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/rpgmg/ - RPG Maker General #146
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Roll for location edition

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs

[MV] Base Resources, Cover Art DLC, Essentials DLC and Pre-order Plugins:
http://pastebin.com/QtQnqvf5
[MV] Season Pass DLC
https://mega.nz/#!Yo5AlLxZ!yzS3PMn144EGsj9LMnXeaaJ_ZxyTGgbIvFf3Y4Z0YRw
https://mega.nz/#!ZxhjiaBD!lGIZEztZ8fhyyl9NuEoQ_TDw0BGa0LB6wEaSxmY01lo
[VX/Ace] Humble Bundle DLC:
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Storyline Creator
http://www.mediafire.com/download/dtlzmd145cr4sz6/SLC.zip
Art Resources
http://pastebin.com/FgVGxTqW
Updated DLC Pastebin
http://pastebin.com/D1Nr8Zwd
Pixel Art Tutorials
http://pastebin.com/SuXCN3pf
Other useful resources
http://pastebin.com/TyAHmtW4

[MV] Plugin Releases
http://mvplugins.com/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast (Updated every other Wednesday):
https://www.youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

/rpgmg/ Chain/Collaboration Game!
Status: Pt. 14 (The Real Finale) is in development.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid !ztOzYBnEEw
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk
- Firgof !aFqhsxkECQ

Currently working:
Bubbles !u696zUYxpM

Version 13B: http://www.mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip
>>
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Japan has some great box art, why are some Western versions so shitty?
>>
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>>143272875
...as compared to:
>>
>>143272875
Shitty marketers and possibly shitty focus testing groups; the two responsible for making everything shit in the west.
>>
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>>143273214
And this one...
>>
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>>143273414
... compared to this shoddy version ;_;

>>143273257
Indeed. Something to remember while marketing and testing your own games.

Which brings me to: what are you guys going to do for your own box art, or for lack of any physical copies: digital download storefront art?

Hire an artist?
Are you an artist yourself?
Do it yourself through 500 hours of photoshopping something to hell?
Just take an expressive screenshot, pretty it up a bit, and be done with it?
>>
>>143274013
Eh, I'm probably going to draw something, since I feel I have that ability.
>>
>>143272047
Sure, I'll roll something.
>>
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>>143272047
Hey /rpgmg/ I need help. Can anyone guide me on how to rearrange the sideview battlers like in this one?
>>
>>143272047
Rollan
>>
>>143273414
I agree that redrawing covers and box art bugs me- but that horse/cow guy's head in this one is the size of his finger.

And I would totally play >>143274013 if it was it's own, different game.

Still- we've gotten a little better. Still plenty of angry-eyebrow Kirbys though.
>>
>>143274013

That one is better than the Japanese version
It's not great, but it's preferable to just having the characters standing next to eachother.
>>
>>143274013
Some of the bad box art is hilarious in hindsight, at least. But it seems rare for westernization to come across as anything other than stupid and insulting at the time, at least to me. It's a shame it still goes on in some form or other.

Admittedly it didn't bother me much back in the day, when I never knew about changes until well after the fact. Still.

>Which brings me to: what are you guys going to do for your own box art, or for lack of any physical copies: digital download storefront art?
I couldn't art if my life depended on it, so...

I'd probably have to make due with screenshots. If I actually had money, I'd definitely hire an artist. Probably get them to make some character portraits too.

Ideally I'd git gud and do it myself, but that seems like an impossible dream. Then again, so does finishing a game.
>>
Woa
Bump
>>
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Eh, I post here enough I might as well namefag.

>>143274013
I'm gonna do my own art but I'm not sure what I should do with my gay rpg/dating game. Probably just something with all the characters fighting a dragon or something.
>Pictured here: Current title image.
>>
>>143275335
What version? If it is Ace, you can do it with a Script. If it is MV, you will need to code it yourself. At least until somebody makes a plug-in.
>>
>>143281620
Where do the characters heal? If it is an Onsen or Pub, I think you should show them hanging out there and just having fun.

Also, you probably need to fix the logo too. It doesn't say Yaoi Dating Sim at all.
>>
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>>143283287
The characters heal at Inns and Campsites- in fact a majority of the dating sim scenes happen at the latter.
Hilariously, I do have a wallpaper for that I made for getting a lot of followers that fits what your describing.
>With a better variation of the title.
>>
>>143283893
Nice. That title looks much better. You can feel some passion in it, unlike the other one.

Something I see missing however is interaction between characters, and between characters and the environment. Four of the guys are just there, when they could be sharing food or checking out an item/map. Somebody could also be looking at that wolf in the background, or looking into the moon/stars.
>>
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>>143284980
Gotcha. I'll probably change the angle since you only see the faces of characters acquired later in game. Thanks.
>>
>>143282791
MV but its like i dont know how mv calculates their position
>>
>>143275335
Use Yanfly Row plugin. Make a front (left) row and back (right) row, defining the custom x and y properly on the plugin parameters.
Just mirror the sv_battler for the left row.
>>
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Here's a brand new song:
https://soundcloud.com/karbonic-1/lost-love
Tell me what you guys think.
>>
>>143288462
Wouldnt that show up a row command in battle and affect stats?
>>
>>143290387
It only show a row command if you allow it and only affect stats if you make it affect.
>>
>>143288486
I like it, feels somehow like a song for a somewhat sad ending but it ends really sudden.
>>
>>143288486
I'm no music buff, but the atmosphere makes it sound a little creepy or sad to me. If it's what your going for, excellent.

If it's background music, I'll definitely notice the cute mallet (?) in the background looping, perhaps let the drum bit play a section without the mallets? -but if it's for a scene it's probably safe.
>>
How do I learn to be good at something?
>>
>>143292605
Practice it every day.
>>
>>143292674

I practise life every day but I still suck at it.
>>
>>143292874
Sounds like a quitter attitude. We don't raise quitters here at /rpgmg/.
Guess what? Your still better then some jackasses who already failed, who quit. Now make a game better than them. Get that dev blog going and put the pedal to the metal.
>>
bumo
>>
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>>143296787
Yikes.

Luckily. I probably won't even use the slime-riding image. Since I decided full body images will only go in the background of the character's status.

I'll have to put some good shading and highlights in the hair and heads, though, since those will be showing up in all the dialogues.
>>
>>143288486
I've listened to the song at least a dozen times now.

General impression:
It's great!
Slow, atmospheric, moody, love it.
Nice choice of instruments, too, they really fit together well.
The layering as well, that's always something I appreciate in songs, being able to focus on one instrument and hear a different nuance of that song, and this one does it nicely!

Personal nit-picky stuff:
I'm somewhat divided about the drums. You kinda expect them to come in a little earlier, maybe on the loop before.
Also, I feel like they're too quiet. I'm sure that's exactly what you're going for, have them in the background to enhance, not to steal the show. But it kind of feels like they should be a little louder, and I wish I could explain why or how.


(Not a professional in any way, I just like music.)
>>
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post progress, my fellow devs
>>
>>143300145
Oh, thanks!
I'll definitely take your criticisms into
account. The drums sound a bit weird to me
as well, so I may change them up a bit.
>>
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>>143300357
I decided to make unique icons for every skill in the game.

Very tedious, but it'll be nice to have when it's done.
>>
>>143300357
Just finished brushing up stats for the Arena sidequest. All that remains is testing, brushing up, and then drawing sprites for that.
>>
HOW DO I PUT THE ACTORS ON THE LEFT AND THE ENEMIES ON THE RIGHT IN THE BATTLE VIEW I HATE THIS FF SHIT REEEEEEEEEEEEEEEEEEEEEEEE
>>
>>143300357
Working on converting the basescripts to Coffeescript. Not sure it's the best idea, but I think it'd be good for this guide to the base scripts I'm writing.
>>
>>143303701
If you're the same guy that asked 2 threads ago, I already answered you.
>You can do most of this with yanfly's battle core (rearrange the SV actor's x coordinate) and an image editing program (flipping the SV actor images so they're facing right), but there's still the problem of when the actors move forward to take their actions.
which is solved by:
http://yanfly.moe/2015/10/11/yep-4-action-sequence-pack-1/
http://yanfly.moe/2015/10/12/yep-5-action-sequence-pack-2/
http://yanfly.moe/2015/10/12/yep-6-action-sequence-pack-3/

I don't know a simpler way to do it. You'll have to beg some scripters, I guess?
>>
>>143306239
I want plug and play, I aint dealing with all that
>>
>>143306705
Then you're either going to have to pay someone to do it, hope someone who wants the same thing does so and makes it public, or stop being a belligerent child and get your hands dirty.
>>
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>>143306705
I want a horse
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>>143303701
Why don't you try changing the scripts to reverse them?
>>
>>143306239
If you are that lazy you don't deserve any help
>>
>>143306705
>Wanting to make a game.
>Not willing to put in some of their own effort to get to that end.

You should be glad some programmer folks already did like 70-90% of the work for you with their plugins.
>>
>>143309458
yeah seriously. i bet anon is an ideas guy
>>
Remember to have fun Anons
>>
What are you listening to Anons?
>>
>>143314509
https://www.youtube.com/watch?v=RylK78Bvpxo
>>
>>143314509
Neighbors fighting.
>>
bumpan
>>
I'm starting a new project. Help me do a coinflip on what to do.
>Sketch a character.
>Draft a BGM.
>Database work.
>>
>>143316830
Head
Does this help?
>>
>>143292605
look at things you find good
and mix them together
>>
>>143272047
Question, are the codes in the OP for Luna Engine? If so what is the best way to figure out this shit. I got it in a bundle and it looks like it will help make the game less like rpgmaker-y looking.
>>
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>>143316970
May as well.
>>
>>143306239
If I'm not wrong, you can alter the direction they step in the Battle Engine Core itself by making the 48 to -48.
>>
>>143309458
Yanfly easily did more than 90% of the plugins I use in my game. Having access to that much versatility and still being lazy is no excuse either.
>>
>>143314509
https://www.youtube.com/watch?v=lcCYhDu4_ZY&list=PL843A1A0861E0AA1D
>>
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what am i missing? what should i add?
>>
>>143322602
You are missing rivers
>>
>>143323130
i am really terrible at rivers, anyone want to help me with that?
>>
>>143322602
SKYRIM BELONGS TO THE NORDS
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>>143318241
That has potential to be pretty cute. Keep it up, anon
>>
>>143323224
http://rpgmaps.profantasy.com/?p=2017/
>>
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>>143288486
That's pretty funking neato. Very much felt Earthboundy to me, in a good way! The ending is a bit abrupt but that's easily fixed by a fadeout or something. You been at the music thing long? Because you got skills.

I have some tunes I'm working on as well.

https://soundcloud.com/mondo-nugget/battle-against-a-mighty-foe-fantay

I have another one almost done, may post it in a bit once I upload it.
>>
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>>143326335
Thanks, I haven't been working with music very long, just half a year or so. The reason it's a bit abrupt is so it can act as a loop in game. The soundtrack version could have a little bit of a fade out though.

I like your song, it's pretty cool. Although one thing I will say is that I think the driving drums make the song
sound a lot more silly than I think you intended.
Those drums make it more fitting to an overweight character's theme than an epic battle with a huge creature.

Maybe replace the drums with more tribal fast
driving drums? I dunno, just a thought.
>>
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>>143323130
>>143326139
how's this?
>>
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>>143327968
Thanks dude. It's a little of both, the theme is meant for a battle against a Xbox hueg Knight, one of the first bosses of the game. He's very strong, but dimwitted, and the party has to use this facet to beat him, since they will be too weak at the time to take him in a straight fight. He may or not become a recurring boss, haven't decided yet. I liked your fat guy theme too, hope he gets all the burgers lol.

Also, new one's done son.

https://soundcloud.com/mondo-nugget/desolate-dunes-futur3
>>
>>143328740
>>143327968
do u guys like this one so far
https://clyp.it/z4hgmx4r
>>
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>>143327968
Also the tribal drums would be good idea, if I could find them. There's like a gorillan different drums to pick from and I'm too much of a fool to know what's what half the time. Wish FL was a bit better organized, I love it but some customization would be nice. Keep all the drums in one folder or something. I may flesh that one out a bit more and I'll try it with the other drums if I happen upon them.

>>143328874
It's bretty chill. I like the random chatter in the background, and it's ambient which I usually am a big fan of. Past the 2/3 mark it got a bit strange but overall it's good I think. Nice work.
>>
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>>143328740
it isn't that kind of fat man
>>143328874
Sounds pretty gud. Work on the mixing, some parts overpower others in ways that aren't optimal.
>>
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>>143329272
Oh. Well don't I look the fool lol. Makes more sense now that I think about it.
>>
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>>143328047

You just ms painted over a donjon world generation
>>
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>>143328874
>>143328740
>>143327968
Is everyone making creepy/spooky/downbeat games?

>>143328874
The piano and ahhs created a very nice sound. One of my favorites I've heard from rpgmg.

I know it'd sound much more boring/static if you removed the stuff like 2:35 and 2:50 onward's vocals, but I really wasn't feeling them.

>>143288486
Really good sound overall and the marimba/vibe melody's cute.

Before you export stuff, compare it to another song on your speakers. I think you'd have noticed that the overall mix volume was way off if you had.

I also agree that the drums being too much in the background because of the low volume and excessive reverb. Just making an assumption, but I'm guessing this happened because you felt the drums changed the overall sound too much. I think it's a result of not really having any kind of 'bass' in the song to accompany the kick and snare. So when you put them in there, they were REALLY noticeable.

>>143326335
The SOTC image helps give me an idea of the sound you're going for. I like that it's different from what you usually write. It's missing a lot of embellishment to the drums. You'll notice it's really static throughout the song.

I think you had the opposite issue with the main choir, where they felt like they always cut abruptly. They felt like they had no reverb to them, and the programming exacerbates it.


Also, a question to all of you.. do you guys ever practice writing generic cute songs or very melodic songs?
I think it'd help with your overall writing even if you won't be using them in your projects.


anyway.. i hope i make actual progress tomorrow.
>>
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>>143325961
God I am rusted to fuck.

How cautiously untrustworthy does she look?
>>
Newbie to RPGM2003 here. What's the Physical and Magical Rate nonsense mean?
>>
>>143331172
She is cute
Cute!
>>
>>143331079
Didn't feel like going down the creepy/spooky route, so I'm going for more of a traditional RPG.
>>
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>>143330103
i did
is it that bad ;__;
>>
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>>143331079
>It's missing a lot of embellishment to the drums. You'll notice it's really static throughout the song.

I did notice, but I was having a difficult time deciding what would be the best accompaniment to enhance them, so I went without for the time being. I think its one I'll come back to when I've got more experience under my belt. I wanted to throw in some trumpets and sharp violins but I have no clue what ones would be best. Kinda feeling it out as I go along.

>They felt like they had no reverb to them, and the programming exacerbates it.

What do you mean? Like no echo?

>do you guys ever practice writing generic cute songs or very melodic songs?

I do actually, what I crank out tends to reflect whatever mood I'm usually feeling at the time. Even if I won't end up using it, practice is practice.

https://soundcloud.com/mondo-nugget/its-a-new-day

It's crappy, but it fits the bill lol.

>Is everyone making creepy/spooky/downbeat games?

Nah, mine will have some creepy bits, but that won't be the focus, downbeat ambient stuff is just in my wheelhouse I guess, I've always liked it. I plan to diversify the soundtrack quite a bit, its one of my goals.

My game might not end up being the greatest thing ever made, but it WILL have a fucking dope OST.
>>
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>Make an arc in the store revolving around a succubus and siren lesbian couple

Is that a little too fetish-y?
>>
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>>143332223
If you're worried about welcoming people into your magical realm, my advice would be to make it a sidequest or sidestory instead.
Being a massive yurifag, I'd totally be up for it though.
>>
>>143332223
Is it a succubus (male)?

Just kidding, it's totally fine. Do what you want Anon
>>
>>143332223
Doesn't sound too ~Magical Realm~ for me.
But then again I'm a horrendous pervert.
>>
>>143332223
Depends on the writing. But I think it'd have to be pretty good to not be groan inducing.
>>
>>143290914
Thanks anon, I'll try it out!
>>
>>143332979
The idea is that the Succubus and Siren team up, one helping the other lure men (one taking care of sea, the other taking care of land) and they eventually build up an affection with one another.
>>
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>>143335498
Das cute, mang.
>>
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>>143331308
Attempting different style and techniques is suffering. Halp.

I have no idea if this is a style with a formal name, but if there's a better way to do this, I'm open to suggestions.
>>
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Does this map look OK so far lads?
>>
>>143337982
>Diagonal walls and benches
What sorcery is this?
the lower right bench is missing a tile. the map looks suspiciously empty. the shadows also look really odd. i'd reccomend doing manual shadows instead of using the shadow pen.
>>
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>>143343932
one more!
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>>143272047
I wanted to ask for an opinion on map design.
Is it better to close off all of the open edges of a map, so that the player just doesn't run into empty spaces, like in the right side of the screenshot, or is it fine to leave the edges open and just lay out a path indicating where the player can travel from one location to another, like on the left side of the image?
>>
>>143348807
Left side looks like a better map. However, open edges of the map are very annoying without any sort of obstacles. I'd rather they ended with impassable background objects rather than nothing at all.
>>
>>143349160
Yeah, I really suck at map design and managing tilesets. Guess I'll try and close off any and all edges then. Thanks!
>>
>>143348807
Closing off edges is important to me. You want to make sure there's clear entrances and exits. Do try to make things less square though. Break up those straight mountain walls, for one, and vary their elevation.
>>
>>143349983
Yeah, I have a tendency to make everything look blocky and symmetric. Will try and fix that. As well as the elevation. Thanks, a lot!
>>
>>143337225
What program are you using?
>>
>>143351487
paint tool SAI and I tend to do sprites with paint.NET
>>
>>143348807
Open edges make me sad, but paths make me happy. You should have closed edges AND paths.
>>
>>143353736
Aye, I've started adding paths to existing maps, where I previously haven't.
>>
>>143337225
I'm not a fan of the coloring. It takes all the obvious effort from your sketch and reduces it to a black blob.
>>
>>143357384
True, it kinda sounded like a better idea when I was just thinking it. I don't want to fully get rid of the aesthetic though, so I'll try to redo it tomorrow.
>>
>>143352391
Do you have a reference on what style you're aiming for?
>>
>>143358520
I guess something more along the lines of this? Eh, I kinda thought I could get away with just monochrome and a dash of color but I obviously don't know how to make it look good with just that.
>>
stop dying.
>>
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>>143360947
Oh that's pretty easy.
You have the right idea but you need a stronger knowledge of values
>>
>>143364874
I accidentally posted this without formatting my reply...to give tips and how this was a rough edit....my bad :(
>>
>>143314509
https://www.youtube.com/watch?v=VTW30Q4B3Go
>>
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I do enjoy this tileset.
>>
>>143364874
>>143365658
>asking for tips resulted in unofficial art.
I'll try to work on witch girl again after I have a good sleep. Thanks for the insight, anon.
>>
>>143366523
I just saw your post on the forums. How much is it for a premium license?
>>
>>143370186
It was cheap when I grabbed it, sort of a "support me now and you'll win out in the long run" kind of deal, but he talked about changing the price as he released more tilesets, so no idea what a "lifetime" license would cost you now.
>>
>>143366523
s-sugoooi
>>
Anyone have modern urban tilesets for MV?
>>
good morning bump
>>
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I really should have done all the expression poses at once, the new one (left) looks vastly improved from the right. To me at least.

Shirt triangles are off, and so is something else.
>>
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>>
Tell me something about your game
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>>143380469
It has a protagonist. Less terrible answer: Every boss has a non-standard gameover cutscene.
>>
>>143380469
The main character is a cute gryphon
>>
>>143366523
That's a sexy tileset.
>>
>>143380469
Secret magical girl transformation.
>>
>>143380469
The protagonist fucks a succubus off-screen.
>>
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Lunch time. What is fueling your game deving today?
I made curry for the first time. Turned out pretty good, really hit the spot.
>>
>>143382563
/ck/ would be proud.
I just got cereal.

Speaking of which, cooking / optional healing item crafting is one of my favorite systems. Anyone got something like that in their games?
>>
>>143380469
You fight the final boss in the first scene.
>>
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>>143382563
I ordered something.
>>
>>143380469
You're the chosen one's childhood friend and you're being blamed for his disappearance and assumed death while remembering barely anything about the related incident.
But you, as the player, know what's going on, and it'll be interesting to play with that dissonance.

And as it stands, you are sort of responsible. Indirectly. Or at least you can be. There'll be a hidden choice in the prologue.
>>
>>143380469
You play as a villain and explore tropes from the villains perspective.
>>
>>143383637
Not for my current project but I had a cooking mechanic going on in an older, unfinished project.
You were able to find lots of ingredients with varying quality. You were also able to experiment with these ingredients at every place you could cook (mainly kitchens and campfires and such) and you may or may not create something edible.
Almost every ingredient itself could also substitute as a way to regain some hp/mp, like 5 hp for eating a potato with normal quality.
>>
>>143386459
Does it have a snarky, genre savvy antagonist (i.e. hero) opposing you, trying to play you with said tropes?
>>
>>143386904
He's your typical dense hero. I'm using the RTP heroes as the antagonists.
>>
>>143380469
Its primary inspiration is Famicom Detective Club II.
>>
>>143383637
>cooking / optional healing item crafting is one of my favorite systems. Anyone got something like that in their games?
The game I am currently working on has a "Camp" mechanic for saving and restoring the party. How much you recover depends on how well you eat at the camp fire. You can pick Rations 25%, Double Rations 50%, or Provisions 100%. These aren't really crafting cuz you just buy them. It's just a more immersive alternative to healing potions/herbs, king of recalling the "tent,cabin,house" system from FF1 but more interactive. Later in the game you get a character who gives a Forage option for a free 15%. Staying at an Inn comes with meals and is 100%.

Next game I got planned is totally focused on cooking tho. I wish this game was already done so I could work on that one.
>>
>>143391907
This really reminds me of Darkest Dungeon.
>>
>>143392107
>Darkest Dungeon
Pretty much like that I guess. Plenty of games have something like it. You can also talk to your party while camping/staying at the inn and get exposition, character development, or reminders of what you are suppose to be doing. Which again a lot of games have done.

I just think doing it that way helps to draw the player into the world instead of just spamming potions like they are a magic energy drink that can keep you going forever.
>>
>>143392768
>spamming potions like they are a magic energy drink that can keep you going forever
I mean, that's exactly what they are.
>>
Are the Danganronpa games good?
Worth a pirate?
>>
Is there any MV plugin that allows weapons to gain exp and be upgraded?
Kinda like in Dark Cloud.
>>
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>>143383637
>>143391907
Definitely thinking of a camping system for myself as well. Adventuring for long periods of time would end up with a fatigued party that can only recover a certain limit of health until they rest. My current cast has one character who can cook in it, so I figure the extent of what can be cooked and how much the party recovers/receives buffs from food depends on her recipes. Deep Dungeon kind of game with emphasis on a lot of time spent away from towns, so I'm thinking about situations in which ingredients run out and have to be replaced with monster parts. As monster ingredients are experimented with, more recipes open up. Possibly even some in-world fluff of bringing the knowledge of monster ingredients to the surface to share with the adventurer's guild for extra money and exp. Lots of risk vs reward, trial and error type stuff since of course not all monsters are edible or healthy, while also managing whether it is worth more using monster parts for food or selling them in town.
>>
>>143398160
If you're into murder mystery stories or Ace Attorney, yeah it's real good.
>>
>>143398160
The stories are painful anime trash, the aesthetics are gross anime trash, and the gameplay mechanics are legitimately interesting advances on the Japanese adventure game format.

Personally, I'm absolutely in love with ADV games, and I would at the very least recommend playing the first Danganronpa just to experience its awesome mechanics. However, if you're in it for the writing or the mystery and you're not a middle schooler, you're better served elsewhere.
>>
>>143399048
>painful anime trash

I think you got the wrong site. This isnt leddit
>>
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>>143399048
>>
>>143398160
Sure, worth a pirate, if you don't have ridiculous caps. They're not great, but hey it's free.
>>
>>143399261
Being on 4chan means slurping up whatever excretions come out of Japan's ass.
>>
>>143400536
You're right anon we are only allowed to like whatever boring shit comes out of the west
>>
>>143400536
>>143400645
You're both wrong. You're supposed to like things that are good and dislike things that are bad.
Occasionally, Japan makes stuff that's good, and on even more rare occasion, the West makes stuff that's good. But talking about game writing, here? Both are almost always bad.
>>
>>143398160
why are you asking a thread where people are making games using rpg maker? are you stupid?
>>
>>143398862
I'm gonna miss Dungeon Meshi when it ends.
>>
>>143401395
There was an homage to Danganronpa in the collab so cool your jets you bully.
>>
>>143384614
Do you win?
>>
Can we talk pixel art game resolution please? What would you say would be best to do while taking into account the fact that we're the current year?

My game will be top down (ARPG) and for now I've settled on 640x360 since it scales up to 1280x720 (720p) in x2 and 1920x1080 (1080p) in x3. Seems pretty flawless to me. I've also made a few tests with my sprites to see if it looked good and it looked okay so far.

I've looked around and saw some people going for 960x540 since it scales up to 1920x1080 (1080p) in x2 but after testing myself it just looked... like way too much work art-wise, and also kind of awkward.
Also stumbled on this thread https://forums.tigsource.com/index.php?topic=39343.0 and everyone was talking about weird-ass resolutions I couldn't really relate to, though I believe it's because they wanted to keep the SNES feel.

Thoughts? reason I'm reaching out here is because quite honestly I haven't played any new games in a very long time, I'm kind of a /vr/ person and I'm not really knowledgeable when it comes to recent standards and so what are people's expectations on that matter.

(Originally posted over /agdg/ but I thought I'd ask here as well since you guys seem nice and might be more knowledgeable on the subject. I hope it's fine.)
>>
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>>143383637
One of my currently-on-hold projects is about cooking.

You basically have to collect ingredients (kill monsters and unlock areas) and prepare food for the Island's five ancient gods. And if you can't prepare a course that satisfies them, they nom you and your entire village.

Preparing the ideal course is a bit like a puzzle:
The main ingredients for every dish in the course are spelled out in some form in an ancient song. But each verse is more rhetoric than the previous one.
Moreover, the ingredients spelled in the song aren't enough to produce a "harmony" in each dish (except for the first dish of the first god). And every god has a different idea of what a "harmony" is. Finding out exactly what the harmony should be will require more puzzles (although saves.
To see the colors of the "harmony", during the "cooking" minigame you will see many coloured bars onscree, and as you add ingredients you will see that each ingredient adds or subtracts certain "flavor height" from "bars" on the screen. The "curve" created by the bars is the harmony.

So, let's say that you learned that your god liked its meals to be like a "stairway to heaven" and you got from the song that you have to make a "Caesar Salad" that in your bars looks kinda like a circle in flavors. Then what you need to do is add ingredients that increase flavors in the later bars while taking away flavors from the middle. (would explain it with numbers, but I have no idea about how many bars or how many heights would be good for game balance).

Or that was the idea.
>>
>>143407426
I'm using 960 x 720, which is a bit wider than x3 NES's resolution but keeps it 4:3. But I'm trying to fairly faithfully recreate the NES look.

Is there a certain type of look you are going for?
>>
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>>143409093
Heavily inspired by Zelda and Mana games.

I still think I should go for 16:9. I wouldn't mind going 4:3 but I'm not sure it'd be worth it, it might also upset people. Pic related is Secrets of Grindea which opted for the resolutions I'm thinking of doing (i.e. 640x360 (1280x720 (720p) in x2 / 1920x1080 (1080p) in x3 - as seen here it's zoomed by 2x).
>>
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>>143409093
>>143409481
To add to my post I suppose the other alternative would be 480x240, since it then goes to 960x540 and then 1920x1080 (1080p).

So 640x360 vs 480x240. Can't help thinking 480x240 looks awkward, and 960x540 native is way too much work, pic related.
>>
>>143409934
>480x240
I meant 270*; not 240.
>>
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>>143407426
I think you've got a solid plan. 640x360 is a lot less art to deal with, and being able to cover 720p and 1080p only ensures more compatibility and players imo.
My monitor is a nice wacky 1366x768, So the 1280x720 resolution (windowed or fullscreen with a black border) would be ideal.

Also, I don't know about anyone else, but I don't look for resolution when talking about SNES or classic stylization. It's all about the constrained colors, and animation.

>>143408859
I'd play it. Sounds like a cool way of implementing crafting and puzzling. A lot of the fun would rely on how frustrating or not the riddles are.

>>143398862
Elder Scrolls taught me that I love eating unknown substances to test it's deadliness. I'd be down for that kind of cooking system.

I need to read Dungeon Meshi.

>>143391907
Hey, I like it. Makes more sense then lugging around a cabin.
What happens if you don't have any rations, and no foraging friend? Is camping just disabled?

>Pictured here: Best cutscene sketch related to the topic. No cooking system here, I'm afraid.
>>
>>143411372
>Also, I don't know about anyone else, but I don't look for resolution when talking about SNES or classic stylization. It's all about the constrained colors, and animation.
I also agree. As posted above, Secrets of Grindea is 16:9 and yet, although I don't necessarily agree with everything they do, they got the SNES feel right I think.
>>
>>143413481
It feels a lot like Goof&Troop.
>>
>>143411372
>What happens if you don't have any rations, and no foraging friend? Is camping just disabled?
You can still camp for Party Dialog, recover from certain status effects, and to save your progress.

>I need to read Dungeon Meshi.
Yes you do. The Monster Ecology in that manga is amazing.
>>
>>143380469
The main character is a piñata.
>>
>>143389384
You might just win the award for Most Obscure Inspiration. Only thing weirder IMO would be like a board game or a Weird Al song
>>
>>143380469
he's a hunter who's body has been merged with the mind of a fallen god
>>
Anyone know how to change the map display name from the faded black bar to a normal bordered window?
>>
what should a fantasy map entail?
>>
>>143416837
Anything a normal, realistic map would also have
>>
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>>143416837
>>
>>143416837
Pretty much every biome you can think of. Regular old plains by a comfy village and castle-city, a creepy forest, a snowy area, a desert, some puzzle-maze ruins, a sunken city, a big-ass tower, ruins of an ancient civilization that were pretty futuristic high-tech except not tech but magic, some kind of portal to a place not on the world but, like, another world, hell, or the moon. Maybe some cool nations like one run by engineers, a theocracy, a magocracy, a massive kingdom kind of deal and just give them all some kick-ass cities with fucked up architecture like a giant sword embedded in a castle or a city that is basically a massive cathedral complex or conjoined towers and shit like that.
>>
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Hi guys! Just wanted to stop by real quick and mention that Fairy Trail is not dead. Just on a hiatus since I'm busy with other games and such.

Okay, that was all I wanted to say. Good luck on all of your own projects~
>>
>>143418815
Thanks Anon, I'm going to work hard on my project tomorrow.
>>
>>143416837
For a fantasy game, variety is optimum to keep dungeons new and interesting.

Castles, caves and all that are fine, but why go to a cave when you can visit a bitchin' Volcano? Why go through another regular forest when you could traverse a frosty pine forest and navigate a dense rainforest that blocks out all light?
>>
>>143416837
As >>143420160 said, making sure you have some variety in your locations is good for making things interesting. Have ideas for areas you want to make? Throw them into your game. Don't have ideas? That's what the chart that's the OP picture is for.

On a different note: interiors.
>>
Watch out
It's page 10
>>
>>143415992
>Anyone know how to change the map display name from the faded black bar to a normal bordered window?
You could use one on the map name to image plugins to fake it, but that might be a pain if you have a lot of maps.
>>
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Better post progress then.
>>
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>>143423475
Pucci? Is that you?
>>
>>143423475
>>143423584
Gay wizard is here now
>>
>>143407426
Hmm.. What tile size would a 640 x 360 game be using? 24x24? 16x16?
>>
>>143423584
>>143423475
How did I not see this before?
>>
>>143272047
Rawl
>>
Next podcast when?
>>
>>143429436
New podcast is every two weeks. If you want it every week, go complain to Marpix.
>>
>>143429636
I guess the quality would take a hit if they did the podcast weekly.
>>
>>143431147
Well you know, everyone's busy and we can't think of new topics fast enough.
>>
Would a lewd horrorgame work?
Where you are raped by spooky things?
>>
>>143433771
It would certainly work for my boner
>>
>>143433771
I'm sure it could, porn always finds a way. And if it's really spooky, I'm sure if-nothing-else /d/ would dig it.
>>
http://vocaroo.com/i/s1iUAymh7Y5b

My attempt at using fl studio.
>>
>>143435671
>vocaroo

just use clyp, vocaroo compresses ur audio so much

anyway it sounds passable, what's it for?
>>
>>143435816
Title screen.
I've been playing Dark Souls 3 a bit much.
>>
>>143435872
well it's not too catchy, and it's not amazing by any stretch, but it captures the atmosphere and if you don't care, it should work fine
>>
>>143435671
I like it. Interesting idea to mix the guitar with a chorus(?), would be perfect for some kind of safe haven or something like the sort.
>>
>>143436054
Thank you, I feel like I should change it up some more so it sounds less jumpy between repetitions. And yeah that is a chorus sound.
>>
>>143381170
>spoiler
That's really cool. I like small details like that.

>>143382563
I've been eating eggs and toast lately when I'm deving. Quick to make, easy to eat and very filling. Perfect fuel imo.

>>143383637
I have a meal system where you can deliver items to the tavern and they'll cook you a meal. I'm not sure about the specifics of what it does yet, but maybe some kind of buff that last x many floors.
I like games that have food in them. It gives flavor (no pun intended) to the world.

>>143389384
I loved this game! Nice to know other people enjoyed it.
Are you the guy who was developing Phoenix Wright mechanics last thread? It looked really good.

>>143433771
Demon's Sperm and Demonophobia (although, that's mostly just guro) say hi.
>>
>>143438149
Demon's Sperm is not scary, it's just somewhat dark and guro is more disgusting than scary.
I'm more thinking about psychological horror, the one that will shred your mind while monsters are chasing you and want your [insert preferred genitalia here]
>>
>>143380423
That looks really sweet anon!
>>
>>143414026
Is Famicom Detective Club really that obscure? The second game has an excellent fan translation, and the first game was on Game Center CX. Now, if I had cited BS Detective Club, the Satellaview-exclusive third game, that would be really obscure. But I won't, because the third game is actually really weird and breaks tradition in several ways. Like, it has real-time elements.

>>143438149
I am indeed the guy who was showing off Phoenix Wright systems. Even though I'm very much following the classic adventure game template, I just can't resist putting in some logic puzzles every now and again.
>>
>>143433771
>>143438570
It would work for some people, but not for others.

I enjoy body horror, so I would personally love to see some hellscapes with sexual overtones and genuinely spooky monstergirls.

I am not that into being chased, though. I prefer the feeling of "am I being observed?", "what is that thing?", "is it alive", "what is it doing?".
>>
>>143429436
>>143429636
Cover my bills ($25k/year) and I'll do one every week. Hell, I'll even start each podcast with "Sponsored by _______." Throw in another $5k and I'll do extensive 'research' on TVTropes, too
>>
>>143272047
Rolling.
Still alive, but I've gone dark.
>>
>>143440869
>Is Famicom Detective Club really that obscure?
yes.
>>
DED
>>
>>143398160
The mouse+keyboard controls are very awkward. I guess no one told the devs that VNs use right click to open and close the menu.
>>
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I'm working on an rpg that plays like a board game hybrid, with an automatic gm.

Would you play something like this?
>>
>>143452112
Sure, I'd give it a try. Looks quite cool, actually.
What do you mean by "automatic GM"? Sounds like something meant to approximate tabletop, but in what way?
>>
>>143453492
An autorun event that reads the tile you're stepping on and runs an event in the little window at the top.

I made the events quite narrative, like a gm would describe them.

I would say it's trying to be a tabletop, but it's not nearly as complex.

Glad to hear that the idea is not bad, since i'm so far into it.
>>
>>143420842
These are really good, I'm going to steal them.
>>
>>143452112
Cool idea, its kinda like smb3 actually.
Is the pic on top part of a script or is that all common events?
>>
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>>143454098
Oh, I see. I wouldn't compare that to a GM; it's a pretty common feature of board game video games, from as far back as the Jinsei Game series (40+ entries since 1988) and as recently as Animal Crossing Amiibo Festival.
>>
>>143452112
Depends on the board game(s) it's taking inspiration from.
>>
>>143455516
I hadn't thought of the smb3 comparison. It's visually similar, but you move with a sort of "dice" instead. The screen on top is literally on the map. The frame is in the tileset, with transparent tiles, and the background is a parallax. When you're bad at scripting you get really creative.

>>143455748
The Jinsei Series! That was it! I knew I saw it somewhere. Yes, you can say it's a Fantasy Jinsei.

>>143455963
Just the basic idea of a board game. No extravagant rules, just roll the "dice" and land somewhere. The events that you get are the focus.
>>
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Describe your game's protagonist!
>>
>>143456161
That's a very interesting idea you have. Good job.
>>
You guys see that? RPGMV is on sale for 50% on steam as well as free to try until Sunday.

I'm tempted to get it, but I probably won't because I want to get it for $1 like with VX Ace.
>>
>>143460129
Thanks, mate.

It's nice to have these generals. You test and replay your own game so many times that you are no longer sure if it's going to be fun.
>>
>>143460580
How's MV? Is it worth it? It was already difficult for me to let go of XP for Ace, not sure if I want to do it again for MV.
>>
>>143460985
The main draw is the ability to release on phones. If you're not interested in that, there's no reason to switch just yet.
>>
>>143456161
clever. make this, give it a good story and get rid of the rtp and i'd pay money for something like that
>>
>>143461195
That's a relief.

I'll wait for it to be like, 75% off or something.
>>
>>143462202
Is the RTP really that much of a dealbreaker?

I thought of replacing it, but since I'm no artist, I desisted to focus on other aspects.
>>
>>143462787
It's pretty bad, but I'd focus more on solid gameplay and such before worrying too much about graphics.
>>
>>143462935
I'll have to do it, then.
Sprites are relatively easy with a template, but tilesets are near impossible to make from scratch, or find a consistent set of them online. Any suggestions?
>>
>>143463316
Actually if art isn't your forte if you do go commercial, having a completed game and then paying some people to do art for different things isn't out of the question. I just don't pay money for RTP games
>>
>>143464339
I get it, I don't think I would either.
>>
>>143462239
Nah, the main draw is not using a gimped, locked-down version of a scripting language, giving potential for more plugins and way more interesting plugins.
>>
>50% sale on steam
fugg I didn't even notice
Is now a good time to get this or should I just pirate like everyone else used to for previous versions? I've only got a vague idea of a game and probably won't get much done until I'm able to make some custom assets. Plus I should be working on another thing. Feels like throwing out that kind of money for something I at most will be fucking about with is a bit much.
>>
mv may not currently be as good as vxace is but because of the switch to javascript and no hidden classes, mv WILL be better down the line
also the rtp graphics are irrelevant, no one will play your game anyway if uses rtp graphics
>>
>>143467593
>>143460580
I imagine it'll go on sale again down the line, I bought it for full price and I'm not 100% satisfied due to the memory leaks and fighting with how mapping and layering works.
Try it while the free trial is going, try all of Yanfly's plugins, and if you find it's worth it, for it. If you're already working on a project- don't even try to switch over and finish your game first.
>>
good morning bump
>>
>>143467593
Pirate it, unless you don't trust the cracks. 40 is still a bit much if you're unsure how much you'll get out of it. It probably won't be a long wait for a sale if you change your mind later.
Also, wtf, TF2 dlc?
>>
>Download MV
>Download crack
Thanks Gabe
>>
Hi /rpgmg/!

I have a question which bugs me since a very long time:
Can I buy and use RPG Maker Asset packs in a non RPG Maker Game? I love the charsets and tilesets of RPG Maker Games. They are easy to use and edit, and it's just a huge catalogue to choose from, however I rather build my own engines nowadays. So: can I buy them and use them without any RPG Maker, or I have to own at least 2k? Or asset packs limited to specific makers? Thanks in advance!
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>>143459951
A snide, cowardly mercenary who's been spinning his wheels for years, living in a large city and doing odd jobs. He takes any well-paying work he can get, then blows his money on booze and hookers, leading him to live a very "paycheck-to-paycheck" lifestyle.

UNTIL ONE DAY...
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>>143475815
I'm fairly certain that the default RTP license you get by buying a RPG maker engine are only for the RPG maker engines.
I.e. you can use 2k's sprites in MV if you wanted and owned both, but not in your own engine.

As for the separate assets, they have different licenses so you'd have to check carefully.

There is probably a more in-depth answer somewhere on Enterbrain's forum.
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>>143459951
She is a crazy but cute cultist who wants to destroy the world by enslaving a god.
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>>143459951
A "team" (in the loosest sense of the word) of nondescript soldiers fighting a meaningless war in a ruined city. Love might bloom on the battlefield.
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>>143476947
Thank you!
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I have no prior experience and no big aspirations, but I feel like fiddling with RPG maker.
Got two main ideas. Should I go for the mostly comedic RPG, or for the one with poorly written porn involved?
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>>143459951
Not a single individual but a four-man party with no real leader.

A female knight. Her job is to keep the party alive in more ways than one. Protects the party with her shield and healing magic. Only party member who can reliably cook nutritious meals without putting their health at risk. Very motherly to the point where she has to keep herself from coddling her party members too much. Cares a little too much about others' well-being.

Male landsknecht and pyromancer. Stands at the front-line at the knight's side, flanking enemies and combining sword-play with pyromancy. Party rogue, minus the daggers and sneaking; dungeoneering-expert, dealing with traps, locks, cartography, and basic survival. Cheerful, risk-taking daredevil. Overestimates his own abilities a lot and feels the consequences frequently, but always gets up to try again. Genre-savvy thanks to a childhood spent reading nothing but stories of heroism and adventure.

Male mage. Casts mostly support magic in the middle row, and aided by his familiar. Has knowledge of history and magical contraptions, can repair and recharge some of the party's gear. Something of an introvert, doesn't like to participate in conversation as much as observe it. Originally tags along as part of an assignment from wizard-college, studies adventuring behavior in dungeons. Keeps to himself, but enjoys the company.

Female hexer. Debilitating spells from the back row to shut down and weaken enemies. Deals in monster knowledge, occult and hidden things, though it's difficult to tell whether she's telling the truth or making shit up since she believes every word she says. Pretty much /x/-tan and very chuunibyou. Mixes alchemical potions and performs occult rituals, though they're all weird and have strange draw-backs. Constantly attempts to experiment on fellow party members and frequently accuses important people of being demons, ghosts, or vampires; is sometimes correct.
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>>143408859
*nods*
No, I do not understand.
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>>143483194
>no big aspirations
In that case, do what you'll enjoy the most.
Or combine them into comedic porn.
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>>143484317
Stream where?
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>>143484439
> Or combine them into comedic porn
I thought about that actually. But the comedic project involve undeads doing undead things, and my boner disagrees with that. Besides, I get the feeling skeletons make poor pimps.
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>>143484769
Ah I see. Well now I'm interested to see your comedy idea. Go for it.
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>>143460580
>RPGMV is on sale for 50% on steam as well as free to try until Sunday.
Why not do this after 1.3, where there will be less complaints about the memory leaks, lag and desync?
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>>143483194
Comedy, unless your idea for porn stands out from the tons porn games already out there.
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>>143485158
Excellent. Thank you for the input.

>>143485354
It would have involved a brothel madame and a party of assorted sluts and/or people of the cloth fighting off an outbreak of horny demons because they totally dig in her profits. It's only interesting if there's a minigame where you recruit people to work at your establishment, but I feel that may be a lot of subsystem fiddling for a first game anyway.

The idea really isn't that much to sacrifice one for the other, but more to use one as a way to gain experience for the other. But I got my answer already, so to the drawing board I go back again, now that I'll focus on one of them specifically.
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>>143485343
Maybe 1.3 isn't as close as they would have us think.
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>>143483657
>landshark, pyro, and rogue all in one
Overestimates himself? I'll say. Landsharks should just dump 100% of their skill points into chases and let the real mages handle the zaps.
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