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/rpgmg/ - RPG Maker General #140 Cutie Edition
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Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
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/rpgmg/ Chain/Collaboration Game!
Status: Pt. 13 (Finale) is in development.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk
- Firgof !aFqhsxkECQ

Currently working:
Silent Maid !ztOzYBnEEw

Version 12: http://www.mediafire.com/download/4fgjv2fucr51c3r/rpgmgcollab_v12.exe
>>
Storyline Creator: http://www.mediafire.com/download/dtlzmd145cr4sz6/SLC.zip

Had to remove it from the OP to meet the character limit.
>>
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>>140224154
>6 embeds
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Posting my work in progress battler collage.

Still need a lot of work on these guys, and still need to make a lot more.
Putting them all in one pic helps me see what colors I use too much and what themes I need to expand tho.
>>
How's everyone's progress so far?
>>
>>140224678
Tomorrow will be dedicated to progress. All 14 hours of it
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>>140224678
buildings are happening
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Let it die so we can try again without a shit OP.
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>>140224584
opps, left some out.

>>140224678
Past couple days have been mostly writing, fleshing out characters, and world building. which while good, isn't something you can show off. I'll probably go back to working on sprites tomorrow so I can have new things to look at/bump threads with.
>>
>>140226452
Nice, nice
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>>140226452
aight. got the left side done. sleep time now, nite nite and don't die erryone!
>>
Blump
>>
Cmon, step it up!
>>
Does your main character wield a sword? Why not something cooler?
>>
Guys please I can't keep bumping
>>
>>140232002
My MC doesn't wield swords technically. They're kris blades. So wavy swords.

Reason; they look cool. HOWEVER, other party members' weapons include:
-laser pistols
-scythes
-maces
-scalpels
And a personal favorite:
-scissors/garden shears
>>
>>140232002
My main character wields a BEAK
>>
>>140232662
a beak?
>>
>>140232002
Mine wields a spear.
>>
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What's the most special snowflake weapon an MC can have?
>>
>>140238806
Just use a booner to fight your enemies.
>>
I'd like to shake the hand of Jack Spinoza, for making all the RPGMaker games I was too afraid and too lazy to make myself.
What do you have to be thankful for, /rpgm/?
>>
>>140238806
What the fuck am I reading here
>>
>>140224678
I have an idea for a story and I'm going to flesh it out a bit and then dive into the editor.
Wish me luck!

>>140206281
Nope! I forgot you were doing that. When I have the courage, I'll watch it.
I have been lurking, but I haven't been using my trip for a while, so sorry if I missed you posting it earlier.

>>140227072
Wow I love these! I like the knight dude and the green dragon thing the most.

>>140228793
This is coming along very nicely! Kinda painterly, but very neat and simple. I especially like the house at the top that is covered by a cave overhanging. It adds a lot of depth.

>>140232002
Because he's a knight (yes, another knight!), so it's a ceremonial thing. No reason why he can't use lances and stuff too, though.

>>140239656
>Jack Spinoza
Who- Oh, Sluggish Morss. I agree.
Also thecatamites is a big inspiration of mine. His work ethic (make stuff!) is very inspiring.
>>
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>>140238806
I think overdesigned "normal" weapons are the worst offender.
I mean, what even is this?

Otherwise, probably a scythe (unless they're a farmer, which would sort of be appropriate), or something edgy like that, or a fire arm in a setting that doesn't otherwise use guns.
>>
>>140240957
That's clearly a giant pizza cutter.
For giant pizzas.
Someone needs to put a weapon that's just covered in belts in their game. A big ol belt sword.
>>
>>140241096
>That's clearly a giant pizza cutter.
Well, he does carry two pizzas in his bag. He's obviously a man with a passion.
I haven't played FFTA2, so for all I know this design might be entirely appropriate. Legend of the Pizza Boy: the 6 Slices of Destiny?
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>>140236795
Yeah he's a bird
>>
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Err, does rpgmaker.net look like this to anyone else?
>>
>>140241214
That's just the ceremonial weapon that judges use. Luso defaults with a regular sword and can easily swap over to any weapon that's available in the human job tree.
>>
>>140232002
Swords are cool though. Everyone keeps trying to be a special snowflake and forget about the original romantic weapon.
>>
Here's a question for the thread:
What is your project called? WIP/placeholder names are fine.
Also, are titles important to you? If a game is called Legend of Fantasy, will you ignore it? Or does it not matter to you?

My project is currently called "NOTDQ", because I'm using Dragon Quest rips/edits. Also, it's definitely not Dragon Quest. At all.
>>
>>140244982
Gay Juggalo Furries 4 Lyfe

It has nothing to do with gay juggalo furries, I do not really care for the name of games as long as they are fun.
>>
>>140244982
Mystara Adventures is the project codename.
>>
>>140246245
DD-inspired?
>>
>>140244982
My WIP name is Fantasy Legend, because it's a fairly by the numbers JRPG and I haven't come up with a final title yet.
>>
>>140246521
*DnD
>>
>>140246521
>>140246657
Based on the best AD&D setting. The one who introduced me to RPG.
>>
>>140247674
Oh, I see. I'd be nice to see a dnd rpg that isn't forgotten realms. I look forward to seeing what you make.
>>
>>140247915
Thank you.
>>
>>140224678
I have started thinking about a new project.
Does that count?
>>
>>140224678
Making up the last girl for my game. I almost walked straight into the mary sue territory so I'm cutting out extraneous stuff.
>>
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>>140244982
It's called "Void Zone" and I don't have plans on changing it. It was originally called Patches, because progress was tracked via trophies in the form of patches, since the characters are essentially in unisex Boy Scouts. THEN for a while it was called Hexes/Hex/Hexagon because the patches were going to be hexagonal, and hexagons were going to be a big motif. It also used to be a rhythm game of sorts. This is still visible in the title screen, as a sort of homage to that old idea.

I'm vaguely considering adding the patches as "trophies" thing again. Also maybe odometer health but I'm not sure about that one.
>>
>>140244982
Legends of Wyrn: subtitle to be determined.

Ideally I would make a series of games all set in the same world (Wyrn) set in different eras, with subtitles related to the major event/object/creature. I think it would be cool to see a capital city one game, the settlement of it the next, and the ruins of it the next. Stuff like that to really make the world feel solid over the course of many games/stories. I really enjoyed that when reading the Dragon Riders of Pern series, and Chrono Trigger basically did the same thing but all within the same game via time travel.
>>
RIP
>>
>>140244982
Soul Reverie
>>
So what's your skill learning system like?
>>
>>140260202
Each actor learns five skills total as they level up. These are their signature moves. Outside of these skills, every weapon type comes with between 5 and 10 skills per actor that can use them, divided by tiers. Equipping a tier 3 sword will, usually, give whoever's using it 3 sword skills. The actual skills given differ depending on the actor/weapon combination. As an example, Skye the wind mage will gain wind element magic from the same weapon type that gives Pellios the fire/ice mage his fire and ice magic, and Rohan the duelist will gain completely different sword skills than Marc the tactician.
>>
>>140260202
I have been debating that. I'm a fan of skill shops/trainers, but I know a lot of people just want new skills given to them. I'm going with a mix. The prodigy archer will just learn new skills on her own, another character will have to defeat mini bosses around the world to acquire new moves, Another character's available skills will be based on their weapons, while another has to research things via finding/buying tomes or scrolls. Stuff like that. I'm sure it will turn some people off, but I think it breathes life into the characters and helps to differentiate them.
>>
>>140260202
I'm trying to decide on one of the following:

Item Based
DDS Mantra System
>>
>>140260202
Based solely on equipment for now. Some weapons have different fire modes, armor can have special tricks up their sleeves, and gadgets (accessories) are just that. The main PC is an ordinary meatbag, so he has to take advantage of humanity's greatest evolutionary trait, opposable thumbs.
>>
Equipment based is pretty popular huh. Then again, its usually more exciting than just equipping the strongest equipment available all the time.
>>
>>140262406
Equipment progression doesn't give the same sense of character advancement as level or class-based skill progression, but it's good when you're using relatively generic or low-powered characters.
>>
>>140262406
I just find it the most realistic approach to giving characters multiple skillsets. A trained fighter won't fight the same way with a sword as he does with a spear, or a mace.

Besides, it's very easy to do, and thanks to Yanfly you can combine it with in-combat gear swaps to add a lot of options to fights.
>>
>>140224524
Whoops! Jesus I must've been tired when I posted the OP.
>>
>>140232002
Sword's fine. my healer whips people with a Rosary, though.

>>140244982
Scarlet Dream
The WIP title was just a description: The Yaoi Game

>>140260202
Normal ol' get skills when you level, except if you get 100% on a dating route the MC gets a special skill based on whoever you seduced.
Currently, I just have Drunken Reverie which... makes all enemies drunk.
>>
>>140264810
There are a lot of ways to keep a thread alive, but this isn't really a good one.
>>
>>140264810
haha
>>
So who wants to make a non-RPG in RPG Maker?
>Bonus points if it's not horror.

>I started making a casino game with blackjack and etc for a game jam, but I never delivared.
>>
What do you guys think about character creation in RPGs in general? What do you like or dislike about it?

I'm thinking about a text based character creation at the start, but I don't know how to implement this.
>>
>>140265793
I don't know about anyone else, but I hate when male and female characters have different stats.
Otherwise, no complaints that I can think of.
>>
>>140265793
I think it can be fun, but tends to take away from narrative possibilities in the end. I'd much prefer a semi-set character. Say you get to pick your class and such, but your actual person is decided for you so the entire story doesn't have to treat you like a prop to make room for all possible personalities you might go for.
>>
>>140265793
>What do you guys think about character creation in RPGs in general?
Naming them is great
Gameplay changes (a la the FFL series) is even better
Cosmetic details (hair color) are okay but not required
I hate when there are detials that change the gameplay and I am not informed. Morrowind did it right. I'd rather read 2 paragraphs for every skill then not be told at all.

>I'm thinking about a text based character creation at the start, but I don't know how to implement this.
Personality quiz? DW3 for GBC was pretty dope. Pottermore has some really nice ones, too.
>>
>>140265567
After the current game I'm considering:
-an ARPG or purely action game
-an "open world" platformer
-a purely exploration/puzzle game
-a VN with some things to do like explore or do certain jobs
-a different VN mixed with isometric movement and creepy shit and character generation

>>140265793
I like it but only in cases where either it's purely cosmetic and the character still has a personality or it's 100% a player insert complete with customizable skills and an open setting to do what you want.
>>
How do you guys like your final boss music? Epic in scale like a grand orchestra? Creepy and ominous to make you feel underpowered? Rock/Metal to make you feel pumped and determined to win?
>>
>>140271021
Really depends on who the boss is and what the tone of the story has been. Just take whatever has been in the game so far and dial that up to 11.
>>
>>140271021
Little of Column A, little of Column C. It has to be the most epic music I've ever heard. It's wrapping up a 10+ hour story. Everything's on the line.
https://www.youtube.com/watch?v=cU4GXgaCFTI
https://www.youtube.com/watch?v=_0pLiNgijV8


Creepy works for certain games, but it still has to feel epic.
https://www.youtube.com/watch?v=5Trjxuc6Q2c

I would die happy if Kamelot or Dragonforce did music for my game.
>>
>>140265793
Character creation only works with a silent protagonist. If you start making a character I made say things I don't think they would say I will drop the game like a lose shit. Guild Wars 2 did that and it ruined the game for me real quick.
>>
>>140271021
Yes.

More seriously, aside from suiting the story, I always appreciate it when leitmotifs come back with a force. Even if it's just the map/main theme, or actually your villian's tune.

Also, having a build-up variation that occurs before the battle begins is always cool too.
>>
>>140272284
I love me some Epic Power Metal, but it is not always apropriate. If you wanna instill some existential dread into the player As they fight a broken clown boss who only damages itself and the player needs to decide if they should try to finish it off or keep it alive because the clues left which option destroys the world a little ambiguous, you go with a minimalist toy piano track. https://www.youtube.com/watch?v=KP1MSIkYugI
>>
>>140273170
>Epic Power Metal [...] is not always apropriate
And here I thought we could be friends.

Most currently popular RPGs (LISA, Undertale) don't fit the 'grand adventure' mold, so the soundtracks have varied wildly. I definitely see the appeal, but raised old-school my dream game must follow suit.

Hell, this could be used for a boss fight in the right game
https://youtu.be/fYtOfJaj1NA?t=30
>>
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Got to make some more enemies today, overall satisfied with the progress I'm making.
also bump
>>
I need japanese/east asian character sets but the Samurai pack clashes with everything else. What do? Where go?
>>
New Yanfly tutorial teaches you how to do Undead status effects:

https://www.youtube.com/watch?v=CILbgvxz7DA

Much needed!
>>
>>140272183
True, true. Good idea.

>>140272742
It's funny because I have a certain reoccurring boss that starts out as a dumb, useless vandal and gets progressively more and more fucked up. All of his music uses leitmotifs in the way of the same basic melody.

>>140272284
I was under the impression that Dragon Force was bad from what I've been told.

I have been taught the error of my ways.

Have you heard of Heavenly? You might like them.
https://www.youtube.com/watch?v=Ymfrq4RrFtU
>>
Working on Dungeon tilesets today.

Anyone else work in grey scale then swap in colors later?
>>
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>>140286125
My game is in grayscale for plot reasons so I have to do it backwards.
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>>140284694
>Dragon Force
They suffered from being an over hyped meme and got blow back, but they are pretty good.

>Heavenly
Pretty good.

For my money tho, I'll take
Blind Guardian
https://www.youtube.com/watch?v=VFnxxNGdGVM

Manowar
https://www.youtube.com/watch?v=6MGeagPVJxI

or if you was some high seas adventure AleStorm
https://youtu.be/mdpVrEgpUPE
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>>140279819
Colored it.
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Which color combination looks the best? Ignore the body armor, I just used this one for the moment since its easy to get a full view of the character's face.
>>
>>140293137

Go white. The character is unique enough so that white hair don't look generic and it adds to her character. Either that or the light green.
>>
>>140290984
The one on the left looks like it has a nipple...

Love the safety bot, though.
>>
>>140290984
Really liked TitBlade (do they only wander in pairs?) and SafetyBot, although I can't see why the double hammer. Make a variant that uses the conic shape of the body as a bell for sound skills.
>>
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>>140294968
Heh... that wasn't even intentional.
I can make it an actual fan though... that was more or less the intention here.
>>
Does your game contain any hidden mechanics that it doesn't tell the player about?

For example:
>How Pokemon has IVs, which are secret values that affect a Pokemon's base stats and differ between each Pokemon you encounter.
>How in Final Fantasy IX, your stats are increased at level up based on how much your equipment raises/lowers your stats.

Do you have anything like that in your game, that you never explain?
>>
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>>140294428
Thanks, a lot anon.
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>>140297536
Never. I'm a strategist kind of person and this hidden mechanics are awful IMHO.
>>
>>140297536
I hate that stuff. Players shouldn't be able to gimp themselves through no fault of their own.
>>
>>140297536
As long as the changes are small, its great. IVs keep each Pokemon unique. Its when you have pure random chance (Fire Emblem, FF1) where I have the issue. Hidden stats serve to make each playthrough special for each person, if only slightly. The powergamers will find out about them, anyhow
>>
>>140298693
In the case of Fire Emblem there's enough units that having a little variance in how someone turns out is enough incentive to give someone else a try.

They're also balanced around you not getting perfect levels all the time anyway.
>>
>>140298829
>In the case of Fire Emblem there's enough units that having a little variance in how someone turns out is enough incentive to give someone else a try.

>FE7
>All 3 Peg Knights doing 6 damage at endgame
Sure m8

Random chance can destroy any FE run. IVs make a difference of 15-20% (?) overall, which is noticeable but not back-breaking.

While researching this, I found something funny:
>In Generation II, due to this method of calculating Unown's letter and the way that Shiny Pokémon are determined, a Shiny Unown can only exist in the shape of the letter I or V.
>IV
>>
>>140299556
Random chance can't do shit. Several of the fire emblem games can be beaten with 0% growths.

In a normal run you have things like stat boosters along with natural growths to offset stat problems and just plain bad luck. Additionally, endgame has a wide variety of enemy types, they won't be dealing 6 damage to the enemy types that they're meant to counter in the first place.
>>
>>140300028
Just for you, I'm going to dig up my old emulator save of FE and see how bad that purple-haired bitch's growth really was.

>Several of the fire emblem games can be beaten with 0% growths.

Yeah, because the AI is glorified Whack-a-Mole and Hector can solo FE7. But that doesn't nab you a good rating, or any of the extras laying about the map.
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I think I'm getting some usable cave tile pallets to pepper throughout the world. Pretty productive day so far.
>>
Cool as fuck. I see some of them are Pokemon edits. But still cool.
>>
>>140300639
But you can win the game with 0% growths and still get a perfect score on the hardest difficulty.

People have even done it with games that have a harsher scoring system like 5.

On the note of FE7, Hector isn't even as good as you think he is. Especially in comparison to the other characters if you plan on playing for S Rank and recruiting everyone.
>>
>>140297536
Secrets are neat depending on difficulty and type of game.
In mine, the gay half of the cast are immune to charm spells from female enemies.

Also there is a bit of a karma meter, but it isn't so much a secret, as just inobvious. I hate games where they're like "THIS IS THE GOOD OPTION, IF YOU DON'T PICK IT YOU'RE AN ASSHOLE". I rather just the player's tendency to kick puppies to slowly add up over time.
>>
>>140301203
I went in blind, so a lot of my savescumming has been for things I didn't know were going to happen (Like Vaida invading a later map and flanking me hard. Also, how you have to leave a small contingent back there so Eliwood can recruit her and then lay waste to everyone else that came with her).

Hector's usually who people mention as the badass, but Raven was also a workhorse. Also most of the cavaliers.
>>
>>140301986
The pegasus knights are very good in 7 but you'll probably want to save a Energy Drop for the one that you use in case of rng.

At the very least, even if Florina's combat falls behind, she's one of the few people who can rescue promoted Hector so she still has utility there.
>>
YOOO
>>
Speaking of interesting skills, have you guys ever tried to implement ones that give you an extra turn if you meet a specific requirement in battle?

Or the Links from Etrian Odyssey?
>>
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What color scheme should I go with?
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>>140306825
Etrian Odyssey
RTP
Undecided but leaning towards Riviera
Undecided
>>
>>140306825
Every RPG, ever
RTP
Default
Me
My game sounds really bad on paper, lol

>>140308372
Are you this guy?

>>140293137
I'd go with one of the greens, since it won't be too similar to the female character.
>>
>>140308372
Light Green
>>
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>>140224584
>>140227072

Cool. Gives me spme serious sugoro quest GB hack nostalgia, especially the shark.
>>
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>>140309907
Nah, I'm the guy who posted this the other night. I'm still fine tuning the various heroes.
>>
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>>140309907
>>140309917
>Are you this guy?
No, but I figured I'd ask about colors as well.
What about this?
>>
>>140310004
Never seen that before, nice style tho. I'll have to check it out.
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>>140244982
Trench Trudger, but I just needed to come up with a name. I guess everything will form around this concept of trenches from here on out.
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>>140306825
I like how RPGs are so hybridized that nobody expects an RPG to be just an RPG.

Do I have to make it a Dating Sim too? Maybe RTS elements?
I mean, Turn based and Active-Time battles aren't that different. Front or Sideview. 1 character or 4; it plays the same.
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https://www.youtube.com/watch?v=1BMvcJ2zqHU

I actually considered making a Mario horror game a long time ago but this game is probably better than anything I could ever make.
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>>140313927
This is like Luigi's mansion but like...

Actually fucking scary.
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>>140313419
But the pastebin is fine?
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>>140306825
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>>140306825
Aiming for a fairly simple project. Watch it spin out of control.
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>>140306825
>>
>>140313927
Characters talking to themselves is really grating.
"I'm going to turn this light on"
Yeah, I can see that.

It'd be fine if they're making useful observations but in games like these they're usually dumb and irrelevant.
"Why is the music sheet in an odd place like the bathoom?"
I dunno. Why? Is that important? I thought I was suppose to be looking for a way out.

"What was that noise"
Guh, it's obvious the house is haunted by now. The only logical explanation is trying to tell you something or just fuck with you.
He talks to the piano spirit and doesn't ask any obvious questions. Like, "Are you behind all this? Where are the missing people? "
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>>140286125
No,but this seems like a good idea I guess.
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>>140320339
Final Fantasy MV?
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>>140306825
If I can get it off the ground.
>>
What is the BIG plot twist in your game? Without telling us which game is yours, or any specifics that might reveal too much? What is the big, story-changing plot twist in your game?
>>
>>140321217
the skeleton is actually inside you
>>
>>140321217
The BIG plot twist is that there isn't a big plot twist. I truly hope my players find this nice.
>>
>>140321217
Every major plot twist in my game is as follows.
>The person who you are made to think is the villain from the very beginning is actually not evil at all, just following orders, and becomes one of your party members later on.
>The seemingly idiotic party member is actually an enemy spy and is much smarter than they let on. They eventually join you for good though.
>Your most trusted party member turns out to be a genocidal maniac bent on annihilating all life on the planet, and you inadvertently help them through half of their quest before their plan is revealed.
>Your kingdom isn't actually the victim. They're the aggressors in the war and are running a propaganda campaign to trick the populace into supporting the war against an enemy that is literally only fighting because they're being constantly attacked.
>The main character's main love interest is actually the lost princess of their kingdom. She takes up the throne when you have to kill the king because he's a warmongering dick.
>>
>>140321217
he was the bad guy all along!
>>
>>140321217
The main character turns evil halfway through the game. I'm debating on whether I want them to die as a sub-villain or hijack the main villain position at some point.
>>
>>140321217
It says it's an RPG on steam. But it's not an RPG.
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>>140322410
Then... what is it?
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>>140306825
A pair of futuristic detectives discover a trio of genetically modified brothers using advanced "morph pod" technology to produce a posthuman species that could render humanity obsolete. Interrogative dialogue, junk science (mostly Metal Gear-tier epigenetics) and ray-gun fights ensue.

>>140321553
The villains aren't nearly as clever or well-organized as they appear. They all have different ideas of what their plan should accomplish. They don't know the specifics of how their "morph pods" work, so much of the "enemies" you face are failed experiments.
They aren't even brothers. The "eldest" found the morph pods and a DNA template from a MYSTERIOUS SOURCE, tried it on himself, and became an awesome posthuman. Later, two crooks snuck into his lab, tested the pod on themselves, and got some of the "eldest"'s DNA grafted onto them in the process.
>>
>>140322410
You work for Bethesda?
>>
>>140321217
There is someone watching you.
>>
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A lot of these things from the pack that anon posted yesterday are off/don't work.
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What do you guys do about music?
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>>140324717
Fail repeated at making chip tunes and go back to making the art.
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>>140297536
There's a hidden privilege system in my game.

At the start, you can pick your Species, Race and Gender. Depending on what you pick, the game becomes easier/harder in various ways.

There's 3 Species, Human, Elf and Anthro.
There's 3 Races for each of those. Humans and Elves have White, Tan and Dark. Anthros have Wolf, Tiger and I haven't decided what I want the third Race for Anthros to be.
And then you can pick Male, Female or Non-Gendered for their Gender.

So for example, a Human White Male gets more money from battles, and most characters will have no problem conversing with you or having you do quests for them. But on the flip side, they have lower stats than others and some of the more oppressed groups won't associate with them at all.

Whereas picking a Dark Elf Female makes you less privileged and thus fewer people will have you do quests for them, but you get better quality quests and have better stats.

And then for example an Anthro Wolf Female has the lowest privilege value and everyone is super racist/sexist against you, but you're the most powerful of all characters and you get the best, if few, quests.

But you won't know this until you've actually played through with different characters and realize that different NPCs react to your privilege differently.
>>
>>140324717
Hope that a bro from here help me out.
>>
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>>140326440
>>
>>140326440
I think you're lost. Tumblr is that way ---->
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>>140326440
Now, I see you're probably doing this as a parody, but you're only proving the social justice privilage rhetoric. Don't do this.

OR alternatively, hire a red-nose tumblr artist, add some trans/lgbtqabbq characters (whose only personality are their gender issues/sexuality), make a patreon and bleed those liberals dry. Godspeed, my Jewish friend.
>>
>>140326440
That sounds interesting, even if I think the tumblr idea of privelege is retarded, if that IS what you're going for.

Though it's not unheard of for vidya and could work if implemented well. Theoretically Khajiit shouldn't be allowed inside cities in Skyrim but they are if they're the Dragonborn or a follower. Admittedly it bugged me that people wouldn't fuck with you or try to get you to leave if you were a Khajiit.
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>>140326440


>Anthro

>Privilege

Fucking lmao, this is the reason i go to 4chan
>>
>>140326440
You should include handicaps.
With like range of Autism types
Social Defects: Can't take quests from strangers, or locked out of some talk options. .
Obsessive interests: Only Accepts quests of a certain nature. "fetch quests only"
Behaviors: Auto targets. Berserk. Consuming non-consumable items.
Savant: 100% accuracy in battle or success rate from crafting.
>>
>>140329790
>Consuming non-consumable items.
This actually sounds like a hilarious thing to include in a game. Have a party member with Pica who will eat anything in your inventory, usually for disastrous effects.
>>
>>140297536
There'll be hidden basements, dungeons, islands, even hidden hard enemies, characters, and in a way classes, too.

I intend to make my game extremely satisfying (and not too hard to complete) without finding any of these elements, but I also want to reward exploration and give hidden challenges and rewards that way.

There are some hidden mechanics as well.
Without going into too much detail, there'll be some form of prestige classes that can be leveled by using their abilities. On their last level, however, they can be pushed too far and lost, possibly along with the character. This part will not be hidden.
I won't explain, however, that they can be regained permanently.
>>
>>140329790
but mai privilege...
>>140326440
Privilege should be relative to location. You know, why would a white human have an advantage in a Dark Elf nation.
Money is no good on Anthro island that uses a barter system. You'd have to convert it to some kind of good. But you practically need to buy a walkthrough to know what trade embargos are where, otherwise you're just gambling.
>>
Good night
Don't let the anthro privilege get you in your sleep
>>
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>>140321217
I don't think I have a big twist in my game. Just things that come up and you need to deal with at the time, but nothing huge.
>>
>>140330165
I'm just realizing the Blue Mages, like
Quina and Gau were some kind of Autistic.
Gau was technically more of a feral child, but social impairments none the less.
I mean, Quina was dumb as shit but s/he had the best attack in the game, if that doesn't make you a savant I don't know what does.

And Quistis was secretly the Card Club King. Obsessive interests much?
>>
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>Think I'm finally done and can actually move on with gameplay and other aspects
>Remember I have to go and fine tune two-three characters
>And then do names

I'm never leaving the character generator at this rate.
>>
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Trying my hand at doing my own sprites.

would you play a game if it had this level of art assuming gaemplay/story was good?
>>
>>140336092
You know, some rpgs are text based and don't have any graphics.
>>
>>140333994
>And Quistis was secretly the Card Club King. Obsessive interests much?
Quistis was a closet nerd, but she wasn't autistic (maybe borderline?). But I see what you're getting at and it's a pretty funny pattern.
The idea of a savant character is interesting though. I mean, glass cannons are a common archetype, so the idea of a savant in an rpg isn't that different.

>>140334653
Come back to it later. I never focus on one part of dev at a time. I'll do some character graphics, then I'll do a bit of mapping, then some dialogue, then go back to graphics... and so on. I get really bored and it ends up feeling like work, otherwise.
Unless this IS work for you, then power through it, I guess? But as a hobbyist, you should remember to have fun.

>>140336092
Sure. He has very tiny arms and it bothers me, though. Make them about 3 pixels longer, I think.
>>
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lets try that again
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>>140244982
one is a wip called "Goblin Destroyer Simulator"
other is just a dream project "feelsouls".

They have barely much to do with the actual planned names for these projects.
>>
>>140336474
Reminds me of Katamari Damacy.
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>>140326440
>>
Who making the lewd games
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>>140333994
>>140336304
I know there are more games that have implied autistic characters.
I'm trying to remember one with a girl that didn't talk and kept wandering off, but she was in tune with something else that made her important?- I don't remember.
Its making me think of Buttons and Mindy from animaniacs. Causing grief but also a goof.

Oh wait, that wasn't a game, that was Firefly. Haha.

hmm, I have an idea for a game now.
>>
>>140321217
The king is in cahoots with the big bad.
>>
>>140321217
IDK if it's a huge twist considering they look a little alike but the MC is the villain's cousin.
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