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/ptg/ - Pokken General
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Best Support also Daed Gaem edition

>VS Code: vgptg

>FAQ
http://pastebin.com/wg88nq9D

>How do I play online? What is a VS code?
After completing the initial menu tutorial and picking a partner pokemon, pick Online Battle from the main menu / world map.
VS codes are basically passwords. Set the preferences to Anyone > Use Vs Code > vgptg

>I have the game and Eeveelutions are my favorites!
Eevees are the best.

>What are some resources I can check out?
http://www.serebii.net/pokken/
https://www.youtube.com/results?search_query=pokken+tournament+tutorial
http://kuroganehammer.com/Pokken
http://pokkenarena.boards.net/
>>
previous thread: >>138326201
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>>138423216
>Removed "Gardevoir is my favorite!" from OP

Disgusting.
>>
>>138423393
yeah gardevoir is disgusting i agree
>>
please play pokken guys
>>
>>138424454
but i am
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>>138423216
>I have the game and Eeveelutions are my favorites!
>Eevees are the best.

If they're the best why are they only reduced to the role of assist then?
>>
>>138425367
because it's hard making quadrupeds work in a game like this

the only reason they managed suicune is the ribbons, half of suicune's melee moves use them
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>>138424454
After finals
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>>138425704
excuse us?
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>>138426193
size is another issue, both of those are half the size of suicune

even if they made it work the moveset would be very similar, it's not like there are a lot of fighting styles for quadrupeds, it's mostly tackles, kicks, headbutts
>>
>/ptg/ is doing worse than /ink/ that's pretty much already a dead game
>>
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>>138427614
>size

excuse me?
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>>138427614
Unless the Pokemon was Joltik, size is pretty much a non-issue.
>>
>>138429414
>>138429610
i didn't mean it was an issue, i meant it would just be mini suicune in terms of moveset

kinda like how hitmonlee would be too similar to blaziken (minus the size part)
>>
>>
why is sceptile so uncommon

he's not even bad, his damage is a bit low and his combos are a bit awkward but his speed and traps make up for it
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>>138433785
You can't revive the dead, anon, only the fainted.
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>>138434503
because he's technically difficult and requires knowledge of opponent's options more than other characters.

Basically people need to git gud to use him, and most are too lazy to do so
>>
>>138434503
The less you have to play RPS the better. This is why zoners are starting to look a little stronger now. Sceptile is about about using awkward gimmicks to trip the opponent up during RPS and to play RPS as many times as possible. If the opponent guesses right it's pretty much terrible for Sceptile.
>>
>>138435414
exact opposite. Sceptile is strong because he has tools to limit his opponents options and therefore reduce RPS situations.
>>
>>138435414
but charged X can break counters so it essentially ignores RPS

he can even be a pseudo-zoner with bullet seed, leech seed, aerial Y, and giga drain. plus, giga drain makes it super easy to punish CADC
>>
SOMEONE GET ON THE CODE
>>
>buy a sleepy umbreon plush at the pokemon center vending machine
>get 2
>>
>>138435812
>>138435956
He asked why Sceptile was uncommon, not how Sceptile is potentially the best Top Tier S1-Rank character easy peazy by using theory-crafting 101 thinking.
>>
>>138437007
i'm the second post and the one who asked why he was uncommon

i'm furthering my argument that he shouldn't be uncommon based on said supporting factors which suggest he's not bad
>>
>>138437007
>I cant read and I want to annouce that to everyone in the thread

the one we are replying to decribes how Sceptile is shit so nobody picks him
>>
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>activate Togekiss
>never get hit again
>>
>>138437293
>he shouldn't be uncommon
Why he shouldn't be uncommon is merely theorycrafting. But you are correct that someone needs to get good with him. Until that happens, he'll still be uncommon.

>>138437331
(You)
>>
>>138437913
>not Carchomp
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>>138438005
>unknown sceptile destroys EVO
>everybody switches to him
i don't know if i want this
>>
>>138438963
I ain't got time for some literal landwhale, I got places to be son!
>>
>>138439581
>sharks are whales
this fucking guy
next thing you know you'll be telling me that owls are birds
>>
>>138438965
that would mean free rank points online, please let that happen
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Togekiss will speed us up all the way to page 1
>>
ded general
ded game
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I don't even get angry when I lose. It's when I get wholly stomped on to the highest degree and they move on to stomp another chump that gets me pissed. All I want is for someone with like an 80% win rate to fuck my face repeatedly for 20 matches.
>>
>>138448381
i'm the only person i've met with a winrate over 80% who also has more than 100 games played

and that's only in friendlies, i'm in the sixties for ranked
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>>138449168
I've found two yesterday on friendlies, both with over 500 games.

I won against the Pikachu, but I got ass stomped by a kind Mewtwo for way too long. So long that we started being able to perfect one another after a while.
>>
>>138449731
what character do you play? i don't often quit against people unless they're pretty bad or they play shit like chandelure
>>
>>138450083
Suicune. Waterfall didn't mean shit to Mewtwo since it seemed all of his combos shot that fucker halfway across the screen through the mid-zone.
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>>138450228
yeah i didn't get much respect when i played suicune, probably because he's a zoner. i think he's the least dickish of the bunch since none of his crap breaks counters
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>>138448381
I only get angry at losing when the match is horribly laggy and impossible to play normally.
>>
Which character is gengar closest to in Street Fighter terms
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>>138454854
akuma
>>
man, sceptile has some weird combos. here's an optimal one i found from fully charged counter

full counter, X, tap A then hold forward and aerial Y, X, tap A then hold forward and diagonally-upward-angled aerial Y, 8A

the diagonally-upward-angled part is important, otherwise the 8A won't land

it seems to work against every character, does 145 damage. best combo i've seen from it before this was 131
>>
>>138456887
sceptile's well known "BnB" combo:
YY->X->A->3Y->X->A->3Y->X->6A for 150 damage

alternate version for setups:
YY->X->A->3Y->X->A->3Y->2X for 140. This knocks opponent down, so you get to oki and charged X is really good on Sceptile. Together it's 230 damage
>>
>>138448381
source on the image?
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>>138456887
This is a mess to read

>>138457212
This is beautiful
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>>138457212
i don't understand the YY->X part, that's not a combo

also, X->A->6Y->X->6A does 192 damage (202 charged)

you can also change the air-6Y into 2Y, it requires tighter timing but it's the only way it works with charged X since they crumple. doesn't seem to work if you're too far at the start though.

also, doing 3Y seems to make the combos do less damage, leaf blade does more damage at the edge so it's better to push them back more
>>
>>138458043
it could be just Y->X but I never cared and just mashed Y all the time.

If you think 3Y isn't logical here you can go try out this combo then come back and tell me what's better
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>>138457997
will try to put in his format, then

charged XA->X->A->6Y->X->9Y->8A

is there a way to indicate a move is charged using this notation, or do you just type "charged"
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>>138458258
[XA] would work.
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>>138458253
no combination of Y into X is a true combo, unless you're talking about aerial Y

with 3Y my combo only does 177 damage since they're not far back enough to get hit by the edge of leaf blade, with 6Y they're far enough and so it does 192

speaking of not working, i don't think it's possible to do two rotations of X->A->Y unless they're up against the wall

on the bright side i just learned a wall combo that may or may not be optimal: X->A->6Y->X->A->6Y->X
it does 212 (222 charged) damage due to wall bounce. 3Y and 2Y also work
>>
so uh
is anyone else having trouble connecting
>>
>>138423216
>best support
I'd argue that Espeon is one of the worst supports in the game.
>>
>>138454854
I dunno, Twelve?

Anyone on the code, or are we finally dead for sure?
>>
>>138459721
espeon is great, if you manage to use it twice a round you're going to get 100 to 200 HP back

removing debuffs is also really good, and while it makes you vulnerable the lag is quite low
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>>138459895
will hop on right now
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>>138459219
forget about, its straight Y->Y then the rest

try 3Y with this combo again then tell me it's wrong
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>>138460369
so YY->A->3Y->X->A->3Y->X->6A

tried it, the second X doesn't connect

on one occasion it managed to connect for unknown reasons but immediately caused a phase shift and only did 182 damage

i'm not sure what you're getting at here
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>>138461036
okay, just tried it on a very large character, this time it did 150 damage so i guess that's what you're talking about

still not sure why you'd use it when mine does a lot more, there's no real reason to unless it's off of an air-X (since you can't do air-X into X)
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>>138461036
it did 182 because you didn't set your opponent's reaction to block

>tried it, the second X doesn't connect

git gud at the combo is the only advice I can give. This is the well-known sceptile "BnB" combo. It's not exactly BnB because it's not braindeadly easy as other character's combos. As I said before, Sceptile is technically hard as a character.
>>
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>thread is super dead with only 15 unique IPs
>code is dead too, with no one at all
This game is finished.
>>
>>138461467
>literally no reason to use a combo starts Y instead of a combo starts with charged XA
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gg Jovi

Things with piercing are rood

>>138461753
You can't know if the code is dead or not if there's an even number of people on it.
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>>138461753
I am on the code didn't see you. Are you still there?
>>
>>138461915
ggs
>>
>>138461653
it's not much of a BnB if it only works on large characters

it does seem to be the strongest string off of Y if you're fighting big characters, i'll give you that

but i think a combo that does 192 damage against all characters is much more fair to call BnB

>>138461782
yes, because a charged counter is a thing you use in fights

there's actually no reason to use Y->Y as a combo starter, not only are its combos weaker but you can't dash out of it until the second hit happens. in fact the only reason to use it in a combo ever is if you just landed an air-X
>>
GGs Damien
>>
>>138462119
It works on small characters too. Try pikachu. It only does not work on medium height characters like Braixen or Lucario. With these two you need to use the alternate version which is to knock them down, and the alternate version is always the recommended option for Sceptile.

>literally no reason to use Y in a battle at all

I don't even think we are able to communicate anymore, you are off on your own.
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>>138462795
please give me a situation where a raw, blind Y is better than X

with X you can cancel into a dash out before the attack starts or after it hits their shield / counter

X also leads to much stronger combos, believe it or not 192 is much better than a situational 150

if speed is a problem then you'll want to go for 2Y or 2X, they don't start any combos but are much faster than Y
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>>138463139
>if speed is a problem then you'll want to go for 2Y or 2X that start any combos
>>
anyone want to help me practice not mashing on sceptile
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>>138463496
okay, i'll interpret that as "speed is the only reason"

as I was saying, 2Y and 2X are vastly superior if you need a fast attack. 2Y is faster and has longer range. 2X is punishable but about as fast, and has much more range. both also make you duck under some attacks

they don't start any combos, yes. but if "somewhat fast attack that starts weak combos" is your only niche for Y then you're better off using X since it has longer range and is generally safer and starts better combos
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>>138464189
>doing 10 damage that puts you back at RPS is better than average damage that gives you knockdown
>>
ggs henry
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>>138464189
only 18+ are allowed to post on this board
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>>138464521
GGs Javi! Your Blaziken is scary as hell. I make one wrong guess and I've gone from 430 to 140 HP.
>>
what should i spend my skill points on or does it even matter
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>>138464690
each point gives .1% increase

All 100 in a stat is a 10% increase.
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>>138464690
Whose your character?
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>>138464847
mostly using pikachu libre now because of stone cold stunner but I guess skill point distribution depends on character

i'll play a bit more and decide
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>>138465014
max synergy
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>>138464469
i admit that he's great with knockdowns but that still doesn't excuse using Y over X. they're very close speedwise, but the latter has more range, is safer against counters, and starts stronger combos.

i'm not saying 2Y is better in every situation, i'm saying it's much safer. if they happen to start a counter as you start hitting them, Y->Y will almost certainly get you hit, but 2Y will give you plenty of time to block. it also has much less lag if you whiff, so if they jump you're also more than likely safe.
>>
>>138464690
I just stick attack on everyone because it's the default stat the choices start on.
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ggs John
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>>138467836
You thought those were good?
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>>138467915
yeah learned some things about Pikachu.
I didn't know that he had time to grab after is Special Synergy move.
I also tried a lot of time to counter your counter attack with mine but it's really risky. My best option was to dodge ut and then grab you during or after the Rocks counter.
Overall your Pikachu us pretty dangerous because you fill your synergy really fast.
>>
>>138468587
You play Weavile pretty well. You used your supports in good situations, you got me a lot of times with Rotom, and you used Togekiss for ludicrous speeds. Whenever I relied on my block too much you always grabbed me, so I had to start mixing it up more.
I had a lot of trouble approaching you in field phase as well, and I think you usually got me every time I tried to approach from the air.
>>
ggs henry
lesson of the day: never zone gengar
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>>138470740
GGs Nanaca. I feel like I regressed in skill, instead of getting better. I fucked up every attempt to astonish cancel when it mattered, too.

Gengar is actually pretty free to zoning. Just not Gardevoir's zoning.
>>
so uh
no idea what happened there majoraz
>>
>>138471341
Yeah, it seems like one our connections dropped. It was probably mine, i've been having a lot of ISP issues lately

I was having a lot of fun in the match and you were really keeping me on my toes though, i'm sad we didn't get to finish.

I wish I knew what the fuck was going on with my internet though. Youtube loads like shit, but I can download files from wherever at like 60mbps. Games are a hit and miss: I played like 10 matches with a guy in japan yesterday but with people in the US pokken lags like a bitch
>>
How do you take screenshots with the WiiU?
>>
>>138471692
home button
web broswer
imgur (or someother image uploading site)
>>
ggs shiggy i gotta run and eat now
you scared me for a minute there, I saw the b3 and thought I accidentally stepped into ranked with my day one sceptile
>>138471669
I don't know about if I was really keeping you on your toes though considering I think I was playing scep and I literally just started learning him today, you can probably tell by the dropped combos
>>
>>138472487
ggs, i feel like i haven't fought a good garchomp in weeks
>>
>>138459958
>espeon is great, if you manage to use it twice a round you're going to get 100 to 200 HP back

That's only if you don't lose field phase/get wallbounced during the switch from duel to field phase all match, yet still take a lot of damage. It can happen, but I'd much rather take a support that can do a small heal AND buff me in a useful manner (Victini/Togekiss immediately come to mind, and Cresselia for the massive synergy boost), than just a full recovery, since that health will likely disappear after even one good read (or worse, they'll hit me while the assist is activated, making it pretty much useless). Besides, if I still have recoverable health after, I could just synergy burst for the rest.
>>
>>138472592
i'll admit that cress is generally better, but cress doesn't come with umbreon

umbreon is one of the best in the game, it's like fennekin but instant and locks the enemy from critting and reduces their synergy gauge. you're completely immune to everything for the duration, and as far as i can tell there's no ending lag

reshiram is pretty good too, but he doesn't make you immune at all, you can die as he attacks or even get hit by a burst attack (a fast one like mewtwo/gengar, an invincible one like s.mewtwo, a long range one like charizard, you name it)
>>
Braixen's up stance makes such a terrible noise.
>>
>>138473169
>you can die as he attacks

Basically the only way to get hit while using it is at extreme melee in the middle of a grab, or with burst attack though.
>>
>>138473169
>ending lag
Spotted the smashfag
>>
>>138473930
i'm pretty sure i killed a reshiram user with a projectile once
>>
>>138474317
>once

the key word here.
>>
I might call my Pokken run over and trade it in. I think it's negatively effecting my health.
>>
>>138474647
How are you managing to do that?
>>
>>138474739
Well, every time I play I always wind up feeling nothing but intense regret and self-loathing. And then I get a nosebleed.
>>
>>138474951
probably from looking up Gardevoir's dress, I'm sure.
>>
>>138473169
>umbreon is one of the best in the game, it's like fennekin but instant and locks the enemy from critting and reduces their synergy gauge. you're completely immune to everything for the duration, and as far as i can tell there's no ending lag

You make a good point. I just realized that it could be very useful against characters that like to get close and personal, since unlike Fenneken, the attacking opponent won't be safe if they attempt an attack/counter/grab since Umbreon's attack doesn't take a million years to startup, making it an effective anti-oki tool. As a Weavile player, it's synergy draining and crit sealing powers also compliment my RPS-loving playstyle well. Still, I really like Togekiss's speed-ups, since that allows me to really put the pressure on my opponents, and even just walk-in/grab on reaction to a counter. I don't know what set I should go with.

>reshiram is pretty good too, but he doesn't make you immune at all, you can die as he attacks or even get hit by a burst attack (a fast one like mewtwo/gengar, an invincible one like s.mewtwo, a long range one like charizard, you name it)

That's true, but I find smart Reshirams using it more as a powerful anti-air, rather than just a keep-away assist though. Can't wait for it's nerf in the upcoming patch.
>>
>>138474951
You getting stomped on or something? Cuz that's supposed to happen.
>>
>>138474317
I'm pretty sure Reshiram's attack eats everything.
>>
>>138475280
>the attacking opponent won't be safe if they attempt an attack/counter/grab since Umbreon's attack doesn't take a million years to startup

You can interrupt Fennekin on startup?
>>
>playing some terrible connection
>it gets so bad that the Burst Attack animation doesn't even render properly and the audio de-syncs
>>
>>138475280
the best thing about umbreon is that you can use it to beat burst attacks

i'm 100% sure that if you spam the button after mewtwo or gengar use their burst attack, you get out of jail free

i haven't tested it with every burst attack, but if it works against those fast ones, it should work against the rest

>>138475854
no, he meant that fennekin's delay before attacking usually lets enemies block before the attack happens
>>
>>138475282
I'm pretty sure that I'm not supposed to be getting nosebleeds from videogames.

>>138475089
That's not my bag
>>
>>138476069
You can actually jump Gengar's burst on reaction if you're not in the middle of blocking or any other animation, dunno about Mewtwo's.
>>
>>138475854
No, I mean Fennekin's attack will still be winding up by the time your opponent's attack cools down, giving them ample time to just block the attack.

>>138476069
>i'm 100% sure that if you spam the button after mewtwo or gengar use their burst attack, you get out of jail free

Sounds awesome! I'll test it out.
>>
>>138476208
i think i tried to jump out of mewtwo's burst one time and it didn't work, but i might have been landing from a jump
>>
>>138476507
>>138476208

You have to be jumping before the superflash.
>>
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>tfw can't rank up anymore
>>
>>138476507
There's this weird lag that happens sometimes where moves come out late after you press buttons, sometimes.

Earlier today, I hit synergy burst, but it didn't come out right away and I got grabbed.
>>
>>138476796
Why are you sad about hitting the highest rank?
>>
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>>138476796
>tfw not only can't rank up, but constantly ranking down
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>It's a another Support Focused Reshiram/Cresselia episode
>>
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>finally meet another player with a high number of games and high win rate
>we have a great match with the final round bringing us both under 10% HP
>hit rematch
>your opponent has disconnected
>tfw nobody likes you
>>
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>>138477961
>it's a "reshiram-using braixen who recharges at least twice per round" episode
>>
>trying to learn a character on friendlies
>people d/c even if they win

stop
>>
>>138478240
>It's a Togekiss supported Pikachu, R. Pika, or Weavile episode
>>
>>138478486
hit me up, I'm diddling around too
>>
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>>138478538
>it's a victini-supported garchomp episode
>>
>>138478008
I feel like the people with high games and win rate on public friendlies always disconnect after one match.
>>
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>>138479016
>it's a victini-supported garchomp perfects the opponent episode
>>
>>138479081
if i run into a good player i always fight them at least twice, even if they only have a 30% win rate or something

i just wish friendlies wasn't mostly awful players with 11% winrates who don't know about the grab or counter buttons. you'd think that after nearly a month they would be gone
>>
>>138479016
>>138479194
>it's a Nanaca is a cheater episode
>>
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>>138479194
>it's a Psytrike beats your counter attack episode
>>
>>138479415
Hey now, Nanaca makes me a right salty asshole and makes me want to give up, but I wouldn't say that. I like 'em. I'm not Nanaca.
>>
>>138479339
I have no sympathy for itty little babbies with less than 80 battles, but I'll always try to rematch anyone over that since that usually indicates they're not slamming their face across a gamepad. I've seen great Sceptiles with that kind of rate, though.
>>
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>>138479425
>it's a psystrike beats everything you do episode
>>
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>>138479425
>it's a mewtwo dies while using psystrike episode
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>>138479885
>it's a counterhit Gengar mid-teleport episode
>>
>>138479849
>Run into mewtwo right after this post pops up
Guess how I lost.
>>
>>138480251
>it's a gardevoir spaming projectiles episode
>>
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>>138480372
>it's a chandelure spamming projectiles episode
>>
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>>138480454
>It's a laggy chandelure episode
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>>138480608
>It's a Synergy Pikachu chipping you to death with projectiles episode
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>>138480372
>it's a grabby chandelure episode
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>>138481003
>it's a grabby machamp episode
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>>138480997
>it's a run away from synergy bursted opponent in field phase episode
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>tfw beating a C2 Braixen for rank up to C5

Yea fuck off furbait
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>>138479849
>>138480303
Can someone convince me that Psystrike isn't overheat without any downsides?
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>>138481830
if you block it or it's out of range you can punish it pretty easily, and like most "it's an attack with super armor" attacks they still take damage thus can die during it

also, for shadow mewtwo it costs a decent amount of HP (i wanna say 50?) and mewtwo it costs around 10% of his synergy gauge
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>Pikachu Libre has a shield block infinite when in synergy

Why is this allowed
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>>138481830
it eats synergy
y-you can block it if you react to the first hit :::^^^^))))))
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>>138482072
no she doesn't
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>>138482072
Is it really an infinite if it's only during synergy?
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>>138478486
I despise that too. Even if I were to double perfect my opponent, I would at least give them one more chance to take me on before I even think of moving on, just to give them the chance to learn a bit.

>>138482067
>and mewtwo it costs around 10% of his synergy gauge
I didn't even know that before. That makes it somewhat understandable then, since M2's gauge charges very slowly compared to others.
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>>138482225
i think it actually charges at a medium rate, it's just most of his A moves (possibly all of them) cost synergy to use. not quite as much as psystrike, but still
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>>138482202
I literally was playing one 5 mins ago and Was doing the basic poke combo on me and I couldn't get out of shield. I even let go of R and he was still attacking me with my shield up until it broke to just get bursted.
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>>138480372
>>138480454
What the fuck do you think a zoner will do at far range beside trying to overwhelm you with projectiles?
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>Decent 70% Blaziken player
>First match is kind of close and fun
>Second match
>First round perfect them
>Sits on support screen for several seconds
>Connection to opponent lost

fuc
>>
>>138483153
kill themselves for hating fun
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>>138482451
Just went to training mode to confirm this. All his A attacks drain synergy, though aside from psystrike, the amount other attacks consume seems negligible at best.
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>>138483352
I'm pretty damn sure that winning at all costs is fun for them. Otherwise, they wouldn't be doing those tactics in the first place.
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>>138483620
but zoners aren't even very good, they're just annoying
>>
Code is dead huh
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>>138483809
>this ass pain
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>>138483879
I'm practicing a new mon, I can get on if you're still gonna be there
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>>138483879
sorry anon i just played for like 5 hours
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>>138483809
>they're just annoying
I'm pretty sure that falls under "winning at all costs". It sucks, but annoying your opponent into making mistakes is a legitimate tactic that people use all the time to get an edge on their opponent.

Every tactic has some counter, and while some tactics are more effective than others, they can still be beaten. With zoners, you have to play patiently with them, and advance as soon as a opening appears. Also try to find patterns in their projectile use, so that you can anticipate their next move and advance that way.
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>>138484245
i just have a personal grudge against them, i ended up dropping a main because they were hard countered by the extremely common chandelure
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>>138484454
I'm guessing Machamp?
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Why don't counterpierce attacks have color indicators?

>>138482451
>>138483396
Doesn't one of his shield variations drain synergy?
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Does Librechu actually require effort?
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>>138483995
I'm there, hbu
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>>138484620
Are you talking about his force field? That and it's follow-ups all consume synergy, with the follow-up causing a stun draining the most (still not as much as Psybeam though).
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>>138484785
No. Her and Pikachu are the most brain dead characters in the game.

>>138483995
Nvm gonna hOP on SFV
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>>138484797
I went earlier and there was nobody there
let me finish this game
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>>138484594
nope, charizard

charizard's best tool for zoners is fire punch and most of chandelure's attacks break counters

without fire punch or CADC all charizard can really do is approach from the air, so chandelure can just anti air all day
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>>138484936
Yeah. Doesn't the X follow-up drain synergy?
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>>138485082
Yes, it does.

I was mistaken in >>138484936, his A follow-up drains the least, while his Y followup (the grab) drains the most.
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>>138485036
The only attack I can think of that breaks counters is a charged laser (and I suppose his long-range grab). What other attacks pierce counters?
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>>138485558
every single one of chandelure's A attacks pierces counters
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>>138485558
Blazikens pokemoves where he sacrifices HP
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>>138485634
I just tested Chandy's moveset, and holy crap, you're right. In addition to every single A move, Chandy has a side Y in field phase that also pierces counters (It's even safe on block!).
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>>138485558
Gengar's fully charged Shadow Punch breaks counters, but you'd have to be a fucking idiot to decide to counter it instead of blocking, jumping, or walking forward a little. His fully charged X punch also breaks counters, but you beat it just by releasing counter early.
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>>138485558
most charged moves pierce counter, including fully charged counter. Braixen's aix [X] is one of the few that doesn't pierce counter
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>>138485558
>>138487967
>>138487656
>>138485650
Oops. When I asked that question, I was talking specifically about Chandelure, who has a bunch of counter-piercing attacks that don't need charging. Good points though.
>>
>>138489454
>>138472592
>>138459958
Speaking of Chandy, Him+Espeon=free overheats. Looks like I finally found a good reason to use Espeon over Cresselia (or anyone else for that matter).
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I heard somebody say once that charizard has armor, is that true? It doesn't seem like it
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>>138491020
Fire Punch, High Stance
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>>138491020
Charizard's high stance makes him invincible to grabs.
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WOW WEE I PRESS A BUTTON AND NO YOU CANT EVEN REACH ME GOOD LUCK GETTING PAST ALL THESE MASSIVE PROJECTILES JUST CADC XD SO WAIT YOU CANT BECAUSE LAG LELELELELELELE OH HEY NOW WE ARE IN FIELD PHASE AGAIN WHY DONT YOU JUST STAND STILL AND LET ME END YOUR SUFFERING
>>
>>138493069
Calm down, anon. Take slow, deep breaths.
>>
Pokken feels like a missed opportunity. It really could've been a great 3D fighter, especially if they took the Soul Calibur route, since that series already has projectiles and characters with huge hitboxes. Shame they went for RPS. I don't even know why they would settle for just RPS, either. Was it for casuals?
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>>138493443
Probably to simplify the game yes.
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>Lose to a twitch streamer and go on five game loss streak
>Rank up anyway
>Feel sick that I played the same machamp 5 times and he should've won twice and I ended up facing a D2 Braixen for my C1 rank up
Least we ended up spending half of a round doing high stance posing at each other.
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>>138495809
>Rank up anyway

Yeah, the ranking system seems kinda wonky at times.
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>>138496636
Low playerbase means that you get matched with un-equal skill levels. Feels shitty since that Braixen ended up ranking down.
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I wish I could pikachu players to death
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>>138497080
*I wish I could hate pikachu players to death.
See what hell does to a man?
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>>138497201
I was assuming that pikachu was a verb and that his skills weren't adequate enough to beat other people.
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>>138497296
"I got pikachu'd to death" perfectly describes my suffering.
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bumping this dead bread
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>>138499581
at least try to be subtle
>>
good afternoon /ptg/
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>>138504704
more like good night
>>
Hi.
>>
please play pokken guys
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>Amiibo Bonus
>Pokegold
>>
Are there any projectiles Bone Rush doesn't eat?
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>>138521193
it eats projectiles?
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>>138521371
Yes, that's why it's used as an approach.
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>>138521519
I used it as an approach but I never knew it did that. I just thought gardfags were shitty zoners and couldn't block kek.
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>everyone's throw breaking attack is a strong attack
>some of them combo or knockdown
>except Gengar
>weak attack, no knockdown, doesn't combo
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>>138522804
suicune's is pretty bad too, it does 80 damage and no knockdown or combos, only real purpose it serves is a certain wall combo
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>>138522804
>y attack only cancels the grab most of the time doesnt segway into a combo
>try an x attack
>Does the same fucking thing

Why does it do this
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>>138527761
If an attack's start up frames hit a grab, it will only cancel the grab back into neutral. If its active frames hit a grab, the attack will come out fully.
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>>138527761
Only certain attacks will definitely go through, otherwise >>138528051

Usually, that input is 8X, Gengar's is 2Y.
>>
>>138529996
anyone know this for blaziken?
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>>138531013
2Y
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>>138529996
What is it for machamp?
>>
>>138531418
8X and apparently also 6X->X

for future reference just go to their serebii page, any attack that says "effective against grab attacks" is immune to being canceled by grabs
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How do you guys get use to the inputs? They always feel so unresponsive to me. If I want to do 5Y by just pushing Y i'll maybe get 3~4hits. Mashing obviously gets me the combo, but leaves me open to crap.

How do you cope with these inputs? They feel like shit to me.
>>
>>138537184
i'm not entirely sure what you mean, but if you don't want to be left open to shit maybe you shouldn't be doing combos on a shielding opponent
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>>138537584
I think anon meant they're used to just mashing inputs to buffer the next move otherwise they don't string together properly.

Because there doesn't seem to be any punishment for inputting a button before it needs to come out (i.e. inputting the second or third Y in YYY), people tend to just mash Y in hopes of buffering it the earliest. I've tried doing YYY by just pressing it three times and sometimes it would just do Y, Y, instead of YY.

I kind broke the habit of mashing through combos by mixing up my followups. Usually the pokecombo isn't sufficient enough anyway.

tfw I can't stop CADCing by accident cause it's the same motions as a wavedash
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1.2 PATCH IS OUT
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neat, reshiram was nerfed by 30 damage
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>>138543121
Wow 30 whole damage and it still hits full screen with a small punish window.
>>
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What are some things you think needs to be adjusted to balance the game more?
>Remove invincibility from fennekin and umbreon
>Make them counters
>Reduce chip damage of fire blast
>Nerf cressellia's synergy gain
>increase start up of hyper beam or reduce damage
>Remove psystrike
>Nerf gengar's burst damage
>Buff non synergy damage
>Revamp high and low stances on various characters to make them not completely worthless
>Give machamp a little something for zoners
>Buff HP all around by 50%

Im sure theres more i havent thought of
>>
>>138461753
>30
damn
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>>138543443
the fact that it can be punished limits its use already

it can only be used effectively against a jump or something laggy like a counter, if they're too close to you you're susceptible to grabs or worse

damage was all it had going for it, without massive damage it's merely a riskier version of fennekin or umbreon with the only benefit being range
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>>138543923
Anything that's not Um or Fen can be punished. And most people use assists when the opponent is far anyway.

>damage was all it had going for it

yeah, opinions disregarded
>>
Which support is better to get rid of overheat debuffs, Cresselia or Espeon? I used to use Espeon but switched over when I never used Umbreon.

I'm thinking of switching back since I always seem to save my burst for round 3 (maybe round 2 if I'm about to lose the match), so I never have a reason to build up my burst.
>>
So this is it then. Where shall I get my sfw pokemon lewds now?
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>>138543849
all of these are shit
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>>138544281
if reshiram is used from afar the damage will be pitiful, and you're not going to be able to punish anything with it. reshiram's only practical use was a "get off me" support that does high damage, but now it barely does twice as much as fennekin

if you're talking about the attack debuff it's nothing compared to umbreon, who not only locks the enemy out of crits but also reduces their synergy gauge

if you plan to use an assist from afar you're much better off with frogadier, emolga, cubone, rotom, or fuck even lapras
>>
>>138544813
>Dirty fennekin user mad someone called out his get out of jail free card
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>>138544939
Not sure why you bothered replying with your terrible opinion.
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>>138545117
good argument
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>>138545024
ok I'll level with you, removing gengar's burst damage and nerfing psystrike are the only good suggestions you posted there. Anything else is either unneccesary or retarded.
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>>138545165
thanks
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>>138545217
psystrike is already bad enough, it's very punishable and costs a large amount of health or synergy
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So stats works online or not?
>>
>>138546065
work online
>>
some more changes have been updated on serebii

the range at which Shadow Mewtwo's burst attack activates the actual full animation has been reduced, so i guess he'll need to be closer to get the full damage similar to gardevoir

also looks like reshiram no longer brings your shield down to red
>>
>>138543849
just no

All this games needs is about a 20% damage reduction outside of synergy burst and more balanced synergy burst damage. No projectiles outside of heavy lasers should pierce counters and less recoil damage for blaziken and scary face for machamp to have more counter frames to work around projectiles.

Counter attack should be fully invul until the last active frame so moves like OH and psystrike will lose to it as the triangle states. Attacks need to beat throws on startup in field phase no matter the attack (no low crush in field mode most of the times) so you have something fucking meaty grab in field is too strong.

Support tweaks like cresselia should charge slower and the HP gain should be more on time (full HP recovery at around 30 seconds remaining).

I do agree on the stances they are for the most part bad. Like synergy charge should charge a fair bit instead of continuous. Low stance counter should be unconditional outside of pierce instead of some attack working and some not working. Seriously its a mess.
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>>138547098
i don't think i've ever seen homing attack lose to grabs in field phase, although i have seen Y and A attacks get canceled
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>>138548095
if its really meaty they will lose unless you are like a gard main since she becomes airborne during her homing attack
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>>138547062
shadow mewtwo player here, the pillar thing adjustment could be a good thing, as pushback is good overall

but why the fuck did they touch the burst attack!? wtf?
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>>138549365
you have to admit it was a little too strong, s.mewtwo players could just stand out of range and wait for somebody to react, or if they didn't react dash in for a grab

the main reason i'd say it was too strong is because s.mewtwo's burst mode is strong in general, it makes his attacks no longer drain HP and he usually gets a full bar once per round

anyways the lightning still does plenty of damage, i think it's like 100 or something around there
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>>138549910
you gotta consider that s.mewtwo is one of the only burst attacks that can be punished on block in this game where many attacks are safe on block

also S. mewtwo's burst mode is one of the shortest burst mode in all of the characters as well. Giving a punishable large range burst attack that can only be activated in a very short time period doesn't sound overpowered on a character with the lowest HP.
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>>138538215
Yeah this is exactly what I meant. I have to mash out the combos instead of inputting them or when I want to cancel out an attack I have to mash R about 2~3 times.
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This game is so dead. My friend just got matched with E5 on ranked.

He is A5.
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>>138553042
That's what happens when you release a fighting game on a dead console. The smash babbies when back to smash4
>>
>>138553042
>>138553441
I love this meme
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