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/civ4xg/ - Stellaris, Civilization & 4X Strategy General
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Jaffa Cree edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>143451871
>>
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Post the best looking ship design, of any aesthetic or class, that you can think of.
>>
First for fanatic individualism
>>
>>143503328
Materialist is shit. SHIT.
>>
>>143503314
>mammals
>descendants of rodents
>making anything that looks good
>>
>>143497487
>>143498496
>>143497012
>>143496226
>>143493517

Yamato mod when?
>>
>>143503328
>First for fanatic individualism
So individualist in an hour and collective in two?
>>
Does the Great Pyramid building do anything in stellaris?
>>
>>143503550
>implying that triangle with bridge isn't schway as drokk
I bet you think the reptilian aesthetic looks good, too.
>>
>>143503630
counts as a granary on every planet
>>
White Patriarchy mod when?
>>
>Administrative Efficiency VI
>>
About how many centuries should a game usually take?
>>
>>143503717
Anthropoid for lyfe.
Fuck aesthetics. I like the function>form look.
>>
>>143503314
the only good aesthetic ships are Fungoid ones desu
>>
>>143504152
Arthropoid is pretty up there desu.

Mammalian = Avian > Arthropoid = Fungoid > Reptilian > Molluscoid
>>
Anyone got the mega link? My hard drive crashed and i need to reinstall it.
>>
>>143503314
>>143504284
>Implying any of the ship aesthetics look good.
>>143503717
>>143504303
>Implying mammalian ships aren't the worst of all
>>143504152
>Implying any of the designs are functional either

Ship design mods when?
>>
>>143504041
Game time or real time?
>>
>>143503717
Most don't look like that, mammal corvettes are ugly as fuck
>>
>>143504215
>>143504423
seconding these
>>
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>>143504490
>>143503717
Reptilian looks most like homeworld.
>>
>>143504480
Game, smartass.
>>
>UI improvement mod crashed the game in Clarke
>increasing UI scale on base game actually makes it worse
nice job paracucks
>>
>>143504702
>no banana ship
>>
>>143504465
>implying you just don't have shit taste

>>143504490
Agreed, but their destroyers and battleships are some of the best.
>>
>>143503556
Pretty sure I saw a few people on the Paradox forums actually started modelling for the SBY universe.
>>
>>143503728
Primitives can build it if you observe them
>>
>>143505709
Heard that it made them jump two ages for someone.
>>
>>143504702
The Mamalian ships are sorta like UNSC ships from halo also, but they are both horrible imitations that have none of the appeal.
>>
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>>143505709
>doing anything besides being stuck in the bronze/iron age

Doubtful
>>
>>143505709
I've never had Primitives build pyramids, they just get xenophobic or end up nuking themselves into oblivion.
>>
>2 allies vote NO to form a federation
>game won't tell me why
>>
>>143506158
+3 research they build pyramids
+6 research they become xenophobic and kill themselves
>>
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I'm so glad that stations exist. They're the main mechanic keeping this game from just being deathball battles.
>>
>hive mind pop factions

Seriously what is this shit? I've terraformed everything to arid planets to make these faggots happy and they want to break away even though they are a fucking hive mind

I picked this race SPECIFICALLY to avoid this internal crap
>>
Can xenophobes genetically engineer themselves in 1.1? I mean change what the primary species is.
>>
>>143506419
>hive mind

Collectivism doesn't mean that anon
>>
>>143506419
what internal crap?

I've been blobbing as individualists and haven't really much internal problems.
Some super humans got uppity once, but I put a mall on their planet and gave their neighbours e cups and then they were happy.
>>
>>143506158
Stop aggressively observing them. Although nuclear war is possible no matter what, I've had 4 nuclear holocausts in my empire so far
>>
Did the new patch make fortresses a worthwhile investment?
>>
>research AI
>FE on the other side of galaxy tells me to stop being an idiot
Will outlawing AI cause me to lose the +10% research bonus?

Also, if me an my allies are all surrounded by other empires, we should be safe in the FE wardecs, right?
>>
>>143506330
what are those red alert dots? mines?

sorry, new to this
>>
>>143507196
lel whatever, I told them to piss off anyways :^)

Let's see if they can get at me.
>>
>>143507196
from what I understand, AI is not worth it
>>
>>143507326
>>143507343
LEL FUCK, APPARENTLY THEY CAN GET AT ME

I'm going to try and take down a single one of their ships, followed by immediately surrendering to their demands.
>>
>>143507441
They have Jump Drives, they can pretty much go wherever.
>>
>Vassal I've had from the start of the game is suddenly disloyal
>-250 from relative power of empires

What the shit does this mean?
>>
>>143507634
Vassals (for some stupid reason) hate you more and more as you get more powerful than them.
>>
>>143507441
>realize I don't get debris unless I kill their entire fleet
I guess I should surrender, then.
>>
>>143507634
it means youre a weak bitch and your vassal knows it
>>
>>143507807
On the upside, I still have the sentient AI research bonus. Also, props to my allies for letting the FE destroy their fleets.
>>
>>143507634
having too many vassals makes that opinion stack
>>
>be playing Space Nazis
>genocide three tiny, little planets
>entire universe pissed off at me
>except the Fanatic Xenophobe Fallen Empire

I wouldn't need to genocide people who would just fall in line and work like good, little citizens. But I guess I'll have to find an alternative for widespread genocide and population replacement.
>>
Is there a good way of splitting up your fleet?


I want to remove all of a specific type of Corvettes.
Afaik, I have to scroll down, click it, see the list scroll to the top, then scroll down and click the next one.

I like the game, but the controls for it are just infuriating.

I thought civ5 was kinda clunky compared to earlier civ games.
Playing MoM on dos is smooth compared to this.
>>
>>143508342
Make a race riot planet.
Maybe a tomb world if it doesn't have any wasteland to study.

Resettle pops you don't want over to that planet and hope that they die from the riots.

Or a bleak planet with a biome they don't like.
Oh, gene mod them so they don't like it then move them over there.
>>
How are people finding the new patch? Are you enjoying that 10% research penalty per planet? does it improve the game?
>>
>evasion nerfs
>xenophile/xenophobe buffs
>individualism no longer total garbage
>strike craft buffs
>accuracy bug fix
>all those AI improvements
Damn the game looks pretty playable now. How is the new Sector AI?
>>
>>143509047
Haven't updated yet, but it seems like a good addition.
Now there'll be a bigger incentive for developing planets you already have instead of putting up a lab, reaching more celestial bodies and then moving on.
>>
>>143509060
Don't forget the Militarist and Materialist nerfs.
>>
>>143509334
How did they nerf materialism? The Tech cost change?
>>
>>143509626
Nerfed their special building I think.
>>
>>143509047
Not really, no. Tiny empires really aren't any fun, I always thought the whole 'tall vs wide' shit was stupid. Bigger should always be better, it should just be made more difficult to get to that size.
>>
>>143509060
>evasion nerfs
fuck i'm over extended in a war between to late stage factions
only way i'm holding it together is torpedo corvette swarms
not gonna patch until the war is over or maybe just start a new game or something
>>
What console commands can I use to change the name of an empire?
>>
>>143509679
>>143509626
Which was the only thing they got to make up for the near impossible to access psionics.
>>
>>143509047
I haven't played it yet, but my guess is it's going to increase the incentive to spam research and make research stations off-world that much more valuable.
>>
>>143509626
Empire unique building which used to give +10% research speed.
Now it's 5%.
>>
>>143508364
Create new fleet with one ship, choose both and drag and drop ships from one fleet into another.
>>
>>143509824
I hope they will rebalance materialist vs spiritualist in one of the two coming patches.
>>
>>143509989
I doubt it, they were stupid enough to think Materialist needed a nerf and to cut it off from an entire branch of tech in the first place.
>>
>>143509047
>10% research penalty per planet?
holy fucking shit are you kidding me
>get 10 planets
>research cost is doubled
we're never getting end game tech again are we
>>
>>143508654
I'll try that. I happen to have a spare tomb world laying around.
>>
>>143509983
Thank you
>>
>>143510097
Hire maniacal scientist.
>>
What's the best corvette core?
>>
>>143510097
They aren't completely cut off, it's just extremely rare. I've gotten psi-tech with materialist factions before.
>>
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>>143503065
I want my Overhaul mods so bad already.
>>
>>143510243
Striker for your starting fleet, interceptor for mid-late game.
>>
>>143509047
It sucks ass. In the vanilla game you could go for big planets to be a economic powerhouse, or go wide and thin for research. Now there's no reason to ever not just pile up planets as tall as possible, and anything that isn't 25-size is just plain garbage.

All Paradox did was dumb down the game because so many casuals were getting mad at being punished for uncontrolled pop-spam. Next they'll remove sectors too.
>>
>>143510104
It is heavy nerf for early research and expand but for middle and late game you got slight buff in speed because pop penalties are lower. Anyway everyone is affected by this so relative speed is the same.
>>
>>143510243
Interceptor for fighting corvette. Shifter for battleships meatshields.
>>
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>>143510104
>Previous model
>Colonize 10 planets that grow to hold 5 pops each
>Research cost is doubled

You didn't think very much about it, did you?
>>
>>143509797
Vette swarms are still effective against the AI since you can get more raw DPS out of them, the vettes just die easier now. Had a war with 2 alien powers that, on the surface, had better tech and more fleet power that me, beat my destroyers silly but I had enough vettes to out gun them, plus vettes are so cheap to build that I was able to pump them out much faster than they could, so that's also a solution to the Tall v. Wide issue, if you go wide you should just concentrate on fielding larger forces of cheaper vessels instead of a few powerful ships . Though in your case you might still be fucked since the AI is more likely to use PD now.
>>
>>143509060
>Damn the game looks pretty playable now. How is the new Sector AI?
Still retarded, but markedly less so, they actually respect the "redevelop" and "respect resources" buttons now, though they still have no idea what to do with all robot pops, though they are apparently more likely to place slave pops on appropriate tiles, they just won't make more slaves.
>>
Just got Stellaris, and I'm slightly overwhelmed. I'm playing as the Commonwealth of Man, and I want to turn half of the AI into my vassals and conquer the other half. Any tips? Things I should focus on during the early game (tile, ships, edicts, and such)? Is researching supposed to take a shitload of time?
>>
>>143510632
I'm not including the pop penalty, so if we include it and those 10 planets have 5 pops each (if they are over 10) that's 150% increase research cost.
>>
>>143510632
Earlier you can grab planets for picking recourse by space stations without much penalty. You can fill planets with one robot or start building labs as pops grow. Now you are instantly hit by 10% penalty for each planet.

> so that's also a solution to the Tall v. Wide issue, if you go wide you should just concentrate on fielding larger forces of cheaper vessels instead of a few powerful ships .
Ehhh, how so? You fleet resources are piled in one pool. It is not like developed planet could build battleship faster.
>>
>>143510489
>everyone is affected by this so relative speed is the same.
just makes a slow game even slower. If there was more variety of shit to do I wouldn't mind
>>
Which ethic do you got fanatic on for a spiritualist/collectivist build /4xg/?
>>
>>143510209
Irrelevant. Materialist need psionic scientists to start the chain.
>>
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khajiit race fucking when
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>no full logh mod with ship models yet
>no gundam mod with mechs instead of corvettes
why even exist?
>>
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>the team has been extremely busy working on the first free patch for the game
>free
>patch
So this is what it's come to?
>>
>>143511590
pacifist
>>
>>143511590
xenophile
>>
>>143511808
It makes sense in context.
>>
>>143511808
>extremely busy
>75% of changes could've been done by literally anyone capable of using notepad
>people actually did so
>some things that random people fixed in mods are still broken
>EXTREMELY BUSY
>>
>>143511590
whatever you want it hardly makes a difference but prob spiritualist for happiness
>>
>>143511590
Collectivist. More good things happen going higher, especially if you combo it with Divine Mandate, Spiritualist just gets +5% more happiness and slightly better chances at psionics tech.
>>
Is there a catholic crusades mod?
>>
>>143512295
EXTREMELY BUSY taking down racist neo-nazi mods
>>
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>>143512509
>>
>>143512483
>crusades

It's called Collectivist(so you can purge)/spiritualist/militarist
>>
>>143512712
No I mean portrait and flag mods etc
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>>143512295
>some things that random people fixed in mods are still broken
It staggers me that people have found and given long winded explanations of broken things, have created mods that fix broken things, and Paradox have still managed to not fix the issues themselves. I can only hope there's more in the final patch notes compared to the beta, because if not what the fuck are they actually doing?
>>
>>143513094
this
>>143512509
>>
>>143511181
>Ehhh, how so? You fleet resources are piled in one pool. It is not like developed planet could build battleship faster.
Wider empire has more access to minerals/energy than a smaller one, and Naval Capacity is based on pops and station both of which you have more of if you're wide. So you can just out produce and overwhelm a smaller more technologically advance empire, as long as you aren't really really far behind on tech, there should be no reason you shouldn't be able to beat a small tech based nation. In the example I gave I was running vettes with coilguns, deflectors, and tier 2 sensors and thrusters, one empire was running gauss guns, anitmatter missles, shields, and tier 3 everything else, and the other was running gamma lasers, armored torps, shields, and tier 3 everything else, in the initial fights their fleets had a 1-1.5k power advantage. Difference was my empire was about twice as big as each of theirs, so after the first fight when most of my DD got taken out, I just pumped out corvettes till I ground them down.
>>
>start new game
>habitable planet on a starting system
>it has ooga boogas
Should I conquer them and get a free planet?
>>
>>143511808
they mean patch for the base game, rather than for DLC
they're swedish, so english is hard for them
>>
>>143513721
so dlc will come broken then? And patches for dlc won't be free. Got it.
>>
>>143513682
>not getting huge piles of society research for free
>>
>>143513838
Nah.
Whenever they release DLC they also release a patch with the game containing the fixes of the DLC and some of the elements in the DLC.

Sometimes the patches fucks up certain elements of the game that they didn't think about.
>>
Guys, I keep hitting the mid-game and getting annihilated by larger empires. Should I start trusting sectors to handle themselves so that I can expand more in the early game?
>>
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>>143513860
I don't know man, how much society research are we talking about?
>>
Is investing in Fast Breeders a good choice?

I want to get my colonies up and running as quickly as possible.

I make significant use of robots and droids for the same reason.
>>
>>143514428
those aren't oogaboogas you moron
yes, conquer them
>>
>extra dimensional bitches come
>their portal is destroyed before they ever conquer a single planet
>>
>>143514609
>wasting trait points on a trait that is LITERALLY IDENTICAL to having exactly one extra unit of food
No, you moron. Just build more hydroponics.
>>
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>>143514428
>Lando isn't a system
Han you filthy liar.
>>
>two -% habitability modifiers on a world
>gaia world and still 100% habitability
heh

two -5% and then two +5% from tech
>>
Are there any entertaining SP civ players on youtube that know what they are doing?

Quil18 is enjoyable enough but he clearly is only barely competent over the average player and makes obvious mistakes
>>
>>143513323
>as long as you aren't really really far behind on tech
You would be.
>>
did the patch come out today or is it still in beta?
>>
>>143515007
beta
>>
>>143514926
>quill is enjoyable

how do you endure the lisp?
>>
>>143510271
How anal of you. The point is that it's ridiculously rare, it IS cutting them off except in extreme circumstances.
>>
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Those are presentients.
Wait until you have both the +trait point techs and uplift them.

Earthbounds make for good soldiers and good energy.

Add Thrifty and Strong too them.
>>
>>143514926
HEYA FOLKS
>>
>>143515048
I haven't noticed one?
>>
>>143515125
To >>143514428
>>
>>143515183
do you have a lisp yourself?
>>
>>143515292
I didn't think so but you are starting to make me wonder if I do
>>
>>143515496
vocaroo it
>>
>>143514926
Marbozir is better at civ than quill.

If you want mp insights you may want to look into filthyrobots youtube channel.
Some of his reasoning applies to mp, he has some videos where he just talks about pantheon beliefs etc.
One where he goes through his thought process on where to settle in a few starts.
>>
Anyone else never capped on resources?
>>
>>143515759
His accent is too thick for me, so not an option.

I like filthyrobot but he does MP, as you say.
>>
>>143515048
https://www.youtube.com/watch?v=cPE6lDjQtS0
I don't hear any lisp.
>>
>>143516006
Marb's accent is only too thick if you're a retard.
>>
>>143515043
Dang.
>>
>>143516006
Yeah his voice is kind of special I can see it bothering some people.
Same with quill really, but in a different way.
>>
>find a prove built by my empire in the past
>check stats
>Our scanners can make no sense of the strange vessel!
Really?
>>
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>>143515905
supreme commander has made capping out into something physically uncomfortable for me
>>
>tfw I can't even handle normal in the beta
>>
>>143506330
Are stations worth building, then?

Are fortresses?
>>
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>>143516418
>that econ
Fucking diamonds

>tfw Stellaris will never be a flow-based economy
>>
>>143516338
>a prove
What
>>
>>143516428
It makes things harder?
>>
>>143516869
The AI is better. They also seem to always have fleets twice the size of mine. In 1.0.3 you could just steamroll anyone that was equivalent to you. You even had a pretty good chance against those that were superior.
>>
>>143516869
The AI is less retarded and generally more competent at war. For example they will actually try and take back planets you occupied, so you have to leave forces to guard them, they're also much better at commerce raiding and destroying your starports and frontier outposts.
>>
>>143514926
I tried to watch Quill but my fucking god he just annoys me in general and I don't even know why.
>>
>>143503773
https://steamcommunity.com/sharedfiles/filedetails/?id=682583256
>>
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>>143516869
>>143517228
my only real complaint with the game fixed
>>
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>>143517547
>>
>starports don't get more health, nor do more damage, as you upgrade their level
>no spaceport modules to add extra weaponry, armor, or shielding.

I just want to have a engineering bay + crew quarters starport on a frontier world, along with it having some extra firepower and defenses, is that too much to ask? It'd be even better if I could desig weapon/defensive modules for the starport.
The synchronized defenses module is just meh.
>>
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Anyway I can turn off the cooldown between wars?
>>
>>143518259
>>starports don't get more health, nor do more damage, as you upgrade their level

I thought they got an additional weapon slot as they gained level. My level 6 startport shot a crapton of missiles when some scrub decided to bumrush my homeworld compared to a level 1 in some space shithole.
>>
>>143517228
Oh, no.

I'm going to have to get good...
>>
>>143518259
There's definitely a module that increases weapon performance.
>>
>>143518360
mod it
>>
>>143518259
While I'm on this tangent, having starports be able to construct more than one ship at a time would be really fucking great.
Like, give us 5 modules; generic shipyards, and specialized corvette/destroyer/cruiser/battleship shipyards; each additional yard can construct an additional ship at once, but specialized yards get +25% production for their type, and -25% for everything else.

Likewise, put in something along the lines of a docking bay, that allows for quicker repairs/refits, along with having ships get repaired/refitted one at a time; something like 8 corvettes at a time, 4 destroyers, 2 cruisers, or 1 battleship at a time per dock would be neat.

TL;DR: Allow for highly specialized production starports, along with high specialized repair/refit starports, in addition to just making them a useful defensive measure (even more so than free-space fortresses)

>>143518694
Yeah, but it's utter shit with how weak starbases currently are; +25% isn't going to do much when they can already be taken down by a small picket fleet of fleet mass 20.
>>
>>143517550
Fuuuck.

I follow all of the fleet guides and I'm still getting my ass kicked.

This is gonna suck.
>>
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>>143518890
play on easy with no advanced starts, casual
>>
>>143518887
Have you played the game?
>>
Where would I go in the files to fix bonuses and penalties?
>>
>>143518887
>TL;DR: Allow for highly specialized production starports, along with high specialized repair/refit starports, in addition to just making them a useful defensive measure (even more so than free-space fortresses)
I really like this idea, but I think you'd have to limit the numbers of specialized starports you could build, maybe tie it to pops and capital building level, that way you could make them really powerful and make your home/core worlds more important.
>>
>>143519294
There is no easy mode, I don't believe.
>>
>>143518887
build a proper defense station near it and post a fleet there, it's not hard

for advanced defense make a second defense station with snare and put it on the other side of the system and post the fleet there so incoming forces will have to defeat that to even shoot at the starport
>>
>>143519294
Advanced starts?
>>
>>143519640
some empires get a headstart of a few more planets, some tech and a bigger fleet to simulate them discovering space travel before you did
>>
>>143519640
It's the advanced empires slider under the AI empires slider on the game set-up screen. Determines the number of AI empires that get a head start on resources and tech.
>>
>>143519741
>>143519806
Oh. So those are the fuckers with a huge empire.

Are sectors worth a damn now?
>>
Damn gene warriors are expensive.
440 surplus minerals and I still need more.
>>
>>143519883
You might've gotten sandwiched by Fallen Empires, not Advanced Start AIs
>>
>>143519976
No, these are just big empires that ally together and kick my ass.
>>
>>143519928
Use xeno cavalry for max meme
>>
Are there only 6 precursor anomalies? Meaning if I failed one I cannot complete the quest?
>>
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>>143520160
are you attacking empires that are bigger than you anon? because that's pretty baka
>>
>>143520239
I dunno man, it's weird. I had THREE right in early game, but now in late middle I haven't seen a single other one in forever.
>>
>>143519376
Yes?

>>143519410
Frankly, with the mineral investment of making starports that big in the first place, I don't think you need to limit it directly. It'd just make starports far more useful in general, and giving reason to even care about border starports.

>>143519597
The point is to let the startport itself be an extremely tough structure, anon, simply to provide a last (and extremely powerful) line of defense against smaller fleets, and making assaulting a properly fortified world even that much more difficult.
Any defensive fleet powerful enough to slow a halfway decent invasion fleet is a fleet that should be out in the fight proper.
>>
>>143520550
and if you're being invaded and not using your defenders advantage I don't know what to say
>>
>>143520370
Yeah I have 5/6 and am pretty sure I failed one by accident earlier.

Also does anyone know what prompts a sector to spawn a construction ship? 3 of my sectors have them but my latest doesn't. Do I need a minimum # of colonies?
>>
So I've got some stone age primitives on one planet in my territory, and some renaissance age primitives on another. What are my options for both? I haven't set up a research station for the renaissance one yet, so the only option I see is to bombard them when I direct my fleet there. I'm playing Fanatic spriritualist/collectivist/divine mandate, with slavery allowed, primitive interference unrestricted but uplifting banned (though I guess I can change this at any time).
>>
>>143520729
uplift and purge
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>>143520190
Naeh I'll use psionic attachment for max morale damage.

I use uplifted xenos for my soldiers so the memery wouldn't work anyway
>>
>>143520287
No, not at all.

They just got bigger than I am and assault me.

I managed to fend off an alliance of smaller empires just fine, but then the big empire declared war and my 15k fleet was demolished by three 7k fleets.

I place a species of peaceful, droid-using isolationist nerds; I don't go looking for conflict.
>>
>>143520635
>using your defenders advantage
"taking punches while your enemy is already producing his second wave of attack"
>>
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>A fleet 2x times your own just invaded your homeplanet.

What song starts playing?

Mine https://www.youtube.com/watch?v=aNQvLECht08
>>
>>143520729
You can colonize the stone age planet and you get adjacent society bonus.
It's a lot and it's worth it.


The renaissance I don't know.
I just put up a research station and study them, but you can purge, invade and enslave, or speed up their process to get a vassal I think.
>>
>>143521005
if you can't beat the invasion force you've already lost, if you can now you've got a window to push back and catch his second wave with their pants down
>>
>>143521051
https://www.youtube.com/watch?v=6ig-RShZ6m4
>>
>>143521057
How do I go about colonizing the stone age? It's an arctic world when my species is ocean, meaning 60% habitability, but it wouldn't let me colonize it when I was setting up my first colony. Do I need to wait for some research option and hope it's the right one?
>>
>>143520550
>Frankly, with the mineral investment of making starports that big in the first place, I don't think you need to limit it directly.
Resources are very rarely an issue once you hit the mid game, it's not uncommon to hit the cap on both energy and minerals with significant inflow on both, so making them expensive isn't really much of a deterrent. I think you'd have to hard cap it and/or make it a huge constant drain on resources or you'd run into the EU4/Vicky 2 problem of having forts fucking everywhere, making advancing into enemy territory tedious.
>>
>>143520635
>>143521005
>>143521096
What's the 'defender's advantage?'
>>
>>143521228
>Do I need to wait for some research option and hope it's the right one?
yep
>>
>>143521228
Wait until you have gene tech and arctic colonization.

Then colonize it with your people, just when you have a pop on it, gene mod your people on that planet to get arctic preference.

Maybe Intelligent+Natural Sociologist depending on your current trait setup.
>>
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>>143521051
>Fill my ships with torpedos
>Suddenly able to destroy fleets 3 times my own.
>>
>>143521228
>Do I need to wait for some research option and hope it's the right one?
Yes each type of habitable world need a different tech to colonize it, you can increase your chance by assigning a scientist with colonial research specialization, and research other colonization techs when they come up.
>>
>>143521423
I HAVE A TON OF TORPEDOES.

WHAT AM I DOING WRONG?
>>
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>>143521051
it aint me
>>
>>143521514
RESEARCH BIGGER TORPEDOES
>>
>>143521051
http://www.youtube.com/watch?v=A-_-8D8R4CU
>>
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>>143521051
www.youtube.com/watch?v=JUeBfZxh1cc
>>
>>143518360
>transport fleet
>TRANSport fleet
get out of here SJW scum you've ruined this game enough
>>
>>143521327
having powerful static defenses and short travel times for backup, repair and reinforcements
>>
>>143521569
I can't wait for the halo total conversion.

https://www.youtube.com/watch?v=mt1m7wGNcQM
>>
>>143521423
Is that male or female?
I can't tell.
>>
It's a bad idea to uplift xenophobic militarists, right?
>>
>>143521051
https://www.youtube.com/watch?v=G2AxpaH56WY
>>
>>143521842
Get out space alien
>>
>>143521842
It's a pornstar, I forgot her name.
>>
>lose a single battle with AI due to bad point defence RNG and not waiting for two more corvettes to join my fleet
>AI starts spamming me with peace offers that cost 100 influence EACH to decline
FUCK OFF PARAKEKS
>>
>>143521959
Stars don't have genders
>>
>>143521569
>>143521814
Halo has a GOAT soundtrack.

>That feel when your fleet is ready to jump into an enemy system and engage the main enemy fleet, and your transports are gathered for a massive invasion, after a long war you've been losing.

>Now's the time to turn the tide.

https://www.youtube.com/watch?v=EnonMn7mNF8

https://www.youtube.com/watch?v=IeqofaQvwSM
>>
HOLY SHIT THAT PACIFIST BOOST
>>
>>143522210
>time to turn the tide and take back your space
>not the track literally called "this is our land/to turn a tide"
>>
How do the Charismatic/Repugnant traits work? 1% happiness change for xenos, what does that mean?
>>
>>143522210
The Halo 3 OST is amazing. So many chills playing for the first time.
>>
>>143522538
xenos on the same planet will suffer 1% unhappiness per repugnant alien. VIce-versa for charismatic.
>>
must have spaceport modules for fleets? Are any worth a damn?
>>
Is it worth just spamming food on your planet to boost your growth and then change into resource production?

11 food means doubled growth
>>
>>143522993
I haven't noticed a significant advantage to having anything better than 1 food
>>
>>143523081
Each unit of food above 1 adds 0.1 growth per month on your base of 1.0 man

That's big
>>
>>143522993
Yes
>>
Is there an image of all the ship designs collaged?

I want to see what avians and molluscoid have in the much later ships, but their earlier ships look retarded.
>>
>>143523406
avian ships are the master race heretic
>>
>>143523452
>early corvette is literally a two fin dolphin
>master race
Yea... nah.

I'm just asking for a collage to compare them. Right now I like the reptilian for anyone not spiritual and the moluscoid for anyone spiritual.
>>
Does the patch buff fighters in any way?
>>
Pacifist confirmed for best ethic?
>>
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is master of orion ever going to exit early access?
>>
>>143523696
It fixes their range so that they actually fly away from the ship, though this is of some limited utility as ships still have a tendency to ball up into a total clusterfuck.
>>
Yeah.

You never go full pacifist though.

Just 1 point for superior gov and building.
>>
post your do not steal special snowflake races so I can steal them for my upcoming game
>>
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>>143523927
FUCKING FURIEEEEEEEEEEEEEES
>>
>>143523930
it nearly doubles bomber speed
>>
>people on the paradrone forum forum keep asking for rubber forehead aliens and space elves
Fucking trekkies.
>>
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>>143524085
>tfw no space bunny counterpart to the space foxes
>>
>>143524085
I want to see a Siphonophore alien.
>Although a siphonophore appears to be a single organism, each specimen is actually a colony composed of highly specialised individual animals called zooids.
>>
>>143523775
Nope, its still collectivist or spiritualist

Pacifist has too many happiness penalties and screws you on tech.
>>
>>143523927
I heard the new MOO was shit compared to the old ones. How true is this?
>>
>>143524303
it's true insofar as they changed everything to be more casual and less deep
>>
Are short term rulers inherently superior to till deathers to exploit their mandates for fucktons of influence?

Seems the election ones just have more good stuff.
>>
How badly did 1.1 break mods?
I own a pirated copy so I'd have to update them manually.
>>
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>>143524215
so one of these
>>
>>143524215
Yeah I want them to go more alien and weird with the portraits.

While they generally take ques from earth fauna, one of my favorite things about Stellaris is that they made the aliens look actually alien. The Fungoids are particularly good with a lot of variety and weird non humanoid stuff, and I want more of that. Also I'd really like some sentient plants.
>>
>>143524402
Influence is fucking useless though.
Like goddamn what do you even use it for? And if you are in short supply just conquer the empire capital from the AI and wait till he builds a new one.
>>
>>143524468
>what do you even use it for

edicts, outposts leaders and upgrading your capital cities

>useless
>>
>>143524468
>what do you use it for?
I seem to use it constantly for edicts, resettlement, and frontier outposts.
>>
>>143524440
>take ques from earth fauna
As opposed to Mars fauna?
Everything we ever imagined takes cues from Earth fauna.
>>
>>143524231
Why go collectivist when you can go divine mandate?
>>
>>143524303
>How true is this?
Extremely; You could port it onto a mobile and it'd be identical to the desktop version.
>>
>>143524724
because wherever I go, I must purge
>>
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>>143523979
>play mrrshan
>you don't get to talk to prrsha
>don't play mrrshan
>you don't get to talk to harrava

wargaming pls ;_;
>>
>>143525020
I only enjoyed playing nu-moo for the Psilon Controller's voice.
>>
>>143525020
>cats
Get some better taste, dude.
>>
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>>143524393
>>143524756
Blast and Damnation.

I grew up on Moo2. It pains me to see it turned to furryshit/casualized.

Guess Ill go back to Moo2 so I can have dethcamps building their own robotic replacements.
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