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/agdg/ - Amateur Game Development General
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Alcohol on saturday edition

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Upcoming jam
https://itch.io/jam/wj2016

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Previous Jams
http://pastebin.com/QwcSPdnx

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
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I would appreciate your opinions on this attempt at tree from imagination
>>
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progress haha :)
>>
>>140620040
It looks like that tree is on roids.
>>
No use in making a new thead.
Friendly PSA to ignore shitposting.
>>
>>140620040
Trees shouldn't have 2 trunks.
>>
>>140620040
looks more like part of an animal than a tree desu
an axolotl maybe
>>
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>make meme game
>literally get brain cancer
wow
>>
>>140620670
who
>>
>>140620160
>>140620227
>>140620295
thank you
>>
eunuch >>140619556
>>
>>140620720
cube and me dev
>>
>>140620670

Ahaha brain cancer, LOL
>>
>>140620040
That tree is badass, no joke
>>
>>140620670
> open tumblr
> first post is cube & me getting brain cancer

What a year for AGDG.
>>
>>140620670
tragic desu
>>
>>140621181
>cube & me
never heard of it

this is sad and all but why should i care
>>
>>140620670
This is sad news, even if the anon posting here isn't the one undergoing surgery.
But what the fuck why did they think it was ok to post that scan holy shit
>>
>>140621339
>never heard of it
hello newdev
>>
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Just finished a work in progress video for my Luvvie Ducks game.
https://youtu.be/_iV9TQjJn64

Just finished a work in progress video.
>>
>>140621043
thank you
>>
>>140621484
sorry, i was too busy making a game with Hammer World Builder instead of following whodevs
>>
>>140620670
/agdg/ gives you brain cancer
>>
>>140620040
Extremely odd and weird (the early split into two big parts is unrealistic, a bunch of smaller parts should split from one main axis more progressively) but if that's what you're going for it's distinctive, and might be good in the end.
>>
>>140620670
inb4 he makes another kickstarter
>>
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>>
>>140621532

nice game, you must know your ducks.
>>
>>140620075
le vomiting face :< ~~~
>>
>>140621841
>last game I played was my game
:)
>>
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I'M WORKING ON THE ANIMATION

How's the city looking?
>>
>>140622006
wheres your game
>>
>>140622149
Needs actual lights

among other things
>>
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>>140622273
>>
>>140622413
Actual lights are a meme
>>
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Just made a dog enemy.
>>
>>140622516
Can you fuck it?
>>
>>140621790
thank you
is the inosculation the only thing that bugs you about it?
>>
>>140622480
You are a meme
>>
>>140622516
>>
>>140622656
No, you kill it.

Unless you find dog piss and bathe in it, then the dogs won't attack you and you can get to an area with a special dog item.

I came up with this idea myself.
>>
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day #trois
is sprite batching worth it outside rendering text/hud?
>>
>>140622149
Lower back doesn't move at all and he needs hips
>>
>>140548527
same here, demo day always seems so far away and then it rolls around and i have nothing done
>>
P R OG R ES S
>>
rip agdg
>>
>>140624391
Vulkan?
>>
>>140624482
nah
>>
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>>140622924
How can you be so cruel
>>
>>140624791
>not enjoying the living meme status
r*tation is r*tating in his grave
>>
>>140622149
You making I-Robot: The Game?
Because I want it
>>
>>140625019
not enough product placement in his city
>>
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I finally get isometric rendering.

Some might question doing it in BlitzPlus, but long live blitzplus
>>
>>140625094
Please upgrade from Windows XP.
That's painful to look at.


gz though
>>
>>140625094
are you doing visual basic in vs 6.0?
>>
>>140624791
meeeeeme

haha

meeeeeeeeeeeeme
>>
>>140625268
No, i'm using the BlitzPlus IDE with BlitzPlus

http://www.blitzmax.com/Products/blitzplus.php
>>
>>140625349
jesus
like.. why?
>>
>>140625094
>>140625349
Nice. Long time Blitz3d user here
Why don't you migrate to MonkeyX?
>>
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>>140625295
Thats it, Im retiring from amateur game dev.
>>
>>140625470
Because it's fun to use BlitzPlus.
>>
Okay, this is how you initialize an array with values
private int [] zzz = {0,0,0,0,0,0,0,0};
How do you do the same with a 2D array?
>>
>>140625019
It was supposed to be a human...
>>
>>140625812
{{1,1},{1,1},{1,1}}
>>
>>140625501
What scares me away from MonkeyX is the fact that you have to pay for some stuff.
>>
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im going to an hero the source code anon
>>
>>140625874
Well now you have a better idea.
>>
>>140625907
thanks mate
>>
>>140625945
You mostly pay for modules that do advanced stuff. There's nothing you can do in blitzplus that you can't do in monkey with only free modules. Also monkeyX2 is coming.
What about blitzmax? seems like the logical update to blitplus

>>140626091
no probs.
>>
>>140625812
no, you got that wrong
it's
int zzz[] = {0, 0, 0, 0, 0, 0, 0};

:^)
>>
Hey, I was the music guy from earlier yesterday morning. Someone said they sent me a message on skype but I never recieved it. Trying to find that anon haha. This is the only problem with anonymous imageboards. Anyway let me know if you were him.
>>
>>140626349
sent ;)
>>
>>140626349
Were you the guy who posted the video about 8 minutes long with random clips in it that started with "Attention Game Devs"?
>>
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If I do this to myself will my coding improve
>>
>>140620670
>Making game with friend dev
>friend gets brain cancer
Another reason on a long list of reasons on why you should never EVER """"""collab"""""
>>
>>140626623
Exponentially
>>
>>140626623
The next line you write will literally write your entire engine for you.
>>
>>140626623
no but you will get more twitter followers
>>
>>140626349
Your music is shit and you would be lucky if someone took it for free.

This is not a meme. I repeat, this is not a meme.
>>
>>140626623

>that combover
>>
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Making the settings menu
This is the most boring thing ever
>>
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Haven't posted in a while, but I've done a lot of refactoring and art adjustments, and decided on a working title for now. I'll be working hard over the next week to ensure the demo is ready now that I have a lot more time.

Past few days I've been working on an interface redesign, graphical options and rebindable controls. Thoughts on the readability of these fonts?
>>
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https://a.uguu.se/cvuozc_2016-04-30_17-33-32.mp4

Fixed the inventory and made this day/night system... it sucks for now. Progress is progress, right?

At least the inventory is working now.
>>
>>140627747
Damn, that's clean
>>
>>140627867
That's a juicy menu. Got any gameplay?
>>
>>140627867
Good stuff, but leave your links out of the title menu, it puts people off (including me).
>>
>>140620040
>all branches only split off to the side
>>
>>140626552
Nah, I'm not that pretentious.
>>
>>140627618
ouch my feelings
>>
>>140628242
Wew, ok my apologies.
Who are you?
>>
>>140628172
Well, duh, it's a 2D tree.
>>140627867
That's one good looking UI. If there was one thing, it would be that maybe the contrast between the background and the non-highlighted stuff is kinda low, at very high resolutions that might affect readability.
>>
Does anybody know of some decent showcases of 3d Godot?
>>
>>140628538
There's a 3D game in here
https://www.youtube.com/watch?v=6sJFMyI3eZ0
Also a few demos and some guy making a waifu simulator, but it doesn't really look good yet.
>>
>>140628508
this is how i know you suck at art because you don't know how to draw things in 3d perspective
>>
>>140627885
tell me more about the butt bar
>>
>>140627885
Looking good. Progress is always good.
>>
>>140628949
Thanks for sharing
>>
>>140628538
>Does anybody know of some decent showcases of 3d Godot?
Godot isn't really fit for 3D atm.
Check out the second game here tho
https://www.youtube.com/watch?v=RJ2K2odeVk0
>>
>>140620670
Made me cry.
He better make it.
>>
>>140628538
There was a 3d godot game in the boatjam.
>>
>>140628172
how do you know?
also thank you
>>
>>140628538
https://cowthing.itch.io/mouse-boat
source included
>>
>>140629114
>>140629357
>>
>>140628935
>>140629179
>>140629341

Thanks very much guys. Was going to give it a shot for an rpg with a sort of nintendo vibe but I think I'm gonna go unity.
>>
>>140629534
what's wrong?
>>
how do i reduce the scope of my h-game
>>
>>140629671
yeah, unity is probably your best bet for a 3d rpg
>>
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https://www.youtube.com/watch?v=-OX8VPgDLVs

reminder that these are the sort of people that use Godot
>>
>>140629726
Make their boobs smaller.
>>
>>140629671
go ue4
>>
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>>140628489
No one in particular my man. I make kind of final fantasy esque stuff + other fusion and misc jazz stuff and I was looking for a project you know. I was the guy in this post, from an old thread yesterday.
>>
>>140629765
Are you jealous that yesdevs are making games?
Why don't you make a game?
>>
why does no one make those adventure games like lucas arts used to make
>>
>>140630259
see
>>140629765
>>
>>140630259
>why does no amateur game developer make those adventure games that over 100 professional game developers working together used to make
>>
>>140630259
you need fucking amazing writing and they can get boring extremely quick because the attention span of the players is nonexistent.
>>
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>>140629765
best country
>>
>>140630819
just add porn
>>
Progress I guess
>>
>>140630848
argentina is white! WHITE AND ARYAN!! AND THE MALVINAS ARE OURS
>>
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>>140631317
The guys in the video look pretty white, but not aryan
>>
>>140631317
You mean the Falkland Islands.
>>
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P R O G R E S S
R O G R E S S
O G R E S S
G R E S S
R E S S
E S S
S S
S

Haven't been here in about two weeks because I had finals to get fucked by, but I'm done and back to being a proper NEET. Improved the mirror and the bloom, and added a guy that follows you.

>>140631239
Hey bloomdude. Your donger making skills are even better than your tree-modeling's somehow. Good going.
>>
What are some games I should play for the sake of learning about game design?
>>
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>>140631473
argentinians think they're the purest race in the ENTIRE americas (yes, north america included) and are racist as FUCK against non-whites. they're probably the most racist people in the entire continent.

>>140631558
DELETE THIS
>>
>>140631712
Undertale
>>
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>>140628034
This is an old webm with the old art. Currently working on a new skills system that I can't make a webm of just yet.
>>140628114
I think you're right. I took them out.
>>140628508
That is a good point, contrast is something I've been wrestling with. I'll likely continue tweaking it.
>>
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>>140631765
but I'm argentinian and I don't believe that? You might have been memed on

also

>north america
>white and/or aryan
>>
>>140632016
Not him but really? Never played Undertale but I can't see how.
>>
>>140632059
That looks dope
>>
>>140632059
that looks sexy, I really wanna play it. Hopefully you'll get there for demoday!
>>
>>140631667
Youve got a weird donger, my young protege
>>
>>140627867
Oh my god you're still alive!
I love your juice, man.
>>
>>140632416
Well, ヽ༼ຈل͜ຈ༽ノ I dunno, I think the ヽ༼ຈل͜ຈ༽ノ resemblance is pretty ヽ༼ຈل͜ຈ༽ノ striking ヽ༼ຈل͜ຈ༽ノ.
>>
>>140632674
>I love your juice, man.
>>>/hm/
>>>/lgbt/
>>
>>140632059
I really hope you toned down the screen shake since then.
>>
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Progress, now displays the current settings.
Next I need to make it work for changing and applying different values.

>>140627974
Thanks, I still have more work left to juice it but I'm not touching that until way later.
>>
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tried to make another but this time I saved progress for anyone who would be interested in how I made it
now to just learn to make it decent for once...
>>
>>140633698
>1. draw a bunch of squiggly lines
>2. draw the fucking tree
>>
>>140633698
I'm still a beginner in pixel art myself so take my advice with a grain of salt but don't be afraid to play with contrast more, try to use darker and lighter colors and see how it looks like.

Despite what I said your tree is quite good, I don't think there's anything wrong with it in particular.
>>
>>140633698
Nothing looks outright wrong with this one, but there's not much to say without any context. It could be the best tree ever in the right place, or a perfect tree on it's own but fucking terrible when placed in-game.
>>
>>140633698
Draw leaves on it and have a bird on one of the branches
>>
>>140620670
wow, now I feel bad for trashing his game
>>
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>>140631765
>>
hello guys
what are you working on currently?
are you stressed or relaxed?
>>
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> tfw tempted to make an autistic game like SS13 or dorf fort or both combined
somebody stop me before it's too late
>>
>>140634989
hello anon
music
relaxed
>>
>>140635045
take comfort knowing you will never making anything close to the comparable to dwarf fortress
>>
>>140634989
>working on easter night
haram desu

doing quaternions
>>
>>140635154
I feel capable enough at the moment
>>
>>140634989
Making tile sprites for my map
I'm just pretty annoyed because it's quite a lot of work and it's going so slow
>>
>>140633872
I thought it was pretty straightforward?
I just added things one after another and they are all in there.
Changed the base color in step 8, but other than that it was just adding stuff.
>>140634142
I would like to change contrast depending on weather and time of day, if I ever get such things working that is...

>>140634321
>but fucking terrible when placed in-game
do you mean when used wrongly, or just used in a 2D game in general?
>>140634381
I will try

thanks to all of you
>>
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>>140633698
i been doing art for quite a while and ill try to give you an advice (mostly from nature illustration i seen)

1. i think your construction is good, i mean the overall shape is very sharp and realistic, so you got that right

2.trees are with no doubt are hard to color, most of the trees iv seen have flat colors or really deep shading, and most of them don't have alot of branches. some artists like to stylize their trees like pic related to create some dramatic effect
3.you definatly should have focused on highlights before small detail, you do have some but its just not noticeable
4.its hard to see the big picture when only 1 asset is presented but its easier to shade trees that have leaves in them, dead trees are certainly good technical practice
>>
>tfw you look at your day's work and know you're gonna make it
I'm pretty satisfied with today's work
>>
What is the reason I will never play your game:
1) You have no game
2) You will never finish your game
3) Your game is bad
>>
>>140636987
NODEV SHITTER ALERT
>>
I'm hoping someone here can point me in the right direction for some software. I need to make stick-figures in 3d, animate them and take key-frame screenshots. I am going to use these as my sprite sheet placeholders for now, but I am going to use them to paint my pixel art layers on later. I don't know if I should be using blender for this or what. The end result will be unreal flipbooks, if that makes a difference for what program I should use.
>>
>>140638259
i recommend blender, in fact i also made a tutorial about this
>>
>>140638259
There's no reason to use anything else. Blender is very good 3D software.
>>
>>140638347
post tutorial
>>
>>140638719
learn to google for tutorials you idea slut
>>
http://www.strawpoll.me/10094947
http://www.strawpoll.me/10094947
>>
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>>140638347
>>
What's a good roguelike setting?
>>
>>140639287
a wasteland
>>
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>>140634381
for you

>>140636371
I suspect I totally bombed the shading on these things. I will screencap your post and try to make something following your advice tomorrow.
Thank you very much.
>>
>>140639287
the inside of a computer
>>
>>140639287
A giant dungeon, where the entire theme is guns. The enemies are bullets, or bullet related. You can call it "Infiltrate the Oubullette."
>>
>>140639287
lovecraftian
>>
>>140639287
The moon.

The twist is that everything is still turnbased, but with low gravity so you can throw things really far, and if you don't exercise you gradually get weaker due to muscular atrophy.
>>
>>140638824
negro, I know how to google. I asked to see anons because he/she mentioned it.
>>
>>140639287
lovelandian
>>
>>140639287
In a dungeon, except you start in a prison cell at the lowest level of the dungeon and you're trying to escape. The final floor or two is the castle, the final boss is the king that imprisoned you.
>>
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progress:
> made map objects cluster together sometimes
> bugs/performance

makes the maps better. before, map object placement was completely random.. which meant most of the map was the same.. with forced clustering you can have areas of forest/grass, or groups of zombies, which makes it play better and seems a bit more varied

i also made my mapgen spaghetti code even more spaghetti -__-
>>
>>140640219
it'd be interesting to have a melee only outside of stuff like magic or bow and arrows rougelike game, not sure if there is something like that,
>>
>>140640219
why is everone always trying to escape a dungeon, why not make game where you try to break into a dungeon?

like the game would be these really really long walk through a beautiful fantasy world and end with you breaking into a dungeon and locking yourself in your cell.
>>
>>140639287
the trash
>>
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>>140639517
>Infiltrate the Oubullette
>>
>>140639287
make it underwater
>>
>>140639287
spaghetti western
>>
>>140640474
Sounds very indie.
>I'm such a tortured soul, I deserve imprisonment
>I will now proceed to pass by all this cool stuff just to be an emo shit in some dungeon
>man I am SO DEEP
>>
IDEA GUY HERE:

prison architect, only you're running a psychiatric hospital
>>
>>140640979
How is it any different
>>
>>140639287
feudal japan
>>
>>140639287
This might be a bit crazy, but hear me out...

A dungeon. With a ring or an amulet deep inside it. You have to obtain that amulet, and then escape the dungeon. You can play as an Elf, a Dorf, a Human, or maybe like a half-orc or something. There will be goblins and slimes in the dungeon, so you'd better be prepared.
>>
>>140641242
Wow, that's so new and creative! Why hasn't it been done already?
>>
>>140641242
Wtf this sucks

>>140641595
Are you serious??
>>
>>140640879
I like this. We don't have enough cowboy games.
>>
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Works now
That was a pain in the ass, thank god I never need to do this again
.
Still need to do a save button and make the defaults work.
>>
>>140641703
Youre're dumb.
>>
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Can Paint.net deform things without blurring them the fuck out? What about Gimp?
SAI can't do this. I would already drop it but I really like the canvas controls.
>>
>>140641703
Are YOU serious?
>>
>>140641703
See >>140641847

>>140641876
Are YOU cereus?
>>
>>140641838
Why would someone want a different resolution for windowed and fullscreen?
>>
>>140641867
thats because transformation re-process your image, every program do it differently
>>
>>140641838
How do you even do multiple resolutions without screwing up the sprites? Do you make multiple sets of different sized sprites or does your game just squash/stretch them? Not looking forward to UI and menus, I only finished the main menu and that was a pain for me. Still need to do settings, handling multiple inputs for multiplayer, options, etc. Yuck.
>>
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>>140641703
>>
I just started the game dev really and have done the basic tutorials of both game maker and unity.

my problem is i have no idea what game to make. I have a couple ideas but I'd like to pick one and stick with it for a while so I can learn and make something cool.

Anyway, tell me about your first game yesdevs. Did you have an idea that you really wanted to explore?
>>
>>140641867
Use vector art if you don't want blurring.
>>
>>140642208
Pong
>>
>>140642208
think of your favorite game (that isn't some modern 3d complicated mess)

remake it, but different and better
>>
>>140641960
Not him, but for me I like windowed games to be at 720p or (or lower for pixel-shit games) so I can click on stuff on my desktop. Full screen is for 1080p.
>>
I'm not even sure who is memeing who anymore...
>>
>>140641960
I don't know but I've seen games have different settings for both, so why not?
There's also a borderless window setting which just uses the resolution of your desktop.

>>140642168
>How do you even do multiple resolutions without screwing up the sprites?
Everything is rendered to a native resolution of 960x540, then the final image stretched to whatever resolution the user picks. It's lazy but I can't draw at a higher resolution right now, it'd take me forever.
>Not looking forward to UI and menus
Can't blame you, it's the thing I hate the most.
>>
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>>140640426
My project is similar to that, pic related.
>>
collab
>>
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>>140620670
>bleed sometimes when I go to the toilet
>balls feel weird
Fuck, I knew you guys were bound to give me cancer ;_;
At least I'll be able to work full-time on vidya geam until I kick the bucket if I get diagnosed, so that's something.
>>
>>140639380
Thank you! I would marry that bird and live in that tree.
>>
>>140642168
>How do you even do multiple resolutions without screwing up the sprites?

people told me there is a way to scale the output image without blurring everything
it's basically just zooming in shit like windows photo viewer
I forgot the name of the technique though
>>
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the next time you hear from me, I'll have finished my dwarf fortress-like
>>
>>140643779
You must mean point/nearest neighbor filtering.
This gets rid of the blurriness but this only useful for games that use pixel art.
You also have to scale things at integer scales (2x,3x etc) or else the pixels get distorted.
>>
https://discord.gg/0xksNllJ4meTIe3c
>>
>>140644174
nice fucking meme
>>
>>140642807
Pretty good, the character materials look a little too shiny though
>>
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>>140620040
i'd do the background colour first, then follow up with several layers of lighter colour strokes along the trunk, this way the bark has more volume
>>
>>140645150
Are you legitimately autistic? He didn't post the image, he posted a screenshot of someone's tumblr. I.e. you drag out a screen region and don't particularly care what you get beyond the thing you're pointing out -- In this case, the user it belongs to and the important part of the image. No one involved actually cared about the picture, let alone a handful of pixels on the bottom of it.
>>
>>140645150
You're overthinking it
>>
> intended to dev today
> instead get drunk alone in my room
>>
>>140645909

>intended to dev today
>open up game, make minor change, lose all desire to do anything else

i hope this is just due to having so much school shit to deal with and wanting to just relax
>>
> intended to do dev today
> threw out my game and got hit with a real dose of depression
>>
>intended to do dev today
>ended up devving
>>
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>internet was down all Friday
>made so much progress that I took the weekend off
Breaks are important too
>>
Is death an archaic, outdated mechanic only in video games because of their arcade birth?
>>
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>>140644579
Thanks, and noted.
>>
>>140647067
no
>>
>>140647067
no I'm pretty sure failure states are neccesary
>>
Would it be possible for a 1MA to make something equivalent to Ocarina of Time using today's technology?
>>
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>>140647113
It's a new age.
>>
watching the gbomb lads play the latest hitman made me appreciate that soft-failure is important to, where you fuck up but also keep going rather than failure being an instant restart
>>
>>140647367
Yeah, give it about a year in UE4
>>
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>>140647443
Fuck you
>>
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>>140647546
>>
>>140643532
I've been bleeding for years, it's probably just hemorrhoids.
>>
>>140626623
Implying people like this even code.
>>140632059
This looks cool, anon. I'll play it!
>>
>>140647067
Yes, now girl-games are mostly sandbox and puzzles and horse raisers.
>>
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How's your game engine coming along, anon?
>>
>>140647067
There are a lot of mechanics that people take for granted "because its bideo gaem". Dying is one, the abstraction of health as a percentage is another, they're all over because people are not as creative as they think they are.
>>
>>140648264
Being creative just for the sake of it isn't good
>>
>>140648482
Are you that dev that ripped off tender arms?
>>
>>140632059
Rami?
>>
>>140648603
That was an amazing logic leap.
>>
I give up on gamedev for now.
Time to start engindeving.
>>
>>140648964
better be fuckin c
>>
>there are people who aren't drinking instant coffee mixed in cold water in this thread RIGHT NOW
>>
>>140649034
>not Rust
>>
>>140649168
That's oddly specific
>>
>>140649168
>cold water
jesus christ
>>
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>>140649190
rust is ok too :3
>>
>>140649358
Cold-brewed coffee is actually a lot better.
Normal-brew sours it a bit.
And you can always warm it up even though cold-coffee is GOAT.
>>
>>140649410
Wish it was actually usable for graphics stuff. Until then it's C++ for me.
>>
>>140649728
what's wrong with glium?
>>
>>140649703
Well, I like cold-brewed coffee, but cold instant coffee is fucking disgusting.

I actually accidentally tried it yesterday when I put the instant coffee in the wrong cup...
>>
>>140649856
>when I put the instant coffee in the wrong cup...
I think I found the problem.
You consuming instant coffee in the first place.
>>
>>140649820
Throws OpenGL errors all over the place for me.
Is gfx-rs any better?
>>
Can I make my game respond to MIDI using Unity?
>>
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>>140650081
idk i'm haskell
>>
Give me a health system for a 3D zelda clone
Thread replies: 255
Thread images: 161

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