[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/emugen/ - Emulation General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 83
File: uhs.png (48 KB, 1024x960) Image search: [Google]
uhs.png
48 KB, 1024x960
http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
File: 1365395782320.jpg (8 KB, 180x233) Image search: [Google]
1365395782320.jpg
8 KB, 180x233
>have 2 month old build of RA
>decide to update to stable since I update so infrequently anyway
>shaders are borked
>update to latest nightly
>shaders work

>shaders worked before and after the stable, but not for the stable
wtf even
>>
File: RetroArch-0526-002051.png (103 KB, 640x480) Image search: [Google]
RetroArch-0526-002051.png
103 KB, 640x480
What's he trying to do, /emugen/?
>>
File: 32434658589567953.jpg (43 KB, 547x308) Image search: [Google]
32434658589567953.jpg
43 KB, 547x308
>>143430072
Sex without consent.
>>
File: RetroArch-0526-002915.png (415 KB, 640x480) Image search: [Google]
RetroArch-0526-002915.png
415 KB, 640x480
Uh oh.
>>
>>143430592
Didn't know Tony Hawk had a Silent Hill stage.
>>
>>143429441
Sometimes Stable means stable. Sometimes Stable means We Don't Know Anything About Development Cycles OR End-Users But Want to Fit In.
>>
>>143430592
If it ain't glitching to hell and back it's a soulless unfun skateboard game. Skateboard games exist solely for the enjoyment of glitches.
>>
https://www.youtube.com/watch?v=iroXKdSqSPo
>>
>>143431134
Thats a very SP thing to do
>>
What's your favourite gb/gbc/gba game guys?
>>
>>143435974
Picross
>>
File: a.jpg (17 KB, 480x360) Image search: [Google]
a.jpg
17 KB, 480x360
>>143436084
nerd
>>
File: Quattro_B_2368.jpg (36 KB, 225x350) Image search: [Google]
Quattro_B_2368.jpg
36 KB, 225x350
>>143430072
Laughing at you
>>
>>143435974
GB: Donkey Kong '94 easily

GBC: Shantea I guess. Can't really think of much else.

GBA: Rhythm Heaven. POWDER and WarioWare are honorable mentions.
>>
>>143437171
>Can't really think of much else
MGS
>>
>>143437203
Never played it

I did like MSX games though, so maybe I should try it.
>>
>>143437245
It's a really nice stealth game.
One of the top gbc titles.
>>
>>143437203
Must be a lot easier in 2D. Is it just like playing 3D but staring at the soliton radar the whole time?
>>
File: strangelines4.webm (2 MB, 1280x720) Image search: [Google]
strangelines4.webm
2 MB, 1280x720
been trying to play dynasty warriors 5 empires in something over native resolution and there strange lines show up (vertically in the middle)

im gonna try fixing it with some hw hacks but maybe someone in here had this issue before and can help me
>>
>>143437513
https://www.youtube.com/watch?v=zVarhKPjEBg
>>
>>143437634
jesus. everyone is blind and deaf
>>
>>143437687
That's just TAS magic

Also, there is normally a radar
>>
Ayyy
>>
>>143437567
Use sprite align hacks and only multiple of internal resolution, no customs
>>
File: 1449606480761.gif (496 KB, 216x344) Image search: [Google]
1449606480761.gif
496 KB, 216x344
What's my best bet to play Saturn games on Win8?
>>
>>143443161
Buying a real Saturn
>>
>>143429162
>>143430479
>>143430072
Some guy is allegedly coding a OpenGL4 pluging for psx emulators.
>>143430592
This looks similar to PCSX2 texture bugs for example in Shadowman 2.


http://ngemu.com/threads/psx-shaders-with-launchbox.183505/

@shinra358 :
I think that the profile system in ePSXe is meant to associate different plugins with different games (which is indeed a really nice feature). Not different settings for the same plugin (each plugin has its own way of saving settings, after all).

@ZeldaFan86 :
I'm currently developing my own GPU plugin from scratch (C++, threads, OpenGL 4, DirectX 11, WARP) with a profile system and with game/profile associations. It allows the user to create/edit/import/export multiple configurations.

Unfortunately, I currently don't have much time to develop the plugin (I'm busy working on my thesis), and there's still a lot of work to do. So it won't be complete for at least 6 months (and will certainly require beta-testing when it's done).
>>
>>143437687
That's just speedrun magic.
But it's certainly a game to try out.

Also remember that it's a MGS game, so don't act surprised when the game starts with a 15 minute dialogue.
>>
What palette does higan use for NES?
>>
>>143444907
Can you stop with this palette bullshit faggot. You asked about this shit in the previous thread too and I think even 2 threads back as well.
>>
Yeah, NES palettes are getting stale. Let's find something fresh to nitpick.
>>
>>143429441
>retroarch is unprofessional trash at its only purpose

>more recaps of old news at 11
>>
>>143445461
Go to sleep little shitposter
>>
>>143445302
We could do 4:3 vs 8:7 again.
>>
>>143429162
So Nocash is apparently from Afghanistan, that could explain why he only has some ancient, shit PC with DOS.

https://gbatemp.net/members/nocash123.369349/

https://gbatemp.net/threads/no-gba-v2-8d-released-26-may-2016.428207/#post-6386505
>>
Is nitroroms offline?
>>
Which is better to emulate on android, PS2 or Dreamcast?

The game I'm wanting to emulate is Unreal Tournament,

I have a Samsung Galaxy Tab S, if that helps.
>>
File: 1464168633223.png (133 KB, 425x418) Image search: [Google]
1464168633223.png
133 KB, 425x418
>>143444139
If I had money, I would have already.
Oh well.
>>
>>143443161
SSF
>>
>want to play Gran Turismo but computer is a toaster
>try GT4 on PCSX2
>lags like a bitch, but that was expected
>decide to go a generation lower
>try GT2 on Mednafen RA core
>still can't get 100% consistently
>audio is crackling all the goddamn time even when it is at 100%
Are you fucking kidding me
I don't know if the PS1 emulation scene is suffering from the same shit as the N64 scene but a 2.4Ghz i5 SHOULD be able to emulate a console from 2 decades ago smoothly even with that, right?
>>
>>143448664
>2.4GHz i5
Wow you got ripped off bro. Did you know that the Pentium 4 was clocked at 4.0GHz?
>>
>>143448664
I find it hard to believe that a 2.4 Ghz i5 won't run pretty much every game on mednafen at full speed, my 11 year old q9300 handled it perfeclty
>>
>>143448664

I have a laptop with a similar CPU and I can run mednafen in RA at 1x and it works fine. I can't do 2x with most games though.
>>
>>143448664
>suffering from the same shit as the n64 scene
oh woe is me, both an highly accurate emulator and one with an extremely high level of enhancement, both of which run fullspeed on average computers, as well as real progress being made on a daily basis.

how horrible, it's like they don't even cater to your specifically bad computer
>>
>>143448664
>I don't know if the PS1 emulation scene is suffering from the same shit as the N64 scene but a 2.4Ghz i5 SHOULD be able to emulate a console from 2 decades ago smoothly even with that, right?
In terms of performance, it's worse than N64 emulators sadly.
>>
>>143451193
my bad, thought you said PS1. PCSX2 is pretty garbage, it's a miracle that it works.
>>
>>143435974
>gb
SML2 or Link's Awakening the only ones I'd ever play again today
>gbc
Metal Gear Solid Ghost Babel by a mile. Also fuck the garish Link's Awakening DX colors, I'd seriously prefer running the original in greyscale or a boot-preset palette if given the choice.
>gba
Lots of good shit including the best FFV version, Pokemon FR or Emerald romhacks with physical-special split, the entire Mega Man Zero series, the actually-localized Medabots remake, multiple good F-Zero games (including the fucking last games in the entire series), two good Metroids, just lots of great shit overall. If you're looking for something you might not have heard of, Lady Sia is a bit of a hidden gem.
>>
>>143446706
Can't wait to bust out my 8:7 CRT for some TRULY AUTHENTIC retro games I never owned!
>>
>>143453324
>Lady Sia
I had that game, never finished it as a child but it was good fun
>>
>>143446749
He's German.
>>
>>143446749

You do realize that Afghanistan is usually at the top of the list for country selection menus, right?
>>
>>143446749
>Martin Korth
>apparently from Afghanistan
top kek
>>
>>143446749
>>143454071
How can a man with that much assembly knowledge live in poverty? Is he autistic or something?
>>
File: probe.png (20 KB, 300x275) Image search: [Google]
probe.png
20 KB, 300x275
>>
>>143446706
Both are wrong. Real console would output the active area in between those two display aspect ratios because it always maintained 8:7 PIXEL aspect ratio, as opposed to 1:1 pixel aspect ratio that results in square pixels and either 8:7 or 16:15 display aspect ratio depending on whether 224 or 240 lines are drawn.

So the correct display aspect ratio for 256x240 SNES is 256 (8/7) / 240 = 1.219047619:1 or slightly wider than 6:5.
>>
>>143446749
>problemkaputt.de/
>.de

Idiot.
>>
>>143445302
Games with more than 1 resolution. Been a while since we did that one
>>
https://u.pomf.is/mfmmcr.webm

Next tranny to off themselves. Trannies are ticking time bombs. He is LITERALLY explaining to himself why he's still worth keeping alive.
>>
>>143455147
>Is he autistic or something?
Most likely.
>>
>>143464092
Who is that?
>>
>>143464568

https://u.pomf.is/pzclvw.mp4
>>
>>143455147
Shit, is knowing tons of assembly a ticket to money now? How come no one told me?
>>
File: RetroArch-0525-233617.png (142 KB, 640x480) Image search: [Google]
RetroArch-0525-233617.png
142 KB, 640x480
lookin' good
>>
>>143470963

How hard is a HW renderer?

What OpenGL version doe sit use?
>>
>>143471106
I'd imagine it's not all that hard to implement for the PS1. IIRC the only thing Simias was having trouble with was with mask bit emulation. And he's currently using OpenGL 3.x IIRC. Could be with time they can maybe get it down to 2.x just like Pete's plugin. Right now a lot of things are not properly implemented or at all, so some games will have heavy errors, while others look just peachy already, such as >>143430072.
>>
>>143471408
>Could be with time they can maybe get it down to 2.x just like Pete's plugin.

Shouldn't bother.
>>
>>143464092
JOHN
>>
>>143470963
Why does muh HD fuck everything up?
>>
>>143471513
What's the point of using OGL if it's not portable?
>>
https://www.youtube.com/watch?v=dvxFAqiKeCA

Emulation news.

Covers PGXP.
>>
>>143471875
you can still read everything. just deal with it.
>>
So now that cemu is main stream. Does anyone know if it runs better on a dual core or quad core?
>>
>>143464092

That was refreshing. Now I don't feel so bad about myself. :D
>>
>>143464738
Literally who
>>
If I can run Persona 3 fes on pcsx2 without any issues but lag up a storm on the dragonquest VIII world map, what's the chance I can run FFXII properly with my rig?
>>
>>143474580
>Does anyone know if it runs better on a dual core or quad core?
How uneducated about computers in general are you?
>>
>>143478194
I majored in cs and ee. So Im fairly knowledgeable.
>>
>>143478521
Evidently, you slept through it all. 99% of the time, cores don't matter in emulation.
>>
>>143478647

>Emulation is taught in computer schools
>>
>>143478194
It seems that you are the uneducated one.
Software doesn't utilize all cores that are available. Only as much as it was designed to.
Having a quad-core won't make software run magically better if it was only optimized for dual-core and nothing more.
>>
>>143477051
FFXII is one of the easiest games to run on PCSX2
>>
>>143478701
Any good school would have taught you enough that you would have been able to deduce that the number of cores doesn't matter in most situations.
>>
>>143477051
you'll have to do native res but otherwise you should be fine
>>
>>143478647
>cores dont matter in emulation
do you know what you just said?
>>143478791
Ill rephrase my question because I dont think he was able to understand it.
Is cemu able to take advantage of quadcores. I know the wii u is tri core and it probably emulates that. But I cant find it anywhere.
>>
Why is Play! so slow? This seems to be a bigger issue than compatibility.
>>
>>143478980
>Any good school would have taught you enough that you would have been able to deduce that the number of cores doesn't matter in most situations.
Please stop. You are sounding far too uneducated. Do you know what a thread is? Most software is multithreaded now. This isnt your intro level cli program.
Its just a matter of how many threads it uses.
>>
>>143479023
>do you know what you just said?
Are you going to try to argue and tell me that Dolphin uses more than two cores?
>>
>>143472361
Can anyone comment on the reliability of PGXP?

I've read that it now tries to use the old GTE accuracy hack as a fall back if it doesn't work, before having a final fallback of the original vertex positions.

I can deal with minor vertex seams, and it being jittery as a fallback, but it seemed to be having some major issues causing stuff like falling through world geometry and shit (according to the forum thread).

Is it stable enough to use for most games?

Is it worth trying to use, or should I just hold off for a while until the kinks get worked out?
>>
>>143479207
If you say cores dont matter than Im sure you think dolphin runs well on a single core.
>>
>>143479194
http://emulation.gametechwiki.com/index.php/Computer_specs#More_Cores

>Emulators generally only utilize 2 cores (sometimes 3 or 4 with hacks), so having a hexa/octacore CPU, or one capable of hyperthreading, wont benefit you anymore than having a similar quadcore CPU.
Newer system emulators like RPCS3 can utilize more cores though, by emulating the system's thread scheduler it uses as many cores as a game makes threads.

If you're the end all source of knowledge, maybe you should update the wiki that nobody reads :^)
>>
>>143474580
That's a stupid question.

Quad cores unquestionably will run faster even if that's simply because they offload some OS processes.

That said, Cemu could very possibly make use of more than two threads. It's unlikely, but since it's closed source there's no way to know unless you ask the devs or run some benchmarks.
>>
>>143479342
Thank you for proving my point.
>>
>>143479260

> causing stuff like falling through world geometry and shit

You mean breaking the actual game engine and messing up things like collision detection? Because that's highly unlikely, the vast majority of PSX games don't rely on the GPU output in their engine.
>>
>>143479194
Hey, my entry level cli programs are multithreaded.
>>
What console was relatively the most powerful one when it was released?
FM Towns Marty?
>>
>>143479715

PS3 was pretty impressive on paper. Unfortunately it was a bitch to tap into that potential from what I've heard.
>>
So should I assume no one knows if cemu is able to utilize more cores yet?
Youd think that there would be benchmarks for this or some recommended specs.
>>
>>143479837
Sony lied a lot, but the CPU was pretty good.
>>
>>143479715
Neo Geo
>>
>installed Dolphin
>configured the controller (I've got an Xbox 360 gamepad)
>downloaded and launched Animal Crossing
>the gamepad doesn't work in-game
What am I doing wrong?
>>
>>143479035
Might be because it's early in development
>>
>>143479715
Neo Geo

>>143479837
Like a Sega Saturn
>>
>>143480149

Sega just didn't understand where the market was headed with the Saturn, it's a mess when it comes to anything 3D.
>>
>>143480098
>Might be because it's early in development

10 years. And I'm seeing it handle games like RE4 or FFXII decently. But the frame rate is super slow. The guy doing the testing has a really top of the line CPU. The good news is that they seem to be playing with relatively little glitches. They are just running 5 fps.

https://www.youtube.com/watch?v=JpUZG11vB3o

https://www.youtube.com/watch?v=inrG8iKheOs

https://www.youtube.com/watch?v=S-x9HvHdhDk

https://www.youtube.com/watch?v=9cI09CCM1hE

https://www.youtube.com/watch?v=wvhX9zeqVZ8

https://www.youtube.com/watch?v=qgrw4Ky3Yl8
>>
>>143479494
It had some issues earlier
http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/page-50#post-2482585

It's been fixed though.

Looks like it still might have issues with certain games menus and FMVs. I'm having a hard time making sense of the thread.
>>
>>143480395
Shit, 10 years? I thought it was fairly new.

Disregard me then, I suck cocks.
>>
>>143480065
Did you save your config? Is it loading the config for the game? Dolphin does some stuff with game specific configs.
>>
>>143480465

Those boards are worse than 4chan as far as usability goes. At least people know that 4chan threads expire so they don't use them for serious stuff.
>>
>>143479715
Yeah, probably Neo Geo

When it launched it was 1000USD, adjusted for inflation, because it was literally just the arcade hardware made into a console, and wasn't really intended for personal use.
>>
Where can I get this Mednafen OpenGL core?

I wanna play some of my favourite PS1 games in Silent Hill mode.
>>
>>143480735

I believe it's on the buildbot.
>>
Anyone playing pokemon on Citra yet? I'm gonna give it more time for them to smooth out the bumps, I've waited this long, still haven't bought a 3ds and never will. TOo old
>>
>>143480643
It wouldn't be so bad if iCatButler made his own thread about it and was editing the first post with info about the current glitches and shit. Part of the problem is that none of the info is in a single spot, it's spread all over the fucking place, hidden deep in the last 15 pages or so of a large thread.

Also, iCatButler doesn't quote the posts he's referring to, so it's hard to tell which glitches he's fixed and which haven't been.

I'm not gonna bitch and actually expect that out of him, given all the work he's been doing on this, but it's annoying as balls. I would have expected someone else to have written up an overview about it by now.
>>
>>143480967
So it is, thanks mang.
>>
>>143481416

Don't forget to post broken screenshots here.
>>
>>143435974
Wario Land 3/4
>>
>>143478647
Wii U is tri-core, if Cemu emulated the Wii U's thread schedular it could make use of 3 of the host's threads. And another thread for GPU emulation isn't uncommon for 6th+ console emulation.
So it really wasn't a stupid question.

That being said, it only uses one thread for CPU right now. It's planned to change in the future.
>>
http://nintendo1889m.deviantart.com/
>>
File: smug emudev.jpg (145 KB, 924x888) Image search: [Google]
smug emudev.jpg
145 KB, 924x888
<JMC47> I feel like pretty soon retroarch style frontends are going to be the standard for emulators, and dammit, I'm going to resist it as long as I can!
<yuriks> JMC47: +1, I hate the RA UI with a passion :P
<JMC47> yuriks, I thought I was alone
<JMC47> I really hate when retroarch pulls in active emulators
<JMC47> and fragments the communities as well
<JMC47> like, take the deadish emulators and maintain them, fine
<yuriks> I would be much happier if instead of RA there was a library to do easy AV output, while you still supply your own UI
<yuriks> but the "unification" stuff is BS
>>
>>143480589

It's only been relevant the last few years, especially since PCSX2 is a fucking mess.

But I remember just a few years ago people had trouble booting FFX. Now it's not only booting, but playing a lot of games.

>>143481334

IceCatHunter should make a new thread at least.
>>
>>143482479
Old
>>
>>143482479
RetroArch is dangerous
>>
>>143482971
You bastard.
>>
>>143482479
Isn't the whole point of RetroArch that it's just an example UI for the libretro library, which is meant to do easy AV output?

Or is that the joke?
>>
>>143483384
yuriks ain't the sharpest tool in the shed

Probably also why neobrain keeps bullying him
>>
>>143482479
This log is moldy
>>
https://www.youtube.com/watch?v=U5kgO9yc01E
:D
>>
File: RetroArch-0526-224457.png (482 KB, 1440x1080) Image search: [Google]
RetroArch-0526-224457.png
482 KB, 1440x1080
Looking sharp
>>
>>143485481
Testing hardware renderer?
>>
File: here's to you.jpg (29 KB, 238x357) Image search: [Google]
here's to you.jpg
29 KB, 238x357
>>143485426

>Project 64
>>
>>143485583
Yeah. It's good if you like nightmares.
>>
>>143485426
>Nintendo recycled the music if one of its many blunders for Mario maker

Neat
>>
>>143485672
Thank you.

Now feel free to document yourself from the code for how to do disk swapping and add disk swapping support to other emulators with 64DD support. :D
>>
>>143485481

We probably figured out what causes that, it's just a matter of who implements the fix: https://github.com/libretro/beetle-psx-libretro/issues/43#issuecomment-221987904
>>
>>143485924
Congratulations on admitting that you've never played Mario Paint
>>
>>143486051
Neato, I'll have to document a few things so I can actually be useful.
>>
>>143485863
Do any games work well with it yet?
>>
>>143486116
I...it's been a long road through many group therapy sessions.
>>
>>143486368

Spyro, Crash Bandicoot, Tomb Raider 3 and Wipeout 2097 worked pretty well when I tried them. I haven't played them thoroughly though. Nupa works too.
>>
>>143486368
I wouldn't say it's better to use than software mode yet but most games do work with it.
>>
>>143486437
It's okay, 99% of the music in Mario Paint was trash anyways. It's entirely possible that you've played it, and it was so traumatic, you blocked the experience from your mind completely.
>>
File: You're a fag gif.gif (1 MB, 413x192) Image search: [Google]
You're a fag gif.gif
1 MB, 413x192
>>143485985

>promoting malware
>>
>>143485924
Interestingly, I've seen many japanese people referencing Mario Artist about that song in Super Mario Maker.
>>
>>143485924
>>143487054
https://www.youtube.com/watch?v=s3GXlHAgQ8s

but
but
but
>>
>>143487250
brent is awesome
>>
>>143487423
That Andrew Dobson sympathizer is not awesome
>>
>>143487250
Beats me, really. Super Mario Maker is literally using the original song from Mario Paint SNES, no changes at all. Yet I see japanese people talking about Mario Artist.
>>
File: 2016-05-26-2257-12.webm (3 MB, 1280x720) Image search: [Google]
2016-05-26-2257-12.webm
3 MB, 1280x720
I like the incorrect transitions it uses.
>>
Why is it having more trouble with 2D than 3D? I thought 2D elements were easier to emulate.
>>
File: RetroArch-0526-231053.png (837 KB, 1440x1080) Image search: [Google]
RetroArch-0526-231053.png
837 KB, 1440x1080
Lovely skybox
>>
>>143487547

Yeah there's this texture error that's probably because of the missing texture mask emulation.

Then there's the wrong opacity/semi-transparency effects on many items and during fade-in/out effects. I don't know what causes that yet but hopefully it shouldn't be too hard to fix.

Then there's the whirl animation when the fight begins, those are notoriously hard to implement in hardware renderers, they're probably reading recursively overwriting the framebuffer with itself while rotating it or something like that.
>>
>>143487721
Case by case basis. 3D consoles does not render 2D like 2D consoles do. It's more complicated than that.
>>
File: 2016-05-26-2315-59.webm (3 MB, 720x404) Image search: [Google]
2016-05-26-2315-59.webm
3 MB, 720x404
This is some trippy shit
>>
>>143488795

Is there a "shadow image" following you normally? Some kind of speed blur? Looks like this game likes messing with the framebuffer as well.
>>
I remember 1.5 years ago EmuGen saying that Emulation was dead.

The new consoles would never be emulated.

The old consoles projects were dead.

How utterly wrong they were.
>>
>>143489216
prove it. /emugen is never wrong.
>>
>>143489216
>N64 emulation is still shit
>Dreamcast emulation is still shit
>PS2 emulation is still shit
>Xbox emulation is still fucking nowhere

gud progress
>>
File: RetroArch-0526-232832.png (1 MB, 1440x1080) Image search: [Google]
RetroArch-0526-232832.png
1 MB, 1440x1080
>>143489129
There is usually, yeah.

Someone smart wanna explain to me what the fuck's happening here?
>>
>>143489430
always naysaying.
you're off the team.
>>
>>143489656
it's a man climbing a mountain in an RGB snowstorm.
>>
>>143489656

Looks accurate to me.
>>
>>143489430
>>PS2 emulation is still shit

Play! is looking better than ever, and like it could one day be a PCSX2 competitor. Remember this is apparently just ONE guy doing it.

https://www.youtube.com/watch?v=wvhX9zeqVZ8
https://www.youtube.com/watch?v=zP5E0v8it2Y
>>
>>143490068
thank fuck
>>
>>143487850
I didn't remember the title logo looking that shit. Are you emulating the PAL release or something?
>>
>>143491046
Yeah

Nostalgia for the shitty UK voice acting.
>>
File: ded.jpg (186 KB, 690x460) Image search: [Google]
ded.jpg
186 KB, 690x460
>>143490068
>Play! is an attempt to create a PlayStation 2 emulator for Windows, OS X, Android & iOS platforms.
>Windows, OS X, Android & iOS
>>
>>143490068
>could one day

Uh, dude it's looking HELLA good right now. Some glitches, massive slowdown. It just needs a dynarec that's good, and some more devs.
>>
>>143489430
PS1 emulation is doing really well, and Dolphin seems to have stabilized to be usable for most games. Cycle accuracy for NES, SNES, and GBC is a thing that is reasonably achievable on most computers. Many emulators now have far more accurate alternatives that are becoming more and more usable on lower powered hardware.

Advances may not be flashy, but they're happening.

>>143491094
>implying the US voice over was much better
That reminds me, I was going to look into replacing the PSP version's voice acting with the original US dub. Can't handle Billy from Grim Adventures as Spike.
>>
>>143491889
>Cycle accuracy for NES, SNES, and GBC

There are no fully cycle accurate NES/GBC emulators
>>
>>143492213
Could have sworn there were. My bad.
>>
>>143492437

NES emulators are typically main CPU cycle accurate.
>>
>>143492501
>main CPU cycle accurate.

aka not completely accurate, just parts of it
>>
>>143483384
>Isn't the whole point of RetroArch that it's just an example UI for the libretro library
Not really, its an implementation of the libretro library too.

Libretro is just an interface, RA does all the heavy lifting. I think what those dolphin devs meant was it would be nice if the libretro implementation was separate from RA, and RA was literally just GUI code.
>>
>>143491174
When's the last time that fat toe cheese eating fuck wrote a line of code?
>>
File: lsN9aZc.jpg (115 KB, 601x594) Image search: [Google]
lsN9aZc.jpg
115 KB, 601x594
>>143491094
>>143491889

The African release had a pretty good dub though
>>
>>143492501
>typically
https://www.youtube.com/watch?v=YIlL0T2yTss

Sorry for reusing.
>>
>>143492213
I thought Mooneye GB and BGB (beware's emu) were 100% cycle exact..O_O
>>
>>143501971

I want to hear this for every system up to and including the 4th gen.
>>
>>143502538
I'd agree with you, thats actually quite a decent compromise. QuickNES was an attempt at cycle accuracy and was quite fast, hence the name, Genesis Plus GX is extremely accurate, so is bsnes.
>>
>go to random MAME related website
>it looks like it was made in the mid 90s

http://hbmame.1emulation.com/
>>
>>143503074

Doesn't Gen+GX use game-specific hacks, though?
>>
>>143503837
I thought it didn't. When I last saw the source, no hacks.
>>
>>143490068
>it could one day be a PCSX2 competitor

yeah and we only have to wait 10 more years
>>
>>143505039

It's playing a lot of games with relatively few glitches. This is the work of ONE man.

GIve him a team of people to jump in, improve the dynarec and sudenly it can compete with PCSX2. This can be done within 6 months.

I remember when Play! couldn't boot FFX or any 3D games. The progress he's made in just a few years is remarkable.
>>
>>143505259
>GIve him a team of people to jump in
Not going to happen, unless end users actually decide to start being useful for once. There's a massive shortage of programmers.
>>
>>143494454

Why cater to them when they have never bothered to help libretro or RA to begin with.

It takes two to tango. And catering to devs who just baselessly insult you out of ignorance doesn't make for a good working relationship.
>>
>>143505492

I think for now we should just promote Play! I admit, I had written it off too. But the recent videos show it's pretty damn good. This might bring some developers.
>>
>>143505259

>GIve him a team of people to jump in, improve the dynarec and sudenly it can compete with PCSX2.

Too bad that's obviously not going to happen. What's your point?
>>
>>143505259
>I remember when Play! couldn't boot FFX or any 3D games.
You've been following the project for over 8 years?
>>
I'm new to emulation and got one problem. PS2 games are ugly as fuck.

I installed Romstation and every other emulators are doing just fine (Except for Kenka Bancho that keeps crashing).
But PS2 games are ugly as fuck especially Yakuza.
I saw on Youtube videos, people having HD graphism (wit God Hand for example). How do I do that ?
>>
>>143505934
PCSX2 with at least 2x or 3x internal res, duh.
>>
>>143446749
You know why he is from afghanistan?
Because he is lazy and that's always the first country on the list when you're forced to choose one to register on a site.

>>143486368
Demolition racer only has slightly broken FMVs and the blinking bar at the bottom of the screen but everything else look fine.

Strangely one of the game I expected to be broken in interesting ways doesn't really have any specific looking bugs except maybe one.
>>
>>143503837
>>143504123

It doesn't
>>
>>143505637
>I think for now we should just promote Play!
Why? No 3d games will run fullspeed even on the highest end CPU. There's only a few games that go in-game and don't have completely broken graphics - I don't think there are any 3D games that don't have any graphical issues).
>But the recent videos show it's pretty damn good
Johngodgames tested >600 games for play!, what you're seeing is the best of the best.
>>
>>143507543
>Why? No 3d games will run fullspeed even on the highest end CPU. There's only a few games that go in-game and don't have completely broken graphics - I don't think there are any 3D games that don't have any graphical issues).

that can be solved by a dynarec. Or do you think PCSX2 is some magic emulator that can run ps2 games full speed and not any other ps2 emulator?
>>
>>143507883
>that can be solved by a dynarec.
Play! has a dynarec. And even if it ran 1000x faster, there's only a few games that would playable without major glitches.
>>
>>143508127
>Play! has a dynarec.

Not a good one. The Play! guy is not a dynarec dev obviously.

> there's only a few games that would playable without major glitches.

No shit. But you're acting like this is some impossible to climb mountain. It's not. It's way easier to improve Play! than to rewrite PCSX2.
>>
>>143491174
>being omniplatform is bad now
MAKE UP YOUR MIND EMUGEN
>>
>>143504123
>>143507082

Good to know, thank you.
>>
>>143508689
>linux isn't a platform

Well memed!
>>
File: 1445729807369.gif (70 KB, 500x370) Image search: [Google]
1445729807369.gif
70 KB, 500x370
bump
>>
>>143508406
>But you're acting like this is some impossible to climb mountain.
No, just that something that can barely play a few games isn't 'pretty damn good' and worth promoting.
>>
>>143512243

>PS2 emulator that can render complex 3D games mostly well
>only other one to ever get this far
>doesn't have PCSX2's inherent problems
>best hope yet for the future
>>
>>143512448
>doesn't have PCSX2's inherent problems

heh
>>
>>143512448
>render complex 3D games mostly well
No.
>only other one to ever get this far
Really not that far off neutrinoSX2 and PS2emu.
>best hope yet for the future
In the very far off future.
>>
>>143486368
Gundam Battle Assault 2 looks pretty much perfect. Einhander has heavily glitched FMVs, but the gameplay itself looks fine. Threads of Fate has some garbage at the bottom, but otherwise seems ok for the most part.
>>
Any cracked versions of CEMU 1.5.1 out bros?
>>
>>143516512
Pointless to crack.
>>
>>143512448
>doesn't have PCSX2's inherent problems
such as? I say this, cause ps2 is one of my fave systems, but I don't work on ps2 emulation cause PCSX2 is a lost cause and I'm stuck with a toaster.
>>
>>143517186

PCSX2 is still Win32 focused. And it has a lack of mip mapping support. So we're never going to have glitch free Daxter games.
>>
>>143517368
>PCSX2 is still Win32 focused.
Just x86 centric now, gregory got it away from windows only.
>>
>>143517620
Good luck with the terrible OGL support.
>>
>>143517368
>implying play handles mipmapping in r&c
>>
>>143518249
It's not 2013, anon, the OGL backend is the best available in PCSX2.
>>
>>143517368
>And it has a lack of mip mapping support.
Correct me if I'm wrong but I thought that the problem was that those games use a specific implementation of it which doesn't work at all with the way PCSX2 deal with mip mapping in most other games?
>>
>>143517368
I don't mind a win32 focused emu. I was bothered by stuff like lack of x64 support. So even the software renderer doesn't have mip mapping support?
>>
>>143519041
yes it does.

mipmapping works fine in hardware for most games anyway
>>
>>143518718
Yeah it's referred to as 'custom mipmapping' when talking about those games IIRC, so they're doing something funky.
>>
>>143519041
>So even the software renderer doesn't have mip mapping support?
It's not perfect in SW either but R&C and AC work for the most part, Jak and RRV still don't though.
>>
>>143519041
why do you care about x64 if you're on windows?

ps2 emulation benefits little from it
>>
>>143519147
>>143519185
I see

>>143519284
>why do you care about x64 if you're on windows?
>ps2 emulation benefits little from it
Doesn't the ps2 use some 64bit instructions? I like x64 because you have 2x as many registers. This is especially useful since compilers suck at register allocation.
>>
>>143519628
>Doesn't the ps2 use some 64bit instructions? I like x64 because you have 2x as many registers. This is especially useful since compilers suck at register allocation.

IIRC, mostly 32bit and 128. Anyway, the extra registers would be of little benefit.

Here are some posts about this exact subject

http://forums.pcsx2.net/Thread-Is-it-posible-to-compile-PCSX2-in-64-bit?pid=37818#pid37818

http://forums.pcsx2.net/Thread-Could-you-explain-in-simple-words-why-a-x64-PCSX2-wouldn-t-be-faster-than-a-x86-build?pid=127440#pid127440
>>
>>143520426
Not who you're replying to but that's pretty interesting, thanks for the info.
>>
>>143490068
https://www.youtube.com/watch?v=bOkpJcyCldU
>>
>>143521146
https://www.youtube.com/watch?v=f4mUNuJiM90
>>
>>143517079
I'm interested in a copy of a patreon build just to peek at it, not to play games with.
>>
>>143520426
I hear what they are saying, but I still think they have a bad mindset. Even if it's doubtful, you should still eventually try anyway. It could be the case where certain optimizations do more than you anticipated. It should definitely help with the software renderer, since that's cpu bound.
>>
>>143521868
Yoo, are you going to release a crack? That would be a nice way to fight against Cemu :) .
>>
>>143522004
air isn't on the team anymore. he works at sony
there really isn't anyone around to write a new compiler backend

there's really only one guy who works on pcsx2 now anyway, and he's focused on gsdx
>>
What is the likelihood that Ryphecha will release a Saturn emu by the end of the year?
>>
>>143523172
Emus don't release, that's a myth. They are WIPs forever and anytime a dev tells you something's a "release" version it's actually nothing like a regular software release, it's just a differently labeled development version just to say you have a release version, because mimicking the adults is what amateur programmers do.
>>
>>143523172

I don't know. I would hope that the months-long hiatus from mednafen development means that an extremely solid Saturn emu is comin' down the track.
>>
>>143526904
Either you're using a crappy disc image or a disc drive emulator that doesn't work with SSF.
>>
>>143526904

If my experience with other early CD-based systems tells me anything, it's that an unexpected appearance of the BIOS/Music Player means it isn't even properly recognizing the disc/image. If you're lucky, this just means a bunk track layout, and you'll need to look up how SSF expects CD Media to be presented.

If you're unlucky, you've got an unsalvageable bad rip and you'll need to source from elsewhere. Please do note that I'm not at all familiar with the Sega Saturn per-se; I just know the general tech behind these optical-based units.
>>
>>143527315
>>143527267

Why the fuck would someone delete a completely innocuous post like that?
>>
>>143527426
not opensource. that's sacrilege.
>>
File: Guardian Heroes.jpg (254 KB, 767x1169) Image search: [Google]
Guardian Heroes.jpg
254 KB, 767x1169
>>143527267
>>143527315
>>143527426
Alright, I fixed the problem. Now I have a new problem.

After I skip the opening FMV scene, the game goes blank and stops running. This is a common problem, as I'm reading many others also had this problem. But no-one has a fix for it.

Any solution?
>>
>>143527426
>Why the fuck would someone delete a completely innocuous post like that?
I'm not sure why the post got taken down.
>>
>>143528142
Keep looking, but it might not be possible. Saturn emulation is just really really bad, sorry.
>>
>>143528765
>Keep looking, but it might not be possible. Saturn emulation is just really really bad, sorry.
But I've seen people emulate Guardian Heroes on SSF on Youtube. I know it's possible; I just don't understand what's wrong.
>>
>>143528142
Are you using a proper Saturn image or an iso?
>>
>>143528142
Crank the emulation preset to the most accurate one and see what happens.

Might also just be crappy disc images (what format is it in?)
>>
>>143529023
>>143529061
It's a bin image. I scanned it with CDMage to see if there was any errors, but everything seemed to be fine.

>Crank the emulation preset to the most accurate one
How do I do that? I don't quite understand. I'm new to Saturn emulation.
>>
>>143529253
Option window > EZ settings (scroll all the way to the right) > Full compatibilty
>>
>>143529552
>Option window > EZ settings (scroll all the way to the right) > Full compatibilty
Tried it. Game still crashes. :/
>>
>>143448539
What virtual disc mount program can I use for win8?
Can't use DT due to having problems with it before Chinese Spyware shit.
Or is burning the way to go?

Sorry for the late reply, my sleep schedule is fucked at the moment.
>>
>>143531025
>What virtual disc mount program can I use for win8?
Virtual Clone Drive is what I use. It works perfectly and I have Windows 8.1
>>
>remember top gear 3000 used to be buggy af on old SNES emulators
>decide to try it on bsnes retroarch core
>it fucking crashes as soon as i hit run
You'd think the most perfect, 'accurate' emulator for the SNES would be able to at least start the bloody game, but no
Am i doing something wrong here or what?
>>
>>143528765
Not sure what everyone is doing wrong, but i've finished a bunch of games via saturn emulation and they all run perfectly. I don't even hook up my console anymore.
>>
>>143531135
But you can't use .bin with it and the trurip set is the only that provides anything else, and it's not even 100% guaranteed to work.

>>143531025
Pirate Alchohol 120%, only other virtual drive I know of that works with SSF takes every format and isn't DT.
>>
>>143531335
>Not sure what everyone is doing wrong, but i've finished a bunch of games via saturn emulation and they all run perfectly. I don't even hook up my console anymore.
Does Guardian Heroes work on your emulator?
>>
>>143531464
>But you can't use .bin with it
Yes you can.
>>
File: tg3000.png (24 KB, 605x491) Image search: [Google]
tg3000.png
24 KB, 605x491
>>143531285
>Am i doing something wrong here or what?
Of course.
>>
>>143531678
wat.
Gonna try getting another rom or something.
>>
File: 1464097379825.png (132 KB, 396x454) Image search: [Google]
1464097379825.png
132 KB, 396x454
>>143531678
>non-integer nearest
Thread replies: 255
Thread images: 83

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.