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/domg/ - Dominions General
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Nothing Found edition

Previous Pantokrator: >>139825221

Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a strategy game.

>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Our pastebin
http://pastebin.com/dHdZ1cch

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Debug Mod:
For testing battle formations and spells
http://dom4archive.kermodebear.org/www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod.html

>Where do I get it?
It is available on Gamersgate and Steam. Desura may or may not be ded.


>THE BASICS
>Read the manual
>Read the wiki
>Read the pastebin
>Watch some LPs by Maerlande or NuclearMonkee
>Start playing multiplayer games

Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
I suppose the casters have gone offscript because those are some weird spells to cast as Caelum
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Anon casts Raise Dead.
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Still my all time favorite
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Reminder to put a stop to blobbing.
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Any games recruiting? Finally bored of single player. Also alternatively any fun Nation combos to try out. Bored with my W9E9 KoC gimmick MA Marignon game with 200% resources.
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Reminder to remove elves
>>
>tfw no modnation games
>>
>>140226027
Be the change you want to see in the world.
>>
>>140226650
I doubt that we will be able to gather enough players. VegetableWarriors4 had only 5 players, modnations games are not popular here.
>>
>>140226862
I'd play.
>>
>>140226965
We have two players then. Maybe I'll organize a game next week.
>>
>>140226862
Honestly one of the biggest problems is that the national spells don't work out to well with each other.
>>
>>140227241
That was simply because the host messed up when combining mods in VW4.
>>
>>140227080
I'd also play.
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>enemy is obviously preparing an invasion against you for multiple turns
>can't do shit against it because otherwise engaged
>they invade
>>
Hey Chinamen. We friends, right?
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Play your turns
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>>140234389
Momiji does appear in the game technically, unit ID 1338
>>
Post Memes.
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>>140234803
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>>140234803
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>>140236134
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How awful is N9E4 mictlan? I'll probably run it in a disciple game with a nation which needs that bless.
>>
>>140239191
N9E4 is probably the best all round bless
It's not ideal for Mictlan which would rather have a bit of a bigger bless or B9
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r8 my first attempt at making a thug
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>>140239958
Why bothering with a shroud if you have astral memebless?
>>
@140239958

its shit
>>
>>140239958
Eh, it'll probably do fine. The lodestone amulet is probably unnecessary since that will die very quickly to actual mages, replace it with a regen ring to make it more reliable. The boots aren't really needed since it's going to be trampling most kinds of PD anyway. A lot of PD or elite troops will give it trouble but hopefully nobody is putting more than 20 PD in their provinces anyway.
>>
>>140240086
I have 4W 4E 4S, didn't really plan on utilizing bless that much, but the shroud was like the only low encumberance armor I could make.
>>140240352
What improvements do you recommend? Using MA pangaea.
>>
>>140240587
Pangaea is for degenerates anyway
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>>140240531
>>140240739
Thanks
>>
>>140240587
I actually thought the luck buff from the helmet was twist fate from S9, so my bad.
You are pan, dont you have earth for armor of knights?
>>
>>140239191
Really bad, precisely how awful depends on age.

Mictlan really needs an offensive bless to boost their sacreds' killing power, and you have none.

EA or LA would be alright with N9, since jaguar warriors have pretty decent HP. However, if you're MA you'd be better with almost any other bless.

>>140239958
Trample and 0 encumbrance is a terrible combination for a thug.

It's causing you to have insufficient reinvigoration because your thug will trample 3 times per turn for 9 fatigue. (quickness might make it 6 tramples per turn, which is even worse)

Trample also means your thug isn't going to actually use that sword against anything.

Protection is a bit low, but your high defense might be sufficient alone.

You have way too much gems spent on it. In total I count 40 gems. That's way too high, especially for something with a unique item. You could remove the lodestone amulet and boots with no issues. Strength does next to nothing for your thug, and he shouldn't be meeting mages. Fire Brand is also completely useless against size 2 or below (i.e. the vast majority of PD) so that could go too. Once you've removed the boots, you might want to fill that slot with shoes of the messenger, to alleviate the massive fatigue issues slightly more.

>>140240587
I'd suggest you don't thug minotaurs. They're a terrible chassis for it, and the only thing making this one somewhat viable is the really strong unqiue helmet.
>>
>>140241046
Oops, corrections.

>Trample and 0 encumbrance
Trample and more than 0 encumbrance

>especially for something with a unique item
especially for something with a free unique item
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Please someone save me. I don't want to die this early.
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>>140240851
Also try W9, that bless on centaurs is really strong.
>>
No point in casting the Hidden in Foo spells with more than the required paths, right?
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>MA Xibalba
What im in for?
What should i expect from Pepe's?
>>
>>140244014
Worse than EA and LA
The main problem being that the frog mages aside from the Bacab aren't good and their recruitable sacreds are also bad.
>>
>>140243914
It doesn't scale. If that's what you mean.
>>
>>140241046
Thanks. I guess I should make one of the centaurs a proper thug then, and have the minotaur just trample PD. Maybe I should just give him a 2nd shield?
The minotaur was the only one I could spare for the arena, where he got that helmet, but no one else sent anything into the arena so he won by default.
>>
>>140244382
Does Chak poisonous skin affects other Chaks near him?
>>
>>140242593
Which game is that?
>>
>>140244998
An E1 Centaur Hierophant might work as a thug. I'm not too sure though, since I've seen something similar fail. A Pan would probably be a better option, but they lack native stealth.

>I guess I should make one of the centaurs a proper thug then, and have the minotaur just trample PD.
Generally the point of a thug is to take on PD. Are you trying to make a SC (take on an enemy army solo) instead?

>>140245150
Poisonous skin should only affect things which attack the unit.
>>
>>140226027
Well, I could tide up my mod. I posted it here before, it is called Ourobouros, an EA nation with dragons.
People here went crazy about the size3 tramplers. I could do something about them, but I still don´t think they are OP.
Later today I post it again
>>
>>140236024
>warriors in pajamas
>>
>>140241046
>>140239951
can you guys tell me an acceptable nation in EA that can work with N9E4? Extra points if not a blood nation, it's for a newbie friend of mine.

I thought about pan, vanheim, TNN, and maybe marverni (with shrouded golems in late game and boar warriors early to mid game)
>>
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When you stop Erf Snek just right.
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>>140248475
It'd be a perfect bless for Niefelheim. However, they're a blood nation and quite tricky to play.

Abysia, TNN and Fomoria would also like it.

Pan and Vanheim would also do fine with it. It's not really an ideal bless, but their sacreds are good enough that it won't matter.

Since you should have decent scales with N9E4, you could take any nation which does well with pure scales and just use the bless for SCs. Something which has good access to SC chassis would be even better.
>>
NoBully Bogarus are you here?
>>
>>140248475
You might shove it on Agartha though they don't really need that big bless. Or really nature bless at all.
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>>140249645
What sup
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>>140248308
For when you want to be extra comfy while smiting heathens.
>>
>>140249795

Can you get in chat for a moment?
>>
>>140249962
Way ahead of you.
>>
>>140249542
Fomoria sounds like a great idea. Nemedian as elf raiders and storm + thunderstrikes everywhere with some skellispam, while also able to get some good SCs.

But what about sacreds? are fomorian giants and unmarkeds good enough to use?
>>
>>140237773
>likes skullstaves
>F3A3N2H3

What am I missing?
>>
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>>140251178
You are missing the part where the image is a reference to various OC DONUT STEEL super awesome deviantart characters. They like edgy things.

Specifically it's based on a seperate meme image - coldsteel the hedgehog, but i don't have it on my pc. You could probably google it.
>>
>>140250935
>But what about sacreds? are fomorian giants and unmarkeds good enough to use?
Definitely.

Unmarked are better in combat, but Fomorian Giants make very tough blockers with N9. They also let you expand underwater.

N9E4 is good for making their Kings into SCs and their Druids into trapezing thugs as well.
>>
>Generated with Muuch race themes: [white, default, slaver]
MUUCH IMPERIALISM
>>
>>140246512
Pans are stealthy.
>>
>>140242593

Oh wow, I didn't think that would work.
>>
>>140253212
Huh, so they are.

I remember checking it a while ago and finding them not stealthy, I guess I'm just blind.
>>
>>140242593

C'tis I am sorry, there is nothing I can do for you.

Also I find it hilarious that Patala elfed you with monkeys
>>
Do we need a replacement for Abysia so soon? The sad part is I know who got old Abysia's start, literally the worst on the map, so this Abysia had a better start than the old one.

Will extend if he needs an extension. Will begin seeking subs if he stakes again.
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Play your turns
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>>140257318
No.
>>
>>140257318
I just did, you bitch.
>>
>>140253901
Isn't the bottom left corner the worst spot? Wastes hemmed in by special provinces.
>>
Can I get Mictlan in chat (in like an hour or so during lunch break).

Seriously, it's turn like what, 44. We need to have an intervention, or, why are you still using jags and not ozzies.
>>
>>140257904
Bottom left gives you plenty of room to actually expand, and the special provinces actually aren't all the special, and can be dealt with.

Upper East is like that, except you also get 2 really close neighbors that pretty much immediately cut off your expansion and you're stuck with around 10-20 shitty ass provinces.
>>
is there some way to export to a txt file the log of a battle?
>>
>>140261024
If you run dom4 in -ddd mode it'll dump a very verbose log of the battle to the terminal. I think it only works on linux, though.
>>
>>140262317
>Linux does it but not windows
FUCKING ILLWINTER
>>
>>140262456
You can try it. Honestly I've never personally tested it on windows. I've just been told that -ddd doesn't do anything on windows.
>>
>>140262557
It's more that the infamous battle replay bug is due to llamaserver running Linux which means things like commslaves still follow casting scripts.
>>
>>140262641
I think you know what answer is.
If you want I can load up the replay and tell you what happened/make a webm, I'll be in /v/anheim for a while.
>>
>>140262641
Commslaves only do that if they have innate caster I thought

So only really relevent for Nazca
>>
>nobody cast any globals

What the fuck, people. Here I am wasting my gems on shit i don't want to deny slots and literally nobody casts anything.
>>
Any dank games recruiting?
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I found /domg/
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>>140266180
So you won't be offended by it being dispelled then?
>>
>>140267592
I won't give a shit, really. With info from earlier dead guy graphs and crone there was no real reason to cast eyes of god, I just hoped people would jump at the option of free global slots and i could maybe make somebody bounce it if i'm lucky.
>>
>>140246512
Not only that, but things which attack the unit using length 0 weapons.
>>
>>140266612
New thread title
>>
/domg/ should generate death gems.
>>
>>140274601
>The series follows a teenage high school girl named Hitomi, who finds herself pulled from Earth to the planet Gaea when a boy named Van appears on the high school track while battling a dragon. In Gaea, she is caught in the middle of a war as the Zaibach Empire attempts to take over Gaea. Van (King of Fanelia), with aid from Allen (an Asturian Knight), commands his mystical mech Escaflowne in the struggle to stop the Zaibach Empire. Hitomi's fortune telling powers blossom in Gaea as she becomes the key to awakening Escaflowne and to stopping Zaibach's plans.
WOW

such an original story

do all of you weebs have shit taste, or is it just you?
>>
>>140275905
Cirno has shit taste, it is known.
>>
>>140276960
I don't think he has shit taste, I think he actually, honestly has no idea what "taste" is.
>>
>>140277326
>>140276960
He studies math, so he's probably just bazinga-level autistic.
>>
>>140277503
Well it's not like he doesn't openly admit being autistic.
>>
>>140276960
>Cirno
Literally who
>>
Stop fucking memeing yourselves and blitz.
Jesus
>>
>>140278809
>Stop fucking memeing yourselves
Never.
>>
I might have fucked up.

Might.

I'm just gonna turn around now, head home, and start looking for supple young virgins to console myself with for the forseeable future.
>>
>>140252569
Kings are somewhat overrated in that there's not a lot that they'll beat that a Druid with N9 and minimal gear won't.

N9 lets a druid with just a brand mistform + bless to take on most PD. If you've scouted out high PD provinces, you can just add a shield onto that. If you've saved up enough air drems, you can make multiple, simultaneous, and devastating deep strikes.

Kings are great as durable high Air / Death casters, and with soul vortex they have an added layer of regen+reinvig, but if they go up against mage support, they'll die all the same. Given that they're much more valuable, risking them to do what a thug can do for much cheaper is rarely worthwhile.
>>
>>140283965
What I like about Kings is that they beat many of the other standard SCs 1 on 1.
>>
>>140283959
Is that edible gloves mictlan? Why does everyone use different names for the same game?
>>
>>140283965
>you can make multiple, simultaneous, and devastating deep strikes.
BATTEL BRUTHAS
>>
>>140284937
It is, yes.

I assume we use different names because we want to be witty.
>>
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>>140283959
I mean I'm not saying that Ulmish army in 48 is headed your way Mictlan, but I will say there's no other conceivable place for it to wind up at in less that about a dozen turns. Ulm and I share the pain that is mm1 armies.

Also nice A6 god Ulm, not the memes I expected.
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>>140278392
Everyone who is an anyone knows him, you fucking casual scumlord. Don't you have games to stale in?
>>
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>>140294567
>>
>>140296243
steamshitters go away
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>>140296901
Is that Kill Six Billion Demons?
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>>140297163
Yes.
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>>140297163
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>>140297347
>>140298216
I need to get around reading it.
>>
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>>140297163
>>
>>140298796
>Bad Transformation Roll
>>
>>140298796
Crossbreeding.jpg
>>
I've been asking for last minute extensions in a couple games recently but work is kicking my ass. I can probably still get my turn in on time today but an hour or two would make me feel a lot more comfortable if at all possible.

>48h turns
>asking for an extension
>only one player has actually submitted yet
>>
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it's finally over. I'd like to thank MZ2's team for being absolutely useless all game because they couldn't make peace with pythium's team because vanheim was butthurt over his early thrashing. Otherwise my first pbem game ever is now my first ever completed pbem
>>
>>140298216
If somebody shops this so that Jagganoth is forging forester bob's gear, I will be so hard.
>>
So does some brave soul wish to take on the perils of Memegeddon Abysia?

Or shall I take on the perils of finding someone to set him AI?
>>
>>140299806
you forgot
>last turn 2 AIs, one of those wasn't even at war
this game is doomed.

By the way, does anyone know how many victory points takes winning?
>>
>>140301676
I would since the game has only just started, but I'm already in Memegeddon so it's not possible.
>>
>>140298681

I tried and it is very confusing, like someone with headmates on tumblr wrote it.
>>
>>140302523
Eh, Patala had exactly 0 avenues for expansion and Marignon was probably dead so I can't exactly blame them too much. And I dunno, we're in a weirdly peaceful, slow part of the game here but I don't think that is necessarily a bad thing. Certainly suits me just fine.

Also 5 points to win, I believe.
No need to spell out the implications of that publically, I hope.
>>
As MA Jotunheim, what would be my research goals? I'll get Construction 4 / Blood 3 for Blood eco + Frost Fiends, some Conjuration for Wolves, but after that?
I haven't played with Water much, seems like there's not too many great spells.
>>
>>140303862
Ench 5 for skelespam.
>>
How does order scales affect blood hunting?
The manual says
"an unrest check: % chance of failure = province unrest / 4"

Turmoil naturaly raises unrest, so it does hinder hunting. Aside that, how else does these elements interact?

I know some mechanics use unrest as base to calculate "chaos", is it the same thing?


>I´ve read the manual before and am skimming it again
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>Atlantis is preparing to bully me
Quick, how do I beat him to it?
>>
>>140306478
What. If that's you Caelum, then calm your birdtits.
>>
>>140306478
You aren't me, so it'll be hilarious if Atlantis decides to divert his attentions like that. Send me a message in-game, or I'll be in the steam chat later on.

As far as strategies, have you tried throwing 60 mages at him? It worked well enough for me.
>>
>>140284097
I know 'it depends' is annoying but... it depends. They lose to a W9/N9 Vanjarl with minimal equipment just due to the attack/defense difference unless they're specifically geared to beat the Vanjarl's gear. They'll beat golems in most cases, but not as reliably as two druids.
>>
I Feel bad for pan since he was the first 2 to bullied, but he won't be the only 1 at least.
>>
>>140307220
Atlantis pls no Bully.

I promise that things are going much better with your reptilian brethren than it seems.
>>
>>140309479

Hi Gath. Important message coming to you next turn
>>
>>140300234
I´d like to see your gods, please
>>
>>140309641
Can we talks in chat, I don't want to run our armies into each other.

Would be awkward as shit.
>>
>>140306407
>I know some mechanics use unrest as base to calculate "chaos", is it the same thing?
That's specific to chaos power. Lanka gains extra slaves from turmoil dominion but the chance to get slaves is still affected by unrest.

Anyway, while it's of course helpful, the unrest reduction from order isn't such a big deal in Dominions 4 because you tend tend to concentrate blood hunting on a relatively small number of provinces (mind you, unrest caused by each hunter makes blood hunting more difficult for each subsequent hunter during turn resolution, let's imagine the first hunter faces 0 unrest but the next 20 and next after that 40 and so forth, blood hunting beyond 20 blood levels worth yields pretty much zero slave income so most typically you have around 10 blood levels worth of hunters, like 5 B1s with Rod) and patrol away the unrest. This is more costly in the long-term due to killed population (-> taxes) but is most often preferable to the sustainable hunting method where you have one or two hunters per province and let unrest reduction from order, dominion and PD do the work, since taxes are paid before unrest reduction and as such far more of your provinces receive reduced income.

The primary concern tends to be the fact that blood hunting reduces income so, without order scales, your upkeep will catch up to your income much earlier. The other way to look at it is the fact that with extensive blood hunting across most of your provinces, there is far less income for order to affect, which makes turmoil cheap design points. However, realistically you're unlikely to completely transition to blood economy so the first concern tends to outweigh the latter by a long shot.
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So remember when I said you should post your fuck-ups to the thread? Here's mine for the turn.
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>>140312371
What fuck-up, it says you won right there in the report ;).
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Also, in case any of you were wondering what a typical Crueno province looks like, here's what Xibalba is working with.

But noooo, apparently I'm the bigger threat because I can make half a Tartarian per turn :|
>>
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>>140310405
here you go, nothing too crazy, Nazca's was supposed to bully and forge blood stones, MIctlan was supposed to breka him into blood and vampires, and my guy was there for the bless, earth, and semi-decent scales. In retrospect we just had a really bad nation fit of eiru/nazca/mictlan. I regret not choosing bandor log over Eiru
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>>140312840
I thought you were the winning team
eagles and elves = caelum and vanarus, roughly
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>>140313773
>vanarus
>elves
come on son
Vanerus had a N9 Scales tree
Caelum had a great enchantress built to summon yazads and daevas
Bandorlog had a crone built to summon evil monkies
>>
>>140311379
So, aside my income, taking turmoil has nothing to do with how much slaves I get?
>>
>Get a turn just before I'm about to go to sleep
>have to do it immediately otherwise I'm going to stay up thinking about it
>>
>>140315279

>Get turn just before you leave for school/work
>unproductive all day
>>
>>140314079
Bandarlog would have been better served with a maneater built to summon evil monkeys, imo.
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Play your turns
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Do Rune Smashers make the decay from Banefire harder to resist?
>>
Can somebody who currently plays with goons tell me what mods they use over there?
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>>140320714
Do not play your turns
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To make the content of this general more consistent with other generals I must ask: who is your dominions waifu.
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>>140324821
Gotta go with the Nagini.
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>>140283965
If you're just using them to take down PD, then druids are good enough. I'm saying you should use Kings to beat up enemy armies.

Kings can cut their way through a nearly-unlimited number of standard troops with minimal gear. Even against elite troops they're hard to kill due to their high HP and regen.

That means you absolutely need mage support to take one of them down. If you can gear a King with resistances to the magic your enemy is deploying (which you have lots of slots for) they can kill a very large number of units for you.
>>
>>140312683
C'tis, please explain how in the actual fuck I could attack bats.

If I had the gatestone it would take 3 turns to move an army there.

And income at this point is pretty whatever. I can break that like Bane broke the Batman whenever I please. I can't break gem summons any more than they're already broken.
>>
https://docs.google.com/spreadsheets/d/15URTmf4GgaqYBSBlCZ8Agdft2QeiJHuV68vwRpt5x98/edit?usp=sharing

On disease and death scales.
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>>140327956
I thought death scales were way worse for old mages.
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>>140315274
If you patrol to 0 unrest then it has none (unless you're Lanka, in which case you get extra slaves in turmoil), if you don't use patrolling method then it does
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>>140332664
WELL GUESS AGAIN BAKA
>>
>>140324821

My waifu is the Annunaki of the Morning Star. She's is a pure maiden, unlike that slut, Annunaki of Love and War.
>>
>>140324821
My waifu is the Once and Future Queen, she's a strong, beautiful woman who don't need no man.
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>>140336369
>>
>meme game and in strong position
>relatively strong military
>giant world war I'm not involved in
>tfw I'm not sure who to trust
>>
Take your damn turns bullies!
>>
>>140338570
Quick question, can Blood Vengeance proc Blood Vengeance?
>>
>>140342694
no
>>
>>140342694
yes
>>
>>140342694
It depends.
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>>140342694
I don't know. Maybe test it?
>>
>>140342776
>>140342882
>>140342975
>>140343107
God damnit
>>
>>140343226
I can tell you that "it depends" is definitely wrong here, there's nothing for it to depend on.
>>
>>140343226
Probably you need to test it, and then put the results on the wiki so nobody else has to.

I suspect the answer is "yes" though.
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Final graphs and such, starting with map.

Other than Mictlan dying and Caelum gaining ground in Rlyeh controlled land it hasn't really changed that much in 20 or so turns.
Marignon is still alive even though his team died a long time ago simply because nobody wanted to fight his stack of 30 mages.

Van vs Pythium was eternal ongoing slugfest that created two really weak teams that wouldn't really matter if they ever attacked us.
We've had a really good start - fish on the other side of the map, really clustered, caelum being protected from early invasions by level 3 throne on a port.
Caelum got steel ovens right next to his capital and i've found enchatnment: 30 site year one.

A lot of things went really well for us the moment game begun.
>>
>>140346358
That's some pretty competent spriting, but it doesn't really fit the dominions aesthetic. Post a link to the mod anyway.
>>
>>140346617
>>140346358
>weapons just kind of float in front of them

Lazy.
>>
>>140346691
It's what happens in the show, for unicorns at least.
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Everyone had a pretty good expansion. Me and Van were mildly limited by MM1 because of mountains and forests, but it's not like blessed tigers and chuds can really be stoped.

I've killed Virtue during expansion and C'tis mildly failed it so our early game war targets were obvious.
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Pelagia's number of forts comes as a surprise, we thought caelum had the most since early game.
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Rlyeh was hella rich, this map seem to have good water provinces in general. It's a shame he's wasted all the gold in the least efficient way possible.
Mictlan has a very nice income considering bad scales - cold 3/sloth1 mictlan.
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Caelum got well sitesearched C'tisian land, my best gem provinces and had a rainbow covering thrones. Plus EBDW closer to the end.
He ended up burning 160+ gems each turn.

I've been playing with 5s4N income for most of the game.
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Mictlan had sages fueling his research pretty hard but that didn't amount to much.
Atlantis and Pelagia were sitting in a backrow doing nothing but researching most of the game. Didn't amount to much either.
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No money for temples on our side most of the game.
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>>140346293
>Caelum got the steel ovens right next to his capital

I'd complain, but given how many games I've had the steel ovens right next to my capital I don't think I have the right to.

Was the enchantment 30 site on a waste, mountain, or cave for hidden in foo, or on some other terrain only truly good for liches and shit?

But yeah, of all the teams to have the southernmost spawn, yours was the one I wanted there least. Should have pushed harder for the 3v1 initial gangbang option.
>>
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MVP for our victory is probably nazca. All those troops that never got used. I always planned around him and possibility of sneaky attack but we've barely seen anything through whole game. Supayas only came two turns before the end of the game.
Rlyeh spent 20+ thousands of gold on mindblasters. They got slaughtered especially after golems came online. We haven't seen his assassins until 5 turns before the end.
Mictlan got bullied pretty hard with turn one earthquakes and later turn one RoS.
Elven army got eliminated by me twice (thrice counting last turn).
Vanarus lost his armies once to two SC disciples but killed elven mages before that. His troops also hard countered mictlan pretty well.
Atlantis lost one stack and done nothing but summoning troops the rest of the game. When he moved his super stack of summons it game was over.
>>
>>140346293
>Marignon is still alive even though his team died a long time ago simply because nobody wanted to fight his stack of 30 mages.
That was really infuriating for me.

I subbed in for a glorious last stand after the original player gave up and I only got one small fight out of it.

R'lyeh took my capital before I could get there to defend then just kept hiding in forts which I couldn't break, assassinating my commanders, and taking my 0 PD provinces.
>>
>>140348819
Annoying game until the end.
I would go for one more disciple3 game, if possible this time without veteran players.

Disc3 are fun.
>>
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Team composition:
Caelum was out first pick and i'm sort of surprised it wasn't banned over Ermor (and neither was nazca). I might be biased but flying nations are stupidly efficient and the level of support they can provide around the map is insane.
Vanarus was our second pick. Great troops, great research, more Air for stronger air based game, elven thugs, blood which is always great.

First two picks for us were fantastic, we were clearly set as a strong team Cold.
Last pick, i fully expected to end up with Eiru or Arco because Bandar was perfect for team Nazca.
They chose Eiru and that left me with Arco or Bandar.
Bandar was clearly better a better option - i still get mindhunting, but better troops and expansion that works with universal bless, deep earth, deep water from summons, blood summons. I think slightly bigger income hit was worth it overal, I simply had more toys to play with although i barely got into dakini summoning before the game was over (i've had 4 with slaves from rus for 3 more).


>>140348187
It was a mountain but we ended up not really using it all that nych. A few liches got summoned but that's it. If the game draged out it would be relevant since we had EBDW and caelum could afford hidden cast every turn.

I don't know how 3 way gangbang would have worked out unless you could get team vanheim on your side somehow.
>>
Raven feast should be made a nature death crosspath (A4 is few and far between, air and death already have insanely good synergy with winds of death) and buffed a bit. I cast black death (15 gems) on a province with 10k pop (5k corpses) and raven feast (4 gems) and I got a whole nine death gems back.

It sounds like it could somewhat compete with late game blood and a step towards dethroning blood as stupidly powerful and constant winner by default lategame.
>>
>>140349656
>that left me with Arco or Bandar.
>Bandar was clearly better a better option
I remember that discussion. I still think you're underestimating Arco, but Bandar seemed to work out for you.

I'm surprised you took a bless with those nations. What bless did you take, and what did Caelum and Vanarus use it for?
>>
>>140326927
Who the fuck deploys a high number of troops without mage support, though?

But yeah, I see your point that with the right gear you can could trapeze one of them on an unprepared army.
>>
>>140350563
>I still think you're underestimating Arco
Arco has better mages and better research but within context of
>what can a nation bring to the team
Bandar was better.
If we didn't have vanarus with his billion crosspaths arco would be a lot more appealing. But in that nation setup deeper nature, earth and possibility of late game blood was more important.

>I'm surprised you took a bless with those nations. What bless did you take, and what did Caelum and Vanarus use it for?
We went with generic N9.
N9 vanarus gets alright elven thugs. Vanarus sacreds are also fantastic for expansion with N9 (better than chuds in my experience as you can make expansion parties faster) but he chose not to use it.
N9 caelum gets very good blocking infantry, but because Caelum was in our backrow he never needed those for anything. He used quite a lot of shrouded golems though, and those were perfect for our situation. Near the end he got into favarishi production

I think a bless was a bit wasted but it worked well enough, we've had near perfect scales for Caelum and Vanarus. It's hard to improve those.
>>
>>140350902
What I mean is that with the right gear you can effectively negate their mage support's ability to kill it, leaving it practically invulnerable.

Against one of the typical armies EA Caelum fields, if you stack up on lightning resistance for thunderstrikes (25 should be sufficient, and that's one chest item) and maybe a bit of cold resistance for frozen heart (one misc slot), they have effectively 0 mage support because none of their mages can hurt you.
>>
>>140351476
Yes, I said I see your point in the second part of my post.
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>>140351615
Right, your first line made me think you were talking about dropping them onto enemy reinforcements which don't have mages with them (which is also great to do, but not what I was talking about)
>>
>>140350461
>It sounds like it could somewhat compete with late game blood
It actually doesn't compete with late game blood but works well with it.
I use raven's feast heavily while bloodhunting as it allows to convert natural corpse generation into death gems, often with a profit. (you only need a 100 corpses to make more death gems than you are using air while casting)

>I cast black death (15 gems) on a province with 10k pop (5k corpses) and raven feast (4 gems) and I got a whole nine death gems back.
Well, you really shouldn't be using black death on your own 10k pop provinces. Consider for a second that you can drop it on enemy capital and then cast raven's feast and your D gems back while crippling enemy's income.
>>
I noticed Ohlmann has released a new version of UWEx.

The changes to EA Oceania seem interesting.
>>
>>140349656

I first picked Vanarus then Caelum not the other way, I consider Vanarus to be way stronger due to great troops, diversity and blood access. It also has great pretenders to pick from.

We didn't use cedar pillars for anything other than globals and one skeleton horsemen cast, I had to move away my disciple so couldnt get any liches. I would if the game went on tho.

>>140350563

Arco has no summons, has plain shit troops and nearly no late game potential. Blog has lankan blood summons, better troops, kailasan summons that are decent and cheaper S1 sacred mage to do what it does best.

>>140349049

Yes, that was sad.
>>
Anyway my short summary of the game incoming:

Teams:

1. team uw - rlyeh, atlantis, pelagia., S9 bless from void lurker.

Did fuckall the whole game but be annoying, Rlyeh wasted untold thousands of gold using 1-1.5k gold raid parties of illithids and lobos that got obliterated every time they met some resistance - I seriously doubt he made any gold gain from that even including gems secured. Never fielded a competent army relying on cascade spam, Pelagia could as well not be in the game (couldnt even secure the uw), Atlantis fielded two armies that got destroyed and then one summon army way to late. For all their resources they didnt amount to anything despite having a solid foothold on land for some time.

S9 bless was a joke and not even sure if void lurker cast anything at all.

2. team elf - nazca, eriu, mictlan, F9 bless.

Bless was too weak for mictlan, didnt really work for eriu and made supayas easily countered with fire resistance. Eriu put up a fight, Mictlan only gave ground whole game, Nazca ate TC then sat on its ass doing nothing. Their combat disciples did most of the real fighting beating Vanarus stacks of chuds.

3. team ded - Marignon, TC, C'tis, W9 bless.

Despite having solid cavalry bless got beaten by a rush of elven and fish, granted they started staling instantly once attacked. I ate C'tis and he didnt put up any fight at all. Typical Cirno team.

4. team dead plants - Asphodel, Vanheim, Shinuyama, W9 bless.

Really liked this team composition and thought they could really put their mark on the game but they got into an early war with team Pythium and never did anything.

5. team jewish angels - Pythium, Ashdod, Abysia, N9E4 bless.

Decent picks, scales team, got rushed by Van and somehow Pythium miraculously survived to the end. Abysia and Ashdod coudlnt handle Asphodel gorgon but would ultimately beat team dead plants I think.
>>
>>140354204
N-not miraculous oniichan, i'm good ;_;
>>
6. Team bird-monkey-russian - Vanarus, Caelum, Bandar Log, N9 bless.

I drafted a solid cold start and finished with subpar blog pick, that didnt really fit the heat scales. But blog has good expansion and good summons so it was worth the risk and frankly after so many picks nothing good was left.

N9 bless worked very well for monkeys and all of our thugs. It was also very cheap on a tree plus opened us interesting globals.

Caelum had excellent expansion, Vanarus failed a bit due to terrain and slow movement, blog did fine.

We found steel ovens in Caelum cap ring which opened 1 gem water bracelets, shambler skins, frost brands, 5 gem water bottles, 2 gem quills and lanterns. Also 24S golems but I needed fravashi to claim thrones anyway.

After expansion phase team fish and elves ganked on Mari/TC. I offered Mari/TC a long term NAP but they only accepted a 3 turn one - if they accepted a long term one we would have attacked Mictlan and Eriu. But since Eriu accepted 1 year nap and TC didnt want more than 3 turns our prey was set. We swooped i and grabbed some Mari land, I ate whole of C'tis myself. TC and Mari started staling, we subbed out Mari player and Mari somehow made it until the end with one non cap fort.

Once team ded was dead came the gang on us by fish and elves. It wasn't surprising but they definitely weren't prepared with their magic. Birds and Vanarus have a really solid t strike timing, blog has a really solid cascade timing and they had nothing so the attack wasnt very successful. Mictlan started losing ground and forts right away, so did Eriu.

It was, however, extremely hard to raid uw. My ice crafters with bottles oftten got beaten by pd alone, which prompted me to get cons7 after evo7 alt 7 for the golems. Golems ravaged squids who, until the end of the game, were helpess against lifeless-mindless golem combo. Squids lost thousands and thousands of gold in armies to golem thugs not even killing one.
>>
>>140355212

I only suffered a minor setback fighting Atlantis, where I underestimated their troops, but in the end only lost one fort and beat that army later on regaining everything. We were thus making gains on all fronts.

At this point I decided to have a look at the throne situation. I focused my resources on securing the thrones with armies and thugs, losing three golems and a fravashi on the way there. I had to get alt8 and cast wizard towers because most of them werent fortified, until the end I spent 200E on forts but it was well worth it. I hated how diverting resources to thrones meant that I started giving up ground but that was a necessary sacrifice in order to wrap the game up without needless delays.

For some reason Pelagia didnt fortify his 3 point UW throne so it made it easy to win this way. I am baffled why he didnt fortify it as he had a lot of forts everywhere just not on the most vital province.

And thats mostly it, didnt get to fight Nazcan armies or Atlantean superstack because they came to fight way too late. We had three ench bonus sites - 20 20 and 30% - but didnt get much use of them at all.

We had Mother Oak, Earth Blood Deep Well, Gift of Health and Stellar Focus, All but Oak were cast with minimal overcast yet team uw, despite having a S9 pretender, didn't even bother dispelling them.
>>
>>140355535
Typical Malakal player bullying newbie players
>>
>>140353586
As bad as Arco's troops may be, Bandar Log's are worse. I just ran equal goldcost of Hoplites against Royal Swordsmen and N9 White ones. In both cases, monkey troops lose.

Mage support is arguable either way. Arco doesn't get mage summons and doesn't have cheap S1, but on the other hand their massable mages can use four different paths in battle compared to monkeys' astral only.

I'd agree Bandar Log is the better lategame pick, but they can struggle early and your team was hardly lacking in lategame with birds and chuds.
>>
>>140357779

Royal swordsmen? Try tiger riders and white ones. Blog only fielded sacreds and markata. Try markata too, theyre great chaff.
>>
>>140358971
Tiger Riders are not a particularly fair comparison, since they serve a widely different role to hoplites and are cap-only, but alright. All tests with N9.

Tiger riders win against hoplites on their own, no need for makarta.

I tried white ones against hoplites, they lost. I didn't use a markata screen, though.

So far the only thing which seems to consistently beat Arco's troops in melee is the Tiger Riders.
>>
>>
>>140361664

Tiger riders are blog sacreds, you can use them against Arco sacreds if you want... oh wait right.
>>
>>140356121
That southern start helped you more than anything. Took literally around 5 to 7 turns depending just to send an army down to you.
>>
So I've wanted to get into this for awhile but the learning curve has put me off.

How long approximately would it take for me to be able to play the game casually?
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>I play Vanheim
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>>140365602

As always a lot depends on the neighbors you get, how they expand and how they treat you.

I had a tier 3 throne on the border port but there was a direct access via caves for both Shinuyama and C'tis so I can't say I was cut off.
>>
>>140365758
Not that long. If it's just the AI, you just have to find a good spell combo that works and then you can steamroll them.
>>
>>140365758
I'm not sure what you mean exactly by "casually", but shouldn't take you more than several months. Note that Steam usually has lower skill across the board.

If you mean in SP, then it doesn't matter, the AI is braindead, and unless you are too you'll be fine.
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>>140365934
>he lost to Vanheim
>>
>>140364748
Tiger Riders are expensive and squishy, but have really good stats for melee combat.

That makes them vulnerable to things like archers and mages, which weren't in this test. I did another test with half Arco's gold in (indie) archers (without flaming arrows, which Arco will almost certainly be deploying) and they lost.

In an actual game it isn't practical to make your entire army out of cap-only sacreds either.
>>
>>140366409

Tiger riders mixed with white ones with N9 bless wont be the primary target of evos or archers as they have way less hp density per square.
>>
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>>140327719

I was mostly referring to Mictlan, not you. Though if not for you Xibalba would be knee deep in lizards by now.
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>>140371054
Ah, Mictlan attacked you too then?

Also turns out empowering an immortal to e2a1 is only 130 gems. Should be doing more of that.
>>
>>140368915
>won't be the primary target of archers
Fire Cavalry says otherwise.

Archers don't fire by HP density anyway.

>won't be the primary target of evos
Lower hp density helps, but its not a guarantee. Mages seem to consider distance important too, and formations with holes in them (e.g. from being blasted with evocations) are targeted less.
>>
>>140371564

Yeah that's what Xibalba nailed me with. Unfortunately for you I won't be making that mistake again.
>>
>>140376407
Really? But what do you expect is inside all those forts?

I mean other than the 2000 ghosts.
>>
Due to how cheap yogi are my troops have been largely ethreal. Buffed for protection as well (early on - legions of steel, later on marble warriors/massprotection depending on what i've been fighting).
So it wouldn't really matter to me if archers suddenly materialized.

Marakata also worked out quite well for soaking up evos. They die in massive numbers but they are reasonably cheap, rescost 1-3 and can be recruited in every single forest so I had no issue supplying my frontline with something that would soak up a few rounds of thunderstrikes.
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>>140376549

I dunno, could be anything. I'm not sure I understand how Flames from the Sky works, though. You'd think with 2000 ghosts in a fort and the description saying that it hits "half the army," and Ignores Shields, that there'd be more than 100 casualties, considering the ghosts are Protection 0.

I'm starting to think that the targets either get a defense save or, for some insane reason, Flames From the Sky isn't magical and Ethereal is saving them.

God damnit. Now that I think about it the math is really close to 75% of them living through it. Fuck shillwinter, and fuck Atlantis for pussying out.
>>
>>140371638

Fire cavalry? This is where troop positioning comes in handy. Imagine cav all the way back and your archers closing in to fire on them hehe...
>>
>>140378910
So have a line of non-archers set to hold+attack, the archers walk into them and stop there, then when the cav charge forward they shoot 'em.
>>
>>140378778
The DRN must be fucking with you.

It's okay though, the arcane shields are coming up soon (and the Vafur Flames).
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TURNS
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>>140384929
Even AI knows tiddies are good, but I'm a bit disappointed it didn't say Godlike.
>>
>>140383574

I guess? I did some quick tests and the flames only seem to kill about half the spectral soldiers they hit. Which is very unexpected from damage 15 hitting dudes with 0 protection.
>>
>>140386805
Are you counting that they have shields, and as it's missiles shields can parry.
>>
How do I use/install NationGen?
Can't find any .dm file like in rest of mods
>>
>>140390973
You don't use it with Dominions like a normal mod, you launch it from the file itself and use it to generate a .dm
>>
Which race is the best to be?
>>
>>140391753
Human.
>>
>>140390973
Okay, when you download it you get a zipped folder, I'll refer to this as the primary folder.
Unzip the primary folder to somewhere, like mydocuments or so such.
Inside the primary folder there are tow main things of note, Nationgen.exe and a folder labeled Mods, which shall be called the secondary folder.

To generate nations, open up the exe. It will have a small window with three tabs.
First tab: The Nation amount box and generate nations are all that really matters here, the mod seed and name are not really that usefull.
Second tab: The only thing here of note is the 'use predefined NATION seeds' checkbox and entry area, note this overrides the Nation Amount box in tab 1.
Third Tab: Has the integer, all seeds generate the same nation in the same integer, so nations from /domg/natgen (which I think is integer 9, playing with the sliders helps) can't be used with nations from any other integer easily, you'd have to do some actual modding.

Now, when you generate a batch of nations, two things are created in the Secondary Folder, a mod file and a sprite folder, these can be directly copy+pasted into the dominions mod folder. Also, you can go into the sprite folder in gimp to look at the sprites beforehand (they're sorted into nation subfolders) or you can load the mod file in dominspector (note it sometimes misses things like death power and some sacred troops).
>>
>>140391753
White.
>>
>>140391753
It depends. In Natgen Hoburgs get disproportionately large amounts of cool stuff (whether it be mounts, weapons, anything really) for instance.
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>>140390119

Unless the mod inspector is lying, shields don't help.
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>>140391393
>>140391994
Thanks Anons
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>>140393219

But the spell description says it is.
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>>140391753
Frogs.
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>>140393626
It's sort of like bacteria, you've killed all the ones not resistant to fire, so that when they breed they all got fire resistant from their mommy and daddy ghost.
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>>140393882
"When mommy ghost and daddy ghost love each other very much, they do a special hug which due to them both being ethereal and having Mr Negateable touches is a lots less erotic and more an exercise in futility."
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>>140393626

I'm seriously baffled by this.By all accounts Flames should kill 82% of the spectral hastatus hit (or about 425 per cast), as they're taking a hit at their HP +5. But instead it's consistently killing closer to 55%.

I have to assume a defense roll is involved somehow, but I honestly can't think of anything that would yield those numbers.
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>>140395426
I guess you could say something 'unexpected' happened.
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>>140395426
Missile dodge chance? As the damage isn't AoE.
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>>140396217

Yup, you are most likely right.

"Attacker:DRN+(Sizepointsinthesquare)+2ifmagicweapon
Defender:2+DRN+(shieldparryvaluex2)–(Fatigue/20)"

I guess Flames from the Sky is not nearly as good as I thought. At least I'm casting it at a discount.

If any of you have any other bright ideas on how to dislodge 2000+ ghosts from forts, I'm all ears.
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>>140395426
Maybe it hits their limbs?
>>
>>140395426
You could test it by modding a 99 def unit and seeing if you can kill them with flames from the sky.
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