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Clutter edition
Previous thread >>137242616

>Download the basic game here. Current version is Dwarf Fortress 0.42.06
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Alpha release):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Alpha release):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
first for elves
>>
I love elves
>>
>9 grand for march donations
second for crack cocaine and prostitutes for Tarn and Zach this month
>>
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>>137545237
>>137545512
Elfs that are a part of a dwarf civ act like a dwarf.
>>
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Goblins always outdoing everyone.
>>
>>137545536
How does Zach earn his keep?
>>
>>137549673
He plays Xbox with Toady.
>>
>>137549673
Cradles Toady in his arms while he sleeps, rubs his head, and cooks.

Stories/ideas to bounce off of too!
>>
>>137544472
Don't make a new thread upon the image limit. Make a new thread upon post limit.
>>
>>137550303
Suppose we could quietly let the other one drop off the board on accident.
>>
>>137549673
He apparently helps a lot with the research and planning for features. It still sounds to me like Toady (and their parents) are propping him up, but he does more than nothing anyway.
>>
>>137546091
Elves that are part of a dwarf civ are the first line of response to a megabeast.
>>
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Need more weavers.
>>
>>137546091
I don't have the dimensions in front of me right now but I assumed elves were the short kind of elf, roughly the same height as dwarves. This is mainly based on the fact that they don't sell "Large" versions of armor and clothing like humans do.
>>
>>137553389
It's in area rather then hight, elfs could still be taller then humans.
>>
>>137554449
Size: 60,000 "Short sturdy creature fond of drunken violence"
Size: 60,000 "Medium creature devoted to protection of faggotry"
Size: 70,000 "Medium creature devoted to random shit"
>>
>>137554449
it's in volume (cm^3)

they'd need to be rather thin to be taller than humans while still taking up 6/7 the space
>>
>>137555173
The implication is just that dorfs are shorter and humans are taller/bulkier than gobs and elves.
>>
>>137555173
I have had dwarfs the volume of 86,000. They can be really fat.
>>
>>137556636
Just use some pumps to clear the water away.
>>
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For some retarded reason my dwarfs refuse to go on expeditions. I have the leader and have equipped them with means of defense, but they wont leave.
sometimes I think my dwarfs are out to get me.
>>
>>137557132
Just use some magma then dig out the obsidian and refill the moat with magma, no more dead bodies in the moat!
>>
>>137558634
You should push your self to learn, everything is much easier then you think.
Most of DF is just down to memory.
>>
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Too bad you can't force people to convert by the hammer.
>>
>>137558354
Did you confirm their orders on the tactical map after assigning their supplies?
>>
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Raining blood and its getting into the waterfall. The jungle is rather thick in trees but theres a few gaps.
>>
>>137558354
>expeditions
What are these?
>>
>>137561276
Thanks, I feel like a Dummy now.
I always forget steps sometimes, even after years of playing they just seem to slip.
>>
I need a checklist, always forget something
>damn I forgot the dining room
>fucken' forgot the bridge for the trade depot
>oh shit, hours passed and I haven't put seeds on my farming plots
>>
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Really wish it would swap between normal rain and this blood.
>>
>>137565461
>middle of year 2
>realize you haven't made any army or traps, or even a retracting bridge

Every time
>>
>>137567121
>Sealing off.
I can understand doing it to the caverns but making it so it's impossiable for invaders to get in is no fun.
>>
>>137544472
>you will never achieve masterful clutter
>>
Chemistry system when?
being able to use chlorine trifluoride on elves when
>>
>>137571032
Eventually(TM)
>>
>>137574576
At least its not raining blood everywhere.
>>
>>137575934
Maybe not where you live.
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in the new world i created i have a grasshopper man civ, is a common thing to have civs of other creatures or not?
>>
>>137577498
It doesn't have its own civ but it does it in order of population of the world or that appears to be the case. animal people living near civs can end up joining them.
>>
how 2 send power through levels with vertical things
>>
>>137578441
Gear assembly at the top and one at the bottom, between them use the vertical axle.
Pretty much have to use the gear assembly often with horizontal.
Gear assembly might be required to transfer power, don't think you can use straight from from the axles.
>>
>>137577498
It's not a civ. As you can tell from the map, they inhabit human sites, implying that a group of wild grasshopper men immigrated to those sites, where they formed a major population.

They're essentially an ethnic minority in a human civ.
>>
>>137579209
This. You can start legends mode and export [p]opulation data and look through the world_sites_and_pops.txt file
>>
where is calendar nigger

been a while since the last update
>>
>>137564017
>he doesn't know
It's 2024 anon, we have armies now.

>>137565461
Hah. I almost starved yesterday also. I only realised when I noticed a lone 6 zipping around the map's only murky pond.
>>
>>137562994
Does blood rain have any function other than being metal as hell?
>>
>>137583063
It stresses your dwarves out.
>>
>>137583121
So making a moat from goblins blood isn't the best idea?
>>
>>137583226
First of all, it isn't really possible to have a blood moat, considering blood doesn't have a volume(only magma and water does). By contaminating a water source, blood can turn the water red, but that's about it. If you have a moat in a blood rain region, it will turn into a blood moat, but this isn't really anything you can control.
>>
To the anon whom asked of whale men were playable
I'm pretty sure they suffocate on land
>>
>>137583868
That's disappointing. Will blood contaminated water still stress my dwarves out?
>>
>>137584218
Only if they drink it.

Freakish weather stresses them out because it rains on them. Ordinary water spiked with blood shouldn't bother them, unless they interact with it in some way.

Basically, your dwarves WILL get stressed out, although not from the moat itself, but rather from the evil rain that contaminated the moat in the first place.
>>
>>137584059

Unless it has changed in the last 3 or 4 updates, they don't suffocate.
>>
>>137584375
Only if they're caught in it.
>>
>>137584059
But anon, they're mammals. They breathe air. I'm pretty sure this is simulated by the [AMPHIBIAN] token.

Still, I can't seem to find any playable sperm whale men. Perhaps it's because they only occur in the oceans, where no playable civs have access.
>>
>>137569931
Artifact clutter where.
>>
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>>137586943
>>
>>137585918
You get it by accumulating enough artifacts in a workshop to push it into masterwork clutter level.
>>
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>>137587534

hopefully all the waterwheels generate power
>>
>>137586943
Nice color choice.
>>
>>137585918
https://en.wikipedia.org/wiki/My_Bed
>>
>Weaponsmith gets taken by mood, goes pick up the adamantine wafers
Now, fingers crossed...

Too bad I have to leave for an exam now.
>>
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Fresh OC coming through.
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>>137590309
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>>137590635
>>
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>>137588665

hmm should be 3300 power ¯\_(ツ)_/¯
>>
pag10agn
>>
>tfw memes killed /dfg/
>>
What's some good training to put haulers through?
I could look this up, but then I wouldn't be bumping the thread.
>>
>>137596123
Use the fucking wiki
I could tell you, but I'd bump the thread either way.

Seriously though, I'm guessing anything strength and endurance. More likely though it doesn't matter at all.

An option would be to cycle through your military - make your military and haulers be the same guys and have one half be active as haulers, and the other train as military. Then, change it around once every while.

maybe even have 3 teams: training, active (patrolling/standby), inactive (hauling duty).
>>
>>137596123
>>137596316
I'm pretty sure strength is the only thing that matters for haulers.
>>
Is there a 3d mod for DF that is good for help me learning to get used to the interface?
>>
>>137549673
you don't have to donate much to earn a crayon drawing. and with $5000 - $9000 each month that's got to be a fuckton of crayon drawings he needs to make
>>
>>137596856
The best help for learning the interface is playing the game
>>
>>137597174
Yeah i know, but is there a 3d mod that could help for the beginning?
>>
>>137597297
What does 3d rendering have to do with the interface?

Your UI only exists on a 2d plane that's outside the game

Maybe you mean, "how do I start seeing a dog out of the letter d"
You don't. All you need is being able to differentiate stone from dirt, and start digging right away
>>
>>137597480
thx bro and sorry my english is not really good jejeje
>>
>>137560587
>on the fifth day Thethrus taught the dwarves how to fish, a divine pass-time possible with little more than one's own hearty beard.
>and on the sixth day she invented the carp, because lol
>>
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Hell yeah.
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>page 10
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>>137600989
Time to see how it works.
>>
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>>137604538
WHAT
>>
>>137589976
I hope you did well, anon.

>>137605547
Hah. And so the rampage of the bronze colossus is brought to an end.
>>
>>137605547
Drink it.
>>
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>>137605547
>Live Bronze colossus in mint condition
>best I can do is 20*
>>
>>137606321
Now I am out of ideas what to do with it. Original idea was to kill it, place the statue somewhere.
I guess I could do a zoo...

Or I could use it to fight HSF, but I don't think my fortress is strong enough. For now I guess I could use it to fight forgotten beasts, to save my army from bother.
>>
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>>137606889
>>
>>137600989
that is one beautiful fort
>>
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Well, I suppose this will work.
Let's see those forgotten beasts try to get me now.
>>
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>>137600989
Another adamantine artifact so soon.

Too bad it wasn't a weapon. At least it will delight the hard-working dwarves.
>>
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>>137611954
And pushed me to 10 mils.

I need a project. Maybe I should start prepping to take over the hell, or leave it as it is and visit it as an adventurer.
>>
>>137612358
Make a suicide lever that plunges the entire fortress into hell.
>>
>>137612358
you... you can take over hell?
>>
>>137612915
http://www.bay12forums.com/smf/index.php?topic=156319.0
>>
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Glory soon, I will keep you posted.
>>
>>137612915
you will discover why artifact doors are good things to have.
>>
>>137607232
I think that's the value of the cage.
>>
>>137614743
Then I'd really like to see the trade value of a bronze colossus, even if it's too heavy to sell.
>>
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>>137613486

I might have slightly over estimated my power requirements.
>>
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>>137615487
Love that fort layout, dude. I wish I could be that creative.

So, where are you planning on putting the workshops/bedrooms?
>>
https://www.youtube.com/watch?v=yLUfW-CVwPE&feature=youtu.be
Wait, that shit WASN'T an April fools joke?
>>
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>>137616129

I haven't decided where all the workshops will go, I got distracted during my design and started working on power/magma, the magma workshops will go to the south in the middle of the anvil and the anvil will act as an obsidian caster.
>>
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>>137616129
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What are the determining factors in the quality of a MantisBT bug report?

>http://www.bay12games.com/dwarves/mantisbt/view.php?id=9647
What rating would you give this one, for example?
>>
>>137617727
A+ report, would read again.
>>
>>137613190
Thanks for that link, nice to see.
>>
I just want dwarf therapist to update
>>
Holy shit these are hilarious.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=7459
>0007459: Logs from chopped tree land in water.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=5738
>0005738: Zombies do not attack Dwarf Vampires

http://www.bay12games.com/dwarves/mantisbt/view.php?id=8650
>0008650: Raw Adamantine found in the third caverna layer
>>
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http://www.bay12games.com/dwarves/mantisbt/view.php?id=7027
>0007027: When looking, you can look at floors above and below your character.
>>
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>>137621070
>things fall vertically
>mfw Newton was right all along
>>
>>137596552
agility increases basic movement speed tho

go in Dwarf Therapist and find a dude that's "very clumsy" and has an agility value of ~150 and compare it to an "agile" dwarf with something more reasonable like ~1100 (1000 is the flat, average speed if I had to guess)

the difference is staggering
>>
Wake up Urist!
>>
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>>137625770
ughh.. stop BUMPING the THRED

i want it to DIE

i thate it
>>
Here we have a bump, a thread, 37 anons in a pile of vomit, elf blood, vomit laced with water, vomit water laced with elf blood, vomit elf blood laced with water, and water elf blood laced with vomit.
>>
This colossus is a pretty good sparring partner, but the fight really isn't going anywhere. The wiki claims a whips can work, so i might go looking for one.
>>
>>137631313
Anything that chips, fractures or dents is doing damage, though it will take a while.
AFAIK the only hits which do nothing are "passes right through" or "but there is no force"
>>
>>137631668
Really? I must have given it hundreds of dents and fractures, and it certainly didn't feel like progress. Maybe thousands. What sort of numbers are we talking? Can DFHack give me some sort of clue?
>>
>>137632323
Jeez, no idea. I only recall my first interaction with a colossus, where it was massacring my melee dwarves whilst marksdwarves pelted it from a balcony.

It took forever, I remember being constantly underwhelmed by the descriptions of dents and chips and the huge number of "glances away" (Oh yeah, another zero damage hit description...).

I don't recall what type of hit it fell to, and this was 0.34 I think so.... *shrug*
>>
>HunieCam studio killed the general
My whore feelings...
>>
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>>137635660
More like your elf feelings.

Most everyone's just bitching about it, anyway.
>>
>>137635660
What happened?
>>
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>>137635660
Did it though?
That's the speed I remember when I first came here back in winter 2012
>>
>>137636054
If he's still alive, assign a small mausoleum to him, and make some comfy engravings of him having a nice time surrounded by things and people he loves. That's the least you can do.
>>
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>>137635660
What? People aren't liking something I don't like again are they? Fuckers.
>>
>>137637119
Wheres Max when you need to see rectangles?
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Fortin'
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>>137638027
Who is this Max guy? Is he popular around here?
>>
>>137639254
Pretty sure he just plays adventure and posts his tilesets whenever he does something.
>>
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>>137639254
He wishes, just some plump wannabe.
>>
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>>137639602
>>137639672
Okay, sounds like he needs to be stopped, once and for all.

What can we do?
>>
>>137639672
>>137641084
Well this could be him or one of his followers >>137609938

>>137639131
That 40.24 or the less buggy 42.06 but more unstable DFhack?
>>
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>>137641084
It's dimple, we out-meme him.

>>137641492
42.06. I had that odd graphical glitch another anon had. I suppose it's twbt.
>>
>>137641941
twbt is rather unstable and alpha 2 is also unstable.
>>
>>137642215
Aye but what ya gonna do?
No real problems desu. There are a few crash upon saves, which seem to get most of the way through before crashing, and seem to have saved without consequence.
>>
>>137641084
I recommend fire.

>>137641492
>followers
>implying
>>
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>>137641084
>>
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>What's the deal with plump helmets?
>>
>>137644901
>tfw you read it in his voice
>>
>>137644901
How playable is dwarf fortress without plump helmets? are they considered a cheat item by hardened veterans?
>>
>>137648278
Play without them and find out.
>>
How do you guys keep track of all your dwarfs' moods?
I don't want to "v -> z -> return" all 92 of them, I just wanna know if one's about to throw a fit from voluntarily following my designations for too long
>>
>>137650909
Therapist
>>
How bad are rivers for FPS?

I have only my laptop but I miss being able to make moats and such.
>>
>>137652696
Somewhere between not at all and negligible. Water doesn't hurt your fps until you start moving it around. Natural waterfalls are an exception, but even those won't hurt your fps any more than two or three extra dwarves' pathing calcs do.
>>
What is the best taffer's color scheme?
>>
>FOR MOD AUTHORS

>The Modest Mod belongs to the Dwarf Fortress community. You are free to remix, build upon, pull from, and otherwise use these raws for any purpose. Attribution is nice, but you don't even have to do that.

It's good to see some modders still remember this.

Oh, and Modest Mod is updated for 42.06 now.
>>
Dammit, where is everyone?
>>
OH SHI-
>>
>>137657740
We got bit by werechameleons.
>>
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>Hippos
>6 Giant Hippos
>Mist that turns living into the dead.
Time to catch some giant elephants and whatever else there is.
>>
>>137659307
It never had a chance, really. Killed a dog, though.
>>
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>>137660196
well... might wanna check therapist for someone with lycanthropy anyways. when it comes to a bashfest it's easy to miss a bite in the 62 page battle report, and that one werebeast can FUCK YO DAY UP SON.

Solve the problem using the "usual method"
>>
These dorf kids born with full beards.

Oh god that's so much work, a beard isn't just hair, it's like a pet.
>>
>>137660645
If anyone other than a dog and two fully armored weaponlord veterans had even seen the werechameleon I would. As it is, I'm amazed the creature lasted as long as it did. This is our 3rd werechameleon at Relicwebs, and none has touched a dwarf yet. Our military is small but seasoned and hardened, our perimeter is secure, our civvies are smart and industrious. Hell, we're 7 years in and haven't had a single death yet. Don't worry, the overseer knows his business.
>>
>>137661935
>3
>2
>1
>Oh god everyone is dead or dying, how did they even get in, where did they come from?
>Why won't they just seal the bridges dammit?
>>
>>137648278
Why would they be? What's so great about plump helmets? What's with the plump helmet meme?
>>
>>137663029
They can be grown all seasons, cooked and brewed. there's never a reason not to use plump helmets instead of something else.
>>
>Horrifying bumps come from the darkness below!
>>
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If theres anything I forget to do its forbidding other non-hunted corpses, just hate it when dwarfs charge into the caverns to grab some dead troll thats been there for years.

Somehow going to have to kill the carp in the water does anyone have good suggestions on dealing with fish?

>>137667846
Leather is rather easy when you have good hunters, too bad you can't tell them what weapon and armor to use.
>>
>>137670028
Assign uniforms then have them wear off-duty, deactivate them and enable the hunting labor.
>>
>>137671029
That doesn't work. It's an ancient bug.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1451
>>
Is it even possible to get any water more than a brook inside a mountain?
>>
>>137673941
Wait, never mind.

>can't embark in mountains
Why even live?
>>
>Could tan hides
>Fucked up installing modest mod
Seems I placed one of the wrong parts of modest mod into it, now to attempt to regen that world with the right raws.
>>
>>137653640
Oh wow, I've been avoiding maps with rivers intentionally because I thought there were fps drops.

Time to have fisherman again!
>>
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>Tower
>Elfs wiped out dwarfs
Oh how much history is changed by a few raws.

>>137675006
The real fps drop isn't from the pathfinding its from temperature checks, sudden map connection changes and the biggest one of all the items on the map.
>>
Is there a way to remove preexisting fortress areas?

I abandoned an embark that I did literally nothing on but it blocks me from reentering that general area at all.
>>
>>137675275
Can just export the world gen info and regen that world, pretty much what I did there >>137675221
World will be the same for you.
>>
>>137674745
Turns out it was one of the mods that fucked things up first.
Almost feel like giving up, though the hippos wiping out my dwarfs when I tested Modest mod felt good.
I just want to do a evil jungle hunting camp of dwarfs.
>>
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>>137663173

>cooking your plump helms
>>
>>137680865
>not allowing your dwarves to enjoy roasted mushrooms
>>
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>>137680865
>not growing enough plump helmets and other foods that your team of growers, brewers, and legendary chef never stop working at any point
it's like you don't like industry
>>
>embark on volcano in a wasteland
>no trees, no vegetation
>no water
>have to dig straight into the caverns to survive
>first cavern layer has no open caves, and only one lake that has no inlet and so is finite
>have encountered gold, galena, tin, and zinc ores only
Do I settle here, or do I dig deeper before even begin to make a home?
>>
>>137685932
May as well keep going. Water is going to be your only issue, and cavern 1 is only a temporary solution, right?
>>
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I don't know if this will be enough against the clowns, but I will try nonetheless.
>>
>>137686141
Could always try in 200+ years with an army of cave dragons.
>>
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>elves are killing the general
>>
>>137686125
I suppose that's true. I'll set up a work camp and a small farm plot in the first layer, then keep burrowing down.
>>
>>137690846
Granite and basalt.
Hard stone to dig.
>>
>>137547824
what software is that?
>>
>>137694031
Legend viewer
>>
>>137674087
DFHack has embark anywhere, probably my single favourite plugin.
For those who don't make the jump to using DFHack, it's unobtrusive, has bug fixes and yeah, lets you embark on an armok-damned mountain like a real dwarf.

>>137675275
You could re-gen, but you know about reclaiming, right?
>>
>>137694450

auto mat select is probably my favorite, and that it does little things that make playing easier like putting the last selected material at the top and remembers where your cursor was
>>
>>137694660
Actually yeah those two are great. But they are quality-of-dorf improvements, whereas embark anywhere adds new functionality. Functionality which should of course be in the base game.
>>
>>137697263
Embarking on an ocean?
Might be more fun doing it a nercomancer tower and other fun sites.
>>
>>137697943
I've yet to try it, though I wouldn't with the game as it currently is, other than for a laugh. The best you could get is 7 dwarves with at most competent in two skills, physically unfit and untrained, and you'd still have to use DFHack to equip them if they start within sight of the necros/zombies.
>>
Donut die
>>
how about dem dorfs
>>
what are some cool mods worth throwing in?
>>
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>>137704413
>>
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>>137704482
>>
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>>
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What does /dfg/ think about Meph and his mods?
>>
>>137706447
>not the longswords are laughing.
>>
>>137706826

it's ok senpai half the embark was haunted and 6 dwarves immediately got killed by giant kea corpses which then started stealing all my food
>>
>>137706654
I don't care
I'm sitting within my cozy little fort of small flavor mods for extra weapons and shit
>>
>>137706905
>Giant Keas
>constantly dive bombing trade depot, glitching merchants
Very tempted to use exterminate command.

>undead giant keas
Not even once.

>>137706654
Well I know a lot of people would object to calling them "his" mods, but masterwork is fun in parts. A novelty, but no more.
I played it before .40 but the amount of time it took for it to update from .34 killed any desire to play it again.
>>
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>>137706654
>I tried talking to him, but he spoke only Arabic, gestured towards my backpack.
>I took out my passport and handed it to him, but soon realized that this was not a proper control, when he grabbed the backpack and started rummaging around in it.
>Unfortunately the kind man did not put the things back into my bag and left, but instead unholstered his pistol, put a bullet in the chamber (*clack-clack, everyone knows the sound, one of the sergeants in my unit once called it the universal-translator) and aimed it at my head.
>I was pondering the success chances of pushing him over the cliff
>When he left I was running after him, yelling at him that he should leave the harddrive
>On the way back to the tent I realized what is on that harddrive, I just stopped walking, fell down, curled up into a ball and allowed myself to cry for half a minute or so.
>It started to rain almost immediately after I started to cycle, a thunderstorm that would later end up becoming a hail storm.
>Then I got a flat tire.
Whenever I read that story, I'm imagining the soldier as a smug, dominant Pepe, and Meph as an effeminate sad Wojak.
>>
>>137707662
What is the context for us poor peasants unversed in baytwelve goings-on?
>>
>>137708098
The text is from a page where he begs for donations to replace his gear in order to keep travelling around the world for free, so I can't link the site.

Just copy one of the sentences and google search it, and you'll get to the source.

The main story is that Meph(author of the Masterwork mod, more commonly known as "Mastershit" or "Masterbloat") goes bicycling across the world as a hobby. Apparently, he gets sponsored by several enterprises for doing this, and he also gets extra cash for selling the pics he take. When he camped on the side of a road in Lebanon, some lebanese soldier apparently robbed him.
>>
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>>137706654
>>
>>137686125
Alright, I've hit the second cavern layer, and discovered it to be a massive, open complex brimming with water. An open pit to the third layer and a magma pool adjacent to the volcano's own tube have provided themselves.

Still no copper or iron ores anywhere for all the fucking tin I keep finding, but this is a more promising location by far.

The inherent difficulty in fortifying this cavern layer, however, disturbs me greatly.
>>
should I just leave "all dwarves harvest" on? I always turn it off but my farmers then get bogged down picking up plants every few weeks
>>
>>137709312
Keep it off. The number of plants harvested is directly linked to the grower skill of the harvester. So you should have 1-3 dedicated planters depending on fort size.
Also it prevents dwarves you'd rather have doing something else rushing off to your farms all the time.
>>
>>137709697
>The number of plants harvested is directly linked to the grower skill of the harvester.

Are you sure about that? I thought it was based on the planter not the harvester.
>>
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>>137709697
>>137709769
>>
how do i properly cope with moods? specifically keeping a supply of everything needed for every item a moody dwarf could demand before the first mood striking from embark
>>
>>137709769
My bad

http://dwarffortresswiki.org/index.php/DF2014:Grower

But it gives experience in grower, which is unnecessary is non-farmers and desirable in planters. I have always managed with only farmers harvest.
>>
>>137710157

I guess I'll just leave it off, I don't really like dorfs having skills that aren't related to what they do anyway.
>>
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>page 10
>>
>>137708525
>go to lebanon
>get robbed
>be surprised
Wew
>>
>>137710104
I embark usually with 1-6 pieces of yarn cloth and silk cloth. Some fish as well, for shell.

>>137713865
Truly dank OC.
>>
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Yo Dawg, I heard I was too lazy to sign up for an imagehosting site, so I uploaded this here so I can shitpost while I shitpost.

How you neckbreads doing anyway?
>>
>>137716797
>I was too lazy to sign up for an imagehosting site
nigga what the fuck Imgur doesn't need an account
>>
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>>137716797
>neckbread
That sounds unsanitary. Dwarves must love it, though.
>>
>>137716797
>>137718263
>breads
Are those just the thymus?
>>
>Prepare to fight the circus
>Vile Force of Darkness has arrived!

Poor gobbos.
>>
>>137672421
If you assign the orders right it can. I've had miners and woodcutters running around in full armor and shit before in 40.24.
>>
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>miner corps cutting a gory swath through a pack of crundles
>>
>>137719674
No it can't, and no you haven't. The bug is that the two uniforms can't coexist simultaneously; in order to have their civvie uniform (i.e. the tools for their assigned labor) they can't have any of their military uniform equipped, and vice versa. If what you're saying were possible there wouldn't be a bug, it would just be user error like so many other equipping issues and they could close the report. But it isn't, which is the entire substance of the bug.
If you truly believe otherwise you should upload a save demonstrating as much, and show all those veteran players the solution that has evaded the entire rest of the community for so many years.
>>
>>137722661
That is described in none of the bug reports you linked to. All of them revolve around the weapon/tool. Armor works fine, and if their uniform includes no weapon, then there is only sometimes a problem with having the right tool when off-duty.
>>
>>137722661
I don't believe anything.

The conflict was from the weapon, I had them grab a weapon to mine with and a different one for military duty.

You can't have them full time in military and miner duty, but you can have them in armor and shit while mining, and they'll defend themselves accordingly with their picks.
>>
>>137723385
>>137723390
It is described explicitly in the reports. Military dwarves who have a civilian labor enabled will remove their armor and store it in a stockpile (if available) when they go off duty. If they have rooms they'll go drop their flask and backpack there. Sometimes they even get dressed before going to work. The bug isn't simply that a woodcutter, for example, can't use the same axe for chopping and military service.
>>
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>>137724092
I don't know where any shots of them in full steel armor are but I have no reason to lie about it.

This guy here, the miner hanging off the fortification, was one of my military and when they went off duty they started clambering around the shit I built in full steel plate.
>>
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>>137724092
>>
>>137727075
It's... surprisingly tame.

Mind the numbers, I am also having a goblin siege right now.
>>
>>137727609
MIND WHAT NUMBERS
>>
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>>137728563
Oops.

The game crashed anyway, so I have to do it all over again.

I did have a look into it, some of them have deadly dust-attack.
>>
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>>137718221
How the fuck would I know that, you think I get time away from DF theorizing?
>>
>>137728778
>naming your pics the same way as MaxTM does
Are you trying to trick me?
>>
>>137731595
IT'S ONE OF HIS FOLLOWERS! GET THE HAMMERER!
>>
>>137726657
I didn't mean to come off as hostile as my posts appear to me in retrospect. I don't think you're lying, I just think you're mistaken. Having a bunch of "pickup equipment" and "store owned item" jobs show up in the units list isn't an unusual occurance absent any bugs, and would probably not be a red flag on its own.
If you're not mistaken, and you have woodcutters, miners or hunters doing their civilian work in armor then you really should upload a save showing it. It would constitute at least partial resolution of a very old bug.
>>
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>>137731836
>>
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>>137600989
Do you use 10x10 or 20x20 taffer? And what's your color scheme? Really like the way thsio looks
>>
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>>137734734
Well, the dwarves went against the damned despite stationing them in that box area. Oh well, they took some of the snail brutes, which are somewhat dangerous.

Although most dangerous are the raccoon fiends ( webbers ) and cuckoos ( deadly dust, as seen in image )
>>
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>>137735817
Deadly dust is out of the picture.
>>
Got an exam coming up tomorrow... All I want to do is play DF...
>>
Are there any recommended Adventurer builds for a newb? Ideally something badass with an axe or hammer, but whatever works is alright
>>
>>137737658
There was some minmax power play article on the wiki somewhere, but I can't seem to find it anymore. Maybe you'll have more luck.
>>
hi completely newb here, I download this http://www.bay12forums.com/smf/index.php?topic=126076.0 but when I try to run windows gives me that normal warning window asking if I trust the developer and then when I click yes nothing happens. am I some skipping some step? I just extracted it to some folder
>>
>>137737624
Just play DF. Make DF your life.
>>
>>137737658
Just don't overthink it. Put some points in body attributes and weapon skills which fit.

Leave the obscene power-levelling and optimisation until after you've had a few adventurers survive against the odds.
>>
>>137738969
pls respond, I can't find anything related to this on google, I even made an exception on my AV even tho i didn't get a warning from it
>>
>>137737658
If you only want to fight, you may want to choose demigod and then max strenght, agility and kinesthetic sense.

Sword and axe are by far the most flexible weapons in the game. Of these, axes are probably the best, unless you fight undead enemies.

Fighting and observer are important, but they can both be easily trained in game. You should put one point in swimmer, climber and reader, respectively, though.

Fighter can be trained in game by wrestling harmless animals. Observer can be trained by exploring trap-ridden tombs. Finding un-triggered traps, as well as evading triggered traps, will both train your observer.
>>
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>>137742531
Even after killing the demons that were attacking it, it goes to kill more demon ass.

What a divine juggernaut!
>>
>>137742757
Demons?

Those look like trolls, tbqfhfampasta.
>>
>>137743351
>leather
There's your problem
>>
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>>137742967
Toads I set up as bait.
>>
>>137743351
>make an army
This isn't something you just "do" on the spot.

How much training did they get?

Also, listen to this anon: >>137743473
>>
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>>137734062
>switch over to fort mode on a map I was working on
>forgot the shit you gotta do to make dorf lords give quests right fucks up fort mode military
>>
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>>137744001
>720 confirmed kills
Seems like an honest citizen.

Deactivate his labours so he can get more time off in the tavern.
>>
>>137743351
Were they trained at all? Did you assign equipment to cover their entire bodies? Shields? Did you check that they actually equipped the armor before sending them out?
Were the survivors bitten?
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