[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/scg/ Star Citizen General: Extinction Level Event Incoming Edition
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 159
File: It's Fucking Nothing.jpg (551 KB, 2200x1800) Image search: [Google]
It's Fucking Nothing.jpg
551 KB, 2200x1800
/scg/ Star Citizen General: Extinction Level Event Incoming Edition

>FAQ
http://pastebin.com/fcf25Vi9
http://pastebin.com/KPsJrkeW (old/remove?)

>Arena Commander
Overview: https://robertsspaceindustries.com/comm-link/transmission/15239-Roundup-Free-Fly-222-Patch-And-Other-Updates
Download: https://robertsspaceindustries.com/download
Manual: https://robertsspaceindustries.com/media/1c1bbpmb3uat3r/source/AC-Manual-1-1a-V11.pdf
Tweaks & FAQ: http://pastebin.com/QRWNvEVD

>Jump Point Current Issue https://robertsspaceindustries.com/media/25jqd3aftziggr/source/JumpPoint_04-03_Mar-16_On-The-Leading-Edge.pdf

>Jump Point Repository
http://pastebin.com/Cd9wQ9YB

>Latest Star Citizen Asset Leak
http://pastebin.com/aGpzF7wV
http://pastebin.com/uX292NnJ (Old/remove?)

>New Stuff
The ARK Starmap https://robertsspaceindustries.com/comm-link/spectrum-dispatch/15000-The-ARK-Starmap
Squadron 42 https://robertsspaceindustries.com/squadron42

>Latest Official News
10 for the Chairman's Brother: Episode 80: https://www.youtube.com/watch?v=zvm1jW_Xp_8
10 for the Developers: Episode 07: https://www.youtube.com/watch?v=9otSsylG3OI
Around the Girth 2.25: https://www.youtube.com/watch?=IkwIzILcoxM
Reverse the Verse: March Subscriber Edition: https://www.youtube.com/watch?v=5hfQYKW7E-w
Bugsmashers 21: https://www.youtube.com/watch?v=n_aBGl0nvnU
Meet the Devs: Paul Reindell: https://www.youtube.com/watch?v=n2hETOEGt-Q
Squadron 42: Behind the Scenes - Andy Serkis: https://www.youtube.com/watch?v=FanEYdkFQXA
Star Citizen Alpha 2.3: Meet the Starfarer: https://www.youtube.com/watch?v=qzFcpQTEVAk

CitizenCon 2016 Details: https://robertsspaceindustries.com/comm-link/transmission/15245-CitizenCon-2016
CitizenCon 2015 full presentation: https://www.youtube.com/watch?t=18&v=_5sRUYwgWGI
Gary Oldman at 1:13:23
SQ42 at 1:43:00
>>
Old thread be dead; guess this was Gumball Smart's 'ELE' he was so happy about?
>>
>>137284790

shit title.
>>
PLEASE LIVE
>>
last time i played they just released 2.0
is it worth downloading again?
is it fun?
>>
>>137288494
Are you paying for downloads or something? Just fucking do it.
>>
>>137288624
not really but it takes a while to download with my shitty 1MB/s
>>
>trying revive a general that's as good as dead

I think I'm going to reinstall FFXIV.

Yeah, it's shitty themepark, but it's better than staring at jpegs and pointless theorycrafting.
>>
https://www.youtube.com/watch?v=kzVziftiKm4&feature=youtu.be&t=3m14s
>there's a hole in the door
CIG confirmed for being shit at designing
SC confirmed for flop
>>
File: 1450175498436.jpg (236 KB, 800x800) Image search: [Google]
1450175498436.jpg
236 KB, 800x800
>>137287256
>newest video is a guy dancing on a video machine and a god awful ship skin.

the writing is on the wall
>>
https://forums.robertsspaceindustries.com/discussion/325118/2-3-1c-published-to-ptu

>Fixed an issue where the Merlin and Mustang series ships were missing their default shields.
>>
>>137295370
that's cheating!
>>
Hey Derek, when is SC going to crash again? 90 days, right?
>>
File: wat.jpg (58 KB, 621x764) Image search: [Google]
wat.jpg
58 KB, 621x764
http://www.goonrathi.com/countdown/
WHAT THE FUCK IS THIS DEREK? THIS IS NOT E.L.E. THIS IS FUCKING NOTHING ARE YOU FUCKING KIDDING ME YOU FUCKING NEGRO PIECE OF SHIT? CANT EVEN MAKE FUN OF THIS BECAUSE I HAVE NO IDEA WHAT YOU ARE EVEN IMPLYING WITH THIS.
>>
>>137298916
>countdown refreshes back to full two weeks when reloading the page

fucking hell Derek. This is it?
>>
>>137298916
>>137299074
>Dsmart says it's the countown to critical mission failure
>resets every time you refresh
It's like pottery
>>
>>137299374
No, that's the joke.
>Star Citizen will be released in Two Weeks for ever
I applaud you Derek, for making me wait for this shit. You played me like a fiddle.
>>
>>137299507
Derek has nothing to do with this. The countdown has been on the goon site for at least half a year now, back when the '2 weeks' meme started.
>>
https://robertsspaceindustries.com/comm-link/transmission/15274-Careers-Intergalactic-Food-Delivery
>>
>>137289257
they are waiting on some new talent to they can make cork DLC that fixes this problme for only 600 rubles.
>>
>>137299996

I would pay $5 for that ship skin.
>>
File: wow.jpg (14 KB, 335x59) Image search: [Google]
wow.jpg
14 KB, 335x59
Buckle up folks
>>
>>137302965
Is that real? Did he really say that?
>>
Happy tittyfucker day folks. Gonna fuck me some titties
>>
>>137303458
Yes you can check bad news barons latest stream in which he "played" some LOD. Thankfully twitch records chat now also
>>
>>137299996
Oh, its that ship they've been saying was almost ready for three patches now.
>>
File: ss (2016-04-02 at 08.00.10).png (225 KB, 388x456) Image search: [Google]
ss (2016-04-02 at 08.00.10).png
225 KB, 388x456
>>137299996
oh you CIG
>>
The corvette is going to be marvelous. It's basically the most anticipated sub-capital ship. The Starfarer gets me hype for it.
>>
File: Col1.jpg (1 MB, 4000x1931) Image search: [Google]
Col1.jpg
1 MB, 4000x1931
>>137309037
Any news on the corvette? I'm hyped for the salvage career deep dive that's supposed to be coming soonish.
>>
>>137313405
>coming to /scg/ for news
>>
https://www.youtube.com/watch?v=uJAPJB2KQc4
>>
File: Wreck_New_06.jpg (711 KB, 1601x768) Image search: [Google]
Wreck_New_06.jpg
711 KB, 1601x768
>>137313405
All we know is that it's a "light" corvette of about 100 ish meters (which would probably be implying that there will be a larger corvette) and that it's being made by RSI, which I think is fantastic.

I'm also interested in Salvage. My main interests are wrecking faggots, mining, and then selling shit, but I always thought it would be cool to find the remains of space battles and take the leftover materials. It would be cool as fuck if it would be possible to, instead of grind up literally everything, have the Reclaimer and whatever else salvage ships take the undestroyed guns and components for reselling, or using yourself. The only problem is, is that currently every ship explodes upon death, scattering and destroying everything. This is why I think some ships should burn out, or have smaller explosions causing massive fracturing of the ships, sort of like those wrecks in EVE Online. That would look cool on larger ships.
>>
File: derelict-ship-alien-spaceship.jpg (409 KB, 1920x1080) Image search: [Google]
derelict-ship-alien-spaceship.jpg
409 KB, 1920x1080
>>137316558
>The only problem is, is that currently every ship explodes upon death, scattering and destroying everything.

The devs said ships won't leave wrecks behind for long. Something to do with server optimization. The persistent wrecks will be simplified resource nod versions of the ships we fly around. The server will generate shipwrecks procedurally based on activity the same way asteroid fields generate.
>>
File: dwP7o8u.jpg (760 KB, 1920x931) Image search: [Google]
dwP7o8u.jpg
760 KB, 1920x931
>>137318354
>procedurally generating wrecks based on system activity

This can either be cool as a mothefucker, or dull as a fuckermother. How exactly would these wrecks be generated based on ships? The armor plating of a Genesis Starliner wreckage would have to look different from that of a Crovette wreckage, and I'm fairly certain ships that are that large won't be disintegrated into floating piles of metal flakes, so it would be expected to have chunks of the ships be there still, CR said something about being able to EVA into ships husks anywaty. I don't quite understand how this would be done in an interesting way that would be unique every time, or if players can somehow influence this directly (attacking specific ships creates more wreckages of those ships, stuff like that). It would also have to tie into the question of what would happen of, say, a medium-large ship got fucked but salvaging ships were right there.

I have too many questions now
>>
File: We dont need eyes.jpg (89 KB, 960x396) Image search: [Google]
We dont need eyes.jpg
89 KB, 960x396
>>137321713
That's why we need the design doc. All they've given us is ideas on how they think it will work not on how they intend to implement it into the game.

I hope we have interesting encounters like dangerous escaped animals aboard transport ships or needing to deactivate an unstable reactor before salvage operations. Finding incriminating black boxes on rare occasions would be cool too. Boarding an Endeavor and finding blood smeared walls would be sick too.
>>
File: bengal.jpg (183 KB, 1280x720) Image search: [Google]
bengal.jpg
183 KB, 1280x720
>>137323009
Calm down there, big guy. You're expectations are much too high. "Dangerous Escaped animals" are a huge "if" and most certainly won't be part of the game at launch, if ever. Black box information is confirmed I believe, deactivating reactors seems like a stretch on an already RIPed in peace ship, and the endeavor story sounds too grandiose. Being able to use the Eco pods to grow space weed already sounds a bit out there, even when CR has said it's possible. Just don't start manufacturing these crazy stories, because you are most likely to not have it your ideal way. Something like "Rare Xi'an plants to sell" or "bounty information from black boxes" or "interesting EVA experiences inside of dead ships" or even "FPS inside of larger ships" sounds more realistic IMO. Honestly, anything beyond the basic ideas of what the game aims for could become a let down, so you're better off lowering the expectations now rather than be angry when it isn't what you envisioned it to be.
>>
File: XOFib1M.jpg (1 MB, 4000x1999) Image search: [Google]
XOFib1M.jpg
1 MB, 4000x1999
All this talk about salvage made me unmelt my Reclaimer. Thanks /scg/.
>>
>>137326915
No problem, friendo. Although, when the smaller salvaging ships are available, I'd reccomend you grab the medium sized one by melting the reclaimer. Devs have stated multiple times that operational costs of the large ships is going to be high, and so will the skill involved, so trying to start out at the very top of the ship size chain could possibly make things extremely difficult when the PU launches.

And working your way up from small to large is fun anyway.
>>
>>137326915
If that's the career you want to do.
>>
>>137299996
Sensible chuckle, pretty much the only funny April Fools I've seen all day.
>>
File: ELE is top sekret stuff now.png (14 KB, 707x112) Image search: [Google]
ELE is top sekret stuff now.png
14 KB, 707x112
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
So E.L.E. was just Derek's April Fools joke about a stale meme on some goon website?

Ebin.
>>
File: 1444498002996.jpg (34 KB, 345x420) Image search: [Google]
1444498002996.jpg
34 KB, 345x420
>>137330605
>a-any day now
>i sware
>>
>>137330605
Why doesn't Derek talk about his plans to fix LOD instead of talking about the problems of SC?
>>
>>137331849
He is "fixing" LOD since 2009. This is easier.
>>
Can't believe you guys are following the ramblings of a half breed nigger. DS is, and always will be, a nigger. He lies, steals and generally talks a lot of shit.
>>
>>137332757

Calm your tits, Trisha.
>>
File: Dr. Smart.png (786 KB, 463x577) Image search: [Google]
Dr. Smart.png
786 KB, 463x577
>>137332757
It's amusing.
>>
lmao noodles
>>
Is it over?
>>
File: Screenshot_0038.jpg (771 KB, 1920x1080) Image search: [Google]
Screenshot_0038.jpg
771 KB, 1920x1080
Ok, so I decided to leave Elite Dangerous and jump onto this spaceship, does anyone have a referral code for a bit of starting cash?
>>
Hi, haven't been following the news lately, but any info when the vanguard's main gun will get its proper stats?
>>
File: 1401836105964.jpg (111 KB, 1343x920) Image search: [Google]
1401836105964.jpg
111 KB, 1343x920
>>137344047

Why would you want to leave E:D for this garbage shit?
>>
>>137324614

Jesus Christ, this is some of the best wisdom to ever be let on /SCG/. This is exactly how I feel as a backer since 2013.
>>
>>137324614
None of the things you just said are exactly hard to implement.

You're entirely right that people should manage expectations, but "disabling a reactor" isn't a stretch at all. There is a detailed component system and engineering consoles specifically for managing that kind of thing.
>>
>>137348250
Garbage is garbage, at least he can taste another flavor here.
>>
>>137298916
>>137299074
>>137299374
>posting the oldest shit that's already been around for literally years

wow incredible who cares
>>
>>137350486
>Dated April 1st, 2016

"years"
>>
>>137350552
that countdown has been around for years
>>
>>137324614
SA is compiling a list of planned features chris has talked about from the 10ftC episodes. The list is 20+ items long with random things like dynamic planet weather and unique ecosystems thrown in there. I know jack shit about game development but a lot of that stuff seems superfluous and better left for future DLC.
>>
>>137350754
I guess with their EVE corp officially blown the fuck out they have a lot of time on their hands
>>
>>137288494
Yes

Crusader still runs like a piece of shit and has that serverside problem that kills fps, but it doesn't crash, you can fly around and explore and do shit.

Arena Commander is great, extremely smooth, runs well, plays amazing, sounds amazing, the baseline space combat is in a really great place. If you didn't put much time into AC previously and feel like getting down and learning how to fly, now is the time.
>>
So, 2.4 is going to be the first time SC really becomes an MMO.

Hopeful estimates for launch? September 2019?
>>
>>137352708
>the baseline space combat is in a really great place.

Its been in the worst spot it ever has been in terms of ship handing and manouvering. Its in a really shitty place, so much so that if it doesn't radically change nobody is going to be playing this game outside of space truckers.
>>
>>137352891
Not counting balance issues, I just have a lot of fun flying around in any ship shooting the npcs
>>
>>137352986
and people enjoy E:D, too.
>>
has this game imploded yet?
>>
>>137353984
What do you mean
>>
>>137353984
CR signed his resignation yesterday, and they've already shut down the dev centers in Austin and Mogadishu
>>
>>137354304
I call bullshit
>>
>>137354696
I call bullshit on your calling bullshit, you obviously believe him
>>
File: Javelin-Back2.jpg (3 MB, 3500x2334) Image search: [Google]
Javelin-Back2.jpg
3 MB, 3500x2334
>>137348412
thanks, I guess?

>>137348946
>they might not be hard to implement
I'm not seeing your argument. If they're going to have some kind of wild, dangerous animals they would need a whole system of ways to transport, care for, sell, kill, and do all other types of things to them. It would be cool to be a poacher who steals alien creatures off of reserves (There's even a system called "Oso" that has slightly intelligent creatures called Osoians that could be sold on black markets, or to scientists that want to study them) but just thinking at the amount of time being spent on current features makes me pessimistic of something like that being there at launch.

When I was referring to the reactor disabling, I was talking specifically about a wreckage. Normal, alive ships? Sure.

>>137350754
Most of the time on 10ftc Chris says "Maybe" a lot. It's probably so that when something doesn't happen he can say "we said "maybe" not yes!"
>>
File: gzu2WyQ.jpg (261 KB, 1400x577) Image search: [Google]
gzu2WyQ.jpg
261 KB, 1400x577
>check out starfarer in hangar

More of the ships should be on this scale. This is like the actual size of a firefly, with multiple decks and corridors and shit. A spaceship you can actually get lost in. Constellations should be at least 2/3rds that big.
>>
I agree with what people say about managing expectations.

It reminds me of what happened when Oblivion was first announced, although Beth played a role in fanning the flames of that expectation with the unrealistic presentation of how Radiant AI was to work (although I'm told it's possible for Radiant AI to be like that, they just had to dial it back).

I don't think people really understand just how insanely labor intensive video game production is. With SC we're talking about something that has never really been done before either - A project of huge scale and scope.

I'll be accused of shilling, but there's plenty of shit for me to play in the interim so I'm prepared to give them all the time they need.
>>
File: (you).jpg (220 KB, 3000x3000) Image search: [Google]
(you).jpg
220 KB, 3000x3000
>firefly
>>
>>137356969
Anon, never listen to shitposters. Here, anything against the game is Derek Smart. Anything for the game is shilling. Although, ever since the thread died a while back most shitposters have left.
>>
File: 1409462559824.gif (130 KB, 600x449) Image search: [Google]
1409462559824.gif
130 KB, 600x449
>>137356854
>a firefly
kill yourself
>>
>>137356970
>>137357228
You guys don't like firefly? It was a pretty good tv show
>>
File: notb7.jpg (48 KB, 627x626) Image search: [Google]
notb7.jpg
48 KB, 627x626
>>137357476
>>
File: kdXWzjl.jpg (2 MB, 7680x4320) Image search: [Google]
kdXWzjl.jpg
2 MB, 7680x4320
When the first episode of S42 releases, just why the hell will the be moving right on to the second episode? That's fucking stupid. They should focus on doing the PU stuff for a year or 2 after episode 1 since that's the main selling point of this game. People won't mind waiting for another part of the campaign when they're able to mine, salvage, kill vanduul, kill eachother in org warfare, carry meaningful cargo, be inside of and operate FUCKING CAPITAL SHIPS, ProcGen planets, or literally anything else. The PU will live for years, but single player is new and interesting for at most a week or two.

They're fucking stupid I swear to god.
>>
>>137357815
If they needed or wanted more people working on the PU, they would buy more people.
>>
>>137357815
>My opinions and preferences must be everyone's opinions and preferences!

There are people that ONLY want SQ42, and now they can purchase JUST SQ42.
>>
>>137358240
>SC mainly marketed as MMO with many career paths that have many ships to fulfill those career paths
>somehow a matter of opinion
You're a dumbass. A campaign will never has as much longevity as an ever changing universe of many systems with many things to do. What would you primarily do in S42? Kill vanduul in dogfighting and FPS. You can do that exact same thing in the PU, plus literally everything else they envisioned for the game, so it only makes sense that the PU takes priority. They didn't sell mining, cargo, refueling, salvaging, and all-arounder ships for a campaign about fighting back the vanduul.

The campaign is important, but the PU should take priority since that is what will be dynamic and interesting for many more years than a limited campaign.
>>
>>137359014
Isn't S42 going to be a bit like Freelancer, in that you can go off and do your own thing?

Also, noob question but: Is there eventually going to be seamless transitioning from space to planetside?
>>
File: CR.jpg (205 KB, 900x900) Image search: [Google]
CR.jpg
205 KB, 900x900
>avenger still slower than hornet and super hornet
>>
>>137359014
Real quick, Star Citizen is:

A rich universe focused on epic space adventure, trading and dogfighting in first person.
Single Player – Offline or Online(Drop in / Drop out co-op play)
Persistent Universe (hosted by US)
Mod-able multiplayer (hosted by YOU)
No Subscriptions
No Pay to Win

From the beginning, singleplayer has been one of the main thrusts. :)
>>
>>137359428
>No Pay to Win

It's "pay to not grind". If you can't play for 6 hours a day you'll need to cough up some more real world money to afford a viable ship.
>>
>>137359492
All ships are viable :)
>>
>>137359691
CR guaranteed that the launch ships will become antiquated by newer released ships

you're getting fucked either way

Wait for the UltraHornet and Freelancer XLC to come out
>>
>>137359428
And just how long do you expect a set of 15 - 20 missions to be fun? Doing the same thing over and over. Even if you play with friends, it's on rails. I'm not saying the campaign should be cancelled. I also wish to play it, but when it comes to what will make this game shine the brightest and for the longest time, it would be the PU since that's the dynamic part of the game with more careers than just shooting aliens in various ways, and even then the "shooting aliens in various ways" can be done in the PU anyway with your own ships so you're still wrong.

>>137359208
>like freelancer
hell no. It's a regular campaign.
>seamless transitioning
yes. The demo for the tech was made a few months back, although I wouldn't expect it for every planet in the game.
Live: https://www.youtube.com/watch?v=69ck049Bg_I
Demo: https://www.youtube.com/watch?v=OBYRIZA44Eg
>>
>>137360027
>bloo bloo bloo
>>
>>137359428
>rich universe with epic adventures
>persistent universe

I'm a campaignfag myself, but the PU will still hold more in it than the campaign no matter what happens, famalam.

>>137360313
kek, you aren't even trying.
>>
>>137360451
Why would I bother trying with someone that can't comprehend CIG has separate teams for the PU and SQ42?

Nobody cares, and whining about it on 4chan isn't going to do anything.
>>
>>137360313
>I can't win the argument so I'll be retarded

Figures.

>>137360583
The 3D modelers, coders, animators, and all of occupations focusing on one thing for a period of a year can accomplish tons that would contribute to the extended life of the games main selling point that is the persistent universe.
>>
>>137360830
>the games main selling point that is the persistent universe.

Once again, nice hot opinions.
>>
>>137360934
Right, because SC is marketed as an MMO of tons of career paths for a campaign displaying maybe 1 or 2. I've already mentioned why that's not an opinion, but you clearly just want to take it into circles by willingly disregarding what's in the posts. Here's your last (You).
>>
>>137359801
>Ultrahornet
I wouldn't expect them to create newer versions of ships that are hundreds of years old. It would make more sense if they simply had a "manufacturing revolution" a few years into the game where the ship creators make entirely new ships.
>>
>>137361810
we already know this is going to happen from 10 ftc and other game design docs

educate yourself.
>>
>>137361591
>He doesn't realize there is a point every ship is armed to the teeth

toplel m8
>>
>>137360830
Either way bro, the PU is going to be added to constantly. Don't worry about it.
>>
>>137360027
SQ42 will be more like the latest Far Cries than a regular campaign if you are to believe Chris.
>>
>>137363603
>Far Cries
>>
>>137363603
In the setting of fighting against the vanduul, I'm not entirely sure how that would work as a fighter pilot.
>>
>>137364024
Act 1 won't be full blown war against the Vanduul yet. It plays in the Odin system and you're more up against pirates and shit. For the most time, at least.
>>
>>137364282
>it won't be full blown war against the vanduul
what
so why do they have the Retribution? and why did they tease us with the fleet battle from some event last year that had Vanduul capitals and UEE capitals?
>>
>>137364508
Perhaps Act 1's finale is a Vanduul invasion?
>>
>>137364508
>YET
>>
>>137364602
My mistake, I didn't see that one word.
>>
Think about it from a financial point of view. Of course they're focusing on the campaign. People love their cinematic story-driven games, they're a safe sell. An open world space game with sort-of-perma death and potential forced PvP is a much riskier venture, plus the maintenance costs will be enormous. Focusing on Squadron 42 ensures that they can keep development up for both games.
>>
>>137365518
I see what you're saying, but I just have so many questions about how certain game mechanics are going to work. I'm more eager to see it now than I ever have been because of all the new stuff we've been seeing and told about. All this AI stuff, porcgen, large ships, cargo, persistence, everything. One thing that confuses me is that they suspect a late 2016 release of S42 (more like summer 2017) but I don't understand how they could do that when the flight model would be changing, and they don't even have FPS in any entertaining state.
>>
>>137365990
FPS being done in the next 8 months doesn't sound too far off.
>>
>>137365990
Only a handful of ships will be flyable in S42. From what we know it will be the Gladius, Hornet, F8 Lightning and maybe the Gladiator. (I haven't read the leaked story info so i'm guessing.) We know that most of these already have the handling locked down. All the other ships will be AI props.S42 code diverges at many parts of the game code according to a few devs. One of the devs said the ships in S42 would be completely broken in the PU.
>>
>>137368004
Sounds like the retailtor and starfarer Gemini will be in as well... Though possibly just as fps set pieces or escort missions rather than something you actually fly
>>
File: 1351814288534.png (440 KB, 418x600) Image search: [Google]
1351814288534.png
440 KB, 418x600
>>137367341
God I hope it's good. Considering they've said that there are FPS missions in S42, I really don't want to suffer through a half baked first person cover shooter.
>>
bump

who wants to discuss something
>>
>>137372894
What do you want to discuss?
>>
>>137372894
I do Anon!
And it's not even going to be shitposting
Do you think that there's going to be the level of org on org combat that you see in EVE or do you think that the PVP slider and instancing is going to effectively mitigate any widescale org warfare?
>>
>>137373403
nah. orgs will mostly be about somebody to buddy up with when you're flying. the restrictions of actual players in instance won't allow the grand scale eve battles
>>
File: Nanna's First Hot-Sim.gif (883 KB, 500x367) Image search: [Google]
Nanna's First Hot-Sim.gif
883 KB, 500x367
>>137373597
I suspected the same. Kinda blows because that was one of the things that always amazed me about EVE, how far reaching the consequences were if two groups of players decided they didn't like each other anymore.

Alright, that one was pretty straight forward so another topic.
How do dramatically you think VR is going to affect gameplay?
>>
File: war_fleet.jpg (148 KB, 1600x900) Image search: [Google]
war_fleet.jpg
148 KB, 1600x900
>>137373403
EVE battles had thousands. SC, at most, will be able to support maybe 50 - 100 player ships. Will there be org drama? Yes, of course, but thousands of ships and capitals and all of that is not going to happen, at least at EVE scale.

>>137373597
The recent AI spawning bug makes me think otherwise. While they were only NPCs, having hundreds of them flying around attacking me and others makes me think that orgs will have a slightly larger military role than we think.

For the amount of control we have of our ships + the detail of the battles, I personally think that 30 ships vs 30 ships for an org battle in SC is quite a bit. On top of that, since recent AI reveals have shown us, NPCs use very little data now, so if people for each side decided to hire NPC fighters, those battles could easily get much larger, say 45 vs 45. The only gripe is that the orgs who would participate in these battles would have to be stationed out in pirate space like Pyro, Nyx, Spider, Hades, and one more big one I'm forgetting.

>>137374360
VR is going to be fucking fantastic.
>>
File: Lazy Camembert.gif (3 MB, 349x358) Image search: [Google]
Lazy Camembert.gif
3 MB, 349x358
>>137374360
*How dramatically do you think
Sorry, it's really early here.
>>
>>137357476
Firefly was decent for what it was, but browncoats are one of the five most obnoxious internet fanbases.

Also, any Star Citizen ship whose design was open to backer input got ruined by "muh Serenity". The Freelancer's pointless hump being the most obvious tumor.
>>
>>137373403
>>137373597
Well "wide scale" org warfare will inevitably happen due to the size or orgs and how much drama there is on the forums, but there won't be large-scale inter-org battles in the same instance like EVE.

An org would just declare "war" on another one, and expect its members to attack the enemy org on sight.

Eventually this would probably devolve into roving bands of combat-oriented ships looking to pick off soloers/smaller groups from the other org.
>>
File: 1456404210027.jpg (217 KB, 1600x771) Image search: [Google]
1456404210027.jpg
217 KB, 1600x771
>>137374505
>EVE
Yeah true, I also meant more in regards to how it can impact the market, trade lanes etc. as well as how big the battles are.
And speaking of battle size, I agree that 30+ each side will feel quite significant when you're sitting in your little ship and everywhere you look is laser fire and other ships. I'm not sure how I feel about those sort of orgs all living out in those regions though. I mean, to support the war machine, you'd need to have a steady flow of funds to pay for maintenance, losses, upgrades, etc. and still have enough profits to share around with the people who take a bit off the top. With that in mind, you'd need to have some steady income. Sure, you might make a premium at Nyx for your haul of chickpeas and ammunition from Terra, but are those premiums going to cover the risk of one of your main competetors taking out your convoy? Probably not. Those areas sound like a zero sum game.
>VR
I think so too, but how do you think it's going to affect gameplay? You've got the ability to simply look over your shoulder to check your flank when you're in a ship (which is super useful based on my experience in ED with the rift), but in what other parts do you see it being awesome?
>>
>>137376095
>roving bands of combat-oriented ships looking to pick off soloers/smaller groups from the other org.
I see it going this way too. In an instance of 20 odd people (Not quite full as I assume that servers will want to try and balance servers out to have some space available for friends and 'persons of interest' to pop in when they transition to a zone) a group of 5 or so people will dominate almost anything they run into as long as they are reasonably fitted. Its not worth trying to rally 10-20 or so members to roam around together to maybe pick off a couple of people in a night if they happen to get instanced together.
>>
>>137377473
>>137376430
>>137374505
>>137376095

If you can respawn in your orgs capital ship I could see battles going on for a while, but other than that, with the fragility of the ships, I think skirmishes won't last more than 45 minutes.
>>
File: UMN5Zs4.jpg (1 MB, 2560x1440) Image search: [Google]
UMN5Zs4.jpg
1 MB, 2560x1440
>>137376430
In regards to VR, it would probably attract the "hardcore" players to it. Like you said, looking about from the cockpit is going to very very useful when you have 3 dimensions to be aware of in space to avoid other fighters, asteroids, among other things. It would also be extremely helpful in FPS situations.

When it comes to profiting as a pirate org, that would come from big hits and resales. If you had a group of 15 ships, most of them fitted with Distortion weapons and some hefty EWAR you would be able to steal any ship you see. Boarding something like a corvette and taking it would make your org quite a bit of money. You would have to be very organized to minimize the damage taken to make the most profit. Your org may also be able to sell some very expensive black market goods to places with high UEE presence, which would rake in the cash. Maybe an idea would be for them to also have salvagers in their org so that when wreckages are spawned after battles, people go and reclaim whatever ships they find. There are various possible ways for pirate orgs to make money to sustain a war amongst each other.

>>137378623
>~70 player ship battle (about 35 v 35) + some NPC hires
>tons of super hornets, gladiators, gladii, and a few heavier ships

Even if the battle was only 30 minutes or even just 25 v 25, do you understand just how intense that battle would be? That would be some insane shit to fight inside of.
>>
File: 1459395435114.png (3 MB, 804x2206) Image search: [Google]
1459395435114.png
3 MB, 804x2206
>>137378623
I know you can respawn in properly configured endeavors but a capital ship would be one way to extend a battle considering they can actually carry ships ready to go.
Otherwise you've got to have people ferry in ships too the respawn points from other stations/planets in order to keep the fight going/maintain enough of a foothold over the ship debris field in order to bring in your scavengers to pick the place clean.
>>
>>137379301
>ferrying ships
let's not get too large in the idea of respawning people for a fight in a system. Once someone dies they probably won't have enough time to be respawned anywhere near the fight to come back in any reasonable manner. That would be a scavanger wet dream though.
>>
A lot of people talk about pirate organizations being made by players to fight other player organizations, but I believe that there will be NPC organizations of pirates that already control pretty much all of pirate space before we even get there. That would make it so that player pirate orgs would need to fight off the ones already there.
>>
File: 1409228181625.jpg (122 KB, 1000x677) Image search: [Google]
1409228181625.jpg
122 KB, 1000x677
>>137379131
I'm really interested to see how they do VR for FPS. Considering they want to be make character movement as realistic as possible and not take shortcuts, does that mean that if someone with a Vive on tries to peek over a bit of cover to see who's shooting at them, the game will properly mimic that, or is that going to be disabled, and your ability to look around will be restricted to being essentially a camera on a pole and you can look around in 360 degrees (or 180 if they enforce a cutoff point or the like to stop people taking advantage of the range of motion/having the character perform exorcist style neck twists) I also really want motion controls to be in, but that's pretty unrealistic.

>>137379589
I imagine as soon as your character dies/blacks out/respawns, there won't be a cooldown to get back in the action as long as they don't need to roll a new character. If your org's respawn capable endeavor/ cap ship happens to be in that same system, but just away from where the action is happening, I don't see why that person couldn't just commandeer the next available fight ready ship in the hangar and quantum jump (Is that still the right terminology or is it called something different now) back into the action.
>>
>>137380985
>there won't be a cool down to get back into the action

Yes there will. If I'm flying in a Gladius and get blasted to hell during the battle and begin drifting off at 180 m/s, there is no saving my character. You would wake up in a hospital with a few cybernetic limbs. Why would you expect some pirate orgs to have Endeavors? Not only that, but how would they have been strategically placed nearby to allow people who end up dying to respawn nearby when small or large battles can happen spontaneously? And even at that point, how would pirate orgs have the ability to ferry ships over to the endeavor in pirate space? Where would they get the Hull E, and where would they get the fighters, how would the Hull E make there in time (or even know to go there in the first place) and finally who is going to be protecting it?

These are all problems that would occur during a large battles of organizations. For it to work the way you said, it would take days of proper planning, and that's not feasible with how pirate space is envisioned.
>>
>>137380208

There will be, but a concerted effort by well-organized groups will probably be fairly effective in driving out the NPC pirates.
>>
>>137382204
>implying that the pirate orgs won't have max AI to defend their place
I expect them to be cheating AI, but it's mostly up to how CIG envision pirate space. Ideally, imo, it would be a completely open area with no law and only war. In that case, driving them out would be possible, but of course some CIG faggot could say "No, the priates must stay in power!" and send some unbeatable group of 20 superhornets with infinite ammo to destroy you completely.
>>
>>137382204
What if you could be in good standing with pirate orgs like you can with the UEE? Maybe this is how they will open up pirate outposts for trade. Would make things interesting.
>>
File: 1433128399928.jpg (158 KB, 1280x640) Image search: [Google]
1433128399928.jpg
158 KB, 1280x640
>>137382164
You're right, your smaller pirate enclaves aren't going to be able to get back in the action quickly if they get spaced. I was looking at the situation in a very particular way, ie. Large, well funded org which has the people to spare who can go roll out an endeavor/idris with some spare hornets when the situation calls for it, and that the 35 on 35 battle has some form of orchestration, rather than two groups running into each other and it all kicking off.

>>137382557
I imagine that the pirates won't be completely driven out of a place entirely unless CIG are trying to use it to push the plot. It'll probably be like this only with less arbitrary numbers:
>Pirate group X which lives in Nyx can spawn 20 fighters a day based on their current income which is calculated through damage done and stuff looted.
>Yesterday: we lost a total of 30 fighters
>Today: We are going to spawn 20 fighters and run our numbers again
>Oh no we lost 10 before they did anything substantial but the rest made a little bit. That means that they can now spawn 16 ships over the next 24 hours.
Numbers will then peak and trough based on what the AI achieves.

>>137382872
I imagine this is on the cards already considering on Spider itself there's a cease fire in place, so trade should technically be possible. Standings with pirates should be possible too from what CR has said about standings being retained following death of a character. Whether that's available to all pirates or only with certain factions and other ones are going to be antagonistic regardless of what you do remains to be seen.
>>
>>137380985
Have you played ARMA?

Headlook as infantry isn't particularly useful, and is in a lot of ways just flat out hindering.
>>
File: 1458558040016.jpg (63 KB, 607x1100) Image search: [Google]
1458558040016.jpg
63 KB, 607x1100
>>137384417
Yeah I have and Yes and no. I use it here and there if I happen to remember to use it while running around between fights, but other friends who use it with Track IR swear by it and say that it helps them while fighting too. Can't comment on how effective that is though because I just haven't used it.
>>
File: 1459541892023.webm (3 MB, 720x360) Image search: [Google]
1459541892023.webm
3 MB, 720x360
>>137384417
The fuck it isn't. Played ARMA for years with various groups while in possession of a trackir. The situational awareness and practicality of having a mobile head unit both while flying and while on the ground is often the difference between saving a squad or lying on the ground calling for medic or dead.
>>
>>137387590
Flying is another thing entirely, its why I said infantry.

As a dismount, I had very little use and got little benefit from my TrackIR.
>>
>>137387816
i had a far more useful experience.
>>
>>137384371
In your situation, if players began hunting down the pirates of that organization they would eventually disappear.
>>
File: 1425779694902.jpg (92 KB, 699x1142) Image search: [Google]
1425779694902.jpg
92 KB, 699x1142
>>137389085
True, but even if you camped the shit out of a faction on as many instances as possible to do the maximum amount of hurt to them, I imagine the 'Money earned' factor wouldn't get below .01 UEC, which means after a long period of inactivity you would eventually see one lone pirate pop up again in the NPC database and then as further calculations are made, they'd slowly accrue more money and eventually a PC would run into the faction again. I just don't see CIG letting people wipe factions off the map entirely as we see fit considering they've said they want to use the PU to push a narrative to keep people engaged.
>>
>>137390280
Having the ability to replace an entire NPC org as the top guns around sounds pretty cool and engaging. Remembering about the reputation system, this could very well be useful to some pirate organizations, and that same information would be used to create jobs for bounty hunters and mercenaries. "90,000 UEC prize for every dead pilot of pirate org X."

That would be cool as fuck.
>>
>>137391715
Honestly I really would love to see that too. The other side of that coin is that people might opt go to the top dog player faction for contract privateer work rather than the job board to get less pay from a lower tier NPC faction and potentially have Top dog PC faction get shitty with them for working against their interests.
The idea touches all the right gaming spots for me. and reminds me of what the old Face of Mankind game could have been.

CIG just seem to want to keep a hold of the reins of the game/economy/job market/politics as much as possible so they can steer it. I can understand why, but it just disappoints me.
>>
>>137393984
They did confirm that if an area is blockaded for long enough, prices for certain materials will increase, so I guess we would eventually have that much power over systems.

I feel like they should control the economy in places with high UEE influence, so terra, Sol, and other massive economic hubs, but nul sec areas should be left up to the players almost entirely.
>>
Speaking of blockades how is insurance going to work in fringe areas like Spider?
>oh no your replacement ship was BTFO on the way to you, what could have happened?
>>
>>137397367

I think I read on the wiki page or some shit that insurance companies are liable for shit that happens in Spider.
>>
>>137397367
If you lose your ship in Nul sec areas as a pirate, you probably aren't getting a replacement. I think the same applies with going into vanduul space and getting rekt

In other cases, if you're a law abiding citizen and you need a replacement ship, it would probably be teleported to your hangar when it's done. It would be unfair if your LTI was basically nullified by some NPC pirates or something like that since you have absolutely no control over that, so in the interest of making it fair it could just pop up in your hangar when it's ready.
>>
File: 3.png (543 KB, 737x462) Image search: [Google]
3.png
543 KB, 737x462
>>137396961
Agreed. Would help to contrast the authoritarian style life in the UEE and the anarchy out in the fringe.
>>
Have they said anything about how exactly the instancing is going to work? i couldn't find anything in the OP about it.
>>
File: 1444513008008.jpg (297 KB, 808x794) Image search: [Google]
1444513008008.jpg
297 KB, 808x794
lol this game is never coming out.
They're just going to keep pushing back the release date further and further
>>
>>137400057
ok
>>
>>137400057

I do think the first episode of SQ42 is going to come out b the end of 2016 though. You can see they're really pushing it.
>>
File: 1453126971279.gif (418 KB, 300x144) Image search: [Google]
1453126971279.gif
418 KB, 300x144
>>137400725
just wait.
it's going to be well acted, poorly written, cut scenes with below average gameplay.

t. a whale who spent $300
>>
>>137397367
Easy solution

>Your registered "home" hangar is in an area we will not deliver to
>please report to LANDING ZONE, PLANET to pick up your replacement in person
>>
>>137400981
>projecting this hard
>>
>>137399501
tl;dr: basically magic
longer version
One physical server runs a whole system or just a part of a system or maybe even multiple systems depending the player number in those system(s). Like one physical server can handle x players. if you get to X+n players on a server (lets assume the server is handling one star system) so you have x+n in a system (x+n <= 2*x for this example). The server is like "oh fuck I can't handle this without lagging out, I need help" so another server spins up the same system and they divide the players up depending on the areas they are in. Like half of them are in orbit around a planet and the other half is cruising aimlessly through the whole system then one server will pretty much deal solely with the area around the planet and the other with the rest of the system.
Now it gets interesting: The servers are supposed to communicate with each other: So one player from the asteroid belt is jumping to the planet, in the fringe area between the planet and the rest of the system one player is being handled by both servers so players from the planet can see him entering the orbit and players from the belt can see him leaving, at one point he will have left the fringe area and the server tells the other one "okay he is in my area now you can forget about him, peace!".

The question is now how they will deal with more people than one server can handle in the same area. Before it was assumed that there will be no way to interact with the other players but since chris shed some light on the tech they are going for it could be assumed that the servers are able to communicate with each other and show you maybe the closest players to you even if they are on another server as sort of a mirage image and if one of you interact with another you will either be put in the same server or the servers communicate with each other again on your behalf. Who knows.

Server is used for instance in my rambling.
>>
File: money spent.jpg (16 KB, 450x177) Image search: [Google]
money spent.jpg
16 KB, 450x177
>>137400981
>$300
>whale

come on step it up
>>
File: buzzwords.jpg (23 KB, 463x178) Image search: [Google]
buzzwords.jpg
23 KB, 463x178
>>137401915

yeah, I am projecting.
What's your point?
>>
File: 1459632185181.png (426 KB, 540x540) Image search: [Google]
1459632185181.png
426 KB, 540x540
>rehashing the same old discussions
>hanging on derek's every word
>>
Why are people saying the Vanguard is OP when flying it is like having a fistfight underwater?

A fistfight where you explode into chunks the moment something hits you?
>>
>>137403006
better than hanging on your dads dick
>>
https://www.twitch dot tv/cigcommunity

that poor fucking couch.
>>
>>137404368
jesus christ

RIP in RIP couch
>>
>>137404368
if ben would stand up Alexis and Jared would be flung 10 feet in the air.
>>
File: 12357251312.png (481 KB, 890x804) Image search: [Google]
12357251312.png
481 KB, 890x804
>>137403417

Stop projecting, anon.
>>
>>137400981
who gave you this information?
>>
File: scmouth.jpg (383 KB, 1920x1080) Image search: [Google]
scmouth.jpg
383 KB, 1920x1080
>>137405494
Ben doesn't stand though, he's pulled with a 4" diameter carbon nanotube cable up through holes in the ceiling of each room by a crane on the building's roof, and placed back down again at his destination the same way. All paid for with backer money per the Americans with Disabilities Act, of course.
>>
File: Untitled.png (3 KB, 101x40) Image search: [Google]
Untitled.png
3 KB, 101x40
hilfe
>>
File: rouse me from my slumber.png (41 KB, 388x139) Image search: [Google]
rouse me from my slumber.png
41 KB, 388x139
>>137402289
>>137411924
You're not alone
>>
File: 1459456844033.jpg (14 KB, 192x286) Image search: [Google]
1459456844033.jpg
14 KB, 192x286
>>137413443
Did you actually buy that or are you pulling account caps from the forums?
>>
>>137400992
having to fly to a designated planet to pick up a replacement ship would also give players a reason to go on transports instead of only shipping NPCs
>>
File: u5ipQmP.png (781 KB, 986x551) Image search: [Google]
u5ipQmP.png
781 KB, 986x551
>>137405061
>>137411120
I wonder how much backer money was wasted on all that Star Wars merchandise?
Do these guys just go out and blow cash on whatever the fuck they like?
>>
>>137414439
These shows are basically funded by subscribers.

The overheads on them is basicaly nothing.

Can stop worrying about it, famililllilily
>>
2.4 when?
>>
>>137414050
I did actually buy that and upgrade almost all of the ships it contained. I'm quite aware that it's stupid as fuck, but I enjoy watching the game come together over time, knowing that I'll have a nice selection of ships to start with with my org.

>>137414439
All that shit on the wall was gifted by fans.
>>
>>137414565
The cost is the fresh scent of ass sweat now permeating that couch
>>
>>137408884

>played arena
>dicked around in PTU
>watched motion cap, interviews, and stanton trailer on SQ42

just my personal opinion based off my observations, anon.
no need to pull out the boogey man card.
>>
>>137414341

All those players having to get on the transport of shame makes me smile.
>>
>>137417919
But how do you predict the gameplay that could be coming to us in 8 - 10 months as being "below average" and the realization of the writing being poor? How does anything we currently have allow you to form a conclusion when there's no way of testing such a thing?
>>
>>137413443
>filename

(It appears waking is currently impossible)
>>
>>137303458
This is his idea, as he stated in other videos and such, of seamless, yes. And his cultists believe it.
>>
>>137414696
This is my question as well. What exactly is promised in 2.4? Is it persistent universe?
>>
>>137421836
The very basics of persistence in the form of clothing or something like that. There's more, but I can't find the thread on reddit about it right now. It's fairly popular.

INN transcript from the episode detailing it. Too much info to copy/paste here
http://imperialnews.network/2016/03/reverse-the-verse-march-subscriber-edition/
>>
With gravity being a factor on planets eventually, how exactly are we going to mine the materials found on them efficiently?
>>
>>137423574
Peristence in 2.4
A.K.A
"We can save your clothing loadout choice as xml on the server now"
A.K.A
Corrupted xml from poorly designed clothes loadout gui/interface (think holotable)
A.K.A
Perpetually running around with those fucking google on all day everyday with no way to reset it (cuz serverside)
A.K.A
Load into your hangar right now, since 2.0 and enjoy your fucking goggle vision.
>>
File: 1456811407084.webm (362 KB, 480x360) Image search: [Google]
1456811407084.webm
362 KB, 480x360
>>137428557
no thank you.

so how are you all enjoying 2.3? having lots of fun with guns and stuff?
>>
File: Google_2015_logo.svg.png (8 KB, 272x92) Image search: [Google]
Google_2015_logo.svg.png
8 KB, 272x92
>>137429535
>google
>>
>>137429535
That was the first thing I thought too.
>>
http://store.steampowered.com/app/282560/

it is to laugh
>>
>>137431225
You realize this isn't Frontier's offering, right?
>>
>>137429724
Sniped two guys at Korea who were trying to get back in their freelancer. 2.3 is fucking awesome.
>>
>>137433195
Viet cong pls go
>>
>>137433757
20 years later I still check the asteroids for the 'duul.
>>
>>137429724
>>137433195
Speaking of which why the fuck does the sniper become so inaccurate after just one shot?

It's not recoil because I'm not moving, so it's presumably exactly the kind of spread/bloom they said they were going to try to avoid.

Is it just because it's an energy weapon, or should we expect physical snipers to do this too?
>>
>>137436045
I haven't experienced this, but I'll pay more attention next time I'm shooting. There's no reason it should be doing this based on the gameplay currently provided.
>>
>>137436221
https://youtu.be/cy702VZUP7s?t=171

This is what I mean
>>
>>137437492
Guy fires it as soon as it charges up.

Might need a few seconds to become accurate again
>>
>>137437492
>>137436221
Note timestamp.

This may be happening with other guns too, hard to tell with their rate of fire/range. Pretty sure the ATT4 energy rifle's red dot sight doesn't collimate either, which is very disappointing.

At least the shotgun spread doesn't get tighter when you ADS.
>>
>>137437842
That doesn't really make sense, is it supposed to be heating up and becoming uselessly inaccurate or something?

It just doesn't feel like a rifle to me when it manages to throw an energy projectile sideways.
>>
>>137438362
No, its fucked.

I'm just saying that might be whats happening. Like rapidly scoping in and firing of bolt-action rifles in a lot of FPS games.
>>
File: arrowhead2.webm (3 MB, 1280x720) Image search: [Google]
arrowhead2.webm
3 MB, 1280x720
>>137437492
Reminds me of what happened to me recently
>>
Fucking hate the care bears of this game
>>
>>137439876
I love the pip effect on the scope
>>
>>137357815
they have full teams working on both at once. Manchester (Foundry 42) will start cranking out new Squadron 42 chapters (they'll probably put a season pass up on Steam when ep 1 launches) and Austin and Santa Monica will keep working on the PU, adding S42 assets as well as F42 finishes them.
>>
>>137442621
Captain B'tak is one of the treasures of the CIG forums though.
>>
>>137442753
I know they have their company working on separate things at the same time, but I still think that some time spent focusing solely on the PU would be beneficial to the overall game after they finish the first episode. I just want one year of dedicated PU work. he technologies developed from that would, of course, be used in the second campaign they're making, so things like advanced ProcGen, better AI, Xi'an(?), and other stuff. The PU stuff has been at such a crawl.
>>
>>137442621
This is exactly why I will become the murderous pirate. These faggots pissed me off so much over the years that I will now dedicate my fun to destroying them and taking their shit, or simply destroying them for the hell of it.
>>
good night
>>
File: Screenshot_0039.png (4 MB, 1280x1024) Image search: [Google]
Screenshot_0039.png
4 MB, 1280x1024
Where is the game Chris?
WHERE?
Chris???
>>
>>137438462
It's not rapid scope+fire, it's bloom after the first shot.

>>137439876
Okay then it's a bug, that's some situation where the bloom isn't returning to zero over time. EASY FIX: REMOVE THE DUMB COF BLOOM FROM THE RIFLE.
That on the issue cuntcil?
>>
File: yunopuddi.jpg (47 KB, 333x283) Image search: [Google]
yunopuddi.jpg
47 KB, 333x283
>>137447324

It is in his coke-fuelled mind, waiting for you to pledge an extra $1000 to let it out.
>>
File: coke-vending-machine.jpg (62 KB, 750x422) Image search: [Google]
coke-vending-machine.jpg
62 KB, 750x422
>>137450609
Roberts, the coke machine to be attacked by Derek.
>>
ded
like your precious jpegs
>>
So when do the events of SQ42 take place in relation to the Persistent Universe?
>>
>>137461827
a long time ago in a galaxy far, far away
>>
>>137461827
seeing as they plan to let you "import" your SQ42 stuff to the PU and seeing as that the PU will advance over time and SQ42 probably won't unless they come up with additional campaigns I don't see how it wont take place before it
>>
>>137463713
but that is cheating, why would you want to import your character after finishing one game into the start of another, does that not defeat the purpose to playing sequels?
>>
>>137463713
>Importing S42 stuff into PU
sauce? Never heard that one, and I've been keeping fair track of dev statements.
>>
>>137466891
http://web.archive.org/web/20130130085623/http://www.robertsspaceindustries.com/star-citizen-project/
pretty much stuff no one remembers like the existence of early stretch goals
>>
>>137466891
>>137465902
You will import the money you earn during the campaign into the PU, you will import your Citizen Status you earned into the PU, you will import some relationships you made into the PU, you will import criminal status if you just say fuck it, steal your ship and abort the Single Player into the PU. Stuff like that
>>
>>137467093
>Relationships
>Criminal status
How exactly is a campaign of fighting against the vanduul going to be able to function if you're simply shooting at your allies to be a criminal, or flying off (to where?)? How does a relationship made from characters in the campaign even transfer over to the PU? Will the same characters exist for everyone? This doesn't seem to make much sense.
>>
>>137468249
Relationships to groups. If you finish the campaign with A++ rating you will get a boost for the navy faction, if you just do your job the boost will be smaller. They said you can just say fuck it, take your ship jump to another system and the game will tell you "dude do you want to reload or just finish the campaign this way?" and if you do you will be marked as a criminal in the PU and probably get a boost with some pirate faction. Then: You can make friends with the crew and later in the PU they might send you letters telling you to visit such and such shop for a discount of go there and there to find some special loot. Stuff like that.

That's at least what Chris has always said. But it's Chris so who the fuck knows.
>>
>>137443285
>The PU stuff has been at such a crawl.

It only seems that way because they're refining their content pipelines. Soon we'll be seeing triple the content every month. Imagine when they turn on persistence, then trading, then the component system, then a dozen new systems. Innovation takes time.
>>
File: aliumwhere.png (21 KB, 961x248) Image search: [Google]
aliumwhere.png
21 KB, 961x248
I don't know what to say to this.
>>
>>137468592
>refining content pipelines
lmao
Don't give me that bullshit excuse, I said that a year ago. It's mainly just them needing more people to work on an individual project like the PU, which desperately needs it. To be fair, content is coming out faster now than it ever has, but look at what the scope of the PU is vs what the campaign aims for. It's clear as day that the PU is going to need a lot more attention if it even plans to be in Beta by 2018.

>>137468423
>finish the campaign this way
If the mission was to gun-down vanduul bombers approaching the Idris, how would it be possible for the campaign to carry on if they reach the main ship by you just leaving? Or what if it was a mission to board a vanduul carrier (which I think we've seen a little of)? It's not possible to be able to just leave the campaign at any moment when stuff like that happens. Also, where the fuck would you go? As far as I'm aware, you're in vanduul space with a super hornet. Can you say "fuck it" and jump back to Vega and enjoy some tea on Selene? I don't understand how this is possible in a campaign setting - it's not the PU. Just "fucking off" to some place doesn't seem like a viable option.
>>
>>137442729
I don't think CIG thought it though, because not only is that not how a scope image works, but it means scoping in is relatively pointless. Why bother when you can aim and see without losing situational awareness
>>
>>137469673
Didn't you see anon? Without scoping in, your round doesn't actually go in the direction you point it, it just veers to the left or right because that's how guns work...
>>
>>137469859
It does that when you're scoped, too.

They specifically said that RNG cone won't really be in the game
>>
>>137469264
The content coming out is not indicative of what content is being created.

We didn't see Crusader's stations until they were done. They're not being as "transparent" as people think, and thats fine, but I don't think we can really say how fast things are moving along in the PU any more than we can SQ42 or any part of the game as a whole.
>>
>>137469264
>If the mission was to gun-down vanduul bombers approaching the Idris, how would it be possible for the campaign to carry on if they reach the main ship by you just leaving? Or what if it was a mission to board a vanduul carrier (which I think we've seen a little of)? It's not possible to be able to just leave the campaign at any moment when stuff like that happens. Also, where the fuck would you go? As far as I'm aware, you're in vanduul space with a super hornet. Can you say "fuck it" and jump back to Vega and enjoy some tea on Selene? I don't understand how this is possible in a campaign setting - it's not the PU. Just "fucking off" to some place doesn't seem like a viable option.

Dude, first of all: You are not playing the hero of mankind. You are playing some fighter pilot doing his job on one single frigatte doing her job. If you decide to desert someone else will take your job the bombers still get shot down and the campaign continues in the background just without you. Second: It's not a campaign where mission follows after mission. You will have time to "explore" and do side missions between the main missions, because you are not in a vanduul system, you are in a backwater human industrial system mainly dealing with pirates when suddenly the vanduul show up.
>>
hyp for MISC small mining ship
>>
File: Ri69YlJ.png (818 KB, 804x512) Image search: [Google]
Ri69YlJ.png
818 KB, 804x512
>>
File: Maneuver.webm (3 MB, 1280x720) Image search: [Google]
Maneuver.webm
3 MB, 1280x720
>>
>>137470115
Right, so the campaign really is just self completing and does not need you whatsoever- at any moment you can go wherever to do whatever and some NPC will replace you in your own campaign to do what was made for you to complete, even during Vanduul fleet battles.

Sounds legit, family.
>>
File: Untitled2.png (287 KB, 1036x492) Image search: [Google]
Untitled2.png
287 KB, 1036x492
>food is overrated
>>
>>137476348
>June 2014
m8...
>>
File: Untitled.png (513 KB, 1517x751) Image search: [Google]
Untitled.png
513 KB, 1517x751
>bitcoin millionaire

and you're welcome for reviving your dead ass general
>>
File: ss (2016-04-01 at 03.24.40).png (7 KB, 547x84) Image search: [Google]
ss (2016-04-01 at 03.24.40).png
7 KB, 547x84
>>137476348
>>
File: BaneLesnick.jpg (164 KB, 606x603) Image search: [Google]
BaneLesnick.jpg
164 KB, 606x603
>>137476348
>signature
>muh gurrl gamers
Cancer
>>
>>137472391
something new on that or are you just hype?
>>
>>137476052
You are not understanding it: The war is predetermined. You get freetime between missions where you can do side missions. You can do them and then do the main missions. If you desert or die in an ironman mode, you will just die but someone the war will still end like it did before, only without your character. Sorry to break this to you, but your character won't be a special snowflake. Just replaceable canon fodder.
>>
>>137476453
>Seraph sells his account and we won't taint our experience anymore

great stuff if you ask me
>>
>>137476892
I'm just hype. I've been waiting for smaller industrial ships. Now all we need is a fueler, salvager, and maybe a small repair/rearm ship.
>>
File: VentureFrigate.jpg (183 KB, 940x510) Image search: [Google]
VentureFrigate.jpg
183 KB, 940x510
>>137479071
Yeah, mee too. I also want about 10 more freighters from various manufacturers. I think a very real danger we face in terms of game longevity is sameiness and a good hedge against that is wider variety in ships filling similar roles. If raiding trade lanes is always variations of the same five ships its gonna get boring fast.
>>
>>137481173
The real danger is "fun" stemming from grinding different types of ships rather than the gameplay itself.

There will be freighters to fill niche roles, and ones that cover hauling in different ways, sure. Having another couple of each doesn't really add anything if the main gameplay is flawed.
>>
>still havent even fixed the glitch that prevents you from spawning any bigger ships because the landing pads are supposedly full even though they're all empty

holy fuck this game is not fucking happening is it
>>
>>137481863
Bet you didn't even try the other pads you scrublord
>>
>>137481537
Mostly Im thing freighter presenting different threats and challenges to the people trying to rob/destroy/hijack them. The Hull ships for example are all pretty musch the same same beasty, biggish nose turret, maybe a butt turret or two, engine cluster to the rear, cargo in the middle, not saying thats bad Im just hoping its not the Only thing you'll have to play against as a pirate or whatever. It's not like it'll ever be a gotta catch em all kind of game in space ship terms,no pirate will ever buy an Endevour to pirate with, I'm just saying it'll be bad cargo ships always present approximately the saem challenge scaled up or down with the size of the ship.
>>
>>137481863
Yes, Star Citizen is cancelled forever. It's all ogre now. We're finally free.
>>
>>137481173
>same 5 ships
Most multicrew ships have cargo space. And honestly, pirating can happen to any ship.

>>137481537
For hauling, CIG would create things planetary crises that require certain materials to stimulate gameplay for miners to get materials, haulers to move them, pirates to interfere, and escorts to defend them/ bounty hunters to find the big criminals.
>>
>>137481863
>>137482043
Yeah mate, just EVA down to the next(completely unoccupied) arm of the station and call your ship there. I'd rather they focused on fixing bugs where there isnt a simple and even enjoyable workaround in game.
>>
>>137482056
>I'm just saying it'll be bad cargo ships always present approximately the saem challenge scaled up or down with the size of the ship.

None of them are designed to defend themselves alone anyway. The challenge is going to stem entirely from the escort. If you don't want to haul with an escort, you're going to be running a Freelancer or similar.
>>
>>137482257
Having cargo space does not a freighter make, its a matter of operating efficiency, sure a tally has a cargo bay, but your profits will be far better with a Hull B. I'm talking about stuff like ships with similar cargo, range and operating costs but Ship x defends itself with turrets all over its ass and ship Y relies on heavy shield low sig and speed. Ship Z on the other hand has an EMP generator and electronics specifically hardened to reboot fast after a pulse. Also stuff like different turret layouts and modular pods for say cargo/dakka/missiles shield gens/parasite ships that you can pick and choose from to present a less predictable threat.
>>
>>137482259
thats the theory, but we both know people are going to operate them without escort to maximize profit except in the most dangerous areas. All I'm getting as is that predictable challenges get boring faster than flexible challenges, it'd be nice to be flying around without much of an idea what your in for.
Thread replies: 255
Thread images: 159

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.