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XCOM General - /xcg/
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Lewd Returns
previous squadwipe: >>140277532

News:
1)
Julian Gollop - lead developer of the original game X-COM UFO Defense - is working on his new game, Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM, where the enemy mutates to adapt to the tactics you use.
Also you can target individual body parts in the tactical layer for different effects. A few anons are on the e-mail newsletter for this; ask in the thread for more info.

Here are some links for the curious, though there isn't much yet:
>https://twitter.com/Phoenix_Point
>http://www.phoenixpoint.info/
>http://www.pcgamer.com/julian-gollop-announces-new-game-phoenix-point/

2)
The same Julian Gollop held a conference three weeks ago discussing the past, present and possible future of the XCOM franchise and style.
>https://www.youtube.com/watch?v=ki3an0wHKzg


The /xcg/ Mandatory Read
>>http://pastebin.com/k9pT8zx4

<<Helpful XCOM 2 Links!>>
Essential improvements (Skip intros, alleviate stuttering, multi monitor support, resolutions past 1080p)
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>>http://pastebin.com/pTMatP5Z
NEW AND WORKING MEGA MOD LIBRARY - Contains literally all mods from the new modlist:
-RECENTLY UPDATED AND COMPRESSED IN ZIP FORMAT
>>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Music For Killing Ayys:
https://www.youtube.com/watch?v=mlsSiEpZMQY

<<XCOM EW/LW Legacy Links (full information, all links)>>
Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
/xcg/ Modlist
>http://pastebin.com/nDcMRY3G
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
Namelist generator:
>http://daiz.io/xcom-namegen/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN
Music For MECs:
https://www.youtube.com/watch?v=iGuuOdD6iY4
>>
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First for pure innocent codex
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Pistols are Useful.
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Cyclops mod when
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4 for weed
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>>140615521
Almost no r34 presence, a damn shame when you see snekfags having hundreds of pics
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>>140615851
It truly sucks, this is about all we've got, iirc some anon is making a codex fapfic which might be decent.
>>
>>140616028
we had the pre-edit of this since the day after her reveal

IT'S NOT FAIR
>>
I just got ayy lmao'd on ironman, yet the game prompts me to restart mission

should i
>>
>>140616198
Best girl rarely gets the most good fanart and r34 sadly
>>
pistols are useful
>>
>>140616859
They are pretty dang cool mang.
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>>140615361
>>tfw Lewd
>>And not even of the cute variety.

At least the first post was prude.
>>
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I honestly can't decide.

My brain says Hit'n'Run, but my dick says Assassinate.
>>
>>140617312
>coydex
>prude
>>
>>140617350
Hard choice, I'd go Assassinate though. Could keep him concealed for a long time.
>>
>>140617350
Assassinate
>>
>>140617350
With him having holo-targetting, I kinda lean toward hit n' run, but that's just me. I also think its just a very strong ability, especially with the plentiful cover destruction available in X2.

Either one is good regardless, it just depends on what kind of roles you need to fill for your current squad.
>>
>>140617350

If you're using him aggressively, maybe even with an EXO suit as an assault, then maybe HnR.

Assassinate gives you so much more use out of him if you're using him as a concealment scout though, and hell, if he fucks up or misses something once, then you've always got a re-concealment to use.

If you're taking two scouts on missions, a Guerilla combat scout and a sneaky Pathfinder can work well.
>>
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nth for Egg Com
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>>140617870
>>140617748
>>140617562
>>140617915

I think I'm gonna roll with Assassinate for now, I've still got a mission or two before I actually have to decide though.

I'm considering respeccing him to be more combat oriented, I've got a couple of well ranked soldiers that can take his place if I decide to put him in the AWC later.
Hit&Run with holo is a great tool, but unlike EW, Pistols don't confer Holotargeting, so it limits how many targets he can mark in a continued firefight where things are moving constantly.
>>
>>140618206
I just think with the power of of concealment shots it'll just end up being better and more useful in more situations than trying to bank on being able to get a flank shot which you can't always get.
>>
>>140618206
Out of curiosity, does this synergize with shadowstrike?
>>
>>140616198
If I was willing to spend money I'd commission some tbqh
>>
Add this to news
>Long War Studios, the creators of the Long War mod for XCOM: Enemy Unknown and XCOM: Enemy Within, is working on more mods for XCOM 2. This is in addition to the three mods the studio made available for the game at launch: the SMG, Muton Centurion and Leader soldier class.

>Long War Studios’ next mod, called “Toolbox,” is available to download on Steam Workshop for free starting today and features a collection of new options in the game menu. Using “Toolbox,” players can configure camera rotation in tactical missions, create random stats for new soldiers or those who have leveled up, edit damage values, tweak the game UI and turn on Red Fog – a modifier where injuries can affect a soldier’s stats.

>Here’s a list of everything included in the >“Toolbox” mod:

>Configurable camera rotation in tactical missions
>Damage variation
>Random stats for new soldiers
>Random stats on level-ups
>UI that shows soldier stats in various menus
>UI and other support for up to 12-soldier squads
>Red Fog (injuries affect stats)
>Additionally, Long War Studios is working on four more mods that will be available to download on Steam Workshop for free over the coming months. The second mod will be the "Perk Pack" mod, with new soldier classes and dozens of new soldier abilities for players to create additional classes of their own. The “Laser Pack” mod is the third mod and will be a new weapon tier coming out the same day as the “Perk Pack”. The fourth mod that will be coming to XCOM 2 is the “Alien Pack” mod and will add 10 new alien enemies. The fifth and last mod from the Long War Studios team is still in the works and we’ll be sharing more details soon.

https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods

>Capnbubs is working with them
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>>140617960

Do they help with abductions?
>>
>>140619093
If only you'd posted this an hour ago
>>
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>>140619093
keeping track of this
>>140615361

Good stuff overall.

>>10 new alien enemies

I wonder what type of aliens that could be...

My money is on 10 types of Heavy Floaters. Accept no less.
>>
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Post rare Kellys
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>>140619302
go into inspector and make the time an hour ago
I'm smrat, see?
>>
>>140619093
I didn't even know they had mods, damn I been missing out.
>>
>>140620051
Nothing in XCOM2 can compare to the designs in EW.

Nothing can compare to capturing ayys and seeing them in that tank.

Did Jake even play EW? He forgot all the best parts.
>>
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>>140620054
>>
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>>140619093
This is a bit too many characters. I suggest something like this instead, added after the 2) news about Julian Gollop:

3)
Long War Studios, the creators of Long War for XCOM: Enemy Unknown and XCOM: Enemy Within, are working on even mods for XCOM 2. The first one in a planned series of five - the Long War Tool Box - is available now on the workshop, reintroducing quite a few second wave options from EU as well as improved camera functionality and fully supported squad sizes of up to 12:
>https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods
>http://steamcommunity.com/sharedfiles/filedetails/?id=674832831

Furthermore the mod author Capnbubs - maker of the most endorsed mod on the workshop - has been signed onto the LWS team. One can only assume it's armor related, as that is what he specializes in.

^ That's a thousand less characters.
>>
>>140620223
Not having to spam satelites in the early game to not lose a bunch of countries is a pretty big improvement though. I like the changes they made with the geoscape a lot.
>>
>>140620356
A lot of typos but you get the picture. I should go to bed.
>>
>>140620356
i would murder my firstborn child for my game to look like this at an acceptable framerate
>>
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jack
>>
https://www.youtube.com/watch?v=gaDJX0Ttsfc
>hard sci-fi space cod confirmed
I can't wait for all the armours they'll introduce to port over to Xcom.
>>
>>140620364
>I like the changes they made with the geoscape a lot.

Yes me too but I wish they didn't just do what seems like a rushed strategy map with the avatar timer crap. The strategy map shouldn't be dictated by that but by ayys sabotaging your rebellion and ruining countries you have taken. Gameover should be when the ayys get too strong and you literally cannot win fights anymore due to them crushing your rebellion.

The avatar timer was just super lazy.
>>
>>140621072
Woah I might actually play this even though I don't like or play FPS since I was 16.
>>
>>140620051
Theres no point keeping track of that, it'll put us over the OP character limit
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>>140620054
>>
>>140622312
Looks pretty neat, apparantly the official twitch has an official bot cycling through threats that make it clear its going to be actual space sci-fi.
>>
>>140622527
Games that are serious about killing ayys without multiplayer focused game are too few.
>>
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>>140622361

You missed the point. The news is worth putting in the OP in one form or another.

That post may be even worth to put it in the first or so posts.
>>
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>>140618671

Scouts don't get shadowstrike so I wouldn't know

>AWC gives Operator sniper Reaper

She just DOESN'T STOP KILLING.

if only an infantry or scout got this shit, holy fuck
>>
>>140623042
>You missed the point
No I didn't, I just don't see the point in "tracking" a post with news that you should be capable of remembering when the actual post can't be added to the OP.
>>
>>140623042
why not take the lower character alternative instead? >>140620356
>>
>>140623605
It would still push us past character limit, the OP news section would be fine with that added as just a brief one or 2 line synopsis and a link, the same could be done for the other OP news item.
>>
>>140620995
CUTE
>>
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>>140623605
>>140623042
>>140623445
>>140623792
We could remove the 2) news about Julian Gollop's talk, was current when I added it but it's been more than a month now. What we really should be doing is relegate LW links to two or three pastebins rather than it taking up more space than XCOM2 stuff, we do that and there's more than enough space.
>>
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>>140623445

It only meant to acknowledge that the news is on the radar. We have been doing this for a while don't you remember?

>>140623605

Precisely what I meant. Tho some editing will be needed.
>>
>>140624023
Leave it in but remove everything but the PC gamer link and one the first line

Also could you not identify yourself with screenshots when discussing things completely unrelated to your modlists and storytime. You might as well trip
>>
>>140624185
Some people have been doing it a few times and I'm allowed to have an opinion on it being stupid.
>>
>>140624214
Will do famalam, I can understand that complaint. Seeing as we haven't been hitting image limit for the several last threads I've been posting them because I like sharing - if it's given me an identity proper that's hardly a good thing though, it wasn't my intention. I'll put a lid on it.
>>
<<XCOM EW/LW Legacy Links (full information, all links)>>
JUST MAKE A PASTEBIN UNDER IT damn niggas
>>
>>140624328
>>on it being stupid.

It is not. You just don't like it.
>>
>>140624451
I don't mind it tbqh, general's been slow as hell for weeks so having active posters at all is a good thing

I didn't mind REDS tripping either though so maybe i'm not one to talk
>>
>>140624451
Thanks for understanding, its not the image limit I'm worried about, its to stop you becoming an effective namefag and also to stop you getting banned for avatarfagging as its the worst enforced rule on the site and I've seen people banned under it for less.
>>
>>140624185

>tfw female titanfall armor still isn't camo-enabled

I've got the perfect Light/Heavy/Exosuit uniform designs for my guys but not so much for my grills.
>>
>>140624851
REDS?
>>
REMOVE THIS******
News:
1)
Julian Gollop - lead developer of the original game X-COM UFO Defense - is working on his etc

Here are some links for the curious, though there isn't much yet:
>https://twitter.com/Phoenix_etctectetct

2)
The same Julian Gollop held etc not needed

Just remove this shit, who cares til it's done or if anything actually comes of it or we get a real release date. It'll probably be shit in the end.
>>
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>>140625097

A trip poster going by the Reliable Ecchi Delivery Sniper or something like that.
>>
>>140625326
Oh him, I'm of the view that tripfagging is only needed when you need to actually confirm your identity and that 4chan in general is better when for discussion people stay as anons although I understand temporary ID's on boards like /pol/.

It helps to keep the problems of big forums away such as powerusers who everyone fawns over and no one ever dares to disagree with.
>>
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>>140625581
>such as powerusers who everyone fawns over and no one ever dares to disagree with.

I agree.
>>
>>140625140
Respectfully, that's horseshit. We're in XCOM general and the original creator is working on an XCOM styled game? Of fucking course I want to know about that shit, damn. The 2) should be removed though, and all Long War links shifted into a single pastebin - it shouldn't be removed entirely, but the fact of it is that most of us don't play it anymore and if we're nearing character limit our OP should reflect that.

>>140624872
Fair game, I've seen generals go down the shitter because of namefag drama. RIP /fog/, /tesg/, and every general with an active modding community ever besides from this one.

>>140624851
I won't be using a trip unless a lot of people REALLY want me filtered, that's for damn sure. Where did Reds even go? He was alright in the sense that he talked about the game and didn't get too much attention for tripping.

>>140625097
Red Snoipah, our resident trip for most of the LW ages. Shush though, when you talk about a tripfag they magically appear.
>>
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So, what happened in the storytime about the mission LongWar-Anon thinks just ended his campaign? I missed the end of the last thread.
Pic related.
>>
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EXALT
X
A
L
T
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>>140626037
Basically two guys asked me in a suprisingly polite manner not to storypost and I figured fair game, I had to leave fairly shortly anyway and it's a long one. Funny how sometimes a mission that takes like 40 turns takes you like half an hour to play, and one that goes on 17 takes three simply because you think harder and accidentally activate more pods leading to enemy turns which last half a fucking year

It got pretty crazy, pic related
>>
>>140626203
Do Long War Exalt actually add anything to the game other than frustrating missions and random strategy penalties?
>>
>>140625948
To be fair the legacy Long War stuff and the julian gollop stuff can be in pastebins with a decent title or latest update in one line for gollops highly anticipated work. The new Long War stuff can be in news and the main info that we need visible since it's such a hot topic in the XCOM world. Even if they fucked up, they plan on extra ayys and other modders are gathering to make stuff cathedral style again just like with Long War, which is better than the 500 separate mods mess/hell that skyrim and fallout suffers from.

Mod compatibility is such a huge issue in the gaming world and even without mod support of XCOM1 we had it good with one huge mod that was compatible with some other mods. I was scared XCOM2 would end up like everything else with modders fencing off their creations when combination into one large overhaul is always superior. Long War is Radious mods from TW are the only mods I can think of that do that one mod to fix it all. I'm really hoping XCOM2 and even Long War don't end up being compatibility messes.
>>
>>140627097

scan at the start of every month and git gud at their missions

they can be a source of income and EXP farms just as much as they can be challenging, but if you have a problem with strategy penalties then XCOM in general is the problem.

because of the threat exalt poses strategically you HAVE to take a 'just in case' stance of scanning, usually only once a month, but sometimes twice.
>>
>>140627519
>income
Their only drop is the alien grenade fragments unless you arc thrower them.

Their long war missions are kind of insane though, even by the mid game you have vast numbers of accurate Exalt troopers with the ability to destroy any cover you take. Once they get alien grenades you can't even rely on comm hacking.
>>
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>>140627054
>Asking you not to storypost
Fuck that, I want to know just how the fuck you had 100+ aliens in a single mission, and how the fuck your squad managed to last that long in the first place.
I think I remember seeing that, but they seemed to be saying "we're near the image cap, save it for the next thread." And well, here's the next thread.
>>
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>>140627926
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>>140627872

If you keep the transmitter safe in the covert defense missions you get additional funds.

Also, I dunno if b15 changed Exalt but the only full LW campaigns I did were prior to it. I did notice that in my b15 campaign, Exalt troops often had grenades even if they didn't have the 'Throw Grenade' skill upon the shot analysis screen.

How I'd play them in b14 was to nuke the fuck out, flashbang or suppress of anything that had rockets or offensive grenades and daisy-chain the EXALT communication towers. Usually that was pretty doable.
>>
Why did firaxis spend money and time on multiplayer? They could have made the base game even better instead or added in 5 more ayys. Maybe even used the higher polygon count sectopods they had drawn up.
>>
>>140625948
>>Where did Reds even go?

Been wondering that too for a time. He disappeared just before XCOM 2 got released so it's kind of weird.

>>140627097

The game gets surprisingly more difficult without the EXALT around ar they are a source of panic reduction, experience, resources, possible weapon/grenade captures and massive FREE RESOURCES once you get their base down.

You just need to learn how to handle their missions.
>>
>>140628547
You should try them in 1.0, you can expect to have 10-20 of them by the encoder starting off in defense missions with around the same amount coming in as reinforcements. By june or july you can expect them to be fielding majority elite troops and almost all of their troops will intelligently use explosives to open your guys up.

Comm Hacks are just RNG, they can either be piss easy or stupidly difficult if the spawns are bad.

>>140628898
>panic reduction
Not when you lose a country because they do the panic mission and the only resources you get from them are grenade fragments
>>
>>140629202
I forgot to mention they get stupid amounts of HP stupidly early and make heavy use of smoke and things that make them harder to hit
>>
>>140629202
>>140629826

I can't find anything in the changelog about EXALT being significantly changed between b14 and 1.0, so this is weird to me.
>>
Is it a guaranteed fail to sword attack mutons?
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>>140627327
The difference being that the Julian Gollop's stuff is recent and new to a large chunk of posters, whereas the Long War links are common knowledge at this point. I feel like it should probably be in for one or two more threads before replacing it with a single link to phoenixpoint.info.

>>140627926
I'm happy you like my storyposting, anon! I think I'll wait for a while though, watching Hurt Locker for now and the threads pretty slow, I'd most likely choke discussion completely.

Speaking of hurt locker, bomb disposal suit armor mod when? I need this shit.
>>
>>140628898
i noticed reds posted on the xcom reddit today asking about our old mgs namelist

n-not that i occasionally go there or anything
>>
>>140630409
I don't think so.
Just 2 days ago I hit one with sword but I don;t remember if it was due to bladestorm or just normal attack.
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>>140630541

closest i can get for you right now
>>
>>140630201
I don't understand what I'm missing then, your experience with Exalt seems completely different to mine, they're a legitimate pain to play against as I just can't find a valid tactic, falling back and breaking LOS doesn't work because the maps are too small and they'll just take the transmitter, trying to strongpoint rarely works as they'll just destroy all of the cover and spam explosives, trying to play aggressive just gets you fucked over by Overwatch and you end up triggering more pods, trying to spreadout just gets guys killed and trying to hit the Exalt comms just makes them move back to explosives.

Until Gauss (if you're lucky) you can't really take out more than one or two per turn either as they have a surprising amount of health, it wouldn't matter if it wasn't for the sheer quantity, inability to fall back and the constant reinforcements and homing pods.

If it matters most of my Exalt defense missions have been the petrol station.
>>
>>140630773
I was in a real bad position with 3 squadmates killed, had a muton and a berserker left. It said if I sword attacked the Muton for 96% chance to hit it would die, leaving my ranger in the open but with untouchable so if the berserker hit her it was a guaranteed miss. I tried it and he just grabbed the sword mid swing and headbutted me, leaving me stunned, in the open and with only 2hp.

My other squadmates managed to kjill the muton but next turn the berserker came up and took a 95% chance to hit on my stunned ranger and miraculously missed and I was able to get david and goliath achievement next turn.

Left me wondering if that retaliation stun from the muton was guaranteed to happen or something. I was sure I could just get the kill and guarantee the berserker missed on its turn.
>>
>>140631065

What difficulty are you playing?
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>>140629202

I meant that once you win a mission in the country they are active at the moment. It has saved me a few times. Also if you let them do their covert missions you are doing it wrong.

>>140630409

No you can hit them.
>>
>>140631207
Normal
>>
>>140631265
Yeah, that was my mistake in the first few months.
>>
>>140631158

It's not rare for Mutons to outright oneshot rangers when they counter them.

I wonder if lubrication's infantry class makes use of that same skill on Mutons for Zone of Control (covering fire pistol overwatch on anything within three tiles and high chance to counter one melee attack per turn)
>>
Any mod recommendations to ENHANCE my XCOM 2 experience ? I would say almost Long War style but shit XCOM 2 Long War isn't a thing right ?

Also, any "guides to git gud" you would recommend ?
>>
>>140632747
Op Mod pastebin is probably what you're looking for
>>
>>140632747
Check out the OP modlist, it's crazy extensive
>>
>>140632747

I'm currently using

>Increased pod sizes +
>Improved AI
>Grenade Throwing Tweaks
>Grenade Damage falloff
>ADVENT Sniper
>8 Squad Size max
>Lubrications Infantry/Sniper classes
>Escalation Rocketeer/Gunner/Scout classes
>Disable any class (I disabled all vanilla classes except Specialists)

I think it works pretty well. 6 classes, all with 2 distinct archtypes and 8 soldier slots.
>>
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>>140632747
For gitting gud I'd say there are two things you need to know;

- ALWAYS consider your team as a whole and look at what THEY can do for the whole round rather than going "what is the best thing this guy do?" then going to the next one and again "what is the best thing this guy do?". Once you've gone through all your options with all soldiers, you make a plan and you execute it sequentially - if at all possible you have to make a Plan B as well if somebody fucks up a roll. It sounds like an obvious thing, but it's the difference between getting wrecked and facerolling aliens.
- Meme beacons

That's all you need to know, the rest is just knowing game mechanics and enemy AI by heart. Attached Legend win to prove I'm not a total shitter.

>>140633171
>>140633179
I'm glad it's being useful to some of you! Speaking of the modlist, adding the Tool Box Y/N? >>140590598 and >>140590929 are basically the reason I'm hesitant, although it's a great utility tool in theory - anyone care to give their two cents?
>>
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>its a named thinman episode
>>
>>140621072
Is that Bruce Willis...
>>
>>140635164

Where? 3COM? Beaglerush?
>>
>>140636042
its a /tv/ meme
>>
>>140636042
Some street in China
>>
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>>140637987
>faceless fetishists getting r34 before coydexfags
S U I C I D E W A T C H
>>
>>140638290
there is no justice
>>
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Is OpenXcom allowed ITT? Does anyone else play it here?
>>
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>>140638592
You are good F A M!
>>
>>140638290
Fuck everything, give me my fucking coydex smut, what happened to that writefag from a few weeks back
>>
>>140638592

It's perfectly OK.

You can even bring Xenonauts along too.
>>
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>>140638592
I do.
>mfw my A-Squad vs. Ethereals for the first time
>>
>>140639038
Still here, still incapable of liking what I write
>>
>>140639038
>give me my fucking coydex smut
ok

>be Tygan
>take brain of lightly damaged, but inactive coydex
>repair and reprogram
>comes back online
>she goes to suck your dick
>hacks it instead
>she deletes system dicky-2
>your dick disappears
>she becomes your new 11" retractable dick
>lily steals her
>try to steal her back
>bradford learns whats going on
>throws your dick into the pacific
>calls you a fag
>commander sends a request for another viper corpse
>>
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>>140641056
>>
>>140638592
Its allowed. But isn't there an oldcom general thread in /vr/?
>>
>>140638592
It's welcomed famalam! How's that campaign coming along? I feel like we accept XCOMlikes in general considering we put Phoenix Point in the news.
>>
>crashed medium
>fight through 3 large pods including a mechtoid and outsider presumably command pod
>mission doesn't end
>actual command pod is 5 steps from spawn
>consists of Ethereal and 5 muton elites
fuck me
>>
Is XCOM 2 still a broken mess or did they patch it up by now?
>>
>>140643162
Its never been a broken mess, it has been patched since launch
>>
>>140643162
patched, works fine
>>
>>140643423
no it hasnt lol /xcg/ was PATCH WHEN? simulator for a while when the game first came out
>>
>>140643543
I was here when it first came out, I said it has been patched since launch.
>>
>>140643543
read his posts closely
>>
>>140643609
Patched since launch as in it has been patched in the time between launch and now
>>
>>140643162
They released a performance patch about a month after release that fixed a lot of stuff, but it generally runs fairly poorly anyway.
I got a new graphics card yesterday though so I don't have to give a shit anymore. Maxed settings at a steady 55fps. Why it's so GPU intensive I'll never know, doesn't even look THAT good when comparing it to games which run better.

Never encountered any major bugs beside from performance issues, so I wouldn't really know about that. Smoke and Hazmat vests are the only ones that I've noticed and both are fixed. That weird Chryssalid burrow thing is also fixed.
>>
>>140644075
Have they fixed that awful bug on the workshop that makes everything voicepacks?
>>
>>140644307
Never noticed it, so I'll imagine yes. What did it do?
>>
>>140644639
I think that was a joke about the large amount of voicepacks at launch
>>
>>140644714
Ooh. I should go to bed.
>>
>>140644902
I think it speaks more to the quality of the joke than your mental state tbqh
>>
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>>140619093

>Lasers comin back
>More ayys considering how pretty good the texture/model was on the muton centurion
>>
>>140645104
Considering the quality of the toolkit they released I wouldn't get too excited
>>
>>140645194

It's pretty bad? Even if it is at least they have a toolkit now. I'll be fine with LW 2.0 with the new fancy textures and models.
>>
>>140645394
The toolkit mod they released is incompatible with basically every other non-cosmetic mod and isn't too impressive featurewise
>>
>>140645472

I thought they released a toolkit at release though? And it's strange that it would be incompatible with mods.
>>
/hoc/ here, if we told you the Oilers were aliens, would you help get rid of them so they'd stop ruining the NHL?
>>
>>140645571
The Long War Toolkit (actually called Toolbox, my bad) is different to the SDK Firaxis released, they released it the other day and its described in the post you originally quoted.

It appears to be lazy coding and thats why its incompatible with everything
>>
>>140645571
LW toolkit and the toolkit for making mods that Firaxis released are two different things.
>>
>>140645594
Whats an Oilers?

Also knowing this general we'd make it our waifu.
>>
>>140645785

Oh ok. I don't really care about their toolkit then unless it's really valuable. I'm just more interested in dem layzers.

And I can't believe it didn't occur to me yet to make major lazer in xcom.
>>
>>140646639
The LW toolkit is stuff like a bunch of perks that other people can use to make new classes.
>>
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>>140645760
>>140645472
>>140645194
On the upside, there's go-ahead for any modder who wants to create a compatibility version. I'm probably going to make an attempt of getting it to work with Squad Cohesion, Soldier Fatigue and Uniform Manager. Can't live without those three.
>>
I have downloaded some of the mods in the pastebin, but there were no second wave like mods in there. Any second wave mods /xcg/ would recommend that would is not buggy or broken?
>>
can anyone who plays xpiratez here give me a starting guide
i keep getting owned by pogroms and armored enemies.
>>
>>140647870
Basically, no. Second Wave Reborn Expanded does what it says on the box, but it's buggy as hell.
>>
>>140648480
Ask again in around 12 hours if you can, theres definitely people that play it here.
>>
My tax return just came in so since I'm swimming in cash I went ahead and bout the deluxe edition. Only problem is since I've got shit internet it probably won't be ready to play until tomorrow.
In the meantime what are some of the differences between EU/EW and Xcom 2?
>>
>>140651583
The the customization is sex
>>
>>140651583
Tactical gameplay is largely improved, Strategy Layer is a bit simplistic but gets the job done. You'll like it. Half the fun's in modding
>>
>>140651583
Adjust your playstyle for timers, what worked in EW/LW will not work in timed missions.
>>
>>140651583
>>140652097
Timed mission require a serious adjustment in tactics as this guy said.
>>
>>140648480
Look around when you get out of the ship. If you recognize the enemies and you think you can take them, go ahead. Otherwise, turn that boat around and go home. It takes two months of shitty score to end your game, and early on the aliens aren't doing anything that hurts your score besides pogroms. Just like in vanilla UFO defense, showing up to the pogrom and leaving is a much lower score malus than skipping it altogether.

You start with a few heavier guns, such as a boarding gun, an assault cannon, and a couple of hand cannons. Those things have poor range and accuracy, but they're decently likely to penetrate against enemies in carapace armor. The axe and sledgehammer melee weapons also do enough damage to pretty reliably kill armored guys, especially if you attack from behind. Carapace armor is pretty susceptible to anything that isn't piercing, so stuff like acid darts for blowguns and molotov cocktails usually do a good job.

Once you have a little bit of cash, I suggest buying a few heavier weapons to help against tougher enemies. Flamethrowers and grenade launchers are pretty reliable kills against common enemies. Mortars and rpgs are very good as well, but require a little more finesse to manage. The disposable panzerfaust missiles do tons of damage and ignore some armor, so keeping a few in the ship in case you run into any vehicles or powerful cyborgs or monsters that your regular weapons aren't cutting it against.

Keep your troops stocked with black powder bombs, they're fast to use and do high damage, enough to one shot human infantry, usually even through basic armor.

Sell the engines and computers from the first couple ships you capture, they're very valuable and can get you some cash to get an extra barracks or vault in your base, as well as some researchers or even an advanced radar if you save up a bit.
>>
>>140653672
How worth it is buying/manufacturing tac vests?
a lot of my girls keep getting put our for weeks and it creates a cycle where i keep having smaller numbers to work with on missions.
also what weapon would you recommend for dealing with squishier targets. I've been buying Ol' Carbines and they've been working well for my gals with good firing accuracy. Musket and pistols are pretty trash.
>>
>>140638592
how does one get her OpenXCOM to look as smooth as that?
>>
>install longwar toolbox, remove all other squad size upgrade mods
>new campaign, buy first squad size upgrade
>retaliation mission pops up, squad size consipicuously allows a sixth soldier
>whatever, take advantage of it
>retaliation is a siege defense
>every other turn, some random soldier shows up to help with the fight
>have nearly 20 active soldiers by mission's end

What the hell? Do I have conflicting mods or something?
>>
Which ini files control what skills the default classes get?
My game has weird skill trees on grenadier and ranger, and no disabling mods fixes it.

Going to try deleting the inis and verifying cache.
>>
>>140655772
Go to My Games/XCOM2/XComGame/Config and delete everything inside (if you have the uniform manager mod, then delete everything except XComUniforms.ini). Now verify cache.

If you still have issues look for mods that might be in conflict.
>>
>>140654536
Buying tac vests is a solid investment if you have some spare cash. I wouldn't recommend building them, since you need the parts to upgrade tac vests into better armors later and they're not that expensive to buy compared to the market value of the armor shards.

I like hunting rifles as a stock low-power weapon. They're about 30% more damaging than carbines but 10% less accurate or so. They're a little slower, only one aimed shot instead of two per turn, but the damage makes them more likely to one-shot a regular dude. Throwing knives, shurikens, and bows are also pretty accurate and very strong with high skills.
>>
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I never played LW (so I don't have that as reference), but this game has turned into a chore to play. I plenty of mods running (including Grimy's Loot Mod and A Better ADVENT) to change things up...but I just can't give a shit anymore.

What's wrong with me, /xcg/?
>>
>>140658512
Maybe you should take a break from XCOM2 and come back. Or do a vanilla playthrough and focus on what you find enjoyable and mod the game so there is more of that.
>>
Has anyone used Handy Heavy Weapons? It supposedly adds more heavy weapons, including a power fist.

http://steamcommunity.com/sharedfiles/filedetails/?id=673329698&searchtext=
>>
>>140652451
> Timed missions

Fuck that shit. Googling that shit I found there's a timer remover on the steam workshop though. I might just install that. The idea of having turn limits seems kind of shitty if it's basically every mission.
>>
>>140661845
>cheating
>being a casual overwatch camper
>>
>>140661845
No, just get true concealment and the one mod that keeps your timer from going down if you havent been spotted
>>
>>140661845
They aren't in anyway timed, there's a turn limit.

You can think about your turns forever if you'd like.
>>
>>140662069
>forever
Until he dies or the save file is lost, that is
and even if the save file never dies, there's only a fixed number of his descendants that can carry on until entropy takes over and the energy flow becomes so low no complex life can survive
And then all simple life dies as well
And then all matter falls apart until black holes are the only things left
And then black holes evaporate leaving an empty universe, that, having nothing within, simply ceases to exist, making everything you do inherently meaningless and nullifies the idea of "ethics" since no one actually exists
>>
So the achievements for Alien Hunter got released the 19th. Anyone have a guess for how much longer until they release it?
>>
>>140663219
its out
>>
>>140663418
Pics or your lying.
>>
>>140651583
>swimming in cash
>Immediately spends it all

Niggers.
>>
>>140663956
>$50 is his entire tax return
I see you're either underageb& or your parents file for you
>>
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>>140615361
>"Lewd Returns"
>172 posts and no Snek
How can it possibly be a 'lewd returns' edition without a single snek?
>>
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>>140666257
because snek is not for lewd
snek is for cute
>>
>>140667529
Did that snake make a u=turn in that tube? How much does a snake need to compress it's body in order to do that?
>>
>>140667903
it probably just went out the other end and went back in
And its probably stuck too because its a wonder how ball pythons have managed to live so long without someone to take care of them
>>
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>>140667529
Snek can be both for lewd, and for cute. It's not some binary value that switches one off when the other is on. That is a very cute snek though.
>>
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>>140668353
snek can be very helpful
>>
>>140668310
Being adorable is an evolutionary advantage anon, duh.
>>
>>140656120
Please help
>>
>>140669239
A quick Google says it might be the DefaultClassData.ini file.

>http://www.pcgamer.com/how-to-tweak-xcom-2-ini-files-for-fun-and-danger/

Might want to check the DefaultGameData_SoldierSkills.ini file too.
>>
>>140669239

See >>140656798
If it still doesn't work, disable all mods and try it again.
>>
What's with the lack of 360 controller support.
>>
>>140669849
Guy from earlier, and I have one more question about this, and I swear I'm not trying to be obtuse: is it safe to do this when I'm mid-campaign and want to try to keep the save file?
>>
>>140670197
Firaxis probably have to pay a fee to use the software for it.
Just a guess.
>>
>>140670274
well the thing is all my 360 buttons work in the game but it seems like it locks up or something
>>
>>140670269
Should be, I have done it plenty of times.
Save files are located in My Games/XCOM2/XComGame/SaveData so they aren't being deleted. The stuff in the Config folder is basically telling the game how it should run after mods are applied. Deleting it means that game remakes it on start.
>>
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>>140670373
Is the game supposed to be compatible with 360 controllers?
They might have leftover code from XCOM which was controller compatible, but don't have the license anymore so it is disabled.
>>
>>140658512
I know that feel, dude. For me it's more on the technical side of things fucking up all the time. I feel like this modding scene is a curse in disguise.
>>
I want something similar to covert operatives back. Have them deploy in order to discover where an enemy base is, or find a supply shipment to raid. Something to give the player more initiative in the strategic layer.
>>
>>140674867
itd be awesome if the enemy territory mod did this
>>
>>140661972
> Implying that hasn't been a valid tactic since the first game

Well maybe not overwatch per say in the original but basically reserving TUs as you advanced across say, an open field. Basically setting your TU reserve for snap shots while moving up slowly and carefully so that if an alien popped out between turns your soldiers at least had a chance to take a pot shot at it.

I've always thought of XCom as a kind of slow and methodical game. Latching on an arbitrary time limit just seems like it'd discourage that kind of playstyle.
>>
>>140675393
It is a tactic from the original game, but in X2 they changed things up. The difficulty is balanced around the turn timers, it challenges you to to use more aggressive tactics. There are other missions without timers, so you just have to mix it up.
>>
>>140675250
My biggest complaint about the strategic layer is that I don't feel like I have any initiative. Yes there are the story missions and bases, but outside of that I don't feel like I'm really accomplishing anything. I am just passively sitting somewhere waiting for a guerrilla op or some event to happen.
I think it really hurts the feel of an underground resistance fighting back against the alien overlords that you just sit and respond to their actions.
>>
Any mods that change how the ADVENT Calendar works or rebalances it at all without just straight up removing it from the game?
>>
>>140678221
>has problems with the doom ticker

How shit can you be?
>>
How can I make my game harder to counteract these mods that give me a squad of 6(+2) and adds new slots that lets you equip a vest and ammo type alongside the normal two accesories?

I wanted to try something different and liked the look of those mods, but since they give me such an advantage I want something that will throw brutally hard shit at me now.
>>
>>140678514
I just want a longer game that lets me play more missions and shit instead of being rushed.

I don't play to win, I play to get my autism on in turn based battlefields.
>>
>>140679386
In all of my games I have completed all of my research and have had three teams at max level before the last mission. You get two weeks to do a story mission after the meter has been filled.
>>
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>>Page 10

Colonel America will not stand for this!
>>
page ten more like page gay
>>
>>140681759
>>140681939

We are on slow burn tonight.
>>
>>140641056
lel
>>
>>140661845

Timers aren't so bad.

However, true concealment with decreased turn limit can be a nice comprimise.

If you want longer firefights, then perhaps increase the turn limits, but install grenade damage falloff and increase squadsize/enemy pod size
>>
>>140667529

Imagine how many innocent mice that snake has eaten. That's not a very cute thing to do at all.
>>
>>140685354
imagine how many DICKS
>>
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>>140687650
mutons have vagina mouths?
>>
So how well did the game sell in the end?
>>
>>140687958
Currently, ~700k - 1m sold vs EU's 3.5 million

Daily player averages for both games is about the same already. Player count dropped off really quickly on xcom 2.

Will probably meet EU's sales numbers within 1-3 years, but overall it definitely doesn't look like a slam dunk title. Botched release with poor performance probably cost them a lot, and an overall simpler game doesn't seem to keep people as interested for as long.

Pretty much, this game is gonna make or break on what sort of mods people create, and whether those mods are good enough to drive further sales like longwar did for EU.
>>
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>>140688336

No wonder the Long War Studios announcement then.

EW-level DLC might also help in the long rub as well.
>>
>>140688336
XCOM was released almost 4 years ago now (like 3.5), has dlc, an expansion, and a big full conversion mod , of course its sold more.

X2 has been out for almost 3 months, with only one cosmetic mod, no expansion, a strong modding scene but it hasn't really matured yet. It also has never been on sale. Its definitely on pace to outsell X1 barring some unforeseen issues imo.

No comment on the quality of the game in comparison, its still too hard to tell, seperating you X1 experince from all dlc, expansion, and long war is really difficult.

It also was hardly a more complex game, if it was at all.
>>
>>140690529
Meant to say its going to sell way more. Kinda lost the point in the middle of writing that. I should go track down the XCOM1 sales figures over-time for comparison.
>>
>>140690615
>>140690529
xcom eu peak players: like 25,000
xcom 2 peak players: 135,000 or something
>>
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Remember to bully your sneks, ladies and gentlemen.
>>
better advent gonna be the new long war m80s
>>
>>140693084
Not a chance in hell, famalam. Don't get me wrong - it's good for sure - but it has a design tenet of quantity = quality where a majority of the units are based on gimmicks rather than filling any specialized roles, unlike Lengthy Phallus. This could be slightly counteracted if their AI was better, but the integrated tweaks are at best a poor mans Improved AI and at their worst turn the enemy into a passive, turtling slug in the name of them being defensive. There's no depth or difficulty in the mod - only a bit of variety. That's nothing like LW.
>>
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>>140642315
That particular campaign ended in death. The new one is faring better though, with personal armor and gauss weaponry all around.

>>140655382
Just pick a display filter to your liking in video settings.
>>
>>140690529
this
especially
>separating you X1 experience from all dlc, expansion, and long war is really difficult.
>>
>>140661845
Just learn to deal with the timers, the games balanced around them and it adds some form of challenge to the tactical layer.
>>
>>140666257
>more faceless lewd than snek
SNEKFAGS BTFO
>>
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>tfw no mod that re-creates the EU maps
>>
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>>140698490
ok
>>
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>>140698490
>implying implications without backing it up
wew lad. Have some censored NSFW snek
>>
>>140663219
>Viper Vanquisher Kill the Viper King Ruler
>Berserker Breaker Kill the Berserker Ruler
>Archon Annihilator Kill the Archon Ruler
>Kingslayer Kill all alien rulers in a single game
>Deadly Arsenal Purchase all of the final tier Hunter Weapons
>Now I Am The Master Use all ruler armor abilities in a single mission
>Enemy Adopted Use a ruler armor ability against an alien ruler
>Regicide Kill an alien ruler the first time you encounter it
>Not Throwing Away My Shot Kill an alien ruler while it attempts to escape

Hmmm, so the new aliens are just "Ruler" versions of current aliens
>>
>light VIP extraction
>get to VIP
>Dr Pavel
>suddenly archons
>archons everywhere
fuck airgame
>>
>>140701860
He didn't fly so good
>>
>>140700310
Where to find uncensored version? Google reverse image search is really shitting the bed on everything lately.
>>
Is there a list somewhere of the amount of aliens you can expect for each type of landed and crashed UFO in LW?
>>
B-B-B-B-BAGELS
https://www.youtube.com/watch?v=HsxNCQbvTpk
>>
>>140704995
What a let down.
>>
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>>140691304

Already on it.
>>
Is there a mod that lets me give my soldiers suits? I want some MiB action going.
>>
>>140708343
All Armor Options does
>>
>>140703953
Have at you, fellow left by google images search
http://imgur.com/2QPHpuP
I can't quite remember where i found it, sorry
>>
>>140708031

Absolutely not worth it. Accusing a country of harbouring Exalt gives the Aliens 50 days of research points, increases panic over that entire continent and I'm pretty sure it gives them resource points as well.

Just keep slogging through the EXALT missions.
>>
>>140708615
>>140708031

wait, sorry i'm fucking retarded

do that, and then do the base assault, probably
>>
>>140708615
>>140708753
Yeah I was just as retarded, thats why I deleted it, I didn't notice that it only causes the issues if they're not the only country left.
>>
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Wish me luck lads, any tips before I volunteer to get raped by Exalt?
>>
>>140711753
Fuck em up
>>
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>>140711753
- Step 1) Bring two Archers
- Step 2) Laugh
>>
>>140711753
blow it all up
>>
>>140712086
>>140712000
>>140711910
Thanks lads

I also only just noticed the squad select scroll button so this will be the first mission I get to actually use my squad size upgrades.
>>
Is anyone aware of how to make the coneventional weapons mod work with grimy's loot and finite armory mod?
>>
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Well that was easier than I expected. Half the pods had ran straight into an overwatch killzone by the end of turn 6.
>>
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>>140615361
Buff muton is a best.
>>
>>140715639
buffsnek>buffton
>>
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>>140715975
Naturally
>>
>>140716162
Oh CIA, is buffsnek the best, of all the aliens, waifus, and fanart?
>>
>>140716162
CIA, well we ever get any good Codex art?
>>
>>140716373
Well shit

>>140716341
Offical CIA rating is now Buffsnek>Coydex>advent sisters>Snek
>>
>>140716373
im killing myself
>>
>>140716373
codexfags on suicide watch
>>
>>140716514
>>140716524
Its just not fair
Thread replies: 255
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