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/emugen/ - Emulation General
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http://emulation.gametechwiki.com/

Read the General problems FAQ before posting. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

IRC: #/emugen/ @ Rizon
https://kiwiirc.com/client/irc.rizon.net/#/emugen/
Botnet: https://discord.gg/0rnmMRJt8BLH498D
>>
>>137372001

>page 10
>about to 404 without a single post

lol

vg too fast for Emugen.
>>
We're off to a good fucking start indeed

What are you emulating this weekend?
>>
penis
>>
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>>137375701
>emulating

Nothing can beat real hardware
>>
>>137376085
This is what it would look like if you recorded some gameplay onto a VHS tape set to 6 hour recording time with a shitty VCR
>>
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r i p
e m u l a t i o n
>>
>not wanting to play Sonic 06: LSD Edition

https://www.youtube.com/watch?v=UoXdXYy_jGU
>>
>>137376682
I wonder who looks those potatoes.
>>
>>137377293
Ruined my joke with an l instead of a c
>>
>>137376085
Just like I remember it

On a serious note I do prefer real hardware in many cases, but when it works well I am really glad to be able to avoid maintenance of obsolete consoles and their horrible video output capabilities.
>>
Would 576p at 50Hz on a CRT monitor work good for emulating PAL games?
>>
>Dolphin went open source 8 years ago
>>
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>>137375701
>What are you emulating this weekend?

Doom (Playstation)

I'm playing the recreation for GZ Doom and switching back to the original to compare.

It's a decent enough replication and runs at full speed. It's not that exact. No dithering for one. Some of the lighting is off. Some rooms are pitch black, where as you could see much more in the Playstation version.
>>
Nothing to Talk About General
>>
>Page 10
Not letting that happen again.
>>
>>137381916
>Doom (Playstation)
>Playstation
anon pls

pls no
>>
What Mega Man game would you recommend to someone who hadn't played any of them before?
>>
>>137389163

What's wrong with PlayStation?
>>
>>137390739

2, 3, 9 are the best ones. You can play them in that order if you want to.
>>
So, going to emulate Katamari Damacy.

I rarely emulate PS2 stuff, the only other thing I've emulated is Dragon Quest VIII so I'm not up to speed on PCSX2.
Should I use the stable 1.4.0 release build, or find a recent GIT/SVN compile?
Seems like the 1.4.0 build is only a few months old but it could already be lacking important fixes or features.
>>
[404 intensifying]
>>
Is Pokopom compatible with Epsxe?
>>
Can't anybody post screenshots of what they're emulating?
>>
>>137395973
I've been meaning to actually make a dent in the DS games I've got. Probably won't though.
>>
>>137391824
I thought X was the favourite or something.
>>
>>137401509

Kids who grew up with X series on snes/playstation. It's all nostalgia though.

I don't like them as much as the original series.
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>>137401685
I played the original MMs when I was like 12 and didn't like them.

I played MMX for the first time a few years ago and now it's in my top ten.
>>
>>137402116
That's actually not too bad.
>>
>>137403487

Well then you're a nigger.
>>
>>137403657
>mfw smug fucks that grew up with the MM series

It's all nostalgia m8
>>
>>137404260
meant to quote >>137403926
>>
>>137404260
Having grown up without a computer, or any knowledge of the series, I played a few of the games a year or two ago and really enjoyed them.

No need to be bitter.
>>
>>137401685
MMX is legitimately the best designed game in the entire Mega Man franchise.
The later X games are not so good.
>>
>>137405078
>The later X games are not so good.
later as in? I liked X 1-6. Never played 7 or above.
>>
>>137405975
I really liked X1, liked X2 and X3 a little less but still enjoyed them quite a bit, and then X4 through X6 just felt... ugh. Don't know why.

X7 is universally garbage and X8 is interesting but not as fun as I wanted it to be.
>>
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how do i 60 fps this game?
>>
>>137406476
You don't.
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>>137406476
Buy the Wii U remake.
I don't believe you can increase the clock rate in Dolphin without engineering a specific hack for the game.

Someone correct me if I'm wrong.
>>
>>137406548
>>137406603
darn!

still looks pretty good for a gamecube game tho
>>
>>137406705
A lot of Gamecube games look really good when you bump up the internal resolution and apply a widescreen hack.
>>
>>137406603
>Buy the Wii U remake.
30fps.
>without engineering a specific hack for the game.
Even that wouldn't work, main 3D zelda games are all tailored around 30fps (animations, specialFX) so making a hack would still break things unless you remade specific assets.
>>
if im emulating persona 4 on pcsx2 is there anyway to get japanese audio?
>>
Is it just me, or the latest builds of PPSSPP on Android are unstable as fuck?

Definite speed improvements, (can go from frameskip 2 on stubborn PSP games to frameskip 1 now, it's that much faster), but I'm getting weird shit like corrupted text, and the program being both upside down and mirrored.
I have to keep tabbing in and out on my device to get it stable for a while.
>>
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>>137409041
Of course, just download the UNDUB.
>>
>>137405975

X4 is when the series starts to get really bad.

MM8 and MMX4 are coincidently when Inafune took over as overall producer for Mega Man.
>>
Anyone know the name of that NES emulator that emulated a bunch of games at once in a grid.
>>
Best way to configure a 360 controller to play Xenoblade Chronicles?
>>
>>137414270
Found it, it was Nemulator. Closed source garbage.
>>
>>137414270

What do you mean by "in a grid" ?
>>
>>137415758
https://www.youtube.com/watch?v=KgZx7JA8DZE
>>
>>137415923

Pretty gimmicky but a clever idea. It's always clever to mess with 8bit console emulators, you have so much power to spare that you can just do the most ridiculous things.

I hope it'll be true of the PSX/N64 one of these days, so much potential for messing with the games.
>>
>>137416209
>I hope it'll be true of the PSX/N64 one of these days, so much potential for messing with the games.
I mean with a decent computer you could easily do a 3x3 with PS1 games even with mednafen, even a 5x5 with some luck and no improvements over the hardware.
>>
>>137416990

It was more of a general observation. With NES or GameBoy you don't have to worry about performance at all, you can write everything in Ruby or Javascript, add ridiculous hacks everywhere, not optimize anything and it'll probably still run at full speed.

With the PSX you have to be a little more careful than that, if you start messing with the CPU or GTE it's very easy to drop to sub-10fps if you're not careful. In turns it means that the emulators are more optimized and less straightforward to hack into. That makes it more difficult to prototype "crazy ideas" quickly.
>>
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never listen to ghosts
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>>137418394
Is this a real emulator filter?
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>>137418557
no, just dumb reshade stuff.
>>
>>137419019

That dialog box is dithered right? Why would they do that on the snes?
>>
>>137419658

Doesn't look like a dithering pattern. Maybe it flickers very fast in motion and effectively looks semi-transparent?
>>
>>137419658
i don't even know what that means. there's still a shader on that, if that's what you're talking about. easymode halation I think.
>>
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>>137391641
The flashbacks to 'nam are coming to him
>>
>>137420067
>>137420346

Look at the text box in: >>137418394. It is clear blue. They used a dithering pattern which when viewed via composite produces a clear blue text box instead of a lined one. I'm curious why that's done on the Super Famicom as that system should be able to produce such blue text lines.
>>
>>137421407

Not sure what you're talking about, I can clearly see the lines in the webm as well, on the part where it overlaps the room.
>>
>>137421407
the text box has different patterns and colours you can choose from. there's rgb sliders and stuff it's pretty neat.
>>
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What a slut.
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>>137422214
simias plz
>>
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>>137422550

I'm trying to figure out if bilinear texture filtering is worth it for the PSX. On vagrant story it looks too blurry IMO but in Tekken 3 is quite nice.
>>
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>>137423004

That's nearest for comparison.
>>
>>137423004
It really depends on the game, and the implementation as well.

The biggest problem is that on some games, it creates visible seams even on terrain. You can actually see it on that Tekken shot.
>>
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>>137423356

Yeah that's because it doesn't filter correctly across the edges of the polygons. It's pretty difficult to fix though, you'd need to figure out which polygons are supposed to tile together and use that in the filter. Seems complicated.

Does any renderer manage to improve that somehow?
>>
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Much better.
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>>137423992
>>
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>>137424327

Just like I remember it.
>>
>>137424327
How do I reproduce that?
>>
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>>137423675
Not that I've seen. Only thing I know that Pete's plugins do pretty well is in differentiating sprites and other 2D elements from textures. That shot, for instance, has the UI elements filtered, which looks bad IMO. Pete's plugins can filter textures without filtering the UI. Pic related.
>>
>>137424709

That's very interesting, that could be part of the explanation why Pete doesn't have those weird seams in the UI at increased IR. If he has good code for figuring out what's 2D he could always map those at 1x to avoid the rounding errors.
>>
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>>137424935
Well, the plugins have like 8 texture filtering modes. A few of them produce the exact same errors your shot has, while others do not. They also have something called "hi-res texture" filtering, which appears to upscale the textures for a certain factor, then filtering them afterwards, resulting in something of an in-between nearest and full bilinear.
>>
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>>137425239
I believe mode 4 is the one that produces the effect in >>137424709. Mode 2 filters everything, which produces errors in 2D elements, unless hi-res texture filtering is applied alongside it IIRC.
>>
>>137424327
>That lanky
kek
>>
>>137425823

That's the most annoying thing in pete's plugin config. It's like he tried to make it noob-friendly by using non-technical terms but then nobody really knows what it does exactly.

Even for the internal resoltion IIRC, it's something like "native/increased/increased a lot" or something like that, it doesn't say what's the factor exactly.
>>
>>137423004

If you add it, add N64 style 3 point filtering too.
>>
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Anyone mind running Doom in Dosbox with CRT shaders?
>>
>>137426379
A lot of it actually IS documented in a readme distributed along with Pete's plugin if you download it from his site.

Here's a hastebin with the relevant portions:

http://hastebin.com/yeyigesuki.coffee
>>
>>137427030

Ah I didn't know that, thanks.
>>
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>>137426456

I'm not sure how to implement that, my guess doesn't seem to look right.

Anyway, enough shitcoding for today.
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>>137425217
uprezzing causes a lot of issues doesnt it?
>>
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>>137428750

Well, texture filtering is technically a different problem, you can have one without the other.
>>
>>137429120
How's the OpenGL renderer for Mednafen working out? Will it become something of a plugin for it that can be switched as a core option like in Mupen?
>>
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>>137429372

Been on vacation for like two weeks so no progress on my side, SP told me he made some work on beetle though, I need to rebase my frankenmupen on top of it.

Then I need to finish semi-transparency support, that should be enough to have a few games playable decently. There will probably be a lot of breakage with other games still. I also hope the performance won't be too poor, I need to figure out how to profile GL code.
>>
>>137427814
>I'm not sure how to implement that

Mupen64-libretro has it.
>>
>>137427814
It's a shader that's applied to textures, it's part of the glitch64 combiner

https://github.com/libretro/mupen64plus-libretro/blob/master/glide2gl/src/Glitch64/glitch64_combiner.c
>>
>>137411852
>MM8
I really like MM8 it has neat pixel art
>>
>>137433835

It's technically detailed, but it's also kinda clueless. MM's sprite is too big, making jumps harder. You have to often have a bit of your left toe to make jumps. MM looks like a doll. Everything is too child like.

The game is really bland and boring too.
>>
>>137436284
>Everything is too child like
The classic series were always child like
>>
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bump
>>
>>137441123
Sonic BTFO
>>
>>137441123
What kind of mario is this, you barely have to do anything. Looks like those "press forward" trackmania maps.
>>
>>137442913
You haven't played Super Mario 3D World or Land, have you?
>>
how do i use retroarch
>>
>>137445956
Reluctantly.
>>
>>137446319
ba dum tss
>>
>>137419658
It's not dithering. It's just a preset pattern in game that you can select.
>>137442913
>What kind of mario is this
Modern mario.
>>
Is it just me or is Frankenmupen getting a shitload of code refactoring without any meaningful improvements? Isn't this a case of rearranging the deck chairs on the Titanic?
>>
>>137448092
Cleaning code is a good thing... Besides, I think https://github.com/libretro/mupen64plus-libretro/commit/403fa37654d12ac1cd80fc007aa809ef32793b41 is nice. Now the rocks aren't missing with angrylion's in frankenmupen, for Mischief Makers..
>>
>>137448092
It's just you because you don't know how to read code.
>>
>>137449398
Do you think there's any way someone who doesn't understand emulator code per se could still help clean up code in an emu?
>>
>>137456327
>can I do this thing without know how to do this thing
>>
Surely there must be some way in which SP isn't actually a developer, right guies?
>>
>>137456772
I meant if someone knows programming but not how to program an emulator.
>>
>>137456839
He's a dev, but not an emudev. And I don't think he wants to be an emudev.
>>
>>137457015
Wow, you actually found a way.

This would really be impressive if it wasn't so horrible.
>>
>>137457015
You may have a point.

Are there any new features he's added to libretro ports? Has he ever looked into the hardware that the cores are emulating?
>>
>>137457507
Most of his added features have to do with A/V output as far as I know. He also combines pulls from similar emus or different builds of the same emulator. Stuff like frankenMupen. But he certainly doesn't work on the emulators in a direct way in the guts of the emulator.
>>
>>137456327
Yes, if you can code, then you can help out. For instance, you can catch bugs just by reading the code. You could also help with code cleaning, or help with optimizations.
>>
>>137423004
Any chance of adding memory card folders like in pcsx2 and dolphin
>>
>>137448092
pretty much, yeah

>>137451648
actually the opposite, people who can read code can figure how meaningless SP contributions are, people like you only see him spending his whole life working on the same thing or read him bragging on how he is better than every existing emudev and blindly cheerlead him.
>>
>>137431903

Thanks, I assume that's the relevant part: https://github.com/libretro/mupen64plus-libretro/blob/master/glide2gl/src/Glitch64/glitch64_combiner.c#L180-L187

I'll give it a try.

>>137463780

I'm considering it for rustation, yes. There are many corner cases to consider though.
>>
>>137465653

the refactorings on mupen64 are for a very good reason.

joke on you if you cant figure that out yourself, you are limited in thinking then.
>>
>>137456327

You mean that you know how to code but doesn't have experience with emulators in particular?

It's not that hard to get into, you could dive into your emulator of choice and work your way out. Of course depending on the emulator it could be pretty overwhelming.

You could also read a tutorial on how to write a simple emulator like the GameBoy to get a feel for it.

One potentially interesting thing to do I've been meaning to try for a while but haven't found the time to do yet is to take the NES accuracy tests and figure out why nestopia fails some of them. Seems relatively straightforward at a glance but I'm sure there's some trickiness under the carpet.
>>
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>>137467954
Even the Gameboy can have a degree of complexity if you want to get past the basics. Its far from simple if you want to make a decent one.
>>
Does Xpadder generally work well with Epsxe?
>>
>>137468047
I was expecting something better than that.
>>
>>137468047

Byuu's wonderswan emu?
>>
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How do you decrypt 3ds roms without using an 3DS/ez way so you can test them on citra?

Everyone who uploads 3ds roms are autistic and uploads them encrypted.
>>
Alright, I'm new to emulation and I'm trying to cheat in a FFX, but I'm too stupid and the explanations I've found never worked, so what I'm doing wrong.

>create pnach file with the code name that the console gives you
>enter cheats (same code name)
>activate cheats
Nothing.

And
>use codebreaker v10
>activeate cheats
>change disks
Nothing.
>>
>thread on end of page 10
>>
>>137470984
No decrypting without a 3DS until the arm9 bootrom is released. It has all the crypto keys in it.

It's apparently dumpable by pulsing the reset line for a few ns. Im sure it will end up getting released sometime this year.
>>
>>137466142
Any chance of adding it to mednafen then?
>>
Is there any way to fix the artifacts from linear filtering in ppsspp?
>>
>>137479182

Texture filtering or memory card folders? The former might end up in frankenmupen (if it's ever useable), the latter probably not unless somebody wants to do it.
>>
>>137484681

frankenbeetle I meant.
>>
>>137478712
They're dumpable? I thought they're stored in some super secure TPM?
>>
>>137466273
You definitely sound like a cheerleader :) .
>>
http://byuu.org/articles/emulation-4/
>>
>>137485552
The bootrom is 64KB. The lower 32KB is always readable, and contains nothing interesting. The upper 32KB is locked by setting a bit in the config register:
https://3dbrew.org/wiki/CONFIG_Registers#CFG_SYSPROT9

Apparently you can clear that by sending a very short pulse to the reset line.
>>
>>137487526
>And it's not just me saying this, even _Demo_ from ZSNES once mentioned how it would require a ~10GHz CPU to emulate the SA-1 perfectly.

I never thought I'd ever see byuu stand with ZSNES
>>
Holy shit. The PSP remake of Ape Escape is a 100x easier to play than the original version.

Fucking finally I can enjoy this game without getting frustrated by the shit controls.
>>
>>137491187
>Fucking finally I can enjoy this game without getting frustrated by the shit controls.
Just how casual are you that you can't deal with a game that was made for 10 y/o?
>>
>>137491187
>tfw the controls on the original were literally a gimmick to sell the dualshock
>but it felt so good
>>
>>137492092
Most NES games were made for 10 year olds and they're some of the hardest games ever made
>>
>>137465653
You sound butthurt about something
>>
>>137448092
It's called "paving the way for Vulkan backends"

Try reading between the lines, people.
http://forum.pj64-emu.com/showthread.php?t=5627
>>
>>137493929
True but Ape Escape is far from even being remotely comparable in difficulty to NES games, plenty of people beat the game when they were 10 or less and most probably didn't even see the game over screen even once.
>>
>>137495461
Why's he comparing his output to angrylion's renderer. He should compare to the simulator in Oman if he's going for accuracy.
>>
>>137492092

Not him but while I don't remember ape escape to be very difficult I do remember it being super frustrating.
>>
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>>137372001
I don't get it, been reading shit in forums and fiddling with the settings but games still look like this, I don't know what to do to make them look sharp.
>>
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>>137498781
skipdraw. SMT has a blur filter on it intentionally.
>>
>>137468047
That was a nice story with a moral to it
>>
>>137499598
Damn, thank you so much anon
>>
>Janitor applications open

That means we'll have new janitors soon and /emugen/ will see strict moderation again.

Get ready for [deleted]
>>
>>137500980
I noticed /v/ is still getting hit with huge waves of deletions of anything remotely fun so I'm not sure they really need more applications now
>>
>>137495461
>It's called "paving the way for Vulkan backends"
If you're going to use something like Vulkan, no hardware rendering plugin is worthy of using as a base. So there would be no point in cleaning up Glide64, glN64, Rice, etc

>>137497845
>Why's he comparing his output to angrylion's renderer.
Angrylion's is fine.
.
>>
>>137500980
I don't get why people want to be janitors. It would be like going to some large place, say the Mall of America, and offering to clean all the toilets for free because you like the place.
>>
>>137501372
So they can eventually become moderators and wield power.
>>
>>137501552
They'll get burnt out before then usually
>>
>>137501308
>.
What did he mean by this?
>>
>>137496332
Able to beaten is not the same thing as not frustrating you dumb faggot.

Anyone can beat it with enough time. That doesn't mean they'll enjoy the shit controls while they're at it.
>>
Is there a Sega Saturn emulator available in Retroarch? SSF is just plain bad
>>
RetroArch is showing "no parameters" where there should be shader parameters. How can I fix this?

>>137504050
Yabause, but as far as I know SSF is the best one, so don't get your hopes up.
>>
>>137503501
>Able to beaten is not the same thing as not frustrating you dumb faggot.
Yeah because frustrating things totally held your attention for long enough when you were young, anyway AE controls are fine and you're just a casual shitter.
>>
>>137504141
What shader are you using?
>>
>>137505967
crt-geom. The parameters worked before but now they don't appear.
I switched to crt-hyllian in the meantime, I just wanted to remove the curvature and smooth corners.
>>
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>>137380535
It works for me. I had to adjust my monitor to stretch the picture a bit though

http://hastebin.com/raw/etuvufujij
>>
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>>137506386
>crt-geom

Works for me. Make sure you're using the latest version.
>>
>>137507665
1.3.2 is the latest version for Windows, isn't it?
>>
>>137418394

That looks like a CRT losing its sync
>>
>>137508356
No, there's nightly versions newer than that. Shaders are seperate files from RA anyhow, you can use the online updater to update them seperately
>>
>>137508591
Right. My shaders are up to date so I'll try the nightly builds.
Thanks.
>>
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So i recently downloaded project 64 v2.2 and it is failing to recognize my 360 controller. What do?
>>
>>137508901
nvm got it.
>>
Are there any official console hardware and software preservation efforts?
>>
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Endless loading screen before Head for the Lab mission, what do brothers?
>>
>>137513479
Also same issue with the first armored vehicle mission...
>>
>>137513479
1) Go on eBay
2) Buy game and console
3) ???
4) Prophet
>>
Been playing 16 bit era quite a bit in last weeks.

Just realized why they are considered one of the best era in videogames.

Revenge of the Shinobi and Shinobi 3 are fucking great.
Alien Soldier is amazing.

>>137468047
I remember playing UW on snes and being amazed the MC is from my country.
>>
>>137470839
Don't use xpadder; use anti-micro.

Don't use epsxe; use pcsxr or mednafen
>>
so im trying to use an AR code to get all characters in Gauntlet: Dark Legacy for gamecube, but it aint working.

Do I have to do anything else other than put the cheat in and enable cheats in the config menu
>>
Can anyone help me with this?

I want to use two separate bluetooth dongles, one for my Wii Remote and one for my DS3 controller via SCP. The issue is that, whenever I install the DS3 drivers and THEN insert the dongle I want to use my Wii Remote with, it gets overwritten with the DS3 settings as well, even when I already had it working with my Wii Remote before.

When I install the DS3 drivers, I only keep the dongle I want to use SCP with connected.

Thanks in advance.
>>
>>137377293
game?

In other news, what's the word on DreamCast emulation?
>>
>>137520432
>what's the word on DreamCast emulation?
dicks
>>
>>137520801
huh...
I meant if I can run shit on my pc now
>>
>>137521170
Depends on the game but if it doesn't run properly in nullDC you might as well just give up, Demul requires an oversized PC to do anything and is prone to crashing, reicast is shit and the rest is so fucking out of date it might as well not exist.

tl;dr DC emulation is dicks
>>
>>137423675
Well texture filtering is working correctly in Dolphin,
I can sent you some links check you email.
>>
>>137424709
I rather have UI filtered since it looks too serrated here.
>>
>>137425823
Hi-res filtering is interesting because you can use it together with texture upscalers like xbrz.
>>
>>137524014

But surely the gamecube already supported texture filtering on the original hardware? The problem on the PSX is that the console didn't support it at all natively. If it did the devs would've had to be careful when texturing and tiling the polygons so that they could be filtered seamlessly.
>>
>>137426379
Use Pete OpenGL2Tweaker.
>>
>>137525578

I prefer reverse engineering the PSX rather than reverse engineering PSX emulators...
>>
>>137514104
>Buy game and console
>PSP
>buying games
Good one, anon.
>>
>>137426456
Don't bother with with it. 3 point filtering is like retarded castrated bilinear with lower IQ.
>>
>>137524841
Yeah I know but I have other links too.
>>
>>137526732
http://filthypants.blogspot.com/2014/12/n64-3-point-texture-filtering-in.html
>>
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>>137527015

Okay, I'll be watching my inbox then.
>>
>>137527225
>>137526732
On the second thought it may look interesting with PS1 games.
>>
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>>137527862

Yeah I think nearest looks better than this.
>>
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>>137425217

I think with aliaspider's help I managed to get 3point sort of working. There still are issues with the transparent pixels on the edge but that's a minor artifact.
>>
>>137527225
I sent a message check that shader with a heurestic.
>>
>>137529684
How good does it look compared to regular bilinear?
>>
>>137529684

>N64's bilinear on PS

LOL
>>
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>>137529684
>>
Windows retroarch nightlies haven't come out for a few days.

Does this have to do with MSVC?
>>
>>137529684
Why a feather on his helmet is so serrated?
>>
>>137532832

Because of the crappy way I deal with transparent pixels when filtering.
>>
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You can see it here in the door hole thing.
>>
>>137533379
See what
>>
>>137533536
See that chainsaw shape to the right of snake's head?
>>
Has anyone here experienced problems when pressing L2 and R2 buttons on their pad at the same time when using epsxe?

I know I'm a pleb for asking, but any help with this would be really appreciated.
>>
>>137534438
Dinput compatibility mode for Xinput devices a shit, use another emulator with native xinput support.
>>
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>>137533719
>>137533536

The weird saw pattern. Here's an other method that removes the pattern but interpolates with black pixels instead (since on the PSX black texels are transparent).
>>
>>137535147
Okay. Any suggestions? I've only ever used epsxe.
>>
>>137535196
Can you clamp it to the edge to avoid the black pattern? I guess it's a bit more complex than that with transparency involved...
>>
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>>137536010

Yeah that could work but I'd have to do a lot of comparisons to figure out what it transparent. Probably not worth it for a quick hack like this, when I decide to implement it cleanly I'll probably do something like that.
>>
Great, we just have to figure out how to make PS1 games look like N64 and N64 like PS1 in every way possible.

Then uh.

Then what?
>>
>>137537894
Then we finally have an idea of what nintendo playstation games would have looked like.
>>
>>137534438
>>137535513
Use PCSXR with lilypad or mednafen-libretro
>>
>>137536484
Why are you even implementing 3-point filtering?

It doesn't make any sense.
>>
>>137537894

Making N64 look like playstation should be rather simple. Use nearest when sampling the textures, use affine texture mapping and truncate all vertex position to integers.

>>137538978

I was bored.
>>
If I'm allowed to ask, how do I exactly record something in RetroArch? Like, I downloaded the ffmpeg core, but what do I need to do to record, and setup a destination folder?
>>
>>137539912
http://emulation.gametechwiki.com/index.php/Recording_Video#RetroArch
>>
>>137539912
ffmpeg core is just for playback
>>
>>137540053
>>137540126
thanks
>>
>>137539912
OBS works for me, Shadowplay might work too but I hate having the whole Geforce Experience bullshit installed.

Oddly, Afterburner doesn't work at all. Not even the screenshot function.
>>
>>137539130
Could you upload it on github?
>>
>>137539130
You would also have to somehow disable Z buffer.
>>
>>137536484
Why does the lower part of his belt look so terrible?
>>
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>>137539130
You can knock one of those out already.
>>
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Alright, I've been looking for a while and i can't seem to find a 3d world iso anywhere just to test to see if my PC can run the shit on cemu. If anyone could link the iso that would be pretty cool
>>
>>137549130
wiiuiso.com
>>
>>137549326
Thanks
>>
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>>137372001
Looking to buy this crt from a friend...
is it any good?

jvc av-27260
>>
>>137550406

We know nothing about CRTs here. We only use LCD or occasionally CRT monitors.

There's a crt general thread in /vr/.
>>
>>137550496
I don't see one
>>
>>137550406
Looks good, but it's got a digital comb filter which can mean a bit of added lag. Though, it also has a game mode, which I assume disables that to minimize input lag.

Other than that it looks pretty average.
>>
>>137551008
thanks m8
he wants 50 for it
>>
>>137551225
I'd pay about $10 for it, but I live in a city where it's incredibly easy to find nice TV's on the roadside.

If it's your only option, pay what you will. Just know I got a 14'' PVM shipped to my house from elsewhere in the states for $65, including shipping. That's $15 more for a monitor that completely blows the JVC out of the water.
>>
>>137375701
I've played Persona 3 FES a bit, then I failed to import my Fire Emblem 7 save file from VBA-M save file to RetroArch VBA-M.
>>
>>137554738
Yeah VBA saves in general are fucked. Stop using obsolete emulators.
>>
What's going on in #retroarch?
>>
Is RetroArch better than standalone emulators for Android?
>>
>>137555652
Before I answer that question, you need to come to accept the fact that no matter what emulator or device you use, emulation on Android is shit, and always will be shit.

Having said that, yes, Retroarch is your best bet because it can salvage some of the shittier aspects of Android with it's advanced features like A/V sync.
>>
>>137555652
>emulation on Android is shit
How come? Lack of support for essential features?
>>
>>137556925
The way that the OS is designed and runs isn't suited for emulation.
>>
>>137554865
the thing is, mGBA and VBA-M on RetroArch use same type of save files. But standalone VBA-M uses completely different ones.
>>
Does anyone have a spare Fire Emblem 7 .srm save file that has Hard Mode unlocked? I would be very glad if someone could lend me a save file. I've already beaten normal mode a lot of times and I'm more interested in Hector Mode to play on RetroArch MGBA
>>
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What are the best ROM hacks?
>>
>>137558175
http://www.romhacking.net/hacks/2422/
>>
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>>137558175
http://www.romhacking.net/hacks/325/
>>
>>137558175
Speaking of ROM hacks, can this hack be used just for the gameplay improvements/bugfixes without having to use the CD music?

http://www.romhacking.net/hacks/2234/
>>
>>137560268
Yes, you need to download the music separately.
>>
>>137560554
Thanks senpai.
Also, this is the best romhack: http://www.romhacking.net/hacks/541/
Followed by this: http://www.romhacking.net/hacks/602/
>>
>>137561098
Your favourite romhack is just a fix for framerate? Can you really tell the difference between 50 and 60?
>>
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>shaders will never be this good
Thread replies: 255
Thread images: 133

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