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/agdg/ - Amateur Game Developing General
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Make progress right now.

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Jams
https://itch.io/jam/agdg-boat-mecha
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
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Please redpill me on Atomic Game Engine.
Is that a good engine to like make games?

https://www.youtube.com/watch?v=xW_n1p_Dk6E
>>
this is a waste of my time and resources, I could be colonizing space by now if I never came here
>>
>>138654996
>>
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>>138655070
>those demo projects
>>
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progress:
> added 6 curses

is the description for gamblers backpack clear about what it does?

each item you're holding will be swapped for another random item, and the ammo will also be randomized between 1/maxAmmo
>>
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>>138655251
I like it.
>>
>>138655070
why not use godot?
>>
>>138655557
Sounds like the order of items just get mixed around desu
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>>138655654
very kawaii my nigga
>>
>>138655251
It's nice to see teenagers getting into the gamedev scene.
>>
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First for no progress.
>>
>>138655070
fuck atomic
use superpowers
>>
What do you guys do for the voice acting?
Record yourself, family and friends, get a remote voice actor on one of those sites, hire a studio and a professional actor?
>>
>>138655654
this is not any of US and it never will be. It's just an old as fuck repost.
>>
>>138655070
if the engine is free and open source why they are using promotion videos?
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>>138656282
Voice acting is overrated
>>
>>138656282
https://www.youtube.com/watch?v=fUesgz8StGE
>>
>>138656341
delete this
>>
>dark souls 3 released.
>pretty consistent progress being posted.

Kind of disappointed in those people if I'm being honest.
>>
>>138655832
all carried items are swapped with random replacements at the end of each stage (does not effect melee, new item ammo is random)

better?

not sure whether to specify that ammo is also random. its good to know, but i dont want descriptions to be too long
>>
>>138656341
>if the engine is free and open source why they are using promotion videos?
dumbest post I've seen in a while
>>
post your dev music
>>
>>138655654
thats it. i'm stealing this idea.
>>
>>138656572
what fucking idea?
>>
>>138656341
>if the engine is free and open source why they are using promotion videos?
Looks like there is a "pro" version. Don't know if they ask for shekels or not.
>>
>>138656572
More inspo here.
Good luck Anon.
http://polycount.com/discussion/93762/sketchbook-deelekgolo/p4
>>
>>138656282
I don't let anybody do the voice acting, anyone but me.
This is my vocal range https://youtu.be/NbQkf10LBnA?t=4m46s
letting anybody do anything else will stifle my creative freedom
>>
>>138656701
He's going to make a .gif and post it every thread
>>
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Do you know how the Yesdevs first came into being? They were Nodevs once, taken by the dark powers, tortured and mutilated. A ruined and terrible form of life. Now... perfected. My fighting Yesdevs. Whom do you serve?
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/agdg/ do you have any pets and do they sit on your lap while you code?
>>
>>138656701
the one in the gif
>>
>>138656341
it's free as in "free to alter the software", not free as in "pay no money to get it"
>>
>>138656964
yeah my little sister
>>
>>138657114
>Tfw no little brother to molest and play with his dick while programming
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>>138657092
free as for freedom, not free as in free beer
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>>138656817
>dem views
I didn't even notice Yandere Sim becoming a meme
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>>138656734
nice. ive always liked honk's stuff.
>>
>>138649787
>tfw so much good stuff I'll probably never look at
Oh well, saving stuff is progress right?
>>
>>138657275

R M S
M S
S
>>
>>138656964
Nope. I'm allergic to furry animals. And reptiles are boring. Birds are cool, but I don't want to deal with them pooping wherever they please, so they can't really be good lap animals.
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>>138657208
If you're a girl, that's really hot.
If you're a guy, kill yourself.
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>>138657682
People who wear skirts are girls!
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>>138656817
>8-12 hours responding to email
>>
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Is there a trick to doing larger pixel art like castles or is it just a matter of laying like 10 million pixels individually?
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>>138657682
I'm a two dimensional avatar actually
>>
I dont know why I made this but I just thought it was fun

http://webm.land/media/4lRL.webm
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>>138657678
Bird are cool as fuck and I think parrots can be potty trained (but I'm not sure)
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>>138657889
If you have breasts and a vagina, that's really hot.
If you have a penis, kill yourself.
>>
>>138658140
bretty good
>>
>>138658184
Parrots are dumb as fuck.

Corvid master race
https://www.youtube.com/watch?v=QqLU-o7N7Kw
>>
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>>138658224
Having a feminine dick doesn't make homosexual pedophilic incest gay! To prove it I'll make a game on this topic!

GIVE ME GAMEPLAY IDEAS AND AN ENGINE TO WORK WITH NODEVS
>>
I made a short news to talk about art and the incoming Greenlight campaign.

>The main point of this work was to find a way to differentiate the game from other voxel / cube based games, such as Minecraft or Edge. I still intend to do a major graphics overhaul with a professional artist at some point.

(1/2)
>>
>>138658018
The same way you do any piece. Layers. And in some cases, do each part individually if you want the player to move over and under things.
>>
>>138658405
I mean if you look like Bailey Jay, that's one thing but
>>
I'm trying to implement screen shaking in GM:S without using views. my idea is:
>have camera object's depth be smaller than HUD's so it wont shake
>create surface size of the screen
>use sprite_create_from_surface() to get "screenshot" of everything under HUD
>draw black rectangle size of the screen
>draw the sprite over it with randomized offsets

This should work, right? I tried to implement it, but it doesn't seem to work properly. It works when I get sprite from application surface, but that draws HUD too...
>>
>>138658727
your game looks great but i think your challenge will be explaining it to your average player who spends 10 seconds on a trailer before deciding if they're interested
>>
>>138658727 (2/2)
Pic related are screenshots from the trailer.

>On the audio part, it will be a discussion between a scientist and another guy, the same way a game like Metal Gear had people talking about technical stuff in order to explain how things work to the player.
>You will be glad to learn that I'm currently working with voice actors, so there should be no strong french accent at all in this trailer. :)

>If the game is accepted on Greenlight, I still have to see if I will make an Early Access as soon as possible, or wait a few months to release a complete game.
>In the case I'm not making an Early Access, should I keep a free public demo?

I still have to decide if I will make an Early Access. After all the game has been in free Alpha for 15 months.
>>
>>138658018
its pixel art but the guy who made this didn't lay pixels individually, he just had a hard brush that draws 50 pixels per stroke
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>>138658935
The problem with that particular method is that you didn't make your own game engine from scratch.
>>
>>138656432
Me too bro. Let's Make AGDG Great Again.
>>
>>138659031
>your game looks great but i think your challenge will be explaining it to your average player who spends 10 seconds on a trailer before deciding if they're interested
I'm starting the trailer with one million nanomachines making a giant superstructure.
I should write "ONE MILLION NANOMACHINES" on the screen to get people attention.

Here is the WIP trailer (you can activate subtitles), I'm currently casting people to make real good english voices:

https://www.youtube.com/watch?v=iDhWLDo35kA
>>
>>138658018
id knock the basic architecture/lighting in google sketchup, then go into photoshop using pattern brushes

its clearly 90% modular, what kind of autist would do this by hand? now remembering when phil fish said he did every voxel by hand, for all 4 sides of each level, instead of building a randomized/modular detail system. 5 years of dev time i guess...
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>>138658184
Well I would rather get a bird that coos than a bird that squawks. Dove or Pigeon type of bird.
>>
>>138659590
that's what you get for using outdated methods
>>
Post some actual dev music. ie this isn't a post because I care what music you like, I'm looking for some music to dev to.

Specifically, a playlist or ~1hr album. Ignorable but still interesting, not boring and repetitive.
>>
>>138656908
PROGRESSSS
>>
>>138659454
i really hate these "explain like im 5" videos.
nightmare mode: theres literally a voice explaining the game like a tutorial

its a trailer, not an infomercial. your goal is to get people hype. thats why AAA games are all set pieces and visuals now.

save the explanations for the description/features section where the people who are interested will continue reading. i know its hard as a dev because you want to explain how cool/deep your mechanics are, but it doesn't make a good trailer.

imo the purpose of a trailer is to keep things vague but get people interested. i also fucking hate when they show the whole movies plot in the trailer

/2cents
>>
>>138659454
first 30 seconds are great, but rethink the exposition dialogue later, it's making me ill

it sounds like
>hurr durr I don't know my own story
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>>138660062
https://www.youtube.com/watch?v=ZS96BuiZDag
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>>138660226
I completely disagree, so it varies per person.

I only want to see gameplay, and seeing a "trailer" that's like full CG for something that turns out to be a roguelike just pisses me the fuck off. Great, you can make a short cinematic sequence, what does that have to do with my GAMEPLAY experience?
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>>138660226
>the effects money shot, climactic battle and important character scene are all in the trailer
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>>138660512
cg trailers are shit, thats not what im saying
>>
>>138660512
nothing you complained about was something that was actually said
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/agdg/ am I the only one that thinks this is incredibly sad?

http://store.steampowered.com/app/411870/

They obviously did their best to make this, and it looks kind of neat, but it will never sell a lot of copies despite its low cost because kids aged 2-5 generally don't have Steam accounts.

So in the end they poured their hearts and souls into this cute little game, but they won't make enough money to make ends meet, and they won't be able to entertain more children with their creations because of their financial failure!

This frightens me. I don't want to end up like that!
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>>138660469
Thanks. I actually asked because currentcondition.org seems to be down. But even that's not ideal because there's such a range of stuff that comes up, I'm always interrupting my work to switch it.

This is great, thanks.
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>>138660062
http://musicforprogramming.net/
There you go, enough music to finish a game to
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>>138659454
You had me till 1:30, very charming. Everything else past this was big hits and a little miss.

The va really carried this.
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>>138658279

oh, thanks!
>>
>>138660553
> the plot twist is in the trailer
>>
>>138660226
>its a trailer, not an infomercial. your goal is to get people hype. thats why AAA games are all set pieces and visuals now.
The hype trailers work very well with genres people know. Especially Action, Shooters, etc.

A game like Factorio has a very complex gameplay and a very good trailer. But every part of the trailer is logically linked to another thing (mainly because it's a transport belt game), so they can this wonderful one shot sequence.
https://www.youtube.com/watch?v=DR01YdFtWFI

My trailer is more a Greenlight trailer than a simple trailer.
It's a trailer made to explain things, and talk about stuff which is not currently available in the game.
I think about it more like something between a trailer and a Kickstarter video, specifically made for people who will spent hours programming for fun in a game like this.
(but maybe I'm wrong)
>>
>>138658935
>>138659416
I got it kinda work, but It gets sprite from main menu and not from current screen?
>>
>>138660827
I have several steam friends who play PC games with their babies

But isn't that 'game' just mspaint?
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>>138660827
> they poured their hearts and souls into this cute little game
looks like a weeks dev time to me

dont worry they'll get sales from joke gift buys
>>
>>138660853
I just like vaporwave, it's like white noise while devving, especially INTERNET CLUB.
>>
>>138660827
there are alot of educational games on steam and some sell well
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>>138661023
Man, that game is pure autism (and not good autism like dorf fort) but that trailer is a 10/10
>>
>>138660409
>first 30 seconds are great, but rethink the exposition dialogue later, it's making me ill
>it sounds like
>>hurr durr I don't know my own story

I am making one of those games when the story is told in a strange way. You got bit of informations and you have to put them together.
It's like the actual opening video, told only with memes. Yes, it's cringe, but it's related to those people who force memes into their translations, the same way the narrator is forcing memes to make it look like he is "your buddy".

https://www.youtube.com/watch?v=g5pVsbiywlQ

I want to be like Kojima and make terrible mistakes.
>>
Are we here to make games or are we here to make games for sale.
>>
>>138656817
Just send him 15 emails of pictures of actual bugs with headlines like, "Bug Found + Solution" etc.
>>
>>138659454
That fucking voice

If it was more intelligible then I would keep it
>>
>>138660897
>You had me till 1:30, very charming. Everything else past this was big hits and a little miss.
You didn't like the parts after 1:30?
>>
i don't think there should be a cinematic trailer because this game does not have alot to show

the game is in the gameplay, so the devs made the proper choice
>>
>>138661023
greenlight trailer is same as any other. people come in to see a product out of 1000's, they have no investment and tiny attention spans. you have to grab them within first 10 seconds. the moment you go into explanations i think you lose them

sorry to being up this disaster of a game but: https://www.youtube.com/watch?v=JHgDoVgaSuo

here they show the uses of vehicles and the building, but its not boring. imo, thats what you should do. just show the nanomachines doing cool shit, with intercut SHORT bits of building just so people know "oh u build them".

they dont need a tutorial on how to play the game, at least not for the main trailer.

again this is just my opinion
>>
>>138659454
please dont launch it with that voice acting
>>
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>>138656282
>What do you guys do for the voice acting?
Cube guy here.
I actually made an audition and got 30 submissions. I will pay $75 for 45 lines of dialog ($25 + $50). I paid more than most jobs, but there are only a few lines (the pay should be worth the job) and I wanted some quality. I got a few professional who answer and I am currently happy with how things are doing.

http://voiceactingalliance.com/board/showthread.php?99795-closed-Snake-amp-Otacon-lookalike-paid
http://www.newgrounds.com/bbs/topic/1407353
http://voiceacting.proboards.com/thread/30736/closed-paid-male-metal-inspired

Pic not really related, but maybe I will recruit someone to do some voice acting for Cube Chan.
>>
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>>138659442
>>
>>138661857
There were some lulls in the explanation but it still had cool moments. I like the fact you put the gimmick right at the start with how the nano's work. Though you couldve simplified kind of.

This kind of genre sort of relies on actually seeing the puzzles and stuff be solved (Or just worked on). Which you did at parts. Examples: Space Chem, Infinifactory, etc trailers. The weird VA will atleast have people sharing/remembering the trailer for "So bad its good."
>>
Repostan
https://www.suggestionox.com/r/SBFF3k
https://www.suggestionox.com/r/SBFF3k
https://www.suggestionox.com/r/SBFF3k
https://www.suggestionox.com/r/SBFF3k
>>
>>138662418
Hey, are you french? I think I subscribed to your channel a year or so ago. I always believed in you dude.
>>
how does unity store allow those garbage memepoly asset packs
>>
>>138662418
>Pic not really related, but maybe I will recruit someone to do some voice acting for Cube Chan.
You should also get someone to draw a cute image of her to use in the game
>>
>>138662013
>the moment you go into explanations i think you lose them
There is a total of 40 000 to 50 000 players for this kind of game. And that's when the guys who make it are very famous (like the World of Goo guys with Human Resource Machine). A game like Banjo Kazooie Nuts and Bolts sold 770 000 units. Besiege, who is also about building and using physics, sold more than 1 500 000 units.
The "explosions everywhere with physics" games are very casuals, even when they can do really complex stuff (like Besiege).

I have to either focus on the very niche of people used to play programming games (and used to put tens of hours in them and wanting details), or take the risk to target a more casual public.
I will surely make shorter, more "action" trailers, but later. When there will be people who already know the informations I'm giving in the current trailer.

>>138661840
>That fucking voice
>>138662398
>please dont launch it with that voice acting
See >>138662418

>>138661467
>Man, that game is pure autism (and not good autism like dorf fort) but that trailer is a 10/10
I want people to make the bigger ingame computer ever seen in God is a Cube. Like those autists on Minecraft with redstone, but like 10 times better.
>>
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Pixel art is very much an aesthetic choice today and requires actual talented artists who draw from scratch right?

In the past did people just convert images like scenery to pixelized versions like pic related?

In the vast majority of games design is as important as the tech which means that making a decent game would probably require someone on the tech side and someone on the design side. Right?

If someone were to make games with the sole intent to improve their programming ability it's probably best just to use common art/design assets. Right?
>>
>>138664071
looks like the most early video cd quality
>>
>>138663096
What are the current ones
>>
>>138663621
i think the trailer is fine as a secondary "explain the game" video once they're already interested, but i'd make another which is more accessible for the base trailer
>>
>>138664181
>waifus
>trains
>ninjas
>spring jam
>size
>being throat fucked so hard the vomit comes out of your nose
>Make game with 3d Game Studio™ - Conitec Datensysteme®
>>
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added a homing enemy torpedo.
>>
>>138664347
>>being throat fucked so hard the vomit comes out of your nose
pls this 1
>>
>>138664450
Meme50 please
>>
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Started on some boss graphics.
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>>138655018
>0 replies
what the fuck
>>
>>138664746
Good
Stop encouraging it
>>
>>138664347
>size
Fuck that reminds me. I was making a puzzle game about getting bigger/smaller to solve puzzles. What the fuck happened to that? I can't remember but I should start again.
>>
>>138664896
It's Source. It needs to go!
>>
Can you put a loop as a condition for an if?
>>
>>138664725
Missing the 16 foot croc dong that the fuckboy anubis chokes on.
>>
>>138663621
I think you're right in sticking to a solid "niche" concept. Besides, just because someone doesn't consider themself a type who would play such a game, who's to say they wouldn't try it and find that they really enjoy it? Especially since it looks pretty pleasant to play.

I've followed your postings here from the beginning! It's great, I'm really happy for you.
>>
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>>138664725
>gif
>doesn't move
>>
>>138665087
while?
>>
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>>138664223
>i think the trailer is fine as a secondary "explain the game" video once they're already interested, but i'd make another which is more accessible for the base trailer
Knowing how I work, making complex stuff at first then simplifying it, it will surely go that way.

>>138663575
>You should also get someone to draw a cute image of her to use in the game
Yeah. I will ask Shadman or whatever. If you have someone to suggest I'm taking propositions.
I already got the guys from 8-bit Trip (Rymdreglage) for the music.
https://www.youtube.com/watch?v=4qsWFFuYZYI

>>138663318
>Hey, are you french? I think I subscribed to your channel a year or so ago.
Yeah, I'm a french dev. 12 years on the dev scene, I made DreaMaker (a translation software who got me credited in To the Moon) and mainly stuff nobody ever cared about.
>I always believed in you dude.
I always believed in you too to buy the game
>>
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>>138664725
I'm not a pro artist but it kind of looks like his leg is misplaced to me. Shittily scrawled over it to indicate what I mean
>>
>>138665290
Not exactly. I meant something like
//if every bool in the array is true
if(
for(int x = 0; x > 10; x++)
bools[x] == true;
)
{
//do thing
}

But I guess that's not possible is it?
>>
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>>138664347
>waifus
>trains
>ninjas
>spring jam
>size
>being throat fucked so hard the vomit comes out of your nose
>Make game with 3d Game Studio™ - Conitec Datensysteme®
Please don't ever make a game with ALL things quoted. Or add lolcats.
>>
>>138665349
>cute
>Shadman
>>
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>>138665184
>>
>>138665184

>gamedev
>has no game
>>
>>138665349
>chiptune for a puzzle game
what the fuck
>>
>>138665456
Yeah, fairly bow-legged right now. Will fix whenever I add some minor animation to it for Nicolas Cage.
>>
>>138665531
>But I guess that's not possible is it?
It is but written slightly differently

bool allTrue = true;
for (int x=0;x<10;x++){
if (bools[x]!=true)
{ allTrue = false; break;}
}

if (allTrue) {
//do thing
}
>>
>>138665792
Don't you ever feel ashamed? You're not only a faggot, and not only a furry, but both a faggot AND a furry. If I were you I'd kill myself.
>>
>>138665951
stop bullying devs, nodev
>>
>>138666043
He's not a dev, he's a pixel artist.
>>
>>138665951
The money I make from it all is a small condolence.
>>
>>138666158
I bet you'll use it to pay some boy whore to wear a fursuit while he fuck your ass.
>>
>>138666137
That's way more gamedev than you are, nodev.
>>
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>>138666283
A decent amount of what I make goes to making it so that I and the man-wife can work longer hours in comfort, actually.
>>
i want /pol/ to leave
>>
>wrote a single line of code today
>infinitely more productive than 90% of /agdg/

>feels bad man
>>
>>138666669
find the 7000000
>>
http://strawpoll.me/7365079
http://strawpoll.me/7365079
>>
daily reminder that if you are not a straight male then you are not a real developer
>>
>>138666538
what the fuck

>tfw no furfag bf to dev with

but seriously, why is your keyboard there and why do you have a vidya gaem on some kind of toaster-oscilloscope hybrid
>>
dont give up
>>
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>>138666946
>mfw
Just kidding, this post is actually true.
>>
Cubeman! Good to see you are still working on your insane psychedelic weirdo game.

Here's a tip for your Greenlight trailer.

First 10-30 seconds should just be visual eyecandy, activating, stimulating and intriguing. The explaining can come after that.

Don't worry about them not understanding things.

You first need to grab their attention. Then you explain the product.
>>
>>138661605
save it for the game itself, putting it in the trailer makes it look like you don't know what you're doing, and that there isn't an interesting story
>>
>>138665349
>>138665705
This. Please reconsider.
>>
>>138666538

Where are the dragon dildos?

You were hiding them just for that picture
>>
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>>138666985
I don't dev with the wife, but the programmer is a roommate. Keyboard is there to make it accessible while working on the tablet and that's just a CRT as a second monitor.
>>138667163
[winking emoticon]
>>
>>138666927
voted "yes" but I have a job to go to this evening (that I'll probably be fired from it's (my first day)) so I woke up too late to do anything other than iron my clothes and such
>>
>>138667328
I don't dislike you as a person or disagree strongly with you enough to be mad in general but I still maintain that loomis is a bad beginner resource and, if anything, should be reserved for the intermediate level artist and I feel you should hear this complaint again
>>
>Lolisimdev
>making game by himself, both code and art (admittedly shitty)
>chased out of agdg for months

>Anubisdev
>only makes gay furry pixel art
>everybody loves him

This is what's wrong with this place.
>>
>>138663096
sent. probably the longest message you're going to get so i hope you read that shit
>>
post MC - Receive fanart
>>
>>138667328

Show the dragon dildos.
>>
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>>138664725
is he going to rape my kobold?
>>
>>138667504
>nodev post
This is what is wrong with this place
>>
>>138667328
>man and wife team
>roommate who does the heavy lifting
This is just like my chastity NTR eroge!
>>
>>138667517
I read it and it's shit.
>>
>>138667504
define "everybody"
>>
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give me cool class ideas for melee fighters agdg
>>
>>138667504
>lolidev
>posts explicit rape repeatedly
>never learns from mistakes
>probably in jail by now

>anubisdev
>censors progress
>posts progress
>dislikes nodevs shitposting with his progress
>is nice
>>
>>138667483
I've been following along with Fun With a Pencil, and my art still looks like shit.
Not even Loomis could help me, guess I'll go kill myself now.
>>
Hi /agdg/, I have a question about an error I sometimes get in Gamemaker.

if instance_position(mouse_x,mouse_y,obj_thing)
{
var d; d=instance_position(mouse_x,mouse_y,obj_thing)
if d.image_index=0 {d.image_index=1}
}

The error message says that it doesn't recognize the variable image_index. Which means that d isn't equal to an instance. Which means that in the "d=" code it didn't find an instance of obj_thing at that location. BUT the thing is... why wouldn't it? It only reads that code when the if statement determines that there is an obj_thing at that position. Also, the error occurs rarely.

Is it possible that, because the position it looks at is based on the location of the mouse, there is some disconnect between the computer's cursor position and the game's code? Like could the error be caused when the cursor is moved at the exact moment between the if statement determining that there is an instance under the cursor but before it sets d equal to that instance?

I posted this question before, I forget if it was here or on /v/, but someone gave me a workaround. Still, I don't get what causes this problem.
>>
>>138667328

>physical loomis book

I don't know you, I barely lurk AGDG anymore

but I like your style
>>
>>138667747
What context? Prehistory? Early antiquity? Late antiquity? Middle Ages? Enlightenment? Industrial Revolution? Post-Apocalyptic? Scifi?
>>
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>>138667504
he was banned repeatedly for the loli and chose to just not come back, he posted on 8ch for a while until presumably either losing interest, going back to denmark, or getting arrested

>>138667815
pic related is better for beginners imo, it's more materials and force/movement/pose based

id upload it but i really gotta go to work

>tfw wageslave
;_;
>>
>>138666538
>>138667328
> a workplace reminiscent of someone who has their shit together
what are you doing here?
>>
>>138667504
one of those people is a pedophile
one isnt

do the math
>>
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>>138667747

>Dorito Humans
>>
>>138667483
I more or less agree with that. Loomis just has everything that people SHOULD be studying. Following his work just doesn't pay off quickly so I can understand why it's fallen out of favor.
>>
I am tweaking the 3d audio on the chopper.

I dont know if this is what it really sound like but I kinda like it:

http://webm.land/w/gXaf/
>>
>>138667928
it doesnt matter
>>
>>138667696
thanks for reading senpai
>>
nothing is going right for me lately
>>
>>138667954
Really, I don't know if any of those kinds of books will help me. Loomis focuses entirely on drawing humans, but my game won't have many humans in it, plus it's all pixel art.
>>
>>138668123
Okay so you are retarded. Good to know, I almost spend mental energy on your question.
>>
daily reminder that being good at art is a talent and not a skill and reading books about how to draw will not make you good at art
>>
>>138668154
Congratulations!
https://www.youtube.com/watch?v=g_wEs9x7G3w

If things are going well for anyone else, do NOT watch this, you have been warned.
>>
>>138668242
>just want some cool ideas
>doesnt matter the context, pick your favorite
>>youre retarded
ok anon, thanks. ill never ask this thread again for anything
>>
>>138667987
Feedback is important for gamedev stuff and people are often more blunt and direct when they're anonymous.
>>
>>138668256
>reading books about how to draw will not make you good at art
Not without practice, you won't.
Nobody gets good at anything without actually doing it a bunch.
>>
Laying the groundwork for a sorta-RTS game "inspired" by Evangelion. You'd play the role of Gendo/Misato, directing the robots, getting the kid to get in the robot, directing the conventional weapons, damage control and so on, through some sort of faux-retro computer interface. Probably gonna heavily simplify the actual fighting, so you move your units into hexes/squares overlaying a large map, and issue more general orders, as opposed to the regular RTS formula. The regular RTS micromanaging never really made me feel like an actual commander too much, and there will be a lot more stuff occupying your attention anyway.
>>
>>138668193
do you want me to complete this
i fucked up some terms, its mishmashed terms other programs and such but its all the same, i also have krita part
>>
>>138665705
>chiptune for a puzzle game
>what the fuck
>>138667162
>This. Please reconsider.
You hire people for the work they will do, not the work they had done. They know a lot about limited instruments and how to put several subtracks together. They actually are the only guys who are both composers and stop motion creators with thousands of little pieces (like nanomachines, but with lego).

Actual music is this one, it's not chiptune:
https://www.youtube.com/watch?v=ru2I4ww5UJA

Pic related is part of the brief I sent them. I'm very satisfied by the work they done, due to the fact the music is very complicated (a 8 minutes track with 7 different parts).

>>138665562
>cute
>Shadman
To be honest, I was more thinking using a Shadman piece as a promotional art. I didn't look at the usual places (deviantart and so) to find a nice artist for now.
>>
>>138667747
gardener. uses gardening tools, gets paid minimum wage, fucks kids

dindu. screams WHURRRLLSTAAHHHH to buff nearby allies, high chance to steal on knockout

jackie chan.
>>
>>138668256
>reading books about how to draw will not make you good at art

Just like how reading books that teach you how to play instruments, programme, and learn different languages never worked.
>>
>>138668278
what is this
>>
>>138668394
>>138668519
art doesn't work like that
>>
>>138668379
you sound pretty serious. lighten up n shitpost a little
>>
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>>138667546
>post MC - Receive fanart
Please make fanart for Cube Chan.
>>
>>138668687
godamn right i will
>>
>>138668530
A consumable
>>
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>>138668687
>>
>>138668574
Yes it does.
>>
>>138668574
>artist
>make art
>get progressively better at making art by making art
want to know how i know you're full of shit
>>
>>138668574
>art doesn't work like that
Hipster art school fag detected.
You either think your skill is inherently gifted to you by the heavens, or you had under achieving parents.
>>
>>138668398
You didn't just come from /tg/, did you?
http://suptg.thisisnotatrueending.com/archive.html?tags=Nerv%20Bridge%20Simulator
>>
>>138668469
that's better
>>
>>138668459
What is it? Some pixel art tutorial?
>>
>>138667504
>everybody
>>
>>138668936
its kind of overview to how things work in digital drawing, in context of game art
>>
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>>138668469
this is good man
some of the BOOMPs sound out of sync with the rest around 3:00 but other than that i dig it
>>
>>138668820
>>138668836
>>138668853
Not him, but at my community college, there's a glass case filled with drawings done by art students. There's a sign on the case that says "These drawings were all made by students who believed they would never be able to draw. As you can see, they improved their skills, and you can to."
the drawings are all so fucking horrible holy shit i am not even joking
>>
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>>138668815
My six sides are on orbit. -_-
>>
>>138669281

perspective or isometric orbit?
>>
>>138669096
I guess it couldn't hurt. Is that Photoshop? I use CS2 cause its free, there aren't a whole lot of pixel art tutorials that use Photoshop.
>>
>>138668887
No, but now Im going there. Skimmed one of the threads, and that guy's character portraits would actually work really well. Gotta see if he'd be cool with me using possibly misusing if this turns out horrible his stuff.
>>
>>138668972
YEEAH
>rock your body
>>
>>138668398
>getting the kid to get in the robot

you could make an entire game about this alone
>>
>>138669251
you gotta be born with it xD
>>
>>138669374
whatdoesthatevenmean.jpg.getContext().avi
>>
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I need an easy enemy for a grassy hilltop area in a pseudo-"normal" but absurd modern setting.
Already got squirrels, planning on adding snails.

What do
>>
>>138669654
hobo
>>
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>spend three months planning my roguelike farm simulator down to cow genetics and everything
>some random faggotry minister releases that ripoff harvest moon game and now my project is obsolete
>>
>>138669412
in krita i find it easy to save/load brushes that i specifically made for pixel art
you can also make custom workspace for pixelart and it also saves your color palette
>>
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>>138669374
>perspective or isometric orbit?
I made a schema. Hope it's clear.
>>
>>138669817
>planning
nothing lost
>>
>>138669817
Doesn't sound like a roguelike
>>
>>138669817
good thing you didn't do anything past daydreaming
>>
>>138664071
Not necessarily.

In my case, I have someone who handles the art for my game and I handle most of the programming and design. Of course they give input and ideas, but the main features were thought of by me.

And the other advantage to being the programmer and designer is that you can make sure you program it to be exactly how you wanted it.
>>
>>138669817
Should've spend those months deving instead of ideaguying
>>
>>138669618
i legitimately believe art is something you're born with. /agdg/ always thinks i'm shitposting when i say that, and honestly i can understand why, but i've been drawing pictures for years and i still can't draw anything that doesn't look like shit, so i don't believe it's something i can improve on
>>
>>138668820
>>138668836
>>138668853
>>138669618
nope. in elementary people always used to ask if i went to art school when they saw my art. you can keep deluding yourself into thinking talent isn't a thing but it is. just like IQ is a thing
>>
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>>138670000
that get
>>
>>138670258
post something u did i swear on my head i won't bash it
>>
>>138670000
nice quads
>>
tfw I could draw hot anime girls with almost no training
>>
>>138670268
>in elementary people always used to ask if i went to art school when they saw my art.
So last year?
>>
>>138670258
get over your learning disability if you can rather than spread bullshit
>>
>>138670397
the year i fukt ur mum
>>
>>138669251
>community college

Found the problem.

Art academy or broke. Accept nothing else.
>>
>>138670447
This comeback just confirmed my hypothesis.
>>
>>138669817
I know that feel. I even had the plot planned for mine
>>
>>138670426
>learning disability
No joke, I'm literally autistic.
>>
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>>138668116

Also lens flare on chopper? It probably would be pretty glaring in real life.
>>
>>138670626
>makes an immature statement
>gets mad when replied with an equally immature statement
wew
>>
>>138670689
well there you go
ain't got nothing to do with art, just you
>>
>>138670626
the cum on your mums back confirms mine
>>
>>138670751
Anon if you think that your elementary school-level art means you have talent, you must be retarded.
>>
>>138670689
eeeh
isn't autism supposed to give you like super powers for repetitive tasks like drawing?
>>
>>138670895
your reading comprehension is elementary school-level
>>
>>138670875
>not cumming inside
What a beta
>>
>>138670725
game looks pro

is it straight up racing or is there a gimmick?

my idea: island resort GTA
>>
>>138670769
But it proves that my inability to make art was decided at birth.

>>138670897
It's different for every person. I'm pretty good with programming. Look up a guy named Stephen Wiltshire.
>>
>>138670996
You're wrong!
When I was in kindergarten I could read up to G when my classmates only got to D! That objectively proves that I have better reading comprehension than you!
>>
>>138670725
nah
unfortunately games can't do glare well because lightning sources aren't that advanced yet
>>
>>138671276
nice shitpost but seriously, what part of "they thought i went to art school" don't you get. normal kids can barely draw stick figures properly while i was able to draw realistic portraits with minimal effort
>>
>>138671092

At the moment the idea was just jetski racing with aesthetic influences from n64 and early 3d arcade games while remaining a semi realistic and detailed look.

>my idea: island resort GTA

Yes I was also thinking about an island resort game, but I am not too sure if a big detailed island, that can be viewed from all angles and distances, is realisable in Unity the way I would want to, both in scope and technical limitations (Maybe if I can make my own terrain and water shaders that are optimized for good detail depending on distance and performance, but I dont know much about shader scripting)
>>
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>>138671498
Besides the obviois bait, I'll still reply.

You sound like an obnoxious tumblrite. People most likely pitied you and told you "Yeah anon, thats so great!" Because they didnt want you to sperg out and kill yourself or have an autistic fit.

>GUISE, CHILDREN TOLD ME I DRAW WELL THAT MAKES IT TRUE!

Post your garbage "art" so we can all put you in youre place.

Oh, you won't? Yeah, figured as much lmao

anyways, reminder that talent is a pursued interest.
>>
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I'm not even sourcefam or that other source shitposter, but I don't understand why Source isn't a valid engine in /agdg/? Some of this stuff is still ahead of its time, like procedural movement for enemies both bipedal and higher? The AI is still incredibly sophisticated compared to most of what we see in AAA games. The physics may have stagnated since then sure, how many other AAA games actually use physics as a gameplay mechanic as complicated as Source games? How is it worse than Unreal or Unity?

Some of this stuff is still relevent in the current gen. Still looks impressive as hell after all these years:
https://www.youtube.com/watch?v=4ddJ1OKV63Q
>>
>>138672218
Have you ever used hammer editor?
Thread replies: 255
Thread images: 168

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