>
Fallout 4 is a good game.
>>
>>143642082
new vegas definately held its own in that regard, i loved the seemingly massive variety of guns they had in it, but fo4 just has what it has. even there chance to fix it they keep fucking up because
> they cant be fucked doing it
>>
>>143642181
THIS IS A PERSONAL ATTACK ON ME AS A NEW VEGAS FAN REEEEEEEEEEEEEEEEEEEEEEEE
>>
>>143642215
what if I told you....

all fallout games are pretty good in some way
>>
>>143642181
New Vegas is a good game
>>
>>143642290
I'd point you at BoS and ask you to make that assertion again, motherfucker.

I've enjoyed all the others to some extent.
>>
>>143642305
THIS IS A PERSONAL ATTACK ON ME AS A FALLOUT 4 FAN REEEEEEEEEEEEEEEEEEEEEEEE
>>
>>143642376
What's funny is that Fallout 4 actually takes after BoS more than any other Fallout game.
>>
>>143642445
>people are making fun of Obsidiot v Bethesdrone arguments
>better throw shade on Fallout 4
Go back to bed America, this thread is so comfy when you're asleep.
>>
>>143642583
What? I'm not, it's true. Where do you think the whole perk chart system came from? They lifted it directly from BoS
>>
>>143642664
By that logic New Vegas takes more after Fallout 3 than any other Fallout.

People enjoying Fallout 4 does not mean they like New Vegas any less, so unbunch your panties.
>>
>>143642778
>By that logic New Vegas takes more after Fallout 3 than any other Fallout
Except it takes after 1 and 2

>People enjoying Fallout 4 does not mean they like New Vegas any less, so unbunch your panties.
I didn't even say anything about New Vegas, I was just pointing out that Fallout 4 adopted more design elements from BoS than other Fallout games because someone mentioned BoS. Why does this make you so butthurt.
>>
https://www.youtube.com/watch?v=CYpYgq-Ln_c

>for the players
>>
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>know there is at least one mine in or around that building
>walking up carefully to pick up for later use
>cricket just fucking runs out and steps on it
>half of my body is now crippled
This will be my one and only time using a doctor to fix my shit
>fuck dehydration by stimpacks
>>
>>143582114
First 3 hours of ever playing FO4, I have a very hard time taking out a Mirelurk that would drop be 80% per hit, it finally dies (from someone else's gunfire), turn around and this is what I see.
>>
>>143643287
>vaultboy accepting his fate
>>
>>143642885
>Except it takes after 1 and 2
But it doesn't, it's 3D in its presentation which is very Fallout 3.

Arranging the perks on a chart doesn't mean Fallout 4 is more like BoS than any of the other games. It's clearly Fallout 3's successor in tone and spirit, just like you argue NV follows 1&2.

And if you were a real fan you'd still think NV was shit because it had a few jokes in it, filthy fucking casual.
>>
>>143643386
>Arranging the perks on a chart
It's literally the same exact system. They removed traits and most skills, while turning the few remaining skills into perks. Perks span across each SPECIAL stat, and you level the perks up. It's identical in gameplay design.
>>
>>143643351
Oh you fucking bet. I had never met a super mutant before this, so I got the fuck scared out of me. The screenshot taken was accidental due to me flinching and hitting the binded button on my mouse.

I had made a quicksave while sneaking up on the Mirelurk, was also my only save, so I had to sneak away, let the mutants kill it, and end up running for my life because Dogmeat engages any enemy of any size.

also pictured: first encounter with power armor enemies. Turns out he had a fatman too.
>>
>>143643636
It may be identical in presentation, but gameplay goes beyond the level up screen. I know this is shocking to you, but some of us consider the whole of an RPG, not just the stat system.
>>
>>143643812
>but some of us consider the whole of an RPG, not just the stat system
The RPG elements basically hang directly from SPECIAL, perks, and skills. They're utilized for everything you do in the game, it's a lot more influential than you seem to think.
>>
>be nora
>Vadim asks me if I've been in a barfight before
>say I can hold my own
>MacCready says "He is telling you the truth"
>"he"
What the fuck MacCready
>>
>>143644015
Clearly you're using the wrong character
>>
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>>143644015
NOT INTERESTED IN DISCUSIN HOW REAL THINGS SHUD BE NERD
>>
>>143643956
>le stats are all that matter meme
I bet you still like 2nd Edition Advanced Dungeons & Dragons.
>>
>>143644141
What? Pretty much everything you do in these games utilize your stats.
>>
>put curie in a synth body with whats her face
>Curie was just pimped out with a new assaultron chassis
>turns into a mr handy during the cut scene
Gg
>>
>>143644015
>MacCready
>not a retard
>>
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What's the best thing to do with the decontamination thing in the Children of Atom thing?
>>
>>143644660
>annoy cultists
>free rad removal in radiation central
Your call bro, but if you don't have a way to deal with radiation you probably shouldn't be in Far Harbor anyway.
>>
>>143644660
If you repair it to decontaminate you, it only seems to work once, any subsequent button presses don't remove your rads, they just spray you with useless water.
>>
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>play Fallout 4
>miss the RPG and fun exploration of NV

>play NV
>miss the smoothness, graphics and gunplay of F4

RRRREEEEE
>>
>>143644932
J-j-just wait for Fallout 4.5 by Obsidian
>>
>>143644932
It's almost as if neither game is perfect and the best Fallout would be a blend of the two...
>>
>>143644732
I'm loyal to Atom though, i just don't want to hurt people

>>143644839
it only works once?
>>
>>143644993

In the end though, the only pros F4 has over NV is superficial, and not mechanical. I'd replay NV any day over F4.
>>
>>143644995
Atom cultists are either blessed by Atom (AKA immune to rads) or they use the cult's secret brew to remove radiation.

Not to mention radiation is holy to them.
>>
Anyone remember that guy doing a mod based on /fog/ like 2 years ago? I think it was called "/fog/ton", did he ever finish it?
>>
>>143645046
>not mechanical
Go aim and shoot a gun at an enemy in New Vegas, then do the same in 4 with an equivalent weapon.

If you can tell me after that experience that 4 has no mechanical improvements over New Vegas then you should really re-evaluate your life and how much the superiority of one video game matters to you.
>>
>>143644995
>it only works once?

It certainly doesn't seem intentional, I assume it's just a glitch.
>>
>>143644993
Neither are perfect, but one is undeniably better than the other.
>>
>>143645167

That's superficial. Mechanics is the underlying system that contributes to gameplay, like conversation branches, stats etc.
>>
>>143645167
Fallout 4 has better shooting mechanics.
New Vegas has better literally everything else, including the more important aspects such as role-playing.

I'd say Fallout 4 has better FPS elements as a whole, but it has significantly less gun related perks and fewer guns than New Vegas.
>>
>>143645187
Have you tried exiting and re-entering? It may be once per cell loading or something like that.

>>143645201
No shit NV is better, but that doesn't mean Fallout 4 doesn't embarrass it in other areas. Admitting 4 has superior combat isn't going to retroactively remove the fun you had with NV bro.

>>143645225
>shooting does not matter in a game where first person shooting is the majority of the combat
Keep moving those goalposts friend.
>>
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>>143645167

>F4 is a good game because you can pew pew easier than it's predecessors
>>
>>143645296

>first person shooting is the majority of the combat

Using vats in F3 and NV was way more fun than the simplistic combat in F4. And the fact that combat makes up a huge majority of F4 really says alot about the game.
>>
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>>143645167
>you should really re-evaluate your life and how much the superiority of one video game matters to you
Or maybe people just have opinions and prefer one thing over another thing.
>>
>>143645313
He never even called the game as a whole good, just stated the undeniable fact that the gunplay is far superior to NV's.
>>
>>143645313
>>143645370
Sweet Jesus, did Bethesda kill your parents and burn down your house when you were kids? Can you not just admit that Fallout 4 destroys New Vegas in this one area? Nobody but the saltiest of NMAfags will care if you anonymously acknowledge this fact.
>>
>>143645478
See:
>>143645289
>>
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Hey lads,

I haven't played this game in months. I stopped playing back in Feb, both because I needed to focus on some classes and I wanted to wait for the GECK to release. Fucking took the lazy cunts long enough.

Anyway, now that it's summer break, and the ck is out, what are some recommended/necessary mods?

I trust your recommendations more than the fucking Nexus recommendations.
>>
>>143638019
Lazer Blazter.
>>
>>143640791
Nope.
>>
>meet chinese submarine captain
>install the nuke first and try to run
>feet are magically rooted
>death

Why can't I blow up this commie scum?
Also his mandarin is fucking stupid., literally google translate level.
>>
Who /lowFoV/ here?

Shit's more realistic. You can't look to your left and right without turning your head.
>>
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>>143645767
>>
>>143645791
Realistic if you're wearing a fucking ski mask maybe
>>
>>143645803

It's like Bethesda never read Foucault.
>>
>>143645865
What fov do you play with?
>>
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>>143639752
>>143639448
>actually praising artificial difficulty incarnate: the mod
>>
>>143645791
Sometimes Ill play at 50 for a while if walking through downtown but it gets taxing on my eyes so its never for very long. Still pretty cool to have the city loom and sprawl out before you.
>>
>>143645910

140
>>
>>143645874
I'm 100% convinced they've never played 1 or 2
>Using the Wiki as reference for lore
>>
>>143645927
DUST was a neat premise but executed poorly, a version for 4 that takes criticism for the original into account could be a lot of fun.
>>
>>143645910
I'm the guy you responded to, and 110.
>>
>>143645546
>>143645546
Wow, no one is going to respond to me?
>>
>>143646089
There aren't any mods that really fix Fallout 4 yet, it's a lot more fucked than any Bethesda game has ever been. There's just a few of the usual ones to ease the pain, such as UI improvements.
>>
reinstalled the game and applied the 3dm crack for the last patch

script extender works now

SUCK IT JEWS
>>
>>143646942

though now I have the "new downloadable content has been downloaded" message popping up every time I start
>>
>>143644932
>Fo4.5 by obsidian and bethesda
>Fo4's dioaloge and story
>NV's gameplay
JUST
>>
>>143647303
Are you actually implying NV had bad gameplay? Or are you one of those retarded mouthbreathers who say "gameplay" but actually mean "gunplay"
>>
>Why BethSoft's games will be shit from now on: Target audience + casual video game players
>>
>>143647595
who are you quoting?
>>
>>143647595
Hello 2005, how are things back there.

FYI you're going to get a black President of the United States. No, that is not a joke, put fifty bucks on it with a bookie and make major scratch.
>>
I have a Brotherhood character wielding a flaming sword in heavy metal armor. Two questions: Can I save Synth Shaun without being a complete hypocrite and at what level does heavy metal armor start showing up?
>>
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>mfw I realize that the console ingame practically gives you Omnipotence, Omnipresence and Omniscience
>>
http://www.nexusmods.com/fallout4/mods/1720/?
>1,058 people liked this enough to endorse it
>>
>>143647509
I meant gameplay, because if it was gunplay then it'd be suicide-tier
>>
>>143648000
NV had good gameplay though. best of all the 3D Fallouts by far. It was actually an RPG, unlike 3 and 4.
>>
>>143647990
It looks cool.
>>
>>143647935
The console is CHIM.
>>
>>143638917
what ENB/sweetfx?
>>
Are there any unique Shishkebabs?
>>
>>143648339
Yeah, the quest at Finch Farm has it as a reward.
>>
>>143648175
The Role playing is dead as soon as bethesda makes the dialog and story.
The Roll playing is still solid. So overall worse NV.
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>>143648284
Reshade. Technicolor Process 4
>>
>>143645478
Not that guy, but I don't see it. I don't see much difference between the shooting other than aim down sight actually mattering. The only other difference is the animations, which is still superficial. Hell, I'd say the gun play is worse. While crafting-as-progression is a good idea, they implemented it as straight upgrades instead of changing how guns feel and perform. combine this with an abysmally low number of base models, zero unique legionaries (they're just enchantments, come the fuck on), and you get fuck all in the way of variety. The real difference comes in in how AI works. Instead of walking sideways or be-lining straight for you, they can take cover and react dynamically. That is where fallout 4 beats New Vegas, but everything else is objectively worse.
>>
>>143648770
>I don't see much difference between the shooting other than aim down sight actually mattering.
ADS matters in NV too, it's just that it's still a crapshoot as to whether your perfectly lined up shot veers off course due to the RNG element. It's the same problem you got from Morrowind's melee combat, in that you can 100% be aiming at somebody and attack but it'll whiff and you'll do nothing.

>Hell, I'd say the gun play is worse.
This is the one place where Fallout 4 cannot be ranked below NV. Variety? Sure, NV gets it. Uniques? No doubt NV again.

As for blowing off the more dynamic AI, it makes a big difference. When I went back to NV the first time after playing 4 I was considering my angle of attack a lot to deny enemies cover until I remembered they wouldn't use it.

REMINDER: Admitting the combat in 4 is better will not make NV any less fantastic, nor will it mean 4 is the better game.
>>
>>143645289
4 is better in most things NV is better in roleplay.
>>
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>>143649365
>4 is better in most
lel okay Todd
>>
At what level can I find Heavy Metal armor?
>>
Do constructed containers in settlements reset after a while or can I savely store items in it?
>>
>>143648175
How was Fallout 3 not an RPG?
>>
>>143649732
They never reset. Scrap all preexisting containers in a new settlement first.
>>
>>143649796
Bethesda made it, and hating them is a meme that /v/ unironically embraces so hard that they spill over into /vg/ to shitpost.
>>
>>143649796
Okay I exaggerated a bit, Fallout 3 was an RPG, but not a particularly good one.
>>
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>>143649858
>>
>>143649949
How is Fallout 3 not a good RPG?
>>
>>143649858
Stop being a butthurt fanboy.
>>
>>143650027
It was really streamlined and dumbed-down compared to 1, 2, and NV. They removed a lot of mechanics and features that existed in the other games.
To it's credit though, I will admit it was a far better RPG than 4. Just not as good as NV.
>>
>>143650048
Ironic post of the decade.
>>
>>143650129
>To it's credit though, I will admit it was a far better RPG than 4
Lol no
>>
>>143650129
>Just not as good as NV.
Literally everyone here who wants to discuss 4 acknowledges that NV is the better game, some of us are just fucking over it after 1200+ hours played.

>>143650208
/v/ please return to your containment board.
>>
>>143650208
He's right

Fallout 3 had side quest with choices
And skill checks
>>
>>143650271
>Fallout 3 had side quest with choices
So does fallout 4

>And skill checks
So does Fallout 4
>>
>>143650208
Really? Fallout 3 wasn't great but at least it had a few decent side-quests and actually had fucking dialog and skill checks for skills and SPECIAL.

>>143650256
>Literally everyone here who wants to discuss 4 acknowledges that NV is the better game, some of us are just fucking over it after 1200+ hours played.
Hey, he asked me a question, so I answered.
>>
>>143650297

Fallout 4 has charisma skill checks and one intelligence skill check. At no point does your medical experience, for example, come in handy. Nor do any other stats have a skill check.
>>
>>143650297
This. Fallout 4 is RPG lite, but it's still an RPG.

Your role is restricted to that of a parent searching for a stolen child, but that's a problem for another shitpost.

>>143650317
Fair enough senpai, it just seems like the reactionaries here like to take "I enjoyed this part of Fallout 4" to mean "NV SUCKS I MEAN LIKE FUCK WHY WOULD YOU TALK TO NPCS ALSO AVELLONE IS A FAG AND SAWYER KILLED MY COUSIN IN A DRUNK DRIVING ACCIDENT."
>>
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>>143650297
Nearly every single quest in all of Fallout 4 is literally just sending the player to clear out dungeons.
And there's a pathetically small number of skill checks. Firstly, only Charisma has speech checks in dialog. Secondly, the only skill check for a quest in the game is the flying ship with robots.

And even if you DO get a speech check in dialog for a quest, it doesn't fucking matter because whether you pass or fail, it still leads to the same ending and response regardless. How can you defend this?
>>
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>>143648274
Careful, Anon. Don't let any of the lorefags hear you
>>
>>143650378
Fah Habbah has a medical skill check.
>>
>>143650434
> it just seems like the reactionaries here like to take "I enjoyed this part of Fallout 4" to mean "NV SUCKS I MEAN LIKE FUCK WHY WOULD YOU TALK TO NPCS ALSO AVELLONE IS A FAG AND SAWYER KILLED MY COUSIN IN A DRUNK DRIVING ACCIDENT."
That's not even what happened. Someone outright implied New Vegas had bad gameplay.
>>
You can raise one stat permanently above 10, which one do you choose and why?
>>
>>143650531
All of them, but I put my CHA to 12 because more settlers means mo' caps.
>>
>>143650474

And it only took three DLC.
>>
>>143650660
Basedthesda spoil us.
>>
>>143650317
>Fallout 3 wasn't great but at least it had a few decent side-quests
No it didn't.

The ONLY good side quest in Fallout 3 was Tenpenny Tower.

Even Diamond City Blues in Fallout 4 blows 90% of Fallout 3's side quests out of the water.

>and actually had fucking dialog and skill checks for skills and SPECIAL.
And Fallout 4 objectively has more speech checks then Fo3 did, since, you know, every speech check in Fallout 4 is a SPECIAL + perk check.

Also
>modern 3d non isometric RPG
>Still using skill checks
>Skill checks, which are an archaic and antiquated means of determining success in games that were otherwise too primitive to just show it.
Most skill checks have no reason to exist anymore because technology has greatly improved to the point you can just DO things.

You don't need skill checks to determine if you can spot a trap, because now they can just model the trap.

You dont need skill checks to find hidden messages in notes, because now you can just read the note and find it yourself.

You don't need skill checks to steal shit because now you can just steal it yourself.

Newer RPGs SHOULDN'T HAVE as many skill checks as older ones, because most skill checks in older RPGs were just them trying to make up ways to determine success in their very limited graphical/gameplay constraints.

The only games that should have as many skill checks are one designed to purposefully be like the older ones, such as Pillars
>>
>>143650531

Endurance. Never gonna keep me down.
>>
>>143650692
>The only good side quest in Fallout 3 was Tenpeny Tower
That's wrong tho
>>
>>143650660
>element missing from base game returns in DLC
>FUCK THIS SHIT GAME SHIT WORLD 2/10 DRINKING STUFF FROM UNDER THE SINK
>>
>>143650434
>Your role is restricted to that of a parent searching for a stolen child, but that's a problem for another shitpost.
Just like your role in
-Fallout 1 was restricted to a Vault Dweller trying to save all his friends/family in the Vault from dying of dehydration

-Fallout 2 was restricted to a tribal trying to save his friends/family from dying due to thier failing village

-Fallout:Tactics was that of a new recruit to the BoS spearheading their expansion operations

-Fallout 3 was that of a son looking for his father

-New Vegas was that of an established Courier looking for the man who shot him.

Welcome to literally every Fallout game
>>
>>143650784

Truthfully, the skill checks aren't my worst problem. I'd have liked more factions. Children of Atom, Forged, and Gunners should all have been paths you could take to complete the main quest, for example.
>>
>>143650503
>Someone outright implied New Vegas had bad gameplay.
Its not like combat in new vegas was good.

Adding ammo types was fun, but it still was just an upgrade of fallout 3.
>>
>>143651004
>Children of Atom, Forged, and Gunners should all have been paths you could take to complete the main quest, for example.
Not him, but none of that makes any sense.

That's like saying you should have been ale to beat New Vegas by siding with the Kings, or the Khans, when neither are in any sort of position to topple the other factions.
>>
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>>143651004
>>143650784

I hated the really, really boring dialogue and characters to be honest.

All the quests just felt samey, with zero black humor.
>>
What is everyone using as far as mod managers go?
>>
>>143651004
You can feel the cut stuff for the factions, can't you?

Gunners having so many named characters just screams that they were intended to be more than army themed raiders, and everything people say about them is that they're cutthroat mercs but not straight-up raiders.

>>143651089
>humor
Please leave this NMA approved thread, there are no jokes in the post-apocalypse.
>>
>>143651057

None of them are in any position to topple the other factions because they don't have the Sole Survivor helping them. You're perfectly capable of crushing all the other factions by yourself.
>>
>>143651134
>Gunners having so many named characters just screams that they were intended to be more than army themed raiders,
That's like saying Talon Company having named characters and background with contracts and stuff in Fallout 3 meant they had cut content.

It doesn't.

>and everything people say about them is that they're cutthroat mercs but not straight-up raiders.
Actually, everyone says they are no better then radiers.

When Gunners attack your settlements, settlers will say Gunners are nothing more then better armed raiders who attack anyone they feel isnt strong enough to defend themselves.

Piper, Preston, the BoS, and several others express this same opinion as well.
>>
>>143651245
Really, the only differences between gunners and raiders in general is that they use less chems, are better equipped, and have a military-themed hierarchy instead of the raider one.
>>
>>143651219
You could say the same thing about the courier.
>>
>>143651470
That and they do take jobs when payed enough, raiders don't take jobs at all.
>>
>>143651514

I do say the same thing. The player character is consistently able to kill every living thing he or she encounters. No reason that I couldn't raise the Forged, for example, to heights of power unimagined by any Raider group.
>>
>>143651019
At least NV figured out how to put actual sights on weapons?
>>
>>143650692
>And Fallout 4 objectively has more speech checks then Fo3 did, since, you know, every speech check in Fallout 4 is a SPECIAL + perk check.

only because there's three checks in every

> gib moni
> okay 200 caps
> I report u
> fine, 300 caps but you're pushing it
> huehuehue
> okay, 400 caps and that's final

conversation
>>
>>143651642
Not him, but then you are retarded.

The Forged are nowhere near the level to become that powerful, even with the PC's help.

The PC's are special snowflakes, but they aren't that level of Gary Stu
>>
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Why wont Cait stand up? Did I give her too much equipment?
>>
>>143651739
>pls help my addict friend won't get up
Gotta inject adrenaline directly into the heart.
>>
>>143651714

The Forged could be, with the right guidance.
>>
>>143651713
>And Fallout 4 objectively has more speech checks then Fo3 did, since, you know, every speech check in Fallout 4 is a SPECIAL + perk check.

What?
>>
>>143651816
No they really couldn't.
>>
>>143651739
Probably you hit a bug where she was down due to low HP, then you changed cells, and it gltiched her into a down state even when her HP is back to normal.

open the console, click on her, then disable/enable her, should reset it
>>
I don't know if I should continue my New Vegas Let's Play. Is there any demand for such a thing? I don't really bring much new to the table outside of my mod selection.
>>
Can a Children of Atom character be done? Or are there not enough noticeable changes to siding with them in Far Harbor to make building a character around it viable?
>>
>>143652225
Well you do get a hammer that is pretty rad.
>>
>>143651714
I wanted to agree the Forged is too small as a faction to be part of the main quest but then there is the Minutemen ending.
>>
>>143652225
changes in the base game, or just far harbor?
>>
>>143652301
The Minutemen however are a faction with a long history of helping people, and thus, would logically be able to rally people around a revival, whereas the Forged would not.

Total false comparison
>>
>>143652321

Both.

>>143652292

I know. And I see what you did there.
>>
>>143651245
>>143651470
I like the idea of the Gunners being an at least conceptually good group at first, a paramilitary organization out to make money but also help people while doing it. Used to be a more strict organization, but have been victims of a systematic fucking over at the hands of the Institute, who don't want any faction they don't aprove of to gain too much power, so they've been infiltrated by synths, who in addition to the lack of qualified leadership in general have lead to a leadership breakdown and failure among the Gunners, with low morale, poor leadership and bad influences allowing the once organized mercenary unit to become little more than well armed Raiders who occasionally take jobs.
>>
>>143652301
In their prime minutemen beat back super mutants.

In their decline they were able to fight the gunners until they fell apart.
>>
>>143652019
changed cells? what does that mean?
>>
>>143652432
>I like the idea of the Gunners being an at least conceptually good group at first, a paramilitary organization out to make money but also help people while doing it.
That would be rather pointless.

Its far more logical that whoever founded the Gunners found a large stash of pre-war military gear, and, the wasteland being the "dog eat dog", "whoever has the biggest guns wins", type world that it is, decided to exploit that gain for their own advantage.
>>
>>143650692
>every speech check in Fallout 4 is a SPECIAL + perk check.
Every speech check in Fallout 4 just uses Charisma to determine chance of success. It's by far the worst dialog system in any Fallout game, even BoS. And I'm not just saying that to be a jerk, I've looked up gameplay on Youtube.
>>
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>>143652019
>open the console
last time I did that it stopped working
>>
>>143652615
>Every speech check in Fallout 4 just uses Charisma to determine chance of success.
There are several perks that help influence success chance actually.
>>
>>143652615
> It's by far the worst dialog system in any Fallout game, even BoS.
Lol no.
>>
>>143652636
You mean everything pausing when you open console? Because that is supposed to happen with everything resuming when it is closed.

If you mean opening console crashing your game then verify cache or something.
>>
>>143652650
Wait, you're counting perks like Lady Killer aren't you?
That's fucking golden. Every Fallout game has had speech checks for Lady Killer, except in other Fallout games, that speech check is a unique extra option that leads to an alternate path. Wheres in Fallout 4, Lady Killer only boosts success chance of the already existing Charisma checks when talking to female NPC's. Yet again, showing how Fallout 4's rendition of the dialog system is worse and more dumbed-down.
>>
>>143652551
I mean help people in a "the strong, and those with enough caps to hire the strong to help them, survive" kind of way. Not being a whole feel good and do it for free organization like the Minutemen are, but also not just pure Raiders.

Usually would keep to themselves defending their strongholds and attacking anyone who tried to fuck with them, unless they thought there was something to gain, such as being able to capture a settlement with minimal casualties like the battle of Quincy against a weak opponent, or they were payed to do it.
>>
>>143652848
no i play on xbox lol
>>
>>143652849
> except in other Fallout games, that speech check is a unique extra option that leads to an alternate path
Lol no.

In every Fallout game, the Lady Killer speech checks leads to the same path, with just a different line of dialogue getting you there.
>>
>>143652884
What you just described is how the Gunners work in game.
>>
one thing that happens with every fallout game is it takes fucking retards who normally hate things like country music and then suddenly this one sampled song is socially acceptable but all the rest of country sucks

tl;dr ur a bunch of hipster faggots
>>
>>143653078
Actually, the people who go around complaining that Fallout is now 3D and it used to be cool before it went mainstream are hipsters.

You're describing assholes.
>>
>>143652976
>the Lady Killer speech checks leads to the same path, with just a different line of dialogue getting you there.
Wrong. Lady Killer and Confirmed Bachelor gave you new options for unique rewards or alternate paths in quests.
Examples from the Wiki:
>One can talk the AntAgonizer into stopping her attacks on the town and ending her feud with The Mechanist. The Lone Wanderer also gets her costume.
>One can make Janet immediately fall in love with Jack during Young Hearts.
>One can flirt with Lady Jane to have her pay her debt to the Atomic Wrangler.
All of these give you alternate routes to take in quests.

Compare that to Fallout 4, where Lady Killer only increases chance to pass Charisma checks (Which 95% of the time are just asking for more reward money)
>>
>>143653214
>All of these give you alternate routes to take in quests.
HAve you played any of those quests?

regardless of it you use that or not you can get the Antagonizer to stop her attacks and give up her costume, get Janet to fall in love with Jack, and get Lady Jane to pay her debts.

Its the same fucking ending
>>
I remember a time when you could get new perks by finishing quests certain ways, not just by leveling up.
>>
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http://www.nexusmods.com/fallout4/mods/14259/?

>when skyrim's best enb is made for fo4
>>
>>143653214
Pretty sure there is also a speech check for those.

I think the Dazzle one doesn't have a speech check.
>>
>>143653417
Last week when Far Harbor came out?
>>
>>143653417
>I remember a time when you could get new perks by finishing quests certain ways, not just by leveling up.
You mean like in Fallout 4 and Far Harbor?
>>
>>143653051
They way they work in game now is "Raiders who wear green"
>>
>>143653361
They're alternate routes. They actually let you solve quests through a variety of ways by letting the player use their skills, SPECIAL, and perks. It's called role-playing you faggot. Giving your character strengths and weaknesses gives you different ways to overcome a problem. That way you can role-play a Scientist by using Intelligence or Science checks, instead of being forced to shoot monsters.
That's one of Fallout 4's biggest weakness, the fact that nearly every single quest is linear and forces you to just clear out mobs from dungeons. You don't get to solve the quests in a variety of ways according to your character build.
Do you get what I'm saying?
>>
who locked grun in the thing? he seems nice. is he a supermutant follower?
>>
>>143638019
Volkssturmgewehr
>>
>>143653550
You mean like how charisma focused characters in Fallout 4 can get out of otherwise unavoidable fights by using their charisma stat to get people to stand down?

Or how hacking/lockpicking focused characters can open up shortcuts in a number of dungeons, allowing them to bypass a lot of enemy fighting.

Or how you can simply play a sneak based character, avoiding almost all fighting by simply sneaking past mobs until you reach the objective?

I can find many ways to use many skill to complete quest differently. Seems more like you have the problem of only taking the obvious SHOOT EVERYTHING! solution unless the game spoon feeds you options in dialogue.
>>
>>143653550
Not to a large extent they are both using charisma.

>You don't get to solve the quests in a variety of ways according to your character build.

There are quests that you do.
>>
Is Pickman's Blade a viable late-game assassin weapon?
>>
>>143653783
The game also needs to tell you the success rates of the dialogue.

The game is also responsible for stopping the player from save scumming.
>>
>>143653970
>The game also needs to tell you the success rates of the dialogue.
No it doesn't. Do you know how successful an attempt to persuade people IRL will be before you take it? no

>The game is also responsible for stopping the player from save scumming.
No it isn't. That's like saying ANYONE other then yourself is responsible for your actions.

They are not.

Its not the devs job to sit there and hold your hand so you dont willing and knowingly break the game by your own decision.

Jesus Christ man, what sort of nanny state do you live in to think that argument has any ground to stand on?
>>
>>143653783
>>143653876
>You mean like how charisma focused characters in Fallout 4 can get out of otherwise unavoidable fights by using their charisma stat to get people to stand down?
There's a few problems with this.
1. You ONLY get to use Charisma in dialog, when other Fallout games used a massive variety of perks, skills, and SPECIAL. That's already a massive disappointment and really slims down our options for character builds.
2. The vast, vast, vast majority of Charisma checks only let you ask for more caps. True there's a few occasions where you can use Charisma in quests, but they're incredibly rare. Worse yet, they don't even actually give you an alternate route, because people have found out that whether you pass or fail a speech check, it doesn't matter because the conversation still proceeds the same regardless. I posted an example:
>>143650436

>Or how hacking/lockpicking focused characters can open up shortcuts in a number of dungeons, allowing them to bypass a lot of enemy fighting.
I've found that typically, locked doors just give you loot and locked terminals just let you turn off turrets. Either way you're still forced to push through generic dungeons every quest.
These aren't even anything worse bragging about anyway, 3 and NV gave you these options too, and generally better.

>Or how you can simply play a sneak based character, avoiding almost all fighting by simply sneaking past mobs until you reach the objective?
Not when nearly every fucking quest in the game just involves you clearing out raiders, ghouls, or mutants.
>>
>>143654104
It was sarcasm.
>>
>>143654225
>Not when nearly every fucking quest in the game just involves you clearing out raiders, ghouls, or mutants.
A lot of those quests actually designate a "leader" that is the only one you actually need to kill, FYI.
>>
>>143654225
>1. You ONLY get to use Charisma in dialog, when other Fallout games used a massive variety of perks, skills, and SPECIAL
That's because most of those other perk/SPECIAL options in dialogue were either
A. Totally arbitrary
B. Could otherwise be solved via speech anyways

Which in turn devalued both the speech option, and the other option, by changing it from "something only one person with a playstyle can get" into "something anyone using basically any play style can get because theres so many ways to get it"

>Worse yet, they don't even actually give you an alternate route
Sure they do
-In The Big Dig the dialogue option lets you totally bypass the end fight by getting Bobbi to stand down. Where otherwise you would have to fight either her or Fahrenheit for Hancock's stash.

-Similarly, in Kid in the Fridge, you can use a speech check to convince Bullet and his gunners that either
A. You are protecting the Peabody family
B. The family has left entirely
Thus avoiding and otherwise unavoidable fight.

Just two I can name off the top of my head.

>Not when nearly every fucking quest in the game just involves you clearing out raiders, ghouls, or mutants.
Except they don't, only the radiant quests, which make up the minority of quests in the game, revolve around that.
>>
>>143637868
Finally someone else agrees with me. I didnt like the radio announcer in NV and everyone else did and started spewing shit whenever I said I didnt like him.
>>
>>143654225
Most dialogue checks were for free shit.

Examples aren't quite good when the games have a large amount of dialogue.

Also discussion was about mechanics rather than the writing.

>These aren't even anything worse bragging about anyway, 3 and NV gave you these options too, and generally better.

not really.

>Not when nearly every fucking quest in the game just involves you clearing out raiders, ghouls, or mutants.

Maybe you should do more than the radiant quests?
>>
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I feel like the modding community is much smaller for Fallout 4 than any of the other Bethesda games. There are a few very, very impressive mods, like Niero's mods and Trainwiz's mods, but a lot of the popular mods are stuff you can make without the CE, and there isn't much in the way of plans from modders. Did the CE coming out take too long, and now people have lost interest? Or is it just too soon? Still, no WIPs or anything is concerning.
>>
>>143654589
A. Fallout has always had a far smaller modding community then TES

B. The mod tools just fucking came out, so OFC there aren't any impressive mods yet. Most of the good mods for TES/Fallout took a year + to make.
>>
>>143654514
>>143654568
The standard side-quests are just as bad as the radiant quests. I'm 158 hours in and there's only been one quest this entire time that wasn't "Go clear out raiders/ghouls/mutants"
I can't believe you people are actually defending the dialog system being dumbed-down and streamlined so fucking hard.
>>
>>143654742

I remember Moira Brown's sidequest the best of Fallout 3. I hated her and crushed her dreams for a perk most times, but you could use so many abilities to complete that chain.
>>
>>143654514
>less options are a good thing
This HAS to be bait, there's no way you're being serious.
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